Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.14 @ 11:52:27 Player: Moridin Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3583) 3583 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 9628 Bonus ------- Follower Combat Kills 110 Cogmind --------- Core Integrity 0/1300 Matter 121/300 Energy 97/100 System Corruption 16% Temperature Cool (2) Movement Walking (110) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Leg > --- UTILITY (10) ----- Enhanced Optical Array Advanced Target Analyzer Advanced ECM Suite Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Antimissile System Peak State ------------ > --- POWER ------------ Nuclear Core Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Compact Battery Advanced Weight Redist. System Improved Trap Scanner Enhanced Optical Array Improved Sensor Array Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Mini Smartbomb Launcher > --- INVENTORY -------- Improved Treads Improved Treads Advanced Treads Improved Heat Sink Large Storage Unit High-capacity Storage Unit Huge Storage Unit Trap Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Sensor Array Advanced Targeting Computer Target Analyzer Energy Filter Advanced ECM Suite Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating Thermal Shield Improved Shock Absorption System Neutron Cannon Mass Driver [Rating: 88] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Plasma Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Smartbomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 2 . . 1 . 1 . Utility 8 | . . . . 2 2 1 1 1 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 151 | 4 5 3 18 14 53 3 12 3 36 Power 14 | 1 . 1 1 2 2 . 2 1 4 Engine 6 | 1 . 1 1 1 1 . 1 . . Core 4 | . . . . 1 1 . 1 1 . Reactor 4 | . . . . . . . . . 4 Propulsion 55 | 2 . . 13 4 19 1 2 1 13 Treads 11 | . . . . . 7 . . . 4 Leg 34 | 2 . . 11 3 12 1 2 1 2 Wheel . | . . . . . . . . . . Hover 2 | . . . 2 . . . . . . Flight 8 | . . . . 1 . . . . 7 Utility 44 | . 3 . 4 3 19 2 4 1 8 Device 22 | . . . . 1 11 1 4 1 4 Storage 10 | . 2 . 2 1 5 . . . . Processor 6 | . . . . 1 1 1 . . 3 Hackware 1 | . . . . . . . . . 1 Protection 5 | . 1 . 2 . 2 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 1 2 2 . 5 13 . 4 . 11 Energy Gun 24 | . 2 1 . 2 8 . 3 . 8 Energy Cannon 6 | . . . . 1 3 . 1 . 1 Ballistic Gun 4 | 1 . 1 . 2 . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 5 . 1 . . Corrupted Parts 6 | . . . 2 1 1 . . . 2 System Corruption 18 | . . . 8 3 1 . . . 6 Parts Lost 57 | . . 3 . . 12 . 4 . 38 Power 9 | . . 1 . . 1 . 1 . 6 Propulsion 21 | . . . . . 4 . 2 . 15 Utility 15 | . . . . . 5 . 1 . 9 Weapon 12 | . . 2 . . 2 . . . 8 Highest Loss Streak 11 | . . 3 . . 4 . 3 . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 93 96 98 99 94 98 94 94 66 Engine 3 | . 14 10 11 9 1 6 1 5 . Core 3 | . . . . . 5 . 5 5 2 Treads 5 | . . . . . 8 . . . 7 Leg 20 | . 28 28 36 35 18 33 28 31 5 Device 16 | . . . . 9 19 20 21 21 17 Storage 9 | . 14 14 11 9 8 13 11 10 6 Processor 7 | . . . . 9 8 11 11 10 7 Protection 3 | . 11 14 9 9 4 . . . . Energy Gun 10 | . 21 16 11 13 13 13 11 10 1 Energy Cannon 1 | . . . . 4 1 . . . 2 Ballistic Gun 1 | . 3 11 11 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 130 | 6 15 15 93 46 105 104 114 108 130 Greatest Support 115 | 20 20 20 50 50 88 98 98 106 115 Greatest Overweight (x) 37 | . . . 1 2 5 1 1 1 37 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 25 | 5 15 8 25 15 25 25 25 25 25 Average Capacity 20 | 5 7 8 15 15 21 25 25 25 19 Most Carried 25 | 5 7 8 15 15 25 25 25 24 25 Average Carried 18 | 3 5 7 10 14 20 23 24 23 17 Final Capacity 25 | 5 8 8 25 15 25 25 25 25 5 Final Carried 25 | 5 7 8 15 15 23 25 25 23 2 Class Distribution -------------------- 43% | Scavenger-Mutant 21% | Mutant 19% | Skirmisher 10% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Matter Collected 2240 | 240 . 75 253 96 654 . 160 . 762 Remotely . | . . . . . . . . . . Salvage Created 4062 | . . 295 455 153 1909 87 221 . 942 Parts 221 | . . 10 16 15 110 7 12 . 51 Haulers Intercepted 3 | . . . 1 1 1 . . . . Recyclers Shooed 4 | . . . . . 3 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 68 | . . 5 10 1 28 2 3 . 19 Guns 48 | . . 5 10 1 24 2 2 . 4 Cannons 15 | . . . . . 4 . . . 11 AOE 2 | . . . . . . . . . 2 Classes Destroyed 13 | . . 3 3 2 5 . . . . Worker 4 | . . . . . 4 . . . . Builder 2 | . . . . . 2 . . . . Tunneler 3 | . . . . 1 2 . . . . Hauler 3 | . . . 1 1 1 . . . . Recycler 5 | . . 2 . . 3 . . . . Operator 1 | . . . . 1 . . . . . Watcher 5 | . . . 1 1 2 . 1 . . Swarmer 20 | . . 3 3 . 7 . . . 7 Grunt 14 | . . 2 3 . 4 . . . 5 Sentry 12 | . . . 4 1 4 . 2 . 1 Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . . . 4 . . . . Programmer 16 | . . . . . 7 2 1 . 6 Best Kill Streak 9 | . . 4 3 3 9 1 2 . 6 Combat Bots Only 7 | . . 3 3 1 7 1 2 . 6 Max Kills in Single Turn 2 | . . 1 1 2 2 1 1 . 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Damage Taken 9214 | . 140 287 533 . 3014 82 199 . 4959 Core 1952 | . 46 29 77 . 459 12 16 . 1313 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 121 | . 9 6 . . 106 . . . . Regen/Repaired (Parts) 107 | . . . 23 . 84 . . . . Core Remaining (%) 85 | 100 . 70 80 100 34 98 98 100 . Volleys Fired 279 | . . 21 55 5 107 5 15 . 71 Largest 3 | . . 2 2 2 2 2 2 . 3 Hottest 222 | . . 90 70 135 176 176 176 . 222 Shots Fired 498 | . . 41 91 10 207 10 30 . 109 Gun 426 | . . 41 91 6 181 10 30 . 67 Cannon 71 | . . . . 4 26 . . . 41 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 70 | . . 10 36 . . . . . 24 Thermal 340 | . . 21 55 10 169 10 30 . 45 Explosive 1 | . . . . . . . . . 1 Electromagnetic 87 | . . 10 . . 38 . . . 39 Robot Hit Streak 30 | . . 23 13 5 15 3 8 . 30 Robot Miss Streak 3 | . . 1 3 1 3 1 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 . 3 . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . 1 Shots Hit Robots 374 | . . 36 63 7 156 5 22 . 85 Core Hits 167 | . . 14 23 7 71 2 8 . 42 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 27 | . . 3 5 1 8 . 1 . 9 Burn 18 | . . 2 5 1 8 . 1 . 1 Blast 2 | . . . . . . . . . 2 Corrupt 7 | . . 1 . . . . . . 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8728 | . . 423 714 171 3902 177 661 . 2680 Guns 6402 | . . 423 714 101 3375 177 647 . 965 Cannons 1825 | . . . . 70 492 . . . 1263 Explosions 452 | . . . . . . . . . 452 Melee . | . . . . . . . . . . Ramming 49 | . . . . . 35 . 14 . . Kinetic 889 | . . 59 205 . . . . . 625 Thermal 6973 | . . 239 509 171 3631 177 647 . 1599 Explosive 132 | . . . . . . . . . 132 Electromagnetic 685 | . . 125 . . 236 . . . 324 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 8 3 9 . 1 . 16 Average Corruption 6 | . . . 6 3 6 . 1 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked 7 | . . . . . 3 . . . 4 Effects 146 | . . . 19 4 97 . . . 26 Message Errors 32 | . . . 7 2 17 . . . 6 Matter Fused 32 | . . . 5 2 19 . . . 6 Heat Flow Errors 16 | . . . 3 . 11 . . . 2 Energy Discharges 21 | . . . 4 . 14 . . . 3 Parts Rejected 3 | . . . . . 1 . . . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 16 | . . . . . 13 . . . 3 Data Loss (major) 9 | . . . . . 8 . . . 1 Misfires 6 | . . . . . 6 . . . . Alerts 5 | . . . . . 5 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . . . . . . . 57 Projectiles 26 | . . . . . . . . . 26 Explosions 31 | . . . . . . . . . 31 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . . . 68 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 6 | . . 1 . . 4 . 1 . . Kicked 6 | . . 1 . . 4 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 844 | . . 317 302 132 844 . 470 . 556 Average Temperature 131 | . . 136 75 49 139 . 169 . 162 Received Heat Transfer 1584 | . 102 150 267 . 489 . 27 . 549 Effects 26 | . . . . . 14 . 6 . 6 Shutdowns 7 | . . . . . 2 . 2 . 3 Energy Bleed 8 | . . . . . 7 . 1 . . Interference 5 | . . . . . . . 3 . 2 Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . . 1 . . . 1 Damage (minor) 2 | . . . . . 2 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 47 | . . 1 13 2 22 4 5 . . Heat Transferred 12271 | . . 851 1850 370 6250 250 1200 . 1500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Peak Influence 334 | . 19 130 334 166 314 131 50 36 175 Initial 111 | . . 6 42 111 64 69 . 20 16 Average 86 | . 6 56 222 125 87 89 35 26 47 Maximum Alert Level 1 | . . . 1 . 1 . . . . Low Security (%) 88 | 100 100 100 36 100 88 100 100 100 100 Level 1 11 | . . . 63 . 11 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . . 2 . 18 1 . . 4 Investigation 4 | . . . . . 4 . . . . Extermination 12 | . . . . . 8 1 . . 3 Reinforcement 9 | . . . 2 . 6 . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 3 5 22 3 37 2 7 . 42 Peak Tracking Total 14 | . 3 3 4 2 7 1 2 . 14 Tactical Retreats 4 | . . . . . 1 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Traps Triggered 2 | . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Machines Disabled 3 | . . . 1 . 2 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Machines Accessed 27 | . 2 . 3 1 11 3 2 1 4 Terminals 14 | . 2 . 1 . 5 1 1 1 3 Fabricators 1 | . . . . . 1 . . . . Repair Stations 7 | . . . 1 . 3 2 1 . . Recycling Units 3 | . . . 1 . 1 . . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 65 | . 8 . 7 5 24 7 4 2 8 Successful 38 | . 7 . 4 4 17 . 1 1 4 Failed 27 | . 1 . 3 1 7 7 3 1 4 Catastrophic 2 | . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 31 | . 8 . 2 . 8 3 2 2 6 Fabricators 2 | . . . . . 2 . . . . Repair Stations 16 | . . . 2 . 8 4 2 . . Recycling Units 7 | . . . 3 . 2 . . . 2 Scanalyzers 5 | . . . . 5 . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 20 | . 7 . 1 . 7 . 1 1 3 Record 5 | . 3 . . . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 4 | . . . . . 1 . 1 . 2 Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 Transport Status 1 | . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . . 2 . . . . Registered Prototypes 1 | . . . . . . . . 1 . Zone Layout 3 | . 1 . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . Scan Component 4 | . . . 1 . 3 . . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks 4 | . . . 1 . 2 . . . 1 Process 1 | . . . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Matter 2 | . . . . . 1 . . . 1 Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Unlock Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 1 . 3 1 7 3 2 1 3 Full Trace Events 5 | . 1 . . . 4 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 62 | . . . . . 62 . . . . Total Part Build Rating 2 | . . . . . 2 . . . . Parts Repaired 2 | . . . 1 . 1 . . . . Time 58 | . . . 32 . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 91 | . . . . . 91 . . . . Retrieved Matter 91 | . . . . . 91 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . . 23 . . . . . . Total Damage 318 | . . . 318 . . . . . . Kills 5 | . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Turns Passed 6717 | 69 160 205 690 223 3082 431 534 44 1279 Spaces Moved 3347 | 43 125 104 352 130 1346 207 230 32 778 Core 33 | 5 . . . . . . . . 28 Treads 571 | . . . . . 310 . . . 261 Legs 2261 | 38 125 104 258 130 1036 207 230 32 101 Wheels . | . . . . . . . . . . Hover 94 | . . . 94 . . . . . . Flight 388 | . . . . . . . . . 388 Fastest Speed 31 | 50 120 120 76 120 120 198 194 123 31 Average Speed 162 | 111 120 120 138 123 194 198 194 125 123 Slowest Speed 1900 | 120 120 120 190 260 480 198 198 193 1900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 17 | 4 27 14 38 17 40 7 7 2 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 37 | . . . . . 12 2 6 . 17 Melee . | . . . . . . . . . . Projectile 28 | . . . . . 12 2 6 . 8 AOE 9 | . . . . . . . . . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Total 4138 | 63 133 145 470 185 1611 218 285 36 992 Wait 141 | 10 . 13 21 3 22 . 10 . 62 Move 3336 | 42 124 103 351 129 1345 206 229 31 776 Hop 1 | . . . . . . . . . 1 Pick Up 147 | 7 4 4 14 19 50 4 10 1 34 Fast Attach 11 | 2 1 . 1 . 3 . 3 . 1 Attach 73 | 2 2 3 4 4 16 2 4 2 34 Detach 4 | . . . 1 . . . . . 3 Swap 67 | . 2 . 13 10 34 1 5 1 1 Drop 73 | . . . 10 15 30 . 8 1 9 Fire 279 | . . 21 55 5 107 5 15 . 71 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . . 1 . . 4 . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 230 | -10/Materials | Entered Mines 291 | -10/Mines | Lost 3 parts (1p2w) 312 | -10/Mines | Build established: Mutant 331 | -10/Mines | Learned location of Zion (-7) 428 | -10/Mines | Escorted by a lone wolf Derelict 428 | -10/Mines | Discovered new exit (range 5) 435 | -10/Mines | Entered Materials 435 | -9/Materials | Accompanied by 1 ally 435 | -9/Materials | Evolved 2 slots: Propulsion x2 851 | -9/Materials | Repaired Med. Armor Plating 995 | -9/Materials | Discovered new exit (range 16) 1019 | -9/Materials | Build established: Scavenger-Mutant 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Utility x2 1315 | -8/Materials | Discovered new exit (range 10) 1347 | -8/Materials | Identified exit to Factory 1348 | -8/Materials | Entered Factory 1348 | -7/Factory | Evolved 2 slots: Utility x2 1584 | -7/Factory | Identified exit to Garrison 1829 | -7/Factory | Lost 3 parts (2n1u) 2100 | -7/Factory | Repaired Aluminum Leg 2584 | -7/Factory | Cargo convoy interrupted 3123 | -7/Factory | Found Prototype Launcher 3124 | -7/Factory | Identified Mni. Smartbomb Launcher 3623 | -7/Factory | Build established: Mutant 3729 | -7/Factory | Lost 4 parts (1p3u) 3732 | -7/Factory | Destroyed 7 combat bots 4008 | -7/Factory | Build established: Skirmisher 4114 | -7/Factory | Fabricated Imp. Targeting Computer? 4210 | -7/Factory | Core integrity fell below 50% 4271 | -7/Factory | Discovered new exit (range 10) 4428 | -7/Factory | Identified exit to Factory 4430 | -7/Factory | Entered another Factory area 4430 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4836 | -6/Factory | Discovered new exit (range 10) 4854 | -6/Factory | Identified exit to Factory 4861 | -6/Factory | Entered another Factory area 4861 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5023 | -5/Factory | Lost 3 parts (1p2n) 5319 | -5/Factory | Discovered new exit (range 14) 5346 | -5/Factory | Build established: Scavenger-Skirmisher 5395 | -5/Factory | Entered another Factory area 5395 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5425 | -4/Factory | Discovered new exit (range 5) 5429 | -4/Factory | Identified exit to Research 5439 | -4/Factory | Entered Research 5439 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5638 | -3/Research | Lost 11 parts (1p6n2u2w) 6145 | -3/Research | Build established: Hacker-Mutant 6348 | -3/Research | Lost 5 parts (3n1u1w) 6470 | -3/Research | Build established: Scavenger-Mutant 6470 | -3/Research | Lost 4 parts (1p3u) 6601 | -3/Research | System corruption reached 10% 6624 | -3/Research | Lost 7 parts (1p3n3w) 6633 | -3/Research | Found Antimissile System 6641 | -3/Research | Cargo convoy interrupted 6641 | -3/Research | Spotted Striker 6648 | -3/Research | Core integrity fell below 50% 6680 | -3/Research | Core integrity fell below 20% 6702 | -3/Research | Lost 8 parts (1p3n3u1w) 6718 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06674_ Slug penetrates Wall. 06674_ R-10 Processor collects Welding Torch. 06675_ Slug penetrates Wall. 06678_ Acquired Biometal Leg. 06679_ Slug penetrates Door. 06679_ Penetrated by Slug. 06679_ Knocked back. 06683_ Acquired Adv. Corruption Screen. 06684_ System corrupted: Component data lost. 06685_ Adv. Corruption Screen intercepted 1% system corruption. 06689_ ALERT: Rogue bot located, Programmers report to Research Zone 2R. 06692_ Adv. Corruption Screen intercepted 1% system corruption. 06702_ System corrupted: Matter fused (-7). 06702_ Knocked back. 06715_ U-05 Engineer builds a Wall. 06715_ Adv. Corruption Screen intercepted 1% system corruption. 06718_ Particle Reactor destroyed. 06718_ Slug penetrates P-80 Master. 06718_ P-80 Master destroyed. 06718_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | % #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ! #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | /########## #????????????????????????????????? | | " #????????????????????????????????? | | "%" #????????????????????????????????? | | %= #????????????????????????????????? | | ########### #????????????????????????????????? | | #??????????????##????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?########???????????????????????????????????????? | | #?# #???????????????????????????????????????? | | #?# /#???????????????????????????????????????? | | #?# #???????????????????????????????????????? | | #?# #???????????????????????????????????????? | | #?#! #???????????????????????????????????????? | | #?# ??????????????###+#############+###?????? | | ###"#"/################# ??? | | h hh h |%[ p @ p ??? | | ph h p * K ??? | | #######"################ ??? | | ??????###??????????????### T#################????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Corruption Block 19 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Part-time Mechanic Shopping List Challenges ------------ None Game ------ Seed ZhirovAssemblyClaws Manual? 0 Play Time 01:44:06 Cumulative 15.0 hours Start 2023.04.14 @ 10:06:38 End 2023.04.14 @ 11:52:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 23 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eabb6abb-6612-4221-b318-edaa435cffc7