Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 13:46:58 Player: Exp. Geonium Core Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1150) 1150 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 4682 Bonus ------- Pacifist 200 High Alert Combat Kills 50 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -1013 Cogmind --------- Core Integrity 0/700 Matter 111/300 Energy 76/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Salvage Targeting Computer Salvage Targeting Computer Targeting Computer > --- WEAPON (4) ------- Scythe > --- INVENTORY (5) ---- Experimental Sensor Array Improved Shield Generator Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Experimental Sensor Array Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Salvage Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 2 . 1 . . . . Weapon 2 | . . . . . 2 . . . Parts Attached 43 | . . 18 1 10 2 11 1 . Power 5 | . . 3 . 1 . 1 . . Engine 3 | . . 3 . . . . . . Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 12 | . . 4 . 5 . 3 . . Treads 8 | . . 3 . 5 . . . . Leg 1 | . . 1 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 10 | . . 6 1 2 . 1 . . Device 1 | . . 1 . . . . . . Storage 1 | . . . 1 . . . . . Processor 4 | . . 3 . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 16 | . . 5 . 2 2 6 1 . Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 14 | . . 4 . 2 2 6 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 9 | . . 1 . . . 8 . . Power 2 | . . 1 . . . 1 . . Propulsion 4 | . . . . . . 4 . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . . . . 2 . . Highest Loss Streak 3 | . . 1 . . . 3 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 85 92 100 97 100 70 28 30 Engine 7 | . 14 11 11 6 . . . . Core 1 | . . . . 2 7 2 . . Treads 15 | . . 5 22 25 23 14 . . Leg 4 | . 28 16 . . . . . . Storage 8 | . 14 11 11 9 7 4 . . Processor 24 | . . 9 33 29 30 26 23 23 Protection 3 | . . 12 . 6 . . . . Energy Cannon 1 | . . 6 . . . . . . Ballistic Gun 17 | . 14 14 22 18 30 17 . . Naked Turns . | . . . . . . . . . Heaviest Build 25 | 14 14 25 18 21 22 22 2 2 Greatest Support 60 | 20 20 40 40 60 60 60 3 3 Greatest Overweight (x) 2 | . . 1 . . . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 7 5 5 Most Carried 8 | . 6 8 8 8 7 7 5 4 Average Carried 7 | . 6 7 7 7 6 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 6 8 8 8 7 4 4 4 Class Distribution -------------------- 48% | Scavenger-Mutant 34% | Mutant 9% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Matter Collected 1193 | 200 . 308 142 146 . 397 . . Remotely . | . . . . . . . . . Salvage Created 1920 | . . 804 319 310 . 487 . . Parts 126 | . . 50 17 32 . 27 . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 40 | . . 16 . 10 . 14 . . Guns 31 | . . 7 . 10 . 14 . . Cannons 9 | . . 9 . . . . . . Classes Destroyed 11 | . . 6 1 3 . 1 . . Worker 4 | . . 2 2 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | . . 1 2 . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 20 | . . 3 . 9 . 8 . . Cutter 3 | . . . . . . 3 . . Grunt 9 | . . 6 . . . 3 . . Brawler 2 | . . 2 . . . . . . Sentry 5 | . . 5 . . . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 7 | . . 7 3 6 . 6 . . Combat Bots Only 6 | . . 4 . 3 . 6 . . Max Kills in Single Turn 2 | . . 1 1 1 . 2 . . Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Damage Taken 3237 | . 92 618 . 203 . 2165 15 144 Core 811 | . 10 71 . 28 . 563 15 124 Absorbed by Shields 42 | . . . . . . 38 . 4 Core Remaining (%) 93 | 100 96 . 82 94 . . . . Volleys Fired 123 | . . 45 17 21 . 40 . . Largest 4 | . . 2 2 2 . 4 . . Hottest 92 | . . 88 46 46 . 92 . . Shots Fired 286 | . . 83 34 42 . 127 . . Gun 264 | . . 61 34 42 . 127 . . Cannon 22 | . . 22 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 264 | . . 61 34 42 . 127 . . Thermal 22 | . . 22 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . . 19 21 5 . 9 . . Robot Miss Streak 6 | . . 3 2 2 . 6 . . Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 1 . 3 . 6 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . Shots Hit Robots 173 | . . 63 23 23 . 64 . . Core Hits 82 | . . 28 11 15 . 28 . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2736 | . 12 986 363 357 . 1013 5 . Guns 2336 | . . 613 353 357 . 1013 . . Cannons 373 | . . 373 . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 27 | . 12 . 10 . . . 5 . Kinetic 2336 | . . 613 353 357 . 1013 . . Thermal 373 | . . 373 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 Average Corruption 3 | . . . . . . 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . 2 1 2 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . Shots . | . . . . . . . . . Rammed 3 | . . . 2 . . . 1 . Targets Rammed 6 | . 2 . 3 . . . 1 . Kicked 2 | . 2 . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 215 | . . 99 . . . 108 . 215 Average Temperature 36 | . . 32 . . . 34 . 113 Received Heat Transfer 585 | . 30 216 . . . 276 9 54 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 629 | . . 629 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Peak Influence 571 | . 20 571 164 309 140 383 206 144 Initial 205 | . . 8 144 1 140 98 205 144 Average 175 | . 14 267 99 122 140 290 205 144 Maximum Alert Level 2 | . . 2 . 1 . 1 1 . Low Security (%) 61 | . 100 29 100 61 100 22 . 100 Level 1 35 | . . 51 . 38 . 77 100 . Level 2 3 | . . 18 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 2 . 1 . . 1 . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 1 . 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 5 23 . 12 . 25 6 20 Peak Tracking Total 21 | . 4 7 . 5 . 10 3 21 Tactical Retreats 6 | . . 1 . . . 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Traps Triggered 5 | . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Machines Accessed 8 | . 1 2 . 3 1 . 1 . Terminals 6 | . 1 2 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 17 | . 1 5 . 9 1 . 1 . Successful 9 | . 1 3 . 3 1 . 1 . Failed 8 | . . 2 . 6 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . 2 . 7 . . . . Terminals 15 | . 1 5 . 9 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 7 | . 1 3 . 3 . . . . Robot Analysis 4 | . . 2 . 2 . . . . Branch Access Points 2 | . . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 2 . 3 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Robot Analysis Total 4 | . . 2 . 2 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Turns Passed 2001 | . 70 405 625 342 78 363 81 37 Spaces Moved 1187 | 1 57 147 352 156 44 296 88 46 Core 181 | . . . . . . 47 88 46 Treads 644 | . . 27 352 156 44 65 . . Legs 178 | 1 57 120 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 184 | . . . . . . 184 . . Fastest Speed 26 | 120 120 120 160 160 170 26 50 50 Average Speed 123 | 120 120 160 160 163 170 66 50 50 Slowest Speed 190 | 120 120 190 160 170 170 170 50 50 Overloaded Moves 10 | . . . . . . 10 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 17 18 66 21 2 62 3 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Total 1483 | . 58 236 380 205 47 374 123 60 Wait 46 | . . 4 1 1 . 9 31 . Move 1170 | . 56 146 351 155 44 284 88 46 Hop 5 | . . . . . . 5 . . Pick Up 20 | . . 9 3 6 1 . 1 . Fast Attach 18 | . . 6 . 4 . 8 . . Attach 10 | . . 2 . 2 2 3 1 . Detach . | . . . . . . . . . Swap 15 | . . 10 1 4 . . . . Drop 36 | . . 14 4 12 . 6 . . Fire 123 | . . 45 17 21 . 40 . . Melee 1 | . . . . . . . 1 . Ram 1 | . . . . . . . 1 . Kick 2 | . 2 . . . . . . . Crush 3 | . . . 3 . . . . . Escape Stasis 33 | . . . . . . 19 . 14 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 6) 71 | -10/Materials | Entered another Materials area 71 | -9/Materials | Evolved 2 slots: Utility x2 95 | -9/Materials | Identified exit to Mines 476 | -9/Materials | Entered Mines 503 | -9/Mines | Learned Materials terminal intel 529 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 534 | -9/Mines | Found Prototype Device 646 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 650 | -9/Mines | Build established: Scavenger-Mutant 660 | -9/Mines | Destroyed YI-UF0 1088 | -9/Mines | Discovered new exit (range 9) 1101 | -9/Mines | Entered Materials 1101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -8/Materials | Loaded intel: 12 terminal locations 1250 | -8/Materials | Identified exit to Storage 1352 | -8/Materials | Discovered new exit (range 3) 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Weapon x2 1521 | -7/Factory | Identified exit to Garrison 1521 | -7/Factory | Entered Garrison 1538 | -7/Garrison | Triggered checkpoint 1660 | -7/Garrison | Triggered checkpoint 1809 | -7/Garrison | Core integrity fell below 50% 1834 | -7/Garrison | Discovered new exit (range 9) 1837 | -7/Garrison | Lost 3 parts (2n1w) 1870 | -7/Garrison | Core integrity fell below 20% 1874 | -7/Garrison | Discovered new exit (range 10) 1882 | -7/Garrison | Installed Relay Interface Framework 1884 | -7/Garrison | Entered Factory 1965 | -7/Factory | Identified exit to Garrison 1965 | -7/Factory | Entered Garrison 2002 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01982_ Field strength at 88. 01983_ Field strength at 82. 01984_ Field strength at 76. 01985_ Field strength at 70. 01986_ Field strength at 64. 01987_ Field strength at 58. 01988_ Field strength at 52. 01989_ Field strength at 46. 01990_ Field strength at 40. 01991_ Field strength at 34. 01992_ Field strength at 28. 01993_ Field strength at 22. 01994_ Field strength at 16. 01995_ Field strength at 10. 01996_ Stasis field depleted. 01997_ System corrupted: Energy discharge (-37). Garrison Door activated. 02002_ C-30 ARC bursts open, deploying its payload. 02002_ G-50 Soldier unfolds itself. 02002_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????" #???? | | ??????????????????????????????????????????" #???? | | ??????????????????????????????????????????" #???? | | ??????????????????????????????????????????# #???? | | ????????????????????????????????########### ##### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ############## | | ????????????????????????????????# ^#????????????? | | ????????????????????????????????# ^ #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ??????????????????????????####### #????????????? | | ??????????????????????????# Y## #????????????? | | ?????????????????????###### ## #????????????? | | ???????????????####### #????????????? | | ??????????????? g #????????????? | | ??????????????? g #????????????? | | ??????????????????#### ## ## #????????????? | | ???????????????????### ## ## ###??????????? | | ???????????????????#s g g %#??????????? | | ???????????????????#s g gg g C#??????????? | | ???????????????????#s @ g g C#??????????? | | ???????????????????#s C#??????????? | | ???????????????????### ## ## ###??????????? | | ?????????????????????# ?# #? #????????????? | | ???????????????????? ? ???????????? | | ??????????????????? ? ?????????? | | ??????????????????#### ? ####?????????? | | ?????????????????????## ?## ## ##????????????? | | ??????????????????????# ??? #? #?????????????? | | ??????????????????????# ???#####?? #?????????????? | | ??????????????????????#??????????? #?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledGhostRefractor Manual? 0 Play Time 00:23:33 Cumulative 220.5 hours Start 2022.06.08 @ 09:57:39 End 2022.06.08 @ 13:46:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 64 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcf74cb1-7fa0-422b-a048-0ce5f54c3445