Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:27:36

Player: weedlord420

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (98)      490
Value Destroyed (2831)     2831
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (766)                766
              TOTAL SCORE: 7207

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      147
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (5) ------
    Improved Signal Interpreter
             System Shield
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
             Recoil Stabilizer
             Weapon Cycler
    Improved Weapon Shielding
   Makeshift Hacking Suite

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Sensor Array
    Improved Signal Interpreter
             System Shield
             Authchip [Weapon]
>            --- WEAPON -----------
    Enhanced Autogun
    Enhanced Autogun
    Enhanced Autogun
>            --- INVENTORY --------
    Advanced Treads
    Improved Heat Sink
             Recoil Stabilizer
    Improved Weapon Shielding
    Hardened Light Armor Plating
    Improved Shield Generator
             Hacking Suite
             Lightning Gun
    Enhanced Autogun
    Improved Datajack
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Lightning Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             92   | 7   18  1   32  12  8   8   2   4   
  Power                    9    | 1   2   .   2   1   2   1   .   .   
    Engine                 8    | 1   2   .   1   1   2   1   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   5   1   9   5   1   2   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   5   1   9   5   1   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   5   .   9   4   2   .   .   .   
    Device                 7    | 1   .   .   4   1   1   .   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   
    Protection             9    | .   4   .   3   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   6   .   12  2   3   5   1   4   
    Energy Gun             2    | .   .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   6   .   9   .   1   1   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   1   2   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   1   2   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   3   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 15   | .   1   .   1   .   2   2   .   9   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   1   .   1   .   .   2   .   4   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   2   .   .   2   
  Highest Loss Streak      9    | .   1   .   1   .   2   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 97  99  99  99  100 75  
  Engine                   9    | .   14  14  7   7   7   7   7   4   
  Leg                      30   | .   28  28  34  30  30  29  30  20  
  Device                   9    | .   6   .   7   11  14  15  15  11  
  Storage                  9    | .   14  14  9   7   7   7   7   5   
  Processor                4    | .   .   .   3   7   7   7   7   7   
  Hackware                 2    | .   .   .   .   6   7   7   7   7   
  Protection               5    | .   7   14  6   2   .   .   .   .   
  Ballistic Gun            22   | .   28  28  26  19  14  14  15  11  
  Ballistic Cannon         1    | .   .   .   .   .   6   6   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 13  26  26  37  40  42  42  35  35  
  Greatest Support         66   | 20  20  20  55  66  66  66  63  63  
  Greatest Overweight (x)  4    | .   1   1   1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  8   
  Most Carried             10   | 2   10  10  10  10  10  10  10  10  
  Average Carried          9    | .   8   9   9   9   9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   
  Final Carried            10   | .   10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 49% | Scavenger-Skirmisher
 33% | Mutant
  9% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           3642 | 220  367  168  1297 709  331  336  28   186  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4332 | 19   871  196  1728 650  554  260  .    54   
  Parts                    228  | 3    53   7    94   39   19   11   .    2    
Haulers Intercepted        6    | .    1    .    4    1    .    .    .    .    
Recyclers Shooed           8    | .    4    .    2    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    11   .    .    17   10   .    7    
  Prevented                1    | .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  65   | .   14  1   24  8   9   7   .   2   
  Guns                     58   | .   13  1   24  8   8   2   .   2   
  Cannons                  6    | .   .   .   .   .   1   5   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   6   1   3   1   1   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   .   4   1   .   .   .   .   
  Recycler                 9    | .   3   .   5   1   .   .   .   .   
  Operator                 4    | .   2   .   2   .   .   .   .   .   
  Watcher                  10   | .   3   .   4   3   .   .   .   .   
  Swarmer                  17   | .   3   .   7   1   4   .   .   2   
  Grunt                    31   | .   11  .   10  1   3   6   .   .   
  Brawler                  3    | .   .   .   2   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   
  Sentry                   5    | .   .   1   4   .   .   .   .   .   
  Hunter                   6    | .   .   .   1   4   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 1   6   1   6   3   8   4   .   2   
  Combat Bots Only         8    | .   3   1   4   3   8   4   .   2   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        422  | .    74   4    94   44   57   41   .    108  
  Missed                   115  | .    22   .    28   9    7    15   .    34   
Damage Taken               4361 | .    618  60   979  463  656  344  .    1241 
  Core                     891  | .    66   15   106  46   89   21   .    548  
  Absorbed by Shields      404  | .    .    .    .    84   135  129  .    56   
  Redirected to Shielding  60   | .    .    .    .    60   .    .    .    .    
  Regen/Repaired (Parts)   57   | .    57   .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    67   80   .    .    .    .    .    
Volleys Fired              316  | 1    92   12   94   47   28   25   .    17   
  Largest                  3    | 2    2    2    3    3    3    3    .    3    
  Hottest                  130  | 40   40   46   75   130  130  94   .    97   
Shots Fired                790  | 2    184  24   273  141  66   67   .    33   
  Gun                      751  | 2    184  24   273  141  58   42   .    27   
  Cannon                   31   | .    .    .    .    .    7    21   .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    .    .    1    4    .    3    
  Kinetic                  764  | 2    184  24   273  129  59   63   .    30   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    12   6    .    .    .    
  Robot Hit Streak         18   | 2    16   18   15   6    7    9    .    3    
  Robot Miss Streak        8    | .    6    1    5    8    7    5    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        11   | .    1    .    5    2    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    .    .    
Shots Hit Robots           477  | 2    114  21   169  66   40   49   .    16   
  Core Hits                215  | 2    50   8    65   28   27   27   .    8    
  Critical Kills           2    | .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    1    .    .    .    1    
  Critical Strikes         6    | .    2    .    1    1    1    .    .    1    
    Destroy                5    | .    2    .    1    1    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              4    | .    .    .    4    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7067 | 16   964  315  2798 1140 691  849  .    294  
  Guns                     6574 | 16   964  315  2781 1140 610  496  .    252  
  Cannons                  472  | .    .    .    .    .    81   353  .    38   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    17   .    .    .    .    4    
  Kinetic                  6796 | 16   964  315  2781 978  603  849  .    290  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          250  | .    .    .    .    162  88   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    4    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    4    10   .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             7    | .    .    .    6    .    .    .    .    1    
  Kicked                   6    | .    .    .    6    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        426  | .    24   15   426  260  337  374  .    34   
  Average Temperature      89   | .    7    15   89   68   149  148  .    13   
  Received Heat Transfer   1461 | .    258  36   540  27   147  138  .    315  
  Effects                  7    | .    .    .    1    .    5    1    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
    Interference           4    | .    .    .    1    .    3    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Peak Influence             534  | 5   215 .   534 248 .   .   .   .   
  Initial                  153  | .   3   .   .   153 .   .   .   .   
  Average                  180  | .   82  .   309 100 .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   1   .   .   .   .   
  Low Security (%)         65   | 100 93  .   24  98  .   .   .   .   
  Level 1                  17   | .   6   .   35  1   .   .   .   .   
  Level 2                  16   | .   .   .   39  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   4   .   3   3   .   .   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            6    | .   3   .   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Distress Signals           3    | .   2   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   31  1   39  14  10  7   .   20  
  Peak Tracking Total      12   | .   4   1   5   3   7   4   .   12  
  Tactical Retreats        11   | .   1   .   4   .   2   1   .   3   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Traps Triggered            3    | .   1   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Machines Accessed          9    | .   2   1   1   4   .   .   .   1   
  Terminals                5    | .   1   .   .   3   .   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   6   1   4   12  .   .   .   3   
  Successful               15   | .   2   1   2   7   .   .   .   3   
  Failed                   11   | .   4   .   2   5   .   .   .   .   
    Catastrophic           3    | .   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   3   .   .   .   .   .   .   
  Terminals                14   | .   3   .   .   8   .   .   .   3   
  Fabricators              4    | .   .   .   .   4   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   .   3   .   .   .   3   
  Record                   4    | .   .   1   .   .   .   .   .   3   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   1   3   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   .   .   .   
  Parts Built              3    | .   .   .   .   3   .   .   .   .   
    Authchips              1    | .   .   .   .   1   .   .   .   .   
    Time                   200  | .   .   .   .   200 .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   11  .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   3   .   1   3   .   .   
  Non-combat               7    | .   .   .   3   .   1   3   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   4   .   1   3   .   .   
  parse_system             6    | .   .   .   2   .   1   3   .   .   
  no_distress              1    | .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   
  Highest-Rated Group      155  | .   .   .   .   .   .   .   155 155 
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   14  
  Total Damage             468  | .   .   .   .   .   .   .   .   468 
  Kills                    4    | .   .   .   .   .   .   .   .   4   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               9306 | 69   1832 1089 2280 1256 1005 749  794  232  
Spaces Moved               4920 | 50   787  552  980  723  703  355  582  188  
  Core                     118  | 10   .    .    .    .    .    .    .    108  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4802 | 40   787  552  980  723  703  355  582  80   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  120  120  120  50   
  Average Speed            131  | 106  140  190  132  120  120  120  120  81   
  Slowest Speed            250  | 120  190  190  190  120  120  120  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    91   38   64   17   95   44   68   21   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    3    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Total                      7314 | 64   1373 573  1851 1063 825  642  680  243  
  Wait                     1855 | .    439  7    698  252  85   254  89   31   
  Move                     4912 | 49   786  551  979  722  702  354  581  188  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 7    20   1    12   13   2    1    3    .    
  Fast Attach              17   | .    4    .    10   2    .    1    .    .    
  Attach                   18   | 7    2    .    3    3    2    1    .    .    
  Detach                   1    | .    .    .    1    .    .    .    .    .    
  Swap                     57   | .    12   1    19   7    6    6    2    4    
  Drop                     68   | .    18   1    25   17   .    .    5    2    
  Fire                     316  | 1    92   12   94   47   28   25   .    17   
  Melee                    4    | .    .    .    4    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     6    | .    .    .    6    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   70 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  483 | -10/Materials      | Discovered new exit (range 9)
  589 | -10/Materials      | Discovered new exit (range 12)
 1245 | -10/Materials      | Discovered new exit (range 12)
 1371 | -10/Materials      | Repaired Lgt. Armor Plating
 1460 | -10/Materials      | Discovered new exit (range 8)
 1865 | -10/Materials      | Discovered new exit (range 5)
 1902 | -10/Materials      | Entered Subcaves
 2025 | -10/Subcaves       | Discovered new exit (range 14)
 2190 | -10/Subcaves       | Visited Clippyterm
 2991 | -10/Subcaves       | Entered Materials
 2991 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3299 | -8/Materials       | Build established: Tank
 3739 | -8/Materials       | Build established: Scavenger-Tank
 4030 | -8/Materials       | Discovered new exit (range 4)
 4559 | -8/Materials       | Discovered new exit (range 16)
 4591 | -8/Materials       | Build established: Scavenger-Skirmisher
 5270 | -8/Materials       | Identified exit to Factory
 5271 | -8/Materials       | Entered Factory
 5271 | -7/Factory         | Evolved 2 slots: Utility x2
 5943 | -7/Factory         | Fabricated Enh. Autogun (x1)
 6032 | -7/Factory         | Fabricated Weapon Cycler (x2)
 6402 | -7/Factory         | Discovered new exit (range 16)
 6461 | -7/Factory         | Identified exit to Lower Caves
 6527 | -7/Factory         | Entered Lower Caves
 6602 | -7/Lower Caves     | Destroyed 8 combat bots
 7522 | -7/Lower Caves     | Discovered new exit (range 5)
 7530 | -7/Lower Caves     | Identified exit to Lower Caves
 7532 | -7/Lower Caves     | Entered another Lower Caves area
 8273 | -7/Lower Caves     | Discovered new exit (range 6)
 8280 | -7/Lower Caves     | Identified exit to Zion
 8281 | -7/Lower Caves     | Entered Zion
 8749 | -7/Zion            | Imprinted
 8751 | -7/Zion            | Declared Zion's savior
 9036 | -7/Zion            | Discovered new exit (range 13)
 9071 | -7/Zion            | Identified exit to Proximity Caves
 9075 | -7/Zion            | Entered Proximity Caves
 9075 | -6/Proximity Caves | Accompanied by 4 allies
 9206 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 9249 | -6/Proximity Caves | Core integrity fell below 50%
 9267 | -6/Proximity Caves | Learned location of 1 exit from Research
 9287 | -6/Proximity Caves | Lost 9 parts (1p4n2u2w)
 9297 | -6/Proximity Caves | Core integrity fell below 20%
 9307 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Penetrated by Slug.
Dropped Med. Storage Unit.
Dropped Enh. Autogun.
Slammed into Y-64 Sentinel.
S-27 Virus suffers critical hit (Burn).
S-27 Virus destroyed.
Penetrated by Slug.
Acquired 26 matter.
Imp. Sensor Array destroyed.
Connecting with Outpost Terminal...
>>Query(Status Report 148Y)
RESTORED EXTERNAL LINK TO 0B10.
>>Query(Status Report 117P)
PATROL 3H FAILED TO REPORT. REQUESTING
  REINFORCEMENTS.
>>Query(Status Report 825X)
INTERCEPTED DERELICT INTEL.
Data stored: Research exits (x1).
Acquired 50 matter.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
|      ##??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|    ## #??????????????????????????????????????????? |
|  #### #??????????????????????????????????????????? |
| ##??# #??????????????????????????????????????????? |
| #???# ##?????????????????????????????????????????? |
| ????#  #?????????????????????????????????????????? |
| ???##  #????????###??????????????????????????????? |
| ####   #???????## #??????????????????????????????? |
| # ###  ##??????#  ####???????????????????????????? |
| #  ##   ##????##     ????????????????????????????? |
| #   %    ######     ?????????##??????##??????????? |
| #=        ##       #??????### #???    #??????????? |
| #         #?#      ##?????    ##      #??????????? |
| %        ##??#      ##??##            #??????????? |
|          #?#####     ####         #??????????????? |
| ##       ###  ##         @        #??????????????? |
| ##          s               ##   #???????????????? |
| #                          ##????????????????????? |
|               ###  ###  ####?????????????????????? |
|         ### ###?#  #?####????????????????????????? |
|         #?# #???#  #?????????????????????????????? |
|     #  ##?# #???#  #?????????????????????????????? |
|   ###  #### ##??#  #?????????????????????????????? |
|    =         #??    ?????????????????????????????? |
|   [%=        #??    ?????????????????????????????? |
| ###++######%%#??     ????????????????????????????? |
|     % #   #  #?      ????????????????????????????? |
|       %   #  #?#     ????????????????????????????? |
|          ?#  #?#      ???????????????????????????? |
|  "        #!!#?##     ???????????????????????????? |
|  ""   #   #!|#???#   ????????????????????????????? |
|  "    #####!!#???????????????????????????????????? |
|  ""       #[ #???????????????????????????????????? |
|  "        /  #???????????????????????????????????? |
|           /  #???????????????????????????????????? |
|           #  #???????????????????????????????????? |
|     #######  #???????????????????????????????????? |
|           #  #???????????????????????????????????? |
|           #  #???????????????????????????????????? |
|     """"""#  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                55
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
  Enh. Autogun | -8/Materials | Scanalyzed
 Weapon Cycler | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Enh. Autogun | x1 | -7/Factory | Authchip
 Weapon Cycler | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalAlloyKit
  Manual?         0
Play Time         01:06:08
  Cumulative      17.2 hours
  Start           2024.04.07 @ 15:45:38
  End             2024.04.07 @ 21:27:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           38
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19813569-a7ae-4ec8-92aa-01734f16dbd1