Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 10:15:29 Player: StarSirius Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (3633) 3633 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 9128 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Arc Thrower Scatter Rocket Array > --- INVENTORY (8) ---- Carbon-fiber Leg Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit ECM Suite Force Field Heart of Steel > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Force Field Arc Thrower Flak Gun Mini Assault Cannon Scatter Rocket Array Hammer [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 5 | . . 1 . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 152 | . 5 16 4 5 30 21 36 21 7 . 7 Power 17 | . 1 2 . 1 3 2 5 2 1 . . Engine 11 | . . 1 . 1 3 . 4 2 . . . Core 6 | . 1 1 . . . 2 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 36 | . 1 5 1 . 9 5 8 6 . . 1 Treads 5 | . . . . . 2 1 1 . . . 1 Leg 31 | . 1 5 1 . 7 4 7 6 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | . 1 5 1 3 7 8 15 7 6 . 1 Device 36 | . . 2 1 2 4 4 12 6 4 . 1 Storage 3 | . . . . . . 1 . . 2 . . Processor 1 | . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 14 | . 1 3 . 1 3 3 2 1 . . . Artifact . | . . . . . . . . . . . . Weapon 45 | . 2 4 2 1 11 6 8 6 . . 5 Energy Gun 20 | . 2 2 1 1 5 3 3 2 . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . . . . . 2 1 . . . . 1 Ballistic Cannon 6 | . . . . . . 1 1 3 . . 1 Launcher 10 | . . 2 1 . 2 1 2 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . 2 . 2 . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 5 2 1 . 1 . . Corrupted Parts 6 | . . . . . 1 1 . 3 1 . . System Corruption 26 | . . . . . 2 4 . 13 7 . . Parts Lost 56 | . . . . . 12 7 21 4 . . 12 Power 8 | . . . . . 1 1 3 1 . . 2 Propulsion 18 | . . . . . 5 2 7 1 . . 3 Utility 22 | . . . . . 5 3 8 2 . . 4 Weapon 8 | . . . . . 1 1 3 . . . 3 Highest Loss Streak 12 | . . . . . 7 7 8 2 . . 12 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 87 99 100 100 95 91 87 76 83 80 36 Engine 7 | . 5 2 11 18 17 10 7 1 6 6 . Core 2 | . 8 8 . . . 3 4 . 1 6 . Treads 1 | . . . . . 3 1 . 1 . . 4 Leg 22 | . 28 32 33 27 22 22 22 18 25 20 2 Device 19 | . . 10 11 18 11 16 23 22 27 26 7 Storage 7 | . 14 11 11 9 9 7 6 6 6 6 6 Processor 1 | . . . . . . . 1 6 1 . . Protection 6 | . 2 11 11 9 13 12 5 3 . . . Energy Gun 9 | . 28 20 12 18 9 5 7 1 13 13 1 Ballistic Gun 1 | . . . . . 2 7 . . . . . Ballistic Cannon 3 | . . . . . . . 3 11 . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 13 18 27 27 34 37 37 53 43 57 57 57 Greatest Support 80 | 20 20 33 33 33 33 40 76 80 60 60 60 Greatest Overweight (x) 16 | . . . . 1 1 2 16 2 . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 7 7 Average Carried 7 | . 7 7 7 7 6 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 7 8 7 7 2 Class Distribution -------------------- 44% | Scavenger-Mutant 29% | Mutant 26% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Matter Collected 3000 | 200 10 88 122 56 603 410 465 589 180 . 277 Remotely . | . . . . . . . . . . . . Salvage Created 3647 | . 99 149 218 56 965 496 1040 401 107 . 116 Parts 182 | . 4 18 6 1 45 33 53 18 3 . 1 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 7 | . . . 2 . 1 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 10 . . 4 Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 81 | . 2 12 5 1 18 8 18 14 . . 3 Melee 1 | . . . . . 1 . . . . . . Guns 38 | . 2 2 2 1 11 5 11 2 . . 2 Cannons 11 | . . . . . . . 2 8 . . 1 AOE 29 | . . 10 3 . 5 3 4 4 . . . Classes Destroyed 15 | . 1 3 1 . 3 5 1 . 1 . . Worker 6 | . . . . . . 2 4 . . . . Builder 5 | . . . . . . 4 1 . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 7 | . . . 1 . 2 1 3 . . . . Mechanic 2 | . . . . . 1 . 1 . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 4 | . . 1 . . 1 1 1 . . . . Swarmer 27 | . . 11 . . 2 . 6 7 . . 1 Grunt 30 | . 2 . 5 . 8 5 2 7 . . 1 Brawler 1 | . . . . . 1 . . . . . . Sentry 13 | . . 1 . 1 7 . 3 . . . 1 Hunter 3 | . . . . . . . 3 . . . . Programmer 5 | . . . . . . 2 3 . . . . Heavy 2 | . . . . . . 1 1 . . . . Samaritan 2 | . . . . . . . . . 2 . . Best Kill Streak 13 | . 1 8 3 1 9 13 9 4 . . 3 Combat Bots Only 8 | . 1 8 3 1 5 6 6 4 . . 3 Max Kills in Single Turn 5 | . 1 4 2 1 4 5 4 4 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 2 . 1 3 2 4 . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Hostile Shots Fired 852 | . 17 58 15 9 157 84 263 76 66 . 107 Missed 292 | . 2 12 5 3 53 33 94 29 35 . 26 Damage Taken 9011 | . 225 344 98 66 1583 1133 3022 785 186 . 1569 Core 1277 | . 54 33 . . 133 207 296 68 77 . 409 Absorbed by Shields 520 | . . 141 38 25 163 . . 79 . . 74 Regen/Repaired (Parts) 264 | . . 146 . . 118 . . . . . . Core Remaining (%) 82 | 100 78 . 91 . 75 70 . . . . . Volleys Fired 296 | . 12 14 14 4 81 42 44 41 18 . 26 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 Hottest 124 | . 90 90 90 90 90 109 124 110 110 . 110 Shots Fired 466 | . 18 23 15 8 122 76 82 72 22 . 28 Gun 351 | . 18 16 10 8 104 71 67 13 22 . 22 Cannon 78 | . . . . . . 2 12 58 . . 6 Launcher 37 | . . 7 5 . 18 3 3 1 . . . Special . | . . . . . . . . . . . . Kinetic 163 | . . . . . 12 63 12 58 . . 18 Thermal 209 | . 18 16 10 8 80 10 67 . . . . Explosive 37 | . . 7 5 . 18 3 3 1 . . . Electromagnetic 57 | . . . . . 12 . . 13 22 . 10 Robot Hit Streak 22 | . 7 14 18 16 22 7 8 10 5 . 6 Robot Miss Streak 9 | . 5 2 1 . 2 2 6 7 4 . 9 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . Shots Hit Robots 307 | . 11 17 12 8 93 49 57 35 8 . 17 Core Hits 234 | . 5 17 10 2 44 43 61 30 4 . 18 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 22 | . 1 1 1 1 3 . 7 7 . . 1 Burn 13 | . 1 1 1 1 2 . 7 . . . . Blast 7 | . . . . . . . . 6 . . 1 Corrupt 1 | . . . . . . . . 1 . . . Smash 1 | . . . . . 1 . . . . . . Melee Attacks 24 | . . . . . 16 . 5 . . . 3 Impact 24 | . . . . . 16 . 5 . . . 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9553 | . 144 620 503 94 1850 1977 2582 1165 186 . 432 Guns 4057 | . 144 164 113 94 1080 852 925 190 186 . 309 Cannons 1057 | . . . . . . 25 161 748 . . 123 Explosions 4193 | . . 456 390 . 590 1100 1430 227 . . . Melee 246 | . . . . . 180 . 66 . . . . Ramming . | . . . . . . . . . . . . Kinetic 2190 | . . . . . 136 751 161 748 . . 394 Thermal 2397 | . 144 164 113 94 744 126 1012 . . . . Explosive 4106 | . . 456 390 . 590 1100 1343 227 . . . Electromagnetic 614 | . . . . . 200 . . 190 186 . 38 Impact 246 | . . . . . 180 . 66 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 1 1 . 4 8 1 14 21 21 21 Average Corruption 6 | . . 1 1 . 2 5 1 1 15 21 21 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 106 | . . 1 2 . 11 6 5 12 48 6 15 Message Errors 33 | . . . 1 . 3 . 3 3 18 2 3 Matter Fused 22 | . . 1 . . 2 3 1 3 5 2 5 Heat Flow Errors 12 | . . . . . 1 . . 1 6 1 3 Energy Discharges 9 | . . . 1 . 1 1 . 1 3 . 2 Parts Rejected 2 | . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . 2 . . 1 3 . 1 Data Loss (major) 5 | . . . . . 1 1 . . 3 . . Misfires 7 | . . . . . . 1 1 3 2 . . Alerts 6 | . . . . . . . . . 6 . . Misdirections 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 251 | . . 1 24 . 64 13 143 6 . . . Projectiles 6 | . . . . . . . . 6 . . . Explosions 216 | . . 1 24 . 35 13 143 . . . . Melee 29 | . . . . . 29 . . . . . . Knockbacks 15 | . . . . . 2 . . 13 . . . Impact 2 | . . . . . 2 . . . . . . Kinetic 9 | . . . . . . . . 9 . . . Secondary 4 | . . . . . . . . 4 . . . Self-Inflicted Damage 535 | . . 28 14 . 208 . 285 . . . . Shots 13 | . . 1 1 . 6 . 5 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 288 | . 269 288 38 6 283 63 78 207 245 151 144 Average Temperature 68 | . 171 111 17 6 57 29 37 22 94 77 65 Received Heat Transfer 2470 | . 129 62 46 12 784 387 456 238 12 . 344 Effects 4 | . 2 1 . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 3 | . 2 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . 3 . . 1 4 . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 21 | . 1 5 3 1 2 . 9 . . . . Heat Transferred 6436 | . 435 532 395 322 1988 222 2542 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Peak Influence 428 | . 70 307 268 149 402 275 428 . . . . Initial 135 | . . 29 90 104 62 135 74 . . . . Average 169 | . 50 161 204 119 270 144 133 . . . . Maximum Alert Level 2 | . . 1 1 . 2 1 2 . . . . Low Security (%) 63 | . 100 59 52 100 30 93 65 . . . . Level 1 33 | . . 40 47 . 62 6 32 . . . . Level 2 2 | . . . . . 7 . 2 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . 2 . . 2 2 5 . . . . Investigation 1 | . . 1 . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 8 | . . 1 . . 2 2 3 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Distress Signals 6 | . 1 . . . 1 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 7 12 5 1 30 18 38 15 4 . 11 Peak Tracking Total 9 | . 3 8 3 1 8 9 9 4 2 . 5 Tactical Retreats 13 | . . . . . 3 . 1 6 2 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Traps Triggered 7 | . . 1 . . 2 . 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Machines Disabled 20 | . . 1 2 . 8 . 9 . . . . Max in Single Turn 6 | . . 1 1 . 3 . 6 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Machines Accessed 27 | . 2 4 . . 6 2 7 1 1 4 . Terminals 12 | . 1 2 . . 5 1 3 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 4 | . . 2 . . 1 1 . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 89 | . 7 12 . . 21 3 16 1 1 28 . Successful 54 | . 3 8 . . 9 . 4 1 1 28 . Failed 35 | . 4 4 . . 12 3 12 . . . . Catastrophic 4 | . 2 . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 5 2 . . 11 . 2 . . . . Terminals 29 | . 5 5 . . 13 2 4 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 16 | . . 7 . . 8 1 . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . Scanalyzers 7 | . . . . . . . 7 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 35 | . . 2 . . 3 . . 1 1 28 . Record 11 | . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 2 | . . . . . . . . 1 1 . . Branch Access Points 2 | . . 1 . . 1 . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 11 | . . 6 . . 5 . . . . . . Scan Component 6 | . . 3 . . 3 . . . . . . Repair 5 | . . 3 . . 2 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . . . Retrieve Components 3 | . 2 . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 4 . . 7 2 5 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . 10 . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . Parts Repaired 5 | . . 3 . . 2 . . . . . . Time 173 | . . 78 . . 95 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . 1 . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . 12 Total Damage 369 | . . . . . . . . . . . 369 Kills 3 | . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Turns Passed 7728 | . 273 535 123 162 1067 669 1448 1714 1301 139 297 Spaces Moved 4014 | 1 180 286 70 95 416 337 637 886 874 100 132 Core 6 | . . . . . . . 4 . . . 2 Treads 130 | . . . . . 7 . . . . . 123 Legs 3878 | 1 180 286 70 95 409 337 633 886 874 100 7 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 120 140 140 140 Average Speed 148 | 120 120 120 120 120 161 141 166 161 140 140 160 Slowest Speed 850 | 120 120 120 120 190 240 260 850 260 140 140 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 2 33 30 14 10 46 10 18 85 89 75 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 1 3 . . Spaces Dug 27 | . . . . . 20 . 3 4 . . . Terrain Destroyed 324 | . . 20 23 . 120 . 106 55 . . . Melee 7 | . . . . . 4 . 3 . . . . Projectile 13 | . . . . . . . 2 11 . . . AOE 304 | . . 20 23 . 116 . 101 44 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Total 5263 | . 225 451 94 135 655 465 926 1098 933 99 182 Wait 657 | . 6 128 2 27 97 46 177 134 26 . 14 Move 4003 | . 179 285 69 94 415 336 636 885 873 99 132 Hop . | . . . . . . . . . . . . Pick Up 56 | . 11 4 2 3 9 9 11 6 1 . . Fast Attach 66 | . 2 4 . . 11 8 24 12 4 . 1 Attach 33 | . . 3 . 3 7 7 5 2 1 . 5 Detach 3 | . . 1 . 1 1 . . . . . . Swap 53 | . 3 9 4 2 12 6 7 7 2 . 1 Drop 71 | . 12 3 3 1 6 11 17 10 8 . . Fire 296 | . 12 14 14 4 81 42 44 41 18 . 26 Melee 24 | . . . . . 16 . 5 . . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 335 | -9/Materials | Repaired Aluminum Leg 387 | -9/Materials | Repaired Aluminum Leg 499 | -9/Materials | Destroyed 8 combat bots 550 | -9/Materials | Identified exit to Mines 665 | -9/Materials | Repaired Grenade Launcher 809 | -9/Materials | Entered Mines 866 | -9/Mines | Discovered new exit (range 12) 932 | -9/Mines | Entered Materials 932 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1011 | -8/Materials | Discovered new exit (range 16) 1094 | -8/Materials | Entered Storage 1153 | -8/Storage | Repaired Broken Imp. Aluminum Leg 1206 | -8/Storage | Repaired Cld. Ion Engine 1279 | -8/Storage | Identified exit to Recycling 1427 | -8/Storage | Lost 3 parts (2n1u) 1627 | -8/Storage | Lost 7 parts (1p3n2u1w) 1893 | -8/Storage | Build established: Scavenger-Mutant 2093 | -8/Storage | Discovered new exit (range 15) 2161 | -8/Storage | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -7/Factory | Lost 7 parts (1p2n3u1w) 2696 | -7/Factory | Discovered new exit (range 15) 2830 | -7/Factory | Entered another Factory area 2830 | -6/Factory | Evolved 2 slots: Utility x2 2946 | -6/Factory | Fabricated Lyr. Heavy Armor Plating? 3633 | -6/Factory | Lost 3 parts (1n2u) 3812 | -6/Factory | Lost 5 parts (3n2u) 3922 | -6/Factory | Found Powered Armor 3935 | -6/Factory | Found Prototype Launcher 3935 | -6/Factory | Identified Scatter Rocket Array 4163 | -6/Factory | Discovered new exit (range 11) 4269 | -6/Factory | Lost 8 parts (2p2n3u1w) 4278 | -6/Factory | Entered Lower Caves 4898 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5118 | -6/Lower Caves | Build established: Mutant 5434 | -6/Lower Caves | Build established: Derelict-Mutant 5922 | -6/Lower Caves | System corruption reached 10% 5971 | -6/Lower Caves | Discovered new exit (range 10) 5992 | -6/Lower Caves | Entered another Lower Caves area 6040 | -6/Lower Caves | Learned 8 Factory zone layouts 6255 | -6/Lower Caves | Found Prototype Device 6255 | -6/Lower Caves | Identified Heart of Steel 6595 | -6/Lower Caves | Spotted B-75 Beast 6819 | -6/Lower Caves | Core integrity fell below 50% 6921 | -6/Lower Caves | Encountered a Warlord checkpoint 7103 | -6/Lower Caves | Discovered new exit (range 3) 7293 | -6/Lower Caves | Entered Data Miner 7293 | -6/Data Miner | Discovered new exit (range 6) 7320 | -6/Data Miner | Met Data Miner 7351 | -6/Data Miner | Learned location of Section 7 (-3) 7351 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7373 | -6/Data Miner | Received God Mode back door access code from Data Miner 7432 | -6/Data Miner | Entered Proximity Caves 7433 | -5/Proximity Caves | Identified exit to Factory 7434 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7502 | -5/Proximity Caves | Core integrity fell below 20% 7536 | -5/Proximity Caves | Spotter reported a threat 7543 | -5/Proximity Caves | Lost 12 parts (2p3n4u3w) 7555 | -5/Proximity Caves | Escorted by Enhanced Grunt 7555 | -5/Proximity Caves | Learned 4 Factory zone layouts 7729 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07572_ G-50 Soldier destroyed. 07575_ System corrupted: Heat flow error (+154). 07579_ Hvy. Laser fries itself beyond repair. 07582_ Lgt. Angular Momentum Engine fries itself beyond repair. 07586_ Acquired 52 matter. 07602_ System corrupted: Component data lost. 07626_ System corrupted: Matter fused (-9). 07643_ YR5=TQJEYUSEJWCPH&BPF 07664_ MM#ZT 8QSW XH%6FCMIU