Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 01:11:11 Player: Runagate Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (202) 1010 Value Destroyed (5912) 5912 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 11828 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 608 Friendly Fire -288 Cogmind --------- Core Integrity 0/1000 Matter 187/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Gyrokinetic Inverter Matter Compressor (0) Improved Particle Charger Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Cooling System Large Storage Unit Active Sensor Suite Core Analyzer > --- WEAPON ----------- Plasma Rifle Cooled Particle Cannon Heavy Plasma Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Cooling System Compact Battery Large Matter Pod Gravity Neutralizer Advanced Targeting Computer Improved Light Armor Plating Graphene Brace Lightning Gun Plasma Rifle Beamcaster Beamcaster Heavy Machine Gun Mini Grenade Launcher Powered Hammer [Rating: 79] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . 1 Utility 5 | . . . 1 2 1 . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 147 | 8 9 35 24 40 4 . 4 23 Power 19 | 1 1 5 1 7 1 . . 3 Engine 16 | 1 1 5 . 6 . . . 3 Core 3 | . . . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 44 | 2 4 9 8 14 . . 1 6 Treads . | . . . . . . . . . Leg 40 | 2 4 9 8 14 . . 1 2 Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 33 | 2 1 7 5 10 1 . . 7 Device 16 | 1 . 3 2 6 1 . . 3 Storage 8 | 1 1 1 2 . . . . 3 Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 7 | . . 3 1 3 . . . . Artifact . | . . . . . . . . . Weapon 51 | 3 3 14 10 9 2 . 3 7 Energy Gun 15 | 2 . 1 2 3 . . 2 5 Energy Cannon 7 | . . . . 3 2 . 1 1 Ballistic Gun 25 | 1 2 12 8 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 1 . . 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 3 . 2 2 . 1 1 Parts Lost 29 | . . 2 2 1 . . 7 17 Power 3 | . . . . . . . 1 2 Propulsion 8 | . . . 1 . . . 3 4 Utility 7 | . . 2 1 . . . 1 3 Weapon 11 | . . . . 1 . . 2 8 Highest Loss Streak 14 | . . 1 1 1 . . 7 14 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 9 13 14 14 11 13 14 3 Power . | . 1 1 1 . 1 1 . . Propulsion 1 | . 1 2 1 3 . . . . Utility 4 | . 2 3 4 4 5 7 6 1 Weapon 5 | . 3 7 7 5 4 5 6 1 Tool/Special . | . . . . . . . . . Unused Backups 28 | . 6 11 2 3 . 1 5 . Power 7 | . 4 2 . 1 . . . . Propulsion . | . . . . . . . . . Utility 8 | . 1 3 1 1 . . 2 . Weapon 13 | . 1 6 1 1 . 1 3 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 99 86 86 84 44 Engine 9 | . 14 10 8 4 13 13 12 5 Leg 30 | . 28 43 35 29 26 26 25 3 Device 12 | . 14 7 10 18 13 13 12 8 Storage 9 | . 14 11 9 10 6 6 5 1 Processor 2 | . . . . 3 6 6 5 4 Protection 2 | . . 3 6 3 . . . . Energy Gun 5 | . 18 1 . 2 6 5 5 10 Energy Cannon 6 | . . . . 17 13 13 12 . Ballistic Gun 10 | . 9 19 26 1 . . . 2 Peak Build Rating 79 | 7 10 19 25 49 74 75 79 67 Average Rating 32 | 5 8 14 23 38 72 74 76 35 On Entrance 28 | . 7 9 16 24 48 74 75 5 Avg Prop Armor Cover (%) 5 | . . 4 . . . . . 5 Naked Turns 15 | . . . . . . . 15 . Heaviest Build 69 | 14 22 37 47 59 67 67 69 63 Greatest Support 74 | 20 20 40 45 74 71 71 71 52 Greatest Overweight (x) 3 | . 1 1 1 1 . . 2 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 15 14 7 Most Carried 15 | 2 10 15 15 15 15 15 15 5 Average Carried 12 | 1 9 13 14 14 11 13 14 3 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 Final Carried 15 | 2 10 15 15 15 13 15 5 4 Class Distribution -------------------- 24% | Scavenger-Tank 22% | Mutant 17% | Skirmisher 16% | Gunner 15% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 4696 | 291 159 1188 1755 760 60 30 210 243 Remotely . | . . . . . . . . . Salvage Created 8264 | 201 443 1504 1740 2355 320 . 1106 595 Parts 410 | 16 32 95 93 100 17 . 42 15 Haulers Intercepted 16 | . 2 4 6 2 . . 2 . Recyclers Shooed 13 | . 1 7 2 . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 116 | . 9 22 21 34 1 . 18 11 Guns 54 | . 5 16 20 4 1 . 3 5 Cannons 37 | . . . . 28 . . 9 . AOE 21 | . 4 6 1 . . . 5 5 Classes Destroyed 17 | 3 6 1 2 3 . . 2 . Worker 18 | 2 . 3 6 4 . . 1 2 Builder 10 | . 3 2 2 1 . . 2 . Tunneler 13 | 4 . 2 3 3 . . 1 . Hauler 16 | . 2 4 6 2 . . 2 . Recycler 14 | 1 . 5 2 4 2 . . . Mechanic 1 | . . . 1 . . . . . Operator 4 | . 1 . 2 . 1 . . . Watcher 8 | . 2 2 2 1 . . 1 . Swarmer 16 | . 6 7 . 2 . . 1 . Grunt 60 | . 3 10 9 20 . . 9 9 Brawler 1 | . . . . 1 . . . . Sentry 23 | . . 5 10 5 1 . . 2 Specialist 3 | . . . . . . . 3 . Hunter 3 | . . . 2 . . . 1 . Programmer 8 | . . . . 5 . . 3 . Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . Surgeon 1 | . . . . . . . 1 . Thug 1 | . . . . . . . 1 . Best Kill Streak 11 | 7 4 9 5 7 2 . 11 5 Combat Bots Only 9 | . 3 5 3 4 1 . 9 4 Max Kills in Single Turn 4 | 2 3 4 2 2 2 . 3 3 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . 3 4 1 . . . 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Hostile Shots Fired 790 | . 25 144 100 179 33 . 159 150 Missed 251 | . 11 42 32 59 18 . 52 37 Hits 539 | . 14 102 68 120 15 . 107 113 Projectile 539 | . 14 102 68 120 15 . 107 113 AOE 1 | . . . . . . . 1 . Critical Strikes 17 | . . 1 2 9 . . 3 2 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 8765 | . 199 1239 757 1688 109 . 2239 2534 Core 2186 | . 38 171 43 163 12 . 757 1002 Absorbed by Shields 217 | . . . 217 . . . . . Regen/Repaired (Parts) 72 | . . 38 . . . 5 29 . Core Remaining (%) 69 | 100 84 57 92 76 . . 9 . Volleys Fired 441 | 11 31 107 113 94 7 . 36 42 Largest 3 | 2 2 2 3 3 3 . 3 3 Hottest 230 | 60 80 79 101 223 178 . 230 223 Shots Fired 1119 | 22 58 214 334 276 22 . 101 92 Gun 801 | 22 58 211 334 54 7 . 29 86 Cannon 307 | . . . . 222 15 . 64 6 Launcher 11 | . . 3 . . . . 8 . Special . | . . . . . . . . . Kinetic 587 | 11 10 198 326 21 . . . 21 Thermal 450 | . . 13 . 255 22 . 93 67 Explosive 11 | . . 3 . . . . 8 . Electromagnetic 71 | 11 48 . 8 . . . . 4 Robot Hit Streak 25 | 6 7 13 15 25 11 . 11 13 Robot Miss Streak 5 | 2 3 4 5 3 2 . 2 2 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 6 | . 1 4 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 711 | 13 30 141 214 179 15 . 61 58 Core Hits 352 | 9 21 56 83 86 11 . 63 23 Critical Kills 6 | . . 2 . 3 . . 1 . Critical Parts Destroyed 3 | 1 . . 2 . . . . . Critical Strikes 18 | 1 . 3 3 3 . . 2 6 Burn 8 | . . 1 . . . . 1 6 Meltdown 4 | . . . . 3 . . 1 . Destroy 5 | 1 . 2 2 . . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks 17 | . 4 2 . 10 . 1 . . Impact 17 | . 4 2 . 10 . 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17016 | 192 613 2258 3547 4301 389 . 3328 2388 Guns 8401 | 143 463 1902 3363 694 152 . 483 1201 Cannons 5020 | . . . . 3563 237 . 1220 . Explosions 3397 | 49 131 351 81 . . . 1616 1169 Melee . | . . . . . . . . . Ramming 198 | . 19 5 103 44 . . 9 18 Kinetic 5800 | 50 77 1785 3296 157 . . . 435 Thermal 8463 | 49 131 117 81 4100 389 . 1703 1893 Explosive 1967 | . . 351 . . . . 1616 . Electromagnetic 588 | 93 386 . 67 . . . . 42 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 2 . . 2 1 14 18 . Average Corruption 6 | . 2 . . 1 1 10 14 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 82 | . 16 . . 15 2 4 45 . Message Errors 14 | . 3 . . 5 . 2 4 . Matter Fused 22 | . 5 . . 3 . 1 13 . Heat Flow Errors 8 | . 1 . . 2 . 1 4 . Energy Discharges 10 | . 2 . . 2 . . 6 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 11 | . 4 . . . 1 . 6 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 3 | . . . . . 1 . 2 . Alerts 3 | . 1 . . 1 . . 1 . Weapon Failures 7 | . . . . 2 . . 5 . Overload Shots 1 | . . . . . . . 1 . Overflow Damage 319 | . . . 28 60 . . 107 124 Projectiles 90 | . . . . 60 . . 30 . Explosions 229 | . . . 28 . . . 77 124 Melee . | . . . . . . . . . Knockbacks 4 | . 1 . 2 1 . . . . Impact 4 | . 1 . 2 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 628 | . 27 40 . . . . 199 362 Shots 10 | . 1 1 . . . . 4 4 Rammed 1 | . . . . . . . 1 . Targets Rammed 19 | . 4 1 8 4 . . 2 . Kicked 18 | . 4 1 8 4 . . 1 . Crushed . | . . . . . . . . . Highest Temperature 617 | 20 185 42 153 224 36 117 224 617 Average Temperature 59 | 13 34 12 33 26 15 71 40 180 Received Heat Transfer 2062 | . 36 462 301 471 30 . 216 546 Effects 17 | . . . . . . . . 17 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . . . . . 4 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 3 . . 1 1 Combat Hostiles 4 | . . . . 2 . . 1 1 Parts Melted 35 | . . . . 22 . . 6 7 Heat Transferred 13471 | 100 250 370 50 6773 683 . 2682 2563 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 3 . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Maximum Alert Level 3 | . . 1 1 2 1 . 3 2 Low Security (%) 68 | 100 100 56 76 81 59 100 38 . Level 1 27 | . . 43 23 10 40 . 50 84 Level 2 4 | . . . . 8 . . 10 15 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 703 | 10 152 321 324 521 258 55 703 498 Initial 340 | . 6 7 122 144 252 55 . 340 Average 149 | 3 45 147 99 157 198 20 261 334 Influence Increases 4981 | 35 310 755 780 1049 47 39 1314 652 Destroy 0b10 Robot/C 2540 | . 180 440 420 680 20 . 580 220 Destroy 0b10 Robot/NC 440 | 35 40 90 120 75 15 . 55 10 Destroy Leader 670 | . 38 122 156 156 10 . 148 40 Allied During Kill 381 | . . . . . . . 381 . Trap Triggered on 0b10 10 | . . . 10 . . . . . Successful Hack 117 | . 22 24 6 65 . . . . Disable Machine 300 | . . 15 30 60 . . 45 150 Destroy Structure 283 | . 15 34 8 13 2 39 90 82 Partial Spotted 30 | . 15 . . . . . . 15 Lose Combat Pursuer 210 | . . 30 30 . . . 15 135 Influence Decreases 4501 | 25 303 481 753 850 405 198 619 867 Entered New Map 1081 | . 4 10 169 174 265 104 . 355 Time Decay 2904 | 25 299 451 574 666 140 68 339 342 Lost Part 280 | . . 20 10 10 . . 70 170 Lost Ally 236 | . . . . . . 26 210 . Squads Dispatched 40 | . 2 4 11 12 . . 9 2 Investigation 4 | . . 1 1 1 . . . 1 Extermination 8 | . . . . 5 . . 2 1 Reinforcement 19 | . 2 3 5 3 . . 6 . Assault . | . . . . . . . . . Garrison 9 | . . . 5 3 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 8 | . 1 . 3 1 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 204 | . 16 35 37 46 2 3 40 25 Peak Tracking Total 10 | . 3 5 5 4 1 3 10 6 Tactical Retreats 7 | . . 1 1 . . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 12 | . 3 1 1 3 2 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 8 | . . . 4 . . . 4 . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 20 | . . 1 2 4 . . 3 10 Max in Single Turn 5 | . . 1 1 1 . . 1 5 Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 35 | . 6 8 9 10 1 . 1 . Terminals 25 | . 6 5 6 7 . . 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . 2 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 4 | . . . 1 3 . . . . Total Hacks 98 | . 18 26 22 28 2 . 2 . Successful 49 | . 10 17 10 11 . . 1 . Failed 48 | . 8 8 12 17 2 . 1 . Catastrophic 5 | . . 1 1 2 1 . . . Database Lockouts 1 | . . 1 . . . . . . Manual 74 | . 18 16 16 24 . . . . Terminals 77 | . 18 17 16 24 . . 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 9 | . . 7 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 2 3 . . . . . Garrison Access 5 | . . . 1 4 . . . . Terminal Hacks 5 | . 1 1 1 1 . . 1 . Terminal Index 2 | . 1 . . 1 . . . . Reprogram Traps 2 | . . . 1 . . . 1 . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 5 1 . . . . . Scan Component 4 | . . 3 1 . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 1 3 . . . . . Insert Component 1 | . . . 1 . . . . . Retrieve Study 3 | . . 1 2 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 32 | . 9 10 5 8 . . . . Terminals 32 | . 9 10 5 8 . . . . Botnet 9 | . 3 4 . 2 . . . . Operators 3 | . 1 1 . 1 . . . . Skim 20 | . 5 5 5 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . Used 1 | . 1 . . . . . . . Hacking Detections 29 | . 6 6 7 8 1 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 58 | . . 58 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total Allies 19 | . . . . . . 19 . . Largest Group 19 | . . . . . . 19 13 . Highest-Rated Group 702 | . . . . . . 702 552 . Highest-Rated Ally 50 | . . . . . . 50 50 . Total Orders . | . . . . . . . . . Ally Attacks 192 | . . . . . . 95 97 . Total Damage 7204 | . . . . . . 4455 2749 . Kills 22 | . . . . . . 8 14 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Active Infowar (turns) 5077 | 21 1320 982 951 1311 61 197 234 . Sensors 1311 | . . . . 1311 . . . . A.S.S. 492 | . . . . . 61 197 234 . Seismic 3274 | 21 1320 982 951 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 9715 | 110 1320 1571 1979 2554 296 197 914 774 Spaces Moved 5872 | 53 672 892 1162 1647 193 126 550 577 Core 223 | 1 . . . . . . 26 196 Treads . | . . . . . . . . . Legs 5550 | 52 672 892 1162 1647 193 126 524 282 Wheels . | . . . . . . . . . Hover 99 | . . . . . . . . 99 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 108 130 130 50 50 Average Speed 126 | 118 172 111 132 122 130 130 123 98 Slowest Speed 265 | 120 190 190 180 193 130 130 265 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 98 68 82 43 6 68 16 16 Regions Visited 8 Branch Regions . Pre-discovered Areas 11 | . 2 2 4 3 . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . 4 1 . 9 . 1 1 2 Terrain Destroyed 210 | 4 16 30 2 9 2 1 65 81 Melee 15 | . 4 1 . 9 . 1 . . Projectile 12 | . . . . . 2 . 3 7 AOE 183 | 4 12 29 2 . . . 62 74 Terrain Rammed 3 | . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total 7236 | 76 768 1251 1398 1953 224 157 706 703 Wait 464 | 3 11 150 49 79 8 23 99 42 Move 5865 | 52 671 891 1161 1646 193 125 549 577 Hop . | . . . . . . . . . Pick Up 78 | 2 15 20 9 17 3 3 5 4 Fast Attach 28 | 7 . 4 1 1 . . 1 14 Attach 28 | . . 4 4 7 3 1 . 9 Detach 10 | . . . . 2 2 1 . 5 Swap 162 | 1 16 43 30 57 3 2 6 4 Drop 121 | . 16 29 23 36 5 1 8 3 Fire 441 | 11 31 107 113 94 7 . 36 42 Melee 17 | . 4 2 . 10 . 1 . . Ram 4 | . . . . . . . 1 3 Kick 18 | . 4 1 8 4 . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 707 | -10/Materials | Discovered new exit (range 13) 863 | -10/Materials | Discovered new exit (range 13) 1119 | -10/Materials | Learned location of Subcaves (-10) 1136 | -10/Materials | Discovered new exit (range 8) 1167 | -10/Materials | Learned 4 Subcaves zone layouts 1229 | -10/Materials | Learned 2 Mines zone layouts 1243 | -10/Materials | Learned location of 2 exits from Mines 1267 | -10/Materials | Identified exit to Subcaves 1431 | -10/Materials | Entered another Materials area 1431 | -9/Materials | Evolved 2 slots: Propulsion x2 1568 | -9/Materials | Repaired Imp. Ion Engine 1595 | -9/Materials | Repaired Aluminum Leg 1947 | -9/Materials | Discovered new exit (range 3) 2188 | -9/Materials | Discovered new exit (range 12) 2206 | -9/Materials | Build established: Scavenger-Mutant 2210 | -9/Materials | Central database locked down 2506 | -9/Materials | Identified exit to Materials 2543 | -9/Materials | Learned location of Mines (-9) 2591 | -9/Materials | Learned Storage non-interactive machine intel 2592 | -9/Materials | Learned 2 Storage zone layouts 2596 | -9/Materials | Identified exit to Storage 2819 | -9/Materials | Discovered exit to Storage (range 7) 3002 | -9/Materials | Entered another Materials area 3002 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3333 | -8/Materials | Build established: Scavenger-Tank 4309 | -8/Materials | Garrison activated, responded to threat 4489 | -8/Materials | Garrison activated, responded to threat 4496 | -8/Materials | Identified exit to Factory 4549 | -8/Materials | Learned location of 1 exit from Recycling 4593 | -8/Materials | Learned location of Lower Caves (-6) 4627 | -8/Materials | Learned location of 3 exits from Factory 4685 | -8/Materials | Learned 4 Recycling zone layouts 4897 | -8/Materials | Garrison activated, responded to threat 4981 | -8/Materials | Entered Factory 4981 | -7/Factory | Evolved 2 slots: Utility x2 4982 | -7/Factory | Identified exit to Factory 4983 | -7/Factory | Identified exit to Lower Caves 6491 | -7/Factory | Build established: Gunner 6576 | -7/Factory | Learned Hub_04(d) garrison access intel 6611 | -7/Factory | Learned location of 1 exit from Proximity Caves 6638 | -7/Factory | Learned location of 2 exits from Factory 6653 | -7/Factory | Learned location of Warlord (-4) 6657 | -7/Factory | Learned location of Proximity Caves (-4) 6662 | -7/Factory | Learned location of 2 exits from Upper Caves 6674 | -7/Factory | Learned location of Extension (-6) 6698 | -7/Factory | Learned location of 2 exits from Factory 7063 | -7/Factory | Garrison activated, responded to threat 7522 | -7/Factory | Found Prototype Device 7535 | -7/Factory | Entered another Factory area 7535 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7536 | -6/Factory | Identified exit to Factory 7536 | -6/Factory | Identified exit to Lower Caves 7536 | -6/Factory | Identified exit to Extension 7538 | -6/Factory | Identified Active Sensor Suite 7831 | -6/Factory | Build established: Skirmisher 7831 | -6/Factory | Sucked down chute 7831 | -6/Factory | Entered Waste 7838 | -6/Waste | Spotted C-40 Crusher 7841 | -6/Waste | Spotted C-40 Crusher 7844 | -6/Waste | Spotted C-40 Crusher 7846 | -6/Waste | EMP discharged 7898 | -6/Waste | Met Warlord forces unprepared to attack 7946 | -6/Waste | EMP discharged 7946 | -6/Waste | Lost 6 allies 7946 | -6/Waste | System corruption reached 10% 7988 | -6/Waste | Discovered new exit (range 15) 8006 | -6/Waste | Identified exit to Factory 8028 | -6/Waste | Entered Factory 8028 | -6/Factory | Accompanied by 13 allies 8184 | -6/Factory | Garrison activated, responded to threat 8203 | -6/Factory | Spotted B-75 Beast 8213 | -6/Factory | Destroyed B-75 Beast 8247 | -6/Factory | Lost 4 allies 8880 | -6/Factory | Lost 4 allies 8889 | -6/Factory | Cargo convoy interrupted 8895 | -6/Factory | Destroyed 9 combat bots 8926 | -6/Factory | Released all parts (6) 8929 | -6/Factory | Core integrity fell below 50% 8933 | -6/Factory | Discovered exit to Factory (range 12) 8935 | -6/Factory | Core integrity fell below 20% 8942 | -6/Factory | Entered another Factory area 8942 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8956 | -5/Factory | Lost 7 parts (1p3n1u2w) 9340 | -5/Factory | Build established: Gunner 9648 | -5/Factory | Core integrity fell below 50% 9653 | -5/Factory | Spotted B-75 Beast 9657 | -5/Factory | Core integrity fell below 20% 9681 | -5/Factory | Lost 14 parts (2p4n3u5w) 9716 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09658_ Fabricator disabled. 09658_ Acquired 5 matter. 09659_ Acquired 4 matter. 09659_ K-01 Serf collects debris. 09661_ Slug penetrates Matter Pump. 09661_ Matter Pump disabled. 09662_ K-01 Serf collects debris. 09697_ Acquired Unknown Storage. 09697_ Identified Matter Compressor. 09711_ Slug penetrates Wall. 09712_ Adv. Beam Rifle destroyed. 09714_ Slammed into Power Conduit. 09714_ Destabilizing: System interference. 09714_ Adv. Targeting Computer temporarily disabled. 09715_ Slammed into Power Conduit. 09715_ Destabilizing: Core damaged (-20). 09716_ Slammed into Power Conduit. 09716_ Destabilizing: Core damaged (-20). 09716_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????# ???"""""? #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# """""" #?????????????????????? | | ?????????????# #?????????????????????? | | ????################+##############??????????????? | | ????# ! # + ???????????????? | | ????# # # " " " " ???????????????? | | ????# ! # # @" " " " ???????????????? | | ????# + + " " " " ???????????????? | | ????# """ """ # # " " " "????????????????? | | ????# """ """ # # " " " "????????????????? | | ????# """ """ # #hg" " " "????????????????? | | ????# # #= " " " ?????????????????? | | ????# """ """ # # g" " " ?????????????????? | | ????# """ """ # # " " " ?????????????????? | | ????# ! """ """ # # ??????????????????? | | ????# # # ???????????????????? | | ################## ###+##+#??????""""????????? | | # #?? ??#######""F"######### | | """ = # #?? ??? | | """ """"""" # #?? ???# | | "S """""""!# #??? ???# | | """ """"""" # #???????# """ """ """ ""% | | "" """"""" # #???????# """ """ """ ""% | | # #???????# """ """ """ """ | | #####+########+### ######### | | ????# #???# """ """ | | ??### ###?# """ """ | | ### #?# """ """ | | ### !! | | ] | | ############+############################+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 70% | -9/Materials Aluminum Leg | 81% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Autogun | -8/Materials | Hacked Mace | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed ArmageddonDisposablePick Manual? 0 Play Time 01:16:08 Cumulative 240.6 hours Start 2025.11.04 @ 15:31:36 End 2025.11.05 @ 01:11:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 371 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15e58af1-7842-4a18-b198-24daa8766e4f