Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 19:56:00 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (785) 785 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 2722 Bonus ------- Follower Combat Kills 177 Cogmind --------- Core Integrity 338/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (16) --- Cooled Ion Engine Makeshift Power Source Light Treads Light Treads Light Treads Light Treads Light Treads Signal Interpreter Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Beamcaster Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Makeshift Power Source Light Treads Light Treads Light Treads Light Treads Light Treads Signal Interpreter Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mace [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 37 | 6 8 5 16 2 . Power 5 | 1 1 . 3 . . Engine 5 | 1 1 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 5 . . Treads 7 | 2 . . 5 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 2 2 . . Device 2 | . 1 1 . . . Storage 4 | 1 1 1 1 . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | 2 4 3 6 2 . Energy Gun 6 | 1 1 . 4 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 1 2 1 . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 2 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 4 | . 1 1 1 1 . Power 1 | . 1 . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . 1 1 1 1 . Average Slot Usage (%) 99 | . 100 98 99 100 . Engine 12 | . 14 14 11 11 . Treads 30 | . 28 28 32 33 . Device 1 | . . 3 . . . Storage 21 | . 14 23 21 22 . Hackware 1 | . 13 . . . . Protection 5 | . . . 11 11 . Energy Gun 11 | . 13 11 10 11 . Ballistic Gun 11 | . 13 11 10 9 . Launcher 2 | . 1 5 . . . Naked Turns . | . . . . . . Heaviest Build 51 | 9 23 25 51 51 . Greatest Support 60 | 40 40 40 60 60 . Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 . Average Capacity 11 | 5 6 10 12 16 . Most Carried 16 | 4 9 10 16 16 . Average Carried 10 | 2 4 9 11 16 . Final Capacity 16 | 6 10 10 16 16 16 Final Carried 16 | 3 9 10 16 16 16 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 968 | 274 49 201 391 53 . Remotely . | . . . . . . Salvage Created 1082 | 111 204 188 515 64 . Parts 65 | 9 14 11 28 3 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 26 | . 7 7 9 3 . Guns 17 | . 3 2 9 3 . AOE 9 | . 4 5 . . . Classes Destroyed 11 | 2 5 . 3 1 . Worker 2 | . 1 1 . . . Builder 2 | . 1 . . 1 . Tunneler 4 | 3 . . 1 . . Hauler 2 | . . . 2 . . Recycler 3 | 1 1 . 1 . . Operator 2 | . 1 . 1 . . Watcher 1 | . . . 1 . . Swarmer 10 | . 3 3 3 1 . Grunt 11 | . 4 4 3 . . Sentry 3 | . . . 3 . . Assembled 2 | . . . . 2 . Best Kill Streak 7 | 3 7 3 3 2 . Combat Bots Only 4 | . 4 3 2 2 . Max Kills in Single Turn 5 | 1 5 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 941 | . 193 272 256 220 . Core 140 | . 38 40 45 17 . Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . 68 . . . Volleys Fired 94 | 14 18 17 33 12 . Largest 2 | 2 2 2 2 2 . Hottest 98 | 60 60 60 98 98 . Shots Fired 180 | 28 35 27 66 24 . Gun 169 | 28 31 20 66 24 . Cannon . | . . . . . . Launcher 11 | . 4 7 . . . Special . | . . . . . . Kinetic 85 | 14 16 10 33 12 . Thermal 84 | 14 15 10 33 12 . Explosive 11 | . 4 7 . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 6 15 13 16 5 . Robot Miss Streak 5 | 2 3 4 2 5 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 122 | 20 26 18 45 13 . Core Hits 60 | 8 17 11 19 5 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2577 | 178 772 572 818 237 . Guns 1594 | 178 197 170 818 231 . Cannons . | . . . . . . Explosions 973 | . 574 399 . . . Melee . | . . . . . . Ramming 10 | . 1 3 . 6 . Kinetic 812 | 93 98 72 401 148 . Thermal 782 | 85 99 98 417 83 . Explosive 973 | . 574 399 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 47 | . 40 7 . . . Projectiles . | . . . . . . Explosions 47 | . 40 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . 77 94 . . . Shots 6 | . 4 2 . . . Rammed 3 | . 1 . . 2 . Targets Rammed 4 | . 1 1 . 2 . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 209 | 40 40 114 209 120 . Average Temperature 51 | 17 21 54 68 46 . Received Heat Transfer 141 | . 18 60 63 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 2 1 . Heat Transferred 1551 | 200 225 225 753 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 262 | 20 198 262 248 131 . Initial 84 | . 13 76 . 84 . Average 108 | 6 123 109 124 98 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 95 | 100 100 94 88 100 . Level 1 4 | . . 5 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 10 7 23 6 . Peak Tracking Total 5 | . 5 3 5 2 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 5 | . 1 1 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 6 | . 4 1 1 . . Terminals 6 | . 4 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 12 2 6 . . Successful 8 | . 5 . 3 . . Failed 12 | . 7 2 3 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 11 | . 6 2 3 . . Terminals 20 | . 12 2 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . 3 . . Terminal Index 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . 1 . . . . Hacking Detections 6 | . 4 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 5 1 . Highest-Rated Group 85 | . . 85 85 16 . Highest-Rated Ally 31 | . . 31 31 16 . Total Orders . | . . . . . . Ally Attacks 48 | . . 2 38 8 . Total Damage 593 | . . 42 493 58 . Kills 10 | . . . 9 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 2325 | 112 330 817 594 472 . Spaces Moved 1221 | 44 160 474 275 268 . Core 9 | 9 . . . . . Treads 1212 | 35 160 474 275 268 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 . Average Speed 159 | 137 160 160 160 160 . Slowest Speed 160 | 160 160 160 160 160 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 40 99 37 54 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 17 | . . 16 . 1 . Terrain Destroyed 73 | . 11 61 . 1 . Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 72 | . 11 61 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 1426 | 69 200 506 367 284 . Wait 21 | . 3 7 11 . . Move 1216 | 43 159 473 274 267 . Hop . | . . . . . . Pick Up 34 | 6 9 2 17 . . Fast Attach 8 | 3 . 1 4 . . Attach 11 | 3 2 1 5 . . Detach 2 | . . 1 1 . . Swap 18 | . 6 3 7 2 . Drop 17 | . 2 . 15 . . Fire 94 | 14 18 17 33 12 . Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 1 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered Mines 665 | -10/Mines | Learned 2 Materials zone layouts 681 | -10/Mines | Discovered new exit (range 10) 789 | -10/Mines | Discovered new exit (range 8) 1144 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1260 | -10/Mines | Entered Materials 1260 | -9/Materials | Accompanied by 5 allies 1260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -9/Materials | Identified exit to Mines 1265 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1338 | -9/Materials | Discovered new exit (range 5) 1788 | -9/Materials | Build established: Scavenger-Mutant 1854 | -9/Materials | Entered Mines 1854 | -9/Mines | Accompanied by 1 ally 1892 | -9/Mines | Met a Derelict bent on vengeance 1906 | -9/Mines | Discovered new exit (range 8) 2023 | -9/Mines | Learned 2 Materials zone layouts 2028 | -9/Mines | Assembled infested the area 2094 | -9/Mines | Discovered new exit (range 11) 2282 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2318 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2326 | -9/Mines | Entered Zion 2326 | -7/Zion | Self-destructed Last Messages --------------- 02255_ Acquired 14 matter. 02267_ K-01 Serf collects debris. 02282_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02318_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" 02318_ R-06 Scavenger destroyed. P9-QDH(z) disappears into a concealed tunnel. 02322_ Beamcaster destroyed. 02322_ Trooper 1a destroyed. 02323_ The unstable cave ceiling collapses. 02323_ R-06 Scavenger destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????## ##????????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????# z ##????????????????????? | | ???????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmRemoteTriangulator Manual? 0 Play Time 00:23:12 Cumulative 200.8 hours Start 2021.08.29 @ 19:32:51 End 2021.08.29 @ 19:56:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 7 Adventurer 77 Explorer 2 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 68 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf457076-0c40-4411-9ee5-3bd8a2eb7bd1