Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 21:07:06 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (86) 86 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3126 Bonus ------- None Cogmind --------- Core Integrity 762/850 Matter 3/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Flying (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Surge Thruster > --- UTILITY (6) ------ Structural Scanner Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Xenon Bombardment Thruster Terrain Scan Processor Cooled Particle Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Surge Thruster > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Propulsion Shielding > --- WEAPON ----------- Flail > --- INVENTORY -------- Terrain Scan Processor [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Propulsion Shielding Device Structural Scanner Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Grenade Launcher Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 15 | 1 3 4 4 3 . Power 3 | 1 . . 1 1 . Engine 1 | 1 . . . . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 7 | . . 4 2 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . . 4 2 1 . Utility 3 | . 2 . . 1 . Device 1 | . 1 . . . . Storage . | . . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 2 | . 1 . 1 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 5 | . . 1 3 1 . Power 1 | . . 1 . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . 1 3 1 . To Critical Strikes . | . . . . . . Average Backups 2 | . . 3 2 2 5 Power . | . . . . . 1 Propulsion . | . . . . . 1 Utility . | . . 1 1 1 1 Weapon . | . . 1 . . 2 Tool/Special . | . . . . . . Unused Backups 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 45 | . 40 34 57 58 46 Engine 4 | . 14 3 . . . Core 2 | . . . 1 7 6 Flight 15 | . . 15 27 23 26 Device 6 | . 4 6 9 7 6 Processor 1 | . . . . 5 6 Protection 7 | . 11 7 9 5 . Launcher 4 | . 9 1 9 . . Impact Weapon 1 | . . . 1 6 . Peak Build Rating 23 | 1 4 12 17 23 21 Average Rating 10 | . 2 6 12 19 21 On Entrance 9 | . 1 4 12 16 21 Avg Prop Armor Cover (%) 11 | . . 11 . . . Naked Turns 31 | . . 31 . . . Heaviest Build 12 | 3 8 5 12 10 7 Greatest Support 18 | 3 3 15 15 18 18 Greatest Overweight (x) 2 | . 2 . . . . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 1 5 3 5 5 Average Carried 2 | . . 3 2 2 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 1 3 1 5 5 Class Distribution -------------------- 65% | Mutant 34% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 168 | 162 6 . . . . Remotely . | . . . . . . Salvage Created 6 | . 6 . . . . Parts 9 | . 3 . 6 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 2 | . . . 2 . . AOE 2 | . . . 2 . . Classes Destroyed 3 | . 1 . 2 . . Builder 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Cutter 2 | . . . 2 . . Best Kill Streak 3 | . 1 . 3 . . Combat Bots Only 2 | . . . 2 . . Max Kills in Single Turn 2 | . 1 . 2 . . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 80 | . . 41 25 14 . Missed 33 | . . 16 11 6 . Hits 47 | . . 25 14 8 . Melee 2 | . . . 2 . . Projectile 45 | . . 25 12 8 . Critical Strikes 3 | . . 2 1 . . Actively Blocked 2 | . . 1 1 . . Damage Taken 925 | . . 370 315 121 119 Core 471 | . . 269 97 17 88 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . . 13 36 4 . Core Remaining (%) 82 | 100 100 32 82 97 . Volleys Fired 9 | . 3 3 3 . . Largest 1 | . 1 1 1 . . Hottest 30 | . 30 30 30 . . Shots Fired 9 | . 3 3 3 . . Gun . | . . . . . . Cannon . | . . . . . . Launcher 9 | . 3 3 3 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 9 | . 3 3 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 2 | . . . 2 . . Robot Miss Streak 1 | . . . 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 2 | . . . 2 . . Core Hits 7 | . 1 . 6 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 6 | . . . 1 5 . Impact 6 | . . . 1 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 369 | . 37 . 289 . 43 Guns . | . . . . . . Cannons . | . . . . . . Explosions 326 | . 37 . 289 . . Melee . | . . . . . . Ramming 43 | . . . . . 43 Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 326 | . 37 . 289 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles . | . . . . . . Explosions 2 | . . . 2 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 150 | . . . 107 . 43 Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 175 | . . 175 . . . Average Temperature 77 | . . 77 . . . Received Heat Transfer 252 | . . 117 63 72 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 77 | . 77 29 74 36 27 Initial 24 | . . 24 11 20 13 Average 26 | . 45 11 30 25 20 Influence Increases 307 | . 107 34 84 58 24 Destroy 0b10 Robot/C 40 | . . . 40 . . Destroy 0b10 Robot/NC 10 | . 5 . 5 . . Destroy Leader 10 | . . . 10 . . Successful Hack 94 | . 40 5 . 40 9 Disable Machine 60 | . 45 15 . . . Destroy Structure 48 | . 17 14 14 3 . Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 280 | . 50 62 68 75 25 Entered New Map 91 | . . 33 18 25 15 Time Decay 149 | . 50 29 20 40 10 Lost Part 40 | . . . 30 10 . Squads Dispatched 9 | . 2 1 2 2 2 Investigation 5 | . 2 . . 2 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 1 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . . 10 8 5 2 Peak Tracking Total 9 | . . 9 8 4 2 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 3 1 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 3 2 . 2 2 Terminals 8 | . 3 2 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 9 6 . 5 5 Successful 10 | . 4 2 . 2 2 Failed 15 | . 5 4 . 3 3 Catastrophic 5 | . 1 2 . 2 . Database Lockouts . | . . . . . . Manual 18 | . 8 5 . 3 2 Terminals 22 | . 9 6 . 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 1 . 1 1 Level Access Points 4 | . 1 1 . 1 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 1 . 1 1 Terminals 5 | . 2 1 . 1 1 Botnet 5 | . 2 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 . 2 2 Full Trace Events 6 | . 2 1 . 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 287 | . 39 68 53 99 28 Optics 118 | . . . . 90 28 Structural 286 | . 39 68 53 99 27 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 424 | 13 112 118 53 99 29 Spaces Moved 793 | 22 89 239 117 242 84 Core 216 | 22 89 105 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 577 | . . 134 117 242 84 Fastest Speed 28 | 50 50 34 32 28 28 Average Speed 44 | 50 113 41 33 31 28 Slowest Speed 150 | 50 150 50 37 32 28 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 6 . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 3 25 25 23 13 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 17 | . . 13 1 3 . Terrain Destroyed 58 | . 20 22 13 3 . Melee 4 | . . . 1 3 . Projectile . | . . . . . . AOE 54 | . 20 22 12 . . Terrain Rammed 5 | . . . . . 5 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 835 | 22 96 249 124 256 88 Wait . | . . . . . . Move 774 | 21 88 226 116 241 82 Hop 7 | . . 6 . . 1 Pick Up 8 | . 2 2 . 4 . Fast Attach 11 | 1 2 3 2 3 . Attach 7 | . 1 4 2 . . Detach 5 | . . 4 . 1 . Swap 1 | . . 1 . . . Drop 2 | . . . . 2 . Fire 9 | . 3 3 3 . . Melee 6 | . . . 1 5 . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 14) 42 | -10/Materials | Identified exit to Materials 126 | -10/Materials | Entered another Materials area 126 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 190 | -9/Materials | Core integrity fell below 50% 212 | -9/Materials | Identified exit to Materials 244 | -9/Materials | Entered another Materials area 244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 294 | -8/Materials | Discovered new exit (range 9) 297 | -8/Materials | Entered Factory 297 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 322 | -7/Factory | Lost 3 parts (2n1w) 357 | -7/Factory | Identified exit to Factory 396 | -7/Factory | Entered another Factory area 396 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 404 | -6/Factory | Identified exit to Factory 425 | -6/Factory | Self-destructed Last Messages --------------- F006. 00420_ Slammed into Manufacturing Mainframe. 00420_ Destabilizing: System corrupted (+1). 00420_ Cesium-ion Thruster broken. 00420_ Destabilizing: Short circuit. 00421_ Slammed into Manufacturing Mainframe. 00421_ Imp. Flight Unit broken. 00421_ Destabilizing: Short circuit. 00421_ Destabilizing: Core damaged (-42). 00422_ Slammed into Manufacturing Mainframe. 00422_ Surge Thruster broken. 00422_ Destabilizing: Short circuit. 00422_ Destabilizing: Core damaged (-34). 00423_ Slammed into Manufacturing Mainframe. 00423_ Destabilizing: System corrupted (+1). 00423_ Destabilizing: System interference. 00423_ Structural Scanner temporarily disabled. 00424_ Slammed into Manufacturing Mainframe. 00424_ Destabilizing: System interference. 00424_ Adv. Visual Processing Unit temporarily disabled. 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