Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 17:03:42

Player: Delta Epsilon

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (221)     1105
Value Destroyed (9032)     9032
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (3734)               3734
              TOTAL SCORE: 19791

 Bonus
-------
High Alert Combat Kills    1875
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -541

 Cogmind 
---------
Core Integrity             29/850
Matter                     56/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Cooling System
                Trap Reconfigurator
  Hypervelocity Railgun
       Advanced Remote Datajack
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Medium Armor Plating
       Advanced Force Field
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
  Hypervelocity Railgun
                Linear Accelerator
>               --- INVENTORY --------
          Light Antimatter Reactor
          Heavy Treads
       Improved Cooling System
   Experimental Sensor Array
       Advanced Weapon Cycler
       Advanced Shield Generator
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Behemoth]
                Trap Reconfigurator
         Cooled Plasma Cannon
  Hypervelocity Gauss Rifle
                Linear Accelerator
                Gamma Bomb Array
                Missile Launcher
       Advanced Remote Datajack
                Plasma Cutter
                Great Maul
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Heavy Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Small Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   .   .   2   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   2   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             326  | 6   14  .   .   2   54  10  35  9   58  29  40  32  9   14  14  .   
  Power                    21   | 1   3   .   .   .   5   2   1   2   3   .   4   .   .   .   .   .   
    Engine                 13   | 1   2   .   .   .   3   1   1   1   3   .   1   .   .   .   .   .   
    Core                   5    | .   1   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Propulsion               28   | 2   2   .   .   .   10  .   6   1   2   2   .   2   .   .   1   .   
    Treads                 25   | 2   2   .   .   .   8   .   5   1   2   2   .   2   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 1   3   .   .   .   10  4   6   5   9   5   11  9   1   6   5   .   
    Device                 40   | .   1   .   .   .   4   3   3   4   4   2   7   4   1   4   3   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               13   | .   .   .   .   .   .   .   1   .   3   3   3   2   .   1   .   .   
    Protection             14   | .   .   .   .   .   3   1   2   1   2   .   1   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   202  | 2   6   .   .   2   29  4   22  1   44  22  25  21  8   8   8   .   
    Energy Gun             22   | 2   1   .   .   1   13  .   .   .   4   .   .   .   .   1   .   .   
    Energy Cannon          38   | .   3   .   .   .   4   .   3   1   7   6   11  .   1   1   1   .   
    Ballistic Gun          23   | .   .   .   .   .   4   1   .   .   6   8   3   1   .   .   .   .   
    Ballistic Cannon       28   | .   .   .   .   .   1   1   7   .   3   .   1   9   1   2   3   .   
    Launcher               34   | .   2   .   .   1   5   .   7   .   6   2   4   1   2   1   3   .   
    Special Weapon         26   | .   .   .   .   .   .   1   .   .   2   3   6   8   3   2   1   .   
    Impact Weapon          22   | .   .   .   .   .   2   1   4   .   9   2   .   2   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   .   .   1   .   7   1   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   1   .   .   1   5   .   1   .   1   1   3   .   .   .   17  .   
  Power                    4    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Utility                  14   | .   .   .   .   .   1   .   1   .   1   1   2   .   .   .   8   .   
  Weapon                   7    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   5   .   
  Highest Loss Streak      16   | .   1   .   .   1   3   .   1   .   1   1   1   .   .   .   16  .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   94  100 100 100 92  89  88  86  85  77  77  86  85  85  77  .   
  Engine                   2    | .   3   .   .   .   3   .   4   4   5   6   2   .   .   .   .   .   
  Core                     3    | .   7   14  14  14  5   8   4   2   1   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   5   .   
  Treads                   17   | .   28  28  28  28  25  18  17  15  15  13  13  13  13  13  11  .   
  Wheel                    3    | .   .   .   .   .   4   9   9   7   7   1   .   .   .   .   .   .   
  Device                   9    | .   10  14  14  14  9   9   8   15  11  6   7   6   6   5   5   .   
  Storage                  8    | .   14  14  14  14  9   9   9   7   7   6   6   6   6   6   5   .   
  Processor                2    | .   .   .   .   .   9   9   5   .   .   .   .   .   .   .   .   .   
  Hackware                 12   | .   .   .   .   .   .   .   3   7   10  22  23  33  33  33  31  .   
  Protection               6    | .   .   .   .   .   6   9   9   9   8   6   5   6   6   6   5   .   
  Energy Gun               2    | .   10  .   .   11  11  .   .   .   2   .   .   .   .   2   .   .   
  Energy Cannon            5    | .   16  28  28  16  3   .   .   3   3   4   11  .   2   1   .   .   
  Ballistic Gun            1    | .   .   .   .   .   2   4   .   .   3   7   1   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   1   8   7   7   1   .   .   12  5   4   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   8   3   2   .   .   .   .   2   1   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   
Heaviest Build             94   | 10  52  52  52  52  69  71  74  77  86  88  93  94  92  92  90  .   
  Greatest Support         140  | 40  40  40  40  40  80  28  40  28  28  140 140 140 140 140 140 3   
  Greatest Overweight (x)  27   | .   1   1   1   1   2   2   2   2   3   2   .   .   .   .   27  .   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   1   2   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         19   | 6   10  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 1   10  8   9   11  20  20  20  20  20  20  20  20  19  20  20  5   
  Average Carried          17   | .   5   8   8   9   18  19  19  19  19  19  19  19  18  19  18  5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 1   8   8   9   11  19  20  19  20  20  20  20  18  19  20  5   5   

 Class Distribution 
--------------------
 66% | Bothacker-Mutant
 22% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -6/Lower Caves
 Bothacker-Mutant | -6/Zion
 Bothacker-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Matter Collected           6877 | 217  203  .    .    40   571  644  995  33   1037 570  694  915  303  477  178  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8578 | .    578  .    .    136  1651 310  1126 72   1236 951  946  883  197  399  93   .    
  Parts                    414  | .    38   .    .    9    99   19   62   7    42   44   26   25   9    31   3    .    
Haulers Intercepted        8    | .    2    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    .    .    1    .    2    .    .    .    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Combat Hostiles Destroyed  166  | .   14  .   .   3   33  5   22  2   31  15  19  9   4   7   2   .   
  Melee                    11   | .   .   .   .   .   .   .   3   .   6   .   1   .   1   .   .   .   
  Guns                     40   | .   6   .   .   .   20  1   .   .   7   6   .   .   .   .   .   .   
  Cannons                  60   | .   6   .   .   2   2   4   8   2   6   3   11  9   2   3   2   .   
  AOE                      45   | .   2   .   .   1   11  .   10  .   8   5   3   .   1   4   .   .   
Classes Destroyed          19   | .   5   .   .   2   6   1   .   1   1   1   .   .   .   1   1   .   
  Worker                   8    | .   .   .   .   .   4   .   1   .   .   2   .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | .   .   .   .   .   1   .   5   .   .   2   .   5   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   3   .   3   .   .   1   1   1   .   .   .   .   
  Swarmer                  37   | .   5   .   .   .   8   .   6   .   4   3   3   3   .   5   .   .   
  Grunt                    78   | .   9   .   .   2   18  .   9   1   19  6   10  1   2   1   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   .   2   .   .   .   .   1   1   .   .   .   
  Sentry                   27   | .   .   .   .   .   5   3   4   .   8   1   3   2   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   2   1   .   .   .   4   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   4   .   .   3   6   2   7   1   4   9   3   3   3   4   2   .   
  Combat Bots Only         6    | .   4   .   .   3   4   2   5   1   4   6   3   3   3   4   2   .   
Max Kills in Single Turn   6    | .   1   .   .   2   6   1   5   1   3   5   1   1   1   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   1   4   .   3   .   3   3   1   .   1   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Damage Taken               11065 | .    688  .    .    93   1578 345  1028 138  1501 622  1472 201  385  633  2381 .    
  Core                     1372  | .    135  .    .    24   156  35   43   9    149  39   175  27   80   75   425  .    
  Absorbed by Shields      2496  | .    .    .    .    .    .    124  386  37   638  245  556  149  .    .    361  .    
  Regen/Repaired (Parts)   680   | .    .    .    .    .    .    .    273  11   .    .    .    396  .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    36   .    .    57   .    77   .    .    .    .    .    .    .    
Volleys Fired              668   | .    59   .    .    7    93   36   81   11   89   54   92   61   17   45   23   .    
  Largest                  2     | .    2    .    .    2    2    2    2    2    2    2    2    2    1    2    2    .    
  Hottest                  210   | .    120  .    .    120  125  67   142  142  178  128  210  132  80   132  132  .    
Shots Fired                1075  | .    108  .    .    13   179  64   84   12   139  98   174  94   17   52   41   .    
  Gun                      397   | .    66   .    .    .    152  28   .    .    75   47   18   7    .    4    .    .    
  Cannon                   544   | .    38   .    .    11   23   30   71   12   45   40   140  75   8    19   32   .    
  Launcher                 51    | .    4    .    .    2    4    .    13   .    9    4    6    .    1    1    7    .    
  Special                  83    | .    .    .    .    .    .    6    .    .    10   7    10   12   8    28   2    .    
  Kinetic                  408   | .    .    .    .    .    25   58   61   6    67   47   18   82   1    13   30   .    
  Thermal                  508   | .    104  .    .    11   83   6    10   6    63   40   140  .    7    36   2    .    
  Explosive                48    | .    4    .    .    2    4    .    13   .    9    4    6    .    .    .    6    .    
  Electromagnetic          70    | .    .    .    .    .    67   .    .    .    .    .    .    .    1    1    1    .    
  Robot Hit Streak         16    | .    10   .    .    5    16   11   16   6    12   6    7    13   12   10   9    .    
  Robot Miss Streak        6     | .    6    .    .    1    3    2    2    1    3    4    4    3    2    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           744   | .    69   .    .    8    142  39   81   5    114  56   91   64   15   39   21   .    
  Core Hits                377   | .    29   .    .    6    105  13   45   3    52   37   33   20   5    22   7    .    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    1    .    .    4    4    3    2    1    .    .    .    
  Critical Strikes         32    | .    .    .    .    .    2    3    1    1    6    9    4    4    1    1    .    .    
    Burn                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                12    | .    .    .    .    .    .    .    .    .    .    8    3    1    .    .    .    .    
    Blast                  7     | .    .    .    .    .    .    2    1    1    .    .    .    2    .    1    .    .    
    Smash                  8     | .    .    .    .    .    .    1    .    .    4    1    .    1    1    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              125   | .    .    .    .    .    4    12   32   4    50   7    .    13   2    1    .    .    
  Impact                   110   | .    .    .    .    .    4    12   29   4    41   4    .    13   2    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            39    | .    .    .    .    .    .    .    9    .    20   6    .    2    1    1    .    .    
    Combat Hostiles        24    | .    .    .    .    .    .    .    .    .    20   3    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24122 | .    1039 .    .    230  3969 756  4116 184  4411 1963 2971 2299 384  1055 745  .    
  Guns                     4583  | .    495  .    .    .    2168 225  .    .    1141 430  55   25   .    44   .    .    
  Cannons                  9427  | .    438  .    .    140  334  328  1409 117  524  466  2314 2080 187  520  570  .    
  Explosions               6041  | .    98   .    .    90   1450 .    1582 .    917  850  580  .    134  165  175  .    
  Melee                    3564  | .    .    .    .    .    .    136  1125 29   1740 215  .    172  63   84   .    .    
  Ramming                  109   | .    8    .    .    .    17   .    .    38   .    2    22   22   .    .    .    .    
  Kinetic                  6531  | .    .    .    .    .    285  553  1209 74   939  430  55   2105 .    360  521  .    
  Thermal                  7114  | .    933  .    .    140  1396 67   200  43   815  466  2314 .    187  504  49   .    
  Explosive                5379  | .    98   .    .    90   1112 .    1582 .    917  850  580  .    .    .    150  .    
  Electromagnetic          1425  | .    .    .    .    .    1159 .    .    .    .    .    .    .    134  107  25   .    
  Impact                   3564  | .    .    .    .    .    .    136  1125 29   1740 215  .    172  63   84   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    15   15   15   .    5    .    .    8    8    8    8    4    
  Average Corruption       10    | .    .    .    .    .    14   15   15   .    5    .    .    7    8    8    6    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  330   | .    .    .    .    .    55   64   84   .    47   .    .    13   18   35   14   .    
    Message Errors         68    | .    .    .    .    .    9    12   18   .    9    .    .    5    2    7    6    .    
    Matter Fused           80    | .    .    .    .    .    12   12   23   .    8    .    .    4    5    14   2    .    
    Heat Flow Errors       47    | .    .    .    .    .    6    9    14   .    9    .    .    1    .    5    3    .    
    Energy Discharges      45    | .    .    .    .    .    8    12   9    .    5    .    .    1    7    3    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      39    | .    .    .    .    .    6    8    6    .    10   .    .    .    4    2    3    .    
    Data Loss (major)      13    | .    .    .    .    .    3    1    4    .    4    .    .    .    .    1    .    .    
    Misfires               9     | .    .    .    .    .    2    3    1    .    .    .    .    1    .    2    .    .    
    Alerts                 8     | .    .    .    .    .    2    3    2    .    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        18    | .    .    .    .    .    7    4    5    .    .    .    .    1    .    1    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            1498  | .    .    .    .    21   72   84   264  16   320  145  45   268  63   174  26   .    
  Projectiles              458   | .    .    .    .    .    17   .    51   .    20   46   36   166  .    96   26   .    
  Explosions               173   | .    .    .    .    21   55   .    55   .    .    33   9    .    .    .    .    .    
  Melee                    867   | .    .    .    .    .    .    84   158  16   300  66   .    102  63   78   .    .    
Knockbacks                 43    | .    .    .    .    .    1    2    10   1    3    .    .    17   .    1    8    .    
  Impact                   6     | .    .    .    .    .    .    .    1    .    3    .    .    2    .    .    .    .    
  Kinetic                  37    | .    .    .    .    .    1    2    9    1    .    .    .    15   .    1    8    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      422   | .    20   .    .    24   187  .    134  19   .    .    .    .    30   8    .    .    
  Shots                    13    | .    1    .    .    1    3    .    4    .    .    .    .    .    3    1    .    .    
  Rammed                   14    | .    5    .    .    .    1    .    .    1    .    1    2    3    .    .    1    .    
Targets Rammed             16    | .    5    .    .    .    2    .    .    1    .    1    3    3    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        393   | .    305  .    .    204  250  278  393  .    271  101  135  315  43   261  290  .    
  Average Temperature      87    | .    92   .    .    114  68   76   127  .    51   14   28   78   15   111  99   .    
  Received Heat Transfer   2834  | .    318  .    .    36   567  36   370  41   530  167  268  19   72   171  239  .    
  Effects                  9     | .    2    .    .    .    .    .    3    .    .    .    .    .    .    4    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              23    | .    .    .    .    .    10   .    4    .    2    1    .    2    2    2    .    .    
  Impact Corruptions       31    | .    .    .    .    .    .    1    7    1    10   2    .    5    1    4    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Parts Melted             39    | .    7    .    .    .    5    .    .    .    1    3    8    .    1    14   .    .    
  Heat Transferred         12661 | .    2025 .    .    296  2735 222  300  50   1519 650  3356 .    300  1188 20   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Peak Influence             1537 | .    337  72   .    71   594  1208 856  398  1537 811  1492 955  .    .    .    .    
  Initial                  806  | .    .    72   .    .    .    369  588  362  79   806  473  783  .    .    .    .    
  Average                  573  | .    209  72   .    21   288  718  703  262  755  567  924  793  .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    .    2    4    3    1    4    3    4    3    .    .    .    .    
  Low Security (%)         17   | 100  45   100  .    100  38   .    .    30   8    .    .    .    .    .    .    .    
  Level 1                  15   | .    54   .    .    .    28   7    .    69   20   .    .    .    .    .    .    .    
  Level 2                  31   | .    .    .    .    .    33   41   42   .    22   90   38   1    .    .    .    .    
  Level 3                  25   | .    .    .    .    .    .    41   57   .    24   9    20   98   .    .    .    .    
  Level 4                  9    | .    .    .    .    .    .    9    .    .    24   .    41   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    3    .    .    .    6    .    2    2    .    7    .    3    .    .    .    .    
  Investigation            3    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    
  Reinforcement            13   | .    3    .    .    .    4    .    1    1    .    4    .    .    .    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Distress Signals           5    | .   1   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              259  | .   25  .   .   3   47  4   39  6   32  20  36  23  6   7   11  .   
  Peak Tracking Total      8    | .   5   .   .   3   4   2   5   2   5   6   8   5   3   4   5   .   
  Tactical Retreats        22   | .   1   .   .   .   .   .   2   1   2   2   9   .   .   .   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Traps Triggered            16   | .   .   .   .   .   1   1   .   2   9   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Reconfigurated       4    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Machines Disabled          20   | .   1   .   .   .   3   2   1   1   5   .   3   3   .   .   1   .   
  Max in Single Turn       2    | .   1   .   .   .   2   1   1   1   1   .   1   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   2   .   .   3   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Machines Accessed          47   | .   4   .   1   .   9   2   8   5   .   9   2   6   1   .   .   .   
  Terminals                28   | .   4   .   .   .   5   2   4   3   .   5   2   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   1   .   1   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   1   .   2   .   1   .   .   .   .   
Total Hacks                132  | .   9   .   1   .   28  5   37  8   .   23  6   14  1   .   .   .   
  Successful               61   | .   3   .   1   .   12  1   20  4   .   11  .   8   1   .   .   .   
  Failed                   70   | .   5   .   .   .   16  4   17  4   .   12  6   6   .   .   .   .   
    Catastrophic           18   | .   1   .   .   .   3   1   3   4   .   2   2   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   11  .   1   .   4   2   8   1   .   8   .   6   .   .   .   .   
  Terminals                70   | .   9   .   .   .   14  5   9   3   .   17  6   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   .   .   .   .   .   .   11  3   .   2   .   4   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              29   | .   .   .   .   .   12  .   17  .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   2   .   3   .   2   .   .   .   .   
Terminal Hacks             19   | .   1   .   1   .   6   1   2   .   .   6   .   1   1   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   6   2   .   .   .   2   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   4   1   .   .   .   1   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   5   .   12  .   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   .   2   .   3   .   2   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Terminals                5    | .   2   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   3   .   .   .   8   2   8   5   .   6   2   5   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   
  Time                     246  | .   .   .   .   .   .   .   122 68  .   .   .   56  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              35   | .   .   .   .   .   .   .   1   .   8   4   6   9   4   1   2   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   
  Combat                   29   | .   .   .   .   .   .   .   1   .   8   2   6   6   3   1   2   .   
Robot Hacks Applied        43   | .   .   .   .   .   .   .   3   .   8   7   7   11  4   1   2   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  drop_inventory           4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  emergency_deploy         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  disrupt_area             3    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  spike_heat               3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  amplify_resonance        9    | .   .   .   .   .   .   .   .   .   .   .   5   1   2   1   .   .   
  reboot_system            7    | .   .   .   .   .   .   .   .   .   3   1   .   2   1   .   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    27   | .   .   .   .   .   .   8   .   .   13  .   6   .   .   .   .   .   
  Machine Destruction      27   | .   .   .   .   .   .   8   .   .   13  .   6   .   .   .   .   .   
  Attached                 13   | .   .   .   .   .   .   .   1   .   3   3   3   2   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Total Allies               8    | .   1   .   .   .   .   .   .   .   4   .   1   .   .   .   2   .   
  Largest Group            2    | .   1   1   1   1   .   .   .   .   1   .   1   .   .   .   2   .   
  Highest-Rated Group      48   | .   10  10  10  10  .   .   .   .   32  .   36  .   .   .   48  .   
  Highest-Rated Ally       36   | .   10  10  10  10  .   .   .   .   32  .   36  .   .   .   28  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   20  .   3   .   .   .   .   .   
  Total Damage             496  | .   .   .   .   .   .   .   .   .   392 .   104 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Turns Passed               19093 | 70   855  160  639  808  2476 1433 1798 1034 2358 1709 2061 1477 621  902  686  6    
Spaces Moved               9636  | 40   367  67   229  321  1254 940  957  678  1221 813  908  690  339  468  341  3    
  Core                     18    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   3    
  Treads                   5050  | 37   367  67   229  321  643  .    50   .    .    602  908  690  339  468  329  .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4568  | .    .    .    .    .    611  940  907  678  1221 211  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  100  115  130  130  130  130  160  160  160  160  50   50   
  Average Speed            151   | 151  167  240  240  240  138  129  136  130  130  165  160  160  160  160  162  50   
  Slowest Speed            1400  | 160  240  240  240  240  240  130  250  130  145  240  160  160  160  160  1400 50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    69   19   62   51   68   73   60   21   71   19   48   15   51   55   14   2    
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    1    .    .    .    .    1    1    1    1    .    
Scrap Searched             5     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    1    .    
Spaces Dug                 41    | .    .    .    .    .    1    .    3    5    4    15   .    11   2    .    .    .    
Terrain Destroyed          494   | .    19   .    .    11   80   .    139  6    73   31   64   21   3    6    41   .    
  Melee                    10    | .    .    .    .    .    1    .    2    .    4    1    .    1    1    .    .    .    
  Projectile               83    | .    .    .    .    .    .    .    9    6    .    24   .    20   2    5    17   .    
  AOE                      398   | .    19   .    .    11   79   .    128  .    69   3    64   .    .    1    24   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  
Total                      12725 | 46   495  67   319  346  1796 1068 1303 815  1753 1071 1336 942  401  545  415  7    
  Wait                     1647  | .    37   1    90   14   331  27   183  96   243  145  270  134  33   6    33   4    
  Move                     9620  | 39   366  66   228  320  1253 939  956  677  1220 813  906  689  338  467  340  3    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98    | 1    7    .    1    3    23   11   4    7    11   9    10   4    1    5    1    .    
  Fast Attach              60    | 6    3    .    .    .    10   4    6    4    8    5    8    3    .    2    1    .    
  Attach                   34    | .    .    .    .    1    8    .    4    2    2    4    1    2    1    2    7    .    
  Detach                   17    | .    1    .    .    .    5    1    2    2    .    1    2    1    1    1    .    .    
  Swap                     232   | .    11   .    .    1    36   6    25   3    48   20   31   27   8    10   6    .    
  Drop                     126   | .    6    .    .    .    31   14   10   8    18   12   13   5    .    6    3    .    
  Fire                     668   | .    59   .    .    7    93   36   81   11   89   54   92   61   17   45   23   .    
  Melee                    125   | .    .    .    .    .    4    12   32   4    50   7    .    13   2    1    .    .    
  Ram                      3     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    5    .    .    .    1    .    .    .    .    1    3    3    .    .    .    .    
  Escape Stasis            80    | .    .    .    .    .    .    16   .    .    64   .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / [*Fac])
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 16)
    71 | -11/Junkyard       | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   400 | -10/Materials      | Discovered new exit (range 15)
   553 | -10/Materials      | Central database locked down
   574 | -10/Materials      | Discovered new exit (range 8)
   636 | -10/Materials      | Core integrity fell below 50%
   643 | -10/Materials      | Build established: Scavenger-Mutant
   669 | -10/Materials      | Discovered new exit (range 12)
   926 | -10/Materials      | Entered Mines
   926 | -10/Mines          | Accompanied by 1 ally
   962 | -10/Mines          | Discovered new exit (range 10)
  1054 | -10/Mines          | Build established: Mutant
  1070 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1073 | -10/Mines          | Discovered new exit (range 5)
  1086 | -10/Mines          | Entered Exiles
  1086 | -10/Exiles         | Accompanied by 1 ally
  1144 | -10/Exiles         | Met 8R-AWN
  1187 | -10/Exiles         | Met EX-HEX
  1262 | -10/Exiles         | Met EX-BIN
  1290 | -10/Exiles         | Aligned with FarCom system
  1293 | -10/Exiles         | Given EX-Vault access code
  1350 | -10/Exiles         | Opened EX-Vault
  1365 | -10/Exiles         | Found Trap Reconfigurator
  1416 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1448 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1579 | -10/Exiles         | Discovered new exit (range 14)
  1725 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  1725 | -10/Exiles         | Entered Mines
  1725 | -9/Mines           | Accompanied by 1 ally
  1845 | -9/Mines           | Learned location of Zion (-6)
  1900 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2092 | -9/Mines           | Discovered new exit (range 14)
  2415 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2420 | -9/Mines           | Found Prototype Device
  2533 | -9/Mines           | Entered Materials
  2533 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2831 | -8/Materials       | Build established: Scavenger-Mutant
  3116 | -8/Materials       | Discovered new exit (range 10)
  3739 | -8/Materials       | System corruption reached 10%
  3893 | -8/Materials       | Lost 3 parts (1p1u1w)
  4165 | -8/Materials       | Discovered new exit (range 10)
  4375 | -8/Materials       | Identified Exp. Sensor Array
  4385 | -8/Materials       | Build established: Mutant
  4863 | -8/Materials       | Discovered new exit (range 15)
  5003 | -8/Materials       | Identified exit to Garrison
  5009 | -8/Materials       | Entered Garrison
  5009 | -8/Garrison        | Warlord forces raided the area
  5040 | -8/Garrison        | Triggered checkpoint
  5046 | -8/Garrison        | Triggered checkpoint
  5064 | -8/Garrison        | Triggered checkpoint
  5072 | -8/Garrison        | Warlord forces retreated
  5212 | -8/Garrison        | Discovered new exit (range 11)
  5351 | -8/Garrison        | Triggered checkpoint
  5519 | -8/Garrison        | Discovered new exit (range 13)
  5573 | -8/Garrison        | Triggered checkpoint
  5613 | -8/Garrison        | Discovered new exit (range 73)
  5613 | -8/Garrison        | Discovered new exit (range 18)
  5613 | -8/Garrison        | Discovered new exit (range 62)
  5613 | -8/Garrison        | Discovered new exit (range 84)
  5774 | -8/Garrison        | Installed Relay Interface Framework
  6154 | -8/Garrison        | Garrison Relay disabled
  6306 | -8/Garrison        | Garrison Relay disabled
  6442 | -8/Garrison        | Entered Materials
  6639 | -8/Materials       | Build established: Bothacker-Mutant
  7185 | -8/Materials       | Discovered new exit (range 16)
  7315 | -8/Materials       | Discovered new exit (range 15)
  7612 | -8/Materials       | Repaired Broken Arm. Huge Wheel
  7642 | -8/Materials       | First assault squad dispatched
  7977 | -8/Materials       | Repaired Broken Arm. Huge Wheel
  8240 | -8/Materials       | Entered Factory
  8240 | -7/Factory         | Evolved 2 slots: Utility x2
  8249 | -7/Factory         | Identified exit to Garrison
  8319 | -7/Factory         | Discovered new exit (range 6)
  8787 | -7/Factory         | Repaired Broken Exp. Sensor Array
  9274 | -7/Factory         | Entered Garrison
  9455 | -7/Garrison        | Triggered checkpoint
  9495 | -7/Garrison        | Garrison Relay disabled
  9857 | -7/Garrison        | Triggered checkpoint
 10244 | -7/Garrison        | Discovered new exit (range 12)
 10338 | -7/Garrison        | Triggered checkpoint
 10422 | -7/Garrison        | Triggered checkpoint
 10432 | -7/Garrison        | Garrison Relay disabled
 10568 | -7/Garrison        | Garrison Relay disabled
 10583 | -7/Garrison        | Triggered checkpoint
 10698 | -7/Garrison        | Triggered checkpoint
 10780 | -7/Garrison        | Discovered new exit (range 11)
 10856 | -7/Garrison        | Triggered checkpoint
 11011 | -7/Garrison        | Triggered checkpoint
 11078 | -7/Garrison        | Triggered checkpoint
 11215 | -7/Garrison        | Discovered new exit (range 5)
 11282 | -7/Garrison        | Discovered new exit (range 13)
 11298 | -7/Garrison        | Expanded RIF knowledge: Patrol Navigation
 11502 | -7/Garrison        | Triggered checkpoint
 11632 | -7/Garrison        | Entered Factory
 11632 | -6/Factory         | Evolved 2 slots: Utility x2
 12413 | -6/Factory         | Discovered new exit (range 11)
 12718 | -6/Factory         | Cargo convoy interrupted
 13341 | -6/Factory         | Identified exit to Garrison
 13341 | -6/Factory         | Entered Garrison
 13919 | -6/Garrison        | Triggered checkpoint
 13968 | -6/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 14034 | -6/Garrison        | Triggered checkpoint
 14126 | -6/Garrison        | Garrison Relay disabled
 14687 | -6/Garrison        | Discovered new exit (range 10)
 14728 | -6/Garrison        | Triggered checkpoint
 14860 | -6/Garrison        | Garrison Relay disabled
 15199 | -6/Garrison        | Found Gamma Bomb Array
 15402 | -6/Garrison        | Entered Factory
 15601 | -6/Factory         | Discovered new exit (range 62)
 15845 | -6/Factory         | Repaired Hvy. Treads
 16102 | -6/Factory         | First assault squad dispatched
 16116 | -6/Factory         | Discovered new exit (range 7)
 16618 | -6/Factory         | Identified exit to Factory
 16879 | -6/Factory         | Entered Lower Caves
 16884 | -6/Lower Caves     | Learned 4 Factory zone layouts
 17301 | -6/Lower Caves     | Discovered new exit (range 16)
 17500 | -6/Lower Caves     | Entered another Lower Caves area
 17655 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 17668 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17848 | -6/Lower Caves     | Learned Factory security intel
 18377 | -6/Lower Caves     | Discovered new exit (range 14)
 18402 | -6/Lower Caves     | Entered Zion
 18478 | -6/Zion            | Gained Derelict followers
 18524 | -6/Zion            | Given A8's code to call for help
 18524 | -6/Zion            | Discovered new exit (range 11)
 18857 | -6/Zion            | System corruption cleaned by Quarantine Array
 18881 | -6/Zion            | RIF detected upon attempting to enter Zion
 18881 | -6/Zion            | Attacked by Zionites
 18938 | -6/Zion            | ME-RLN came to Zion's defense
 18961 | -6/Zion            | Core integrity fell below 50%
 18992 | -6/Zion            | Spotted VF-D8W(B)
 18993 | -6/Zion            | Spotted TA-B6D(B)
 19077 | -6/Zion            | Core integrity fell below 20%
 19077 | -6/Zion            | Released all parts (3)
 19088 | -6/Zion            | Entered Proximity Caves
 19094 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
19059_ Penetrated by Slug.
19062_ The unstable cave ceiling collapses.
19062_ Slammed into ME-RLN.
19064_ Linear Accelerator destroyed.
19064_ Adv. Shield Generator destroyed.
19071_ Hrd. Light Armor Plating destroyed.
19071_ Adv. Force Field destroyed.
19074_ Cld. Plasma Cannon destroyed.
19077_ Released Relay Coupler [Grunt].
19077_ Released Relay Coupler [Swarmer].
19077_ Released Hcp. Storage Unit.
19077_ Acquired 24 matter.
19078_ Acquired 2 matter.
19080_ The unstable cave ceiling collapses.
19080_ Acquired Gamma Bomb Array.
19082_ Acquired 4 matter.
19087_ The unstable cave ceiling collapses.
19087_ Gamma Bomb Array destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             10
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Relay Coupler Types        5
Relay Coupler Value        129
Authchip Count             1

 Item Schematics 
-----------------
  Huge Storage Unit | -8/Materials | Hacked
  Exp. Sensor Array | -8/Materials | Scanalyzed
     Cooling System | -8/Materials | Scanalyzed
    Arm. Huge Wheel | -8/Materials | Scanalyzed
 Adv. Plasma Cannon | -8/Materials | Scanalyzed
      Powered Armor | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeGuidedDevice
  Manual?         0
Play Time         02:37:59
  Cumulative      120.3 hours
  Start           2023.03.04 @ 13:43:50
  End             2023.03.04 @ 17:03:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          66
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43c6b340-bbe3-46c3-bd3d-d92845bb5d72