Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.25 @ 17:23:40 Player: xgamer Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (160) 800 Value Destroyed (5550) 5550 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 11346 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 131 Friendly Fire -198 Cogmind --------- Core Integrity 0/1000 Matter 154/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Fission Core Medium Matter Pod (0) Advanced Targeting Computer Improved Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Neutron Cannon Coil Gun Mini Assault Cannon > --- INVENTORY -------- Fission Core Medium Matter Pod Advanced Targeting Computer Improved Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Phase Cannon [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . . . Utility 5 | . . 2 . 1 . . . . . 1 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 155 | 4 10 24 37 14 . 10 6 . 8 29 13 Power 20 | . 2 3 7 . . 2 . . 1 2 3 Engine 17 | . 2 3 5 . . 2 . . 1 1 3 Core 3 | . . . 2 . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 45 | 4 1 8 11 4 . 2 2 . 1 10 2 Treads 24 | 1 . 4 9 4 . 2 2 . 1 . 1 Leg 1 | . . . . . . . . . . 1 . Wheel 16 | 3 1 4 2 . . . . . . 5 1 Hover . | . . . . . . . . . . . . Flight 4 | . . . . . . . . . . 4 . Utility 39 | . 2 6 8 5 . 1 2 . 2 10 3 Device 12 | . . 1 1 2 . 1 1 . . 3 3 Storage 11 | . 2 2 2 1 . . . . 1 3 . Processor 3 | . . . 1 . . . . . . 2 . Hackware . | . . . . . . . . . . . . Protection 13 | . . 3 4 2 . . 1 . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 51 | . 5 7 11 5 . 5 2 . 4 7 5 Energy Gun 18 | . 3 6 4 1 . 2 1 . 1 . . Energy Cannon 10 | . . . . 2 . 2 . . 1 1 4 Ballistic Gun 11 | . 1 1 3 . . . . . . 5 1 Ballistic Cannon 11 | . 1 . 4 2 . 1 1 . 1 1 . Launcher 1 | . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 . . . 1 . Parts Lost 60 | . 1 11 7 3 . 1 3 . 17 . 17 Power 7 | . . 2 1 . . . . . 2 . 2 Propulsion 22 | . . 4 3 2 . 1 2 . 5 . 5 Utility 12 | . . 2 1 1 . . . . 3 . 5 Weapon 19 | . 1 3 2 . . . 1 . 7 . 5 Highest Loss Streak 17 | . 1 5 2 1 . 1 3 . 9 . 17 Average Slot Usage (%) 82 | . 95 93 97 99 100 99 98 100 60 66 83 Engine 6 | . 13 9 2 7 7 7 7 7 6 2 9 Core 1 | . . . 6 . . . . . . 5 . Treads 14 | . 14 10 21 29 30 29 29 30 . . . Wheel 2 | . 14 10 3 . . . . . . 6 18 Device 5 | . . 5 4 6 7 6 7 7 6 1 9 Storage 14 | . 25 22 18 15 15 15 15 15 14 5 5 Processor 5 | . . . . 7 7 7 7 7 7 8 10 Protection 7 | . . 12 13 7 7 7 7 7 6 6 4 Energy Gun 3 | . 14 15 7 . . . 1 7 2 . . Energy Cannon 3 | . . . . 6 7 6 5 . 3 4 9 Ballistic Gun 1 | . 9 2 3 . . . . . . 5 4 Ballistic Cannon 11 | . 4 3 15 14 15 15 15 15 10 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 125 | 10 58 83 91 83 83 88 86 85 85 125 103 Greatest Support 87 | 20 20 26 68 87 85 85 83 83 83 64 70 Greatest Overweight (x) 29 | . 5 23 29 1 . 1 1 1 27 20 2 Average Overweight (x) 2 | . 3 5 1 . . . 1 1 10 2 1 Largest Inventory Capacity 24 | 6 18 24 20 20 18 18 18 18 24 24 12 Average Capacity 17 | 6 14 19 20 18 18 18 18 18 17 16 12 Most Carried 20 | 6 16 20 20 18 18 18 18 14 14 12 12 Average Carried 12 | 5 9 16 18 16 16 16 17 14 8 5 10 Final Capacity 20 | 6 18 20 20 18 18 18 18 18 4 12 12 Final Carried 20 | 5 15 20 18 16 17 18 14 14 4 12 7 Class Distribution -------------------- 38% | Gunner 26% | Mutant 11% | Scavenger-Gunner 8% | Hauler-Tank 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Matter Collected 5035 | 264 164 625 1379 485 80 650 210 7 583 374 214 Remotely 10 | . . . . . . . . . . 10 . Salvage Created 5749 | 225 216 1161 1287 781 . 979 130 . 318 345 307 Parts 338 | 23 17 66 76 44 . 65 7 . 14 16 10 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 4 | . . 3 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 9 . 13 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 110 | . 4 27 28 15 . 15 4 . 9 3 5 Guns 33 | . 3 15 11 . . . . . 3 . 1 Cannons 69 | . 1 6 16 15 . 14 4 . 6 3 4 AOE 8 | . . 6 1 . . 1 . . . . . Classes Destroyed 14 | 3 4 2 3 1 . 1 . . . . . Worker 12 | 2 . 2 3 1 . 1 . . . 2 1 Builder 7 | . 1 1 2 . . 2 . . . . 1 Tunneler 5 | 5 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 6 | 1 . . 2 1 . 1 . . . 1 . Operator 1 | . 1 . . . . . . . . . . Watcher 17 | . 1 3 4 4 . 4 . . . 1 . Swarmer 15 | . . 4 7 . . . . . 4 . . Grunt 51 | . 4 16 11 8 . 4 1 . 3 . 4 Brawler 2 | . . . 1 . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . Sentry 25 | . . 7 7 2 . 6 . . 1 2 . Hunter 6 | . . . 1 2 . 1 2 . . . . Programmer 10 | . . . . 3 . 4 1 . 1 1 . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | 3 2 7 7 6 . 3 4 . 5 2 3 Combat Bots Only 7 | . 2 5 7 5 . 2 4 . 5 1 2 Max Kills in Single Turn 3 | 1 1 3 2 2 . 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Damage Taken 12279 | . 264 1715 2083 988 21 754 713 . 2231 538 2972 Core 2425 | . 34 217 450 100 . 57 82 . 427 39 1019 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 58 | 100 86 45 18 . . . . . 4 95 . Volleys Fired 386 | 24 24 83 85 47 2 44 13 1 28 15 20 Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 4 Hottest 258 | 70 104 104 128 158 161 161 177 177 177 158 258 Shots Fired 1007 | 48 45 161 250 141 6 132 34 5 65 45 75 Gun 386 | 48 34 131 117 . . . 3 2 16 15 20 Cannon 619 | . 11 30 133 141 6 132 31 3 47 30 55 Launcher 2 | . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . Kinetic 624 | 24 24 61 188 94 4 88 24 3 44 30 40 Thermal 291 | 24 21 61 11 47 2 44 10 2 19 15 35 Explosive 2 | . . . . . . . . . 2 . . Electromagnetic 90 | . . 39 51 . . . . . . . . Robot Hit Streak 21 | 8 7 18 21 12 10 13 8 . 6 20 7 Robot Miss Streak 5 | 1 4 4 5 2 . 5 3 . 5 4 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 595 | 34 19 117 138 85 6 67 24 . 36 26 43 Core Hits 264 | 14 16 55 63 36 1 32 7 . 16 9 15 Critical Hits 7 | . 1 1 1 1 . 3 . . . . . Critical Kills 4 | . 1 1 1 . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13373 | 338 303 2133 2882 2033 156 1970 491 . 891 715 1461 Guns 4006 | 338 196 1306 1231 . . . 46 . 232 184 473 Cannons 8239 | . 102 421 1299 2012 156 1808 445 . 574 479 943 Explosions 943 | . . 384 344 . . 78 . . 85 52 . Melee . | . . . . . . . . . . . . Ramming 185 | . 5 22 8 21 . 84 . . . . 45 Kinetic 6975 | 112 144 646 1770 1070 104 979 318 . 574 395 863 Thermal 4777 | 226 154 1006 264 942 52 907 173 . 232 268 553 Explosive 360 | . . . 223 . . . . . 85 52 . Electromagnetic 1076 | . . 459 617 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 2 4 5 5 6 . 10 Average Corruption 4 | . . . . 1 2 2 4 5 5 . 6 Corruption Purged . | . . . . . . . . . . . . Effects 190 | . . . . 12 3 27 14 4 128 . 2 Message Errors 49 | . . . . 1 2 8 3 2 33 . . Matter Fused 43 | . . . . . . 6 2 . 35 . . Heat Flow Errors 22 | . . . . 2 1 4 1 . 13 . 1 Energy Discharges 23 | . . . . 4 . 3 1 . 15 . . Data Loss (minor) 23 | . . . . 2 . 6 3 . 12 . . Data Loss (major) 7 | . . . . . . . . . 7 . . Misfires 9 | . . . . . . . . 2 7 . . Targeting Errors 9 | . . . . 3 . . 1 . 4 . 1 Weapon Failures 5 | . . . . . . . 3 . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 297 | . . 9 99 35 . 32 12 . 7 50 53 Projectiles 196 | . . . 19 35 . 32 12 . 7 38 53 Explosions 101 | . . 9 80 . . . . . . 12 . Melee . | . . . . . . . . . . . . Knockbacks 54 | . 1 6 15 9 . 6 4 . 5 2 6 Impact 1 | . . . . . . . . . . . 1 Kinetic 48 | . 1 5 12 9 . 6 4 . 5 2 4 Secondary 5 | . . 1 3 . . . . . . . 1 Self-Inflicted Damage 548 | . . 79 228 . . 214 . . . 27 . Shots 8 | . . 2 3 . . 2 . . . 1 . Rammed 21 | . 2 2 . 2 . 4 . . . . 11 Targets Rammed 26 | . 2 2 1 3 . 7 . . . . 11 Kicked . | . . . . . . . . . . . . Crushed 5 | . . . 1 1 . 3 . . . . . Highest Temperature 993 | 100 198 243 639 415 112 268 446 69 292 357 993 Average Temperature 146 | 37 66 76 206 97 28 35 136 27 101 123 388 Received Heat Transfer 3156 | . 147 690 666 273 9 150 153 . 474 126 468 Effects 92 | . . . 44 2 . . . . 2 2 42 Shutdowns 16 | . . . 9 1 . . . . . . 6 Energy Bleed 13 | . . . 9 1 . . . . . . 3 Interference 11 | . . . 1 . . . . . 2 2 6 Matter Decay 10 | . . . 6 . . . . . . . 4 Short Circuit 8 | . . . 2 . . . . . . . 6 Damage (minor) 9 | . . . 6 . . . . . . . 3 Damage (major) 18 | . . . 7 . . . . . . . 11 Damage (core) 7 | . . . 4 . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . 1 2 . . . . . . 1 . Impact Corruptions 2 | . . . 1 . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | 1 . 1 3 2 . . 1 . . 1 . Heat Transferred 7841 | 666 384 2004 520 1332 74 1160 222 . 370 500 609 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 5 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Peak Influence 637 | 40 93 637 525 371 87 510 . . . 198 236 Initial 238 | . 26 32 238 238 87 . . . . 9 59 Average 183 | 19 31 353 224 212 83 202 . . . 59 124 Maximum Alert Level 2 | . . 2 2 1 . 2 . . . . 1 Low Security (%) 56 | 100 100 21 46 36 100 43 . . . 100 91 Level 1 33 | . . 31 44 63 . 42 . . . . 8 Level 2 10 | . . 47 9 . . 13 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . 4 2 3 . 9 . . . 2 3 Investigation 5 | . . 1 1 . . 2 . . . . 1 Extermination 7 | . . . . 2 . 4 . . . 1 . Reinforcement 10 | . . 3 1 1 . 2 . . . 1 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Distress Signals 9 | . 1 3 . 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 186 | . 14 38 36 26 2 29 4 . 18 8 11 Peak Tracking Total 7 | . 4 7 7 6 1 4 4 . 7 2 5 Tactical Retreats 12 | . 1 1 . 3 . 1 . . 5 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Traps Triggered 9 | . 1 . . 5 . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Machines Disabled 28 | . . 4 5 6 . 5 . . 1 5 2 Max in Single Turn 3 | . . 2 2 1 . 3 . . 1 3 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Machines Accessed 51 | . 6 7 7 13 . 11 . . 1 5 1 Terminals 29 | . 4 5 4 5 . 6 . . 1 3 1 Fabricators 3 | . . . . 1 . 2 . . . . . Repair Stations 6 | . 1 1 1 2 . 1 . . . . . Recycling Units 8 | . 1 1 1 3 . 1 . . . 1 . Scanalyzers 3 | . . . 1 1 . 1 . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 130 | . 22 21 19 24 . 22 . . 4 15 3 Successful 73 | . 15 17 7 12 . 8 . . 4 8 2 Failed 57 | . 7 4 12 12 . 14 . . . 7 1 Catastrophic 14 | . 2 . 3 2 . 3 . . . 3 1 Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 6 1 2 4 . 1 . . . . . Terminals 81 | . 14 16 11 11 . 11 . . 4 11 3 Fabricators 3 | . . . . 1 . 2 . . . . . Repair Stations 16 | . 6 3 2 2 . 3 . . . . . Recycling Units 18 | . 2 2 2 8 . 3 . . . 1 . Scanalyzers 8 | . . . 4 1 . 3 . . . . . Garrison Access 4 | . . . . 1 . . . . . 3 . Terminal Hacks 47 | . 8 13 3 5 . 4 . . 4 8 2 Record 10 | . . 2 . 1 . 1 . . 4 1 1 Part Schematic 2 | . . . . . . . . . . 2 . Robot Analysis 2 | . 1 . . . . 1 . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . Alert Level 3 | . . . . . . 1 . . . 1 1 Unreport Threat 5 | . 1 . 2 1 . . . . . 1 . Locate Traps 7 | . 1 3 . 1 . 1 . . . 1 . Disarm Traps 1 | . . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 3 | . . 2 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . 6 2 2 . . 1 . . . . . Scan Component 6 | . 3 1 1 . . 1 . . . . . Repair 5 | . 3 1 1 . . . . . . . . Recycling Unit Hacks 12 | . 1 2 1 6 . 2 . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . Retrieve Matter 4 | . . . . 3 . 1 . . . . . Retrieve Components 4 | . . 1 1 1 . 1 . . . . . Scanalyzer 2 | . . . 1 . . 1 . . . . . Insert Component 2 | . . . 1 . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 46 | . 5 7 6 10 . 11 . . 1 5 1 Full Trace Events 4 | . . 1 1 . . 1 . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 3 1 1 . . . . . . . . Time 148 | . 84 32 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 18 | . . 9 7 2 . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Total Allies 4 | . . . . . 1 3 . . . . . Largest Group 3 | . . . . . 1 3 1 . . . . Highest-Rated Group 93 | . . . . . 31 93 31 . . . . Highest-Rated Ally 31 | . . . . . 31 31 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . 4 20 3 . . . . Total Damage 475 | . . . . . 86 368 21 . . . . Kills 5 | . . . . . 1 4 . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Robot Analysis Total 2 | . 1 . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Turns Passed 14282 | 186 561 980 1539 1651 412 2140 510 130 4666 1142 365 Spaces Moved 5635 | 72 302 366 634 933 255 1128 260 61 820 621 183 Core 841 | . . 1 1 . . . . . 796 43 . Treads 3316 | 67 31 34 508 933 255 1128 260 61 24 . 15 Legs 171 | . . . . . . . . . . 171 . Wheels 1273 | 5 271 331 125 . . . . . . 373 168 Hover . | . . . . . . . . . . . . Flight 34 | . . . . . . . . . . 34 . Fastest Speed 50 | 100 80 110 120 152 156 156 176 180 50 50 110 Average Speed 217 | 155 123 160 174 154 156 172 176 180 553 159 115 Slowest Speed 1640 | 160 200 1200 1500 175 156 176 180 180 1400 1640 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 42 53 64 34 90 38 44 9 78 17 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 . 1 . Scrap Searched 3 | . . . . . . . 1 1 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 232 | . . 21 57 1 . 95 5 2 31 5 15 Melee . | . . . . . . . . . . . . Projectile 77 | . . 3 10 1 . 30 5 2 9 2 15 AOE 155 | . . 18 47 . . 65 . . 22 3 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Total 6824 | 102 444 597 885 1045 267 1229 282 79 896 737 261 Wait 352 | . 92 83 59 22 . 1 . 18 35 27 15 Move 5625 | 71 301 365 633 933 254 1127 259 60 819 620 183 Hop . | . . . . . . . . . . . . Pick Up 131 | 1 12 27 30 12 6 16 1 . 1 22 3 Fast Attach 57 | . 5 3 13 1 . 10 1 . 1 19 4 Attach 59 | . 1 12 11 9 . . 4 . 7 8 7 Detach 9 | . . 1 1 1 . . . . . 6 . Swap 39 | 4 4 9 13 4 . . 1 . . 2 2 Drop 132 | 2 3 12 39 13 5 24 3 . 5 18 8 Fire 386 | 24 24 83 85 47 2 44 13 1 28 15 20 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 22 | . 2 2 1 3 . 7 . . . . 7 Escape Stasis 8 | . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 187 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 428 | -10/Materials | Repaired Particle Gun 456 | -10/Materials | Repaired Lgt. Assault Rifle 483 | -10/Materials | Repaired Lgt. Ion Engine 699 | -10/Materials | Discovered new exit (range 11) 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Utility x2 875 | -9/Materials | Identified exit to Mines 1017 | -9/Materials | Lost 5 parts (1p3n1w) 1060 | -9/Materials | Build established: Hauler-Mutant 1075 | -9/Materials | Repaired Beam Rifle 1197 | -9/Materials | Lost 3 parts (1p1n1u) 1260 | -9/Materials | Core integrity fell below 50% 1701 | -9/Materials | Discovered new exit (range 16) 1728 | -9/Materials | Entered another Materials area 1728 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1976 | -8/Materials | Core integrity fell below 50% 2389 | -8/Materials | Build established: Hauler-Tank 2453 | -8/Materials | Identified exit to Storage 2543 | -8/Materials | Repaired Hvy. EM Pulse Gun 3084 | -8/Materials | Core integrity fell below 20% 3108 | -8/Materials | Discovered new exit (range 9) 3222 | -8/Materials | Destroyed 7 combat bots 3267 | -8/Materials | Entered Factory 3267 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3302 | -7/Factory | Identified exit to Garrison 3691 | -7/Factory | Build established: Gunner 3791 | -7/Factory | Identified exit to Lower Caves 3864 | -7/Factory | Discovered new exit (range 14) 4918 | -7/Factory | Sucked down chute 4918 | -7/Factory | Entered Waste 4918 | -7/Waste | The area was eerily silent 4919 | -7/Waste | Met a frightened Derelict 4940 | -7/Waste | A Compactor rumbled back to life 4940 | -7/Waste | Spotted C-40 Crusher 4947 | -7/Waste | Allies destroyed C-40 Crusher 5232 | -7/Waste | Discovered new exit (range 14) 5290 | -7/Waste | A Compactor rumbled back to life 5291 | -7/Waste | Spotted C-40 Crusher 5330 | -7/Waste | Entered Factory 6994 | -7/Factory | Allied Derelicts emerged from ambush trap array 7161 | -7/Factory | Build established: Scavenger-Gunner 7410 | -7/Factory | Discovered exit to Lower Caves (range 15) 7458 | -7/Factory | Garrison activated, responded to threat 7470 | -7/Factory | Entered Lower Caves 7470 | -7/Lower Caves | Accompanied by 1 ally 7893 | -7/Lower Caves | Lost 3 parts (2n1w) 7964 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7980 | -7/Lower Caves | Entered Zion 8095 | -7/Zion | Discovered new exit (range 9) 8110 | -7/Zion | Entered Proximity Caves 8137 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8201 | -6/Proximity Caves | Core integrity fell below 50% 8225 | -6/Proximity Caves | Lost 9 parts (1p5n1u2w) 8452 | -6/Proximity Caves | Build established: Mutant 8476 | -6/Proximity Caves | Learned Armory terminal intel 8476 | -6/Proximity Caves | Learned Research garrison access intel 8843 | -6/Proximity Caves | Build established: Gunner 10444 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10470 | -6/Proximity Caves | Build established: Mutant 12442 | -6/Proximity Caves | Spotted B-75 Beast 12518 | -6/Proximity Caves | Identified exit to Factory 12525 | -6/Proximity Caves | Lost 6 parts (1p2u3w) 12569 | -6/Proximity Caves | Core integrity fell below 20% 12776 | -6/Proximity Caves | Entered Factory 12776 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13871 | -6/Factory | Spotted B-75 Beast 13890 | -6/Factory | Discovered new exit (range 21) 13918 | -6/Factory | Entered another Factory area 13918 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13919 | -5/Factory | Identified exit to Upper Caves 14036 | -5/Factory | Build established: Gunner 14238 | -5/Factory | Core integrity fell below 50% 14274 | -5/Factory | Core integrity fell below 20% 14283 | -5/Factory | System corruption reached 10% 14283 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 14249_ Slammed into P-70 Sage. 14250_ Coil Gun destroyed. 14251_ Slammed into P-70 Sage. 14257_ Slug penetrates Wall. 14257_ Slammed into P-70 Sage. 14258_ Critical hit. 14258_ Hvy. Treads destroyed. 14259_ Slammed into P-70 Sage. 14260_ Slug penetrates Wall. 14261_ Angular Momentum Engine destroyed. 14262_ Construction Platform disabled. 14265_ Broken Mni. Assault Cannon destroyed. 14267_ Slammed into P-70 Sage. 14267_ Broken Cryofiber Web destroyed. 14268_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 14269_ Enh. Optical Array destroyed. 14273_ Slammed into P-70 Sage. 14278_ Destroyed Imp. Heat Sink. 14278_ P-70 Sage system corrupted by crushing effect. 14281_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????########### #???????????### | | ???????????????????????# # #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# """"" # #?#######?????? | | ???????????????????????#! """"" # ##### ####### | | ???????????????????" " # [ + * T | | ???????????????????????# =* # ##### ####### | | ???????????????????????# #=#??###+####???? | | ???????????????????????# ] # #??# #???? | | ???????????????????????#####+##### #??# #???? | | ???????????????????????????# #?### #??# """ #???? | | ???????????????????????????# #?### #### """ #???? | | ????????????#######+##"##### ### ## """ #??## | | ???????? ## #??# | | ???????? *% #########??# | | ???????? #??????????# | | ??????????#########+####+######" #??????????# | | ????????????????????# ? #####/#####????????# | | ????????????????????# """" # !% #????????# | | ????????????????????#! """" # #????????# | | ????????????????????# """" # #????????# | | ????????????????????# = """" + ![#????????## | | ????????????????????# h"""" # [ #?????????# | | ????????????????????# [ """" # #?????????# | | ????????????????????# "" pg# #?????????# | | ????????????????????# p@ # #?????????# | | ????????????????????####################?????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Adv. Heat Sink | -6/Factory | Hacked Adv. Salvage Targeting Computer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Close Call Oops Prolific Hacker Challenges ------------ None Game ------ Seed SuperchargedUltimateWell Manual? 0 Play Time 02:21:12 Cumulative 16.2 hours Start 2021.10.25 @ 14:37:46 End 2021.10.25 @ 17:23:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90c370a5-8507-42cc-b5ae-c61e2a0dd29e