Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 15:21:25 Player: Dadrick Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (190) 950 Value Destroyed (5583) 5583 Prototype IDs (80) 1600 Alien Tech Used (4) 800 Bonus (8769) 8769 TOTAL SCORE: 29202 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 3082 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 140 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Friendly Fire -3237 Cogmind --------- Core Integrity 0/1600 Matter 220/300 Energy 166/190 System Corruption 7% Temperature Cool (6) Movement Flying (34) Location -1/Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Field Propulsion Array Q-thruster Q-thruster > --- UTILITY (14) ----- Power Amplifier 2N-1CE's Frost Array Experimental Signal Interpreter Advanced Target Analyzer Experimental Hacking Suite Deep Network Scanner System Shield Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Trap Extractor (4/4 Dirty Bomb) Peak State ------------ > --- POWER ------------ Backup Power III Zionite Light DM Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Improved Transmission Jammer Layered Medium Armor Plating Experimental EM Disruption Field Point Defense System Experimental Hacking Suite Deep Network Scanner Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Advanced Datajack Vibroblade > --- INVENTORY -------- Zionite Light DM Reactor Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Advanced Sensor Array Trap Extractor Advanced Trap Extractor Transdimensional Reconstructor Long-range Missile Launcher GAL Module [Rating: 187] Favorites ----------- Power Zionite Light DM Reactor Engine Backup Power III Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Advanced Melee Analysis Suite Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Experimental Hacking Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Chainsword Piercing Weapon Vortex Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Utility 11 | . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . 2 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 193 | 7 10 27 3 19 18 . 1 1 1 17 . 1 . 2 13 . 2 4 2 3 5 2 1 5 1 . 4 2 1 10 3 4 6 5 13 Power 20 | . 3 4 1 1 1 . . . . 1 . 1 . 1 2 . . . 1 . . . . . . . . . . 1 . . 1 . 2 Engine 10 | . 3 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Reactor 6 | . . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . . . . . . . 1 . . . . 1 Propulsion 59 | 2 3 11 1 7 3 . . 1 . 4 . . . 1 4 . 1 . 1 . 2 1 1 2 . . . 1 . 6 . 2 1 . 4 Treads 6 | 2 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 18 | . 2 11 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . 3 . . 1 . 4 . . . 1 4 . 1 . 1 . 2 1 1 2 . . . 1 . 6 . 2 1 . 4 Utility 76 | 2 2 5 . 6 8 . 1 . 1 9 . . . . 6 . 1 3 . 3 1 1 . 3 1 . 3 . 1 2 2 2 3 3 7 Device 33 | 1 1 2 . 2 1 . 1 . 1 2 . . . . 4 . . 2 . 3 1 . . 2 1 . 1 . . . 1 1 1 3 2 Storage 4 | 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Processor 16 | . . . . 1 6 . . . . 5 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 Hackware 9 | . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 2 1 . 1 . 2 Protection 14 | . . 3 . 2 1 . . . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | 3 2 7 1 5 6 . . . . 3 . . . . 1 . . 1 . . 2 . . . . . 1 1 . 1 1 . 1 2 . Energy Gun 6 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 10 | . . 6 . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . 1 . . . . . Ballistic Gun 7 | 3 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Special Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 26 | . . 1 . 1 1 . 1 . . . . 1 . 1 1 . . . 1 1 . 1 . . . . 4 . . 2 4 . 3 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Parts Lost 59 | . 4 13 1 10 . . . . . 2 . . . . . . . 1 1 . 4 . . 1 1 . . 1 . 1 . . . 1 18 Power 9 | . 1 2 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Propulsion 22 | . 2 5 . 3 . . . . . 1 . . . . . . . 1 1 . 3 . . . . . . 1 . . . . . . 5 Utility 14 | . 1 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 7 Weapon 14 | . . 4 . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 4 Highest Loss Streak 12 | . 4 5 1 7 . . . . . 1 . . . . . . . 1 1 . 3 . . 1 1 . . 1 . 1 . . . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 10 14 7 8 4 5 5 4 4 3 4 4 4 4 8 9 8 8 8 9 8 9 9 9 9 9 9 9 8 8 8 8 9 8 4 Power 1 | 1 2 2 . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Propulsion 1 | . . 3 1 1 1 2 2 1 1 . . . . . . 2 1 1 . . . . . . . . . . . . . . 2 2 1 Utility 3 | . 3 4 2 1 . . . 1 1 1 2 2 2 2 4 4 4 4 5 6 4 4 4 4 5 5 5 5 4 4 3 3 3 3 2 Weapon 2 | 1 4 3 2 4 2 2 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 2 2 2 2 2 2 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 4 . 3 2 . . . . 1 . 1 . 2 2 . . . . . 1 . . . . . . . . . . 2 . . 2 Power 5 | . . 2 . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Utility 6 | . . 1 . . . . . . . 1 . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . Weapon 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 93 | . 95 89 96 81 84 92 86 85 88 94 100 100 100 100 98 100 100 100 99 100 97 80 92 98 90 90 98 99 97 98 97 98 91 90 67 Engine 3 | . 12 10 10 7 . . . . . . . . . . . . . . . . . . 4 5 . . 3 5 4 4 4 4 4 3 . Core 1 | . . . . . 6 7 7 7 7 6 6 6 6 6 1 . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 5 5 5 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 Treads 2 | . 15 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 12 30 33 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . 21 23 21 21 21 27 31 31 31 31 31 33 33 33 33 33 31 25 33 35 35 35 35 34 31 31 31 27 20 19 14 Device 11 | . 12 4 11 11 2 7 7 7 10 10 6 6 6 6 10 11 15 12 11 12 14 17 15 15 15 15 14 15 16 18 14 19 19 21 15 Storage 5 | . 14 11 10 7 . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 . Processor 14 | . . . . 3 26 23 21 21 21 23 31 31 31 31 23 22 22 22 22 22 20 15 15 15 15 15 15 15 17 15 13 12 12 10 8 Hackware 2 | . . . . . 7 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . 1 4 8 8 11 15 Protection 4 | . . 6 . 2 5 7 7 7 7 6 6 6 6 6 4 5 . 3 5 3 3 2 5 5 4 5 5 5 4 4 4 4 4 3 1 Energy Cannon 2 | . . 18 22 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 3 4 4 2 2 Ballistic Gun 3 | . 25 4 . . 2 7 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 3 7 7 7 7 11 18 18 18 17 15 16 14 15 16 15 14 10 10 13 10 10 10 9 9 9 9 8 8 4 2 Peak Build Rating 187 | 6 8 17 17 26 45 39 41 40 45 73 70 75 70 76 96 93 99 97 94 98 97 86 94 109 107 104 120 116 120 138 146 158 174 187 182 Average Rating 71 | 4 7 13 15 18 38 39 39 39 42 62 70 70 70 70 87 93 96 95 92 93 90 77 91 104 99 101 114 110 117 128 136 156 167 182 140 On Entrance 79 | . 6 8 15 16 4 39 39 39 40 45 70 70 70 70 71 93 93 97 94 93 94 74 86 94 107 99 104 116 110 120 138 146 158 171 182 Naked Turns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 10 30 41 40 40 18 17 19 17 18 24 18 18 18 23 38 33 37 40 38 41 42 33 36 42 36 34 39 45 41 49 48 53 54 57 55 Greatest Support 70 | 40 40 33 30 69 18 18 18 18 18 30 30 30 30 30 41 38 38 50 39 39 48 45 51 46 41 41 46 46 46 52 54 69 61 70 70 Greatest Overweight (x) 3 | . 2 1 1 1 . . 1 . . . . . . . . . . . . 1 . . . 1 . . . 1 . 3 . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 14 15 14 13 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 15 | 5 13 15 8 12 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 10 14 7 8 4 5 4 4 5 4 5 5 5 4 9 10 9 9 9 9 9 10 10 9 10 10 10 10 9 9 9 9 10 9 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 13 | 5 13 8 7 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 1 Class Distribution -------------------- 13% | Mutant 13% | Scout 12% | Sprinter 11% | Commander-Scout 11% | Trapper-Ninja 8% | Scavenger-Mutant 5% | Wizard-Ninja 4% | Ninja 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Ninja | -5/Factory Commander-Scout | -5/Extension Commander-Scout | -5/Cetus Commander-Scout | -5/Archives Commander-Scout | -5/Hub_04(d) Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/Waste Trapper-Ninja | -4/Factory Trapper-Ninja | -4/Upper Caves Trapper-Ninja | -4/Upper Caves Trapper-Ninja | -4/Warlord Trapper-Ninja | -3/Proximity Caves Trapper-Ninja | -3/Research Trapper-Ninja | -3/Armory Trapper-Scout | -3/Lab Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Wizard-Ninja | -1/Access Wizard-Ninja | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Matter Collected 4171 | 360 378 592 60 185 56 106 120 10 10 183 . 159 . 126 163 . 24 296 43 109 166 50 40 144 106 10 30 89 . 191 80 30 . 32 223 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6148 | 267 539 1417 190 761 122 . 10 . 24 303 . 40 . 7 221 . 24 438 85 187 203 206 . 184 28 . 30 87 . 37 239 142 . 32 325 Parts 403 | 23 43 95 12 38 10 . 1 . 3 14 . 3 . 1 13 . 1 25 3 12 15 5 . 25 2 . 3 8 . 1 10 11 . 4 22 Haulers Intercepted 6 | . 1 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . 3 . . 12 . 14 . . . . . . . . . . 1 . . 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Combat Hostiles Destroyed 120 | . 12 35 7 18 9 . . . . 8 . . . 1 1 . . 1 . 1 3 . . 9 . . 1 5 . . . 2 . . 7 Melee 17 | . . . . 1 1 . . . . 1 . . . 1 1 . . 1 . 1 . . . 1 . . 1 . . . . 2 . . 6 Guns 26 | . 12 2 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 43 | . . 32 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 32 | . . . . . 8 . . . . 7 . . . . . . . . . . 3 . . 8 . . . 5 . . . . . . 1 Classes Destroyed 19 | 2 5 3 . . . . 1 . . . . . . 1 1 . . 1 . . . . . . . . 1 . . . 2 . . . 2 Worker 10 | . . 1 . . . . . . . . . . . . 1 . . . . . 3 . . 4 . . . . . . . . . 1 . Builder 4 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Tunneler 10 | 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 6 | . 1 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 6 | 1 . . . 2 . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Minesweeper 4 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Operator 9 | . . . . . . . . . . . . . . . . . . 1 . 3 2 1 . 2 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 16 | . 1 2 . . . . . . . . . . . . 4 . 1 2 . . 2 2 . . . . . . . 1 . 1 . . . Swarmer 59 | . 3 13 4 7 4 . . . . 8 . . . . . . . . . . 3 . . 9 . . . 5 . . . . . . 3 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 43 | . 9 15 3 10 5 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 6 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Best Kill Streak 8 | 5 3 5 6 7 8 . 1 . 1 6 . 1 . 1 1 . 1 2 . 3 4 4 . 6 1 . 1 5 . 1 . 1 . 2 2 Combat Bots Only 8 | . 3 5 6 7 8 . . . . 4 . . . 1 1 . . 1 . 1 3 . . 5 . . 1 5 . . . 1 . . 2 Max Kills in Single Turn 4 | 1 1 1 2 2 2 . 1 . 1 2 . 1 . 1 1 . 1 1 1 1 4 1 . 3 1 . 1 3 . 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . 2 . . . . . . . . . . 3 . . 3 . . . 3 . . . . . . 1 Melee 1 | . . . . 1 1 . . . . 1 . . . 1 1 . . 1 . 1 . . . 1 . . 1 . . . . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Hostile Shots Fired 946 | . 91 267 26 140 67 2 . . 10 30 . . . 1 25 . . 4 . . 11 4 . 21 8 8 2 7 . 2 . 10 2 27 181 Missed 348 | . 25 68 6 40 31 1 . . 9 12 . . . . 19 . . 1 . . 3 3 . 12 4 4 1 3 . 1 . 6 1 18 80 Hits 598 | . 66 199 20 100 36 1 . . 1 18 . . . 1 6 . . 3 . . 8 1 . 9 4 4 1 4 . 1 . 4 1 9 101 Melee 21 | . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 16 Projectile 577 | . 66 195 20 100 36 1 . . 1 18 . . . 1 6 . . 3 . . 7 1 . 9 4 4 1 4 . 1 . 4 1 9 85 AOE 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 16 | . 1 3 . 3 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 10095 | . 766 2256 190 1378 383 13 . . 6 246 . . . 40 158 . . 168 26 . 376 21 10 211 83 74 21 81 . 206 . 105 20 202 3055 Core 2845 | . 175 335 47 421 65 . . . . 18 . . . . 73 . . . . . 59 . . . . . 21 . . . . 24 . . 1607 Absorbed by Shields 30 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 168 | . . . . . . . . . . 11 . . . . . . . . . . . . 109 . . . 28 . 20 . . . . . . Core Remaining (%) 72 | 100 30 . 4 23 . . . . 90 . . . . 97 . . . . . . 86 . . . . . . 98 . . 100 . 98 . . Volleys Fired 350 | 15 81 130 11 51 7 . . . . 8 . . . 4 4 . 2 3 . 1 4 . . 7 . . . 11 1 1 . . 3 . 6 Largest 3 | 2 2 3 2 3 1 . . . . 1 . . . 1 1 . 1 1 . 1 1 . . 1 . . . 1 1 1 . . 1 . 1 Hottest 189 | 40 100 136 136 189 39 . . . . 39 . . . 39 98 . 98 98 . 39 90 . . 90 . . . 90 90 120 . . 120 . 120 Shots Fired 612 | 30 143 245 22 109 7 . . . . 8 . . . 4 4 . 2 3 . 1 5 . . 7 . . . 11 1 1 . . 3 . 6 Gun 267 | 30 124 32 . 78 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Cannon 285 | . . 203 22 31 . . . . . . . . . . 4 . 2 2 . . 1 . . 2 . . . 9 1 1 . . 3 . 4 Launcher 31 | . . . . . 7 . . . . 8 . . . 4 . . . 1 . 1 1 . . 5 . . . 2 . . . . . . 2 Special 29 | . 19 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 189 | 30 124 32 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Thermal 392 | . 19 213 22 109 . . . . . . . . . . 4 . 2 2 . . 1 . . 2 . . . 9 1 1 . . 3 . 4 Explosive 31 | . . . . . 7 . . . . 8 . . . 4 . . . 1 . 1 1 . . 5 . . . 2 . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 9 21 15 10 13 1 . . . . 2 . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 Robot Miss Streak 4 | 2 3 3 3 4 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 435 | 18 84 129 12 74 2 . 1 . 1 5 . 1 . 1 11 . 1 13 10 6 9 7 . 11 2 . 1 1 . 1 6 6 1 8 13 Core Hits 240 | 9 28 45 8 29 17 . . . . 16 . . . 1 6 . 1 9 3 4 13 3 . 21 1 . 1 8 . 1 2 3 . . 11 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 14 | . . . . 7 . . . . . . . . . . . . . 1 1 1 1 . . 2 . . . . . . . . . . 1 Burn 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . . . . . . . . . . 1 Melee Attacks 403 | . . . . 12 4 1 3 1 8 31 . 15 . 24 38 . 6 31 11 8 32 11 . 33 2 5 3 11 3 16 15 13 14 19 33 Impact 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 382 | . . . . . 4 1 3 1 8 31 . 15 . 24 38 . 6 31 11 8 32 11 . 33 2 5 3 9 2 16 15 13 14 13 33 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Sneak Attacks 44 | . . . . . . . 1 . 1 1 . 1 . . 1 . . 4 9 3 1 1 . 2 1 . . . . . 6 1 . 8 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Follow-up Attacks 11 | . . . . . . . . . . . . . . . 3 . . . 2 1 2 . . . . . . . . . 1 1 1 . . Damage Inflicted 17102 | 234 1138 2463 263 1419 1113 . 65 . 80 967 . 86 . 58 578 . 50 881 583 551 1495 400 . 1669 154 . 53 503 . 58 500 383 54 226 1078 Guns 2428 | 234 1126 198 . 845 . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . Cannons 2958 | . . 2262 263 433 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4811 | . . . . . 1054 . . . . 767 . . . . . . . 66 . 41 1025 . . 1134 . . . 503 . . . . . . 221 Melee 6884 | . . . . 135 59 . 65 . 80 200 . 86 . 58 578 . 50 815 583 510 445 400 . 535 154 . 53 . . 58 500 383 54 226 857 Ramming 21 | . 12 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1583 | 234 1126 198 . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . Thermal 4012 | . . 2262 263 1278 . . . . . . . . . . . . . . . . . . . 209 . . . . . . . . . . . Explosive 3890 | . . . . . 1054 . . . . 767 . . . . . . . 66 . 41 313 . . 925 . . . 503 . . . . . . 221 Electromagnetic 712 | . . . . . . . . . . . . . . . . . . . . . 712 . . . . . . . . . . . . . . Impact 135 | . . . . 135 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6749 | . . . . . 59 . 65 . 80 200 . 86 . 58 578 . 50 815 583 510 445 400 . 535 154 . 53 . . 58 500 383 54 226 857 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . . 1 8 8 8 8 8 12 . . . . . . . . 1 1 . . 2 7 Average Corruption 5 | . . . . . . . . . . . . . . . 1 4 8 8 8 4 5 . . . . . . . . 1 1 . . 1 3 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 83 | . . . . . . . . . . . . . . . 2 1 16 34 11 5 1 . . . . . . . . 1 1 . . . 11 Message Errors 23 | . . . . . . . . . . . . . . . . . 5 9 2 2 . . . . . . . . . . . . . . 5 Matter Fused 20 | . . . . . . . . . . . . . . . 1 . 3 13 2 . . . . . . . . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . 1 Energy Discharges 16 | . . . . . . . . . . . . . . . 1 1 2 5 2 1 . . . . . . . . . 1 . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . . . . . . . . . 1 3 4 . . . . . . . . . . . 1 . . . 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1650 | . . 2 . 28 12 . 25 . 40 206 . 46 . . 54 . . 75 38 177 315 103 . 153 63 . . 18 . . 48 45 . 156 46 Projectiles 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 400 | . . . . . 12 . . . . 86 . . . . . . . 7 . . 170 . . 80 . . . 18 . . . . . . 27 Melee 1246 | . . . . 26 . . 25 . 40 120 . 46 . . 54 . . 68 38 177 145 103 . 73 63 . . . . . 48 45 . 156 19 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 500 | . . . . . . . . . . . . . . . . . . . . . 182 . . 35 . . . . . . . . . . 283 Shots 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . 3 Rammed 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 448 | . 60 368 228 378 78 . . . . 149 105 65 45 70 80 . 285 448 197 . 52 . 56 219 146 73 261 326 203 151 2 98 . . 72 Average Temperature 73 | . 15 116 120 145 30 . . . . 45 31 24 20 18 25 . 87 271 104 . 21 . 26 49 49 34 108 72 61 14 1 51 . . 50 Received Heat Transfer 1995 | . 417 591 72 666 94 . . . . . . . . 9 9 . . 9 . . . . . 9 . . . . . . . 9 9 9 92 Effects 19 | . . 4 . 9 . . . . . . . . . . . . . 4 . . . . . . . . 2 . . . . . . . . Energy Bleed 8 | . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Interference 8 | . . . . 5 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Matter Decay 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . 5 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 8142 | . . 4366 481 3145 . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Maximum Alert Level 4 | . . 2 1 1 2 . . . . 1 . . . . . . . 1 1 . 4 2 1 3 . . . . . 2 . . . . 3 Low Security (%) 72 | 100 100 76 1 34 56 . . . . 60 . . . . 100 100 100 72 59 100 35 . 85 6 . . . . 100 66 . 100 100 100 25 Level 1 17 | . . 17 98 65 37 . . . . 39 . . . . . . . 27 40 . 23 . 14 4 . . . . . 25 . . . . 27 Level 2 6 | . . 5 . . 6 . . . . . . . . . . . . . . . 23 100 . 71 . . . . . 7 . . . . 18 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . 17 . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1208 | 15 120 501 295 316 406 . . . . 334 . . . . 39 5 7 312 257 169 1208 585 210 829 . . . . 24 437 . 88 46 111 943 Initial 585 | . . . 195 91 143 . . . . 21 . . . . 36 5 . . 151 54 . 585 190 107 . . . . . 10 . . 31 6 70 Average 150 | 1 37 160 252 205 222 . . . . 113 . . . . 6 3 . 138 191 67 445 566 178 559 . . . . 6 153 . 36 15 19 444 Influence Increases 11654 | 45 441 1124 160 681 435 15 5 . 80 512 . 171 . 210 200 . 19 956 176 285 1556 28 124 1182 5 . 20 110 66 733 . 293 75 259 1688 Destroy 0b10 Robot/C 4280 | . 240 700 140 360 180 . . . . 160 . 100 . 140 40 . . 440 80 80 360 . . 380 . . 20 100 . 260 . 80 . . 420 Destroy 0b10 Robot/NC 375 | 45 20 35 . 10 . . 5 . 5 10 . 5 . 10 25 . 5 40 5 15 50 20 . 45 5 . . . . 5 . 5 . 10 . Destroy Leader 804 | . 54 172 20 60 30 . . . . 20 . 20 . 10 28 . 2 36 . . 110 6 . 92 . . . 10 . 52 . 22 . . 60 Allied During Kill 1500 | . . . . . . . . . . . . 46 . 50 6 . . 306 85 95 335 . . 233 . . . . . 194 . 48 . . 102 Successful Hack 94 | . 33 22 . 3 11 . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Disable Machine 720 | . 30 45 . 30 45 . . . . 60 . . . . . . . . . 60 240 . . 75 . . . . . 60 . . 30 . 45 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1506 | . 19 15 . 8 19 . . . . 82 . . . . 56 . 12 44 6 20 446 2 124 252 . . . . 6 32 . 18 30 24 291 Partial Spotted 435 | . . . . . 30 . . . . 60 . . . . 45 . . 30 . 15 15 . . 75 . . . . 60 45 . 15 . 15 30 Lose Combat Pursuer 1890 | . 45 135 . 210 120 15 . . 75 120 . . . . . . . 60 . . . . . 30 . . . . . 60 . 105 15 210 690 Influence Decreases 10890 | 45 441 623 426 600 363 225 104 79 45 255 229 175 59 152 243 15 19 686 309 422 360 681 513 537 406 126 292 110 46 351 402 237 120 159 1035 Entered New Map 3448 | . . . 306 144 173 145 34 79 . 14 109 13 59 . 22 10 . . 119 83 . 611 353 47 296 76 272 . . 10 402 . 25 5 41 Time Decay 5199 | 45 391 493 110 356 190 80 70 . 40 221 120 142 . 132 187 5 19 436 140 279 160 70 80 270 100 50 20 110 46 160 . 157 95 131 294 Lost Part 580 | . 40 130 10 100 . . . . . 20 . . . . . . . 10 10 . 40 . . 10 10 . . . . 10 . . . 10 180 Lost Ally 1663 | . 10 . . . . . . . 5 . . 20 . 20 34 . . 240 40 60 160 . 80 210 . . . . . 171 . 80 . 13 520 Squads Dispatched 60 | . 2 5 . 6 6 . . . . 4 . . . . 4 . 3 1 . . 5 . . 6 . . . . 2 1 . 2 1 4 8 Investigation 9 | . 1 1 . . 1 . . . . 2 . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . Extermination 22 | . . . . . 1 . . . . 2 . . . . 3 . 1 . . . 1 . . 1 . . . . 1 1 . 2 1 2 6 Reinforcement 20 | . 1 4 . 3 3 . . . . . . . . . . . . 1 . . 3 . . 2 . . . . . . . . . 2 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . 1 Garrison 5 | . . . . 3 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Construction Impeded 4 | . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Distress Signals 20 | . . 2 . 4 1 . . . . 1 . . . . 1 . . . . . 3 . . . . . . . . 3 . . . 3 2 Communications Jammed 84 | . . . . . . . . . . . . . . . 6 . . 9 . . 42 10 . 14 . . . . . 1 . . 2 . . Distress Signals 82 | . . . . . . . . . . . . . . . 5 . . 9 . . 42 10 . 14 . . . . . . . . 2 . . Times Spotted 443 | . 21 56 10 45 17 1 . . 5 19 . 3 . 6 15 6 1 24 5 4 20 8 4 24 2 2 3 9 2 21 . 14 6 26 64 Peak Tracking Total 18 | . 6 7 8 11 10 1 . . 3 8 . 3 . 4 7 6 1 3 5 2 5 3 2 6 2 2 3 5 1 4 . 7 3 18 12 Tactical Retreats 69 | . 2 4 1 8 5 1 . . 3 4 . . . . 3 . . 3 . . . 1 . 2 1 1 . 3 . 3 . 3 1 4 16 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Traps Triggered 10 | . . . . . 3 . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . 3 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 11 | . . . . . . . 4 4 4 4 4 4 4 4 4 4 4 7 7 7 7 7 7 7 11 11 11 11 11 11 11 11 11 11 11 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Machines Disabled 52 | . 2 3 . 2 3 . . . . 4 . . . . . . . 1 . 4 16 . . 5 . . . . . 4 1 . 2 . 5 Max in Single Turn 6 | . 1 1 . 1 2 . . . . 2 . . . . . . . . . 2 6 . . 3 . . . . . 1 1 . 1 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Machines Accessed 67 | . 7 6 . 5 12 . . . 1 7 . . 4 . 2 . 3 . . . . . . 4 2 . 5 . 3 4 . . . 1 1 Terminals 29 | . 6 6 . 4 8 . . . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 Fabricators 11 | . . . . . 1 . . . . 2 . . . . 2 . 2 . . . . . . 1 . . . . 1 2 . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 10 | . 1 . . 1 3 . . . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Total Hacks 189 | . 20 19 . 16 27 . . . 2 18 . . 28 . 5 . 10 . . . . . . 5 7 . 11 . 8 10 . . . 2 1 Successful 124 | . 14 13 . 10 14 . . . 2 7 . . 28 . 4 . 5 . . . . . . 2 7 . 11 . 2 3 . . . 1 1 Failed 65 | . 6 6 . 6 13 . . . . 11 . . . . 1 . 5 . . . . . . 3 . . . . 6 7 . . . 1 . Catastrophic 12 | . 2 1 . 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 321 | . 15 14 . 12 17 . . . . 49 . . . . 26 . 15 16 1 . 23 9 . 31 . . 1 . 12 22 . 13 20 2 23 Terminals 81 | . 17 19 . 14 21 . . . 2 . . . . . . . 4 . . . . . . . . . . . . 3 . . . . 1 Fabricators 34 | . . . . . 2 . . . . 8 . . . . 5 . 6 . . . . . . 1 . . . . 5 7 . . . . . Repair Stations 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 18 | . 3 . . 2 4 . . . . 7 . . . . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . Terminal Hacks 62 | . 1 4 . 2 3 . . . 2 . . . 28 . . . 1 . . . . . . . 7 . 11 . . 2 . . . . 1 Record 28 | . . . . . . . . . 2 . . . 11 . . . . . . . . . . . 6 . 9 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . 2 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 10 | . . . . . 1 . . . . 2 . . . . 3 . 3 . . . . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . 2 . . 2 4 . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 8 | . 1 . . 1 2 . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 37 | . 11 9 . 6 6 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 1 . . . . . Terminals 32 | . 11 9 . 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 4 3 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 6 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recompile 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Patch 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 7 6 . 5 10 . . . . 6 . . . . 1 . 3 . . . . . . 1 . . . . 2 2 . . . 1 . Full Trace Events 5 | . 1 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . 4 . 5 . . 2 . 4 . . . . . . . . . . . . . . . . . 3 . 7 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 194 | . . . . . . . . 14 . 24 . . 12 . 52 . 15 . . . 9 . . . . . . . . . . 14 16 . 38 Parts Built 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Time 168 | . . . . . . . . . . . . . . . 84 . 84 . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . 6 . 6 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 76 | . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 76 | . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 10 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Non-combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Robots Rewired 24 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . 10 . . . . . Allies Hacked 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Total Allies 136 | . 1 . . . . . . 4 . 5 . . . . . . . 31 5 . 9 . 18 3 . . . . . 21 . 1 . 1 37 Largest Group 18 | . 1 . . . . . . 4 4 5 5 5 4 4 3 . . 18 16 15 18 . 18 11 . . . . . 11 6 4 . 1 14 Highest-Rated Group 1143 | . 10 . . . . . . 146 146 380 380 380 295 295 213 . . 648 922 763 1026 . 638 438 . . . . . 634 329 200 . 58 1143 Highest-Rated Ally 269 | . 10 . . . . . . 38 38 85 85 85 85 85 85 . . 159 159 96 96 . 50 81 . . . . . 96 90 64 . 58 269 Zionite Dispatches 16 | . . . . . . . . . . 2 . . . . . . . 5 . . 3 . . 2 . . . . . 4 . . . . . Heavy 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Light 5 | . . . . . . . . . . 1 . . . . . . . 1 . . 2 . . . . . . . . 1 . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . . 1 1 1 1 . . 1 . . . . . 2 2 . . . 1 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . AID 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . 1 . . . . . Ally Attacks 814 | . . . . . . . . . . 2 . 11 . 20 9 . . 197 43 23 130 . 120 71 . . . . . 67 . 11 . 1 109 Total Damage 22684 | . . . . . . . . . . 29 . 309 . 436 144 . . 4407 953 698 3412 . 3659 1676 . . . . . 1843 . 374 . 44 4700 Kills 117 | . . . . . . . . . . . . 5 . 8 1 . . 22 6 3 19 . 9 13 . . . . . 14 . 2 . . 15 Allies Corrupted 17 | . . . . . . . . . 4 . . . . . . . . . . . 3 . . 2 . . . . . 3 . 1 . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Active Infowar (turns) 13968 | 8 1582 366 . 368 146 164 154 463 373 804 249 419 62 376 1020 28 421 1159 297 731 336 147 179 589 214 107 448 354 140 344 155 418 247 514 586 Optics 10033 | . . . . 226 . . . . . 267 249 419 62 376 1020 28 421 1159 297 731 336 147 179 589 214 107 448 354 140 344 155 418 247 514 586 Sensors 11471 | . . . . . 146 164 154 463 373 804 249 419 62 376 1020 28 421 1159 297 731 328 147 179 589 214 107 448 354 140 344 155 418 247 511 424 Terrain 140 | . . . . 140 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 2289 | 8 1582 366 . 333 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1921 | . . . . . . . . . . . . . . . 103 . 380 324 . . 134 28 1 305 8 42 2 . 84 138 . 19 171 182 . ECM 604 | . . . . . . . . . . . . . . . 90 . . . . . . 11 . . 55 36 . 326 57 29 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 3 . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 53 | . . . . . . . . . . 12 . . . . 7 . 3 1 . . 3 2 . 7 . . . . 1 1 . 3 6 . 7 Branch Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Emergency Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Component Stockpiles 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 1 . . 1 . . Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 8 | . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . 1 1 . 2 Prototype Schematics 5 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 Unaware Schematics 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Trap Installations 7 | . . . . . . . . . . 1 . . . . 1 . 1 1 . . 1 . . 1 . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Turns Passed 16807 | 255 1776 1778 228 816 393 164 154 463 373 804 249 419 62 376 1020 28 421 1159 297 731 336 147 179 589 214 107 448 354 140 344 155 418 247 514 649 Spaces Moved 22814 | 90 819 616 99 436 801 496 422 791 785 1811 343 643 81 461 1680 92 713 1071 141 103 638 421 283 1179 681 285 895 565 448 615 197 797 594 1212 1510 Core 354 | 2 . . . 179 11 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 160 Treads 678 | 88 439 . . 151 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1201 | . 380 616 99 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20581 | . . . . . 790 496 422 791 785 1811 343 643 81 461 1680 92 713 1071 141 103 638 421 283 1179 681 285 895 565 448 613 197 797 594 1212 1350 Fastest Speed 5 | 50 160 190 120 50 32 32 32 32 32 28 28 28 28 28 22 25 25 25 25 26 21 22 19 12 19 19 12 12 12 5 16 6 25 15 15 Average Speed 38 | 157 175 190 188 122 32 32 32 32 32 28 28 28 28 28 26 25 25 25 25 30 25 24 20 19 19 19 18 19 18 16 16 17 25 25 29 Slowest Speed 260 | 160 260 190 190 240 50 32 107 32 32 31 28 28 28 28 28 25 25 25 26 104 29 25 22 91 19 19 19 91 19 200 17 25 26 26 50 Overloaded Moves 210 | . . . . . . . . . . . . . . . 3 . . . . . 3 . . 8 . . 25 33 7 12 . 31 . 31 57 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . 5 . . . . 7 . . . . 6 . 1 2 . . 1 4 . 2 . . . . 3 1 . 3 1 5 8 Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 99 56 35 45 27 62 53 88 73 47 57 71 74 59 44 77 21 88 62 92 53 13 96 36 87 51 96 61 15 46 95 29 67 30 52 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 27 | . 2 2 . . . . . 1 . 14 1 . 1 . . . . . . . . . . 5 1 . . . . . . . . . . Known Exits Taken 29 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . 1 . . 2 2 3 1 . . 1 . 2 . . . . . . . . . . 3 2 . 2 . . . . . . . Spaces Dug 229 | . 16 8 . 4 2 1 2 . 7 20 . 8 . 15 23 . 6 7 . . 16 1 . 18 . 4 2 18 3 12 . 6 11 8 11 Terrain Destroyed 984 | . 19 10 . 4 24 1 2 . 7 100 . 8 . 86 23 . 6 13 . 9 393 1 . 90 . 4 2 39 3 12 . 6 11 8 103 Melee 180 | . . . . 4 2 1 2 . 7 20 . 8 . 15 19 . 4 5 . . 15 1 . 17 . 4 2 9 2 11 . 6 8 8 10 Projectile 54 | . 19 10 . . . . . . . . . . . . 4 . 2 2 . . 1 . . 1 . . . 9 1 1 . . 3 . 1 AOE 750 | . . . . . 22 . . . . 80 . . . 71 . . . 6 . 9 377 . . 72 . . . 21 . . . . . . 92 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Total 29572 | 170 971 965 118 598 909 499 432 998 893 2036 495 867 119 676 2186 96 942 1918 388 791 758 443 401 1486 760 330 1168 779 493 829 299 1055 662 1392 1650 Wait 5233 | 54 35 158 . 56 23 3 2 204 92 160 153 210 39 183 438 5 214 592 234 667 72 8 117 247 71 41 262 185 42 105 71 216 40 154 80 Move 22688 | 89 818 615 98 435 790 495 421 790 784 1797 342 642 80 460 1669 91 710 1066 140 102 635 413 282 1174 680 284 894 564 442 612 196 790 591 1202 1495 Hop 44 | . . . . . 5 . . . . 6 . . . . 5 . 1 2 . . 1 4 . 2 . . . . 2 1 . 3 1 4 7 Pick Up 79 | 5 9 12 2 11 3 . . 1 . 4 . 1 . 1 10 . 2 . 1 1 3 . . 4 . . . . . 1 4 3 . 1 . Fast Attach 149 | 6 6 6 3 9 17 . 3 . 1 12 . 2 . 3 7 . 1 3 2 7 3 3 1 2 2 . 5 2 1 7 5 4 6 6 14 Attach 44 | . 2 11 1 9 . . . . . 3 . . . . 2 . 1 1 1 . 1 . . 2 . . . . 1 1 1 1 . 2 4 Detach 12 | . . . . 2 . . 1 . . . . . . 1 . . . 1 . 1 . . . 1 . . . . . 2 . 2 . 1 . Swap 123 | 1 14 18 1 5 2 . . 1 . 7 . . . 4 11 . 4 8 . 2 10 4 1 10 3 1 . 7 2 4 1 . 2 . . Drop 140 | . 4 14 2 6 9 . 2 1 . 12 . 3 . 4 10 . 2 3 2 5 4 2 . 7 2 . 4 1 . 6 8 7 6 4 10 Fire 350 | 15 81 130 11 51 7 . . . . 8 . . . 4 4 . 2 3 . 1 4 . . 7 . . . 11 1 1 . . 3 . 6 Melee 336 | . . . . 12 4 1 3 1 8 27 . 9 . 16 30 . 5 21 8 5 25 9 . 30 2 4 3 9 2 14 13 11 13 18 33 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 121 | . . . . . 49 . . . . . . . . . . . . 18 . . . . . . . . . . . 36 . 18 . . . Rewire 239 | . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . . 39 . . . . . Trap 9 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Waste -5/Factory (discovered 3 exits: *Upp x2 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 256 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 13) 1004 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Core integrity fell below 50% 1233 | -10/Materials | Lost 4 parts (1p2n1u) 1474 | -10/Materials | Discovered new exit (range 13) 1548 | -10/Materials | Discovered new exit (range 12) 1608 | -10/Materials | Discovered new exit (range 7) 1616 | -10/Materials | Build established: Scavenger-Mutant 1785 | -10/Materials | Learned location of Mines (-9) 1863 | -10/Materials | Learned location of 1 exit from Recycling 1886 | -10/Materials | Loaded intel: 21 trap records 1934 | -10/Materials | Learned location of 2 exits from Materials 1965 | -10/Materials | Learned Storage emergency access door positions 2032 | -10/Materials | Entered another Materials area 2032 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2033 | -9/Materials | Identified exit to Materials 2034 | -9/Materials | Identified exit to Mines 2559 | -9/Materials | Build established: Mutant 3561 | -9/Materials | Core integrity fell below 50% 3764 | -9/Materials | Learned Materials stockpile data 3765 | -9/Materials | Core integrity fell below 20% 3774 | -9/Materials | Discovered exit to Mines (range 9) 3780 | -9/Materials | Lost 5 parts (3n2w) 3796 | -9/Materials | Learned Storage emergency access door positions 3799 | -9/Materials | Learned location of 2 exits from Materials 3810 | -9/Materials | Learned location of Recycling (-8) 3810 | -9/Materials | Entered Mines 3811 | -9/Mines | Assembled infested the area 4025 | -9/Mines | Discovered exit to Materials (range 6) 4038 | -9/Mines | Entered Materials 4038 | -8/Materials | Evolved 2 slots: Utility x2 4039 | -8/Materials | Identified exit to Factory 4039 | -8/Materials | Identified exit to Storage 4112 | -8/Materials | Build established: Scavenger-Mutant 4210 | -8/Materials | Destroyed 7 combat bots 4236 | -8/Materials | Lost 7 parts (1p3n1u2w) 4466 | -8/Materials | Garrison activated, responded to threat 4751 | -8/Materials | Released all parts (11) 4840 | -8/Materials | Core integrity fell below 50% 4854 | -8/Materials | Entered Factory 4854 | -7/Factory | Evolved 2 slots: Utility x2 4921 | -7/Factory | Discovered new exit (range 5) 4986 | -7/Factory | Discovered new exit (range 3) 5083 | -7/Factory | Garrison activated, responded to threat 5104 | -7/Factory | Destroyed 8 combat bots 5160 | -7/Factory | Discovered new exit (range 13) 5163 | -7/Factory | Identified exit to Factory 5176 | -7/Factory | Build established: Sprinter 5240 | -7/Factory | Discovered new exit (range 9) 5243 | -7/Factory | Identified exit to Lower Caves 5247 | -7/Factory | Entered Lower Caves 5406 | -7/Lower Caves | Discovered new exit (range 15) 5410 | -7/Lower Caves | Identified exit to Lower Caves 5411 | -7/Lower Caves | Entered another Lower Caves area 5413 | -7/Lower Caves | Encountered a Warlord checkpoint 5442 | -7/Lower Caves | Found Alien Artifact 5442 | -7/Lower Caves | Identified Core Expander 5442 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5562 | -7/Lower Caves | Discovered new exit (range 6) 5565 | -7/Lower Caves | Identified exit to Zion 5565 | -7/Lower Caves | Entered Zion 5573 | -7/Zion | Given A8's code to call for help 5592 | -7/Zion | Discovered new exit (range 13) 5600 | -7/Zion | Found GAL Module 5641 | -7/Zion | Given the Hacking Drone Bay 5649 | -7/Zion | Learned Factory trap positions 5731 | -7/Zion | Learned location of Extension (-5) 5737 | -7/Zion | Received a visual enhancement algorithm 5759 | -7/Zion | Learned location of 1 exit from Factory 5768 | -7/Zion | Met Imprinter 5774 | -7/Zion | Imprinted 5776 | -7/Zion | Declared Zion's savior 5830 | -7/Zion | Identified exit to Proximity Caves 6028 | -7/Zion | Entered Proximity Caves 6028 | -6/Proximity Caves | Accompanied by 4 allies 6195 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6398 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6401 | -6/Proximity Caves | Entered Factory 6401 | -6/Factory | Evolved 2 slots: Propulsion x2 6402 | -6/Factory | Identified exit to Factory 6403 | -6/Factory | Loaded intel: 99 trap records 6456 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 6508 | -6/Factory | Discovered exit to Factory (range 6) 6513 | -6/Factory | Retrieved Zion intel report: Active Terminals 6520 | -6/Factory | Retrieved Zion intel report: Component Schematics 6522 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6595 | -6/Factory | Retrieved Zion intel report: Emergency Access 6753 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6758 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6815 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6915 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6922 | -6/Factory | Retrieved Zion intel report: Trap Installations 7118 | -6/Factory | Discovered exit to Factory (range 17) 7129 | -6/Factory | Retrieved Zion intel report: Branch Access 7129 | -6/Factory | Identified exit to Lower Caves 7139 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7140 | -6/Factory | Zion Light squad teleported in 7155 | -6/Factory | Zion Heavy squad teleported in 7205 | -6/Factory | Entered Lower Caves 7205 | -6/Lower Caves | Accompanied by 5 allies 7239 | -6/Lower Caves | Build established: Scout 7399 | -6/Lower Caves | Discovered new exit (range 10) 7435 | -6/Lower Caves | Identified exit to Lower Caves 7454 | -6/Lower Caves | Entered another Lower Caves area 7454 | -6/Lower Caves | Accompanied by 5 allies 7845 | -6/Lower Caves | Discovered new exit (range 17) 7855 | -6/Lower Caves | Learned location of 1 exit from Factory 7865 | -6/Lower Caves | Identified exit to Data Miner 7873 | -6/Lower Caves | Entered Data Miner 7873 | -6/Data Miner | Accompanied by 4 allies 7873 | -6/Data Miner | Discovered new exit (range 6) 7877 | -6/Data Miner | Met Data Miner 7908 | -6/Data Miner | Learned location of Section 7 (-3) 7908 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7911 | -6/Data Miner | Received God Mode back door access code from Data Miner 7917 | -6/Data Miner | Identified exit to Proximity Caves 7935 | -6/Data Miner | Entered Proximity Caves 7935 | -5/Proximity Caves | Accompanied by 4 allies 8279 | -5/Proximity Caves | Discovered exit to Factory (range 19) 8311 | -5/Proximity Caves | Entered Factory 8311 | -5/Factory | Accompanied by 3 allies 8311 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8312 | -5/Factory | Identified exit to Factory 8347 | -5/Factory | Retrieved Zion intel report: Trap Installations 8539 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8617 | -5/Factory | Discovered exit to Factory (range 4) 8762 | -5/Factory | Retrieved Zion intel report: Component Schematics 8982 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9020 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9109 | -5/Factory | Discovered exit to Factory (range 12) 9119 | -5/Factory | Retrieved Zion intel report: Component Schematics 9173 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9177 | -5/Factory | Discovered new exit (range 5) 9178 | -5/Factory | Identified exit to Upper Caves 9269 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 9331 | -5/Factory | Sucked down chute 9331 | -5/Factory | Entered Waste 9342 | -5/Waste | Spotted C-40 Crusher 9343 | -5/Waste | Spotted C-40 Crusher 9343 | -5/Waste | Spotted C-40 Crusher 9346 | -5/Waste | EMP discharged 9348 | -5/Waste | Spotted C-40 Crusher 9348 | -5/Waste | Spotted C-40 Crusher 9348 | -5/Waste | Discovered new exit (range 12) 9348 | -5/Waste | Spotted C-40 Crusher 9359 | -5/Waste | Identified exit to Factory 9359 | -5/Waste | Entered Factory 9387 | -5/Factory | Discovered exit to Upper Caves (range 4) 9490 | -5/Factory | Retrieved Zion intel report: Trap Installations 9581 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9622 | -5/Factory | Retrieved Zion intel report: Component Schematics 9662 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9696 | -5/Factory | Build established: Ninja 9728 | -5/Factory | Discovered exit to Upper Caves (range 22) 9762 | -5/Factory | Discovered new exit (range 6) 9763 | -5/Factory | Identified exit to Extension 9780 | -5/Factory | Entered Extension 9797 | -5/Extension | Zion Light squad teleported in 9800 | -5/Extension | Rescued a captive Derelict 9907 | -5/Extension | Zion Heavy squad teleported in 9909 | -5/Extension | Zion Fire squad teleported in 9936 | -5/Extension | Rescued a captive Derelict 10013 | -5/Extension | Lost 3 allies 10110 | -5/Extension | Rescued a captive Derelict 10198 | -5/Extension | Rescued a captive Derelict 10199 | -5/Extension | Rescued a captive Derelict 10349 | -5/Extension | Spotted B-75 Beast 10398 | -5/Extension | Allies destroyed B-75 Beast 10399 | -5/Extension | Spotted B-75 Beast 10421 | -5/Extension | Allies destroyed B-75 Beast 10445 | -5/Extension | Lost 5 allies 10489 | -5/Extension | Rescued a captive Derelict 10625 | -5/Extension | Build established: Commander-Scout 10725 | -5/Extension | Retrieved Zion intel report: Trap Installations 10726 | -5/Extension | Zion Trap Resupply teleported in 10744 | -5/Extension | Zion Thermal Resupply teleported in 10794 | -5/Extension | Rescued A7 10848 | -5/Extension | Discovered exit to Factory (range 10) 10848 | -5/Extension | Discovered new exit (range 6) 10932 | -5/Extension | Identified exit to Cetus 10939 | -5/Extension | Entered Cetus 10939 | -5/Cetus | Accompanied by 14 allies (A7) 10942 | -5/Cetus | Spotted Cetus Guard 10942 | -5/Cetus | Spotted Cetus Guard 10942 | -5/Cetus | Spotted Cetus Guard 10942 | -5/Cetus | Spotted Cetus Guard 10944 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 10955 | -5/Cetus | Allies destroyed Cetus Guard 10967 | -5/Cetus | Allies destroyed Cetus Guard 10978 | -5/Cetus | Allies destroyed Cetus Guard 10982 | -5/Cetus | Allies destroyed Cetus Guard 11001 | -5/Cetus | Started Cetus Manufacturing Module 11015 | -5/Cetus | Lost 3 allies 11026 | -5/Cetus | Manufactured an Enhanced Grunt 11051 | -5/Cetus | Manufactured an Enhanced Grunt 11076 | -5/Cetus | Manufactured an Enhanced Grunt 11101 | -5/Cetus | Manufactured an Enhanced Grunt 11126 | -5/Cetus | Manufactured an Enhanced Grunt 11155 | -5/Cetus | Murdered A7 11158 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 11170 | -5/Cetus | Discovered new exit (range 22) 11175 | -5/Cetus | Identified exit to Archives 11236 | -5/Cetus | Entered Archives 11236 | -5/Archives | Accompanied by 15 allies 11429 | -5/Archives | Discovered exit to Factory (range 15) 11431 | -5/Archives | Discovered new exit (range 15) 11440 | -5/Archives | Discovered new exit (range 18) 11442 | -5/Archives | Found Prototype Device 11442 | -5/Archives | Identified Exp. Thermal Shield 11465 | -5/Archives | Lost 3 allies 11469 | -5/Archives | Identified exit to Hub_04(d) 11967 | -5/Archives | Entered Hub_04(d) 11967 | -5/Hub_04(d) | Accompanied by 12 allies 11967 | -5/Hub_04(d) | Discovered exit to Factory (range 11) 11973 | -5/Hub_04(d) | Zion Light squad teleported in 11978 | -5/Hub_04(d) | Zion Light squad teleported in 11984 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 12083 | -5/Hub_04(d) | Lost 3 allies 12136 | -5/Hub_04(d) | Discovered exit to Factory (range 20) 12138 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 12179 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 12182 | -5/Hub_04(d) | Enhanced Grunt warped into view, answering call for help 12186 | -5/Hub_04(d) | Enhanced Grunt warped into view, answering call for help 12224 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 12225 | -5/Hub_04(d) | Zion Defense Resupply teleported in 12242 | -5/Hub_04(d) | Network Hub disabled 12252 | -5/Hub_04(d) | Network Hub disabled 12267 | -5/Hub_04(d) | First assault squad dispatched 12282 | -5/Hub_04(d) | System corruption reached 10% 12283 | -5/Hub_04(d) | Lost 3 parts (2n1u) 12291 | -5/Hub_04(d) | Incoming assault squad redirected 12303 | -5/Hub_04(d) | Entered Factory 12303 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12307 | -4/Factory | Discovered new exit (range 8) 12315 | -4/Factory | Identified exit to Research 12336 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12340 | -4/Factory | Retrieved Zion intel report: Guard Positions 12342 | -4/Factory | Discovered exit to Research (range 6) 12384 | -4/Factory | Found Prototype Processor 12384 | -4/Factory | Identified Exp. Signal Interpreter 12450 | -4/Factory | Sucked down chute 12450 | -4/Factory | Entered Waste 12452 | -4/Waste | Spotted C-40 Crusher 12461 | -4/Waste | Spotted C-40 Crusher 12469 | -4/Waste | Warlord forces began an assault 12488 | -4/Waste | Spotted C-40 Crusher 12508 | -4/Waste | Spotted C-40 Crusher 12510 | -4/Waste | Allies destroyed C-40 Crusher 12521 | -4/Waste | Allies destroyed C-40 Crusher 12522 | -4/Waste | Spotted C-40 Crusher 12534 | -4/Waste | Allies destroyed C-40 Crusher 12535 | -4/Waste | Spotted C-40 Crusher 12552 | -4/Waste | Lost 7 allies 12557 | -4/Waste | Discovered new exit (range 10) 12559 | -4/Waste | Identified exit to Factory 12629 | -4/Waste | Entered Factory 12629 | -4/Factory | Accompanied by 11 allies 12677 | -4/Factory | Garrison activated, responded to threat 12729 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12762 | -4/Factory | Retrieved Zion intel report: Active Terminals 12768 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12769 | -4/Factory | Zion Hacker squad teleported in 12817 | -4/Factory | Build established: Scavenger-Ninja 12833 | -4/Factory | Lost 8 allies 12879 | -4/Factory | First assault squad dispatched 12899 | -4/Factory | Retrieved Zion intel report: Trap Installations 12907 | -4/Factory | Retrieved Zion intel report: Branch Access 12907 | -4/Factory | Identified exit to Upper Caves 12910 | -4/Factory | Retrieved Zion intel report: Guard Positions 13064 | -4/Factory | Spotted B-86 Titan 13145 | -4/Factory | Retrieved Zion intel report: Emergency Access 13146 | -4/Factory | Zion Trap Resupply teleported in 13179 | -4/Factory | Build established: Trapper-Ninja 13218 | -4/Factory | Entered Upper Caves 13324 | -4/Upper Caves | Learned location of Armory (-3) 13358 | -4/Upper Caves | Found DCF Scrap (15 items) 13370 | -4/Upper Caves | Entered an active Warlord outpost 13372 | -4/Upper Caves | Learned Factory terminal intel 13372 | -4/Upper Caves | Learned Factory trap positions 13426 | -4/Upper Caves | Discovered new exit (range 7) 13432 | -4/Upper Caves | Identified exit to Upper Caves 13432 | -4/Upper Caves | Entered another Upper Caves area 13437 | -4/Upper Caves | Found DCF Scrap (13 items) 13532 | -4/Upper Caves | Discovered new exit (range 15) 13535 | -4/Upper Caves | Spotted B-86 Titan 13539 | -4/Upper Caves | Identified exit to Warlord 13539 | -4/Upper Caves | Entered Warlord 13545 | -4/Warlord | Discovered new exit (range 8) 13589 | -4/Warlord | Visited the Vortex Lab 13590 | -4/Warlord | Found Prototype Piercing Weapon 13590 | -4/Warlord | Identified Vortex Lance 13595 | -4/Warlord | Warlord's base attacked by MAIN.C 13731 | -4/Warlord | Rebuked by Warlord 13738 | -4/Warlord | Opened Warlord's prototype stash 13739 | -4/Warlord | Found Prototype Processor 13739 | -4/Warlord | Identified Exp. Target Analyzer 13742 | -4/Warlord | Found Prototype Device 13742 | -4/Warlord | Identified Thermal Barrier 13762 | -4/Warlord | Opened side exit 13945 | -4/Warlord | Warlord forces counterattacked 13987 | -4/Warlord | Identified exit to Proximity Caves 13987 | -4/Warlord | Entered Proximity Caves 13992 | -3/Proximity Caves | Lost 4 allies 14008 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14337 | -3/Proximity Caves | Discovered exit to Research (range 7) 14341 | -3/Proximity Caves | Entered Research 14341 | -3/Research | Evolved 2 slots: Utility x2 14342 | -3/Research | Identified exit to Armory 14397 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14481 | -3/Research | Entered Armory 14486 | -3/Armory | Zion Fire squad teleported in 14585 | -3/Armory | Lost 4 allies 14620 | -3/Armory | Zion Fire squad teleported in 14624 | -3/Armory | Zion Light squad teleported in 14657 | -3/Armory | Zion Hacking Resupply teleported in 14675 | -3/Armory | Found Prototype Hackware 14675 | -3/Armory | Identified Exp. System Shield 14677 | -3/Armory | Found Prototype Hackware 14677 | -3/Armory | Identified Exp. Hacking Suite 14732 | -3/Armory | Retrieved Zion intel report: Component Stockpiles 14766 | -3/Armory | Discovered new exit (range 4) 14791 | -3/Armory | Identified exit to Lab 14825 | -3/Armory | Entered Lab 14825 | -3/Lab | Accompanied by 7 allies 14838 | -3/Lab | Discovered new exit (range 11) 14840 | -3/Lab | Identified exit to Research 14841 | -3/Lab | Hidden lab's door opened automatically 14841 | -3/Lab | Sensor layout match revealed 14842 | -3/Lab | Gained access to the hidden lab's interior 14856 | -3/Lab | Lost 3 allies 14862 | -3/Lab | Murdered 3 allies 14909 | -3/Lab | Found Alien Artifact 14916 | -3/Lab | Found Alien Artifact 14916 | -3/Lab | Identified Integrated Dissipator 14916 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 14923 | -3/Lab | Found Alien Artifact 14923 | -3/Lab | Identified Core Regenerator 14923 | -3/Lab | Used Core Regenerator, restored core integrity (+0) 14930 | -3/Lab | Found Prototype Energy Gun 14930 | -3/Lab | Identified Tachyon Dispersion Ray 14951 | -3/Lab | Found Prototype Hackware 14951 | -3/Lab | Identified Deep Network Scanner 14960 | -3/Lab | Found Alien Artifact 14980 | -3/Lab | Entered Research 14980 | -2/Research | Accompanied by 4 allies 14980 | -2/Research | Evolved 2 slots: Utility x2 15022 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15075 | -2/Research | Retrieved Zion intel report: Emergency Access 15094 | -2/Research | Spotted B-90 Cyclops 15222 | -2/Research | P-80 Master assimilated allied Rainmaker 8c 15266 | -2/Research | Discovered new exit (range 13) 15269 | -2/Research | Identified exit to Access 15292 | -2/Research | Retrieved Zion intel report: Component Schematics 15302 | -2/Research | Build established: Hacker-Ninja 15379 | -2/Research | Local machine network offline 15388 | -2/Research | Discovered new exit (range 9) 15398 | -2/Research | Identified exit to Testing 15398 | -2/Research | Entered Testing 15412 | -2/Testing | Found Prototype Device 15412 | -2/Testing | Identified 2N-1CE's Frost Array 15444 | -2/Testing | Spotted Striker 15456 | -2/Testing | Retrieved Zion intel report: Trap Installations 15484 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 15491 | -2/Testing | Retrieved Zion intel report: Component Schematics 15540 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 15550 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 15573 | -2/Testing | Retrieved Zion intel report: Branch Access 15584 | -2/Testing | Found Prototype Hackware 15584 | -2/Testing | Identified Ghost Barrier 15598 | -2/Testing | Discovered exit to Access (range 7) 15645 | -2/Testing | Entered Access 15645 | -1/Access | Evolved 2 slots: Utility x2 15647 | -1/Access | Identified Core Reset Matrix 15647 | -1/Access | Identified Transdimensional Reconstructor 15647 | -1/Access | Used Core Reset Matrix 15718 | -1/Access | Spotted B-99 Colossus 15733 | -1/Access | Found Unknown Launcher 15733 | -1/Access | Identified Fusion Bomb Launcher 15747 | -1/Access | Found Prototype Device 15747 | -1/Access | Identified Exp. EM Disruption Field 15824 | -1/Access | Energy Cycler disabled 15837 | -1/Access | Local machine network offline 15917 | -1/Access | Build established: Wizard-Ninja 16104 | -1/Access | Spotted B-99 Colossus 16104 | -1/Access | Spotted B-99 Colossus 16157 | -1/Access | Discovered new exit (range 9) 16158 | -1/Access | Identified exit to Command 16159 | -1/Access | Entered Command 16173 | -1/Command | Spotted B-99 Colossus 16248 | -1/Command | Retrieved Zion intel report: Emergency Access 16269 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16294 | -1/Command | Spotted B-99 Colossus 16309 | -1/Command | Retrieved Zion intel report: Unaware Schematics 16420 | -1/Command | Retrieved Zion intel report: Component Schematics 16429 | -1/Command | Disengaged cave seal 16429 | -1/Command | Zionites emerged from the dark tunnel 16506 | -1/Command | Phase Generator disabled 16515 | -1/Command | Lost 6 allies 16555 | -1/Command | Lost 3 parts (1n2u) 16564 | -1/Command | Found Unknown Protection 16564 | -1/Command | Identified Adv. Powered Armor 16569 | -1/Command | Retrieved Zion intel report: Component Schematics 16571 | -1/Command | Retrieved Zion intel report: Unaware Schematics 16659 | -1/Command | First assault squad dispatched 16665 | -1/Command | Core integrity fell below 50% 16674 | -1/Command | Incoming assault squad redirected 16678 | -1/Command | Emitted hypermatrix ping 16683 | -1/Command | Assembled emerged from beneath the floor 16692 | -1/Command | Lost 12 parts (1p4n4u3w) 16717 | -1/Command | Core integrity fell below 20% 16744 | -1/Command | Assembled emerged from beneath the floor 16776 | -1/Command | Retrieved Zion intel report: Prototype Schematics 16808 | -1/Command | Destroyed by Y-72 Warden with Railgun Last Messages --------------- [ Hvy. Proton Cannon ] [ Prc. Matter Filter ] 16776_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Stockpiles ] [ 2 : Component Stockpiles ] 16795_ Acquired Unknown Flight Unit. 16795_ Identified Q-thruster. 16797_ Acquired Q-thruster. 16800_ Acquired Unknown Reactor. 16800_ Identified Lgt. Quantum Reactor. 16802_ System corrupted: Heat flow error (+113). 16802_ Acquired Unknown Protection. 16802_ Identified Lyr. Heavy Armor Plating. 16804_ Dropped Lyr. Heavy Armor Plating. 16804_ Acquired Unknown Device. 16804_ Identified Power Amplifier. 16808_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #?# # #???????????????????? | | #### ###?# # #???????????????????? | | #??# #???# ##############???????????????????? | | #??# #???# #????????????????????????????????? | | #??# #???# ????????????????????????????????? | | #### #???# #????????????????????????????????? | | #???# #????????????????????????????????? | | #???# #????????????????????????????????? | | #???# #????????????????????????????????? | | #??## ##???????????????????????????????? | | #### #???????????????????????????????? | | #???????????????????????????????? | | #### #???????????????????????????????? | | #??#####???????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????+??+????????????????? | | #??????????????????????????????????????? | | +??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #### #??????????#???????????????????????????? | | ???? #????????### ##???????##+###???????????? | | ???? #????????# ####### #???????????? | | #??? #????????# @ #???????????? | | #??? #????????# Y Y #???????????? | | #??? ????????# k #???????????? | | #??? ?? ###+### #???????????? | | #??? ????########???# ###+###???????????? | | #??#+################# #?????????????????? | | #??# + + ! !#?????????????????? | | #??# ############ ! #?????????????????? | | #??# #??????????# ! #?????????????????? | | #??# #??????????# #?????????????????? | | #??# #??????????# #?????????????????? | | #### #??????????# #?????????????????? | | #####+##??????????# #?????????????????? | | #???# #???????????######?????????????????? | | #???# #??????????????????????????????????? | | #???# ######?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | #???# # #?????????????????????????????? | | ####???# # ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 33 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 12 Armor Coverage 400 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 18 Melee Accuracy 16 Target Analysis 10 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 41 Defensive Hacking 42 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Impulse Thruster Array | -1/Command | Z-intel Shield Leg | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Adv. Weapon Cycler | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Arm. Medium Treads | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Imp. Hardlight Generator | -1/Command | Z-intel Imp. Gyrokinetic Inverter | -1/Command | Z-intel Imp. Core Shielding | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Cmb. Gravmag System | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Enh. Nova Cannon | -1/Command | Z-intel Hyp. Railgun | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Mni. Drone Bay | -1/Command | Z-intel Imp. Thunder Leg | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Adv. Hacking Suite | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Hds. Centrium Heavy Treads | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Hds. Centrium Wheel | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Hvy. Proton Cannon | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Robot Schematics ------------------ E-15 Imp | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel C-55 Analyst | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Regenerator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeCoordinationChip Manual? 0 Play Time 04:41:30 Cumulative 337.1 hours Start 2025.09.06 @ 18:20:22 End 2025.09.07 @ 15:21:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 116 Adventurer 21 Explorer 0 Win Type - Total 13 Types 9/0/3/1/0/0/0/0/0/0 Lore% 51 Gallery% 70 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3179aea7-7f32-49a3-9124-1d72db69c4e0