Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.03 @ 22:31:51 Player: mintimati Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4524) 4524 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 9700 Bonus ------- High Alert Combat Kills 756 Follower Combat Kills 302 Friendly Fire -82 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Shock Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Advanced Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Armored Treads Medium Matter Pod Visual Processing Unit Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Advanced Assault Cannon Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Slots Evolved 8 | . . 2 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 1 1 . 1 1 . Weapon 2 | . . 1 . . 1 . . Parts Attached 94 | 7 . 19 25 10 30 . 3 Power 10 | 1 . 2 4 . 3 . . Engine 8 | 1 . 2 3 . 2 . . Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 3 4 2 6 . 1 Treads 12 | 2 . 3 4 2 1 . . Leg 6 | . . . . . 5 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 . 7 4 . 8 . . Device 8 | 1 . 3 1 . 3 . . Storage 4 | 1 . 2 . . 1 . . Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 7 | . . 2 2 . 3 . . Artifact . | . . . . . . . . Weapon 45 | 2 . 7 13 8 13 . 2 Energy Gun 9 | . . 3 4 . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 3 2 1 4 . 1 Ballistic Cannon 11 | . . 1 4 4 1 . 1 Launcher 12 | . . . 3 3 6 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . Parts Lost 22 | . . 2 1 . 17 . 2 Power 3 | . . 1 . . 2 . . Propulsion 5 | . . . . . 4 . 1 Utility 5 | . . 1 1 . 3 . . Weapon 9 | . . . . . 8 . 1 Highest Loss Streak 8 | . . 1 1 . 8 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 96 93 100 92 . 2 Engine 8 | . 14 9 8 9 6 . . Treads 19 | . 28 22 22 27 11 . . Leg 2 | . . . . . 7 . . Device 13 | . 14 12 13 9 14 . . Storage 9 | . 14 11 9 9 6 . . Processor 3 | . . . 1 9 7 . . Protection 6 | . . 8 10 9 4 . . Energy Gun 4 | . . 10 5 . 1 . . Ballistic Gun 10 | . 28 17 7 . 6 . 1 Ballistic Cannon 11 | . . 4 12 25 15 . 1 Launcher 2 | . . . 2 1 4 . . Naked Turns 90 | . . . . . 40 21 29 Heaviest Build 54 | 13 13 34 48 47 54 . 6 Greatest Support 60 | 40 40 40 60 60 60 3 3 Greatest Overweight (x) 6 | . . . 2 . 6 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 Average Capacity 9 | 7 8 8 10 10 9 5 5 Most Carried 10 | 5 8 8 10 10 10 5 4 Average Carried 7 | 1 6 7 9 9 7 5 2 Final Capacity 10 | 8 8 10 10 10 5 5 5 Final Carried 10 | 2 8 8 8 10 5 5 2 Class Distribution -------------------- 34% | Scavenger-Tank 18% | Gunner 18% | Scavenger-Gunner 17% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Low Matter Collected 3896 | 223 234 582 1066 592 1199 . . Remotely . | . . . . . . . . Salvage Created 4602 | 151 220 999 1494 497 1241 . . Parts 284 | 13 8 58 92 36 77 . . Haulers Intercepted 5 | . . 1 2 1 1 . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Combat Hostiles Destroyed 96 | . 3 16 29 16 32 . . Guns 32 | . 3 15 6 . 8 . . Cannons 41 | . . 1 14 12 14 . . AOE 23 | . . . 9 4 10 . . Classes Destroyed 17 | 3 1 6 2 1 4 . . Worker 9 | 1 . . 3 1 4 . . Builder 7 | . . 1 3 1 2 . . Tunneler 3 | 3 . . . . . . . Hauler 5 | . . 1 2 1 1 . . Recycler 13 | 1 1 3 6 . 2 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 9 | . . 3 4 . 2 . . Swarmer 17 | . . 3 9 1 4 . . Grunt 46 | . 3 9 15 10 9 . . Brawler 1 | . . 1 . . . . . Duelist 2 | . . . . . 2 . . Protector 2 | . . . . . 2 . . Sentry 14 | . . 3 5 4 2 . . Specialist 1 | . . . . . 1 . . Hunter 3 | . . . . 1 2 . . Programmer 10 | . . . . . 10 . . Best Kill Streak 13 | 3 1 4 9 8 13 . . Combat Bots Only 9 | . 1 3 6 7 9 . . Max Kills in Single Turn 4 | 2 1 2 3 3 4 . . Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 3 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Damage Taken 6306 | . 141 882 761 742 2820 . 960 Core 1584 | . 16 179 58 35 433 . 863 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 170 | . . 55 115 . . . . Core Remaining (%) 73 | 100 93 55 . 83 38 . . Volleys Fired 249 | 11 12 51 78 30 65 . 2 Largest 4 | 2 2 3 3 3 4 . 1 Hottest 183 | 40 40 153 144 144 183 . 48 Shots Fired 704 | 22 24 153 214 84 205 . 2 Gun 367 | 22 24 146 94 . 80 . 1 Cannon 299 | . . 7 106 80 105 . 1 Launcher 38 | . . . 14 4 20 . . Special . | . . . . . . . . Kinetic 590 | 22 24 118 167 80 177 . 2 Thermal 56 | . . 35 21 . . . . Explosive 38 | . . . 14 4 20 . . Electromagnetic 20 | . . . 12 . 8 . . Robot Hit Streak 19 | 2 19 10 10 9 17 . 12 Robot Miss Streak 6 | 6 1 3 5 3 3 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 395 | 7 21 89 117 43 116 . 2 Core Hits 229 | 6 7 38 71 25 81 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 13 | . . 1 4 6 2 . . Burn 1 | . . 1 . . . . . Destroy 1 | . . . 1 . . . . Blast 11 | . . . 3 6 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12109 | 125 276 1381 3496 1909 4868 . 54 Guns 3488 | 125 276 1248 971 . 851 . 17 Cannons 4637 | . . 119 1407 1430 1651 . 30 Explosions 3879 | . . . 1116 479 2284 . . Melee . | . . . . . . . . Ramming 105 | . . 14 2 . 82 . 7 Kinetic 7246 | 125 276 977 1959 1430 2432 . 47 Thermal 601 | . . 390 211 . . . . Explosive 3879 | . . . 1116 479 2284 . . Electromagnetic 278 | . . . 208 . 70 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 1 14 . . Average Corruption 8 | . . . . 1 9 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 63 | . . . . . 63 . . Message Errors 14 | . . . . . 14 . . Matter Fused 14 | . . . . . 14 . . Heat Flow Errors 5 | . . . . . 5 . . Energy Discharges 9 | . . . . . 9 . . Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 6 | . . . . . 6 . . Data Loss (major) 4 | . . . . . 4 . . Misfires 3 | . . . . . 3 . . Alerts 2 | . . . . . 2 . . Weapon Failures 4 | . . . . . 4 . . Overload Shots . | . . . . . . . . Overflow Damage 197 | . . . 40 36 121 . . Projectiles 113 | . . . 37 25 51 . . Explosions 84 | . . . 3 11 70 . . Melee . | . . . . . . . . Knockbacks 39 | . . . 11 12 16 . . Impact . | . . . . . . . . Kinetic 39 | . . . 11 12 16 . . Secondary . | . . . . . . . . Self-Inflicted Damage 287 | . . 46 116 38 86 . 1 Shots 10 | . . 1 5 2 2 . . Rammed 3 | . . 1 . . 1 . 1 Targets Rammed 24 | . . 1 1 . 19 . 3 Kicked 20 | . . . . . 18 . 2 Crushed 1 | . . . 1 . . . . Highest Temperature 409 | . 20 324 318 409 256 . . Average Temperature 81 | . 5 96 75 112 39 . . Received Heat Transfer 1665 | . 99 414 261 360 531 . . Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 1517 | . . 999 518 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Peak Influence 911 | 25 117 389 562 911 867 424 . Initial 424 | . 16 3 42 237 414 424 . Average 349 | 11 55 200 349 619 480 424 . Maximum Alert Level 3 | . . 1 2 3 3 2 . Low Security (%) 23 | 100 100 46 9 . . . . Level 1 38 | . . 53 58 27 30 . . Level 2 32 | . . . 31 23 63 100 . Level 3 5 | . . . . 48 5 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 1 3 4 9 . . Investigation 4 | . . 1 1 2 . . . Extermination 5 | . . . . . 5 . . Reinforcement 7 | . 1 . 2 1 3 . . Assault 2 | . . . . 1 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Distress Signals 8 | . 1 3 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 3 24 38 28 54 . 7 Peak Tracking Total 14 | . 2 10 5 7 14 . 7 Tactical Retreats 10 | . . 2 1 2 5 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Traps Triggered 4 | . . . . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Low Machines Disabled 15 | . . 2 3 3 7 . . Max in Single Turn 2 | . . 2 1 1 2 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Machines Accessed 13 | . 3 4 3 1 2 . . Terminals 9 | . 3 1 2 1 2 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 1 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 5 9 9 2 5 . . Successful 15 | . 2 5 7 . 1 . . Failed 15 | . 3 4 2 2 4 . . Catastrophic 8 | . 3 1 1 1 2 . . Database Lockouts . | . . . . . . . . Manual 15 | . 4 2 . 4 5 . . Terminals 18 | . 5 2 4 2 5 . . Fabricators . | . . . . . . . . Repair Stations 10 | . . 5 5 . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 1 2 . 1 . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . Alert Level 3 | . . . 2 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 4 5 . . . . Scan Component 5 | . . 2 3 . . . . Repair 4 | . . 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 3 2 2 2 . . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 2 2 . . . . Time 128 | . . 64 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders . | . . . . . . . . Ally Attacks 79 | . . . . 79 . . . Total Damage 1004 | . . . . 1004 . . . Kills 16 | . . . . 16 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Low Turns Passed 7003 | 217 598 1372 1855 524 2371 21 45 Spaces Moved 3031 | 123 337 559 724 238 953 42 55 Core 190 | 25 . . . . 68 42 55 Treads 2404 | 98 337 559 724 238 448 . . Legs 437 | . . . . . 437 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 50 50 Average Speed 157 | 137 160 160 172 160 157 50 51 Slowest Speed 350 | 160 160 160 320 160 350 50 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 7 29 35 46 39 21 2 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 343 | . . 24 112 45 162 . . Melee . | . . . . . . . . Projectile 46 | . . . 18 15 13 . . AOE 297 | . . 24 94 30 149 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Total 4718 | 149 373 928 1161 313 1684 41 69 Wait 1195 | . 15 257 299 26 592 . 6 Move 3024 | 122 336 558 723 237 952 41 55 Hop . | . . . . . . . . Pick Up 85 | 9 8 24 20 6 18 . . Fast Attach . | . . . . . . . . Attach 41 | 7 . 8 8 1 14 . 3 Detach . | . . . . . . . . Swap 53 | . . 11 17 9 16 . . Drop 47 | . 2 18 15 4 8 . . Fire 249 | 11 12 51 78 30 65 . 2 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 20 | . . . . . 18 . 2 Crush 3 | . . 1 1 . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 218 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 6) 762 | -10/Materials | Identified exit to Mines 816 | -10/Materials | Entered another Materials area 816 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1151 | -9/Materials | Discovered new exit (range 15) 1487 | -9/Materials | Build established: Scavenger-Tank 1659 | -9/Materials | Repaired Hvy. Assault Rifle 1867 | -9/Materials | Repaired Particle Gun 1945 | -9/Materials | Identified exit to Mines 2129 | -9/Materials | Discovered new exit (range 3) 2188 | -9/Materials | Entered another Materials area 2188 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2325 | -8/Materials | Repaired Rnf. Ion Engine 3142 | -8/Materials | Repaired Hvy. Assault Rifle 4000 | -8/Materials | Discovered new exit (range 16) 4016 | -8/Materials | Discovered new exit (range 15) 4043 | -8/Materials | Entered Storage 4085 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4443 | -8/Storage | First assault squad dispatched 4460 | -8/Storage | Discovered new exit (range 15) 4534 | -8/Storage | Destroyed 7 combat bots 4567 | -8/Storage | Entered Factory 4567 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4680 | -7/Factory | Build established: Scavenger-Gunner 5339 | -7/Factory | Build established: Gunner 5900 | -7/Factory | Cargo convoy interrupted 5911 | -7/Factory | System corruption reached 10% 5947 | -7/Factory | Destroyed 9 combat bots 6567 | -7/Factory | First assault squad dispatched 6681 | -7/Factory | Lost 3 parts (1u2w) 6898 | -7/Factory | Released all parts (4) 6899 | -7/Factory | Core integrity fell below 50% 6929 | -7/Factory | Lost 8 parts (1p3n4w) 6930 | -7/Factory | Discovered new exit (range 16) 6938 | -7/Factory | Entered another Factory area 6938 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6948 | -6/Factory | Discovered new exit (range 12) 6959 | -6/Factory | Entered Lower Caves 6975 | -6/Lower Caves | Released all parts (1) 6988 | -6/Lower Caves | Core integrity fell below 50% 7001 | -6/Lower Caves | Core integrity fell below 20% 7004 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06928_ System corrupted: Substantial component data lost. 06929_ Acquired 4 matter. 06930_ EXIT=FOUND 06931_ K-01 Serf collects debris. 06933_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06936_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 06948_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06965_ Adv. Assault Cannon destroyed. 06965_ Kicked S-27 Virus. 06969_ Imp. Titanium Leg destroyed. 06971_ Slammed into S-27 Virus. 06971_ Destabilizing: System interference. 06971_ Imp. Assault Rifle temporarily disabled. 06975_ Released Imp. Assault Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????######? | | ???????????????????????####??????????????## ## | | ??????????????????????## ##????###?????? # | | ????????????????????### ###### ##???? # | | ???????????????????## ## ##??? # | | ???????????????????# ## ##??# | | ???????????????????# ## #### # | | ????????????????????# @ # | | ????????????????????#### #?? | | ??????????????????????## #??? | | ??????????????????????# #??? | | ??????????????????????# #??? | | ??????????????????????## #??? | | ???????????????????????# #??? | | ???????????????????????### ##??? | | ?????????????????????????## s % #?### | | ??????????????????????????### ss ## ## | | ????????????????????????????# s ### [## | | ??????????????????? ???????# s ##?## ## # | | ??????????????????? #####?# s ##???# # | | ???????????????????# ### ####??# ## | | ????????????????????? ##### ## ### #? | | ???????????????????????# ##?# ## ##? | | ????????????????????????# ?# ## ##? | | ?????????????????# ???# ## ## #? | | ?????????????????# ## ### ##? | | ?????????????????# #?## # #?? | | ????????????????# #??## # # #?? | | ??????????????????### #???### # #?? | | ????????????????????# ####### # #?? | | ????????????????????# ## #?? | | ????????????????????# ## ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed LaserConstructPurifier Manual? 0 Play Time 00:58:02 Cumulative 8.8 hours Start 2023.08.03 @ 21:31:07 End 2023.08.03 @ 22:31:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6188da4b-d8e1-437c-9a87-b0550867b874