Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 05:36:39

Player: JP

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (68)      340
Value Destroyed (2622)     2622
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9462

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (9) ------
   Improved Signal Interpreter
   Improved Signal Interpreter
   Advanced Melee Analysis Suite
   Improved Target Analyzer
  Makeshift System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
  Precision Matter Filter
            Quantum Rifle
            Mass Driver
  Makeshift Axe

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
     Makeshift Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved VSS Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
         Large Storage Unit
      Improved Signal Interpreter
      Improved Target Analyzer
               Phase Shifter
      Advanced Force Field
>              --- WEAPON -----------
               Quantum Rifle
               Quantum Rifle
               Ionic Axe
>              --- INVENTORY --------
               Neutrino Core
               Carbon-fiber Leg
               Flexi-carbon Leg
      Advanced Heat Sink
        Medium Storage Unit
      Improved Signal Interpreter
      Advanced Melee Analysis Suite
     Precision Matter Filter
               ECM Suite
               Hacking Suite
  High-powered Shock Rifle
      Improved Arc Projector
               Field Laser
               Mass Driver
    Long-range Missile Launcher
[Rating: 101]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Array
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   .   .   3   1   1   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             159  | 6   9   .   .   1   20  20  34  11  1   37  5   12  3   
  Power                    23   | 1   2   .   .   .   2   1   7   2   .   5   .   3   .   
    Engine                 12   | 1   2   .   .   .   1   .   4   2   .   1   .   1   .   
    Core                   9    | .   .   .   .   .   1   1   3   .   .   2   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               48   | 2   2   .   .   .   7   7   12  .   1   12  1   4   .   
    Treads                 5    | 2   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Leg                    37   | .   2   .   .   .   2   6   9   .   1   12  1   4   .   
    Wheel                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Utility                  49   | 1   1   .   .   1   6   7   11  6   .   9   2   2   3   
    Device                 24   | .   1   .   .   .   3   .   3   5   .   8   2   2   .   
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   1   .   2   2   1   .   1   .   .   2   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             12   | .   .   .   .   .   2   4   6   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   4   .   .   .   5   5   4   3   .   11  2   3   .   
    Energy Gun             20   | 1   .   .   .   .   2   2   3   3   .   4   2   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | 1   4   .   .   .   2   .   .   .   .   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   1   .   2   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Parts Lost                 64   | .   1   .   .   .   6   1   17  2   3   6   6   22  .   
  Power                    10   | .   .   .   .   .   .   1   2   .   1   1   1   4   .   
  Propulsion               18   | .   .   .   .   .   4   .   4   .   1   1   1   7   .   
  Utility                  21   | .   .   .   .   .   .   .   8   1   .   3   1   8   .   
  Weapon                   15   | .   1   .   .   .   2   .   3   1   1   1   3   3   .   
  Highest Loss Streak      19   | .   1   .   .   .   5   1   7   2   3   2   5   19  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   93  100 100 100 92  99  88  95  85  92  88  84  23  
  Engine                   4    | .   14  14  14  14  5   .   4   11  9   1   3   3   .   
  Core                     3    | .   .   .   .   .   3   6   4   .   .   4   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   5   .   .   
  Treads                   3    | .   26  .   .   .   .   .   5   .   .   .   .   .   .   
  Leg                      18   | .   1   28  28  28  13  20  18  23  21  22  24  21  .   
  Flight                   1    | .   .   .   .   .   8   6   .   .   .   .   .   .   .   
  Device                   14   | .   9   14  14  12  13  3   6   9   17  27  25  25  .   
  Storage                  7    | .   14  14  14  14  9   7   6   5   5   5   5   4   .   
  Processor                10   | .   .   .   .   1   9   11  11  20  17  11  10  10  18  
  Protection               8    | .   .   .   .   .   4   23  17  4   .   .   .   .   .   
  Energy Gun               5    | .   5   .   .   .   .   9   7   11  6   1   8   8   .   
  Ballistic Gun            4    | .   21  28  28  28  15  .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   3   5   4   4   5   5   .   
Peak Build Rating          101  | 6   10  9   10  10  28  48  56  69  66  83  86  101 22  
  Average Rating           48   | 4   7   9   9   10  18  41  46  60  60  76  82  81  20  
  On Entrance              31   | .   6   9   9   10  10  28  47  42  66  48  83  79  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 11  17  17  17  17  23  47  61  52  51  73  60  76  .   
  Greatest Support         95   | 40  40  20  20  20  30  72  72  61  61  80  85  95  3   
  Greatest Overweight (x)  3    | .   .   .   .   .   3   2   1   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   15  15  15  15  15  15  15  5   
  Average Capacity         12   | 6   8   8   8   8   8   11  15  15  15  15  15  14  5   
  Most Carried             15   | 6   8   7   8   8   8   15  15  15  13  15  14  15  5   
  Average Carried          10   | 3   7   7   7   8   7   9   10  11  12  14  14  12  4   
  Final Capacity           15   | 8   8   8   8   8   8   15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   7   7   8   8   8   15  9   13  12  15  14  5   4   

 Class Distribution 
--------------------
 47% | Mutant
 29% | Scavenger-Mutant
 12% | Infiltrator-Mutant
  7% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
         Skirmisher | -9/Mines
         Skirmisher | -8/Materials
             Mutant | -7/Factory
             Mutant | -6/Factory
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -5/Waste
 Infiltrator-Mutant | -5/Factory
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Matter Collected           2279 | 260 90  .   .   .   407 323 455 98  .   436 60  120 30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3035 | .   241 .   .   .   426 394 962 177 .   653 182 .   .   
  Parts                    148  | .   18  .   .   .   26  22  43  8   .   24  7   .   .   
Haulers Intercepted        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Combat Hostiles Destroyed  57   | .   7   .   .   .   13  9   12  3   .   10  3   .   .   
  Melee                    19   | .   .   .   .   .   .   5   5   1   .   6   2   .   .   
  Guns                     34   | .   7   .   .   .   13  4   7   1   .   2   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          11   | .   4   .   .   .   2   1   4   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   .   .   .   7   3   4   .   .   .   .   .   .   
  Grunt                    19   | .   4   .   .   .   5   2   3   .   .   5   .   .   .   
  Sentry                   6    | .   .   .   .   .   1   2   1   .   .   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   2   3   2   .   4   2   .   .   
Best Kill Streak           4    | .   2   .   .   .   4   2   4   2   .   2   2   .   .   
  Combat Bots Only         4    | .   2   .   .   .   4   2   4   2   .   2   2   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   1   1   1   1   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  
Hostile Shots Fired        1070  | .    73   .    .    .    133  129  275  33   4    146  48   210  19   
  Missed                   336   | .    16   .    .    .    33   48   79   8    1    40   19   82   10   
Damage Taken               11458 | .    597  .    .    .    1024 738  3666 517  127  1691 684  2241 173  
  Core                     2148  | .    77   .    .    .    157  70   481  60   .    147  195  788  173  
  Absorbed by Shields      481   | .    .    .    .    .    .    .    .    .    .    429  .    52   .    
  Redirected to Shielding  191   | .    .    .    .    .    10   12   169  .    .    .    .    .    .    
  Regen/Repaired (Parts)   413   | .    95   .    .    .    .    .    318  .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    69   71   90   43   .    .    79   .    .    .    
Volleys Fired              177   | .    32   .    .    .    52   15   34   8    .    25   10   1    .    
  Largest                  3     | .    2    .    .    .    2    2    2    2    .    3    2    2    .    
  Hottest                  189   | .    70   .    .    .    67   122  122  138  .    189  144  123  .    
Shots Fired                330   | .    63   .    .    .    97   28   61   16   .    47   16   2    .    
  Gun                      318   | .    63   .    .    .    91   28   61   16   .    41   16   2    .    
  Cannon                   12    | .    .    .    .    .    6    .    .    .    .    6    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  158   | .    58   .    .    .    97   .    .    .    .    3    .    .    .    
  Thermal                  161   | .    5    .    .    .    .    28   54   16   .    41   16   1    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    7    .    .    3    .    1    .    
  Robot Hit Streak         24    | .    15   .    .    .    10   24   12   6    .    11   7    .    .    
  Robot Miss Streak        7     | .    4    .    .    .    7    1    2    1    .    4    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           299   | .    41   .    .    .    56   36   78   15   .    56   17   .    .    
  Core Hits                122   | .    14   .    .    .    31   15   32   5    .    20   5    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    .    .    .    .    4    13   3    .    6    3    .    .    
    Burn                   13    | .    .    .    .    .    .    2    6    3    .    .    2    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Sever                  12    | .    .    .    .    .    .    .    5    .    .    6    1    .    .    
    Impale                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              139   | .    .    .    .    .    .    25   56   9    .    39   8    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 114   | .    .    .    .    .    .    .    56   9    .    39   8    2    .    
  Piercing                 25    | .    .    .    .    .    .    25   .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    6    1    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7100  | .    585  .    .    .    853  728  2172 403  .    1853 506  .    .    
  Guns                     3748  | .    585  .    .    .    711  440  783  331  .    630  268  .    .    
  Cannons                  217   | .    .    .    .    .    129  .    .    .    .    88   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3065  | .    .    .    .    .    .    288  1332 72   .    1135 238  .    .    
  Ramming                  70    | .    .    .    .    .    13   .    57   .    .    .    .    .    .    
  Kinetic                  1457  | .    548  .    .    .    840  .    .    .    .    69   .    .    .    
  Thermal                  2416  | .    37   .    .    .    .    440  710  331  .    630  268  .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          92    | .    .    .    .    .    .    .    73   .    .    19   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2777  | .    .    .    .    .    .    .    1332 72   .    1135 238  .    .    
  Piercing                 288   | .    .    .    .    .    .    288  .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    1    13   4    4    13   1    1    1    
  Average Corruption       5     | .    .    .    .    .    .    1    7    3    4    6    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    .    .    .    .    .    4    31   1    3    45   .    3    1    
    Message Errors         18    | .    .    .    .    .    .    1    6    .    .    9    .    1    1    
    Matter Fused           28    | .    .    .    .    .    .    1    12   .    1    14   .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    1    4    .    1    4    .    1    .    
    Energy Discharges      11    | .    .    .    .    .    .    1    3    .    1    5    .    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    5    1    .    4    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    .    .    3    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            129   | .    .    .    .    .    .    .    87   .    .    42   .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    129   | .    .    .    .    .    .    .    87   .    .    42   .    .    .    
Knockbacks                 4     | .    .    .    .    .    1    .    2    .    .    1    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    .    .    .    .    3    .    7    .    .    .    .    .    .    
  Kicked                   10    | .    .    .    .    .    3    .    7    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        350   | .    70   .    .    .    16   279  350  .    62   253  .    151  .    
  Average Temperature      103   | .    15   .    .    .    11   131  119  .    35   76   .    112  .    
  Received Heat Transfer   2339  | .    282  .    .    .    315  204  682  .    .    496  45   315  .    
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    1    .    1    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    1    .    1    1    .    .    
  Parts Melted             27    | .    .    .    .    .    .    1    10   7    .    5    4    .    .    
  Heat Transferred         5628  | .    111  .    .    .    .    1110 1924 740  .    1073 670  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Peak Influence             278  | .   187 29  .   .   278 164 235 90  12  125 111 .   .   
  Initial                  86   | .   .   29  .   .   .   86  45  .   5   .   60  .   .   
  Average                  59   | .   85  29  .   .   116 80  57  33  3   28  74  .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 .   100 89  100 94  100 100 100 100 .   .   
  Level 1                  2    | .   .   .   .   .   10  .   5   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   .   .   3   4   4   3   .   4   2   .   .   
  Investigation            5    | .   1   .   .   .   .   1   .   2   .   .   1   .   .   
  Extermination            8    | .   .   .   .   .   .   2   3   1   .   2   .   .   .   
  Reinforcement            7    | .   .   .   .   .   3   1   1   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Distress Signals           6    | .   2   .   .   .   1   1   2   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   15  .   .   .   27  12  31  10  3   16  3   18  2   
  Peak Tracking Total      11   | .   4   .   .   .   8   3   7   4   3   5   3   11  2   
  Tactical Retreats        17   | .   1   .   .   .   3   .   4   .   .   4   .   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Traps Triggered            3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Machines Accessed          23   | .   3   .   1   .   1   4   4   5   .   3   1   1   .   
  Terminals                12   | .   2   .   .   .   1   3   1   3   .   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                57   | .   9   .   1   .   2   10  14  12  .   6   2   1   .   
  Successful               26   | .   5   .   1   .   1   2   9   4   .   3   .   1   .   
  Failed                   31   | .   4   .   .   .   1   8   5   8   .   3   2   .   .   
    Catastrophic           7    | .   .   .   .   .   .   2   1   3   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   5   .   1   .   2   6   .   3   .   .   .   .   .   
  Terminals                32   | .   7   .   .   .   2   9   2   7   .   5   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   3   3   .   1   .   .   .   
  Repair Stations          12   | .   2   .   .   .   .   1   9   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   
Terminal Hacks             10   | .   1   .   1   .   1   1   2   1   .   2   .   1   .   
  Record                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       9    | .   2   .   .   .   .   .   7   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair                   4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   .   1   .   2   .   .   .   .   .   
  Terminals                5    | .   2   .   .   .   .   1   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   1   4   2   5   .   1   1   .   .   
  Full Trace Events        5    | .   1   .   .   .   .   1   .   2   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Time                     158  | .   32  .   .   .   .   .   126 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  
Turns Passed               6785 | 67   513  20   259  91   721  1065 1350 456  101  1552 170  379  41   
Spaces Moved               3723 | 38   218  17   216  75   351  605  634  294  83   728  101  290  73   
  Core                     116  | 7    .    .    .    .    .    .    .    .    .    .    .    36   73   
  Treads                   358  | 31   204  .    .    .    .    .    123  .    .    .    .    .    .    
  Legs                     2778 | .    14   17   216  75   170  315  511  294  83   728  101  254  .    
  Wheels                   313  | .    .    .    .    .    23   290  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   158  | .    .    .    .    .    158  .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  95   95   120  120  120  112  112  50   50   
  Average Speed            122  | 139  157  120  120  120  125  115  132  120  120  121  113  116  50   
  Slowest Speed            290  | 160  160  120  120  120  290  190  190  120  190  190  114  192  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    44   6    61   30   39   16   22   11   74   13   4    57   12   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    .    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Spaces Dug                 32   | .    .    .    .    .    .    7    7    7    .    7    3    1    .    
Terrain Destroyed          32   | .    .    .    .    .    .    7    7    7    .    7    3    1    .    
  Melee                    32   | .    .    .    .    .    .    7    7    7    .    7    3    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Upp  Upp  
Total                      5385 | 49   328  16   216  75   535  909  999  370  83   1275 126  327  77   
  Wait                     1017 | .    53   .    .    .    90   212  200  32   .    412  3    15   .    
  Move                     3711 | 37   217  16   215  74   350  604  633  294  82   727  100  289  73   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 6    8    .    1    .    6    18   21   10   .    12   .    3    1    
  Fast Attach              58   | 6    5    .    .    .    12   3    4    2    .    18   4    3    1    
  Attach                   78   | .    4    .    .    .    5    11   25   9    1    11   1    9    2    
  Detach                   21   | .    .    .    .    .    2    4    2    3    .    6    .    4    .    
  Swap                     23   | .    .    .    .    1    3    6    5    .    .    8    .    .    .    
  Drop                     65   | .    9    .    .    .    12   11   12   3    .    17   .    1    .    
  Fire                     177  | .    32   .    .    .    52   15   34   8    .    25   10   1    .    
  Melee                    139  | .    .    .    .    .    .    25   56   9    .    39   8    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    .    .    .    .    3    .    7    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 14)
   68 | -11/Scrapyard  | Entered Materials
  207 | -10/Materials  | Discovered new exit (range 16)
  303 | -10/Materials  | Build established: Mutant
  480 | -10/Materials  | Repaired Hvy. Assault Rifle
  483 | -10/Materials  | Discovered new exit (range 13)
  581 | -10/Materials  | Entered Mines
  595 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  595 | -10/Mines      | Discovered new exit (range 5)
  601 | -10/Mines      | Entered Exiles
  631 | -10/Exiles     | Met 8R-AWN
  651 | -10/Exiles     | Met EX-HEX
  689 | -10/Exiles     | Met EX-BIN
  703 | -10/Exiles     | Aligned with FarCom system
  705 | -10/Exiles     | Given EX-Vault access code
  735 | -10/Exiles     | Opened EX-Vault
  742 | -10/Exiles     | Found 0b10 Alert Chip
  766 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  785 | -10/Exiles     | Exiles lab attacked by MAIN.C
  850 | -10/Exiles     | Discovered new exit (range 10)
  860 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
  860 | -10/Exiles     | Entered Mines
  934 | -9/Mines       | Discovered new exit (range 14)
  950 | -9/Mines       | Identified exit to Materials
  951 | -9/Mines       | Entered Materials
  951 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 1165 | -8/Materials   | Build established: Skirmisher
 1361 | -8/Materials   | Lost 5 parts (3n2w)
 1648 | -8/Materials   | Discovered new exit (range 15)
 1671 | -8/Materials   | Identified exit to Factory
 1672 | -8/Materials   | Entered Factory
 1672 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1778 | -7/Factory     | Build established: Mutant
 2578 | -7/Factory     | Found Prototype Launcher
 2579 | -7/Factory     | Identified Rocket Array
 2676 | -7/Factory     | Discovered new exit (range 7)
 2690 | -7/Factory     | Identified exit to Factory
 2737 | -7/Factory     | Entered another Factory area
 2737 | -6/Factory     | Accompanied by 1 ally
 2737 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2934 | -6/Factory     | Repaired Imp. Carbon-fiber Leg
 2980 | -6/Factory     | Repaired Imp. Carbon-fiber Leg
 3309 | -6/Factory     | Lost 5 parts (1p3u1w)
 3742 | -6/Factory     | Repaired Imp. Light Armor Plating
 3868 | -6/Factory     | Core integrity fell below 50%
 3900 | -6/Factory     | Lost 7 parts (1p2n3u1w)
 3930 | -6/Factory     | System corruption reached 10%
 4057 | -6/Factory     | Spotted B-75 Beast
 4078 | -6/Factory     | Discovered new exit (range 9)
 4084 | -6/Factory     | Identified exit to Factory
 4087 | -6/Factory     | Entered another Factory area
 4087 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4227 | -5/Factory     | Build established: Scavenger-Mutant
 4543 | -5/Factory     | Sucked down chute
 4543 | -5/Factory     | Entered Waste
 4569 | -5/Waste       | Spotted C-40 Crusher
 4577 | -5/Waste       | Spotted C-40 Crusher
 4577 | -5/Waste       | Spotted C-40 Crusher
 4594 | -5/Waste       | Spotted C-40 Crusher
 4604 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4612 | -5/Waste       | Spotted C-40 Crusher
 4613 | -5/Waste       | Spotted C-40 Crusher
 4621 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4623 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4623 | -5/Waste       | Discovered new exit (range 14)
 4642 | -5/Waste       | Identified exit to Factory
 4644 | -5/Waste       | Entered Factory
 4654 | -5/Factory     | Lost 3 parts (1p1n1w)
 5414 | -5/Factory     | Build established: Infiltrator-Mutant
 6004 | -5/Factory     | System corruption reached 10%
 6173 | -5/Factory     | Discovered new exit (range 5)
 6177 | -5/Factory     | Identified exit to Factory
 6196 | -5/Factory     | Entered another Factory area
 6196 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6255 | -4/Factory     | Build established: Scavenger-Mutant
 6281 | -4/Factory     | Discovered new exit (range 15)
 6296 | -4/Factory     | Garrison activated, responded to threat
 6349 | -4/Factory     | Lost 5 parts (1p1n1u2w)
 6362 | -4/Factory     | Identified exit to Upper Caves
 6366 | -4/Factory     | Entered Upper Caves
 6374 | -4/Upper Caves | Spotted B-86 Titan
 6533 | -4/Upper Caves | Encountered a Warlord checkpoint
 6647 | -4/Upper Caves | Attracted the attention of an 0b10 base
 6713 | -4/Upper Caves | Core integrity fell below 50%
 6736 | -4/Upper Caves | Discovered new exit (range 15)
 6744 | -4/Upper Caves | Core integrity fell below 20%
 6745 | -4/Upper Caves | Entered another Upper Caves area
 6769 | -4/Upper Caves | Learned Research garrison access intel
 6772 | -4/Upper Caves | Lost 19 parts (3p7n6u3w)
 6786 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
06748_ Found Drone Bay.
06748_ Found Mak. System Shield.
06748_ Found Focal Shield.
06748_ Found 61 Matter.
06749_ Acquired Mak. System Shield.
06750_ Acquired 10 matter. <x3>
06753_ Acquired Mak. Axe.
06755_ WTAR|R>Z37  N A SU:2VWXWLM9QCV
06769_ Acquired derelict log, extracted data.
Data stored: Research garrison access intel.
06779_ C-30 ARC bursts open, deploying its
  payload.
06779_ H-77 Assassin unfolds itself. <x2>
06779_ Slug penetrates Wall. <x4>
06783_ Penetrated by Slug.
06783_ Slug penetrates Wall.
06786_ Penetrated by Slug.
06786_ Slug penetrates Wall.
06786_ Penetrated by Slug.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           140
Energy Generation          35
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             600
Utility Shielding          66
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                60
Melee Accuracy             8
Target Analysis            7
Recoil Reduction           3
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              HardlightTiamatExoskeleton
  Manual?         0
Play Time         01:13:05
  Cumulative      34.8 hours
  Start           2024.11.08 @ 04:23:03
  End             2024.11.08 @ 05:36:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 545158f1-60b3-4899-a9ac-d7cc2384342a