Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 15:03:11 Player: JoshKwa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (295) 295 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 1935 Bonus ------- Follower Combat Kills 74 Friendly Fire -9 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 12/100 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Terrain Scanner Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON ----------- Autogun Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Terrain Scanner Light Assault Rifle Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 6 10 4 2 3 5 Power 4 | 1 . 2 . 1 . Engine 4 | 1 . 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 . 1 1 4 Treads . | . . . . . . Leg 8 | . 2 . 1 1 4 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 1 1 . . . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 7 1 1 1 1 Energy Gun 4 | 1 3 . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 2 . . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 . . . 7 Power 2 | . . . . . 2 Propulsion 4 | . 1 . . . 3 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 98 82 88 97 80 Engine 16 | . 14 13 22 22 11 Leg 17 | . 10 22 22 22 18 Wheel 6 | . 16 . . . . Device 6 | . . 8 11 11 10 Storage 12 | . 14 11 11 11 11 Processor 11 | . 13 11 11 11 11 Energy Gun 5 | . 11 6 . . . Ballistic Gun 9 | . 8 5 11 11 16 Launcher 4 | . 6 5 . 8 . Naked Turns . | . . . . . . Heaviest Build 28 | 12 13 18 18 28 28 Greatest Support 36 | 26 26 26 26 36 36 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 7 | 2 2 6 5 7 5 Average Carried 3 | . . 3 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 5 | . 2 5 5 5 4 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 575 | 230 174 69 76 22 4 Remotely . | . . . . . . Salvage Created 305 | . 188 69 48 . . Parts 26 | . 15 9 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 9 4 1 . . Guns 8 | . 5 2 1 . . AOE 6 | . 4 2 . . . Classes Destroyed 5 | . 3 1 1 . . Worker 1 | . 1 . . . . Swarmer 9 | . 6 3 . . . Grunt 3 | . 3 . . . . Duelist 1 | . . . 1 . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 4 3 1 . . Combat Bots Only 3 | . 3 3 1 . . Max Kills in Single Turn 3 | . 3 2 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1612 | . 255 121 53 . 1183 Core 455 | . 39 27 . . 389 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 34 | . 14 10 6 . 4 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 70 80 43 . 43 Shots Fired 55 | . 27 12 8 . 8 Gun 50 | . 23 11 8 . 8 Cannon . | . . . . . . Launcher 5 | . 4 1 . . . Special . | . . . . . . Kinetic 34 | . 13 5 8 . 8 Thermal 16 | . 10 6 . . . Explosive 5 | . 4 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 5 6 . 2 Robot Miss Streak 5 | . 2 2 2 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 31 | . 18 5 5 . 3 Core Hits 23 | . 14 5 3 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . 1 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 788 | . 442 228 66 . 52 Guns 381 | . 187 76 66 . 52 Cannons . | . . . . . . Explosions 404 | . 252 152 . . . Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 282 | . 101 63 66 . 52 Thermal 99 | . 86 13 . . . Explosive 404 | . 252 152 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . 6 10 . . . Projectiles . | . . . . . . Explosions 16 | . 6 10 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 114 | . 114 26 14 . 50 Average Temperature 26 | . 45 9 7 . 13 Received Heat Transfer 609 | . 60 30 12 . 507 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 296 | . 259 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 359 | . 359 228 148 . . Initial 88 | . . 66 88 . . Average 155 | . 188 131 143 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 75 | 100 54 82 100 . . Level 1 24 | . 45 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 16 7 3 . 7 Peak Tracking Total 6 | . 3 4 3 . 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 4 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 8 6 . . . Successful 12 | . 8 4 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 7 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 2 . . . Record 6 | . 5 1 . . . Investigation Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 2 5 . Largest Group 5 | . . . 2 5 5 Highest-Rated Group 127 | . . . 45 127 127 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 604 | . . . . . 604 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1297 | 54 478 157 303 180 125 Spaces Moved 1020 | 48 397 102 238 145 90 Core 5 | 4 . . . . 1 Treads . | . . . . . . Legs 701 | . 127 102 238 145 89 Wheels 314 | 44 270 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 120 50 Average Speed 110 | 87 99 120 120 120 119 Slowest Speed 120 | 100 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 60 12 49 11 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . 15 12 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . 15 12 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1140 | 59 454 127 248 150 102 Wait 13 | . 13 . . . . Move 1015 | 47 396 101 237 144 90 Hop . | . . . . . . Pick Up 28 | 6 9 7 2 2 2 Fast Attach . | . . . . . . Attach 22 | 6 7 3 1 1 4 Detach 8 | . 5 2 . . 1 Swap 8 | . 3 1 1 2 1 Drop 10 | . 5 3 1 1 . Fire 34 | . 14 10 6 . 4 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 10) 447 | -10/Materials | Identified exit to Mines 516 | -10/Materials | Discovered new exit (range 14) 532 | -10/Materials | Identified exit to Materials 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 562 | -9/Materials | Discovered new exit (range 15) 688 | -9/Materials | Identified exit to Mines 690 | -9/Materials | Entered Mines 727 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 958 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 961 | -9/Mines | Identified exit to Zion 980 | -9/Mines | Build established: Scavenger-Mutant 993 | -9/Mines | Entered Zion 993 | -7/Zion | Accompanied by 2 allies 1042 | -7/Zion | Learned location of Warlord (-5) 1043 | -7/Zion | Led the pair of lost Derelicts to a safe place 1115 | -7/Zion | Gained Derelict followers 1150 | -7/Zion | Discovered new exit (range 9) 1172 | -7/Zion | Identified exit to Proximity Caves 1173 | -7/Zion | Entered Proximity Caves 1173 | -6/Proximity Caves | Accompanied by 5 allies 1254 | -6/Proximity Caves | Core integrity fell below 50% 1289 | -6/Proximity Caves | Core integrity fell below 20% 1298 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01190_ G-50 Soldier system corrupted by crushing effect. 01192_ G-50 Soldier Carbon-fiber Leg severed. 01192_ M3-A13(b) destroyed. 01192_ G-50 Soldier destroyed. 01194_ O5-MYG(b) heat spikes uncontrollably. 01194_ O5-MYG(b) destroyed. 01198_ ZD-VJQ(l) suffers critical hit (Burn). 01232_ Critical hit (Burn: +37). 01233_ Imp. Deuterium Engine destroyed. 01233_ Critical hit (Burn: +37). 01240_ G-50 Soldier destroyed. 01241_ Imp. Ion Engine destroyed. 01243_ Flexi-carbon Leg destroyed. 01245_ Autogun destroyed. 01251_ Aluminum Leg destroyed. 01285_ Weight Redist. System destroyed. 01287_ Critical hit (Burn: +37). 01291_ Acquired Carbon-fiber Leg. 01293_ Acquired 4 matter. 01295_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ???????## ##???????????????????????????????????? | | ??????## ######??????????###?????????????????? | | ?????## ##????????# ##????????????????? | | ?????# #####???# #????????????????? | | ?????# ##?# #?????????????????? | | ????## ## #???????????????????? | | ??### g #????????????????????? | | ?## ## ##????????????????????? | | ?# ####g #?????????????????????? | | ?# ###??## g % #?????????? ??????????? | | ?## ####### % ###### ""??????????? | | ??# ]%g ""???????????? | | ?## " !! %= @ ""???????????? | | "%" % %% ##### ""???????????? | | " % ##???????????????????? | | ## ### = ##????????????????????? | | ?# ??# #?????????????????????? | | ???# #?????????????????????? | | ????# ## #?????????????????????? | | ????# ### ##?????????????????????? | | ## ?????## ### ###??????????????????????? | | ??#???????#####?## ##????????????????????????? | | ?????????????????## ##??####??????????????????? | | ??????????????????# #### #??????????????????? | | ?????????????????## #??????????????????? | | ????????????????## #??????????????????? | | ????????????????# #??????????????????? | | ????????????????###### #??????????????????? | | ????????????????????## #####??????????????????? | | ?????????????????#### #?????###??????????????? | | ????????????????## [ ##??## #??????????????? | | ????????????????# % #### #??????????????? | | ????????????????# #???????????????? | | ????????????????## #???????????????? | | ?????????????????# #???????????????? | | ?????????????????## ## ##### #???????????????? | | ??????????????????#########???####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed ShadeStealthRecalibrator Manual? 0 Play Time 00:23:01 Cumulative 8.6 hours Start 2022.04.24 @ 14:40:16 End 2022.04.24 @ 15:03:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 660c72ce-971d-4a74-8eb4-1ce25f88712f