Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 01:55:48 Player: chexo4 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (671) 671 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2406 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 284/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy EM Pulse Gun Light Cannon > --- INVENTORY (15) --- Weight Redist. System Sensor Array Signal Interpreter Seismic Detector Hardened Light Armor Plating Assault Rifle Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Heavy EM Pulse Gun Light Cannon > --- INVENTORY -------- Weight Redist. System Sensor Array Signal Interpreter Seismic Detector Hardened Light Armor Plating Assault Rifle Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 20 | 8 8 4 . Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 3 . 2 . Treads . | . . . . Leg . | . . . . Wheel 5 | 3 . 2 . Hover . | . . . . Flight . | . . . . Utility 4 | 2 2 . . Device 1 | 1 . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 6 . . Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 97 . Engine 12 | . 14 8 . Wheel 33 | . 28 44 . Device 13 | . 14 11 . Storage 13 | . 14 11 . Energy Gun 9 | . 8 11 . Ballistic Gun 9 | . 13 . . Ballistic Cannon 7 | . 5 11 . Naked Turns . | . . . . Heaviest Build 30 | 13 30 30 . Greatest Support 58 | 32 32 58 . Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 . Average Capacity 10 | 7 8 15 . Most Carried 9 | 6 9 8 . Average Carried 6 | 3 6 6 . Final Capacity 15 | 8 15 15 15 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 686 | 193 348 145 . Remotely . | . . . . Salvage Created 946 | 181 296 469 . Parts 64 | 14 18 32 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 7 8 . Guns 14 | . 7 7 . Cannons 1 | . . 1 . Classes Destroyed 7 | 2 3 2 . Tunneler 4 | 4 . . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Watcher 6 | . 3 3 . Swarmer 3 | . 3 . . Grunt 10 | . 4 6 . Sentry 2 | . . 2 . Best Kill Streak 4 | 4 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 42 | . 23 19 . Missed 7 | . 4 3 . Damage Taken 415 | 2 217 196 . Core 96 | . 60 36 . Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 76 91 . Volleys Fired 63 | 11 23 29 . Largest 2 | 2 2 2 . Hottest 100 | 40 100 80 . Shots Fired 125 | 22 45 58 . Gun 93 | 22 42 29 . Cannon 31 | . 2 29 . Launcher . | . . . . Special 1 | . 1 . . Kinetic 93 | 22 42 29 . Thermal 1 | . 1 . . Explosive . | . . . . Electromagnetic 31 | . 2 29 . Robot Hit Streak 9 | 4 8 9 . Robot Miss Streak 5 | 3 5 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 72 | 10 29 33 . Core Hits 37 | 6 16 15 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Blast 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1107 | 124 385 598 . Guns 776 | 120 353 303 . Cannons 327 | . 32 295 . Explosions . | . . . . Melee . | . . . . Ramming 4 | 4 . . . Kinetic 776 | 120 361 295 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 327 | . 24 303 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . 5 . Impact . | . . . . Kinetic 5 | . . 5 . Secondary . | . . . . Self-Inflicted Damage 2 | 2 . . . Shots . | . . . . Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 78 | . 20 78 . Average Temperature 20 | . 8 23 . Received Heat Transfer 189 | . 93 96 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 331 | 25 272 331 . Initial 64 | . 16 . 64 Average 113 | 8 90 190 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 80 | 100 87 59 . Level 1 19 | . 12 40 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 15 14 . Peak Tracking Total 3 | . 3 3 . Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 4 2 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 10 5 . Successful 7 | . 5 2 . Failed 8 | . 5 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 12 | . 8 4 . Terminals 15 | . 10 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 1 . Terminals 4 | . 3 1 . Track 1 | . 1 . . Assimilate 2 | . 1 1 . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 2 | . 1 1 . Largest Group 2 | . 1 2 . Highest-Rated Group 20 | . 10 20 . Highest-Rated Ally 10 | . 10 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1471 | 106 936 429 . Spaces Moved 788 | 64 462 262 . Core 18 | 18 . . . Treads . | . . . . Legs . | . . . . Wheels 770 | 46 462 262 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 95 . Average Speed 96 | 81 100 95 . Slowest Speed 100 | 100 100 95 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 49 26 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile 1 | . 1 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1365 | 94 887 384 . Wait 473 | . 388 85 . Move 786 | 64 461 261 . Hop . | . . . . Pick Up 19 | 11 4 4 . Fast Attach 2 | 2 . . . Attach 8 | 5 . 3 . Detach . | . . . . Swap 10 | 1 8 1 . Drop 4 | . 3 1 . Fire 63 | 11 23 29 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 107 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 831 | -10/Materials | Discovered new exit (range 17) 989 | -10/Materials | Discovered new exit (range 13) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Accompanied by 1 ally 1043 | -9/Materials | Evolved 2 slots: Propulsion x2 1469 | -9/Materials | Discovered new exit (range 3) 1472 | -9/Materials | Entered another Materials area 1472 | -8/Materials | Evolved 2 slots: Utility x2 1472 | -8/Materials | Self-destructed Last Messages --------------- Acquired 30 matter. K-01 Serf collects debris. Door malfunctions. Electrolysis Chamber disabled. A-02 Transporter destroyed. U-05 Engineer repairs door. Acquired Weight Redist. System. Acquired Hrd. Light Armor Plating. Destroyed Welding Torch. EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????????????##+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledStasisBox Manual? 1 Play Time 00:11:19 Cumulative 23.2 hours Start 2024.04.14 @ 01:44:27 End 2024.04.14 @ 01:55:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 185af478-08dc-43b4-9d2d-574db4830c85