Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 16:28:22 Player: BEEEEES Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3071) 3071 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7655 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 95/300 Energy 350/350 System Corruption 6% Temperature Critical (515) Movement Treading (245) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Improved Cryofiber Web Large Storage Unit Improved Signal Interpreter Targeting Computer Advanced Hacking Suite > --- WEAPON (5) ------- Gatling Laser Heavy Battle Rifle Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Compact Wheel Terrain Scanner Utility Shielding Advanced Beam Rifle Grenade Launcher Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Improved Signal Interpreter Targeting Computer Advanced ECM Suite Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Advanced Beam Rifle Gatling Laser KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Compact Wheel Terrain Scanner Utility Shielding Gatling Laser Heavy Battle Rifle Heavy Battle Rifle Grenade Launcher Grenade Launcher Missile Launcher [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . Utility 4 | . . . . . 1 1 1 1 Weapon 3 | . . . . . 2 . . 1 Parts Attached 103 | 6 12 . 1 4 14 20 6 40 Power 17 | 1 3 . . . 1 5 . 7 Engine 11 | 1 3 . . . . 3 . 4 Core 6 | . . . . . 1 2 . 3 Reactor . | . . . . . . . . . Propulsion 31 | 2 3 . . 3 7 2 3 11 Treads 12 | . . . . . 3 2 3 4 Leg 19 | 2 3 . . 3 4 . . 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 4 . 1 . 3 4 2 6 Device 11 | . 3 . . . . 2 2 4 Storage 4 | 1 1 . 1 . 1 . . . Processor 3 | . . . . . 1 2 . . Hackware 1 | . . . . . . . . 1 Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 34 | 2 2 . . 1 3 9 1 16 Energy Gun 12 | 1 . . . . . 4 . 7 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 14 | 1 2 . . 1 2 4 . 4 Ballistic Cannon 4 | . . . . . 1 . 1 2 Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 25 | . . . . 1 1 5 . 18 Power 6 | . . . . . . 2 . 4 Propulsion 5 | . . . . . . . . 5 Utility 1 | . . . . . . . . 1 Weapon 13 | . . . . 1 1 3 . 8 Highest Loss Streak 6 | . . . . 1 1 2 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 99 86 95 92 89 Engine 7 | . 13 14 14 14 7 4 6 5 Core 1 | . . . . . 1 2 . 2 Treads 11 | . . . . . 8 30 25 8 Leg 13 | . 27 28 28 28 18 . . 10 Device 9 | . 13 14 14 14 9 5 5 10 Storage 8 | . 14 14 14 14 9 7 6 5 Processor 9 | . . . . . 4 16 20 11 Protection 1 | . . . . . 3 . . 3 Energy Gun 7 | . 4 . . . . 10 13 12 Ballistic Gun 14 | . 23 28 28 27 18 12 7 5 Ballistic Cannon 3 | . . . . . 6 2 4 4 Peak Build Rating 76 | 6 10 10 10 11 34 42 48 76 Average Rating 35 | 4 7 10 10 10 23 36 43 59 On Entrance 18 | . 6 10 10 10 11 34 40 48 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 24 24 34 35 49 46 50 68 Greatest Support 112 | 20 20 20 20 20 84 112 106 106 Greatest Overweight (x) 16 | 1 1 1 1 1 1 11 . 16 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 10 15 15 15 15 15 Most Carried 15 | 4 10 9 10 12 15 14 14 15 Average Carried 11 | 2 7 9 9 11 13 11 11 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 4 9 9 10 12 15 12 14 7 Class Distribution -------------------- 40% | Gunner 28% | Mutant 26% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2773 | 237 223 . . 116 630 517 58 992 Remotely . | . . . . . . . . . Salvage Created 3047 | . 150 . . 66 739 633 52 1407 Parts 145 | . 12 . . 5 51 22 . 55 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 5 . . 2 18 12 1 28 Guns 53 | . 5 . . 2 13 8 . 25 Cannons 11 | . . . . . 5 4 1 1 AOE 2 | . . . . . . . . 2 Classes Destroyed 12 | . 4 . . . 3 3 . 2 Worker 4 | . . . . . . 1 . 3 Builder 3 | . 1 . . . 1 . . 1 Recycler 2 | . . . . . . 1 . 1 Operator 2 | . . . . . 1 . . 1 Watcher 7 | . 1 . . . 4 1 . 1 Swarmer 17 | . 3 . . . 6 . . 8 Grunt 31 | . 2 . . 2 7 9 1 10 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . . . 4 1 . 2 Hunter 5 | . . . . . 1 1 . 3 Programmer 4 | . . . . . . 1 . 3 Best Kill Streak 9 | . 2 . . 1 9 6 1 5 Combat Bots Only 8 | . 2 . . 1 8 6 1 4 Max Kills in Single Turn 2 | . 1 . . 1 2 2 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 547 | . 46 . . 32 102 107 2 258 Missed 136 | . 17 . . 9 29 25 1 55 Damage Taken 6953 | . 270 . . 289 982 1190 19 4203 Core 1391 | . 61 . . 35 97 181 . 1017 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 19 | . . . . . 4 . . 15 Regen/Repaired (Parts) 749 | . . . . . 88 . 443 218 Core Remaining (%) 83 | 100 . . . 61 82 74 100 . Volleys Fired 160 | . 18 1 . 9 40 29 1 62 Largest 5 | . 2 2 . 2 3 4 4 5 Hottest 327 | . 60 43 . 46 116 203 246 327 Shots Fired 518 | . 36 2 . 18 112 86 4 260 Gun 419 | . 36 2 . 18 88 73 3 199 Cannon 91 | . . . . . 24 13 1 53 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 363 | . 25 2 . 18 112 68 2 136 Thermal 128 | . 11 . . . . 7 2 108 Explosive 8 | . . . . . . . . 8 Electromagnetic 19 | . . . . . . 11 . 8 Robot Hit Streak 19 | . 11 4 . 4 5 17 7 19 Robot Miss Streak 10 | . 3 2 . 4 7 3 1 10 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 312 | . 23 1 . 11 59 60 4 154 Core Hits 195 | . 9 . . 6 35 32 3 110 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . 3 1 . 1 Destroy 1 | . . . . . 1 . . . Blast 4 | . . . . . 2 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7639 | . 295 10 . 195 1536 1568 104 3931 Guns 5344 | . 295 10 . 195 844 1049 75 2876 Cannons 1897 | . . . . . 692 483 29 693 Explosions 398 | . . . . . . 36 . 362 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5037 | . 226 10 . 195 1536 1270 49 1751 Thermal 2100 | . 69 . . . . 102 55 1874 Explosive 256 | . . . . . . . . 256 Electromagnetic 246 | . . . . . . 196 . 50 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 1 2 . 6 Average Corruption 3 | . . . . . 1 1 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . . 9 12 . 42 Message Errors 15 | . . . . . 3 4 . 8 Matter Fused 11 | . . . . . 2 2 . 7 Heat Flow Errors 10 | . . . . . 2 . . 8 Energy Discharges 9 | . . . . . 1 . . 8 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . . 3 . 5 Misfires 4 | . . . . . . 2 . 2 Alerts 2 | . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . . . . 94 7 . 31 Projectiles 115 | . . . . . 94 7 . 14 Explosions 17 | . . . . . . . . 17 Melee . | . . . . . . . . . Knockbacks 21 | . . . . . 3 9 . 9 Impact . | . . . . . . . . . Kinetic 16 | . . . . . 2 5 . 9 Secondary 5 | . . . . . 1 4 . . Self-Inflicted Damage 250 | . . . . . . 33 . 217 Shots 8 | . . . . . . 1 . 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 808 | . . . . 33 192 336 153 808 Average Temperature 166 | . . . . 19 50 135 79 226 Received Heat Transfer 1485 | . 78 . . 165 378 495 9 360 Effects 38 | . . . . . . . . 38 Shutdowns 13 | . . . . . . . . 13 Energy Bleed 4 | . . . . . . . . 4 Interference 6 | . . . . . . . . 6 Matter Decay 3 | . . . . . . . . 3 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 2 | . . . . . . . . 2 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 3 1 . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . . 1 5 Heat Transferred 4418 | . 150 . . . . 250 125 3893 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 411 | . 165 19 . 60 289 332 40 411 Initial 130 | . . 19 . . . 130 36 11 Average 114 | . 41 19 . 54 125 156 25 165 Maximum Alert Level 2 | . . . . . 1 1 . 2 Low Security (%) 81 | 100 100 100 . 100 72 74 100 70 Level 1 18 | . . . . . 27 25 . 29 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 . . . 1 6 2 12 Investigation 7 | . . . . . 1 3 1 2 Extermination 4 | . . . . . . 1 1 2 Reinforcement 9 | . 2 . . . . 2 . 5 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 9 | . 4 . . . 1 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 35 . . 4 33 23 1 59 Peak Tracking Total 7 | . 5 . . 3 7 6 1 5 Tactical Retreats 29 | . 13 . . . 3 6 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 23 | . 6 . . . 1 7 4 5 Terminals 14 | . 6 . . . . 5 2 1 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 6 | . . . . . 1 . 2 3 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 9 . . . 3 12 14 18 Successful 35 | . 6 . . . 3 7 10 9 Failed 21 | . 3 . . . . 5 4 9 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 9 . . . . 8 2 3 Fabricators 4 | . . . . . . 2 . 2 Repair Stations 28 | . . . . . 3 . 12 13 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 6 . . . . 3 2 2 Open DSF 3 | . . . . . . 1 2 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . . . . . 1 Locate Traps 4 | . 2 . . . . 2 . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 18 | . . . . . 3 . 8 7 Scan Component 11 | . . . . . 2 . 5 4 Repair 6 | . . . . . 1 . 3 2 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used . | . . . . . . . . . Hacking Detections 16 | . 4 . . . 1 4 3 4 Full Trace Events 6 | . . . . . 1 2 1 2 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating 4 | . . . . . . 4 . . Parts Repaired 6 | . . . . . 1 . 3 2 Time 241 | . . . . . 26 . 149 66 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7510 | 62 1088 138 306 403 1029 1325 757 2402 Spaces Moved 3577 | 44 669 72 161 193 448 621 366 1003 Core 25 | 7 . . . . . 1 . 17 Treads 1599 | . . . . . 161 620 366 452 Legs 1953 | 37 669 72 161 193 287 . . 534 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 160 156 156 120 Average Speed 167 | 112 131 190 190 190 179 159 156 190 Slowest Speed 850 | 120 190 190 190 190 240 600 156 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 73 23 55 44 35 13 9 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 70 | . . . . . 17 4 . 49 Melee . | . . . . . . . . . Projectile 39 | . . . . . 17 2 . 20 AOE 31 | . . . . . . 2 . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4687 | 53 846 72 161 211 574 889 547 1334 Wait 746 | . 125 . . 4 52 211 170 184 Move 3569 | 43 668 71 160 192 447 620 365 1003 Hop . | . . . . . . . . . Pick Up 49 | 4 11 . . 1 9 3 4 17 Fast Attach 37 | 6 6 . . . 7 6 2 10 Attach 35 | . 1 . . 1 2 7 1 23 Detach 9 | . 1 . . . 1 1 . 6 Swap 31 | . 5 . 1 3 5 7 3 7 Drop 46 | . 11 . . 1 11 5 1 17 Fire 160 | . 18 1 . 9 40 29 1 62 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 9) 797 | -10/Materials | Discovered new exit (range 12) 1151 | -10/Materials | Entered Mines 1282 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1282 | -10/Mines | Discovered new exit (range 5) 1289 | -10/Mines | Entered Exiles 1335 | -10/Exiles | Met 8R-AWN 1365 | -10/Exiles | Met EX-HEX 1459 | -10/Exiles | Met EX-DEC 1570 | -10/Exiles | Discovered new exit (range 14) 1595 | -10/Exiles | Entered Mines 1647 | -9/Mines | Met a Derelict bent on vengeance 1655 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1759 | -9/Mines | Learned Materials terminal intel 1989 | -9/Mines | Discovered new exit (range 6) 1998 | -9/Mines | Entered Materials 1998 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1999 | -8/Materials | Loaded intel: 12 terminal locations 2057 | -8/Materials | Repaired Aluminum Leg 2848 | -8/Materials | Destroyed 8 combat bots 2995 | -8/Materials | Discovered new exit (range 10) 3005 | -8/Materials | Build established: Gunner 3027 | -8/Materials | Entered Factory 3027 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3656 | -7/Factory | Discovered new exit (range 7) 3957 | -7/Factory | Fabricated Hvy. Battle Rifle (x1) 4227 | -7/Factory | Identified exit to Factory 4352 | -7/Factory | Entered another Factory area 4352 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4627 | -6/Factory | Repaired Med. Treads 4689 | -6/Factory | Repaired Broken Med. Treads 4735 | -6/Factory | Repaired Hvy. Battle Rifle 5066 | -6/Factory | Discovered new exit (range 16) 5101 | -6/Factory | Identified exit to Factory 5109 | -6/Factory | Entered another Factory area 5109 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5168 | -5/Factory | Garrison activated, responded to threat 5183 | -5/Factory | Repaired Med. Treads 5514 | -5/Factory | Build established: Scavenger-Gunner 6088 | -5/Factory | Lost 6 parts (2p3n1w) 6288 | -5/Factory | Cargo convoy interrupted 6758 | -5/Factory | Repaired Gatling Laser 7236 | -5/Factory | Build established: Gunner 7504 | -5/Factory | Core integrity fell below 50% 7507 | -5/Factory | Core integrity fell below 20% 7511 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Destroyed Carbon-fiber Leg. Destroyed Welding Torch. U-05 Engineer sends out distress signal. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-140). R-10 Processor collects Carbon-fiber Leg. Overheating: Core damaged (-200). Overheating: Core damaged (-110). K-01 Serf collects debris. G-50 Soldier destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-200). R-10 Processor collects Adv. Heat Sink. K-01 Serf collects debris. Overheating: Matter decay (-4). Acquired 76 matter. Overheating: System interference. Magnetic Acceleration Cannon temporarily disabled. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# # | | ????????????????????????????????????######## # | | ????????????????????????????????????# + | | ????????????????????????????????????# """ # # | | ???????????????????????????? ???# """ # # | | ??????????????????????????# #?# """ ## ## | | ????????????????????????? #?# ## #? | | ?????????????????????????? ??# ## #? | | ??????????????????????????? ######+#### ## | | ????????????############### ?# #?# "" | | ????????????# #? ?# """ !#?# "" | | ????????????# #?# #?# """ #?# | | ????????????#! #?# #?# """ #?# | | ????????????# %#?# #?# !#?# | | ????????????# k%### #?##+######## | | ????????????# @;## ##?# | | ????????????????##+######h## ### ######## #### | | ?????????????????# %R % ### # # ##?? | | ?????????????????# ^ u + # ?### | | ?????????????????# ### #= ! # ?# | | ?????????????????# ######## % ##" # = # ?# | | ?????????????????# ????????### ### # # # ?# | | ???????????????? ??????????##+##### ######## ?# " | | ???????????????#????????????? ???#+#????###+## " | | ???????????????????????????? ?? ??? ## " | | ???????????????????????????" " " #? "?" """ ## " | | ?????????????????????????? " " " #? """ """ ## " | | ?????????????????????????" " " " #? """ """ ## " | | ?????????????????????????? " " " #? ## | | ?????????????????????????? " " " # """ """ # | | ???????????????????????????? " " # """ """ # | | ?????????????????????????????? ??# """ """ ## | | ?????????????????????????????? ??# !# | | ?????????????????????????????? ??# ## | | ?????????????????????????????? ??# [## | | ??????????????????????????????#??# ![## | | ?????????????????????????????????##+#########+#### | | ????????????????????????????? % | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Hvy. Battle Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Battle Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ComponentNodePit Manual? 0 Play Time 01:22:27 Cumulative 12.0 hours Start 2024.11.15 @ 14:58:55 End 2024.11.15 @ 16:28:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e17f0ce-17f5-4584-9a3c-aa8fac5a9fb9