Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.27 @ 20:18:33 Player: jjjdanny Result: Destroyed by NS-GQF(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3944) 3944 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 9383 Bonus ------- High Alert Combat Kills 224 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 9/100 System Corruption 0% Temperature Cool (36) Movement Core (400) Ox7 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Advanced Targeting Computer Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Fission Core Fission Core Large Storage Unit Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Tactical Coordination Suite > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Deuterium Engine Fission Core Fission Core Advanced Heat Sink Coolant Injector Large Storage Unit Tactical Coordination Suite Maneuvering Thrusters Force Rifle [Rating: 62] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 96 | 6 5 7 17 16 14 18 7 . 1 5 Power 11 | 1 . . 2 2 4 . 1 . . 1 Engine 6 | 1 . . . . 3 . 1 . . 1 Core 5 | . . . 2 2 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . 2 7 5 4 6 3 . . . Treads . | . . . . . . . . . . . Leg 29 | 2 . 2 7 5 4 6 3 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 1 2 4 2 2 11 1 . 1 3 Device 22 | . . 2 3 1 1 10 1 . 1 3 Storage 3 | 1 . . . 1 . 1 . . . . Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 4 3 4 7 4 1 2 . . 1 Energy Gun 19 | 1 4 3 2 4 2 . 2 . . 1 Energy Cannon 8 | . . . 2 3 2 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 2 . . . . . Parts Lost 41 | . 3 . 1 7 2 6 6 . . 16 Power 5 | . . . . 1 . . 1 . . 3 Propulsion 11 | . . . . 3 . 2 2 . . 4 Utility 12 | . . . . 1 1 3 1 . . 6 Weapon 13 | . 3 . 1 2 1 1 2 . . 3 Highest Loss Streak 16 | . 2 . 1 4 2 5 3 . . 16 Average Slot Usage (%) 98 | . 88 100 99 98 99 99 99 100 100 92 Engine 9 | . 14 11 3 . 14 13 13 13 13 12 Core 2 | . . . 5 9 . . . . . . Leg 30 | . 28 44 36 34 30 26 26 26 26 22 Device 23 | . . 10 23 18 15 31 33 33 33 31 Storage 7 | . 14 11 9 9 7 6 6 6 6 6 Processor 5 | . . . 3 9 7 6 6 6 6 6 Protection 1 | . 4 . . . 7 . . . . . Energy Gun 10 | . 26 22 6 8 6 . 10 13 13 11 Energy Cannon 5 | . . . 11 8 6 12 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 12 13 16 27 32 55 61 53 51 55 55 Greatest Support 65 | 20 20 40 50 60 55 60 65 60 60 60 Greatest Overweight (x) 7 | 1 . . . . 1 1 . . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 9 10 10 10 10 10 10 Most Carried 10 | 3 5 6 6 10 10 10 10 7 9 8 Average Carried 7 | 1 3 5 5 8 9 8 6 6 7 7 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 Final Carried 10 | 2 4 6 6 9 9 10 6 7 8 3 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Matter Collected 1045 | 260 35 80 145 180 135 105 95 . 10 . Remotely . | . . . . . . . . . . . Salvage Created 4939 | . 250 394 832 1639 734 681 346 . . 63 Parts 207 | . 9 24 33 67 27 18 22 . . 7 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 24 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 93 | . 4 9 19 33 12 8 7 . . 1 Guns 34 | . 4 9 4 11 3 1 1 . . 1 Cannons 56 | . . . 15 20 9 7 5 . . . Classes Destroyed 12 | . 2 . 5 1 2 . 1 . . 1 Worker 1 | . . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 5 | . 1 . . 1 1 2 . . . . Watcher 3 | . . . 1 1 1 . . . . . Swarmer 17 | . . . 6 7 . 2 2 . . . Grunt 51 | . 4 9 9 15 8 6 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 15 | . . . 3 11 1 . . . . . Hunter 5 | . . . 1 . . . 4 . . . Programmer 2 | . . . . . 2 . . . . . Behemoth 1 | . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 2 3 10 7 4 7 3 . . 1 Combat Bots Only 10 | . 2 3 10 6 4 6 3 . . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Damage Taken 6321 | . 318 105 651 1459 512 809 832 . . 1635 Core 1285 | . 58 36 78 237 18 130 145 . . 583 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 76 91 . 42 97 . . . . . Volleys Fired 296 | . 20 29 52 99 41 26 23 . . 6 Largest 2 | . 2 2 2 2 2 2 2 . . 2 Hottest 138 | . 90 96 130 124 128 136 138 . . 138 Shots Fired 571 | . 39 44 104 197 82 52 46 . . 7 Gun 282 | . 39 44 34 98 36 3 21 . . 7 Cannon 289 | . . . 70 99 46 49 25 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 569 | . 37 44 104 197 82 52 46 . . 7 Explosive . | . . . . . . . . . . . Electromagnetic 2 | . 2 . . . . . . . . . Robot Hit Streak 48 | . 26 27 18 38 15 44 43 . . 48 Robot Miss Streak 3 | . 2 2 2 3 1 1 1 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 488 | . 33 38 88 168 69 43 43 . . 6 Core Hits 180 | . 12 13 32 60 30 17 14 . . 2 Critical Hits 20 | . . . 1 9 1 7 1 . . 1 Critical Kills 5 | . . . . 2 . 1 1 . . 1 Critical Parts Destroyed 13 | . . . 1 5 1 6 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9438 | . 415 488 1961 3102 1382 1050 886 . . 154 Guns 3840 | . 415 488 445 1433 504 58 343 . . 154 Cannons 5598 | . . . 1516 1669 878 992 543 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 9412 | . 389 488 1961 3102 1382 1050 886 . . 154 Explosive . | . . . . . . . . . . . Electromagnetic 26 | . 26 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 . . . . . Average Corruption 1 | . . . . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . 5 3 . . . . . Message Errors 2 | . . . . 2 . . . . . . Data Loss (minor) 4 | . . . . 2 2 . . . . . Targeting Errors 2 | . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . . . 93 7 21 23 . . . . Projectiles 144 | . . . 93 7 21 23 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 295 | . 295 53 . 7 13 111 . . . 17 Average Temperature 78 | . 119 39 . 6 6 46 . . . 15 Received Heat Transfer 2478 | . 231 75 261 837 189 255 36 . . 594 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . 2 . . 1 . . . Combat Hostiles 3 | . . . . 2 . . 1 . . . Parts Melted 53 | . 1 2 5 20 15 . 10 . . . Heat Transferred 17566 | . 946 1201 3219 6253 2627 1628 1517 . . 175 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Peak Influence 666 | . 70 272 498 666 444 305 . . . . Initial 207 | . . 25 97 171 207 155 . . . . Average 271 | . 49 135 252 411 310 207 . . . . Maximum Alert Level 2 | . . 1 2 2 2 1 . . . . Low Security (%) 33 | 100 100 62 43 9 . 45 . . . . Level 1 42 | . . 37 43 27 89 54 . . . . Level 2 23 | . . . 13 63 10 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . 3 5 3 3 2 . . . . Investigation 5 | . . 2 . 2 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . . 1 1 1 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . 4 . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Distress Signals 4 | . . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 4 10 30 42 16 12 8 . . 6 Peak Tracking Total 8 | . 2 2 6 6 3 5 4 . . 8 Tactical Retreats 7 | . . . 4 2 . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Traps Triggered 4 | . . 1 . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Machines Accessed 10 | . . 1 . 5 2 1 . 1 . . Terminals 3 | . . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . Total Hacks 27 | . . 5 . 12 8 1 . 1 . . Successful 17 | . . 1 . 9 5 1 . 1 . . Failed 10 | . . 4 . 3 3 . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . . . . . . . 10 . Terminals 7 | . . 5 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . . . . 8 5 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 2 3 1 . . . . Terminal Hacks 4 | . . 1 . 2 . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . . 6 4 . . . . . Scan Component 6 | . . . . 4 2 . . . . . Repair 4 | . . . . 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . . Seal Access 3 | . . . . 1 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . 2 2 . . . . . Full Trace Events 4 | . . 1 . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . 2 2 . . . . . Time 204 | . . . . 102 102 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 3 Highest-Rated Group 153 | . . . . . . . . . 153 115 Highest-Rated Ally 39 | . . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Turns Passed 6143 | 56 379 393 598 1261 667 621 497 358 1097 216 Spaces Moved 3863 | 32 237 248 292 664 293 401 347 298 895 156 Core 8 | 5 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 3855 | 27 237 248 292 664 293 401 347 298 895 153 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 Average Speed 122 | 115 120 120 120 120 144 123 120 120 120 127 Slowest Speed 400 | 120 120 120 120 120 150 150 120 120 120 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 27 22 31 92 11 12 55 59 84 32 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . 1 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . . 12 . . . . . . . Melee . | . . . . . . . . . . . Projectile 12 | . . . 12 . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Total 4734 | 51 292 302 452 936 459 478 381 298 918 167 Wait 317 | 6 23 1 47 124 86 7 3 . 20 . Move 3853 | 31 236 247 291 663 292 400 346 297 894 156 Hop . | . . . . . . . . . . . Pick Up 112 | 8 7 11 24 23 16 18 2 1 2 . Fast Attach . | . . . . . . . . . . . Attach 52 | 6 4 3 4 10 6 8 6 . . 5 Detach . | . . . . . . . . . . . Swap 44 | . 1 4 13 6 8 10 1 . 1 . Drop 60 | . 1 7 21 11 10 9 . . 1 . Fire 296 | . 20 29 52 99 41 26 23 . . 6 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 12) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x2 751 | -9/Materials | Discovered new exit (range 16) 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Utility x2 1059 | -8/Materials | Garrison activated, responded to threat 1181 | -8/Materials | Garrison activated, responded to threat 1240 | -8/Materials | Destroyed 10 combat bots 1402 | -8/Materials | Discovered new exit (range 15) 1427 | -8/Materials | Entered Storage 1788 | -8/Storage | Repaired Imp. Medium Laser 1840 | -8/Storage | Repaired Adv. Beam Cannon 1914 | -8/Storage | Lost 4 parts (1p2n1w) 2417 | -8/Storage | Core integrity fell below 50% 2678 | -8/Storage | Discovered new exit (range 8) 2688 | -8/Storage | Entered Factory 2688 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2730 | -7/Factory | Garrison activated, responded to threat 3107 | -7/Factory | Build established: Scavenger-Mutant 3233 | -7/Factory | Repaired Adv. Beam Cannon 3286 | -7/Factory | Repaired Imp. Medium Laser 3344 | -7/Factory | Discovered new exit (range 3) 3355 | -7/Factory | Entered another Factory area 3355 | -6/Factory | Evolved 2 slots: Utility x2 3457 | -6/Factory | Lost 5 parts (1n3u1w) 3864 | -6/Factory | Spotted B-75 Beast 3963 | -6/Factory | Discovered new exit (range 4) 3976 | -6/Factory | Entered Lower Caves 3999 | -6/Lower Caves | Spotted B-75 Beast 4020 | -6/Lower Caves | Destroyed B-75 Beast 4178 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4416 | -6/Lower Caves | Encountered a Warlord checkpoint 4461 | -6/Lower Caves | Discovered new exit (range 10) 4473 | -6/Lower Caves | Entered another Lower Caves area 4491 | -6/Lower Caves | Learned Factory terminal intel 4812 | -6/Lower Caves | Discovered new exit (range 15) 4831 | -6/Lower Caves | Entered Zion 4979 | -6/Zion | Identified exit to Deep Caves 5283 | -6/Zion | Imprinted 5285 | -6/Zion | Declared Zion's savior 5446 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5887 | -6/Zion | Opened final containment barrier to the Deep Caves 5910 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5928 | -6/Zion | Entered Deep Caves 5928 | -6/Deep Caves | Accompanied by 4 allies 6096 | -6/Deep Caves | Attacked by Z-Imprinter 6108 | -6/Deep Caves | Z-Facility disabled 6124 | -6/Deep Caves | Core integrity fell below 50% 6139 | -6/Deep Caves | Core integrity fell below 20% 6144 | -6/Deep Caves | Destroyed by NS-GQF(z) with Zionite Laser-S Last Messages --------------- Z-Facility disabled. Hvy. Laser destroyed. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. HS-4NQ(z) heat damages Prototype Protection. Tactical Coordination Suite destroyed. Hvy. Laser destroyed. Adv. Heat Sink destroyed. HA-49D(o) destroyed. Adv. Heat Sink destroyed. HS-4NQ(z) destroyed. H4-H3U(z) suffers critical hit. H4-H3U(z) destroyed. Cld. Deuterium Engine destroyed. Force Rifle destroyed. Adv. Heat Sink destroyed. Lgt. Deuterium Engine destroyed. Cld. Deuterium Engine destroyed. Flexi-carbon Leg destroyed. Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????? ??? | | ????????????????????????????????? ? | | ????????????????????????????????? | | ???????????????????????????????? | | ????????????????????????""????? | | ?????????????? ? ??????" ????? | | ???????????? ?????" ????? | | ?????????? "????" ????" | | ????????? ""??"" ""?"""" | | ????????? "??"" """"""" | | ???????? ?""" """"""" | | ???????? """" """"" | | ??????? """" """ | | ??????? """" = | | ??????? """""""""""%! | | ?????? """ z= | | ?????? !I! | | ????? @ !=! | | ????? | | ????? | | ????? ! z | | ????? !%z | | ?????? ! ##### | | ??????### ### ####???### #### | | ????????# ????## ##????????######??# | | ???????????????### #####?????????????????? | | ?????????????????#;#########?????????????????????? | | ?????????????????#???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 43 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed ReflectiveResetFilter Manual? 0 Play Time 00:54:22 Cumulative 19.6 hours Start 2020.09.27 @ 19:24:38 End 2020.09.27 @ 20:18:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da34e36d-646c-47e6-8035-418c3dd9bc41