Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 01:13:39 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1383) 1383 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 6270 Bonus ------- Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Rolling (100) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (8) ------ Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Titanium Leg Wheel Seismic Detector Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Proton Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Titanium Leg Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Sensor Array Seismic Detector ECM Suite Improved Field Recycling Unit Flak Gun Long-range Missile Launcher [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Slots Evolved 8 | . . . . . 4 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 6 | . . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . Parts Attached 55 | 8 1 3 . 5 7 4 13 7 7 Power 10 | 1 . . . 1 1 1 4 1 1 Engine 6 | 1 . . . . 1 1 2 . 1 Core 4 | . . . . 1 . . 2 1 . Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 . . 2 4 . 4 . 3 Treads . | . . . . . . . . . . Leg 7 | 2 1 . . . . . 4 . . Wheel 7 | . . . . 2 2 . . . 3 Hover . | . . . . . . . . . . Flight 2 | . . . . . 2 . . . . Utility 11 | 2 . . . . 1 2 2 4 . Device 2 | 1 . . . . . . . 1 . Storage 3 | 1 . . . . 1 . . 1 . Processor 2 | . . . . . . 1 . 1 . Hackware 1 | . . . . . . . 1 . . Protection 3 | . . . . . . 1 1 1 . Artifact . | . . . . . . . . . . Weapon 18 | 3 . 3 . 2 1 1 3 2 3 Energy Gun 5 | 2 . 1 . . . . 1 . 1 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 7 | 1 . 1 . 1 . 1 1 1 1 Ballistic Cannon 2 | . . . . . 1 . 1 . . Launcher 3 | . . 1 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . 10 Parts Lost 22 | . . . . 2 2 . 1 1 16 Power 3 | . . . . . . . . 1 2 Propulsion 7 | . . . . 1 . . . . 6 Utility 3 | . . . . . . . . . 3 Weapon 9 | . . . . 1 2 . 1 . 5 Highest Loss Streak 13 | . . . . 2 2 . 1 1 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 100 98 63 43 76 77 55 Engine 7 | . 14 14 14 9 8 7 . . 2 Core 2 | . . . . 4 . . 6 5 2 Leg 17 | . 28 28 28 18 . . 21 26 7 Wheel 3 | . . . . 8 3 15 4 . 6 Flight 3 | . . . . . 14 . . . . Device 8 | . 14 14 14 14 9 7 3 3 2 Storage 9 | . 14 14 14 14 9 7 7 6 5 Processor 3 | . . . . . . . 7 10 13 Hackware 1 | . . . . . . . 3 6 6 Protection 2 | . . . . . . 2 6 6 2 Energy Gun 7 | . 28 22 14 8 . . 4 . . Ballistic Gun 7 | . . 5 14 10 8 1 5 6 2 Launcher 2 | . . . . 7 5 . . . . Peak Build Rating 79 | 7 8 9 11 13 49 47 69 79 79 Average Rating 37 | 5 7 8 9 11 43 40 62 73 60 On Entrance 27 | . 7 8 8 11 13 37 47 68 79 Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 14 14 16 15 17 22 25 27 35 35 Greatest Support 80 | 20 20 20 20 26 26 20 80 80 80 Greatest Overweight (x) 7 | . . . . 1 7 1 1 . 4 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 40 40 Average Capacity 26 | 7 8 8 8 8 39 40 40 40 38 Most Carried 18 | 6 8 8 8 8 8 9 16 18 15 Average Carried 8 | 3 7 7 7 7 6 7 10 15 10 Final Capacity 40 | 8 8 8 8 8 40 40 40 40 5 Final Carried 16 | 6 8 8 8 7 7 8 16 15 5 Class Distribution -------------------- 59% | Hauler-Mutant 36% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Matter Collected 1245 | 280 10 2 . 190 114 . 307 177 165 Remotely . | . . . . . . . . . . Salvage Created 1570 | 145 88 26 . 160 152 . 316 260 423 Parts 77 | 11 3 6 . 13 12 . 11 6 15 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented 4 | . . . . . . . . . 4 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Combat Hostiles Destroyed 39 | . 2 3 . 10 4 . 6 5 9 Guns 16 | . 2 . . 3 1 . 5 2 3 Cannons 6 | . . . . . 1 . 1 3 1 AOE 15 | . . 3 . 7 2 . . . 3 Classes Destroyed 9 | 2 1 1 . 2 2 . 1 . . Worker 2 | . . . . 1 . . . 1 . Builder 1 | . . . . . 1 . . . . Tunneler 7 | 4 . 1 . 2 . . . . . Hauler 1 | . . . . . . . 1 . . Recycler 3 | 1 . . . 1 . . 1 . . Swarmer 10 | . . 3 . 3 . . 3 . 1 Grunt 19 | . 2 . . . 3 . 2 5 7 Sentry 3 | . . . . . 1 . 1 . 1 Assembled 7 | . . . . 7 . . . . . Best Kill Streak 9 | 5 2 4 . 9 2 . 5 2 5 Combat Bots Only 7 | . 2 3 . 7 2 . 4 2 5 Max Kills in Single Turn 4 | 1 1 2 . 4 1 . 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . 3 1 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Hostile Shots Fired 426 | . 25 7 . 16 41 . 96 23 218 Missed 128 | . 10 3 . 6 7 . 27 7 68 Damage Taken 5289 | . 194 101 . 179 655 . 870 307 2983 Core 1229 | . 44 58 . 38 122 . 107 55 805 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 44 77 . 84 . . Volleys Fired 139 | 6 7 3 . 21 20 . 34 24 24 Largest 2 | 2 2 2 . 1 2 . 2 2 2 Hottest 113 | 90 90 73 . 50 77 . 113 103 108 Shots Fired 196 | 12 14 6 . 21 34 . 44 33 32 Gun 149 | 12 14 3 . 14 20 . 38 24 24 Cannon 31 | . . . . . 11 . 6 9 5 Launcher 16 | . . 3 . 7 3 . . . 3 Special . | . . . . . . . . . . Kinetic 97 | . . . . 4 31 . 26 24 12 Thermal 69 | 12 14 3 . 10 . . 18 . 12 Explosive 16 | . . 3 . 7 3 . . . 3 Electromagnetic 14 | . . . . . . . . 9 5 Robot Hit Streak 21 | 4 5 . . 3 5 . 9 17 21 Robot Miss Streak 8 | 1 2 1 . 3 2 . 8 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 130 | 8 9 . . 12 20 . 27 26 28 Core Hits 136 | 6 5 4 . 22 13 . 33 33 20 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . 2 . . . 2 Critical Strikes 9 | . 1 . . . 3 . 2 . 3 Burn 2 | . 1 . . . . . 1 . . Destroy 5 | . . . . . 3 . . . 2 Blast 1 | . . . . . . . 1 . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3975 | 94 103 151 . 650 576 . 572 698 1131 Guns 1777 | 94 103 12 . 121 161 . 523 462 301 Cannons 561 | . . . . . 140 . 49 236 136 Explosions 1535 | . . 139 . 529 238 . . . 629 Melee . | . . . . . . . . . . Ramming 102 | . . . . . 37 . . . 65 Kinetic 1270 | . . . . 33 301 . 401 462 73 Thermal 696 | 94 103 12 . 88 . . 171 . 228 Explosive 1535 | . . 139 . 529 238 . . . 629 Electromagnetic 372 | . . . . . . . . 236 136 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . 3 . 11 Average Corruption 9 | . . . . . . . 2 . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . 1 . 5 Message Errors 2 | . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 32 | . . . . 28 . . . . 4 Projectiles . | . . . . . . . . . . Explosions 32 | . . . . 28 . . . . 4 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . 3 . 1 . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . 3 . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 434 | . . 69 . 33 140 . . . 192 Shots 9 | . . 2 . 1 3 . . . 3 Rammed 31 | . . . . . 9 . . . 22 Targets Rammed 31 | . . . . . 9 . . . 22 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 349 | 60 131 36 . 90 69 . 349 129 234 Average Temperature 76 | 22 60 19 . 39 22 . 118 60 103 Received Heat Transfer 1369 | . 111 . . 40 270 . 183 135 630 Effects 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . Heat Transferred 1718 | 236 347 25 . 259 . . 407 . 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Peak Influence 220 | 25 81 126 . 122 220 38 128 179 . Initial 49 | . 16 31 . . . 38 16 49 . Average 59 | 8 53 37 . 57 76 38 60 75 . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 97 | 100 100 100 . 100 91 100 100 100 . Level 1 2 | . . . . . 8 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . . . 2 . . 1 . Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Distress Signals 4 | . 1 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 8 3 . 11 11 . 10 9 17 Peak Tracking Total 10 | . 4 3 . 7 3 . 5 3 10 Tactical Retreats 7 | . . . . 1 2 . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Traps Triggered 4 | . . . . . 1 . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Machines Disabled 6 | . . . . . 3 . 1 . 2 Max in Single Turn 2 | . . . . . 2 . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Machines Accessed 8 | . . . 1 . 3 . 4 . . Terminals 5 | . . . . . 2 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 11 | . . . 1 . 5 . 5 . . Successful 6 | . . . 1 . 2 . 3 . . Failed 5 | . . . . . 3 . 2 . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . 1 . 4 . 3 . . Terminals 8 | . . . . . 4 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 4 | . . . 1 . 1 . 2 . . Part Schematic 1 | . . . . . 1 . . . . Open Door 2 | . . . . . . . 2 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Monitor 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 2 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Total Allies 2 | . . . . 1 . . . . 1 Largest Group 1 | . . . . . 1 . . . 1 Highest-Rated Group 31 | . . . . . 31 . . . 20 Highest-Rated Ally 31 | . . . . . 31 . . . 20 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 89 | . . . . . . . . . 89 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Turns Passed 3981 | 123 181 541 341 412 856 94 660 519 254 Spaces Moved 2521 | 76 87 429 282 305 440 100 360 303 139 Core 16 | 5 . . . . 9 . . . 2 Treads . | . . . . . . . . . . Legs 1631 | 71 87 429 282 165 . . 256 303 38 Wheels 603 | . . . . 140 160 100 104 . 99 Hover . | . . . . . . . . . . Flight 271 | . . . . . 271 . . . . Fastest Speed 50 | 50 120 120 120 90 80 80 80 130 100 Average Speed 118 | 115 120 120 120 107 125 85 119 130 110 Slowest Speed 400 | 120 120 120 120 190 400 95 200 130 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 6 28 87 63 52 28 2 46 10 24 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 136 | . . 25 . 43 44 . 2 . 22 Melee . | . . . . . . . . . . Projectile 5 | . . . . . 3 . 2 . . AOE 131 | . . 25 . 43 41 . . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Total 3295 | 95 150 448 286 366 702 107 541 394 206 Wait 493 | . 53 10 1 33 215 3 122 54 2 Move 2512 | 75 86 428 281 304 439 99 359 302 139 Hop . | . . . . . . . . . . Pick Up 34 | 6 2 2 1 1 6 1 9 4 2 Fast Attach 24 | 7 . . . 2 3 2 6 3 1 Attach 16 | . . . . 1 3 1 2 3 6 Detach 1 | . . . . . 1 . . . . Swap 15 | 1 1 3 . 2 1 1 5 1 . Drop 20 | . 1 2 3 2 5 . 4 3 . Fire 139 | 6 7 3 . 21 20 . 34 24 24 Melee . | . . . . . . . . . . Ram 31 | . . . . . 9 . . . 22 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . . . . . 10 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered Mines 312 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 352 | -10/Mines | Learned Materials garrison access intel 532 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 637 | -10/Mines | Found a hidden stash of uninstalled traps 650 | -10/Mines | Discovered new exit (range 10) 794 | -10/Mines | Discovered new exit (range 15) 841 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 841 | -10/Mines | Discovered new exit (range 5) 846 | -10/Mines | Entered Exiles 874 | -10/Exiles | Met 8R-AWN 897 | -10/Exiles | Met EX-HEX 942 | -10/Exiles | Met EX-DEC 960 | -10/Exiles | Met EX-BIN 994 | -10/Exiles | Aligned with FarCom system 995 | -10/Exiles | Given EX-Vault access code 1026 | -10/Exiles | Opened EX-Vault 1065 | -10/Exiles | Found Lightpack 2.0 1091 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1174 | -10/Exiles | Discovered new exit (range 14) 1187 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1187 | -10/Exiles | Entered Mines 1340 | -9/Mines | Learned Materials terminal intel 1382 | -9/Mines | Assembled infested the area 1436 | -9/Mines | Core integrity fell below 50% 1466 | -9/Mines | Destroyed 7 combat bots 1534 | -9/Mines | Learned Materials machine intel 1593 | -9/Mines | Discovered new exit (range 7) 1595 | -9/Mines | Received a Mining Laser from a helpful Derelict 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Accompanied by 1 ally 1599 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1600 | -8/Materials | Loaded intel: 64 machine locations 1601 | -8/Materials | Loaded intel: 12 terminal locations 1602 | -8/Materials | Loaded intel: 1 garrison access location 1899 | -8/Materials | Build established: Hauler-Mutant 2431 | -8/Materials | Discovered new exit (range 12) 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x2 2502 | -7/Factory | Discovered new exit (range 5) 2549 | -7/Factory | Entered Storage 3200 | -7/Storage | Discovered new exit (range 8) 3209 | -7/Storage | Entered Factory 3209 | -6/Factory | Evolved 2 slots: Utility x2 3692 | -6/Factory | Discovered new exit (range 13) 3728 | -6/Factory | Entered Lower Caves 3773 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3841 | -6/Lower Caves | System corruption reached 10% 3847 | -6/Lower Caves | Core integrity fell below 50% 3900 | -6/Lower Caves | Lost 13 parts (1p5n2u5w) 3942 | -6/Lower Caves | Core integrity fell below 20% 3982 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03918_ Acquired 2 matter. 03922_ Acquired 18 matter. 03923_ Acquired 1 matter. 03925_ Acquired Wheel. 03936_ Slammed into S-27 Virus. 03938_ Destabilizing: System interference. 03938_ Targeting Computer temporarily disabled. 03939_ System corrupted: Matter fused (-10). 03939_ Acquired 5 matter. 03939_ Slammed into S-27 Virus. 03940_ Acquired 1 matter. 03950_ Slammed into S-27 Virus. 03958_ Arm. Huge Wheel destroyed. 03958_ Slammed into S-27 Virus. 03958_ Destabilizing: Core damaged (-34). 03961_ System corrupted: Component data lost. 03961_ S-27 Virus destroyed. 03968_ Lightpack 2.0 destroyed. 03974_ Imp. Deuterium Engine destroyed. 03977_ HJBEE=8TKCYALCA&Z4D LSOHMSCDA&0GE2 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | =?????????????????????###????????????????????????? | | ???????????????????### #####???????????????????? | | #?????????????????## ##??????????????????? | | ????????????????## #??????????????????? | | #???????????##### #???????####???????? | | ???????????? #####???# ##??????? | | ???????????????# ##?## ##?????? | | ????????????????# s ### #?????? | | ?????????????????### s #?????? | | ##?????????????????# ## s ! ##?????? | | ##???????????###??#???# ## =! ##??????? | | ######## #?????## #### ##??????? | | # #?? #?????# ##?## ##????## | | ??### #?????# #### #???? | | #???????# ####### % ##???? | | # #???????# @ %%##???## | | # ## #???????# # %##???# | | ##?# ##??????# ####### % ##### | | ??## ##?????## ## #???## %%%% % | | ??# ######## #????????## % | | ??# %% #????????# % # | | ?## %= #???????# ## %%% # | | ?# #####??????? %%% ######## # | | ?# #???????????? ### %% % ##?####### # | | ?# ###???????????????## #?## ### | | ?# ##??????????????????## ### ## | | ?## #####???????????####?# % # | | ## #??????????## ### ### # | | % # ## ##?????????# ### %%%% #?## ### | | % %# ##????????# #?# % ##??# #?? | | # ######???# #??## ##???## ##?? | | + ##### ##??## ##?????###??? | | !% # ##??# #???????????? | | % # ##### #### #???????????? | | % %" # #???## #### #???????????? | | = ### #????###??## ######???????????? | | # # $ #??????????## ####????????????????? | | ### ###########???????????####???????????????????? | | ??##?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatCatalystRay Manual? 0 Play Time 00:31:22 Cumulative 41.4 hours Start 2025.04.22 @ 14:04:42 End 2025.04.23 @ 01:13:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df7de19c-b56e-4199-a290-3e6f5433b225