Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.31 @ 15:44:11 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (326) 1630 Value Destroyed (13991) 13991 Prototype IDs (122) 2440 Alien Tech Used (12) 2400 Bonus (34041) 34041 TOTAL SCORE: 65602 Bonus ------- High Alert Combat Kills 923 Follower Combat Kills 54 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1164 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Cogmind --------- Core Integrity 221/1850 Matter 205/300 Energy 449/490 System Corruption 2% Temperature Cool (12) Movement Hovering (36) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Large Storage Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Centrium Medium Armor Plating Experimental Powered Armor Advanced Force Field Spacefold Activator > --- WEAPON (3) ------- Molecular Scythe Plasma Lance > --- INVENTORY (14) --- Zero-point Reactor Experimental Power Amplifier Experimental Energy Well (600) Experimental Energy Well (600) Heavy Regenerative Plating Subatomic Replicator Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Powered Armor Experimental Powered Armor EM Dispersion Field AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword Plasma Lance > --- INVENTORY -------- Zero-point Reactor Cooled Antigrav System Combat Linear Gravjet Experimental Energy Well Advanced Terrain Scanner Layered Medium Armor Plating Centrium Light Armor Plating Heavy Regenerative Plating Experimental Force Field Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Plasma Lance [Rating: 244] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Improved Antigrav System Treads Improved Treads Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Layered Light Armor Plating Artifact Spacefold Activator Weapon Plasma Lance Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Utility 12 | . . . 2 . 2 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 695 | 6 23 7 21 5 36 26 . 1 5 1 22 2 4 3 . 19 3 3 9 2 34 1 1 4 1 39 46 14 48 47 58 151 53 Power 80 | 1 8 2 6 . 5 3 . . . . 2 1 . 1 . 3 . 1 2 . 1 . . . . 3 9 5 1 7 5 12 2 Engine 19 | 1 8 2 6 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 38 | . . . . . 5 2 . . . . 2 1 . 1 . 2 . 1 2 . 1 . . . . 3 8 3 . 3 . 4 . Reactor 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 4 5 8 2 Propulsion 118 | 2 4 1 3 1 13 6 . . 1 . 3 . . . . 1 . . 2 1 4 . . . 1 8 8 6 1 5 8 19 20 Treads 14 | 1 2 . 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | 1 2 1 2 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 92 | . . . . . . 6 . . 1 . 3 . . . . 1 . . 2 1 4 . . . 1 8 8 6 1 5 8 17 20 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 395 | 1 6 1 5 1 10 9 . 1 2 1 15 . 2 2 . 11 3 2 4 1 20 1 . 4 . 21 20 3 45 31 39 110 24 Device 264 | . 4 1 2 . 4 4 . . 1 1 6 . 1 1 . 6 2 1 3 1 12 1 . 2 . 13 10 2 40 21 27 88 10 Storage 18 | 1 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 4 1 3 . . 2 1 Processor 18 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . 1 4 5 . Hackware 24 | . . . 1 . 2 1 . 1 1 . 3 . . . . 2 . 1 1 . 4 . . . . 3 3 . . . 1 . . Protection 61 | . . . 2 1 3 2 . . . . 4 . 1 1 . 1 1 . . . 2 . . 2 . 2 3 . 2 2 6 14 12 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 1 1 Weapon 102 | 2 5 3 7 3 8 8 . . 2 . 2 1 2 . . 4 . . 1 . 9 . 1 . . 7 9 . 1 4 6 10 7 Energy Gun 8 | . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 24 | . . . . . 1 . . . . . . . 1 . . 2 . . . . 5 . . . . 5 3 . . 1 5 1 . Ballistic Gun 17 | 2 3 2 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Launcher 15 | . . 1 1 1 . 2 . . 1 . 1 . 1 . . 1 . . . . 3 . 1 . . . 1 . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 4 . . . . . 1 . . . . . . . . 1 . . . . 2 3 . . . 1 2 2 Piercing Weapon 16 | . . . . . . 1 . . 1 . 1 . . . . 1 . . 1 . . . . . . . 1 . 1 2 . 2 5 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 75 | . . . 2 . 2 1 . . . . 2 . . 1 . . . . 3 1 3 1 . 4 . 3 6 1 4 4 1 29 7 Parts Lost 45 | . 3 . 1 1 2 1 . . 3 . 1 . . . . 1 . . . . 2 . 1 . 2 1 3 . 1 . . 1 21 Power 5 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Propulsion 13 | . 1 . . . . 1 . . 1 . 1 . . . . . . . . . . . . . 1 1 1 . . . . . 6 Utility 20 | . . . . 1 1 . . . 2 . . . . . . . . . . . 2 . 1 . . . 2 . . . . 1 10 Weapon 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 Highest Loss Streak 5 | . 2 . 1 1 2 1 . . 3 . 1 . . . . 1 . . . . 1 . 1 . 2 1 2 . 1 . . 1 5 Average Slot Usage (%) 95 | . 98 100 99 99 94 99 100 100 99 100 93 93 93 93 93 89 88 92 94 93 88 95 95 92 94 98 95 96 99 99 95 93 86 Engine 1 | . 14 14 11 11 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . . 8 6 7 7 7 7 6 6 6 6 6 5 5 9 11 11 11 15 15 15 15 13 13 11 4 3 3 1 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 6 7 4 Treads 2 | . 13 14 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 13 14 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . 22 23 23 23 23 13 13 13 13 13 17 17 17 17 16 16 20 20 20 19 21 18 21 25 25 22 22 22 Device 12 | . 13 14 11 11 11 7 7 7 6 7 12 13 13 13 13 10 9 11 11 11 10 10 10 5 5 9 10 13 17 17 19 22 11 Storage 5 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 4 Processor 10 | . . . . . 2 7 7 7 7 7 12 13 13 13 13 11 11 11 11 11 10 10 10 10 10 11 13 12 12 12 15 18 15 Hackware 16 | . . . 11 11 20 23 23 23 23 23 20 20 20 20 20 22 23 23 23 22 23 25 25 25 25 23 21 18 16 16 9 . . Protection 4 | . . . 11 10 5 6 7 7 7 7 5 6 6 5 6 . 1 . . . . . . 2 5 4 2 4 2 . 2 5 13 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . 4 . . . . 4 5 3 . . 3 3 4 3 . 2 . . Ballistic Gun 2 | . 23 16 10 12 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 11 . 9 . 2 7 7 2 7 . 6 6 6 6 . 5 5 5 5 . . 1 5 4 . . . . . . . . Slashing Weapon 3 | . . . . . . 9 7 7 7 7 6 6 6 6 6 5 5 5 . . 5 5 5 5 5 4 1 . . . 3 2 2 Piercing Weapon 1 | . . . . . . 1 . . 4 . 5 . . . . . . . 4 5 . . . . . . 3 4 4 8 . 2 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 12 52 52 58 59 77 63 25 25 26 25 30 31 31 32 32 41 36 38 38 38 53 50 50 46 46 57 68 91 68 59 79 115 115 Greatest Support 116 | 20 20 16 16 16 16 29 29 29 29 29 32 32 32 32 32 42 42 42 43 42 58 58 58 58 58 68 69 79 79 79 84 116 116 Greatest Overweight (x) 7 | 1 3 3 5 5 7 6 . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . . . 1 1 Average Overweight (x) . | . 1 2 4 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 7 19 19 19 19 19 19 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 24 14 14 14 14 Average Capacity 13 | 6 10 19 19 19 19 9 9 9 9 9 9 9 9 9 9 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Most Carried 19 | 5 19 19 19 19 19 19 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 13 14 14 14 14 14 14 14 14 14 14 Average Carried 13 | 2 9 19 18 18 18 9 8 9 8 7 8 9 9 8 9 12 13 14 13 13 13 13 13 13 13 13 13 13 13 13 13 13 11 Final Capacity 19 | 7 19 19 19 19 19 9 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Carried 19 | 5 19 19 19 19 19 9 9 9 7 8 9 9 9 9 9 14 14 14 14 14 13 13 13 14 14 14 14 14 13 14 14 14 7 Class Distribution -------------------- 27% | Wizard-Scout 19% | Hacker-Scout 13% | Hacker-Mutant 9% | Mutant 7% | Alien-Scout 6% | Alien-Gladiator 5% | Wizard-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Gladiator | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8205 | 266 641 318 417 101 921 238 90 52 . 164 208 40 40 30 . 101 174 110 330 30 442 43 115 160 90 455 510 140 371 444 246 813 105 Remotely 31 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17521 | 86 683 387 848 14 2283 201 77 34 29 152 428 71 . . . 217 81 94 315 . 871 . 129 206 134 1276 986 304 327 978 1650 3104 1556 Parts 844 | 1 45 18 64 8 108 9 . 1 2 5 20 2 . . . 20 2 5 10 . 50 . 1 1 3 47 71 11 17 46 68 121 88 Haulers Intercepted 32 | . 2 . 3 . 4 . . . . . 2 . . . . . . . . . 3 . . . . 6 . 3 . 4 5 . . Recyclers Shooed 10 | . 1 4 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 1 1 . 5 . . 6 . . . 1 3 40 . . . 1 1 2 . . . . . . . . Prevented 11 | . . . . . . . 1 . . . . 3 1 . . . . . 6 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 210 | . 15 11 15 7 31 1 . 3 . 3 5 1 . . . 2 1 5 11 . 11 . 4 . 6 6 10 . 5 3 10 28 16 Melee 88 | . . . . . . 1 . . . . 5 1 . . . 2 . . . . . . . . 1 6 10 . 5 3 10 28 16 Guns 54 | . 14 2 12 . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 62 | . . 9 3 7 . . . 3 . 3 . . . . . . 1 5 11 . 11 . 4 . 5 . . . . . . . . Classes Destroyed 20 | 1 7 1 2 . 2 1 . . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 . . 2 . Worker 13 | . 1 . 1 . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . . 2 4 1 . Builder 4 | . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Tunneler 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Hauler 32 | . 2 . 3 . 4 . . . . . 2 . . . . . . . . . 3 . . . . 6 . 3 . 4 5 . . Recycler 21 | 1 1 3 1 . 4 2 . . . . . . . . . . . . . . 3 . . . . 1 . . . 1 3 1 . Mechanic 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 13 | . 2 . 2 . 3 . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 1 . 1 . Drone 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 . . Watcher 33 | . 2 . 3 . 4 . . . . . 1 . . . . 3 . . . . 1 . . . . 2 3 . 2 5 7 . . Swarmer 60 | . 6 9 6 7 2 . . 3 . 3 3 . . . . . . 5 2 . 11 . . . 3 . . . . . . . . Grunt 49 | . 9 2 6 . 19 . . . . . . . . . . . . . 4 . . . 4 . 3 . . . . . . 2 . Brawler 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 5 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 11 | . . . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 42 | . . . . . . 1 . . . . 2 . . . . 2 1 . 1 . . . . . . 6 10 . 1 3 4 11 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 3 | . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 6 4 6 4 8 2 . 3 1 3 3 1 . . . 2 1 5 8 . 6 . 2 . 3 3 3 1 2 4 5 6 4 Combat Bots Only 8 | . 4 3 4 4 7 1 . 3 . 3 3 1 . . . 2 1 5 8 . 5 . 2 . 3 3 2 . 2 3 3 6 4 Max Kills in Single Turn 5 | 1 2 3 2 2 2 1 1 2 1 2 1 1 . . . 1 1 3 3 . 5 . 1 . 2 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 2 . . . 2 . 2 . . . . . . 1 3 3 . 4 . 1 . 2 . . . . . . . . Melee 1 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 19104 | . 939 240 621 182 1544 232 . 46 242 36 433 51 . . . 260 . 91 18 . 219 22 250 . 201 504 1037 127 735 373 519 1559 8623 Core 3133 | . 153 19 97 4 234 82 . 12 48 3 137 . . . . 53 . 18 . . 20 . 26 . 19 64 186 . 122 334 148 102 1252 Absorbed by Shields 8279 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . 1026 7238 Core Remaining (%) 70 | 100 . 31 . 74 57 . . . . 79 . . . . 83 . . . . 92 . . . . 94 . 80 . . 73 . . 11 Volleys Fired 456 | 2 80 34 63 7 113 . . 3 . 5 . . 1 . . 7 5 2 12 . 27 6 14 . 8 19 22 4 8 . 13 1 . Largest 2 | 2 2 2 2 2 2 . . 1 . 1 . . 1 . . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 1 . Hottest 113 | 40 60 46 79 46 103 . . 30 . 30 . . 98 . . 98 80 80 80 . 105 105 105 . 80 113 113 113 113 . 105 80 . Shots Fired 718 | 4 159 43 123 8 224 . . 3 . 5 . . 1 . . 7 5 2 12 . 27 6 14 . 8 19 22 4 8 . 13 1 . Gun 495 | 4 125 34 120 2 210 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 151 | . 34 . . . 14 . . . . . . . 1 . . 7 . . . . 21 6 3 . . 19 20 4 8 . 13 1 . Launcher 70 | . . 9 3 6 . . . 3 . 5 . . . . . . 5 2 12 . 6 . 11 . 8 . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 417 | 4 148 34 62 2 166 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal 198 | . . . 58 . 38 . . . . . . . 1 . . 7 . . . . 21 6 3 . . 19 20 4 8 . 13 . . Explosive 70 | . . 9 3 6 . . . 3 . 5 . . . . . . 5 2 12 . 6 . 11 . 8 . . . . . . . . Electromagnetic 31 | . 11 . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 2 11 7 15 1 22 . . 2 . 3 . . . . . 1 . 2 . . 2 . . . . 3 3 . . . 4 . . Robot Miss Streak 7 | 1 4 3 3 7 7 . . 1 . 1 . . . . . 2 . . . . 3 . . . . 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1073 | 3 95 27 79 1 177 13 2 2 1 4 23 6 . . . 14 2 4 . . 38 . . 7 4 63 54 7 18 33 54 110 232 Core Hits 598 | 2 30 21 33 9 103 4 1 4 1 5 10 2 . . . 8 5 7 43 . 33 . 8 3 17 20 22 3 9 18 27 58 92 Critical Hits 107 | . 1 . . . 2 . . . . . 1 . . . . . 1 . . . 1 . . 1 . 3 6 1 2 1 12 21 54 Critical Kills 26 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 1 5 5 8 Critical Parts Destroyed 47 | . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . 3 4 . 1 . 5 10 21 Melee Attacks 1247 | . . . . . . 44 6 2 6 17 68 13 4 . 1 40 5 3 3 3 111 2 4 7 9 123 95 30 49 60 112 173 257 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 775 | . . . . . . 41 6 2 4 17 47 13 4 . 1 29 5 3 1 . 111 2 4 7 9 123 15 . . . 111 124 96 Piercing 472 | . . . . . . 3 . . 2 . 21 . . . . 11 . . 2 3 . . . . . . 80 30 49 60 1 49 161 Sneak Attacks 80 | . . . . . . 3 1 . 1 . 5 . . . . 1 1 2 . . 14 . . . . 12 3 3 3 9 14 8 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . Follow-up Attacks 112 | . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . 6 . . 3 1 28 67 Damage Inflicted 62552 | 35 1387 834 1468 444 3176 612 132 200 115 475 1096 314 . . . 495 329 856 2890 . 3411 . 951 652 1003 4666 2615 674 1345 2741 7046 10336 12254 Guns 5564 | 35 1116 361 1247 15 2790 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 930 | . 271 . . . 386 . . . . . . . . . . 33 . . . . 34 . . . . 42 90 . . . 74 . . Explosions 8343 | . . 473 221 429 . . . 200 . 205 . . . . . . 207 630 2890 . 1274 . 951 . 863 . . . . . . . . Melee 47715 | . . . . . . 612 132 . 115 270 1096 314 . . . 462 122 226 . . 2103 . . 652 140 4624 2525 674 1345 2741 6972 10336 12254 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4319 | 35 1290 361 488 15 2130 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1631 | . . . 759 . 599 . . . . . . . . . . 33 . . . . 34 . . . . 42 90 . . . 74 . . Explosive 8343 | . . 473 221 429 . . . 200 . 205 . . . . . . 207 630 2890 . 1274 . 951 . 863 . . . . . . . . Electromagnetic 544 | . 97 . . . 447 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33135 | . . . . . . 612 132 . . 270 655 314 . . . 252 122 226 . . 2103 . . 652 140 4624 299 . . . 6972 8694 7068 Piercing 14580 | . . . . . . . . . 115 . 441 . . . . 210 . . . . . . . . . . 2226 674 1345 2741 . 1642 5186 Highest Corruption 4 | . 1 1 . . . 4 4 4 4 4 1 1 1 1 . . . . . . . . . . . 2 4 . 1 1 . 3 2 Average Corruption 2 | . 1 1 . . . 3 4 4 4 4 1 1 1 1 . . . . . . . . . . . 1 3 . 1 1 . 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Effects 128 | . 2 7 . . . 12 6 4 2 26 4 1 1 . . . . . . . . . . . . 19 31 . . 3 . 10 . Message Errors 36 | . 1 3 . . . 2 1 1 1 6 3 . . . . . . . . . . . . . . 9 5 . . 1 . 3 . Matter Fused 26 | . . . . . . 6 1 1 1 9 . . . . . . . . . . . . . . . . 7 . . . . 1 . Heat Flow Errors 23 | . . . . . . 2 1 1 . 5 . . . . . . . . . . . . . . . 4 8 . . . . 2 . Energy Discharges 22 | . . 1 . . . 1 1 . . 4 1 1 1 . . . . . . . . . . . . 3 6 . . 2 . 1 . Data Loss (minor) 20 | . . 3 . . . 1 2 1 . 2 . . . . . . . . . . . . . . . 3 5 . . . . 3 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5462 | . 34 5 3 . . 50 12 . . 219 135 100 . . . . . 107 35 . 444 . 89 218 23 850 195 163 288 281 1115 850 246 Projectiles 34 | . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 222 | . . 5 3 . . . . . . 27 . . . . . . . 16 35 . 24 . 89 . 23 . . . . . . . . Melee 5206 | . . . . . . 50 12 . . 192 135 100 . . . . . 91 . . 420 . . 218 . 850 195 163 288 281 1115 850 246 Knockbacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . 43 104 . 113 . . . . . 10 . . . . . . . . . . 32 . 39 . . . . . . . . . . Shots 12 | . 1 3 . 4 . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 342 | . . . 2 . 109 186 229 221 . 280 . . 54 . . 80 96 25 131 . 186 167 210 . 246 213 342 173 . . 46 228 . Average Temperature 69 | . . . 2 . 47 83 118 124 . 124 . . 30 . . 35 37 19 50 . 51 72 68 . 96 77 80 51 . . 19 59 . Received Heat Transfer 1754 | . 243 9 186 . 729 . . . 30 . . . . . . 54 . . 9 . 24 12 39 . 36 18 33 . 9 . . 29 294 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3316 | . . . 1665 . 1342 . . . . . . . . . . 50 . . . . 37 . . . . 37 111 . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 545 | 5 259 324 246 127 452 171 . . . . 454 . . . . 535 . . . . 545 . . . . 485 461 312 253 351 452 509 . Initial 259 | . 3 19 . 37 46 89 . . . . . . . . . . . . . . . . . . . 90 129 231 145 141 20 259 . Average 143 | 1 77 142 106 104 230 56 . . . . 135 . . . . 118 . . . . 96 . . . . 83 165 229 118 130 243 358 . Maximum Alert Level 3 | . 1 1 1 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 1 1 1 2 3 . Low Security (%) 69 | 100 93 77 85 100 43 100 . . . . 70 . . . . 83 . . . . 91 . . . . 96 65 36 81 84 38 . . Level 1 18 | . 6 22 14 . 46 . . . . . 4 . . . . . . . . . 3 . . . . 3 30 63 18 15 44 20 . Level 2 7 | . . . . . 9 . . . . . 24 . . . . 15 . . . . 5 . . . . . 4 . . . 16 15 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 3 . 4 1 6 3 . . . . 9 . . . . 4 . . . . 8 . . . . 5 13 5 8 8 5 3 . Investigation 19 | . 1 . 1 1 . 1 . . . . 3 . . . . 1 . . . . 3 . . . . 2 1 . 1 2 1 1 . Extermination 25 | . . . . . . 2 . . . . 2 . . . . 3 . . . . 3 . . . . 3 4 . 3 2 2 1 . Reinforcement 30 | . 2 . 3 . 3 . . . . . 2 . . . . . . . . . 2 . . . . . 3 5 3 4 2 1 . Assault 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Garrison 8 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 47 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 2 11 . 1 3 26 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Times Spotted 489 | . 35 10 25 9 63 5 2 3 4 4 15 1 . . 1 12 2 4 6 . 28 4 10 . 4 27 24 7 31 14 32 45 62 Peak Tracking Total 21 | . 5 3 5 4 5 1 5 3 4 3 5 1 . . 1 6 1 5 11 . 5 4 7 . 4 3 6 7 10 3 7 11 21 Tactical Retreats 75 | . 4 . . . 7 . . 1 . 1 4 . . . . 4 2 1 . . 5 2 4 . 1 2 3 4 4 2 7 7 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . 3 . 1 . . 2 . . . . 3 . . . . . . . . . 2 . . . . . . . 1 2 4 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . Reused 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . 1 2 . . . . 1 . . . . . 3 8 . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 43 | . 3 2 1 4 1 . . . 1 . . . . . . . . . . . 5 1 1 . . 2 6 4 4 3 . 2 3 Max in Single Turn 3 | . 3 1 1 2 1 . . . 1 . . . . . . . . . . . 3 1 1 . . 1 1 1 1 1 . 1 1 Garrison Access 15 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . 1 4 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 196 | . 8 2 6 1 11 18 . 1 2 . 16 1 2 . . 14 2 1 1 . 26 2 1 4 . 15 12 2 13 11 20 4 . Terminals 109 | . 6 2 4 . 6 10 . . . . 7 . . . . 8 1 . . . 13 . . . . 11 7 1 10 10 9 4 . Fabricators 14 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 4 . . . . 1 1 . . . 1 . . Repair Stations 25 | . 1 . 1 . 2 3 . . . . 2 . . . . 2 . . . . 5 . . . . 1 2 . 2 . 4 . . Recycling Units 8 | . 1 . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . Scanalyzers 8 | . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . 1 . . . . Garrison Access 15 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . 1 4 . . Total Hacks 647 | . 21 6 24 1 35 57 . 1 13 . 43 1 8 . . 40 2 1 5 . 102 8 1 15 . 66 55 8 49 31 47 7 . Successful 491 | . 15 5 16 1 29 48 . 1 13 . 33 1 8 . . 28 2 1 5 . 89 8 1 15 . 46 32 3 37 18 32 4 . Failed 154 | . 6 1 8 . 5 8 . . . . 10 . . . . 12 . . . . 13 . . . . 20 23 5 12 13 15 3 . Catastrophic 24 | . . . . . 1 1 . . . . 2 . . . . 3 . . . . 1 . . . . 7 3 2 1 2 1 . . Database Lockouts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 326 | . 15 5 14 . 20 39 . . . . 23 . . . . 26 . . 1 . 50 . . . . 43 31 4 28 16 9 2 . Terminals 407 | . 17 6 20 . 22 39 . . . . 23 . . . . 22 1 . . . 64 . . . . 53 40 5 36 29 23 7 . Fabricators 57 | . . . . . . 8 . . . . 10 . . . . 9 . . . . 17 . . . . 6 4 . . . 3 . . Repair Stations 62 | . 3 . 2 . 4 7 . . . . 4 . . . . 5 . . . . 10 . . . . 4 6 . 4 . 13 . . Recycling Units 11 | . 1 . . . 2 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 . . Scanalyzers 34 | . . . 2 . 6 . . . . . 2 . . . . 2 . . . . 8 . . . . . 5 . 9 . . . . Garrison Access 21 | . . . . . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 3 . 3 . 2 5 . . Terminal Hacks 252 | . 6 5 6 1 11 19 . 1 13 . 8 1 8 . . 8 2 1 5 . 43 8 1 15 . 27 18 2 19 13 8 3 . Record 27 | . . . . . . . . . 6 . . . 7 . . . 1 . . . . 7 . 5 . . . . 1 . . . . Part Schematic 25 | . . . . . . 2 . . 4 . 2 . . . . 2 . . . . 7 . . 2 . 2 . . 2 2 . . . Robot Analysis 15 | . . . . . . . . . . . . . . . . 1 . . . . 5 . . 4 . 2 . . . . 3 . . Prototype ID Bank 26 | . 1 1 1 . 2 1 . . 3 . . . . . . . . . 5 . 1 . . 4 . 4 1 . . 1 1 . . Open Door 12 | . . . . 1 . . . 1 . . . 1 1 . . . 1 1 . . . 1 1 . . . . . . 1 2 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Index 8 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 . . Terminal Index 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 15 | . 1 . 1 . 2 . . . . . 1 . . . . . . . . . 4 . . . . 2 1 . 1 . 1 1 . Unreport Threat 20 | . 1 1 . . 3 1 . . . . . . . . . . . . . . 3 . . . . 5 3 . 2 1 . . . Locate Traps 23 | . 3 . . . 2 2 . . . . . . . . . . . . . . 7 . . . . 3 2 . 3 1 . . . Reprogram Traps 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recall Investigation 9 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 2 . . 2 . 1 . Recall Extermination 8 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 1 . 1 1 . . . Recall Reinforcements 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . Recall Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 8 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . . . . Registered Components 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 7 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 2 . . . . Zone Layout 23 | . . 2 1 . 1 5 . . . . . . . . . . . . . . 6 . . . . 3 4 . 1 . . . . Fabricator Hacks 30 | . . . . . . 5 . . . . 6 . . . . 4 . . . . 8 . . . . 3 2 . . . 2 . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 13 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 3 . . . . 1 1 . . . 1 . . Build 15 | . . . . . . 3 . . . . 2 . . . . 2 . . . . 4 . . . . 2 1 . . . 1 . . Repair Station Hacks 53 | . 2 . 2 . 4 6 . . . . 4 . . . . 5 . . . . 10 . . . . 2 4 . 4 . 10 . . Scan Component 27 | . 1 . 1 . 2 3 . . . . 2 . . . . 2 . . . . 5 . . . . 1 2 . 2 . 6 . . Repair 25 | . 1 . 1 . 2 3 . . . . 2 . . . . 2 . . . . 5 . . . . 1 2 . 2 . 4 . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 1 . . . 1 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 . . Retrieve Components 10 | . 1 . . . 1 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 . . Scanalyzer 31 | . . . 2 . 6 . . . . . 2 . . . . 2 . . . . 8 . . . . . 4 . 7 . . . . Insert Component 15 | . . . 1 . 3 . . . . . 1 . . . . 1 . . . . 3 . . . . . 3 . 3 . . . . Analyze 16 | . . . 1 . 3 . . . . . 1 . . . . 1 . . . . 5 . . . . . 1 . 4 . . . . Garrison Access Hacks 15 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . 1 4 . . Seal Access 15 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . 1 4 . . Unauthorized Hacks 100 | . 6 . 6 . 6 15 . . . . 9 . . . . 8 . . . . 17 . . . . 12 4 . 7 4 5 1 . Terminals 85 | . 6 . 6 . 6 13 . . . . 6 . . . . 6 . . . . 12 . . . . 9 4 . 7 4 5 1 . Track 16 | . 1 . 2 . 4 5 . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Assimilate 10 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 5 . . . . 2 . . Botnet 56 | . 5 . 3 . 2 5 . . . . 5 . . . . 6 . . . . 8 . . . . 4 4 . 7 4 3 . . Operators 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 5 . . . . 3 . . . . . . . Report 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . Siphon 8 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hacking Detections 143 | . 7 2 4 . 9 16 . . . . 12 . . . . 13 . . . . 16 . . . . 12 10 2 12 11 14 3 . Full Trace Events 13 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 3 . . . . 2 1 . 1 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . 1 . 3 2 . . 4 . 3 . . . . 3 . . . . 9 . . 2 . 2 1 . 5 2 . . . Parts Built 15 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 3 . . . . 2 1 . . . 1 . . Matter 4110 | . . . . . . 500 . . . . 768 . . . . 451 . . . . 1031 . . . . 526 417 . . . 417 . . Time 1131 | . . . . . . 184 . . . . 170 . . . . 160 . . . . 377 . . . . 92 74 . . . 74 . . Total Part Build Rating 100 | . . . . . . 18 . . . . 16 . . . . 11 . . . . 23 . . . . 14 9 . . . 9 . . Parts Repaired 25 | . 1 . 1 . 2 3 . . . . 2 . . . . 2 . . . . 5 . . . . 1 2 . 2 . 4 . . Time 1094 | . 32 . 32 . 79 97 . . . . 54 . . . . 69 . . . . 360 . . . . 36 88 . 60 . 187 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 10 . . . 2 9 . . . . . . . . . . . . . . 1 . . . . . . . . . 12 . . Parts Scanalyzed 13 | . . . 1 . 3 . . . . . 1 . . . . 1 . . . . 3 . . . . . 1 . 3 . . . . Part Schematics Acquired 13 | . . . 1 . 3 . . . . . 1 . . . . 1 . . . . 3 . . . . . 1 . 3 . . . . Parts Damaged 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 19 | . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . . 4 . . . 3 2 . 6 Largest Group 6 | . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . . 2 . . . 3 1 . 6 Highest-Rated Group 138 | . . . . . . 10 . . . . 26 . . . . . . 25 . . 26 . . . . 52 . . . 138 44 . 86 Highest-Rated Ally 46 | . . . . . . 10 . . . . 26 . . . . . . 25 . . 26 . . . . 44 . . . 46 44 . 15 Total Orders 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 6 . . STAY 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 4 . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Ally Attacks 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . 19 Total Damage 913 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615 . . 298 Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 15 | . . . . . . . . . . . . . . . . 1 . . . . 5 . . 4 . 2 . . . . 3 . . Derelict Logs Recovered 19 | . . 1 . 2 . . 1 2 . 1 . 1 2 2 1 . 3 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 33296 | 59 1258 823 1206 595 2097 1186 219 248 101 1274 1966 351 671 508 202 1069 710 435 699 312 2585 282 637 101 377 2674 1756 709 1481 1253 2181 2200 1071 Spaces Moved 36353 | 43 733 561 576 424 982 1430 309 328 142 986 2394 417 793 742 266 1243 973 611 751 323 2805 442 441 139 502 2599 1824 1260 1869 1664 3048 3071 1662 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13 | 1 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3314 | 39 721 561 576 424 982 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32983 | . . . . . . 1419 309 328 142 986 2394 417 793 742 266 1243 973 611 751 323 2805 442 441 139 502 2599 1824 1260 1869 1643 3040 3067 1655 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 90 120 130 130 130 52 52 52 52 52 52 66 66 66 66 58 58 58 48 52 45 53 53 53 53 50 50 38 41 41 40 38 36 Average Speed 57 | 86 111 125 130 130 135 52 52 52 52 52 56 66 66 66 66 58 58 58 57 55 50 53 53 53 53 53 52 45 41 41 40 41 40 Slowest Speed 260 | 160 260 130 130 130 150 140 52 52 52 52 110 66 66 66 66 58 58 58 58 58 105 53 53 53 58 128 107 110 41 46 48 118 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 1 2 Exploration Rate (%) 63 | 3 99 91 36 96 65 34 44 47 77 62 49 57 85 86 50 27 96 65 83 60 63 67 54 60 74 52 92 32 91 62 51 80 77 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 10 | . . 1 . 1 . . . 1 1 . . . 1 1 . . . . . . . 1 . 3 . . . . . . . . . Known Exits Taken 26 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 34 | . . 1 . 2 . . 2 3 . 3 . 7 3 3 . . 2 2 . 2 . 1 1 . 2 . . . . . . . . Spaces Dug 413 | . . . . . . 22 4 2 . 14 29 6 5 . 1 23 2 . 3 2 86 5 4 . 3 47 36 13 15 14 61 12 4 Terrain Destroyed 1211 | . 35 60 23 53 . 22 4 25 . 48 29 6 5 . 1 26 74 32 75 2 181 7 196 . 90 53 43 15 15 14 61 12 4 Melee 356 | . . . . . . 22 4 2 . 14 29 6 4 . 1 20 2 . 3 2 70 2 4 . 3 37 27 11 11 14 52 12 4 Projectile 83 | . . . . . . . . . . . . . 1 . . 6 . . . . 19 5 3 . . 16 16 4 4 . 9 . . AOE 772 | . 35 60 23 53 . . . 23 . 34 . . . . . . 72 32 72 . 92 . 189 . 87 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 47109 | 57 1032 641 925 462 1535 1809 358 398 160 1716 2910 474 932 760 290 1527 1103 683 994 450 3777 480 821 153 588 3688 2482 1389 2554 2175 3918 3935 1933 Wait 7658 | 2 134 32 223 14 349 277 42 65 3 706 406 39 129 9 24 204 116 62 211 117 749 28 362 . 68 872 458 54 533 381 623 356 10 Move 36291 | 42 732 560 575 423 981 1429 308 327 141 985 2393 416 792 741 265 1242 972 610 750 322 2804 441 440 138 501 2598 1823 1259 1868 1651 3041 3065 1656 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 5 32 1 17 6 17 10 1 . 3 1 13 1 . 3 . 10 1 1 2 2 17 . . 1 . 11 13 10 5 2 11 22 8 Fast Attach 375 | 6 5 1 4 . 13 5 . . 1 . 5 1 2 1 . 5 . 1 5 2 18 1 . 4 . 15 15 9 35 37 39 112 33 Attach 88 | . 3 . 3 1 2 11 . . 2 1 6 . . 1 . 4 . . . . 7 1 . . 1 6 5 3 2 . 7 5 17 Detach 24 | . . . 1 . . . . . . 1 . . . . . 3 . . . . . 1 . . 1 2 1 . 1 . 3 8 2 Swap 246 | . 15 6 14 4 21 10 . 1 2 . 11 1 2 1 . 10 3 2 4 1 9 . 1 1 . 18 26 2 12 17 12 35 5 Drop 569 | . 31 7 25 7 39 22 1 . 3 . 16 3 2 4 . 7 1 1 7 3 28 . . 2 . 26 34 18 41 37 45 139 20 Fire 456 | 2 80 34 63 7 113 . . 3 . 5 . . 1 . . 7 5 2 12 . 27 6 14 . 8 19 22 4 8 . 13 1 . Melee 1081 | . . . . . . 39 6 2 5 17 60 13 4 . 1 35 5 3 3 3 111 2 4 7 9 121 85 30 49 50 111 124 182 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 88 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . 13 68 . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x3 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Core integrity fell below 50% 964 | -10/Materials | Repaired Imp. Treads 1058 | -10/Materials | Discovered new exit (range 12) 1318 | -10/Materials | Entered Mines 1463 | -10/Mines | Discovered new exit (range 7) 1615 | -10/Mines | Learned Materials garrison access intel 1694 | -10/Mines | Learned location of Storage (-7) 1863 | -10/Mines | Build established: Scavenger-Mutant 2052 | -10/Mines | Discovered new exit (range 3) 2141 | -10/Mines | Entered Materials 2141 | -9/Materials | Evolved 2 slots: Utility x2 2434 | -9/Materials | Discovered new exit (range 8) 2507 | -9/Materials | Build established: Mutant 2661 | -9/Materials | Repaired Hvy. Assault Rifle 2998 | -9/Materials | Discovered new exit (range 15) 3347 | -9/Materials | Entered Mines 3394 | -9/Mines | Learned Materials trap positions 3404 | -9/Mines | Discovered new exit (range 5) 3637 | -9/Mines | Learned location of Zion (-6) 3788 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3847 | -9/Mines | Discovered new exit (range 9) 3876 | -9/Mines | Met a Derelict shopkeep closing up shop 3942 | -9/Mines | Entered Materials 3942 | -8/Materials | Evolved 2 slots: Utility x2 3943 | -8/Materials | Loaded intel: 25 trap records 3944 | -8/Materials | Loaded intel: 1 garrison access location 4297 | -8/Materials | Repaired Lgt. Armor Plating 4671 | -8/Materials | Build established: Hacker-Mutant 4988 | -8/Materials | Garrison activated, responded to threat 5057 | -8/Materials | Destroyed 7 combat bots 5373 | -8/Materials | Discovered new exit (range 16) 5380 | -8/Materials | Build established: Scavenger-Mutant 5889 | -8/Materials | Repaired Broken Adv. Signal Interpreter 5932 | -8/Materials | Discovered new exit (range 12) 6023 | -8/Materials | Central database locked down 6039 | -8/Materials | Entered Factory 6039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6080 | -7/Factory | Identified exit to Storage 6080 | -7/Factory | Identified exit to Lower Caves 6198 | -7/Factory | Build established: Hacker-Mutant 6315 | -7/Factory | Fabricated Adv. Sensor Array (x1) 6362 | -7/Factory | Fabricated Adv. Sensor Array (x1) 6550 | -7/Factory | Repaired Gravmag System 6555 | -7/Factory | Discovered new exit (range 3) 6556 | -7/Factory | Identified exit to Factory 6695 | -7/Factory | Repaired Mic. Fission Core 6821 | -7/Factory | Fabricated Spear? 6918 | -7/Factory | Repaired Imp. Light Armor Plating 6930 | -7/Factory | Discovered exit to Factory (range 8) 6989 | -7/Factory | Central database locked down 7225 | -7/Factory | Entered Lower Caves 7241 | -7/Lower Caves | Encountered a Warlord checkpoint 7366 | -7/Lower Caves | Identified exit to Lower Caves 7444 | -7/Lower Caves | Entered another Lower Caves area 7605 | -7/Lower Caves | Identified exit to Data Miner 7692 | -7/Lower Caves | Entered Data Miner 7692 | -7/Data Miner | Discovered new exit (range 6) 7702 | -7/Data Miner | Met Data Miner 7711 | -7/Data Miner | Learned location of Section 7 (-2) 7711 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7720 | -7/Data Miner | Received God Mode back door access code from Data Miner 7733 | -7/Data Miner | Identified exit to Proximity Caves 7757 | -7/Data Miner | Destroyed Data Miner 7759 | -7/Data Miner | Found Prototype Hackware 7761 | -7/Data Miner | Found Prototype Hackware 7766 | -7/Data Miner | Data Conduit disabled 7793 | -7/Data Miner | Entered Proximity Caves 7793 | -6/Proximity Caves | Spotted B-75 Beast 7818 | -6/Proximity Caves | Lost 3 parts (1n2u) 9067 | -6/Proximity Caves | Entered Factory 9067 | -6/Factory | Evolved 2 slots: Utility x2 9068 | -6/Factory | Identified System Mapper 9069 | -6/Factory | Identified Deep Network Scanner 9107 | -6/Factory | Repaired Imp. Light Armor Plating 9129 | -6/Factory | Discovered new exit (range 8) 9133 | -6/Factory | Identified exit to Lower Caves 9373 | -6/Factory | Discovered new exit (range 20) 9396 | -6/Factory | Fabricated Exp. Sensor Array? 9406 | -6/Factory | Build established: Hacker-Scout 10009 | -6/Factory | Repaired Enh. Nuclear Core 10161 | -6/Factory | Fabricated Exp. Sensor Array (x1) 10457 | -6/Factory | Local fabrication network quarantined 10467 | -6/Factory | First assault squad dispatched 10557 | -6/Factory | Garrison activated, responded to threat 11033 | -6/Factory | Entered Lower Caves 11321 | -6/Lower Caves | Learned 4 Factory zone layouts 11374 | -6/Lower Caves | Discovered new exit (range 8) 11378 | -6/Lower Caves | Identified exit to Lower Caves 11384 | -6/Lower Caves | Entered another Lower Caves area 11523 | -6/Lower Caves | Learned 8 Factory zone layouts 11523 | -6/Lower Caves | Learned Research trap positions 11523 | -6/Lower Caves | Learned Armory garrison access intel 11644 | -6/Lower Caves | Discovered new exit (range 17) 11659 | -6/Lower Caves | Identified exit to Factory 11810 | -6/Lower Caves | Discovered new exit (range 20) 11987 | -6/Lower Caves | Identified exit to Zion 12045 | -6/Lower Caves | Learned Factory trap positions 12047 | -6/Lower Caves | Learned location of Extension (-4) 12055 | -6/Lower Caves | Entered Zion 12102 | -6/Zion | Visited the Megawrench Repair Shop 12103 | -6/Zion | Discovered new exit (range 14) 12122 | -6/Zion | System corruption cleaned by Quarantine Array 12210 | -6/Zion | Given the Hacking Drone Bay 12217 | -6/Zion | Found Prototype Device 12217 | -6/Zion | Identified Hacking Drone Bay 12340 | -6/Zion | Discovered new exit (range 18) 12403 | -6/Zion | Learned Factory emergency access door positions 12483 | -6/Zion | Learned location of 2 exits from Factory 12543 | -6/Zion | Megawrench repaired 7 parts 12562 | -6/Zion | Identified exit to Proximity Caves 12563 | -6/Zion | Entered Proximity Caves 12609 | -5/Proximity Caves | Learned Factory terminal intel 12689 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12765 | -5/Proximity Caves | Entered Factory 12765 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12766 | -5/Factory | Identified exit to Upper Caves 12766 | -5/Factory | Identified exit to Factory 12768 | -5/Factory | Loaded intel: 85 trap records 12770 | -5/Factory | Loaded intel: 20 terminal locations 12826 | -5/Factory | Discovered exit to Upper Caves (range 3) 13033 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 13087 | -5/Factory | Discovered exit to Factory (range 13) 13093 | -5/Factory | Build established: Wizard-Scout 13271 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 13642 | -5/Factory | Repaired EM Shield 13670 | -5/Factory | Local fabrication network quarantined 13756 | -5/Factory | Repaired Adv. Terrain Scanner 13834 | -5/Factory | Entered Upper Caves 13899 | -5/Upper Caves | Identified exit to Upper Caves 14009 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 14009 | -5/Upper Caves | Identified exit to Warlord 14053 | -5/Upper Caves | Learned 8 Factory zone layouts 14065 | -5/Upper Caves | Learned Factory garrison access intel 14544 | -5/Upper Caves | Entered another Upper Caves area 14554 | -5/Upper Caves | Discovered exit to Factory (range 18) 14759 | -5/Upper Caves | Discovered exit to Warlord (range 7) 14760 | -5/Upper Caves | Encountered a Warlord checkpoint 14805 | -5/Upper Caves | Learned 12 Factory zone layouts 14979 | -5/Upper Caves | Entered Warlord 15290 | -5/Warlord | Warlord's base attacked by MAIN.C 15311 | -5/Warlord | Met Warlord 15318 | -5/Warlord | Opened Warlord's prototype stash 15323 | -5/Warlord | Found System Mapper 15328 | -5/Warlord | Found Prototype Device 15328 | -5/Warlord | Identified Exp. Focal Shield 15426 | -5/Warlord | Spotted B-75 Beast 15426 | -5/Warlord | Spotted B-86 Titan 15640 | -5/Warlord | Warlord forces counterattacked 15663 | -5/Warlord | Destroyed 8 combat bots 15673 | -5/Warlord | Discovered new exit (range 12) 15678 | -5/Warlord | Identified exit to Proximity Caves 15678 | -5/Warlord | Entered Proximity Caves 15878 | -4/Proximity Caves | Learned Research terminal intel 15944 | -4/Proximity Caves | Found Alien Artifact 15944 | -4/Proximity Caves | Identified Core Expander 15944 | -4/Proximity Caves | Installed Core Expander, added new Power slot 15968 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15990 | -4/Proximity Caves | Entered Factory 15990 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15991 | -4/Factory | Identified exit to Armory 15992 | -4/Factory | Identified exit to Research 15992 | -4/Factory | Identified exit to Upper Caves 15992 | -4/Factory | Identified exit to Extension 15993 | -4/Factory | Loaded intel: 4 garrison access locations 16189 | -4/Factory | Repaired Exp. Sensor Array 16229 | -4/Factory | Fabricated Exp. Force Field (x1) 16437 | -4/Factory | Found Prototype Slashing Weapon 16470 | -4/Factory | Identified Molecular Scythe 16637 | -4/Factory | Repaired Broken Molecular Scythe 16760 | -4/Factory | Spotted B-86 Titan 17313 | -4/Factory | Repaired Adv. Terrain Scanner 17507 | -4/Factory | Discovered exit to Research (range 14) 17668 | -4/Factory | Fabricated Plasma Lance? 17674 | -4/Factory | System Mapper fried by hacking feedback 17692 | -4/Factory | Fabricated Mni. Fusion Reactor? 17763 | -4/Factory | Repaired Exp. Sensor Array? 17949 | -4/Factory | Build established: Hacker-Scout 18293 | -4/Factory | Repaired Mni. Smartbomb Launcher 18348 | -4/Factory | Build established: Wizard-Scout 18575 | -4/Factory | Entered Upper Caves 18620 | -4/Upper Caves | Learned location of 1 exit from Factory 18620 | -4/Upper Caves | Learned Factory security intel 18620 | -4/Upper Caves | Learned Research security intel 18620 | -4/Upper Caves | Learned Factory terminal intel 18620 | -4/Upper Caves | Learned Extension terminal intel 18620 | -4/Upper Caves | Learned Armory terminal intel 18667 | -4/Upper Caves | Encountered a Warlord checkpoint 18694 | -4/Upper Caves | Found Alien Artifact 18694 | -4/Upper Caves | Identified Dimensional Node Initializer 18694 | -4/Upper Caves | Initialized slip node 18853 | -4/Upper Caves | Discovered new exit (range 8) 18856 | -4/Upper Caves | Identified exit to Upper Caves 18857 | -4/Upper Caves | Entered another Upper Caves area 18859 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19255 | -4/Upper Caves | Discovered new exit (range 18) 19494 | -4/Upper Caves | Identified exit to Zhirov 19494 | -4/Upper Caves | Entered Zhirov 19494 | -4/Zhirov | Discovered new exit (range 3) 19504 | -4/Zhirov | Met Zhirov 19516 | -4/Zhirov | Learned location of Quarantine (-2) 19516 | -4/Zhirov | Learned location of Testing (-3) 19516 | -4/Zhirov | Learned location of Command (-1) 19519 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19527 | -4/Zhirov | Found Alien Artifact 19527 | -4/Zhirov | Identified Integrated Reactor 19527 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19534 | -4/Zhirov | Found Alien Artifact 19594 | -4/Zhirov | Identified exit to Proximity Caves 19595 | -4/Zhirov | Entered Proximity Caves 19797 | -3/Proximity Caves | Build established: Wizard-Mutant 19840 | -3/Proximity Caves | Spotted B-86 Titan 19907 | -3/Proximity Caves | Discovered exit to Research (range 12) 19972 | -3/Proximity Caves | Entered Research 19972 | -3/Research | Evolved 2 slots: Utility x2 19973 | -3/Research | Loaded intel: 84 trap records 19975 | -3/Research | Loaded intel: 16 terminal locations 20471 | -3/Research | Found Prototype Device 20471 | -3/Research | Identified Exp. Transmission Jammer 20474 | -3/Research | Found Exp. Transmission Jammer 20580 | -3/Research | Identified exit to Testing 20580 | -3/Research | Discovered new exit (range 11) 20660 | -3/Research | Found Prototype Processor 20660 | -3/Research | Identified Spectral Analyzer 20719 | -3/Research | Fabricated Plasma Lance? 20763 | -3/Research | Local fabrication network quarantined 20805 | -3/Research | Fabricated Plasma Lance (x1) 21053 | -3/Research | Found EM Dispersion Field 21137 | -3/Research | Found Exp. Melee Analysis Suite 21158 | -3/Research | Build established: Wizard-Scout 21616 | -3/Research | Discovered new exit (range 14) 21887 | -3/Research | Repaired Exp. Sensor Array 22646 | -3/Research | Entered Testing 22647 | -3/Testing | Protovariant out of control (PH-1RXFCCMXTC) 22667 | -3/Testing | Spotted PD-WGFOU6D09P 22715 | -3/Testing | Garrison activated, responded to threat 22728 | -3/Testing | Found Prototype Launcher 22728 | -3/Testing | Identified Z-bomb Delivery System 23070 | -3/Testing | Found Molecular Scythe 23073 | -3/Testing | Identified Transdimensional Reconstructor 23190 | -3/Testing | Discovered new exit (range 19) 23810 | -3/Testing | Spotted Investigator 23810 | -3/Testing | Scanned by Researcher 23814 | -3/Testing | Fabricated Femtoactuators? 23816 | -3/Testing | Destroyed Investigator 23888 | -3/Testing | Repaired Cmb. Antigrav System 24059 | -3/Testing | Local fabrication network quarantined 24103 | -3/Testing | Repaired Cld. Antigrav System? 24396 | -3/Testing | First assault squad dispatched 24402 | -3/Testing | Identified exit to Research 24402 | -3/Testing | Entered Research 24402 | -2/Research | Warlord forces began assault on 0b10 24402 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24435 | -2/Research | Identified exit to Quarantine 24504 | -2/Research | Met up with Warlord 24512 | -2/Research | Research machine network offline 24564 | -2/Research | Found Prototype Reactor 24564 | -2/Research | Identified Singularity Reactor 24615 | -2/Research | Borebot progress halted 24731 | -2/Research | Borebot progress halted 24912 | -2/Research | Borebot progress halted 25111 | -2/Research | Entered Quarantine 25153 | -2/Quarantine | Build established: Hacker-Scout 25188 | -2/Quarantine | Found Alien Artifact 25188 | -2/Quarantine | Identified Core Reset Matrix 25188 | -2/Quarantine | Used Core Reset Matrix 25192 | -2/Quarantine | Detected hypermatrix surge 25192 | -2/Quarantine | Sensed 15 artifacts in vicinity 25424 | -2/Quarantine | Found Sigix Broadsword 25671 | -2/Quarantine | Repaired Adv. Reaction Control System 25728 | -2/Quarantine | Discovered new exit (range 9) 25730 | -2/Quarantine | Found Prototype Device 25730 | -2/Quarantine | Identified Thermal Barrier 25783 | -2/Quarantine | Repaired Exp. Sensor Array 26030 | -2/Quarantine | Found Subatomic Replicator 26493 | -2/Quarantine | Garrison activated, responded to threat 26556 | -2/Quarantine | Spotted Fortress 26587 | -2/Quarantine | Discovered new exit (range 5) 26588 | -2/Quarantine | Identified exit to Section 7 26592 | -2/Quarantine | Entered Section 7 26593 | -2/Section 7 | Sensed 21 artifacts in vicinity 26599 | -2/Section 7 | Found Spacefold Activator 26894 | -2/Section 7 | Identified exit to Access 26896 | -2/Section 7 | Allied Derelicts emerged from ambush trap array 26956 | -2/Section 7 | Found Integrated Mediator 26956 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27013 | -2/Section 7 | Spotted B-90 Cyclops 27129 | -2/Section 7 | Spotted B-99 Colossus 27188 | -2/Section 7 | Found LRC Energy Well 27188 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27190 | -2/Section 7 | Found LRC Armor 27190 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 27212 | -2/Section 7 | Found Integrated Reactor 27212 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27214 | -2/Section 7 | Found Integrated Reactor 27214 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27216 | -2/Section 7 | Found Integrated Reactor 27216 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27527 | -2/Section 7 | Found Prototype Device 27527 | -2/Section 7 | Identified Exp. Actuator Array 27617 | -2/Section 7 | Found Integrated Reactor 27617 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27845 | -2/Section 7 | Entered Access 27845 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 27919 | -1/Access | Build established: Alien-Scout 28026 | -1/Access | Spotted B-99 Colossus 28095 | -1/Access | Spotted B-99 Colossus 28543 | -1/Access | Repaired Broken Plasma Lance 28981 | -1/Access | Discovered new exit (range 16) 29051 | -1/Access | Fabricated Exp. Armor Integrity Analyzer (x1) 29293 | -1/Access | Repaired Cmb. Antigrav System 29650 | -1/Access | Repaired Centrium Light Armor Plating 29711 | -1/Access | Repaired Mni. Fusion Reactor? 29945 | -1/Access | Discovered new exit (range 15) 30025 | -1/Access | Identified exit to Command 30026 | -1/Access | Entered Command 30079 | -1/Command | Discovered new exit (range 20) 30210 | -1/Command | Spotted M Guard 30211 | -1/Command | Spotted Combat Programmer 30212 | -1/Command | Spotted Combat Programmer 30231 | -1/Command | Destroyed Combat Programmer 30277 | -1/Command | Destroyed Combat Programmer 30277 | -1/Command | Spotted M Guard 30358 | -1/Command | Build established: Alien-Gladiator 30386 | -1/Command | Destroyed M Guard 30390 | -1/Command | Found Prototype Reactor 30390 | -1/Command | Identified Zero-point Reactor 30417 | -1/Command | Destroyed M Guard 30417 | -1/Command | All MAIN.C guards destroyed 30422 | -1/Command | Found Prototype Processor 30422 | -1/Command | Identified Exp. Targeting Computer 30430 | -1/Command | Found Zero-point Reactor 30434 | -1/Command | Found Prototype Energy Cannon 30434 | -1/Command | Identified Cld. Nova Cannon 30441 | -1/Command | Found Prototype Launcher 30441 | -1/Command | Identified Ragnarok Missile Launcher 30459 | -1/Command | Found Prototype Device 30459 | -1/Command | Identified AEGIS Remote Shield 30508 | -1/Command | Found Prototype Protection 30508 | -1/Command | Identified Hvy. Regenerative Plating 30616 | -1/Command | Met MAIN.C 30626 | -1/Command | 0b10 Conduit disabled 30632 | -1/Command | Destroyed MAIN.C Shell 30634 | -1/Command | MAIN.C activated Command garrisons 30649 | -1/Command | Destroyed MAIN.C 30663 | -1/Command | Found Zero-point Reactor 30666 | -1/Command | Found Prototype Protection 30666 | -1/Command | Identified Exp. Powered Armor 30678 | -1/Command | Found Exp. Powered Armor 30689 | -1/Command | Found Prototype Processor 30689 | -1/Command | Identified Exp. Target Analyzer 30695 | -1/Command | Found Prototype Protection 30695 | -1/Command | Identified Centrium Heavy Armor Plating 30715 | -1/Command | Found Zero-point Reactor 30720 | -1/Command | Found Unknown Device 30720 | -1/Command | Identified Antimissile System 30826 | -1/Command | Discovered new exit (range 14) 30902 | -1/Command | Spotted B-99 Colossus 31189 | -1/Command | Found Gamma Refractor 31194 | -1/Command | Found Zero-point Reactor 31215 | -1/Command | Found Prototype Device 31215 | -1/Command | Identified Adv. Particle Accelerator 31218 | -1/Command | Found Prototype Device 31218 | -1/Command | Identified System Purifier 31220 | -1/Command | Found Prototype Device 31220 | -1/Command | Identified Exp. Weapon Cycler 31223 | -1/Command | Found Prototype Device 31223 | -1/Command | Identified Exp. Transmission Jammer 31225 | -1/Command | Found Prototype Processor 31225 | -1/Command | Identified Spectral Analyzer 31357 | -1/Command | Found Unknown Device 31357 | -1/Command | Identified Quantum Capacitor 31361 | -1/Command | Found Unknown Protection 31361 | -1/Command | Identified Hvy. Insulated Plating 31410 | -1/Command | Found Unknown Device 31410 | -1/Command | Identified Launcher Loader 31548 | -1/Command | Spotted B-99 Colossus 31584 | -1/Command | Spotted Alpha 7 31595 | -1/Command | Destroyed Alpha 7 31599 | -1/Command | Found Prototype Device 31599 | -1/Command | Identified Exp. ECM Suite 32216 | -1/Command | Warped through subspace to slip node 32216 | -1/Command | Discovered new exit (range 5) 32219 | -1/Command | Found Zero-point Reactor 32226 | -1/Command | Entered Access_0 32227 | -1/Access_0 | Sensed 3 artifacts in vicinity 32227 | -1/Access_0 | Met Architect 32234 | -1/Access_0 | Architect warped through subspace 32247 | -1/Access_0 | Destroyed A8 32272 | -1/Access_0 | Architect warped through subspace 32286 | -1/Access_0 | Found Exp. Powered Armor 32316 | -1/Access_0 | Architect warped through subspace 32366 | -1/Access_0 | Architect warped through subspace 32430 | -1/Access_0 | Architect warped through subspace 32478 | -1/Access_0 | Found Integrated Dissipator 32478 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32489 | -1/Access_0 | Architect warped through subspace 32516 | -1/Access_0 | Found Exp. Powered Armor 32518 | -1/Access_0 | Found Exp. Powered Armor 32546 | -1/Access_0 | Architect warped through subspace 32563 | -1/Access_0 | Found Prototype Device 32563 | -1/Access_0 | Identified Exp. Thermal Shield 32595 | -1/Access_0 | A6 warped into view 32618 | -1/Access_0 | Architect warped through subspace 32661 | -1/Access_0 | Destroyed A6 32672 | -1/Access_0 | Architect warped through subspace 32678 | -1/Access_0 | Found Prototype Protection 32678 | -1/Access_0 | Identified Med. Regenerative Plating 32683 | -1/Access_0 | Found Unknown Piercing Weapon 32683 | -1/Access_0 | Identified Enh. Force Lance 32729 | -1/Access_0 | Subspace Access Node disabled 32744 | -1/Access_0 | Architect warped through subspace 32776 | -1/Access_0 | Architect warped through subspace 32815 | -1/Access_0 | Core integrity fell below 50% 32824 | -1/Access_0 | Architect warped through subspace 32828 | -1/Access_0 | Found Molecular Scythe 32843 | -1/Access_0 | Lost 5 parts (1p1n3u) 32895 | -1/Access_0 | Architect warped through subspace 32904 | -1/Access_0 | A5 warped into view 32909 | -1/Access_0 | Lost 3 parts (2p1u) 32941 | -1/Access_0 | Emitted hypermatrix ping 32946 | -1/Access_0 | Assembled emerged from beneath the floor 32947 | -1/Access_0 | Subspace Access Node disabled 33073 | -1/Access_0 | A4 warped into view 33096 | -1/Access_0 | Build established: Alien-Mutant 33168 | -1/Access_0 | Core integrity fell below 20% 33266 | -1/Access_0 | A3 warped into view 33269 | -1/Access_0 | Lost 5 parts (1n3u1w) 33293 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33293 | -1/Access_0 | Warped through subspace to slip node 33293 | -1/Access_0 | Discovered new exit (range 8) 33297 | *** | Heading to fleet! Last Messages --------------- 33260_ Machine disabled. 33262_ Penetrated by Quantum Shear. A3 warps into view. 33266_ A3: "You can run but you can't hide, haha." 33266_ HV Slug penetrates Wall. 33271_ Penetrated by HV Slug. 33271_ HV Slug penetrates Wall. 33273_ Penetrated by HV Slug. 33273_ Critical hit. 33273_ HV Slug penetrates Wall. 33284_ Quantum Shear penetrates Wall. 33284_ Penetrated by Quantum Shear. 33286_ HV Slug penetrates Wall. 33290_ Workstation disabled. 33293_ Penetrated by HV Slug. 33293_ HV Slug penetrates Wall. 33293_ HV Slug penetrates Earth. 33293_ Acquired Hpw. Transdimensional Reconstructor. 33293_ Warped through subspace, drawn to slip node. 33293_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 143 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 5 Jamming Range 22 Power Amplification 40 Additional Mass Support 20 EM Shielding 2 Armor Coverage 1650 Resistance: KI 30 Resistance: EM 75 Point Defense Rating 160 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 85 Melee Accuracy 20 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 1 Offensive Hacking 77 Defensive Hacking 28 Item Schematics ----------------- Centrium Light Armor Plating | -2/Quarantine | Scanalyzed Exp. Sensor Array | -2/Quarantine | Scanalyzed Plasma Lance | -2/Quarantine | Scanalyzed Exp. Armor Integrity Analyzer | -2/Quarantine | Hacked Adv. Powered Armor | -2/Quarantine | Hacked Exp. Melee Analysis Suite | -2/Section 7 | Hacked Centrium Medium Armor Plating | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Signal Interpreter | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Force Field | x1 | -4/Factory | Preloaded Plasma Lance | x1 | -4/Factory Mni. Fusion Reactor | x1 | -4/Factory Plasma Lance | x1 | -3/Research Plasma Lance | x1 | -3/Research Femtoactuators | x1 | -3/Testing Exp. Armor Integrity Analyzer | x1 | -1/Access Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Core Reset Matrix Spacefold Activator Integrated Mediator LRC Energy Well LRC Armor Sigix Broadsword Transdimensional Reconstructor Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralBiocellTrap Manual? 0 Play Time 06:17:48 Cumulative 1000.4 hours Start 2021.01.29 @ 14:02:30 End 2021.01.31 @ 15:44:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 780 Rogue 740 Adventurer 40 Explorer 0 Win Type 2 Total 112 Types 59/4/29/2/1/4/11/1/1 Lore% 93 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e480c4c-0f23-4825-a954-48b74ff90f2a