Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 13:15:21 Player: sasha Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (5170) 5170 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 9059 Bonus ------- High Alert Combat Kills 419 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 70/150 System Corruption 12% Temperature Cool (11) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Hardlight Generator > --- WEAPON (2) ------- Great Axe > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Targeting Computer Launcher Guidance Computer Advanced ECM Suite Improved Light Armor Plating High-powered Tractor Beam Minigun Gauss Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Improved Utility Shielding Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Great Axe > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads High-capacity Matter Pod High-capacity Matter Pod Actuator Array Transmission Jammer Advanced ECM Suite Improved Weapon Shielding Hardened Medium Armor Plating Insulated Plating High-powered Tractor Beam Flak Gun Missile Launcher Great Axe [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Hardened Medium Armor Plating Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Improved EM Shotgun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 142 | 2 4 1 35 1 39 60 Power 17 | . 1 . 5 . 6 5 Engine 7 | . 1 . 2 . 1 3 Core 10 | . . . 3 . 5 2 Reactor . | . . . . . . . Propulsion 42 | 2 . . 10 . 10 20 Treads 35 | . . . 10 . 9 16 Leg 5 | 2 . . . . . 3 Wheel 2 | . . . . . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 65 | . 2 . 12 1 20 30 Device 13 | . . . . . 3 10 Storage 4 | . 1 . 1 . 2 . Processor 10 | . . . 3 . 2 5 Hackware . | . . . . . . . Protection 38 | . 1 . 8 1 13 15 Artifact . | . . . . . . . Weapon 18 | . 1 1 8 . 3 5 Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 1 1 5 . 1 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 56 | . . . 13 . 10 33 Power 11 | . . . 4 . 4 3 Propulsion 13 | . . . 4 . . 9 Utility 28 | . . . 3 . 6 19 Weapon 4 | . . . 2 . . 2 Highest Loss Streak 7 | . . . 3 . 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 64 85 98 100 97 89 Engine 2 | . 6 14 1 . 2 4 Core 5 | . . . 8 11 5 2 Treads 17 | . . . 20 22 17 14 Leg 1 | . 28 28 1 . . . Device 2 | . . . . . 1 6 Storage 9 | . 9 14 11 11 9 7 Processor 15 | . . . 12 11 15 21 Protection 21 | . 10 14 20 22 26 17 Ballistic Gun 7 | . 9 14 11 11 5 5 Ballistic Cannon 1 | . . . . . 3 . Slashing Weapon 8 | . . . 9 11 9 6 Naked Turns . | . . . . . . . Heaviest Build 95 | . 12 12 36 35 73 95 Greatest Support 55 | 20 20 20 46 46 55 48 Greatest Overweight (x) 4 | . . . . . 1 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 8 8 15 15 20 20 Average Capacity 16 | 5 7 8 14 15 17 20 Most Carried 20 | 5 8 8 15 15 20 20 Average Carried 15 | 3 5 8 13 14 17 17 Final Capacity 20 | 5 8 8 15 15 20 20 Final Carried 20 | 4 8 8 15 14 20 16 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 2751 | 173 48 42 970 36 617 865 Remotely . | . . . . . . . Salvage Created 5909 | . 48 42 1560 146 2197 1916 Parts 315 | . 1 8 103 12 112 79 Haulers Intercepted 5 | . . . 2 . 2 1 Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 114 | . 1 3 30 5 37 38 Melee 81 | . . . 13 5 30 33 Guns 32 | . 1 3 17 . 7 4 AOE 1 | . . . . . . 1 Classes Destroyed 16 | . 1 1 7 1 4 2 Worker 4 | . . . 2 . 2 . Builder 2 | . . . 2 . . . Hauler 5 | . . . 2 . 2 1 Recycler 3 | . . . . 1 2 . Mechanic 1 | . . . . . 1 . Operator 3 | . . . 2 . . 1 Watcher 10 | . . . 5 . 4 1 Swarmer 18 | . . 3 5 5 2 3 Grunt 51 | . 1 . 13 . 22 15 Brawler 7 | . . . 2 . 1 4 Duelist 4 | . . . . . 1 3 Protector 3 | . . . . . 1 2 Sentry 23 | . . . 10 . 8 5 Specialist 4 | . . . . . 2 2 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . 1 3 5 5 9 5 Combat Bots Only 8 | . 1 3 5 5 8 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 12779 | . 10 213 1872 196 3358 7130 Core 1404 | . 10 22 290 27 353 702 Absorbed by Shields 288 | . . . . . . 288 Redirected to Shielding 477 | . . 4 177 14 173 109 Regen/Repaired (Parts) 450 | . . . . . 450 . Core Remaining (%) 60 | 100 . 87 . 20 35 . Volleys Fired 218 | . 13 21 77 1 49 57 Largest 2 | . 1 1 2 1 1 1 Hottest 65 | . 20 20 65 23 44 48 Shots Fired 227 | . 13 21 83 3 50 57 Gun 212 | . 13 21 83 3 36 56 Cannon 15 | . . . . . 14 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 223 | . 13 21 79 3 50 57 Thermal 4 | . . . 4 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 2 2 22 1 10 24 Robot Miss Streak 15 | . 3 4 2 1 15 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 445 | . 6 8 112 9 125 185 Core Hits 265 | . 2 4 52 5 84 118 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 36 | . . . 7 1 9 19 Destroy 1 | . . . . . 1 . Blast 1 | . . . . . . 1 Sever 34 | . . . 7 1 8 18 Melee Attacks 354 | . . . 57 12 115 170 Impact . | . . . . . . . Slashing 354 | . . . 57 12 115 170 Piercing . | . . . . . . . Sneak Attacks 17 | . . . 10 1 6 . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13079 | . 52 67 2657 317 3880 6106 Guns 2764 | . 52 67 979 35 516 1115 Cannons 217 | . . . . . 191 26 Explosions 75 | . . . . . . 75 Melee 10019 | . . . 1674 282 3173 4890 Ramming 4 | . . . 4 . . . Kinetic 2920 | . 52 67 918 35 707 1141 Thermal 61 | . . . 61 . . . Explosive 75 | . . . . . . 75 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 10019 | . . . 1674 282 3173 4890 Piercing . | . . . . . . . Highest Corruption 12 | . . . 3 3 2 12 Average Corruption 3 | . . . 1 3 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 108 | . . . 25 7 11 65 Message Errors 23 | . . . 3 . 1 19 Matter Fused 27 | . . . 8 1 5 13 Heat Flow Errors 11 | . . . 2 2 1 6 Energy Discharges 18 | . . . 4 2 1 11 Parts Rejected 3 | . . . . . 1 2 Data Loss (minor) 12 | . . . 6 . 1 5 Data Loss (major) 6 | . . . 1 . . 5 Misfires 5 | . . . 1 2 1 1 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 439 | . . . 155 55 131 98 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 439 | . . . 155 55 131 98 Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 6 | . . . . . 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 88 | . . . . . . 88 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 3 | . . . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 356 | . 1 . 276 125 114 356 Average Temperature 67 | . 1 . 100 65 22 73 Received Heat Transfer 4636 | . 6 . 636 . 1629 2365 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 75 | . . . 75 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 705 | . 65 95 410 324 543 705 Initial 246 | . . 25 37 149 48 246 Average 352 | . 23 82 306 290 316 481 Maximum Alert Level 3 | . . . 2 1 2 3 Low Security (%) 15 | 100 100 100 21 12 14 2 Level 1 51 | . . . 67 87 71 14 Level 2 32 | . . . 11 . 14 81 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 . 4 . 5 14 Investigation 3 | . . . 1 . 1 1 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 . 3 . 3 2 Assault 4 | . . . . . 1 3 Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 8 | . . . 4 . 3 1 Communications Jammed 43 | . . . . . . 43 Distress Signals 42 | . . . . . . 42 Times Spotted 205 | . 9 3 46 10 62 75 Peak Tracking Total 11 | . 6 3 7 4 7 11 Tactical Retreats 12 | . . . 3 3 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 10 | . . . 6 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . . . 1 5 Max in Single Turn 4 | . . . . . 1 4 Garrison Access 4 | . . . . . 1 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 11 | . . . . 1 5 5 Terminals 2 | . . . . 1 1 . Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . . . 2 2 Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 24 | . . . . 2 15 7 Successful 12 | . . . . . 10 2 Failed 12 | . . . . 2 5 5 Catastrophic 3 | . . . . 1 . 2 Database Lockouts . | . . . . . . . Manual 5 | . . . . 2 3 . Terminals 4 | . . . . 2 2 . Fabricators 1 | . . . . . . 1 Repair Stations 12 | . . . . . 8 4 Recycling Units 4 | . . . . . 3 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 8 | . . . . . 7 1 Scan Component 5 | . . . . . 4 1 Repair 3 | . . . . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Reject 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 10 | . . . . 1 4 5 Full Trace Events 4 | . . . . 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 3 . Time 114 | . . . . . 114 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 3 6 Machine Destruction 9 | . . . . . 3 6 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 12136 | 34 260 131 3463 436 4176 3636 Spaces Moved 4747 | 34 184 75 1811 250 1435 958 Core 19 | 19 . . . . . . Treads 4264 | . . . 1664 250 1435 915 Legs 429 | 15 184 75 147 . . 8 Wheels 35 | . . . . . . 35 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 130 Average Speed 203 | 80 120 120 156 160 239 278 Slowest Speed 490 | 120 120 120 160 160 250 490 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 44 17 95 59 84 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . . . . . . 41 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 41 | . . . . . . 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 6467 | 40 212 99 2281 268 1955 1612 Wait 791 | . 5 2 229 4 251 300 Move 4741 | 33 183 74 1810 249 1434 958 Hop . | . . . . . . . Pick Up 134 | 5 7 . 41 . 36 45 Fast Attach 19 | 1 1 1 6 . 8 2 Attach 82 | 1 3 . 18 1 16 43 Detach 6 | . . . . . . 6 Swap 41 | . . . 11 . 15 15 Drop 78 | . . 1 29 1 31 16 Fire 218 | . 13 21 77 1 49 57 Melee 354 | . . . 57 12 115 170 Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 7) 295 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 9) 426 | -10/Mines | Entered Materials 426 | -9/Materials | Evolved 2 slots: Utility x2 929 | -9/Materials | Discovered new exit (range 13) 1072 | -9/Materials | Core integrity fell below 50% 1138 | -9/Materials | Lost 3 parts (1p2n) 2011 | -9/Materials | Discovered new exit (range 12) 2365 | -9/Materials | Discovered new exit (range 13) 2849 | -9/Materials | Discovered new exit (range 3) 3889 | -9/Materials | Entered Mines 3986 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4025 | -9/Mines | Learned location of 1 exit from Materials 4030 | -9/Mines | Learned 4 Materials zone layouts 4101 | -9/Mines | Discovered new exit (range 5) 4137 | -9/Mines | Discovered new exit (range 8) 4325 | -9/Mines | Entered Materials 4325 | -8/Materials | Evolved 2 slots: Utility x2 4326 | -8/Materials | Identified exit to Factory 4557 | -8/Materials | Discovered exit to Factory (range 8) 5336 | -8/Materials | Destroyed 8 combat bots 5344 | -8/Materials | Lost 3 parts (1p2u) 5522 | -8/Materials | Repaired Arm. Treads 5564 | -8/Materials | Repaired Arm. Treads 6043 | -8/Materials | Discovered exit to Factory (range 9) 6241 | -8/Materials | Repaired Imp. Weapon Shielding 7817 | -8/Materials | Core integrity fell below 50% 8316 | -8/Materials | Build established: Scavenger-Mutant 8501 | -8/Materials | Entered Factory 8501 | -7/Factory | Evolved 2 slots: Utility x2 8813 | -7/Factory | Garrison activated, responded to threat 8959 | -7/Factory | Build established: Mutant 9088 | -7/Factory | Cargo convoy interrupted 9194 | -7/Factory | Lost 3 parts (1n2u) 9255 | -7/Factory | Lost 6 parts (1p2n2u1w) 9983 | -7/Factory | Core integrity fell below 50% 11888 | -7/Factory | Garrison activated, responded to threat 11940 | -7/Factory | System corruption reached 10% 12001 | -7/Factory | Lost 6 parts (2n3u1w) 12087 | -7/Factory | Core integrity fell below 20% 12137 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 12053_ Acquired Minigun. 12063_ Acquired 6 matter. 12076_ System corrupted: Energy discharge (-72). 12084_ Y-54 Guardian Lgt. Treads severed. 12089_ Acquired Lgt. Treads. 12090_ Y-54 Guardian Lgt. Treads severed. 12092_ Arm. Treads destroyed. 12093_ Hrd. Medium Armor Plating destroyed. 12095_ D|S261SHYBGBDF3XEX:V>4N#7C6YGXWUIO5Z