Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 16:08:09

Player: aperiodic

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (70)      350
Value Destroyed (1635)     1635
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 5863

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             564/700
Matter                     300/300
Energy                     95/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Flying (28)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (4) ------
  Advanced Heat Sink
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
           Latent Energy Streamer
>          --- INVENTORY (4) ----
           Cesium-ion Thruster
           Drone Bay (2/2)
           Shock Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Flight Unit
               Cesium-ion Thruster
               Cesium-ion Thruster
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Sensor Array
      Advanced Signal Interpreter
               Drone Bay
>              --- WEAPON -----------
      Improved Medium Laser
     Precision Beam Rifle
               Latent Energy Streamer
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Cesium-ion Thruster
               Shock Bomb Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             101  | 5   28  .   2   5   37  15  9   
  Power                    8    | 1   3   .   .   .   2   2   .   
    Engine                 6    | 1   3   .   .   .   2   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 1   3   .   1   1   9   6   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | 1   3   .   1   1   9   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   6   1   
  Utility                  27   | 1   3   .   1   1   13  5   3   
    Device                 9    | .   1   .   .   .   4   1   3   
    Storage                5    | 1   1   .   .   .   3   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   1   .   1   1   6   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   19  .   .   3   13  2   5   
    Energy Gun             20   | 2   10  .   .   .   6   2   .   
    Energy Cannon          7    | .   .   .   .   .   4   .   3   
    Ballistic Gun          3    | .   2   .   .   .   1   .   .   
    Ballistic Cannon       7    | .   2   .   .   3   2   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   5   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   1   .   
Parts Lost                 15   | .   5   .   .   .   5   .   5   
  Power                    3    | .   1   .   .   .   .   .   2   
  Propulsion               2    | .   1   .   .   .   1   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   9    | .   3   .   .   .   4   .   2   
  Highest Loss Streak      4    | .   3   .   .   .   3   .   4   
Average Slot Usage (%)     95   | .   93  100 100 99  95  92  86  
  Engine                   10   | .   12  14  14  14  8   4   .   
  Core                     1    | .   .   .   .   .   .   9   14  
  Leg                      22   | .   25  28  28  28  26  .   .   
  Flight                   4    | .   .   .   .   .   .   30  30  
  Device                   7    | .   10  .   .   .   7   14  22  
  Storage                  13   | .   14  14  14  14  18  .   .   
  Processor                1    | .   .   .   .   .   .   6   7   
  Protection               7    | .   .   14  14  13  8   7   .   
  Energy Gun               11   | .   24  .   .   .   12  15  10  
  Energy Cannon            1    | .   .   .   .   .   3   .   .   
  Ballistic Gun            1    | .   1   .   .   .   4   .   .   
  Ballistic Cannon         11   | .   1   28  28  28  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             78   | 10  32  32  32  37  78  24  32  
  Greatest Support         43   | 10  20  20  20  20  43  24  24  
  Greatest Overweight (x)  2    | .   2   1   1   1   2   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   
Largest Inventory Capacity 16   | 6   12  10  10  10  16  16  4   
  Average Capacity         10   | 5   9   10  10  10  16  4   4   
  Most Carried             16   | 5   10  10  10  10  16  14  4   
  Average Carried          9    | 3   8   9   9   9   13  4   3   
  Final Capacity           16   | 6   10  10  10  10  16  4   4   
  Final Carried            15   | 5   10  10  10  10  15  4   3   

 Class Distribution 
--------------------
 45% | Mutant
 18% | Scavenger-Mutant
 16% | Scavenger-Skirmisher
 13% | Scout
  3% | Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
                Scout | -7/Factory
                Scout | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2015 | 250  323  90   .    35   1087 150  80   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2076 | .    506  28   .    15   1019 160  348  
  Parts                    142  | .    27   3    .    5    67   13   27   
Haulers Intercepted        7    | .    1    .    .    .    5    1    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  48   | .   13  4   .   3   22  1   5   
  Guns                     25   | .   13  .   .   .   11  1   .   
  Cannons                  18   | .   .   4   .   3   11  .   .   
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          13   | .   5   1   .   .   6   .   1   
  Worker                   3    | .   .   .   .   .   1   1   1   
  Builder                  4    | .   .   .   .   .   1   .   3   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   5   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   1   1   .   
  Watcher                  4    | .   1   .   .   .   3   .   .   
  Swarmer                  24   | .   6   3   .   3   8   .   4   
  Grunt                    16   | .   7   .   .   .   8   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   .   .   4   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   4   3   .   3   6   3   4   
  Combat Bots Only         5    | .   3   3   .   3   5   1   4   
Max Kills in Single Turn   4    | .   1   1   .   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Damage Taken               3407 | .    674  185  .    98   1811 67   572  
  Core                     457  | .    115  27   .    .    179  26   110  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    43   67   .    .    
Volleys Fired              197  | .    65   15   .    6    91   14   6    
  Largest                  3    | .    2    2    .    2    3    2    1    
  Hottest                  180  | .    105  70   .    83   180  117  60   
Shots Fired                415  | .    115  30   .    11   225  28   6    
  Gun                      241  | .    113  .    .    .    100  28   .    
  Cannon                   173  | .    2    30   .    11   125  .    5    
  Launcher                 1    | .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  186  | .    24   30   .    11   121  .    .    
  Thermal                  214  | .    85   .    .    .    101  28   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          15   | .    6    .    .    .    3    .    6    
  Robot Hit Streak         12   | .    12   3    .    4    9    3    1    
  Robot Miss Streak        6    | .    3    6    .    5    5    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           231  | .    72   13   .    4    125  16   1    
  Core Hits                110  | .    27   8    .    3    48   7    17   
  Critical Hits            1    | .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
Melee Attacks              12   | .    12   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 12   | .    12   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4917 | .    884  228  .    125  2640 235  805  
  Guns                     2042 | .    866  .    .    .    941  235  .    
  Cannons                  2083 | .    18   228  .    125  1699 .    13   
  Explosions               792  | .    .    .    .    .    .    .    792  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2014 | .    165  228  .    125  1496 .    .    
  Thermal                  1998 | .    647  .    .    .    1116 235  .    
  Explosive                127  | .    .    .    .    .    .    .    127  
  Electromagnetic          778  | .    72   .    .    .    28   .    678  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    3    3    3    3    .    .    13   
  Average Corruption       3    | .    2    3    3    3    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  53   | .    16   14   13   8    .    .    2    
    Message Errors         13   | .    4    3    2    4    .    .    .    
    Matter Fused           10   | .    4    .    4    1    .    .    1    
    Heat Flow Errors       8    | .    3    4    .    1    .    .    .    
    Energy Discharges      9    | .    .    3    6    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    1    3    1    1    .    .    .    
    Targeting Errors       4    | .    3    1    .    .    .    .    .    
    Weapon Failures        2    | .    1    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    22   .    4    
  Projectiles              22   | .    .    .    .    .    22   .    .    
  Explosions               4    | .    .    .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    3    .    2    10   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    3    .    2    8    .    .    
  Secondary                2    | .    .    .    .    .    2    .    .    
Self-Inflicted Damage      204  | .    .    .    .    .    .    .    204  
  Shots                    4    | .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        564  | .    285  270  .    274  564  58   4    
  Average Temperature      104  | .    59   97   .    108  138  25   3    
  Received Heat Transfer   1158 | .    318  .    .    .    693  12   135  
  Effects                  17   | .    3    1    .    .    13   .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           4    | .    1    .    .    .    3    .    .    
    Interference           7    | .    2    1    .    .    4    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    3    .    .    .    1    2    .    
  Heat Transferred         4400 | .    1563 .    .    .    2319 518  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    
Latent Energy Used         736  | .    .    .    .    .    .    .    736  
  LE Corruption            12   | .    .    .    .    .    .    .    12   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Peak Influence             308  | .   175 70  .   70  249 164 308 
  Initial                  89   | .   .   27  .   .   .   89  22  
  Average                  75   | .   57  24  .   23  120 94  94  
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   
  Low Security (%)         95   | 100 100 100 .   100 89  100 87  
  Level 1                  4    | .   .   .   .   .   10  .   12  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   1   1   1   1   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Distress Signals           9    | .   .   .   .   .   4   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   23  12  .   3   40  13  8   
  Peak Tracking Total      8    | .   4   3   .   3   8   6   4   
  Tactical Retreats        7    | .   .   2   .   .   2   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Disabled          12   | .   1   .   .   .   6   .   5   
  Max in Single Turn       3    | .   1   .   .   .   1   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Accessed          25   | .   5   .   2   1   10  5   2   
  Terminals                17   | .   5   .   .   .   7   3   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                59   | .   14  .   2   1   26  10  6   
  Successful               36   | .   6   .   2   1   19  3   5   
  Failed                   23   | .   8   .   .   .   7   7   1   
    Catastrophic           3    | .   2   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   1   .   12  4   2   
  Terminals                44   | .   14  .   .   .   19  5   6   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   .   2   1   6   .   3   
  Record                   1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   1   .   1   
  Open Door                2    | .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   3   .   .   .   7   1   2   
  Terminals                13   | .   3   .   .   .   7   1   2   
    Botnet                 12   | .   3   .   .   .   6   1   2   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   .   1   .   
Hacking Detections         16   | .   5   .   .   .   6   4   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   5   
  ROAM                     1    | .   .   .   .   .   .   .   1   
  EXPLORE                  4    | .   .   .   .   .   .   .   4   
Ally Attacks               17   | .   .   17  .   .   .   .   .   
  Total Damage             149  | .   .   149 .   .   .   .   .   
  Kills                    6    | .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   6   
  Drone Recoveries         3    | .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               5309 | 60   1235 655  617  443  1540 543  216  
Spaces Moved               3413 | 46   537  394  409  256  728  967  76   
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2359 | 35   537  394  409  256  728  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1043 | .    .    .    .    .    .    967  76   
  Fastest Speed            28   | 50   120  150  150  150  150  28   28   
  Average Speed            112  | 103  149  150  150  150  150  28   28   
  Slowest Speed            180  | 120  180  150  150  150  180  28   103  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    88   54   79   83   66   24   24   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 18   | .    8    .    .    .    .    .    10   
Terrain Destroyed          143  | .    8    .    .    3    22   .    110  
  Melee                    8    | .    8    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    3    22   .    .    
  AOE                      110  | .    .    .    .    .    .    .    110  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      4503 | 57   829  429  412  304  990  1218 264  
  Wait                     633  | .    156  19   .    25   67   201  165  
  Move                     3406 | 45   536  393  408  255  727  966  76   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  73   | 7    20   1    1    6    34   3    1    
  Fast Attach              13   | 3    3    .    .    1    1    2    3    
  Attach                   43   | 2    9    .    .    .    18   10   4    
  Detach                   11   | .    1    .    .    .    4    3    3    
  Swap                     46   | .    16   .    2    4    19   3    2    
  Drop                     69   | .    11   1    1    7    29   16   4    
  Fire                     197  | .    65   15   .    6    91   14   6    
  Melee                    12   | .    12   .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Lost 3 parts (1p1n1w)
  428 | -10/Materials | Discovered new exit (range 12)
  740 | -10/Materials | Discovered new exit (range 16)
  821 | -10/Materials | Discovered new exit (range 9)
  852 | -10/Materials | Build established: Scavenger-Mutant
 1051 | -10/Materials | Discovered new exit (range 14)
 1218 | -10/Materials | Discovered new exit (range 10)
 1296 | -10/Materials | Entered Mines
 1297 | -10/Mines     | Assembled infested the area
 1374 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1378 | -10/Mines     | Core integrity fell below 50%
 1524 | -10/Mines     | Build established: Mutant
 1944 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1945 | -10/Mines     | Discovered new exit (range 5)
 1951 | -10/Mines     | Entered Exiles
 1978 | -10/Exiles    | Discovered new exit (range 14)
 2002 | -10/Exiles    | Met 8R-AWN
 2026 | -10/Exiles    | Met EX-HEX
 2079 | -10/Exiles    | Met EX-BIN
 2109 | -10/Exiles    | Aligned with FarCom system
 2110 | -10/Exiles    | Given EX-Vault access code
 2178 | -10/Exiles    | Opened EX-Vault
 2245 | -10/Exiles    | Found Latent Energy Streamer
 2277 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2319 | -10/Exiles    | Met EX-DEC
 2401 | -10/Exiles    | Visited The Gauntlet
 2551 | -10/Exiles    | Discovered new exit (range 12)
 2568 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 2568 | -10/Exiles    | Entered Mines
 2601 | -9/Mines      | Discovered new exit (range 10)
 2609 | -9/Mines      | Met a Derelict bent on vengeance
 2710 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2872 | -9/Mines      | Learned location of Storage (-7)
 2957 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2961 | -9/Mines      | Found Prototype Device
 2991 | -9/Mines      | Discovered new exit (range 14)
 3011 | -9/Mines      | Entered Materials
 3011 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3604 | -8/Materials  | Lost 3 parts (1n2w)
 3757 | -8/Materials  | Identified Exp. Sensor Array
 3856 | -8/Materials  | Build established: Scavenger-Skirmisher
 4520 | -8/Materials  | Discovered new exit (range 13)
 4551 | -8/Materials  | Entered Factory
 4551 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4855 | -7/Factory    | Build established: Scout
 4883 | -7/Factory    | Discovered new exit (range 8)
 4886 | -7/Factory    | Identified exit to Storage
 5094 | -7/Factory    | Entered Storage
 5295 | -7/Storage    | System corruption reached 10%
 5310 | -7/Storage    | Self-destructed

 Last Messages 
---------------
    A-02 Transporter
      3x Impact Mace
      (1 escort)
    A-02 Transporter
      4x Imp. Airjet
      (2 escorts)
05267_ System corrupted: Matter fused (-10).
05284_ Door malfunctions.
05284_ Compression Vault explodes.
05293_ The unstable cave ceiling collapses.
05294_ Door malfunctions.
05294_ Terminal disabled.
05298_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S005.
05300_ System corrupted: Exp. Sensor Array rejected.
05301_ The unstable cave ceiling collapses. <x2>
05304_ Drone Bay destroyed.
05304_ Imp. Medium Laser destroyed.
05304_ Mic. Nuclear Core destroyed.
05307_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                64

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
  Imp. Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionSniperRedistributor
  Manual?         0
Play Time         02:04:30
  Cumulative      80.0 hours
  Start           2020.10.09 @ 13:21:07
  End             2020.10.09 @ 16:08:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           36
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97f9507a-681b-47dc-9daf-634c0cb889ee