Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 14:10:46 Player: 277 Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (251) 1255 Value Destroyed (10031) 10031 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3470) 3470 TOTAL SCORE: 22876 Bonus ------- High Alert Combat Kills 2207 Follower Combat Kills 1201 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -638 Cogmind --------- Core Integrity 0/1450 Matter 164/300 Energy 69/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector Enhanced Optical Array Improved Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Stasis Canceller Improved Phase Shifter Advanced Remote Datajack Molecular Scythe Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Stasis Canceller Relay Coupler [Grunt] > --- WEAPON ----------- Gamma Rifle Plasma Rifle Hardcell Cannon > --- INVENTORY -------- Missile Launcher Advanced Remote Datajack [Rating: 132] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Enhanced Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . . . . . . . . 2 . . . 1 1 Utility 8 | . . . 2 . . . 2 2 . . 2 . . . . . . . . Weapon 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Parts Attached 286 | 6 16 7 28 10 3 14 15 17 1 10 1 17 25 27 25 4 7 34 19 Power 24 | . 4 . 4 . . . . . 1 2 . 1 2 1 2 . . 4 3 Engine 12 | . 4 . 4 . . . . . . 1 . 1 2 . . . . . . Core 1 | . . . . . . . . . . . . . . 1 . . . . . Reactor 11 | . . . . . . . . . 1 1 . . . . 2 . . 4 3 Propulsion 49 | 2 1 3 6 1 . 4 1 3 . . . 1 . 7 3 . 1 10 6 Treads 17 | . . . 2 1 . 1 1 . . . . . . 6 3 . . 2 1 Leg 18 | 2 1 3 4 . . 3 . 1 . . . . . . . . 1 3 . Wheel 3 | . . . . . . . . 1 . . . 1 . 1 . . . . . Hover 6 | . . . . . . . . 1 . . . . . . . . . 4 1 Flight 5 | . . . . . . . . . . . . . . . . . . 1 4 Utility 78 | 2 2 . 9 . 2 3 6 7 . 2 1 4 8 6 5 2 3 11 5 Device 35 | 1 . . 4 . . 2 2 3 . . 1 1 4 3 4 1 1 6 2 Storage 7 | . 1 . 2 . 1 . 1 . . . . . . 1 1 . . . . Processor 15 | 1 1 . 1 . . . 1 2 . 2 . 1 . . . . . 4 2 Hackware 6 | . . . . . . . . . . . . . 2 1 . . 2 1 . Protection 15 | . . . 2 . 1 1 2 2 . . . 2 2 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 135 | 2 9 4 9 9 1 7 8 7 . 6 . 11 15 13 15 2 3 9 5 Energy Gun 23 | 1 6 2 2 . . . . 2 . 1 . . 2 . 3 . . 3 1 Energy Cannon 22 | . . . 5 4 1 3 1 . . . . . 2 3 3 . . . . Ballistic Gun 21 | 1 . . . . . . . 2 . 2 . 4 6 4 1 . . . 1 Ballistic Cannon 7 | . . . . . . . . . . . . . . 1 4 . 1 1 . Launcher 33 | . . 2 1 5 . 3 5 1 . 2 . 5 2 3 1 1 . 2 . Special Weapon 11 | . 1 . . . . . . . . . . . 3 1 2 . 1 3 . Impact Weapon 3 | . 2 . 1 . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 1 2 2 . 1 . 2 . 1 . . 1 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . Unidentified Prototypes 12 | . . . 2 . . . 1 2 . . . . 1 . 3 . . 2 1 Parts Lost 85 | . 2 1 6 1 . 4 2 . . 2 . 3 4 4 . . 16 22 18 Power 8 | . 1 . . . . . . . . . . . 1 . . . 1 2 3 Propulsion 21 | . . . 1 1 . 2 . . . . . . . . . . 3 7 7 Utility 30 | . . . 2 . . 1 1 . . . . 2 2 3 . . 7 6 6 Weapon 26 | . 1 1 3 . . 1 1 . . 2 . 1 1 1 . . 5 7 2 Highest Loss Streak 12 | . 2 1 4 1 . 2 1 . . 1 . 2 2 3 . . 10 12 7 Average Slot Usage (%) 91 | . 95 97 95 99 99 97 92 99 92 91 86 89 84 88 93 100 89 66 43 Engine 5 | . 10 14 10 11 11 11 9 7 1 . . 1 5 2 . . . . . Reactor 1 | . . . . . . . . . 5 7 6 4 . . 1 5 4 6 2 Treads 8 | . . . 7 21 22 11 2 6 . . . . . 10 21 21 17 6 . Leg 6 | . 28 28 13 . . 8 15 6 . . . . . . . . 1 2 . Wheel 1 | . . . . . . . . . 7 7 6 6 6 5 . . . . . Device 13 | . 11 . 7 11 11 12 18 22 23 23 26 16 14 16 11 15 11 12 2 Storage 7 | . 2 14 16 11 11 11 9 7 7 7 6 6 6 5 8 5 4 . . Processor 17 | . 14 14 11 11 11 11 15 23 23 27 26 29 27 19 15 15 14 19 17 Hackware 2 | . . . . . . . . . . . . . 2 9 10 10 12 3 2 Protection 5 | . . . 5 11 10 9 7 7 7 2 . 9 6 . 5 5 1 . . Energy Gun 4 | . 17 18 6 . . . . 3 7 2 6 2 . . 2 10 3 3 3 Energy Cannon 4 | . . . 15 14 17 10 4 . . . . . 3 4 3 . . . . Ballistic Gun 1 | . 1 . . . . . . 2 7 3 . 2 3 2 . . . . . Launcher 3 | . . 6 . 7 4 9 7 4 . 6 6 5 1 1 1 1 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 3 20 22 39 40 40 45 57 49 51 54 60 60 58 80 101 101 96 64 46 Greatest Support 132 | 10 20 20 46 46 43 43 22 28 28 28 28 28 40 114 127 127 127 132 81 Greatest Overweight (x) 19 | . . 1 3 1 . 4 2 14 1 1 2 2 2 2 . . . 19 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 2 1 1 1 . . . . . Largest Inventory Capacity 18 | 4 8 8 10 10 10 10 10 10 10 10 10 10 10 18 12 12 12 4 4 Average Capacity 9 | 4 4 8 9 10 10 10 10 10 10 10 10 10 10 11 12 12 11 4 4 Most Carried 12 | 3 8 8 10 10 10 10 10 10 10 10 8 10 10 12 12 12 12 4 4 Average Carried 8 | 1 4 8 9 9 10 9 8 9 9 9 8 7 9 9 11 10 11 3 3 Final Capacity 12 | 4 8 8 10 10 10 10 10 10 10 10 10 10 10 12 12 12 4 4 4 Final Carried 12 | 3 8 8 10 10 10 10 10 10 10 10 8 8 10 12 10 12 4 3 4 Class Distribution -------------------- 67% | Mutant 10% | Scavenger-Mutant 6% | Skirmisher 4% | Assassin 4% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Matter Collected 6285 | 244 131 119 587 302 50 472 223 447 120 160 . 960 499 330 626 3 191 642 179 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8231 | 16 250 182 1311 242 . 484 596 347 . 323 . 1069 985 577 591 . 77 1002 179 Parts 459 | 4 15 11 80 24 . 20 34 24 . 23 . 40 54 38 29 . 4 54 5 Haulers Intercepted 6 | . . . 3 . . . 1 1 . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 201 | . 7 7 22 25 . 16 17 8 . 7 . 25 16 16 10 . 7 16 2 Melee 9 | . 3 . . . . . 4 . . . . . . . . . 1 . 1 Guns 38 | . 3 3 4 . . . . 5 . 1 . 5 6 . 4 . 1 5 1 Cannons 47 | . . . 13 5 . 6 2 . . . . . 1 6 5 . 1 8 . AOE 103 | . . 4 5 20 . 10 11 3 . 6 . 20 7 10 . . 4 3 . Classes Destroyed 16 | 1 3 1 6 1 . 1 1 1 . . . 1 . . . . . . . Worker 14 | . . 1 2 . . . . 1 . . . . 3 2 1 . . 4 . Builder 4 | . . . 1 . . . . . . . . . 2 . . . . 1 . Tunneler 3 | 1 . . . . . . . . . . . . 1 . 1 . . . . Hauler 6 | . . . 3 . . . 1 1 . 1 . . . . . . . . . Recycler 4 | . . . 1 . . 1 . . . 1 . . 1 . . . . . . Operator 2 | . . . . . . . 1 . . . . . . 1 . . . . . Watcher 13 | . 1 . 4 . . . 2 3 . 1 . . . 1 . . . 1 . Swarmer 61 | . 3 3 2 4 . 7 7 3 . 5 . 11 7 5 . . 4 . . Grunt 67 | . 4 4 9 4 . 7 6 . . 2 . 8 5 6 4 . 1 7 . Brawler 5 | . . . 1 1 . 1 1 . . . . . . 1 . . . . . Duelist 7 | . . . 2 1 . . 1 . . . . . . 3 . . . . . Sentry 23 | . . . 8 . . . 2 . . . . 5 2 1 2 . . 1 2 Hunter 6 | . . . . . . 1 . 2 . . . . . . 2 . . 1 . Programmer 16 | . . . . . . . . 3 . . . . 2 . 2 . 2 7 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . Assembled 15 | . . . . 15 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . 3 . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 15 | 1 3 4 10 15 . 4 7 5 . 4 . 11 8 9 6 . 4 5 1 Combat Bots Only 15 | . 3 3 7 15 . 4 5 3 . 3 . 11 5 5 6 . 4 3 1 Max Kills in Single Turn 4 | 1 1 3 3 4 . 2 4 2 . 3 . 3 3 3 2 . 2 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 4 . 2 4 2 . 3 . 3 3 3 . . 2 2 . Melee 1 | . 1 . . . . . 1 . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Damage Taken 16730 | . 372 224 901 381 . 652 510 464 . 296 . 919 1008 899 1041 34 2346 3452 3231 Core 3829 | . 63 29 158 71 . 55 103 57 . 69 . 118 115 161 40 34 268 1019 1469 Absorbed by Shields 341 | . . . . . . . . . . . . 98 . . . . 166 77 . Core Remaining (%) 66 | 100 . 63 . . . 29 81 . . 82 . . 72 83 . . 70 21 . Volleys Fired 533 | 2 16 16 57 28 . 64 31 26 . 19 . 58 49 37 44 . 22 56 8 Largest 4 | 1 2 2 2 2 . 2 2 2 . 1 . 2 2 2 3 . 2 4 1 Hottest 226 | 40 100 85 136 136 . 128 96 108 . 80 . 83 108 156 226 . 169 215 35 Shots Fired 785 | 2 24 24 102 34 . 69 34 40 . 19 . 66 74 49 97 . 26 117 8 Gun 276 | 2 23 19 32 . . . . 30 . 5 . 18 38 9 33 . 8 51 8 Cannon 280 | . . . 65 18 . 42 10 . . . . . 16 29 60 . 2 38 . Launcher 191 | . . 5 5 16 . 27 24 10 . 14 . 48 13 9 . . 13 7 . Special 38 | . 1 . . . . . . . . . . . 7 2 4 . 3 21 . Kinetic 175 | . . . . . . . . 14 . 1 . 13 32 16 51 . 2 38 8 Thermal 242 | 2 11 . 65 18 . 42 10 16 . 3 . . 6 . 27 . 11 31 . Explosive 156 | . . 5 5 16 . 21 14 10 . 14 . 39 3 9 . . 13 7 . Electromagnetic 178 | . 13 19 32 . . 6 10 . . 1 . 14 26 22 15 . . 20 . Robot Hit Streak 22 | 1 3 8 16 8 . 12 16 16 . 6 . 9 12 17 8 . 3 22 10 Robot Miss Streak 7 | 1 2 1 4 2 . 2 3 7 . 1 . 4 3 2 3 . 3 2 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 . . . . . . Shots Hit Robots 536 | 1 29 15 68 18 . 33 20 31 . 4 . 30 59 38 63 4 19 90 14 Core Hits 524 | 1 9 14 42 41 . 31 34 40 . 13 . 98 58 40 28 . 14 53 8 Critical Hits 23 | . . . 5 2 . 3 1 1 . . . . 2 2 . . . 5 2 Critical Kills 9 | . . . 3 1 . 1 1 . . . . . 2 . . . . 1 . Critical Parts Destroyed 13 | . . . 2 1 . 2 . 1 . . . . . 2 . . . 3 2 Melee Attacks 65 | . 27 . 1 . . 2 6 7 . 2 . 2 . 1 . 4 6 . 7 Impact 28 | . 27 . 1 . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . 2 6 7 . 2 . 2 . 1 . . 6 . . Piercing 7 | . . . . . . . . . . . . . . . . . . . 7 Sneak Attacks 9 | . 2 . . . . . 1 2 . . . . . . . 4 . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 25882 | 10 691 562 1810 1564 . 2023 1745 1588 . 792 . 4179 1861 2354 1865 . 1240 3088 510 Guns 4015 | 10 116 179 401 . . . . 567 . 87 . 287 399 121 532 . 73 1045 198 Cannons 5495 | . . . 856 236 . 555 196 . . . . . 472 641 1333 . 48 1158 . Explosions 14860 | . . 383 544 1328 . 1468 1330 842 . 705 . 3892 990 1592 . . 904 882 . Melee 1469 | . 575 . 9 . . . 219 179 . . . . . . . . 180 . 307 Ramming 28 | . . . . . . . . . . . . . . . . . 20 3 5 Kinetic 3719 | . . . . . . . . 295 . 31 . 208 333 355 1093 . 48 1158 198 Thermal 4102 | 10 64 . 978 236 . 555 353 307 . 56 . 104 267 . 494 . 88 590 . Explosive 12592 | . . 383 422 1328 . 1194 720 807 . 705 . 3515 140 1592 . . 904 882 . Electromagnetic 3972 | . 52 179 401 . . 274 453 . . . . 352 1121 407 278 . . 455 . Impact 584 | . 575 . 9 . . . . . . . . . . . . . . . . Slashing 578 | . . . . . . . 219 179 . . . . . . . . 180 . . Piercing 307 | . . . . . . . . . . . . . . . . . . . 307 Highest Corruption 19 | . . . 5 5 5 5 . 3 3 6 . 2 2 10 3 3 7 19 . Average Corruption 4 | . . . 4 5 5 5 . 2 3 4 . 1 2 9 2 3 3 11 . Corruption Purged 5 | . . . . . . . . . . . . . . 3 . . 2 . . Effects 230 | . . . 35 28 10 29 . 9 3 17 . 1 10 22 7 6 19 34 . Message Errors 43 | . . . 7 8 3 3 . 1 1 3 . . . 6 3 2 3 3 . Matter Fused 53 | . . . 6 5 3 9 . 6 1 5 . . . 5 . 2 4 7 . Heat Flow Errors 25 | . . . 2 2 1 1 . 1 . 3 . 1 5 3 . 1 3 2 . Energy Discharges 22 | . . . 1 3 1 5 . 1 1 2 . . 3 1 . 1 3 . . Parts Rejected 3 | . . . 2 . . . . . . . . . . . . . . 1 . Data Loss (minor) 24 | . . . 5 3 1 2 . . . 3 . . 1 2 2 . 3 2 . Data Loss (major) 10 | . . . 2 . 1 1 . . . 1 . . . . . . 2 3 . Misfires 8 | . . . 4 2 . 2 . . . . . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . 1 . . . 5 . Targeting Errors 29 | . . . 5 2 . 6 . . . . . . . 4 1 . 1 10 . Weapon Failures 7 | . . . 1 3 . . . . . . . . 1 . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 721 | . 113 28 17 10 . 108 25 142 . 40 . 88 21 21 48 . 23 29 8 Projectiles 102 | . . . . . . 16 . . . . . . 17 21 48 . . . . Explosions 498 | . . 28 17 10 . 92 25 142 . 40 . 88 4 . . . 23 29 . Melee 121 | . 113 . . . . . . . . . . . . . . . . . 8 Knockbacks 24 | . 1 . . . . . . . . . . . . 5 8 . . 10 . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . . 5 6 . . 10 . Secondary 2 | . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 650 | . . . 116 33 . 117 109 22 . 1 . 133 27 . . . 89 1 2 Shots 28 | . . . 4 2 . 5 3 1 . 1 . 7 3 . . . 2 . . Rammed 8 | . . . . . . . . . . . . . . . . . 5 1 2 Targets Rammed 8 | . . . . . . . . . . . . . . . . . 5 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 108 105 440 155 84 105 . 180 . 190 . 92 174 197 199 140 192 164 . Average Temperature 76 | . 36 44 105 29 52 16 . 58 . 63 . 37 86 63 109 78 65 33 . Received Heat Transfer 2051 | . 138 69 276 110 . 171 81 . . 30 . 189 252 135 114 9 85 293 99 Effects 5 | . . . 5 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . . . . . 2 . 1 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 . 1 . . . . Parts Fried 27 | . 4 1 1 . . . 2 . . . . 1 8 4 3 . . 3 . Impact Corruptions 5 | . 5 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 3 . . 1 1 3 . . . . . . . . . 1 . Heat Transferred 6522 | 25 150 . 1593 407 . 888 446 600 . 125 . 100 337 . 703 . 191 957 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 2 . . . 1 . . . . 1 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Peak Influence 1808 | 5 253 155 399 316 . 525 759 464 130 1246 606 1808 1487 1693 905 . . 338 425 Initial 949 | . 3 23 60 141 . . 146 268 130 91 592 424 949 666 829 . . . 189 Average 490 | 1 107 77 205 164 . 339 492 317 130 629 600 1375 1253 1196 787 . . 137 283 Maximum Alert Level 5 | . 1 . 1 1 . 2 3 2 . 4 2 5 4 5 3 . . 1 2 Low Security (%) 30 | 100 85 100 45 73 . 9 7 1 100 11 . . . . . . . 60 5 Level 1 32 | . 14 . 54 26 . 69 34 84 . 9 . . . . . . . 39 81 Level 2 10 | . . . . . . 21 33 14 . 33 100 12 . 18 10 . . . 12 Level 3 12 | . . . . . . . 24 . . 40 . 13 14 23 89 . . . . Level 4 9 | . . . . . . . . . . 4 . 41 85 22 . . . . . Level 5 4 | . . . . . . . . . . . . 32 . 35 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 1 . . . 3 4 . 3 . . 2 5 4 . . 8 2 Investigation 3 | . . . . . . . . . . 1 . . . . . . . 1 1 Extermination 6 | . . . . . . . . 2 . 1 . . . 1 . . . 2 . Reinforcement 14 | . . . 1 . . . 2 2 . . . . 1 1 3 . . 3 1 Assault 6 | . . . . . . . . . . 1 . . 1 3 1 . . . . Garrison 3 | . . . . . . . 1 . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . . . . 1 1 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Distress Signals 12 | . . . . . . . 1 2 . . . . 1 1 1 . . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 374 | . 14 8 34 26 . 19 24 10 . 19 . 39 24 32 20 1 14 48 42 Peak Tracking Total 20 | . 4 3 5 9 . 4 6 4 . 4 . 8 5 7 5 1 6 15 20 Tactical Retreats 24 | . . . 2 . . 3 2 . . . . 1 1 1 . . 2 8 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Traps Triggered 20 | . . . 1 . . . . 2 . 4 . 4 5 . 1 . . 2 1 Indirectly 3 | . . . . . . . . . . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Machines Disabled 94 | . . 2 1 7 . 16 3 6 . 26 . 6 13 11 . . . 3 . Max in Single Turn 7 | . . 1 1 3 . 4 2 4 . 7 . 1 5 5 . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . . . . Garrison Relay 4 | . . . . . . . . . . . . 4 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Machines Accessed 59 | . 10 . 13 1 1 1 3 3 . 5 1 . 2 4 4 2 1 3 5 Terminals 32 | . 8 . 9 . . 1 1 1 . 2 . . . 3 2 1 . 1 3 Fabricators 4 | . . . . . . . . . . . . . . 1 1 . . 1 1 Repair Stations 7 | . . . 2 . . . 1 2 . . . . 1 . . . . . 1 Recycling Units 6 | . 2 . 1 . . . . . . 2 . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . 1 . 1 . 1 . . . . Total Hacks 183 | . 32 . 43 1 23 2 10 7 . 15 1 . 3 14 11 2 1 6 12 Successful 119 | . 15 . 31 1 23 1 7 3 . 11 1 . 2 5 7 2 1 2 7 Failed 64 | . 17 . 12 . . 1 3 4 . 4 . . 1 9 4 . . 4 5 Catastrophic 7 | . 1 . . . . . . 1 . 2 . . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 79 | . 23 . 22 . . 2 3 1 . 5 . . 2 8 6 . . 5 2 Terminals 96 | . 28 . 23 . . 2 4 3 . 3 . . . 11 9 1 . 4 8 Fabricators 7 | . . . . . . . . . . . . . . 3 1 . . 1 2 Repair Stations 23 | . . . 11 . . . 4 4 . . . . 2 . . . . . 2 Recycling Units 8 | . 4 . 1 . . . . . . 2 . . . . . . . 1 . Scanalyzers 18 | . . . 8 . . . . . . 10 . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . 1 . 1 . 1 . . . . Terminal Hacks 53 | . 11 . 6 1 23 . . . . . . . . 1 5 2 1 . 3 Record 28 | . . . . . 23 . . . . . . . . . 2 1 . . 2 Robot Analysis 7 | . 4 . 3 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 15 | . . . 8 . . . 4 2 . . . . . . . . . . 1 Scan Component 7 | . . . 4 . . . 2 1 . . . . . . . . . . . Repair 7 | . . . 4 . . . 2 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 8 . . . . . . 9 . . . . . . . . . Insert Component 8 | . . . 4 . . . . . . 4 . . . . . . . . . Analyze 9 | . . . 4 . . . . . . 5 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . 1 . 1 . 1 . . . . Unlock Access 2 | . . . . . . . 1 . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 28 | . 4 . 9 . . 1 2 1 . 2 . . 1 4 1 . . 2 1 Terminals 21 | . 3 . 7 . . 1 2 . . 1 . . . 4 1 . . 1 1 Track 15 | . 2 . 4 . . 1 1 . . 1 . . . 3 1 . . 1 1 Botnet 5 | . 1 . 2 . . . 1 . . . . . . 1 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . Mechanics 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . . . . 1 . Mask 3 | . 1 . 1 . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Researchers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 9 . 12 . . 1 2 2 . 5 . . 1 4 3 1 . 2 5 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . . . . . . 4 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 Matter 168 | . . . . . . . . . . . . . . . . . . . 168 Time 28 | . . . . . . . . . . . . . . . . . . . 28 Total Part Build Rating 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Repaired 7 | . . . 4 . . . 2 1 . . . . . . . . . . . Time 206 | . . . 122 . . . 58 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . . . . . 4 . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . . . . . . 4 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . 3 1 2 3 . . . Non-combat 7 | . . . . . . . . . . . . . 1 1 2 3 . . . Combat 2 | . . . . . . . . . . . . . 2 . . . . . . Robot Hacks Applied 11 | . . . . . . . . . . . . . 4 1 2 4 . . . parse_system 4 | . . . . . . . . . . . . . . . . 4 . . . map_walls 1 | . . . . . . . . . . . . . . . 1 . . . . streamctrl_low 1 | . . . . . . . . . . . . . . . 1 . . . . streamctrl_high 2 | . . . . . . . . . . . . . 2 . . . . . . formatsys_low 2 | . . . . . . . . . . . . . 1 1 . . . . . formatsys_high 1 | . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 21 | . . . . . . . . . . . . 17 . . 4 . . . . Machine Destruction 17 | . . . . . . . . . . . . 17 . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . Attached 3 | . . . . . . . . . . . . . 2 . . . 1 . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Total Allies 27 | . . . . 1 . . . . 20 . . . 3 2 1 . . . . Largest Group 20 | . . . . 1 . . . . 20 20 10 10 3 2 1 . . . . Highest-Rated Group 530 | . . . . 31 . . . . 530 530 270 270 84 60 26 . . . . Highest-Rated Ally 49 | . . . . 31 . . . . 35 35 35 35 44 49 26 . . . . Total Orders 11 | . . . . . . . . . . . 2 4 5 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . . . . . . 1 . . . . . . EXPLORE 7 | . . . . . . . . . . . 1 4 2 . . . . . . RETURN 2 | . . . . . . . . . . . 1 . 1 . . . . . . Ally Attacks 174 | . . . . 3 . . . . . 69 . 78 7 17 . . . . . Total Damage 5643 | . . . . 65 . . . . . 1438 . 1654 99 2387 . . . . . Kills 44 | . . . . . . . . . . 15 . 13 1 15 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Robot Analysis Total 7 | . 4 . 3 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 . . . . . . . . . . . . 2 . . Drone Launches 20 | . . . . . . . 2 . . . 2 14 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Turns Passed 13819 | 41 695 778 1374 1026 452 1169 437 1188 158 827 33 774 719 796 683 554 979 722 414 Spaces Moved 8703 | 44 575 536 687 582 280 551 176 596 123 681 10 520 426 523 301 344 568 543 637 Core 668 | 39 224 . . . . . . 2 . . . . . . . . 33 305 65 Treads 3517 | . . . 261 582 280 380 59 575 . . . . . 72 301 344 535 120 8 Legs 1636 | 5 351 536 426 . . 171 117 . . . . . . . . . . 30 . Wheels 2230 | . . . . . . . . 19 123 681 10 520 426 451 . . . . . Hover 60 | . . . . . . . . . . . . . . . . . . 59 1 Flight 592 | . . . . . . . . . . . . . . . . . . 29 563 Fastest Speed 34 | 50 50 120 150 160 160 160 150 110 110 110 120 110 110 110 158 158 50 40 34 Average Speed 129 | 57 92 133 155 160 160 181 163 168 110 110 120 111 112 119 160 158 154 78 51 Slowest Speed 1000 | 120 120 150 210 180 160 240 180 750 110 110 120 120 120 165 165 158 163 1000 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . . . 1 19 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 51 | 4 98 99 68 99 69 98 42 19 77 32 3 92 23 15 13 57 63 23 29 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . . . . . . . . 1 1 . 1 . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . 1 . . . . . . . . . . 2 . . Spaces Dug 41 | . 2 . 13 . . 2 . 5 . 16 . . . 1 2 . . . . Terrain Destroyed 1376 | . 2 48 46 111 . 164 150 89 . 245 . 228 29 83 10 . 115 56 . Melee 11 | . 1 . . . . 2 . 5 . 2 . . . 1 . . . . . Projectile 29 | . 1 . 3 3 . 5 2 . . . . . . . 10 . . 5 . AOE 1336 | . . 48 43 108 . 157 148 84 . 243 . 228 29 82 . . 115 51 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Gar Fac Fac Fac Upp Upp Res Res Total 10299 | 54 670 576 889 637 284 646 280 721 146 733 31 643 588 638 421 353 630 682 677 Wait 489 | . 19 15 86 13 . 7 43 60 20 9 21 16 69 22 24 . 13 35 17 Move 8651 | 43 574 535 686 581 279 550 175 596 122 680 9 518 425 522 300 343 567 541 605 Hop 14 | . . . . . . . . . . . . . . . . . . 1 13 Pick Up 80 | 3 9 . 14 2 . 3 5 7 1 3 . 5 8 5 5 2 4 3 1 Fast Attach 111 | 6 4 1 12 1 2 5 4 3 1 . . 2 8 10 7 . 2 25 18 Attach 48 | . 1 . 6 . . 2 4 3 . 2 1 5 3 5 4 . 5 6 1 Detach 12 | . . . 1 . . 1 . . . . . 1 . 2 2 . . 3 2 Swap 127 | . 11 6 10 9 1 7 7 11 . 8 . 10 14 12 14 4 . 3 . Drop 106 | . 9 3 16 3 2 5 5 8 2 2 . 2 11 5 16 . 6 6 5 Fire 533 | 2 16 16 57 28 . 64 31 26 . 19 . 58 49 37 44 . 22 56 8 Melee 63 | . 27 . 1 . . 2 6 7 . 2 . 2 . 1 . 4 6 . 5 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . 5 . . Escape Stasis 35 | . . . . . . . . . . 8 . 24 . . . . . 3 . Rewire 23 | . . . . . . . . . . . . . 1 17 5 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 8) 149 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 5) 613 | -10/Materials | Discovered new exit (range 14) 669 | -10/Materials | Discovered new exit (range 8) 737 | -10/Materials | Entered Mines 737 | -10/Mines | Discovered new exit (range 11) 740 | -10/Mines | Learned Materials emergency access door positions 910 | -10/Mines | Learned location of Storage (-8) 934 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1093 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1113 | -10/Mines | Learned Materials security intel 1228 | -10/Mines | Discovered new exit (range 8) 1515 | -10/Mines | Entered Materials 1515 | -9/Materials | Evolved 2 slots: Utility x2 1647 | -9/Materials | Destroyed 7 combat bots 1651 | -9/Materials | Lost 4 parts (1n1u2w) 1685 | -9/Materials | Discovered new exit (range 15) 1747 | -9/Materials | Repaired Rocket Launcher 1774 | -9/Materials | Repaired Aluminum Leg 1807 | -9/Materials | Repaired Imp. Ion Engine? 1828 | -9/Materials | Repaired Mace? 1937 | -9/Materials | Discovered new exit (range 15) 2457 | -9/Materials | Discovered new exit (range 8) 2889 | -9/Materials | Entered Mines 3009 | -9/Mines | Discovered new exit (range 10) 3040 | -9/Mines | Destroyed 7 combat bots 3065 | -9/Mines | Discovered new exit (range 8) 3111 | -9/Mines | Assembled infested the area 3113 | -9/Mines | Received a Mining Laser from a helpful Derelict 3117 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3140 | -9/Mines | Core integrity fell below 50% 3198 | -9/Mines | Destroyed 15 combat bots 3428 | -9/Mines | Found the Drone Emporium 3435 | -9/Mines | Learned Materials garrison access intel 3441 | -9/Mines | Found Prototype Device 3503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3503 | -9/Mines | Discovered new exit (range 5) 3751 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3755 | -9/Mines | Found Prototype Device 3915 | -9/Mines | Entered Exiles 3954 | -9/Exiles | Met 8R-AWN 3979 | -9/Exiles | Met EX-HEX 4083 | -9/Exiles | Visited The Gauntlet 4131 | -9/Exiles | Met EX-DEC 4178 | -9/Exiles | Learned location of Zion (-6) 4213 | -9/Exiles | Met EX-BIN 4353 | -9/Exiles | Discovered new exit (range 10) 4367 | -9/Exiles | Entered Mines 5076 | -8/Mines | Discovered new exit (range 5) 5279 | -8/Mines | Discovered new exit (range 9) 5536 | -8/Mines | Entered Materials 5536 | -8/Materials | Evolved 2 slots: Utility x2 5536 | -8/Materials | Identified Decoy Drone Bay 5537 | -8/Materials | Loaded intel: 1 garrison access location 5703 | -8/Materials | Repaired Lgt. Armor Plating 5737 | -8/Materials | Repaired Rocket Launcher 5963 | -8/Materials | Identified exit to Garrison 5965 | -8/Materials | Discovered new exit (range 5) 5970 | -8/Materials | Garrison activated, responded to threat 5973 | -8/Materials | Entered Factory 5973 | -7/Factory | Evolved 2 slots: Utility x2 5973 | -7/Factory | Identified Exp. Sensor Array 6171 | -7/Factory | Repaired Aluminum Leg 6295 | -7/Factory | Build established: Assassin 6957 | -7/Factory | Build established: Skirmisher 7121 | -7/Factory | Discovered new exit (range 16) 7161 | -7/Factory | Sucked down chute 7161 | -7/Factory | Entered Waste 7162 | -7/Waste | Joined by Warlord forces that had cleared the area 7276 | -7/Waste | Discovered new exit (range 15) 7295 | -7/Waste | Identified exit to Factory 7319 | -7/Waste | Entered Factory 7319 | -7/Factory | Accompanied by 20 allies 7764 | -7/Factory | Discovered new exit (range 6) 7774 | -7/Factory | Identified exit to Lower Caves 7898 | -7/Factory | Discovered new exit (range 22) 8119 | -7/Factory | First assault squad dispatched 8135 | -7/Factory | Identified exit to Factory 8146 | -7/Factory | Entered another Factory area 8146 | -6/Factory | Accompanied by 10 allies 8146 | -6/Factory | Evolved 2 slots: Utility x2 8159 | -6/Factory | Identified exit to Garrison 8179 | -6/Factory | Entered Garrison 8179 | -6/Garrison | Accompanied by 10 allies 8196 | -6/Garrison | Triggered checkpoint 8226 | -6/Garrison | Triggered checkpoint 8258 | -6/Garrison | Triggered checkpoint 8262 | -6/Garrison | Discovered new exit (range 38) 8264 | -6/Garrison | Triggered checkpoint 8264 | -6/Garrison | Triggered checkpoint 8269 | -6/Garrison | Discovered new exit (range 67) 8289 | -6/Garrison | Discovered new exit (range 28) 8297 | -6/Garrison | Triggered checkpoint 8325 | -6/Garrison | Destroyed 11 combat bots 8379 | -6/Garrison | Garrison Relay disabled 8449 | -6/Garrison | Spotted B-75 Beast 8451 | -6/Garrison | Triggered checkpoint 8467 | -6/Garrison | Destroyed B-75 Beast 8573 | -6/Garrison | Build established: Mutant 8688 | -6/Garrison | Triggered checkpoint 8718 | -6/Garrison | Garrison Relay disabled 8828 | -6/Garrison | Triggered checkpoint 8866 | -6/Garrison | Garrison Relay disabled 8893 | -6/Garrison | Identified exit to Factory 8899 | -6/Garrison | Installed Relay Interface Framework 8953 | -6/Garrison | Entered Factory 9128 | -6/Factory | Discovered new exit (range 12) 9143 | -6/Factory | Identified exit to Lower Caves 9303 | -6/Factory | First assault squad dispatched 9626 | -6/Factory | Discovered new exit (range 32) 9671 | -6/Factory | Identified exit to Factory 9672 | -6/Factory | Entered another Factory area 9672 | -5/Factory | Accompanied by 1 ally 9672 | -5/Factory | Evolved 2 slots: Propulsion x2 9972 | -5/Factory | First assault squad dispatched 9983 | -5/Factory | Crushed by falling debris 9983 | -5/Factory | System corruption reached 10% 10033 | -5/Factory | Lost 3 parts (2u1w) 10200 | -5/Factory | Discovered new exit (range 22) 10468 | -5/Factory | Entered another Factory area 10468 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10718 | -4/Factory | First assault squad dispatched 11063 | -4/Factory | Discovered new exit (range 12) 11151 | -4/Factory | Entered Upper Caves 11264 | -4/Upper Caves | Build established: Scavenger-Mutant 11574 | -4/Upper Caves | Discovered new exit (range 18) 11688 | -4/Upper Caves | Spotted B-86 Titan 11705 | -4/Upper Caves | Entered another Upper Caves area 11855 | -4/Upper Caves | Build established: Scavenger-Gunner 12066 | -4/Upper Caves | Discovered new exit (range 9) 12099 | -4/Upper Caves | Lost 5 parts (1n2u2w) 12367 | -4/Upper Caves | Learned Research emergency access door positions 12399 | -4/Upper Caves | Build established: Hacker-Mutant 12684 | -4/Upper Caves | Entered Research 12684 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12700 | -3/Research | Lost 10 parts (1p2n4u3w) 12927 | -3/Research | Build established: Mutant 13043 | -3/Research | Lost 3 parts (1p2w) 13116 | -3/Research | System corruption reached 10% 13239 | -3/Research | Garrison activated, responded to threat 13276 | -3/Research | Spotted B-86 Titan 13314 | -3/Research | Lost 12 parts (1p4n3u4w) 13355 | -3/Research | Core integrity fell below 50% 13385 | -3/Research | Lost 5 parts (1n3u1w) 13401 | -3/Research | Discovered new exit (range 4) 13406 | -3/Research | Entered another Research area 13406 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13445 | -2/Research | Fabricated Enh. Optical Array (x1) 13649 | -2/Research | Lost 7 parts (1p2n3u1w) 13760 | -2/Research | Found Prototype Slashing Weapon 13760 | -2/Research | Identified Molecular Scythe 13772 | -2/Research | Core integrity fell below 50% 13819 | -2/Research | Core integrity fell below 20% 13820 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 13816_ Slug penetrates Wall. 13817_ Dropped Force Lance. 13817_ Slug penetrates Wall. 13817_ Acquired 98 matter. 13817_ Slug penetrates Wall. 13818_ Slug penetrates H-88 Terminator. 13818_ Slammed into H-88 Terminator. 13818_ Slug penetrates H-88 Terminator. 13818_ Drone sends a signal. 13818_ Penetrated by Slug. 13819_ Slammed into H-88 Terminator. 13819_ Slug penetrates H-88 Terminator. 13819_ Slug penetrates A-15 Conveyor. 13819_ Penetrated by Slug. 13819_ Slug penetrates H-88 Terminator. 13819_ Slug penetrates Wall. 13820_ Slug penetrates Drone. 13820_ Drone destroyed. 13820_ Slug penetrates H-88 Terminator. 13820_ Penetrated by Slug. 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""" #??????#""" ""#??????????? | | #??? # """ #??????# ] ""#??????????? | | #??? # """ #??????# ""#??????????? | | #??! # """ #??????# "#??????????? | | #?? # """ #????????? #??????????? | | #? # #????????? #??????????? | | ####?#########/ #?????????########??????????? | | ?????????????# * #???????????????????????????? | | ?????????????###???###???????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 43 Energy Capacity 1200 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 310 Additional Mass Support 9 Armor Coverage 600 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Stasis Canceling 1 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 54 Relay Coupler Value 2 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Ion Cannon | -9/Materials | Scanalyzed Scythe | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed LightningLegAutohacker Manual? 0 Play Time 03:26:20 Cumulative 233.5 hours Start 2020.09.28 @ 09:33:35 End 2020.09.28 @ 14:10:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 71 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3139159f-063e-4e3f-be1a-615f6e8263d4