Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.28 @ 22:22:10 Player: Jiyva Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4307) 4307 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 9872 Bonus ------- High Alert Combat Kills 213 Follower Combat Kills 52 Cogmind --------- Core Integrity 0/1150 Matter 345/350 Energy 234/240 System Corruption 31% Temperature Cool (16) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Small Matter Pod Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Wheel Compact Wheel Centrium Wheel Remote Shield Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Reinforced Antimatter Reactor > --- PROPULSION ------- Compact Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Improved Target Analyzer Improved Weapon Cycler Heavy Reactive Plating Thermal Shield Advanced Hardlight Generator Field Recycling Unit > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun > --- INVENTORY -------- Centrium Wheel Centrium Wheel Matter Neutralizer [Rating: 105] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . 1 . . . . 1 . Propulsion 1 | . . 1 . . . . . . Utility 8 | . . . . 2 2 2 . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 231 | 6 16 12 12 11 7 5 26 136 Power 33 | 1 1 2 7 3 . 1 3 15 Engine 18 | 1 1 2 7 2 . . 1 4 Core 13 | . . . . 1 . 1 2 9 Reactor 2 | . . . . . . . . 2 Propulsion 44 | 2 4 1 2 3 1 1 6 24 Treads 1 | . . . . . . . . 1 Leg 5 | . . . . . . . . 5 Wheel 23 | 2 . . . . . . 4 17 Hover 3 | . . . . . . . 2 1 Flight 12 | . 4 1 2 3 1 1 . . Utility 98 | 1 2 2 1 4 6 3 12 67 Device 73 | . . 1 . 1 3 2 9 57 Storage 8 | 1 . . . 2 1 1 1 2 Processor 12 | . 1 . 1 1 2 . 1 6 Hackware 1 | . . . . . . . 1 . Protection 4 | . 1 1 . . . . . 2 Artifact . | . . . . . . . . . Weapon 56 | 2 9 7 2 1 . . 5 30 Energy Gun 27 | . 2 5 . 1 . . 3 16 Energy Cannon 4 | . . . . . . . 1 3 Ballistic Gun 16 | 2 4 . . . . . . 10 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 2 2 . . . . . Special Weapon 2 | . . . . . . . 1 1 Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 1 1 . Parts Lost 79 | . 6 1 5 9 . 2 1 55 Power 11 | . 1 . 2 3 . . . 5 Propulsion 20 | . 4 . 1 4 . . 1 10 Utility 23 | . . . . . . 2 . 21 Weapon 25 | . 1 1 2 2 . . . 19 Highest Loss Streak 9 | . 4 1 3 6 . 1 1 9 Average Slot Usage (%) 70 | . 77 61 54 81 28 30 80 89 Engine 4 | . 10 11 19 11 . . 1 2 Core 5 | . . . . 2 . . 8 9 Wheel 7 | . 11 . . . . . 7 12 Flight 2 | . 8 14 . 18 . . 1 . Device 15 | . . 8 10 9 6 4 12 24 Storage 4 | . 9 . . 7 . 5 5 4 Processor 15 | . 12 11 11 18 20 18 16 15 Energy Gun 4 | . 2 9 . 4 . . 9 6 Energy Cannon 1 | . . . . . . . . 2 Ballistic Gun 3 | . 17 2 . . . . . 5 Launcher 1 | . . 5 11 8 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 11 12 11 9 15 4 7 47 95 Greatest Support 60 | 26 26 10 14 18 9 7 48 60 Greatest Overweight (x) 3 | . 2 1 . 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 6 4 4 4 4 4 8 8 Average Capacity 5 | 5 5 4 4 4 4 4 6 6 Most Carried 8 | 2 4 4 4 4 4 4 8 8 Average Carried 4 | 1 3 3 3 2 3 3 5 5 Final Capacity 8 | 6 4 4 4 4 4 4 8 8 Final Carried 7 | 2 4 4 4 3 4 4 7 5 Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Mutant 19% | Scavenger-Skirmisher 15% | Scout 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 3535 | 251 130 63 672 242 87 . 277 1813 Remotely . | . . . . . . . . . Salvage Created 4703 | . 260 246 250 557 . . 708 2682 Parts 233 | . 20 23 17 36 . . 20 117 Haulers Intercepted 3 | . . 1 . 1 . . 1 . Recyclers Shooed 4 | . . . . . . . 1 3 Parts Field Recycled 19 | . . . . . . . . 19 Retrieved Matter 178 | . . . . . . . . 178 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 97 | . 9 10 19 11 . . 4 44 Melee 1 | . 1 . . . . . . . Guns 43 | . 6 3 . 2 . . 2 30 Cannons 9 | . . . . . . . . 9 AOE 37 | . . 7 19 9 . . . 2 Classes Destroyed 14 | . 2 4 2 3 . . 1 2 Worker 3 | . . . . 1 . . . 2 Builder 4 | . . 1 . 1 . . 1 1 Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . 1 . 1 . . 1 . Recycler 8 | . . . . 2 . . 3 3 Operator 1 | . . . . 1 . . . . Watcher 7 | . . 1 . 3 . . . 3 Swarmer 32 | . 5 7 4 3 . . . 13 Grunt 29 | . 4 1 6 6 . . 3 9 Brawler 1 | . . . . . . . . 1 Sentry 12 | . . 2 2 2 . . . 6 Hunter 4 | . . . . . . . . 4 Programmer 12 | . . . . . . . 1 11 Assembled 7 | . . . 7 . . . . . Best Kill Streak 10 | . 3 10 7 10 . . 4 8 Combat Bots Only 8 | . 3 8 7 4 . . 3 6 Max Kills in Single Turn 4 | . 1 3 4 3 . . 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 4 3 . . . 2 Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 10035 | . 598 390 342 561 1 303 415 7425 Core 2109 | . 137 155 143 202 1 237 70 1164 Absorbed by Shields 573 | . . . . . . 28 . 545 Core Remaining (%) 71 | 100 45 . 25 63 99 72 93 . Volleys Fired 361 | . 29 22 17 36 . . 38 219 Largest 3 | . 2 2 2 2 . . 2 3 Hottest 243 | . 70 90 60 75 . . 150 243 Shots Fired 658 | . 55 37 20 43 . . 61 442 Gun 524 | . 55 29 . 19 . . 57 364 Cannon 78 | . . . . . . . . 78 Launcher 52 | . . 8 20 24 . . . . Special 4 | . . . . . . . 4 . Kinetic 224 | . 42 11 . . . . . 171 Thermal 309 | . 13 11 . . . . 57 228 Explosive 52 | . . 8 20 24 . . . . Electromagnetic 69 | . . 7 . 19 . . . 43 Robot Hit Streak 18 | . 8 11 10 8 . . 16 18 Robot Miss Streak 7 | . 5 2 7 4 . . 4 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 461 | . 48 26 10 27 . . 47 303 Core Hits 247 | . 14 19 47 36 1 1 14 115 Critical Hits 12 | . . . . . . . . 12 Critical Kills 4 | . . . . . . . . 4 Critical Parts Destroyed 7 | . . . . . . . . 7 Melee Attacks 23 | . 23 . . . . . . . Impact 22 | . 22 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14390 | . 528 958 1903 1695 3 12 970 8321 Guns 7969 | . 290 251 . 243 . . 970 6215 Cannons 1811 | . . . . . . . . 1811 Explosions 4339 | . . 707 1903 1445 . . . 284 Melee 238 | . 238 . . . . . . . Ramming 33 | . . . . 7 3 12 . 11 Kinetic 3177 | . 227 58 . . . . . 2892 Thermal 5753 | . 63 161 . . . . 970 4559 Explosive 4141 | . . 662 1903 1445 . . . 131 Electromagnetic 1048 | . . 77 . 243 . . . 728 Impact 238 | . 238 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . . . 3 . 31 Average Corruption 16 | . . . . . . 2 . 17 Corruption Purged . | . . . . . . . . . Effects 186 | . . . . . . 5 . 181 Message Errors 21 | . . . . . . 1 . 20 Matter Fused 20 | . . . . . . 3 . 17 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 9 | . . . . . . 1 . 8 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . 9 Data Loss (major) 3 | . . . . . . . . 3 Misfires 3 | . . . . . . . . 3 Alerts 3 | . . . . . . . . 3 Misdirections 20 | . . . . . . . . 20 Targeting Errors 76 | . . . . . . . . 76 Weapon Failures 15 | . . . . . . . . 15 Overload Shots . | . . . . . . . . . Overflow Damage 333 | . 13 80 79 12 . . . 149 Projectiles 131 | . . . . . . . . 131 Explosions 189 | . . 80 79 12 . . . 18 Melee 13 | . 13 . . . . . . . Knockbacks 3 | . 3 . . . . . . . Impact 3 | . 3 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 379 | . . 90 54 150 1 6 . 78 Shots 12 | . . 2 2 7 . . . 1 Rammed 5 | . . . . 1 1 2 . 1 Targets Rammed 5 | . . . . 1 1 2 . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 404 | . 88 176 8 200 . . 306 404 Average Temperature 87 | . 23 74 4 47 . . 96 106 Received Heat Transfer 1235 | . 216 36 66 189 . . 147 581 Effects 10 | . . . . . . . . 10 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 8 | . . . . . . . . 8 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . 3 1 . . . . . 4 Impact Corruptions 2 | . 2 . . . . . . . Robots Melted 5 | . . . . . . . 3 2 Combat Hostiles 4 | . . . . . . . 2 2 Parts Melted 23 | . 1 2 . . . . 10 10 Heat Transferred 8722 | . 185 433 . . . . 2070 6034 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 654 | . 179 306 298 654 294 45 116 469 Average Influence 173 | . 78 160 147 438 202 32 46 223 Maximum Alert Level 2 | . . 1 1 2 1 . . 2 Low Security (%) 60 | 100 100 62 81 18 45 100 100 41 Level 1 29 | . . 37 18 17 54 . . 42 Level 2 9 | . . . . 63 . . . 16 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 . . . 1 1 12 Investigation . | . . . . . . . . . Extermination 7 | . . . . . . 1 1 5 Reinforcement 3 | . . 1 . . . . . 2 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . . 2 . 1 . 1 1 2 Communications Jammed 16 | . . . . . . . . 16 Distress Signals 12 | . . . . . . . . 12 Times Spotted 167 | . 17 12 23 21 1 6 9 78 Peak Tracking Total 18 | . 4 5 18 5 1 3 5 6 Tactical Retreats 18 | . 3 . . . 1 3 1 10 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 . . . . 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 7 | . . . 1 4 . . . 2 Max in Single Turn 1 | . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 3 | . 1 . . . . . . 2 Terminals 2 | . 1 . . . . . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 3 . . . . . . 3 Successful 5 | . 2 . . . . . . 3 Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 5 | . 3 . . . . . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . . . . . . 2 Record 2 | . 2 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . 1 . . . . . 2 . Non-combat 1 | . . . . . . . 1 . Combat 2 | . 1 . . . . . 1 . Robot Hacks Applied 3 | . 1 . . . . . 2 . parse_system 3 | . 1 . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 3 . Highest-Rated Group 93 | . . . . . . 93 93 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . Total Damage 276 | . . . . . . . 276 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 6112 | 64 460 215 498 218 733 605 516 2803 Spaces Moved 5269 | 63 408 276 859 295 541 803 429 1595 Core 2126 | 9 6 . 816 49 535 711 . . Treads . | . . . . . . . . . Legs 152 | . . . . . . . . 152 Wheels 1888 | 54 179 . . . . . 212 1443 Hover 191 | . . . . . . . 191 . Flight 912 | . 223 276 43 246 6 92 26 . Fastest Speed 34 | 50 37 37 37 34 40 40 40 86 Average Speed 67 | 84 65 41 49 39 49 49 72 100 Slowest Speed 150 | 100 150 120 50 100 50 100 110 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 Exploration Rate (%) 30 | 3 54 29 92 34 15 22 7 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 458 | . . 54 144 193 . . . 67 Melee . | . . . . . . . . . Projectile 34 | . . . . . . . . 34 AOE 424 | . . 54 144 193 . . . 33 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 7223 | 70 519 344 913 349 1004 1010 571 2443 Wait 1125 | . 34 16 6 5 448 182 56 378 Move 5261 | 62 407 275 858 294 540 802 428 1595 Hop . | . . . . . . . . . Pick Up 63 | 2 3 5 7 . 1 1 8 36 Fast Attach 112 | 6 7 6 5 5 4 2 19 58 Attach 55 | . 4 4 3 4 2 2 3 33 Detach 43 | . 4 3 . 2 5 1 4 24 Swap 64 | . 5 2 4 2 1 1 4 45 Drop 82 | . 3 11 9 . 2 . 11 46 Fire 361 | . 29 22 17 36 . . 38 219 Melee 23 | . 23 . . . . . . . Ram 5 | . . . . 1 1 2 . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 19 | . . . . . . 11 . 8 Rewire 10 | . . . 4 . . 6 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 393 | -10/Materials | Lost 4 parts (1p2n1w) 478 | -10/Materials | Core integrity fell below 50% 522 | -10/Materials | Discovered new exit (range 3) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 699 | -9/Materials | Destroyed 8 combat bots 719 | -9/Materials | Discovered new exit (range 18) 740 | -9/Materials | Entered Mines 741 | -9/Mines | Assembled infested the area 750 | -9/Mines | Core integrity fell below 50% 762 | -9/Mines | Met 8R-AWN 776 | -9/Mines | Destroyed 7 combat bots 788 | -9/Mines | Lost 3 parts (1p1n1w) 953 | -9/Mines | Learned location of Zion (-7) 1230 | -9/Mines | Discovered new exit (range 10) 1238 | -9/Mines | Entered Materials 1238 | -8/Materials | Evolved 2 slots: Utility x2 1438 | -8/Materials | Lost 6 parts (2p4n) 1446 | -8/Materials | Discovered new exit (range 18) 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Utility x2 1474 | -7/Factory | Lost 3 parts (1p2w) 2073 | -7/Factory | Discovered new exit (range 7) 2075 | -7/Factory | Build established: Scout 2077 | -7/Factory | Identified exit to Factory 2189 | -7/Factory | Entered another Factory area 2189 | -6/Factory | Evolved 2 slots: Utility x2 2685 | -6/Factory | Spotted B-75 Beast 2754 | -6/Factory | Discovered new exit (range 14) 2776 | -6/Factory | Allied Derelicts emerged from ambush trap array 2794 | -6/Factory | Entered another Factory area 2794 | -5/Factory | Accompanied by 3 allies 2794 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3106 | -5/Factory | Discovered new exit (range 6) 3110 | -5/Factory | Identified exit to Factory 3122 | -5/Factory | Found Launcher Loader 3310 | -5/Factory | Entered another Factory area 3310 | -4/Factory | Evolved 2 slots: Utility x2 3369 | -4/Factory | Build established: Scavenger-Skirmisher 3866 | -4/Factory | Found Quantum Capacitor 4237 | -4/Factory | Garrison activated, responded to threat 4344 | -4/Factory | Garrison activated, responded to threat 4444 | -4/Factory | Lost 7 parts (2n2u3w) 4897 | -4/Factory | Build established: Scavenger-Mutant 4938 | -4/Factory | Crushed by falling debris 4938 | -4/Factory | System corruption reached 10% 4953 | -4/Factory | Crushed by falling debris 4953 | -4/Factory | Core integrity fell below 50% 4974 | -4/Factory | Crushed by falling debris 5005 | -4/Factory | Lost 9 parts (2p5u2w) 5105 | -4/Factory | Lost 4 parts (3u1w) 5307 | -4/Factory | Found Hvy. Reactive Plating 5372 | -4/Factory | System corruption reached 30% 5560 | -4/Factory | First assault squad dispatched 5631 | -4/Factory | Lost 9 parts (4u5w) 5766 | -4/Factory | Core integrity fell below 20% 5815 | -4/Factory | Lost 5 parts (1n2u2w) 5892 | -4/Factory | Lost 3 parts (1p2n) 6113 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06097_ Slug penetrates H-77 Assassin. 06097_ Slug penetrates Wall. 06099_ Penetrated by Slug. 06099_ Coil Gun destroyed. 06099_ Penetrated by Slug. 06099_ Slug penetrates Manufacturing Mainframe. 06099_ Slug penetrates Wall. 06100_ System corrupted: Electrolaser failed to cycle. 06100_ System corrupted: Plasma Rifle targeting data glitched. 06102_ Penetrated by Slug. 06102_ Electrolaser destroyed. 06102_ Penetrated by Slug. 06102_ Plasma Rifle destroyed. 06105_ Penetrated by Slug. 06105_ Flexi-carbon Leg destroyed. 06105_ Slug penetrates Wall. 06105_ Penetrated by Slug. 06106_ Adv. Heat Sink destroyed. 06109_ Slug penetrates H-77 Assassin. 06109_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | + """" """" #???? | | % # """" """" #???? | | ##+##### ###+############## # """" """" #???? | | # ## # # # #???? | | # ## """ # """" + + """" """" #???? | | # ## """ # """" # # """" """" #???? | | # ## """ # """" # # """" """" #???? | | # ## # """" # # """" """" #???? | | # ## # # # #???? | | # ## # """" # # #???? | | # ## ! # """" # ##############???? | | # ############ """" # # #??????? | | # #??????????# """" # # * #??????? | | # #??????????# # # #??????? | | # #??????????# """ # + """" #??????? | | #######??????????# " # # """" #??????? | | #????????????????# # # """" #??????? | | #????????????????# # # """" #??????? | | #????????????????# # # #??????? | | #????????????????# # #########+#??????? | | #????????????????###+###### #???????# #??????? | | #??????????????????# #???## ###?????# #??????? | | #????????#####+##### #### #?????# #??????? | | ????? ####### ###????? | | ????? T" #????? | | ???? l @ " #????? | | ????? g g #????? | | ???? k t ##+######+####?? | | #####?????#############+### # #?? | | ??????????????????????? ?####+#### #?? | | ??????????????????????? ?????????# #?? | | ??????????????????????? ?????????# #?? | | ??????????????????????? ?????????# #?? | | ??????????????????????? ?????????# #?? | | ??????????????????????? !????????# #?? | | ??????????????????????? ????????# #?? | | ???????????????????????? ?????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????##############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 44 Energy Capacity 405 Matter Stores 450 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EM 25 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 32 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaCloakChainsword Manual? 0 Play Time 06:33:40 Cumulative 106.1 hours Start 2020.07.20 @ 02:05:52 End 2020.07.28 @ 22:22:10 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 52 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc1e5fb7-57a4-437a-9edf-c01f01edbb4f