Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 21:32:11 Player: keygenpie Result: Destroyed by C1-5JB(b) with Great Maul Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2413) 2413 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5743 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 96/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (59) Authchip [R/Combat] Assault Cannon Heavy Hammer Ripper Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Small Battery Compact Battery Visual Processing Unit > --- WEAPON ----------- Minigun Gauss Rifle Great Maul > --- INVENTORY -------- Large Matter Pod Authchip [R/Combat] Shotgun Gauss Rifle Makeshift Shrapnel Gun Assault Cannon Remote Datajack Heavy Hammer Chainsword Ripper Makeshift Axe Makeshift Sword [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Compact Battery Processor Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Slots Evolved 6 | . . . . 4 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . . . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 110 | 6 9 10 4 48 6 23 4 Power 13 | 1 1 2 . 7 1 1 . Engine 7 | 1 1 1 . 4 . . . Core 6 | . . 1 . 3 1 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 6 3 . 15 . 5 . Treads 6 | . . . . 5 . 1 . Leg 15 | . . 2 . 9 . 4 . Wheel 2 | 2 . . . . . . . Hover 1 | . . . . 1 . . . Flight 7 | . 6 1 . . . . . Utility 20 | 1 . 1 2 10 3 3 . Device 7 | . . 1 . 4 1 1 . Storage 5 | 1 . . . 1 1 2 . Processor 3 | . . . . 3 . . . Hackware . | . . . . . . . . Protection 5 | . . . 2 2 1 . . Artifact . | . . . . . . . . Weapon 46 | 2 2 4 2 16 2 14 4 Energy Gun 5 | 1 . 1 1 1 . 1 . Energy Cannon 8 | . . . 1 6 1 . . Ballistic Gun 21 | 1 1 2 . 6 . 9 2 Ballistic Cannon 4 | . 1 . . 1 1 1 . Launcher 2 | . . 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 5 | . . . . 1 . 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 6 | . . . . . . 6 . Parts Lost 46 | . 1 2 . 21 . 8 14 Power 6 | . . . . 4 . 1 1 Propulsion 16 | . 1 2 . 6 . 3 4 Utility 12 | . . . . 5 . 3 4 Weapon 12 | . . . . 6 . 1 5 Highest Loss Streak 11 | . 1 1 . 11 . 5 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 78 73 85 76 90 82 49 Engine 5 | . 14 10 . 7 13 2 . Core 5 | . . 3 14 5 1 6 1 Treads 3 | . . . . 7 . 4 . Leg 14 | . . 9 28 14 15 14 4 Hover 1 | . . . . 1 7 1 . Flight 1 | . 10 17 . . . . . Device 2 | . . 3 . 6 4 . . Storage 8 | . 8 . . 2 4 15 17 Processor 7 | . . . . 5 15 9 5 Protection 3 | . . . 13 1 4 1 . Energy Gun 3 | . 8 12 4 6 . . . Energy Cannon 3 | . . . 4 6 5 2 . Ballistic Gun 11 | . 14 14 9 10 15 10 11 Ballistic Cannon 2 | . 5 . . . . 4 . Launcher 1 | . . 1 9 . . . . Slashing Weapon 1 | . . . . . . 1 6 Naked Turns . | . . . . . . . . Heaviest Build 47 | 14 14 11 34 36 29 47 45 Greatest Support 40 | 20 20 20 20 40 26 38 38 Greatest Overweight (x) 10 | . 1 1 1 5 1 8 10 Average Overweight (x) . | . . . . . . 1 5 Largest Inventory Capacity 15 | 8 8 5 5 5 5 15 15 Average Capacity 7 | 5 6 5 5 5 5 9 14 Most Carried 12 | 5 6 5 5 5 5 12 12 Average Carried 4 | 2 3 3 3 3 4 5 10 Final Capacity 15 | 8 5 5 5 5 5 15 5 Final Carried 12 | 2 2 5 4 4 4 12 5 Class Distribution -------------------- 35% | Scavenger-Mutant 25% | Scavenger-Gunner 13% | Scavenger-Skirmisher 12% | Mutant 9% | Derelict-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Matter Collected 2258 | 181 192 198 27 705 180 631 144 Remotely . | . . . . . . . . Salvage Created 2640 | . 248 150 229 972 289 487 265 Parts 137 | . 20 12 20 52 16 6 11 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . 1 . . 4 11 Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Combat Hostiles Destroyed 60 | . 11 4 9 19 3 9 5 Guns 30 | . 7 4 . 9 2 3 5 Cannons 17 | . 4 . . 7 1 5 . AOE 13 | . . . 9 3 . 1 . Classes Destroyed 12 | . 2 . 1 7 1 . 1 Builder 2 | . . . . 2 . . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . . 2 . . . Recycler 2 | . . . . 1 1 . . Watcher 3 | . . . . 2 1 . . Swarmer 12 | . 6 3 . 3 . . . Grunt 28 | . 5 1 . 12 2 5 3 Brawler 1 | . . . . . . . 1 Duelist 4 | . . . . 1 . 3 . Sentry 5 | . . . . 3 . 1 1 Programmer 1 | . . . . . 1 . . Subdweller 9 | . . . 9 . . . . Best Kill Streak 9 | . 6 3 9 5 3 3 3 Combat Bots Only 9 | . 6 3 9 4 3 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Hostile Shots Fired 420 | . 57 18 15 164 4 82 80 Missed 120 | . 19 5 5 39 1 26 25 Damage Taken 5271 | 1 356 125 271 2159 63 1050 1246 Core 1260 | . 85 36 . 428 . 220 491 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 5 | . . . . . 5 . . Core Remaining (%) 57 | 100 . . 51 22 . . . Volleys Fired 219 | . 31 18 18 88 8 38 18 Largest 3 | . 2 2 2 3 3 3 2 Hottest 188 | . 70 70 145 178 117 188 56 Shots Fired 473 | . 62 36 36 202 23 82 32 Gun 314 | . 47 34 18 134 15 34 32 Cannon 143 | . 15 . 9 63 8 48 . Launcher 16 | . . 2 9 5 . . . Special . | . . . . . . . . Kinetic 275 | . 46 18 9 96 15 59 32 Thermal 158 | . 16 16 18 101 . 7 . Explosive 16 | . . 2 9 5 . . . Electromagnetic 24 | . . . . . 8 16 . Robot Hit Streak 14 | . 8 6 10 12 8 12 14 Robot Miss Streak 6 | . 6 3 1 5 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . 3 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 290 | . 37 21 14 112 12 59 35 Core Hits 139 | . 18 8 14 49 7 29 14 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 8 | . 1 . . 2 1 2 2 Burn 3 | . 1 . . 2 . . . Destroy 3 | . . . . . 1 . 2 Blast 2 | . . . . . . 2 . Melee Attacks 16 | . . . . 1 . . 15 Impact . | . . . . . . . . Slashing 16 | . . . . 1 . . 15 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6866 | 3 594 298 1221 2460 233 1369 688 Guns 2860 | . 376 208 66 1166 81 508 455 Cannons 2088 | . 218 . . 902 152 816 . Explosions 1650 | . . 87 1155 363 . 45 . Melee 262 | . . . . 29 . . 233 Ramming 6 | 3 . 3 . . . . . Kinetic 2743 | . 431 95 66 747 81 868 455 Thermal 1789 | . 163 113 . 1321 . 192 . Explosive 1605 | . . 87 1155 363 . . . Electromagnetic 461 | . . . . . 152 309 . Impact . | . . . . . . . . Slashing 262 | . . . . 29 . . 233 Piercing . | . . . . . . . . Highest Corruption 29 | . . . . . . 6 29 Average Corruption 6 | . . . . . . 5 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . . 33 7 Message Errors 8 | . . . . . . 6 2 Matter Fused 9 | . . . . . . 9 . Heat Flow Errors 7 | . . . . . . 6 1 Energy Discharges 6 | . . . . . . 4 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Alerts 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 119 | . . 14 13 75 . 17 . Projectiles 78 | . . . . 61 . 17 . Explosions 27 | . . 14 13 . . . . Melee 14 | . . . . 14 . . . Knockbacks 16 | . 3 . . 6 . 7 . Impact . | . . . . . . . . Kinetic 15 | . 2 . . 6 . 7 . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . . Shots . | . . . . . . . . Rammed 1 | 1 . . . . . . . Targets Rammed 3 | 1 . 1 . . . 1 . Kicked 2 | . . 1 . . . 1 . Crushed . | . . . . . . . . Highest Temperature 639 | . 58 160 60 639 282 414 228 Average Temperature 149 | . 21 52 23 212 108 168 71 Received Heat Transfer 1536 | . 96 36 18 936 36 300 114 Effects 35 | . . . . 26 . 9 . Shutdowns 11 | . . . . 8 . 3 . Energy Bleed 3 | . . . . 2 . 1 . Interference 7 | . . . . 2 . 5 . Matter Decay 1 | . . . . 1 . . . Short Circuit 6 | . . . . 6 . . . Damage (minor) 2 | . . . . 2 . . . Damage (major) 4 | . . . . 4 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3764 | . 555 333 . 2701 . 175 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Peak Influence 333 | . 316 237 . 333 187 . . Initial 123 | . . 123 . 58 82 . . Average 145 | . 133 196 . 185 78 . . Maximum Alert Level 1 | . 1 1 . 1 . . . Low Security (%) 71 | 100 66 64 . 55 100 . . Level 1 28 | . 33 35 . 44 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 . . 2 2 . . Investigation 4 | . 1 . . 2 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . 3 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 16 4 12 27 4 9 10 Peak Tracking Total 6 | . 5 2 6 5 2 3 4 Tactical Retreats 3 | . . 1 . 1 . . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Accessed 12 | . 2 . . 4 5 1 . Terminals 8 | . 2 . . 2 4 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 8 . . 14 10 1 . Successful 18 | . 4 . . 6 7 1 . Failed 15 | . 4 . . 8 3 . . Catastrophic 5 | . . . . 2 3 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 8 . . 7 8 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 3 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 4 . . 2 5 1 . Record 3 | . . . . 1 2 . . Robot Analysis 2 | . 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . 3 4 . . Full Trace Events 4 | . 1 . . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 53 | . . . . . 53 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 165 | . . . . . . . 165 Highest-Rated Ally 165 | . . . . . . . 165 Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . . 3 Total Damage 117 | . . . . . . . 117 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 5 | . . . 2 . . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Turns Passed 3989 | 56 241 258 398 812 523 1506 195 Spaces Moved 2131 | 52 219 332 178 332 313 676 29 Core 25 | 2 . . . 6 . 1 16 Treads 178 | . . . . 84 . 94 . Legs 1382 | . . 55 178 242 313 581 13 Wheels 151 | 50 101 . . . . . . Hover . | . . . . . . . . Flight 395 | . 118 277 . . . . . Fastest Speed 37 | 50 37 37 120 100 120 120 190 Average Speed 141 | 78 57 52 188 140 134 198 379 Slowest Speed 550 | 80 120 120 190 300 190 450 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 34 53 17 20 7 80 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . . 22 52 39 . 4 . Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 115 | . . 22 52 37 . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Total 2689 | 66 272 379 209 526 399 771 67 Wait 71 | . . 6 . . 57 7 1 Move 2118 | 51 218 325 177 331 312 675 29 Hop 3 | . . 3 . . . . . Pick Up 102 | 8 7 11 3 42 9 22 . Fast Attach . | . . . . . . . . Attach 60 | 6 1 3 2 29 1 15 3 Detach 5 | . . . 1 1 . 3 . Swap 50 | . 8 7 2 19 5 8 1 Drop 40 | . 7 5 4 15 7 2 . Fire 219 | . 31 18 18 88 8 38 18 Melee 16 | . . . . 1 . . 15 Ram 1 | 1 . . . . . . . Kick 2 | . . 1 . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 18) 298 | -10/Materials | Entered Mines 323 | -10/Mines | Build established: Mutant 523 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 541 | -10/Mines | Discovered new exit (range 9) 556 | -10/Mines | Entered Subcaves 615 | -10/Subcaves | Learned Materials garrison access intel 624 | -10/Subcaves | Learned Materials stockpile data 637 | -10/Subcaves | Ambushed by swarm of Subdwellers 637 | -10/Subcaves | Build established: Scavenger-Mutant 637 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 637 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 637 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 640 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 643 | -10/Subcaves | Ambushed by Subdweller buried in earth 649 | -10/Subcaves | Ambushed by Subdweller buried in earth 686 | -10/Subcaves | Destroyed 9 combat bots 816 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 819 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 865 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 936 | -10/Subcaves | Discovered new exit (range 8) 954 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 954 | -10/Subcaves | Entered Materials 954 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 956 | -8/Materials | Loaded intel: 1 garrison access location 1223 | -8/Materials | Lost 5 parts (1p2n1u1w) 1331 | -8/Materials | Lost 11 parts (2p4n2u3w) 1398 | -8/Materials | Core integrity fell below 50% 1472 | -8/Materials | Lost 4 parts (1p1u2w) 1684 | -8/Materials | Discovered new exit (range 9) 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1835 | -7/Factory | Repaired Broken Imp. Terrain Scanner 1918 | -7/Factory | Identified exit to DSF 2281 | -7/Factory | Discovered new exit (range 4) 2289 | -7/Factory | Entered Lower Caves 2402 | -7/Lower Caves | Encountered a Warlord checkpoint 2433 | -7/Lower Caves | Build established: Scavenger-Gunner 2579 | -7/Lower Caves | Learned Factory emergency access door positions 2706 | -7/Lower Caves | Lost 3 parts (2n1u) 2775 | -7/Lower Caves | Learned location of 2 exits from Factory 2803 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2862 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 3182 | -7/Lower Caves | Learned location of 1 exit from Factory 3447 | -7/Lower Caves | Build established: Derelict-Mutant 3757 | -7/Lower Caves | Discovered new exit (range 17) 3795 | -7/Lower Caves | Entered another Lower Caves area 3834 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3845 | -7/Lower Caves | Discovered new exit (range 10) 3878 | -7/Lower Caves | Lost 6 parts (1p4n1w) 3930 | -7/Lower Caves | Ambushed by wild Derelicts 3940 | -7/Lower Caves | System corruption reached 10% 3966 | -7/Lower Caves | Core integrity fell below 50% 3983 | -7/Lower Caves | ME-RLN showed up to help 3985 | -7/Lower Caves | ME-RLN revealed a hidden path 3985 | -7/Lower Caves | Core integrity fell below 20% 3990 | -7/Lower Caves | Destroyed by C1-5JB(b) with Great Maul Last Messages --------------- 03955_ Slug penetrates C1-5JB(b). 03956_ System corrupted: Chainsword rejected. 03957_ Slug penetrates C1-5JB(b). 03957_ Gauss Rifle destroyed. 03957_ System corrupted by crushing effect (+5). 03957_ Knocked back. 03966_ Mak. Axe destroyed. 03966_ System corrupted by crushing effect (+3). 03966_ Knocked back. 03971_ System corrupted: Energy discharge (-34). A strange signal echoes through the caves. ME-RLN: "Let me deal with this, you get out of here!" 03984_ Lrg. Storage Unit destroyed. 03984_ System corrupted by crushing effect (+4). ME-RLN: "There's a hidden path right here." 03987_ ME-RLN: "Someone has to look out for the little guy..." 03990_ Mak. Sword destroyed. 03990_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ??????????????????# #########??????????????????? | | ??????????????????# [b@b[ #??????##??????????? | | ???????????????# < #######p#????? ##?????????? | | ?????????? ????????# #???? #?????????? | | ????????# #### ??????????#%#???# #??????????? | | ????????#????????# ######%#### #???????????? | | ?????????????????# [% # #???????????? | | ?????????????????# ####### #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #####???????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????## ##???????????????? | | ????????????????????????????# ##????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????????????## ????????????????? | | ?????????????????????????????### ????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 615 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 800 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Shotgun | -8/Materials | Scanalyzed Maul | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentFrostFemtoactuators Manual? 0 Play Time 00:50:01 Cumulative 4.7 hours Start 2024.07.01 @ 18:32:46 End 2024.07.01 @ 21:32:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1dceb5e-6fdc-4ef6-bac5-5ad77c15a9f0