Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 13:41:04 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3297) 3297 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3672) 3672 TOTAL SCORE: 10769 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1239 Follower Combat Kills 2136 Friendly Fire -203 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Long-range Tractor Beam > --- WEAPON (5) ------- Pulse Rifle Light Assault Rifle Improved Grenade Launcher Great Axe Great Axe > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Cooled Deuterium Engine Improved Treads Wheel Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Medium Storage Unit Huge Storage Unit Faulty Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Recoil Stabilizer Assault Rifle Rocket Launcher Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Long-range Tractor Beam > --- WEAPON ----------- Pulse Rifle Light Assault Rifle Improved Grenade Launcher Great Axe Great Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Cooled Deuterium Engine Improved Treads Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Medium Storage Unit Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Recoil Stabilizer Assault Rifle Rocket Launcher Missile Launcher Scythe [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 1 | . . . . . . . 1 . Weapon 3 | . . . 2 . . . . 1 Parts Attached 117 | 5 4 1 14 10 . 4 34 45 Power 14 | 1 . . 1 . . 1 6 5 Engine 5 | 1 . . 1 . . . 1 2 Core 9 | . . . . . . 1 5 3 Reactor . | . . . . . . . . . Propulsion 35 | 2 . . 5 6 . 3 11 8 Treads 10 | . . . . 3 . 1 5 1 Leg 5 | 2 . . 3 . . . . . Wheel 20 | . . . 2 3 . 2 6 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 2 . 2 . . . 2 4 Device 3 | . . . . . . . 1 2 Storage 3 | 1 1 . 1 . . . . . Processor 2 | . 1 . 1 . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 1 2 Artifact . | . . . . . . . . . Weapon 57 | 1 2 1 6 4 . . 15 28 Energy Gun 11 | . . . 3 1 . . 4 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | 1 1 1 1 3 . . 7 4 Ballistic Cannon . | . . . . . . . . . Launcher 13 | . 1 . 2 . . . 1 9 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 15 | . . . . . . . 3 12 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 17 | . . . 2 1 . 1 1 12 Power 2 | . . . . . . . . 2 Propulsion 5 | . . . . . . 1 1 3 Utility 3 | . . . 1 . . . . 2 Weapon 7 | . . . 1 1 . . . 5 Highest Loss Streak 4 | . . . 2 1 . 1 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 97 99 100 100 99 97 Engine 7 | . 14 14 11 11 11 9 . 3 Core 2 | . . . . . . 1 8 3 Treads 3 | . . . . 1 . . 9 7 Leg 9 | . 28 28 20 . . . . . Wheel 12 | . . . 1 20 22 21 17 20 Device 3 | . . . . . . . 9 7 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 8 | . 12 14 11 11 11 11 6 . Protection 1 | . . . . . . . 2 6 Energy Gun 11 | . . . 11 21 22 22 14 12 Ballistic Gun 21 | . 27 28 22 22 22 22 18 17 Launcher 2 | . . . 8 . . . . 1 Slashing Weapon 1 | . . . . . . . 3 6 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 11 17 17 96 96 95 95 99 111 Greatest Support 40 | 20 20 20 20 23 22 22 22 40 Greatest Overweight (x) 9 | . . . 4 9 4 9 9 4 Average Overweight (x) 2 | . . . 1 4 4 4 4 2 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 Average Capacity 18 | 7 9 10 10 25 25 25 25 25 Most Carried 25 | 4 10 10 12 18 18 19 25 25 Average Carried 16 | 2 6 9 9 15 18 18 23 23 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 Final Carried 25 | 4 10 10 12 18 18 18 25 21 Class Distribution -------------------- 35% | Gunner 21% | Scavenger-Gunner 20% | Scavenger-Tank 19% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2431 | 232 96 18 193 202 . 44 603 1043 Remotely 209 | . . . . . . . . 209 Salvage Created 3545 | . 56 . 414 327 . 77 1219 1452 Parts 191 | . 3 . 31 18 . 3 64 72 Haulers Intercepted 3 | . . . . . . . 3 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 79 | . 4 . 10 11 . 3 21 30 Guns 58 | . 1 . 6 11 . 3 20 17 AOE 21 | . 3 . 4 . . . 1 13 Classes Destroyed 16 | . 2 . 4 1 . . 2 7 Worker 4 | . . . 1 . . . 2 1 Builder 7 | . . . 1 . . . 1 5 Tunneler 1 | . . . . . . . . 1 Hauler 3 | . . . . . . . 3 . Recycler 6 | . . . 1 . . . 1 4 Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 Swarmer 17 | . 3 . 4 3 . 2 3 2 Grunt 44 | . 1 . 3 6 . 1 13 20 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . . . 2 Protector 1 | . . . . . . . . 1 Sentry 9 | . . . 3 . . . 5 1 Hunter 2 | . . . . . . . . 2 Programmer 1 | . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . Best Kill Streak 8 | . 3 . 3 6 . 2 6 8 Combat Bots Only 6 | . 3 . 3 6 . 2 3 5 Max Kills in Single Turn 3 | . 3 . 2 2 . 2 2 3 Gunslinging 1 | . . . . 1 . 1 1 1 Exploded 3 | . 3 . 2 . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 335 | . 5 3 50 40 . 10 67 160 Missed 109 | . 3 . 20 6 . 3 17 60 Damage Taken 3648 | . 50 64 409 414 . 106 822 1783 Core 533 | . 18 29 33 100 . 45 127 181 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 164 | . . . . . . . . 164 Regen/Repaired (Parts) 129 | . . . . . . . 62 67 Core Remaining (%) 65 | 100 . 81 . . . 40 39 . Volleys Fired 190 | . 15 5 21 19 . 4 61 65 Largest 5 | . 2 2 4 4 . 4 4 5 Hottest 198 | . 40 40 126 152 . 152 165 198 Shots Fired 667 | . 29 10 66 66 . 16 235 245 Gun 631 | . 28 10 60 66 . 16 234 217 Cannon . | . . . . . . . . . Launcher 36 | . 1 . 6 . . . 1 28 Special . | . . . . . . . . . Kinetic 387 | . 28 10 41 43 . 8 123 134 Thermal 244 | . . . 19 23 . 8 111 83 Explosive 36 | . 1 . 6 . . . 1 28 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 5 4 11 7 . 10 16 11 Robot Miss Streak 5 | . 3 1 5 3 . 2 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 15 | . . . . 4 . 2 5 4 Max Gunslinging Chain 2 | . . . . 1 . 1 1 2 Shots Hit Robots 405 | . 17 7 28 37 . 13 157 146 Core Hits 228 | . 9 3 19 18 . 6 69 104 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 18 | . . . . 3 . 1 9 5 Burn 13 | . . . . 3 . 1 8 1 Destroy 5 | . . . . . . . 1 4 Melee Attacks 31 | . . . . . . . 7 24 Impact . | . . . . . . . . . Slashing 31 | . . . . . . . 7 24 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . 2 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 9442 | . 281 56 662 429 . 154 2455 5405 Guns 5061 | . 134 56 295 429 . 154 2183 1810 Cannons . | . . . . . . . . . Explosions 3817 | . 147 . 367 . . . 113 3190 Melee 564 | . . . . . . . 159 405 Ramming . | . . . . . . . . . Kinetic 2571 | . 134 56 134 199 . 52 966 1030 Thermal 2490 | . . . 161 230 . 102 1217 780 Explosive 3817 | . 147 . 367 . . . 113 3190 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 564 | . . . . . . . 159 405 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 245 | . . . 9 . . . 28 208 Projectiles . | . . . . . . . . . Explosions 121 | . . . 9 . . . . 112 Melee 124 | . . . . . . . 28 96 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . . 63 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 363 | . 9 12 136 268 . 231 363 234 Average Temperature 75 | . 9 9 44 117 . 113 81 53 Received Heat Transfer 1371 | . 18 21 174 99 . 45 399 615 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . . . 1 8 . Heat Transferred 6883 | . . . 407 814 . 333 3626 1703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 2198 | . 195 62 477 522 . 135 821 2198 Initial 289 | . . 33 24 153 . . 20 289 Average 486 | . 77 39 291 362 . 85 575 1252 Maximum Alert Level 5 | . . . 2 2 . . 3 5 Low Security (%) 32 | 100 100 100 12 8 . 100 9 . Level 1 26 | . . . 79 49 . . 10 11 Level 2 12 | . . . 8 41 . . 31 . Level 3 15 | . . . . . . . 48 20 Level 4 8 | . . . . . . . . 42 Level 5 2 | . . . . . . . . 13 High Security 2 | . . . . . . . . 11 Max Security . | . . . . . . . . . Squads Dispatched 35 | . . . 2 . . . 10 23 Investigation 4 | . . . 1 . . . 2 1 Extermination . | . . . . . . . . . Reinforcement 13 | . . . 1 . . . 4 8 Assault 9 | . . . . . . . 1 8 Garrison 9 | . . . . . . . 3 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 13 | . . . 2 . . . 7 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 14 2 27 13 . 7 46 72 Peak Tracking Total 10 | . 3 2 4 6 . 3 9 10 Tactical Retreats 4 | . . . . 1 . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . . 2 1 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 22 | . . . . . . . . 22 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 40 | . 9 1 9 . 1 . 13 7 Terminals 26 | . 7 . 8 . . . 9 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 Recycling Units 6 | . 2 . 1 . . . 2 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . . . . 2 Total Hacks 96 | . 22 1 19 . 1 . 36 17 Successful 46 | . 7 1 10 . 1 . 21 6 Failed 50 | . 15 . 9 . . . 15 11 Catastrophic 10 | . 2 . 3 . . . 1 4 Database Lockouts . | . . . . . . . . . Manual 14 | . . . 7 . . . 4 3 Terminals 64 | . 17 . 18 . . . 25 4 Fabricators . | . . . . . . . . . Repair Stations 13 | . . . . . . . 5 8 Recycling Units 12 | . 5 . 1 . . . 4 2 Scanalyzers 2 | . . . . . . . 2 . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 30 | . 6 1 8 . 1 . 13 1 Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 5 | . . . 2 . . . 3 . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 6 | . 2 . 2 . . . 2 . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 2 | . 1 . . . . . 1 . Hauler Manifests 4 | . 1 . 1 . . . 1 1 Zone Layout 4 | . 2 . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 3 3 Scan Component 4 | . . . . . . . 2 2 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks 4 | . 1 . 1 . . . 2 . Retrieve Components 4 | . 1 . 1 . . . 2 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 2 | . . . 1 . . . 1 . Terminals 2 | . . . 1 . . . 1 . Botnet 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 30 | . 9 . 7 . . . 10 4 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 64 | . . . . . . . 32 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . 3 . 4 . . . 11 . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . 1 . . 3 . . . . Largest Group 4 | . 1 1 1 4 4 4 1 1 Highest-Rated Group 106 | . 58 58 66 106 106 106 79 90 Highest-Rated Ally 90 | . 58 58 66 66 66 66 79 90 Total Orders . | . . . . . . . . . Ally Attacks 265 | . 10 3 32 11 . 29 55 125 Total Damage 8772 | . 272 105 1007 282 . 397 2018 4691 Kills 96 | . 5 2 14 4 . 4 24 43 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7892 | 48 955 534 1732 633 203 525 1795 1467 Spaces Moved 4634 | 33 623 400 879 371 141 347 990 850 Core 6 | 6 . . . . . . . . Treads 1 | . . . . 1 . . . . Legs 1856 | 27 623 400 806 . . . . . Wheels 2771 | . . . 73 370 141 347 990 850 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 140 140 145 145 140 116 Average Speed 142 | 107 120 120 185 144 145 145 141 127 Slowest Speed 480 | 120 120 120 190 480 145 215 215 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 84 92 87 83 54 81 94 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 5 | . . 2 . 2 . 1 . . Spaces Dug 19 | . . . . . . . 4 15 Terrain Destroyed 173 | . 6 . 36 . . . 18 113 Melee 19 | . . . . . . . 4 15 Projectile . | . . . . . . . . . AOE 154 | . 6 . 36 . . . 14 98 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5443 | 43 808 448 938 425 140 357 1239 1045 Wait 383 | 2 152 37 11 18 . 2 112 49 Move 4626 | 32 622 399 878 370 140 346 989 850 Hop . | . . . . . . . . . Pick Up 47 | 4 9 3 6 6 . 1 12 6 Fast Attach 28 | 5 3 1 2 1 . . 10 6 Attach 25 | . . . 3 1 . 1 5 15 Detach 11 | . 1 . 1 1 . . 5 3 Swap 64 | . 1 . 9 8 . 3 19 24 Drop 41 | . 5 3 7 1 . . 19 6 Fire 190 | . 15 5 21 19 . 4 61 65 Melee 28 | . . . . . . . 7 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 20) 312 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Identified exit to Materials 813 | -10/Materials | Discovered new exit (range 12) 825 | -10/Materials | Identified exit to Mines 1004 | -10/Materials | Entered Mines 1201 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1325 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1337 | -10/Mines | Discovered exit to Materials (range 5) 1528 | -10/Mines | Discovered exit to Materials (range 5) 1538 | -10/Mines | Entered Materials 1538 | -9/Materials | Evolved 2 slots: Weapon x2 1834 | -9/Materials | Build established: Gunner 1973 | -9/Materials | Discovered new exit (range 16) 1999 | -9/Materials | Identified exit to Materials 2191 | -9/Materials | Discovered exit to Materials (range 4) 2689 | -9/Materials | Discovered exit to Materials (range 4) 3016 | -9/Materials | Identified exit to Mines 3270 | -9/Materials | Entered Mines 3273 | -9/Mines | Learned location of Storage (-7) 3296 | -9/Mines | Met a Derelict bent on vengeance 3368 | -9/Mines | Learned Materials terminal intel 3450 | -9/Mines | Discovered exit to Materials (range 5) 3523 | -9/Mines | Assembled infested the area 3673 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3676 | -9/Mines | Found Prototype Device 3729 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3895 | -9/Mines | Discovered new exit (range 5) 3903 | -9/Mines | Entered Exiles 3903 | -9/Exiles | Accompanied by 3 allies 3938 | -9/Exiles | Met 8R-AWN 3963 | -9/Exiles | Met EX-HEX 4017 | -9/Exiles | Met EX-DEC 4043 | -9/Exiles | Learned location of Zion (-7) 4088 | -9/Exiles | Discovered new exit (range 14) 4106 | -9/Exiles | Entered Mines 4106 | -8/Mines | Accompanied by 3 allies 4528 | -8/Mines | Discovered exit to Materials (range 7) 4553 | -8/Mines | Core integrity fell below 50% 4631 | -8/Mines | Entered Materials 4631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4632 | -8/Materials | Loaded intel: 12 terminal locations 4679 | -8/Materials | Garrison activated, responded to threat 4779 | -8/Materials | Repaired Beam Rifle 4850 | -8/Materials | Met 7R-MNS 4857 | -8/Materials | Build established: Scavenger-Gunner 5431 | -8/Materials | First assault squad dispatched 5513 | -8/Materials | Core integrity fell below 50% 5574 | -8/Materials | Identified exit to Factory 6171 | -8/Materials | Build established: Scavenger-Tank 6426 | -8/Materials | Entered Factory 6426 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6427 | -7/Factory | Caught up to 7R-MNS 6659 | -7/Factory | Lost 3 parts (1p1n1w) 6684 | -7/Factory | Discovered new exit (range 4) 6845 | -7/Factory | Garrison activated, responded to threat 7073 | -7/Factory | Repaired Arm. Wheel 7226 | -7/Factory | First assault squad dispatched 7706 | -7/Factory | Lost 4 parts (1n1u2w) 7722 | -7/Factory | High security lockdown imminent 7745 | -7/Factory | Garrison activated, responded to threat 7802 | -7/Factory | High security lockdown engaged 7856 | -7/Factory | Core integrity fell below 50% 7890 | -7/Factory | Core integrity fell below 20% 7893 | -7/Factory | Core destroyed Last Messages --------------- 07794_ Slug penetrates S-27 Virus. 07796_ Fabricator disabled. 07797_ Acquired 14 matter. 07797_ The unstable cave ceiling collapses. 07797_ S-27 Virus destroyed. 07800_ Slug penetrates Fabricator. 07802_ ALERT: Lockdown in effect, collecting threat data. 07803_ Slug penetrates Fabricator. 07805_ Acquired 14 matter. 07807_ Destroyed Lgt. Nuclear Core. 07808_ Acquired 1 matter. 07808_ Acquired 13 matter. 07809_ Player 2 attaches Lgt. Treads. 07810_ The unstable cave ceiling collapses. 07810_ Slug penetrates S-27 Virus. 07810_ S-27 Virus destroyed. 07814_ The unstable cave ceiling collapses. 07821_ Acquired data core, dynamic key expired. 07822_ ALERT: Assault forces dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????? ? ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ?????????## #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ??????????T ########???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??? !?????# # #???????????????????????? | | ? ????# # #???????????????????????? | | ???# # #???????????????????????? | | ! * ???# # #???????????????????????? | | ??+ + #???????????????????????? | | ??# # #???????????????????????? | | "?# # #???????????????????????? | | "" "?# # #???????????????????????? | | "" " # # #???????????????????????? | | " == # # #???????????????????????? | | = ; ######;#######+#???????????????? | | ########### @ #????????????? | | # #????????????? | | + #????????????? | | ! # #????????????? | | # #????????????? | | # ^ #????????????? | | # #????????????? | | ## ##############+#####????????????? | | ## #???????????????????????????????? | | ## #???????????????????????????????? | | = ## #???????????????????????????????? | | ## #???????????????????????????????? | | #? #???????????????????????????????? | | ###########? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . . . . . 1 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 82 | . 10 . 16 . . . 35 21 Parts Lost 23 | . . . . . . . 9 14 Damage Taken 4818 | . 55 18 198 76 . 8 1526 2937 Core 792 | . . . 28 31 . . 206 527 Player 2/Cogmind (%) 59 | . . . 45 23 . . 61 74 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 8459 | . 272 105 1007 258 . 108 2018 4691 Player 2/Cogmind (%) 47 | . 49 65 60 37 . 41 45 46 Combat Hostiles Destroyed 69 | . 2 2 12 3 . 2 14 34 Player 2/Cogmind (%) 46 | . 33 100 54 21 . 40 40 53 Game ------ Seed LightAdvancedCutter Manual? 0 Play Time 01:59:33 Cumulative 879.5 hours Start 2024.02.28 @ 13:39:58 End 2024.02.29 @ 13:41:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 273 Rogue 237 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4ec2adcd-3033-44d3-be5a-b27994d94c41