Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 08:29:11 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (4224) 4224 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 9719 Bonus ------- Follower Combat Kills 210 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 100/100 System Corruption 31% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Recoil Stabilizer Improved Point Defense System Drone Bay (2/2) Improved Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino-Fission Core > --- PROPULSION ------- Hovering Antigrav-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Hvy. EM Disruptor Construct/C > --- INVENTORY -------- Improved Terrain Scanner Advanced Recoil Stabilizer Improved Medium Armor Plating EM Disruption Field Improved Shield Generator Experimental Shield Generator Improved Point Defense System Improved Field Recycling Unit Drone Bay Drone Bay Drone Bay Tesla Bomb Launcher Improved Datajack Improved Remote Datajack [Rating: 95] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Constructs Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Scrap Shield Weapon Subdweller Machine Gun Energy Gun Riot Gun Energy Cannon Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Slots Evolved 10 | . . . . 4 2 . . 4 . . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . . 1 1 . . 1 . . Utility 5 | . . . . 2 1 . . 2 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 102 | 6 3 1 12 27 11 22 9 8 1 2 Power 13 | 1 . . 2 5 1 3 1 . . . Engine 9 | 1 . . 2 2 1 2 1 . . . Core 4 | . . . . 3 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . . 2 8 2 7 2 . . . Treads 9 | 2 . . 2 . . 5 . . . . Leg 7 | . . . . 7 . . . . . . Wheel 6 | . . . . 1 2 1 2 . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . Utility 32 | 1 1 1 2 5 6 3 3 7 1 2 Device 13 | . 1 . . 3 4 1 2 2 . . Storage 3 | 1 . 1 . . 1 . . . . . Processor 5 | . . . . . . 1 . 2 . 2 Hackware 2 | . . . . . . . . 2 . . Protection 9 | . . . 2 2 1 1 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 . 6 9 2 9 3 1 . . Energy Gun 10 | 1 . . 3 4 . 1 1 . . . Energy Cannon 2 | . . . 1 1 . . . . . . Ballistic Gun 12 | 1 1 . 2 4 1 3 . . . . Ballistic Cannon 5 | . . . . . . 5 . . . . Launcher 3 | . 1 . . . 1 . 1 . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 6 | . . . . 2 . 2 2 . . . Parts Lost 59 | . . . 8 14 4 11 4 2 4 12 Power 8 | . . . 2 2 . 2 . . . 2 Propulsion 15 | . . . 2 5 . 2 2 . . 4 Utility 20 | . . . 3 2 2 3 1 2 4 3 Weapon 16 | . . . 1 5 2 4 1 . . 3 Highest Loss Streak 9 | . . . 3 9 2 5 4 2 2 5 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 7 | 3 5 7 4 8 12 13 7 9 9 5 Power . | . 1 1 . . . . . . . . Propulsion 2 | 1 2 3 . 1 9 7 3 . . . Utility 2 | . . . 1 2 . 1 1 7 7 3 Weapon 1 | 1 1 2 2 2 . 2 2 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 39 | . . . 9 2 2 4 10 1 6 5 Power 1 | . . . 1 . . . . . . . Propulsion 17 | . . . 3 2 2 4 6 . . . Utility 12 | . . . 3 . . . . 1 4 4 Weapon 8 | . . . 2 . . . 4 . 2 . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 95 100 84 78 77 83 64 54 45 27 Engine 7 | . 14 14 13 1 7 5 5 4 . . Core 1 | . . . . 6 . 1 . . 5 2 Treads 12 | . 28 28 26 1 . 13 2 . 3 . Leg 2 | . . . . 19 . . . 4 . . Wheel 2 | . . . . . 14 7 4 . . . Device 9 | . 9 14 1 12 16 18 12 12 11 4 Storage 5 | . 14 14 2 8 7 7 7 5 2 . Processor 1 | . . . . . . 4 2 2 4 5 Protection 6 | . . . 11 6 8 1 6 5 2 . Energy Gun 6 | . 13 14 10 3 12 . 3 1 . . Energy Cannon 1 | . . . . 1 . . . 3 7 6 Ballistic Gun 10 | . 13 14 16 15 7 8 3 . . . Special Melee Weapon 1 | . . . . . . . 6 2 . . Peak Build Rating 95 | 6 7 7 13 39 49 52 57 86 95 91 Average Rating 31 | 4 6 7 11 20 45 46 43 68 85 67 On Entrance 33 | . 6 7 7 9 39 49 36 54 86 79 Avg Prop Armor Cover (%) 5 | . . . . 2 2 . 8 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 10 14 27 33 50 59 63 44 50 51 25 Greatest Support 112 | 40 40 40 40 35 56 112 84 105 90 90 Greatest Overweight (x) 8 | . . . 1 8 1 1 2 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Average Capacity 10 | 7 8 10 6 14 15 15 15 15 9 5 Most Carried 15 | 5 7 8 10 15 15 15 15 15 15 5 Average Carried 7 | 3 5 7 5 8 14 13 7 9 9 4 Final Capacity 15 | 8 8 15 5 15 15 15 15 15 5 5 Final Carried 15 | 5 6 8 5 15 15 15 4 15 5 5 Scrap Engine Consumption 79 | . . . . . . . 41 25 8 5 Constructs Created 4 | . . . . . . . 3 . 1 . Constructs Modified 33 | . . . . . . . 17 10 3 3 Class Distribution -------------------- 47% | Mutant 17% | Construct 8% | Commander-Mutant 8% | Gunner 4% | Tank 4% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Storage Commander-Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Matter Collected 3491 | 263 159 24 476 608 442 737 523 208 . 51 Remotely . | . . . . . . . . . . . Salvage Created 4559 | 35 273 50 746 781 687 857 250 502 350 28 Parts 234 | 6 23 6 46 35 32 45 7 28 5 1 Haulers Intercepted 2 | . 1 . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled 2 | . . . . . . 2 . . . . Retrieved Matter 57 | . . . . . . 57 . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Combat Hostiles Destroyed 92 | . 8 3 15 17 13 22 4 8 1 1 Melee 1 | . . . . 1 . . . . . . Guns 58 | . 6 3 14 13 11 8 3 . . . Cannons 20 | . . . . . . 13 . 5 1 1 AOE 9 | . 2 . 1 1 2 . . 3 . . Classes Destroyed 14 | 1 6 . 1 2 . 2 . 1 1 . Worker 3 | . 1 . . . . 2 . . . . Builder 7 | . 2 . . . 1 2 . 2 . . Tunneler 3 | 2 . . . . . . . 1 . . Hauler 2 | . 1 . . 1 . . . . . . Recycler 3 | . . . . . . 2 1 . . . Watcher 3 | . 1 . . 1 . 1 . . . . Swarmer 16 | . 6 3 . . 3 3 . . . 1 Grunt 36 | . 2 . . 15 7 8 . 4 . . Brawler 1 | . . . . . . . . 1 . . Sentry 14 | . . . . 1 3 8 1 1 . . Hunter 3 | . . . . 1 . . . 2 . . Programmer 4 | . . . . . . 3 1 . . . Compactor 1 | . . . . . . . . . 1 . Subdweller 17 | . . . 15 . . . 2 . . . Best Kill Streak 7 | 2 6 3 3 6 7 6 1 5 1 1 Combat Bots Only 6 | . 3 3 3 6 6 4 1 4 1 1 Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . 1 1 1 . . 1 . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Hostile Shots Fired 1538 | . 38 6 77 182 118 549 88 30 7 443 Missed 510 | . 8 2 17 55 46 181 26 15 . 160 Hits 1028 | . 30 4 60 127 72 368 62 15 7 283 Melee 15 | . . . . . . . . . 7 8 Projectile 1013 | . 30 4 60 127 72 368 62 15 . 275 AOE 2 | . . . 1 . . . . . . 1 Critical Strikes 23 | . . . 3 4 . 2 . 1 4 9 Damage Taken 14398 | . 379 29 1498 1983 803 3324 597 537 429 4819 Core 2309 | . 81 14 142 398 114 438 120 17 50 935 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 888 | . . . . . . . 66 219 142 461 Core Remaining (%) 34 | 100 . . 5 27 . . 4 . . . Volleys Fired 445 | 3 36 3 113 75 36 77 27 40 21 14 Largest 3 | 2 2 2 2 3 3 3 3 1 2 2 Hottest 335 | 60 60 60 110 155 118 120 117 54 177 335 Shots Fired 763 | 6 64 7 207 128 80 164 31 40 22 14 Gun 555 | 6 62 7 201 109 78 64 28 . . . Cannon 196 | . . . 6 15 . 100 3 38 20 14 Launcher 12 | . 2 . . 4 2 . . 2 2 . Special . | . . . . . . . . . . . Kinetic 491 | 3 34 4 133 102 36 156 20 . 3 . Thermal 152 | 3 28 3 27 7 . 8 11 38 17 10 Explosive 10 | . 2 . . 4 . . . 2 2 . Electromagnetic 110 | . . . 47 15 44 . . . . 4 Robot Hit Streak 25 | 2 6 1 17 8 13 17 25 5 11 3 Robot Miss Streak 9 | 1 4 2 2 9 2 5 2 2 2 5 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 8 | . 1 1 2 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 485 | 3 36 2 112 80 61 111 39 22 15 4 Core Hits 244 | 3 21 4 42 37 34 70 7 21 2 3 Critical Kills 5 | . 1 . . 2 1 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 16 | . 1 . . 4 1 9 1 . . . Destroy 6 | . 1 . . 3 1 . 1 . . . Blast 9 | . . . . . . 9 . . . . Corrupt 1 | . . . . 1 . . . . . . Melee Attacks 12 | . . . . . . . 12 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 12 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12414 | 40 508 46 1927 1840 1273 3247 557 1708 1102 166 Guns 6232 | 40 395 46 1637 1361 1012 1223 518 . . . Cannons 4389 | . . . 169 322 . 1777 20 1096 860 145 Explosions 1673 | . 113 . 121 140 261 184 . 612 242 . Melee . | . . . . . . . . . . . Ramming 120 | . . . . 17 . 63 19 . . 21 Kinetic 6285 | 18 187 25 1041 1273 532 2730 339 . 140 . Thermal 3575 | 22 208 21 451 118 222 270 199 1243 720 101 Explosive 1114 | . 113 . . 110 . 184 . 465 242 . Electromagnetic 1320 | . . . 435 322 519 . . . . 44 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 31 | . 4 4 4 . . 6 6 . 24 31 Average Corruption 6 | . 2 4 4 . . 1 6 . 16 24 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 193 | . 6 10 76 . . 9 39 . 16 37 Message Errors 39 | . 3 4 13 . . 2 7 . 1 9 Matter Fused 49 | . 2 . 25 . . 2 9 . . 11 Heat Flow Errors 25 | . . 2 10 . . . 8 . 3 2 Energy Discharges 24 | . . 1 10 . . 3 4 . 4 2 Parts Fused 3 | . 1 . 1 . . . 1 . . . Data Loss (minor) 20 | . . 2 5 . . . 6 . 3 4 Data Loss (major) 12 | . . . 4 . . 1 4 . 1 2 Misfires 7 | . . 1 5 . . 1 . . . . Alerts 2 | . . . 2 . . . . . . . Misdirections 8 | . . . . . . . . . 3 5 Weapon Failures 4 | . . . 1 . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 185 | . . . 33 . 16 38 . 98 . . Projectiles 49 | . . . . . . 9 . 40 . . Explosions 136 | . . . 33 . 16 29 . 58 . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . 14 . . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . . 13 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 580 | . 22 . 60 4 115 64 . 212 94 9 Shots 12 | . 1 . 1 1 3 1 . 3 2 . Rammed 22 | . . . . 2 . 11 4 . . 5 Targets Rammed 28 | . . . . 6 . 13 4 . . 5 Kicked 3 | . . . . 3 . . . . . . Crushed 3 | . . . . 1 . 2 . . . . Highest Temperature 409 | 20 77 119 278 204 13 62 230 56 347 409 Average Temperature 67 | 11 29 58 92 35 7 24 61 24 116 128 Received Heat Transfer 3744 | . 81 . 279 1188 174 966 174 108 . 774 Effects 2 | . . . 1 . . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Fried 6 | . . . . 3 2 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 7 | . . . 1 . . 2 2 2 . . Heat Transferred 3930 | 50 475 50 547 223 300 525 370 759 481 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 3 . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . 1 . . Low Security (%) 88 | 100 100 100 . 100 100 52 100 40 100 100 Level 1 11 | . . . . . . 47 . 59 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 330 | 5 102 97 . 133 159 330 121 311 107 156 Initial 121 | . . 27 . . 54 43 121 50 105 . Average 65 | . 28 23 . 34 95 174 10 177 40 55 Influence Increases 3291 | 10 269 70 . 576 392 782 77 611 36 468 Destroy 0b10 Robot/C 1540 | . 160 60 . 340 280 440 40 200 . 20 Destroy 0b10 Robot/NC 110 | 10 25 . . 10 5 35 . 25 . . Destroy Leader 362 | . 34 10 . 64 60 132 . 62 . . Allied During Kill 32 | . . . . . 15 6 . 11 . . Successful Hack 104 | . 10 . . 20 6 . 35 26 . 7 Disable Machine 225 | . 15 . . . 15 60 . 105 . 30 Destroy Structure 268 | . 10 . . 37 11 64 2 102 36 6 Advance Influence 50 | . . . . . . . . 50 . . Partial Spotted 60 | . . . . . . 15 . 30 . 15 Lose Combat Pursuer 540 | . 15 . . 105 . 30 . . . 390 Influence Decreases 3135 | 10 199 140 . 455 417 567 388 310 337 312 Entered New Map 549 | . . 43 . . 67 53 190 . 196 . Time Decay 2024 | 10 199 97 . 343 270 386 158 270 91 200 Lost Part 462 | . . . . 112 40 108 40 20 30 112 Lost Ally 100 | . . . . . 40 20 . 20 20 . Squads Dispatched 24 | . 2 . . 8 1 5 . 4 . 4 Investigation 5 | . 2 . . 1 . . . 1 . 1 Extermination 4 | . . . . . . 2 . 1 . 1 Reinforcement 12 | . . . . 4 1 3 . 2 . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Distress Signals 9 | . 1 . . 4 . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 187 | . 12 2 15 26 17 34 5 20 6 50 Peak Tracking Total 11 | . 4 1 2 7 5 5 1 4 5 11 Tactical Retreats 20 | . 1 . . 5 . 2 . . . 12 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Traps Triggered 18 | . 7 . 3 . 1 4 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Machines Disabled 15 | . 1 . . . 1 4 . 7 . 2 Max in Single Turn 5 | . 1 . . . 1 2 . 5 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Machines Accessed 34 | . 2 1 . 5 5 3 9 6 . 3 Terminals 20 | . 2 1 . 5 . 2 4 4 . 2 Fabricators 3 | . . . . . 2 . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . . . . . 3 1 4 1 . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 82 | . 8 1 . 15 14 4 18 15 . 7 Successful 30 | . 6 1 . 7 3 1 8 3 . 1 Failed 52 | . 2 . . 8 11 3 10 12 . 6 Catastrophic 15 | . 1 . . 1 2 2 2 4 . 3 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 8 . . 15 2 1 9 3 . . Terminals 50 | . 8 1 . 15 . 3 9 10 . 4 Fabricators 9 | . . . . . 6 . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units 21 | . . . . . 8 1 7 2 . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 1 . 2 . 1 2 1 . 1 Open Door 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 1 . 1 . . . 1 . . Release Object 2 | . . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . Retrieve Components 2 | . . . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . . 5 1 . 5 1 . . Terminals 14 | . 3 . . 5 . . 5 1 . . Botnet 3 | . 1 . . . . . 1 1 . . Skim 11 | . 2 . . 5 . . 4 . . . Fabricators 1 | . . . . . 1 . . . . . Prioritize 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 2 . . 5 4 3 6 6 . 3 Full Trace Events 3 | . . . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 2 1 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Total Allies 13 | . . 3 . . 3 . 6 . 1 . Largest Group 6 | . . 3 3 . 3 1 6 2 1 . Highest-Rated Group 92 | . . 40 40 . 60 20 92 26 31 . Highest-Rated Ally 31 | . . 16 16 . 20 20 30 16 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 83 | . . . 15 . 3 10 17 22 16 . Total Damage 1215 | . . . 173 . 63 128 372 244 235 . Kills 9 | . . . 1 . 1 . 2 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Active Infowar (turns) 2586 | . 449 421 333 753 . . . 506 124 . Sensors 207 | . . . . . . . . 83 124 . Terrain 423 | . . . . . . . . 423 . . Seismic 1956 | . 449 421 333 753 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Turns Passed 10543 | 96 625 421 3201 1371 585 905 1709 738 278 614 Spaces Moved 5443 | 52 316 243 1709 414 392 378 618 659 198 464 Core 27 | 10 . . . 4 . . . . . 13 Treads 2978 | 42 316 243 1709 69 . 141 163 125 138 32 Legs 852 | . . . . 321 . . 1 530 . . Wheels 703 | . . . . 20 392 237 54 . . . Hover 483 | . . . . . . . . 4 60 419 Flight 400 | . . . . . . . 400 . . . Fastest Speed 49 | 50 160 160 160 105 100 100 72 49 49 50 Average Speed 137 | 138 160 160 161 188 101 130 121 78 112 122 Slowest Speed 450 | 160 160 160 260 450 115 240 251 112 140 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 56 49 72 36 14 65 66 21 90 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 2 . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . Scrap Searched 10 | . . 1 9 . . . . . . . Spaces Dug 7 | . . . . . . . 2 4 1 . Terrain Destroyed 203 | . 9 . 5 38 8 58 2 52 27 4 Melee . | . . . . . . . . . . . Projectile 76 | . . . . 2 1 50 2 11 6 4 AOE 127 | . 9 . 5 36 7 8 . 41 21 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac Total 7828 | 71 373 269 1953 890 518 642 1553 835 231 493 Wait 1559 | . 14 21 71 318 61 105 852 103 8 6 Move 5434 | 51 315 242 1708 413 391 377 617 659 197 464 Hop . | . . . . . . . . . . . Pick Up 121 | 11 3 2 17 31 10 21 7 17 1 1 Fast Attach 27 | . . . . 7 4 10 4 . . 2 Attach 74 | 6 2 . 10 22 6 15 5 6 2 . Detach 9 | . . . 1 2 . 4 1 1 . . Swap 27 | . 2 1 3 4 2 5 3 7 . . Drop 80 | . 1 . 18 12 8 15 21 2 2 1 Fire 445 | 3 36 3 113 75 36 77 27 40 21 14 Melee 12 | . . . . . . . 12 . . . Ram 7 | . . . . . . 2 . . . 5 Kick 3 | . . . . 3 . . . . . . Crush 18 | . . . . 3 . 11 4 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 12 | . . . 12 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac / *Sto / *Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 12) 97 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Discovered new exit (range 6) 722 | -10/Materials | Entered Mines 764 | -10/Mines | Learned Materials interactive machine intel 905 | -10/Mines | Found a hidden stash of uninstalled traps 1013 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1037 | -10/Mines | Assembled infested the area 1125 | -10/Mines | Discovered new exit (range 6) 1143 | -10/Mines | Entered Subcaves 1143 | -10/Subcaves | Accompanied by 3 allies 1145 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1169 | -10/Subcaves | Learned 2 Materials zone layouts 1178 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1266 | -10/Subcaves | Discovered new exit (range 16) 1491 | -10/Subcaves | Core integrity fell below 50% 1507 | -10/Subcaves | Lost 3 parts (1p1n1u) 2118 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2271 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2972 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3055 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3875 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3909 | -10/Subcaves | Discovered new exit (range 7) 3939 | -10/Subcaves | Learned location of 1 exit from Materials 4170 | -10/Subcaves | Learned location of Zion (-7) 4170 | -10/Subcaves | Met a Zionite searching for "candidates" 4215 | -10/Subcaves | Core integrity fell below 20% 4344 | -10/Subcaves | Entered Materials 4344 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4345 | -8/Materials | Identified exit to Factory 4347 | -8/Materials | Loaded intel: 19 interactive machine locations 4416 | -8/Materials | Garrison activated, responded to threat 4629 | -8/Materials | Lost 3 parts (1p1n1w) 4932 | -8/Materials | Build established: Scavenger-Mutant 4987 | -8/Materials | Learned Factory fabricator intel 5085 | -8/Materials | Learned location of 1 exit from Storage 5097 | -8/Materials | Learned 4 Factory zone layouts 5100 | -8/Materials | Learned location of Recycling (-7) 5136 | -8/Materials | Learned 2 Storage zone layouts 5211 | -8/Materials | Learned Recycling recycling unit intel 5485 | -8/Materials | Core integrity fell below 50% 5539 | -8/Materials | Lost 9 parts (1p4n2u2w) 5715 | -8/Materials | Entered Factory 5715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5716 | -7/Factory | Identified exit to Factory 5716 | -7/Factory | Identified exit to Storage 5716 | -7/Factory | Identified exit to Lower Caves 5718 | -7/Factory | Loaded intel: 6 fabricator locations 5966 | -7/Factory | Build established: Tank 6082 | -7/Factory | Fabricated B-48 Gladiator? 6300 | -7/Factory | Entered Storage 6300 | -7/Storage | Accompanied by 1 ally 6585 | -7/Storage | Lost 5 parts (1p1n2u1w) 6725 | -7/Storage | Core integrity fell below 50% 7061 | -7/Storage | Build established: Gunner 7188 | -7/Storage | Used back door to open Recycling access 7188 | -7/Storage | Discovered new exit (range 4) 7205 | -7/Storage | Entered Recycling 7206 | -7/Recycling | Loaded intel: 6 recycling unit locations 7221 | -7/Recycling | Core integrity fell below 20% 7280 | -7/Recycling | Lost 4 parts (2n1u1w) 7624 | -7/Recycling | Build established: Commander-Mutant 7698 | -7/Recycling | Entered Scraplab 7705 | -7/Recycling | Found Prototype Device 7705 | -7/Recycling | Identified Scrap Engine 8744 | -7/Recycling | Build established: Construct 8814 | -7/Recycling | Discovered new exit (range 16) 8914 | -7/Recycling | Entered Factory 8914 | -5/Factory | Accompanied by 2 allies 8914 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9582 | -5/Factory | Found Prototype Launcher 9652 | -5/Factory | Sucked down chute 9652 | -5/Factory | Entered Waste 9653 | -5/Waste | Met a frightened Derelict 9660 | -5/Waste | Found Prototype Device 9667 | -5/Waste | EMP discharged 9667 | -5/Waste | System corruption reached 10% 9693 | -5/Waste | Spotted C-40 Crusher 9695 | -5/Waste | Spotted C-40 Crusher 9705 | -5/Waste | Destroyed C-40 Crusher 9767 | -5/Waste | EMP discharged 9770 | -5/Waste | Spotted C-40 Crusher 9776 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9779 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9792 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9820 | -5/Waste | Spotted C-40 Crusher 9822 | -5/Waste | Spotted C-40 Crusher 9825 | -5/Waste | Crushed by Compactor (1 part destroyed) 9867 | -5/Waste | EMP discharged 9880 | -5/Waste | Spotted C-40 Crusher 9890 | -5/Waste | Crushed by Compactor (1 part destroyed) 9909 | -5/Waste | Discovered new exit (range 11) 9930 | -5/Waste | Entered Factory 10347 | -5/Factory | Lost 3 parts (1n2w) 10358 | -5/Factory | Core integrity fell below 50% 10396 | -5/Factory | Identified exit to Upper Caves 10521 | -5/Factory | Core integrity fell below 20% 10525 | -5/Factory | System corruption reached 30% 10544 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10496_ K-01 Serf cleans the Nuclear Reactor. 10496_ Hovering Antigrav-Armored Exoskeleton destroyed. 10496_ Hovering Antigrav-Armored Exoskeleton core remains intact and functional. 10497_ U-05 Engineer lays Concrete. 10499_ K-01 Serf cleans the Nuclear Reactor. 10499_ U-05 Engineer lays Concrete. 10504_ System corrupted: Matter fused (-6). 10504_ U-05 Engineer lays Concrete. 10520_ Hovering Antigrav-Armored Exoskeleton destroyed. 10520_ Hovering Antigrav-Armored Exoskeleton core remains intact and functional. 10521_ System corrupted: Matter fused (-6). 10524_ Scrap Engine destroyed. 10535_ P-70 Sage resets K-01 Serf, system corruption cleaned. 10536_ System corrupted: Matter fused (-5). 10536_ Hovering Antigrav-Armored Exoskeleton destroyed. 10539_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10541_ Acquired 23 matter. 10543_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ####+#### ######???????????????????????????????? | | ?? ?# #????????????????????????????????????? | | # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | ?? # #????????????????????????????????????? | | ??? # #????????????????????????????????????? | | ??? # #????????????????????????????????????? | | ######### #????????????????????????????????????? | | = # ############?????????????????????????? | | ! + ## #?????????????????????????? | | # + """""" #?????????????????????????? | | """ """ # ## """""" #?????????????????????????? | | """ """?### ## """""" #?????????????????????????? | | """ """???# ## """""" #?????????????????????????? | | ? ????# ## #?????????????????????????? | | ??? ????# ## #?????????????????????????? | | ???##?????# ## #?????????????????????????? | | ?????????## ######+####################??????????? | | #????????# w ?????????? | | #????????# ?????????? | | #????????# Ag u ????????? | | #####????# g ????????? | | # ???# p g @ ????????? | | # ???# ###+####### #####+#???????????????? | | # ??# # ????? #?????????????????????? | | # ?# # ????#?????????????????????? | | # # # "" "" ????????????????????????? | | # # # "" "" #???????????????????????? | | # + # """ """ #???????????????????????? | | # # # """ """ #???????????????????????? | | # # # """ """ ????????????????????????? | | ########## # ?? ??????????????????????????? | | #?# #????###??????????????????????????? | | ### #?????????????????????????????????? | | / % #?????????????????????????????????? | | ### % #?????????????????????????????????? | | #?# #?????????????????????????????????? | | #?#%^ ########?????????????????????????????????? | | ###^ #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 800 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 6 Launcher Accuracy 30 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosivePlasmaExpander Manual? 0 Play Time 01:09:44 Cumulative 504.6 hours Start 2025.11.15 @ 05:05:00 End 2025.11.15 @ 08:29:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 681 Rogue 681 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/0/2/2/1/0/2/1/0/0 Lore% 91 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a344945d-362d-4bcd-a575-df3c1f2e6f7e