Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.30 @ 12:33:23 // Winter2021/Sauler Player: Yosh Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3149) 3149 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 7856 Bonus ------- High Alert Combat Kills 467 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 92/100 System Corruption 2% Temperature Cool (12) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Targeting Computer Targeting Computer > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Active Sensor Suite Improved Light Armor Plating Authchip [Processor] Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Compact Matter Pod Active Sensor Suite Weapon Cycler Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Improved Light Armor Plating Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Processor] Authchip [Weapon] Gatling Laser [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 101 | 6 8 3 34 25 1 9 15 Power 12 | 1 1 . 4 4 . 1 1 Engine 10 | 1 1 . 4 2 . 1 1 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 31 | 2 3 2 8 6 1 4 5 Treads 29 | 2 2 1 8 6 1 4 5 Leg . | . . . . . . . . Wheel 2 | . 1 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 . 7 7 . 1 4 Device 9 | . . . 4 3 . 1 1 Storage 3 | 1 1 . 1 . . . . Processor 4 | . 1 . . 3 . . . Hackware . | . . . . . . . . Protection 6 | . . . 2 1 . . 3 Artifact . | . . . . . . . . Weapon 36 | 2 2 1 15 8 . 3 5 Energy Gun 10 | 1 1 1 6 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 1 1 . 4 6 . 3 4 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 2 . . . Special Weapon 4 | . . . 4 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 40 | . 1 2 4 13 . 2 18 Power 6 | . . . 2 2 . . 2 Propulsion 11 | . 1 1 . 2 . 1 6 Utility 10 | . . . 1 6 . . 3 Weapon 13 | . . 1 1 3 . 1 7 Highest Loss Streak 11 | . 1 2 2 10 . 2 11 Average Slot Usage (%) 96 | . 97 100 96 96 92 97 88 Engine 9 | . 13 14 10 6 . 5 6 Treads 27 | . 22 25 30 26 30 30 28 Wheel 2 | . 4 2 2 . . . . Device 5 | . . . 9 10 . 5 1 Storage 10 | . 14 14 11 9 7 7 6 Processor 10 | . 12 14 2 10 23 23 16 Protection 3 | . . . 5 3 . . 5 Energy Gun 9 | . 13 16 16 . . . 2 Ballistic Gun 13 | . 13 11 3 26 23 23 18 Naked Turns . | . . . . . . . . Heaviest Build 86 | 14 49 48 57 64 54 67 86 Greatest Support 104 | 40 40 40 69 69 80 104 104 Greatest Overweight (x) 4 | 1 4 2 2 1 . . 4 Average Overweight (x) . | . 2 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 18 Most Carried 20 | 4 16 16 20 20 19 20 20 Average Carried 17 | 2 12 15 19 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 4 16 14 20 20 19 20 5 Class Distribution -------------------- 56% | Mutant 29% | Scavenger-Gunner 6% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Gar Matter Collected 2604 | 164 198 96 466 663 . 474 543 Remotely . | . . . . . . . . Salvage Created 4201 | . 347 89 1674 910 . 622 559 Parts 258 | . 14 2 104 77 . 28 33 Haulers Intercepted 7 | . 1 . 5 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Combat Hostiles Destroyed 87 | . 3 2 31 25 . 10 16 Melee 1 | . . . . . . . 1 Guns 72 | . 3 2 22 20 . 10 15 AOE 13 | . . . 8 5 . . . Classes Destroyed 12 | . 3 . 5 2 . 1 1 Worker 1 | . . . 1 . . . . Builder 5 | . . . 4 1 . . . Hauler 7 | . 1 . 5 1 . . . Recycler 4 | . 2 . 2 . . . . Swarmer 27 | . . . 9 11 . . 7 Grunt 40 | . 3 2 17 8 . 6 4 Duelist 3 | . . . 1 . . 1 1 Sentry 10 | . . . 4 3 . . 3 Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . 1 . 1 . Best Kill Streak 9 | . 2 2 9 7 . 4 7 Combat Bots Only 8 | . 2 2 8 6 . 4 7 Max Kills in Single Turn 3 | . 1 1 3 3 . 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . 3 3 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Gar Damage Taken 8418 | . 219 494 1007 1891 . 1146 3661 Core 1270 | . 53 72 127 310 . 45 663 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 50 68 43 . . . Volleys Fired 238 | . 14 13 83 53 . 37 38 Largest 3 | . 2 2 2 3 . 3 3 Hottest 136 | . 70 115 121 69 . 74 136 Shots Fired 578 | . 28 26 154 153 . 111 106 Gun 568 | . 28 26 146 151 . 111 106 Cannon . | . . . . . . . . Launcher 4 | . . . 2 2 . . . Special 6 | . . . 6 . . . . Kinetic 391 | . 14 12 16 151 . 111 87 Thermal 131 | . 14 14 84 . . . 19 Explosive 4 | . . . 2 2 . . . Electromagnetic 52 | . . . 52 . . . . Robot Hit Streak 24 | . 6 15 24 16 . 15 20 Robot Miss Streak 5 | . 1 1 3 5 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 19 | . . . 4 7 . 3 5 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 Shots Hit Robots 435 | . 18 22 121 96 . 89 89 Core Hits 217 | . 12 6 64 47 . 29 59 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . Critical Strikes 12 | . 2 1 5 2 . 1 1 Burn 7 | . 2 1 4 . . . . Destroy 5 | . . . 1 2 . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8108 | . 222 283 2479 2028 . 1264 1832 Guns 7019 | . 222 276 1766 1692 . 1264 1799 Cannons . | . . . . . . . . Explosions 1017 | . . . 681 336 . . . Melee . | . . . . . . . . Ramming 40 | . . 7 . . . . 33 Kinetic 4737 | . 85 138 211 1692 . 1264 1347 Thermal 2050 | . 137 138 1323 . . . 452 Explosive 549 | . . . 213 336 . . . Electromagnetic 732 | . . . 732 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 143 | . . . 143 . . . . Shots 5 | . . . 5 . . . . Rammed 7 | . . 1 . 1 . . 5 Targets Rammed 8 | . . 1 . 1 . . 6 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 688 | . 117 207 330 74 . 688 574 Average Temperature 149 | . 45 98 125 33 . 262 214 Received Heat Transfer 1860 | . 126 105 333 459 . 396 441 Effects 43 | . . . 4 . . 15 24 Shutdowns 6 | . . . . . . 2 4 Energy Bleed 7 | . . . 2 . . 1 4 Interference 7 | . . . . . . 4 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 5 | . . . 1 . . 1 3 Damage (minor) 4 | . . . 1 . . . 3 Damage (major) 10 | . . . . . . 7 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 10 | . 2 . 7 . . . 1 Heat Transferred 4965 | . 555 481 2929 . . . 1000 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Peak Influence 764 | . 93 50 764 694 292 444 613 Initial 333 | . . . . 252 287 204 333 Average 304 | . 34 32 381 518 287 335 499 Maximum Alert Level 3 | . . . 3 2 1 2 2 Low Security (%) 40 | 100 100 100 31 . . . . Level 1 17 | . . . 15 23 100 70 8 Level 2 37 | . . . 38 76 . 29 91 Level 3 4 | . . . 14 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 13 | . 1 . 7 4 . 1 . Investigation 3 | . 1 . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 9 | . . . 5 3 . 1 . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Gar Distress Signals 13 | . 1 . 9 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 9 7 68 37 . 10 21 Peak Tracking Total 8 | . 3 3 7 7 . 4 8 Tactical Retreats 16 | . 1 2 8 3 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Traps Triggered 6 | . 3 . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Gar Machines Disabled 3 | . . . 2 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Gar Machines Accessed 8 | . 3 . 3 1 1 . . Terminals 6 | . 2 . 2 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 8 . 9 3 1 . . Successful 9 | . 3 . 5 . 1 . . Failed 12 | . 5 . 4 3 . . . Catastrophic 4 | . 2 . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 13 | . 5 . 5 3 . . . Terminals 14 | . 5 . 5 3 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 2 . 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 3 1 1 . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Gar Turns Passed 4487 | 97 823 439 1445 732 15 461 475 Spaces Moved 1895 | 56 420 182 560 289 9 188 191 Core 12 | 5 . . . . . . 7 Treads 1586 | 51 239 134 492 289 9 188 184 Legs . | . . . . . . . . Wheels 297 | . 181 48 68 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 140 130 130 160 167 162 160 Average Speed 172 | 151 175 210 169 167 167 163 166 Slowest Speed 250 | 160 240 240 240 250 167 167 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 53 34 48 26 1 94 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 42 | . . . 30 11 . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 41 | . . . 30 11 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Gar Total 2617 | 65 478 209 907 421 9 264 264 Wait 234 | . 22 11 165 26 . 3 7 Move 1888 | 55 419 181 559 288 8 187 191 Hop . | . . . . . . . . Pick Up 82 | 4 14 . 32 16 . 12 4 Fast Attach 29 | 6 4 . 6 5 . 1 7 Attach 32 | . 2 2 5 12 1 4 6 Detach 6 | . . . 3 1 . 1 1 Swap 40 | . 2 1 23 8 . 4 2 Drop 59 | . 1 . 31 11 . 14 2 Fire 238 | . 14 13 83 53 . 37 38 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . 1 . 1 . . 6 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 765 | -10/Materials | Discovered new exit (range 10) 921 | -10/Materials | Entered Mines 923 | -10/Mines | Met a Derelict bent on vengeance 985 | -10/Mines | Discovered new exit (range 7) 1216 | -10/Mines | Learned Materials security intel 1226 | -10/Mines | Assembled infested the area 1231 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1360 | -10/Mines | Entered Materials 1360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1868 | -9/Materials | Destroyed 8 combat bots 2205 | -9/Materials | Discovered new exit (range 8) 2379 | -9/Materials | Discovered new exit (range 14) 2560 | -9/Materials | First assault squad dispatched 2745 | -9/Materials | Discovered new exit (range 14) 2805 | -9/Materials | Entered another Materials area 2805 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3010 | -8/Materials | Discovered new exit (range 13) 3132 | -8/Materials | Build established: Gunner 3143 | -8/Materials | Core integrity fell below 50% 3173 | -8/Materials | Found Prototype Device 3177 | -8/Materials | Lost 10 parts (2p2n4u2w) 3328 | -8/Materials | Discovered new exit (range 20) 3442 | -8/Materials | Build established: Scavenger-Gunner 3537 | -8/Materials | Entered Factory 3537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3550 | -7/Factory | Identified exit to DSF 3552 | -7/Factory | Entered DSF 3596 | -7/DSF | Additional patrols routed to DSF 3833 | -7/DSF | Discovered new exit (range 15) 3865 | -7/DSF | Sterilization system engaged 3885 | -7/DSF | Ambient heat levels rising (+10) 3900 | -7/DSF | Ambient heat levels rising (+10) 3915 | -7/DSF | Ambient heat levels rising (+10) 3930 | -7/DSF | Ambient heat levels rising (+10) 3945 | -7/DSF | Ambient heat levels rising (+10) 3960 | -7/DSF | Ambient heat levels rising (+10) 3975 | -7/DSF | Ambient heat levels rising (+10) 3990 | -7/DSF | Ambient heat levels rising (+10) 4005 | -7/DSF | Ambient heat levels rising (+10) 4013 | -7/DSF | Entered Garrison 4022 | -7/Garrison | Triggered checkpoint 4054 | -7/Garrison | Triggered checkpoint 4112 | -7/Garrison | Triggered checkpoint 4326 | -7/Garrison | Triggered checkpoint 4358 | -7/Garrison | Destroyed 7 combat bots 4376 | -7/Garrison | Lost 6 parts (1p1n1u3w) 4412 | -7/Garrison | Spotted B-75 Beast 4449 | -7/Garrison | Discovered new exit (range 14) 4458 | -7/Garrison | Core integrity fell below 50% 4479 | -7/Garrison | Core integrity fell below 20% 4488 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04457_ Autogun destroyed. 04458_ Overheating: Core damaged (-133). 04458_ Acquired 49 matter. 04460_ Overheating: Energy bleed (-55). 04460_ Broken Med. Treads destroyed. 04461_ Power failure, Imp. Deuterium Engine shutdown. 04462_ Overheating: Broken Med. Treads damaged (-16). 04463_ Overheating: Targeting Computer damaged (-4). 04463_ Overheating: Broken Med. Treads damaged (-12). 04463_ Overheating: Gatling Laser damaged (-28). 04465_ Acquired Imp. Heat Sink. 04466_ Lgt. Treads melted. 04466_ Y-54 Guardian destroyed. 04471_ Acquired 10 matter. 04478_ Broken Med. Treads destroyed. 04478_ Knocked back. 04481_ Acquired Lgt. Treads. 04481_ Gatling Laser destroyed. 04481_ Imp. Deuterium Engine destroyed. 04484_ Acquired Flak Gun. 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" | | ?????????????# #??????????# ############ " ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 4 Kinecelleration 30 Authchip Count 6 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorStructuralApparatus Manual? 0 Play Time 00:59:41 Cumulative 25.9 hours Start 2021.12.28 @ 15:49:49 End 2021.12.30 @ 12:33:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6becdcf2-4e95-4b6e-a2f0-170604ef447c