Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.15 @ 03:40:39 Player: IronUrist Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3308) 3308 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 7262 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 16/100 System Corruption 13% Temperature Cool (22) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Improved Transmission Jammer Improved ECM Suite Component Analysis Suite > --- WEAPON (3) ------- Precision Shock Rifle Coil Gun Coil Gun > --- INVENTORY (12) --- Advanced Heat Sink Matter Compressor (0) Precision Shock Rifle Precision Shock Rifle Pulse Rifle Improved EM Pulse Cannon Advanced Assault Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Advanced Visual Processing Unit Improved Transmission Jammer Improved ECM Suite Component Analysis Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Matter Compressor Improved EM Pulse Cannon Rocket Array [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 4 | . . . 2 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 113 | 6 3 7 12 30 3 52 Power 24 | 1 1 3 3 7 . 9 Engine 20 | 1 1 2 3 6 . 7 Core 4 | . . 1 . 1 . 2 Reactor . | . . . . . . . Propulsion 26 | 2 . 2 3 4 1 14 Treads 5 | . . 2 3 . . . Leg 9 | . . . . . . 9 Wheel 10 | 2 . . . 4 1 3 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 25 | 1 1 . 5 7 . 11 Device 13 | . . . 3 4 . 6 Storage 7 | 1 1 . 2 . . 3 Processor 2 | . . . . 1 . 1 Hackware 1 | . . . . . . 1 Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 38 | 2 1 2 1 12 2 18 Energy Gun 13 | . 1 . . 6 . 6 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | 2 . 1 . . . 5 Ballistic Cannon 9 | . . 1 1 3 . 4 Launcher 6 | . . . . 3 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 52 | . 1 . 3 10 2 36 Power 14 | . . . 2 2 1 9 Propulsion 13 | . . . . 2 . 11 Utility 9 | . . . 1 3 . 5 Weapon 16 | . 1 . . 3 1 11 Highest Loss Streak 22 | . 1 . 1 4 1 22 Average Slot Usage (%) 92 | . 98 100 98 86 80 87 Engine 8 | . 14 12 8 6 11 7 Core 1 | . . 1 . 2 . 3 Treads 10 | . . 27 22 . . . Leg 3 | . . . . . . 13 Wheel 6 | . 28 . . 13 15 5 Device 15 | . . . 22 17 15 17 Storage 18 | . 26 28 22 18 15 10 Processor 3 | . . . . 4 7 6 Protection 1 | . . . . 5 . . Energy Gun 4 | . 3 12 . 7 2 4 Ballistic Gun 3 | . 24 2 . . . 5 Ballistic Cannon 10 | . . 13 21 5 7 3 Launcher 1 | . . . . 4 4 2 Naked Turns . | . . . . . . . Heaviest Build 80 | 11 14 19 53 58 55 80 Greatest Support 65 | 26 26 42 42 50 62 65 Greatest Overweight (x) 17 | . . . 1 2 . 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 Average Capacity 12 | 5 6 6 13 16 16 11 Most Carried 16 | 4 6 6 14 16 16 16 Average Carried 9 | 2 4 5 9 13 14 9 Final Capacity 16 | 6 6 6 16 16 16 12 Final Carried 16 | 4 5 6 11 12 16 8 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2954 | 260 125 268 623 724 2 952 Remotely . | . . . . . . . Salvage Created 3280 | . 125 193 466 1294 2 1200 Parts 153 | . 6 3 27 64 . 53 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 1 1 2 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 87 | . 5 9 19 31 2 21 Guns 31 | . 5 3 2 8 . 13 Cannons 40 | . . 6 17 10 . 7 AOE 13 | . . . . 10 2 1 Classes Destroyed 11 | . 2 1 3 3 . 2 Worker 2 | . . . . 2 . . Builder 3 | . . . . 2 . 1 Recycler 3 | . . . 1 1 . 1 Watcher 3 | . . . . 1 . 2 Swarmer 19 | . 3 . 7 6 . 3 Grunt 43 | . 2 4 7 16 . 14 Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . . . 1 Sentry 15 | . . . 4 8 2 1 Programmer 2 | . . . . . . 2 Assembled 5 | . . 5 . . . . Best Kill Streak 9 | . 3 2 7 9 1 5 Combat Bots Only 8 | . 3 2 7 8 1 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . 2 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 9095 | . 374 237 946 2277 356 4905 Core 1660 | . 111 65 187 385 57 855 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 . 29 53 30 91 . Volleys Fired 302 | . 36 22 49 93 12 90 Largest 3 | . 2 2 2 2 2 3 Hottest 225 | . 70 94 88 118 84 225 Shots Fired 541 | . 72 44 98 129 17 181 Gun 299 | . 72 22 16 72 . 117 Cannon 203 | . . 22 82 35 5 59 Launcher 39 | . . . . 22 12 5 Special . | . . . . . . . Kinetic 315 | . 66 22 98 35 5 89 Thermal 87 | . 6 22 . 26 . 33 Explosive 39 | . . . . 22 12 5 Electromagnetic 100 | . . . . 46 . 54 Robot Hit Streak 14 | . 5 10 11 8 7 14 Robot Miss Streak 15 | . 6 8 15 5 1 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 369 | . 38 35 87 80 10 119 Core Hits 235 | . 13 27 60 75 9 51 Critical Hits 5 | . 1 . . 1 . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . 1 . . 1 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8408 | . 354 466 1133 3146 390 2919 Guns 3462 | . 354 211 96 1095 . 1706 Cannons 2767 | . . 255 1037 499 99 877 Explosions 2133 | . . . . 1552 291 290 Melee . | . . . . . . . Ramming 46 | . . . . . . 46 Kinetic 3670 | . 292 255 1133 499 99 1392 Thermal 1294 | . 62 211 . 551 . 470 Explosive 1946 | . . . . 1365 291 290 Electromagnetic 1452 | . . . . 731 . 721 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Effects 65 | . . . . . . 65 Message Errors 10 | . . . . . . 10 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 6 | . . . . . . 6 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 7 | . . . . . . 7 Targeting Errors 18 | . . . . . . 18 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 159 | . . . . 75 . 84 Projectiles 48 | . . . . . . 48 Explosions 111 | . . . . 75 . 36 Melee . | . . . . . . . Knockbacks 50 | . . 9 26 6 . 9 Impact 1 | . . . . . . 1 Kinetic 41 | . . 8 20 6 . 7 Secondary 8 | . . 1 6 . . 1 Self-Inflicted Damage 215 | . . . . 131 . 84 Shots 8 | . . . . 4 . 4 Rammed 2 | . . . . . . 2 Targets Rammed 5 | . . . . . . 5 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 575 | . 80 150 196 471 72 575 Average Temperature 113 | . 30 52 73 150 38 137 Received Heat Transfer 3183 | . 42 120 339 909 102 1671 Effects 18 | . . . . 8 . 10 Shutdowns 6 | . . . . 3 . 3 Energy Bleed 4 | . . . . 2 . 2 Interference 6 | . . . . 3 . 3 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 2387 | . 185 629 . 805 . 768 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 668 | . 170 166 165 668 423 322 Average Influence 158 | . 66 79 54 276 357 202 Maximum Alert Level 2 | . . . . 2 2 1 Low Security (%) 67 | 100 100 100 100 40 . 42 Level 1 26 | . . . . 36 82 57 Level 2 5 | . . . . 22 17 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 1 5 1 7 Investigation 5 | . . 1 1 . . 3 Extermination 3 | . . . . . 1 2 Reinforcement 6 | . 1 . . 3 . 2 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 10 | . 3 . 1 3 . 3 Communications Jammed 34 | . . . 3 . . 31 Distress Signals 34 | . . . 3 . . 31 Times Spotted 168 | . 14 11 23 52 2 66 Peak Tracking Total 9 | . 5 3 4 9 1 9 Tactical Retreats 27 | . 1 1 2 8 . 15 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . . . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . . 4 . 3 Max in Single Turn 2 | . . . . 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 1 1 5 3 1 5 Terminals 9 | . 1 . 4 1 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 1 1 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 51 | . 2 1 18 7 2 21 Successful 35 | . 2 1 14 4 1 13 Failed 16 | . . . 4 3 1 8 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 2 . 8 3 . 14 Fabricators . | . . . . . . . Repair Stations 8 | . . . . 3 2 3 Recycling Units 4 | . . . . . . 4 Scanalyzers 10 | . . . 10 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 20 | . 2 1 5 1 . 11 Record 9 | . . . . . . 9 Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 3 | . . . 1 . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 9 | . . . 9 . . . Insert Component 4 | . . . 4 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 . 5 2 1 5 Full Trace Events 5 | . . . 2 . . 3 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter 68 | . . . . . . 68 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 5488 | 58 273 742 1561 1161 278 1415 Spaces Moved 3051 | 49 167 407 779 663 215 771 Core 5 | 3 . . . . . 2 Treads 1193 | . . 384 779 30 . . Legs 458 | . . . . . . 458 Wheels 1391 | 46 167 23 . 633 215 307 Hover 4 | . . . . . . 4 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 152 100 100 100 Average Speed 131 | 87 90 148 169 109 100 124 Slowest Speed 900 | 90 90 152 180 180 100 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 30 | 3 24 67 45 49 8 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 345 | . . . . 240 86 19 Melee . | . . . . . . . Projectile 19 | . . . . 12 1 6 AOE 326 | . . . . 228 85 13 Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 4017 | 64 230 502 926 964 259 1072 Wait 403 | . 20 53 63 143 21 103 Move 3045 | 48 166 406 778 662 214 771 Hop . | . . . . . . . Pick Up 110 | 10 4 7 17 24 7 41 Fast Attach 4 | . . . . . . 4 Attach 71 | 6 2 1 7 14 2 39 Detach 1 | . . . . . 1 . Swap 38 | . 1 6 5 16 1 9 Drop 38 | . 1 7 7 12 1 10 Fire 302 | . 36 22 49 93 12 90 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 4 | . . . . . . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 339 | -10/Mines | Met a Derelict shopkeep closing up shop 351 | -10/Mines | Learned location of 1 exit from Materials 402 | -10/Mines | Core integrity fell below 50% 566 | -10/Mines | Assembled infested the area 571 | -10/Mines | Assisted by a Guerilla fighting off Assembled 598 | -10/Mines | Discovered new exit (range 5) 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Evolved 2 slots: Utility x2 1075 | -9/Materials | Identified exit to Materials 1402 | -9/Materials | Discovered exit to Materials (range 8) 2534 | -9/Materials | Destroyed 7 combat bots 2635 | -9/Materials | Entered another Materials area 2635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -8/Materials | Repaired Missile Launcher 3192 | -8/Materials | Destroyed 8 combat bots 3426 | -8/Materials | Core integrity fell below 50% 3450 | -8/Materials | Lost 4 parts (1p1n1u1w) 3731 | -8/Materials | Discovered new exit (range 16) 3777 | -8/Materials | Identified exit to Garrison 3796 | -8/Materials | Entered Factory 3796 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3878 | -7/Factory | Discovered new exit (range 11) 4074 | -7/Factory | Entered another Factory area 4074 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4410 | -6/Factory | Crushed by falling debris 4419 | -6/Factory | System corruption reached 10% 4452 | -6/Factory | Lost 3 parts (2n1u) 4660 | -6/Factory | Core integrity fell below 50% 4708 | -6/Factory | Lost 22 parts (5p6n3u8w) 4912 | -6/Factory | Found Prototype Launcher 4928 | -6/Factory | System Shield fried by hacking feedback 4951 | -6/Factory | Identified Rocket Array 5197 | -6/Factory | Lost 4 parts (2p2w) 5414 | -6/Factory | Found Prototype Launcher 5441 | -6/Factory | Core integrity fell below 20% 5470 | -6/Factory | Identified Scatter Rocket Array 5489 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05471_ G-50 Soldier destroyed. 05471_ Switching to secondary target: G-50 Soldier. 05471_ Slug penetrates G-50 Soldier. 05471_ G-50 Soldier destroyed. 05471_ K-01 Serf collects debris. 05474_ Slug penetrates Wall. 05477_ K-01 Serf collects debris. 05480_ Hvy. Machine Gun destroyed. 05481_ R-10 Processor collects Hvy. Laser. 05481_ K-01 Serf collects debris. 05481_ System corrupted: Coil Gun targeting data glitched. 05481_ Slug penetrates G-67 Veteran. 05483_ Lgt. Angular Momentum Engine destroyed. 05484_ W/ELR1UVMK= C VV V5V 05484_ K-01 Serf collects debris. 05484_ Slug penetrates Wall. 05486_ Flexi-carbon Leg destroyed. 05487_ R-10 Processor collects Hvy. Laser. 05487_ Slug penetrates G-67 Veteran. 05488_ K-01 Serf collects debris. 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""?????# #? | | ???????????????????????????????? """"" #### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 360 Matter Stores 400 Matter Capacity 550 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 10 Evasion (%) 44 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Safety First Total Silence Challenges ------------ None Game ------ Seed DefenseBiocellRay Manual? 0 Play Time 01:37:45 Cumulative 15.3 hours Start 2020.07.15 @ 02:00:47 End 2020.07.15 @ 03:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60f9b9fe-0921-49f2-a093-871188f6b95d