Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:55:37

Player: chexo4

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (776)      776
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 3241

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/550
Matter                     66/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Small Storage Unit
     Large Storage Unit
           Trap Scanner
           Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           Gauss Cannon
           Slug Cannon
>          --- INVENTORY --------
           Wheel
           Wheel
     Small Storage Unit
     Large Storage Unit
           Trap Scanner
           Beam Cannon
     Heavy Missile Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 7   2   .   .   3   6   21  
  Power                    8    | 1   1   .   .   1   1   4   
    Engine                 3    | 1   .   .   .   1   .   1   
    Core                   5    | .   1   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   .   2   7   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  10   | 2   .   .   .   .   2   6   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 2   .   .   .   .   3   2   
    Device                 2    | 1   .   .   .   .   .   1   
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   .   .   2   .   8   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   1   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   2   .   4   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 12   | .   .   .   .   .   .   12  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 100 97  85  
  Engine                   7    | .   6   .   .   10  9   6   
  Core                     7    | .   7   14  14  3   7   8   
  Wheel                    29   | .   28  28  28  28  34  29  
  Device                   10   | .   14  14  14  14  9   7   
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                5    | .   .   .   .   .   9   9   
  Energy Cannon            6    | .   .   14  14  14  9   3   
  Ballistic Gun            7    | .   27  14  14  9   .   .   
  Ballistic Cannon         6    | .   .   .   .   4   9   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 13  16  16  16  26  46  40  
  Greatest Support         40   | 20  20  20  20  20  40  40  
  Greatest Overweight (x)  3    | 2   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  10  
  Average Capacity         8    | 7   8   8   8   8   8   10  
  Most Carried             10   | 8   8   8   8   8   7   10  
  Average Carried          7    | 5   6   7   8   7   4   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            8    | 8   7   8   8   8   6   4   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           971  | 204 184 .   .   90  .   493 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1092 | 141 184 .   .   227 .   540 
  Parts                    76   | 17  16  .   .   17  .   26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  14   | .   2   .   .   1   .   11  
  Guns                     2    | .   2   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   1   .   8   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          7    | 2   3   .   .   .   .   2   
  Worker                   11   | .   3   .   .   5   .   3   
  Builder                  5    | .   1   .   .   .   .   4   
  Tunneler                 4    | 3   .   .   .   1   .   .   
  Recycler                 4    | 1   .   .   .   1   .   2   
  Grunt                    11   | .   2   .   .   1   .   8   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | 3   4   .   .   4   .   9   
  Combat Bots Only         5    | .   2   .   .   1   .   5   
Max Kills in Single Turn   3    | 1   2   .   .   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        136  | .    7    .    .    4    .    125  
  Missed                   31   | .    3    .    .    .    .    28   
Damage Taken               1711 | .    60   .    .    48   .    1603 
  Core                     582  | .    15   .    .    15   .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  .    .    .    88   .    .    
Volleys Fired              78   | 7    13   .    .    14   1    43   
  Largest                  2    | 2    2    .    .    2    2    2    
  Hottest                  108  | 40   40   .    .    108  108  108  
Shots Fired                151  | 14   26   .    .    28   2    81   
  Gun                      46   | 14   26   .    .    6    .    .    
  Cannon                   95   | .    .    .    .    22   2    71   
  Launcher                 10   | .    .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  115  | 14   26   .    .    14   1    60   
  Thermal                  26   | .    .    .    .    14   1    11   
  Explosive                10   | .    .    .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 2    5    .    .    8    .    4    
  Robot Miss Streak        6    | 3    4    .    .    3    4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           71   | 6    14   .    .    16   .    35   
  Core Hits                54   | 5    10   .    .    8    .    31   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    3    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2606 | 82   192  .    .    370  .    1962 
  Guns                     306  | 82   191  .    .    33   .    .    
  Cannons                  1316 | .    .    .    .    329  .    987  
  Explosions               959  | .    .    .    .    .    .    959  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  25   | .    1    .    .    8    .    16   
  Kinetic                  1359 | 82   191  .    .    204  .    882  
  Thermal                  263  | .    .    .    .    158  .    105  
  Explosive                959  | .    .    .    .    .    .    959  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    .    8    .    102  
  Projectiles              50   | .    .    .    .    8    .    42   
  Explosions               60   | .    .    .    .    .    .    60   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    10   
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      102  | .    .    .    .    4    .    98   
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   6    | .    2    .    .    1    .    3    
Targets Rammed             6    | .    2    .    .    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        502  | .    2    .    .    288  57   502  
  Average Temperature      140  | .    2    .    .    89   30   161  
  Received Heat Transfer   930  | .    33   .    .    24   .    873  
  Effects                  12   | .    .    .    .    3    .    9    
    Shutdowns              4    | .    .    .    .    .    .    4    
    Interference           6    | .    .    .    .    3    .    3    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    
  Heat Transferred         555  | .    .    .    .    333  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             567  | 20  113 43  .   72  73  567 
  Initial                  43   | .   13  43  .   .   27  30  
  Average                  140  | 7   77  43  .   27  34  255 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         72   | 100 100 100 .   100 100 42  
  Level 1                  20   | .   .   .   .   .   .   44  
  Level 2                  6    | .   .   .   .   .   .   13  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   1   .   4   
  Investigation            3    | .   .   .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           5    | .   1   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | .   5   .   .   2   2   24  
  Peak Tracking Total      7    | .   3   .   .   2   2   7   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          6    | .   .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          5    | .   .   .   .   1   .   4   
  Terminals                4    | .   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   .   .   .   1   .   8   
  Successful               4    | .   .   .   .   1   .   3   
  Failed                   5    | .   .   .   .   .   .   5   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   1   .   3   
  Record                   1    | .   .   .   .   .   .   1   
  Open Door                3    | .   .   .   .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   .   
  Total Damage             20   | .   .   .   .   20  .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto 
Turns Passed               1110 | 98  160 19  41  219 73  500 
Spaces Moved               901  | 66  139 23  52  186 76  359 
  Core                     33   | 22  .   .   .   .   .   11  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1    | .   .   .   .   .   .   1   
  Wheels                   867  | 44  139 23  52  186 76  347 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  80  80  
  Average Speed            84   | 85  80  80  80  90  80  85  
  Slowest Speed            270  | 150 80  80  80  95  95  270 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   26  4   8   53  8   37  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          136  | .   .   .   .   5   1   130 
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               24   | .   .   .   .   5   1   18  
  AOE                      112  | .   .   .   .   .   .   112 
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      1088 | 92  162 23  51  211 84  465 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     895  | 65  138 22  51  185 75  359 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 13  3   1   .   3   2   11  
  Fast Attach              3    | 2   .   .   .   1   .   .   
  Attach                   21   | 5   .   .   .   .   4   12  
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     15   | .   2   .   .   2   2   9   
  Drop                     12   | .   4   .   .   5   .   3   
  Fire                     78   | 7   13  .   .   14  1   43  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      6    | .   2   .   .   1   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   .   24  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 12)
  259 | -10/Materials | Entered Mines
  262 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  273 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  273 | -10/Mines     | Discovered new exit (range 5)
  278 | -10/Mines     | Entered Exiles
  278 | -10/Exiles    | Accompanied by 1 ally
  299 | -10/Exiles    | Discovered new exit (range 15)
  301 | -10/Exiles    | Build established: Mutant
  319 | -10/Exiles    | Entered Mines
  319 | -9/Mines      | Accompanied by 1 ally
  361 | -9/Mines      | Learned 2 Materials zone layouts
  373 | -9/Mines      | Met a Derelict shopkeep closing up shop
  407 | -9/Mines      | Learned Materials terminal intel
  442 | -9/Mines      | Learned location of 1 exit from Materials
  460 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  529 | -9/Mines      | Discovered new exit (range 10)
  531 | -9/Mines      | Learned location of Storage (-8)
  538 | -9/Mines      | Entered Materials
  538 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  539 | -8/Materials  | Identified exit to Factory
  541 | -8/Materials  | Loaded intel: 12 terminal locations
  601 | -8/Materials  | Discovered new exit (range 12)
  611 | -8/Materials  | Entered Storage
  841 | -8/Storage    | Build established: Scavenger-Mutant
 1069 | -8/Storage    | Core integrity fell below 50%
 1101 | -8/Storage    | Core integrity fell below 20%
 1111 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slug penetrates G-47 Trooper.
G-47 Trooper knocked back.
Gauss Cannon destroyed.
U-05 Engineer builds a Wall.
Wheel destroyed.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Wheel destroyed.
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S006.
O-16 Technician locks terminal.
Wheel destroyed.
VSS Leg destroyed.
Slammed into A-02 Transporter.
Destabilizing: System corrupted (+2).
Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
|      ?######   #####?## """%       ####??????????? |
|      ?????#      ##???# ? "        #?????????????? |
|      ###?##    !!####?# "?" !  %  #??????????????? |
|      ??#??#!!  !!###?## " ""="  ###??????????????? |
|      ##??##!!! !!##?#?# ?"""="  ######???????????? |
|      ?#?#?#########?###    """  +    #???????????? |
|      ####???##??##????#         #    #???????????? |
|      #???##??###?##???####/####/#    #???????????? |
|      ?#?##???#??????#????# ###       #???????????? |
|      ??????????#???##???##           +???????????? |
|      ??????????#?#?###???#      ###### ??????????? |
|      ??????????????#   ??#      #?????  ?????????? |
|      ???????????#??#    ##      #????????????????? |
|      ??????????????#    #       #????????????????? |
|      ????????#?????#    + g     #????????????????? |
|      ??#???????????#  T## g######????????????????? |
|      ??????????????###??#gY#?????????????????????? |
|      ????#?????????????##  ##????????????????????? |
|      ???????????"#######    #????????????????????? |
|      ???????????"       ^   #????????????????????? |
|      ???????????"      ^    +????????????????????? |
|      ???????????"#T#####    #????????????????????? |
|      ??????????????????##  ##????????????????????? |
|      ???????????????????#  #?????????????????????? |
|      ????????????########  #?????????????????????? |
|      ?????????+          @ #?????????????????????? |
|      ?????????#   a            ??????????????????? |
|      ?????????###+###########+##?????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              ThrusterZhirovProtomatter
  Manual?         0
Play Time         00:19:50
  Cumulative      6.9 hours
  Start           2024.04.05 @ 21:37:15
  End             2024.04.05 @ 21:55:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 222cd95c-771d-4903-a500-839d96a1d40c