Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 01:28:53 Player: Camoedine Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2725) 2725 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7180 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Light Treads Improved Signal Interpreter Enhanced Gauss Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Triangulator Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Coil Gun Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Light Treads Improved Medium Treads Large Storage Unit Improved Signal Interpreter Improved Signal Interpreter Minigun Minigun Advanced Assault Cannon Enhanced Gauss Cannon Missile Launcher [Rating: 71] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 1 1 1 . . . Weapon 2 | . . . . . 1 . . 1 Parts Attached 95 | 6 8 5 12 36 14 1 . 13 Power 17 | 1 1 . 5 7 2 . . 1 Engine 11 | 1 1 . 3 3 2 . . 1 Core 4 | . . . 2 2 . . . . Reactor 2 | . . . . 2 . . . . Propulsion 23 | 2 . 2 2 11 2 1 . 3 Treads 11 | 2 . 2 2 4 . . . 1 Leg 8 | . . . . 3 2 1 . 2 Wheel 4 | . . . . 4 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 4 3 3 8 4 . . 3 Device 9 | . . . . 3 4 . . 2 Storage 4 | 1 2 . . . . . . 1 Processor 4 | . 1 . 1 2 . . . . Hackware . | . . . . . . . . . Protection 9 | . 1 3 2 3 . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 3 . 2 10 6 . . 6 Energy Gun 3 | 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | . 2 . 2 7 5 . . 3 Ballistic Cannon 4 | . . . . 1 1 . . 2 Launcher 3 | . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 42 | . . . . 19 2 . . 21 Power 7 | . . . . 4 . . . 3 Propulsion 13 | . . . . 6 . . . 7 Utility 10 | . . . . 5 . . . 5 Weapon 12 | . . . . 4 2 . . 6 Highest Loss Streak 10 | . . . . 5 1 . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 98 90 94 100 100 84 Engine 10 | . 13 11 9 6 10 13 13 14 Core 1 | . . . 8 1 2 . . . Reactor 1 | . . . . 5 . . . . Treads 13 | . 28 31 26 15 . . . . Leg 8 | . . . . 2 23 26 26 14 Wheel 2 | . . . . 8 . . . . Device 8 | . . . . 8 12 20 20 15 Storage 8 | . 14 11 9 7 6 6 6 5 Processor 10 | . 10 11 9 7 17 13 13 11 Protection 5 | . 1 10 17 9 . . . . Energy Gun 3 | . 20 . . . . . . . Ballistic Gun 13 | . 7 22 18 12 18 13 13 9 Ballistic Cannon 2 | . . . . 2 . 6 6 8 Peak Build Rating 71 | 6 10 14 25 42 62 63 63 71 Average Rating 35 | 4 8 13 21 34 48 61 62 60 On Entrance 31 | . 6 10 14 25 37 61 63 63 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 13 31 38 48 63 65 65 65 85 Greatest Support 80 | 40 40 60 60 80 58 63 63 63 Greatest Overweight (x) 20 | 1 . . . 2 1 1 1 20 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 13 15 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 14 15 15 13 8 Class Distribution -------------------- 48% | Mutant 19% | Scavenger-Skirmisher 17% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2453 | 260 158 229 99 915 313 127 36 316 Remotely . | . . . . . . . . . Salvage Created 2630 | 60 303 376 141 854 313 . . 583 Parts 152 | 2 19 26 14 50 18 . . 23 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 61 | . 11 9 4 18 6 . . 13 Guns 49 | . 11 9 4 16 6 . . 3 Cannons 9 | . . . . 1 . . . 8 AOE 3 | . . . . 1 . . . 2 Classes Destroyed 11 | 1 3 2 1 3 . . . 1 Worker 3 | . . . . 2 . . . 1 Builder 2 | . . . . . . . . 2 Hauler 2 | . . . 1 1 . . . . Recycler 1 | 1 . . . . . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 13 | . 6 . 3 4 . . . . Grunt 32 | . 5 7 . 8 3 . . 9 Brawler 1 | . . . . 1 . . . . Duelist 3 | . . 1 . 1 . . . 1 Sentry 4 | . . 1 1 1 . . . 1 Programmer 8 | . . . . 3 3 . . 2 Best Kill Streak 8 | 1 3 2 3 8 2 . . 5 Combat Bots Only 7 | . 3 2 3 7 2 . . 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 . . 3 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 638 | . 52 37 30 259 36 . . 224 Missed 177 | . 17 14 7 85 6 . . 48 Damage Taken 8104 | . 369 327 199 3118 554 . . 3537 Core 1682 | . 61 42 22 435 111 . . 1011 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 30 | . . . . 30 . . . . Regen/Repaired (Parts) 191 | . 42 . 116 . 33 . . . Core Remaining (%) 80 | 100 75 89 96 37 . . 86 . Volleys Fired 212 | 5 30 23 9 91 21 . . 33 Largest 4 | 2 2 2 2 2 3 . . 4 Hottest 176 | 90 100 46 50 69 113 . . 176 Shots Fired 467 | 10 60 46 19 178 58 1 . 95 Gun 394 | 10 60 46 19 155 56 1 . 47 Cannon 67 | . . . . 21 2 . . 44 Launcher 6 | . . . . 2 . . . 4 Special . | . . . . . . . . . Kinetic 411 | . 20 46 19 176 58 1 . 91 Thermal 50 | 10 40 . . . . . . . Explosive 5 | . . . . 1 . . . 4 Electromagnetic 1 | . . . . 1 . . . . Robot Hit Streak 10 | 2 5 9 4 10 8 . . 10 Robot Miss Streak 6 | 2 3 4 1 5 6 . . 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 283 | 5 34 32 10 111 41 . . 50 Core Hits 164 | 2 18 22 6 45 16 . . 55 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Critical Strikes 8 | 1 1 . 1 1 . . . 4 Burn 2 | 1 1 . . . . . . . Destroy 2 | . . . 1 . . . . 1 Blast 4 | . . . . 1 . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6150 | 56 436 440 173 2340 776 . . 1929 Guns 4273 | 56 431 440 173 1822 776 . . 575 Cannons 1218 | . . . . 348 . . . 870 Explosions 642 | . . . . 158 . . . 484 Melee . | . . . . . . . . . Ramming 17 | . 5 . . 12 . . . . Kinetic 5175 | . 171 440 173 2170 776 . . 1445 Thermal 316 | 56 260 . . . . . . . Explosive 480 | . . . . 93 . . . 387 Electromagnetic 162 | . . . . 65 . . . 97 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . 1 10 1 1 1 23 Average Corruption 5 | . . . 1 7 1 1 1 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . 2 53 . 2 1 6 Message Errors 13 | . . . . 12 . . . 1 Matter Fused 10 | . . . . 10 . . . . Heat Flow Errors 7 | . . . . 7 . . . . Energy Discharges 9 | . . . . 7 . 1 1 . Data Loss (minor) 7 | . . . 1 4 . . . 2 Data Loss (major) 4 | . . . . 4 . . . . Misfires 8 | . . . 1 6 . 1 . . Alerts 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . 2 . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 93 | . . . . 62 . . . 31 Projectiles 52 | . . . . 33 . . . 19 Explosions 41 | . . . . 29 . . . 12 Melee . | . . . . . . . . . Knockbacks 17 | . . . . 4 . . . 13 Impact . | . . . . . . . . . Kinetic 16 | . . . . 4 . . . 12 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 141 | . . . . 141 . . . . Shots 2 | . . . . 2 . . . . Rammed 3 | . 1 . . 2 . . . . Targets Rammed 3 | . 1 . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 501 | 170 219 48 68 501 33 . . 267 Average Temperature 113 | 86 63 16 24 132 12 . . 88 Received Heat Transfer 1917 | . 147 183 18 708 189 . . 672 Effects 24 | . . . . 24 . . . . Shutdowns 13 | . . . . 13 . . . . Energy Bleed 4 | . . . . 4 . . . . Interference 4 | . . . . 4 . . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1038 | 223 815 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 287 | 5 196 287 123 211 163 . . 191 Initial 97 | . 3 12 49 . 97 . . . Average 60 | 3 75 121 61 48 57 . . 50 Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 98 | 100 100 84 100 99 100 . . 100 Level 1 1 | . . 15 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 2 2 9 4 . . 3 Investigation 3 | . . . 2 . 1 . . . Extermination 8 | . . . . 3 3 . . 2 Reinforcement 8 | . 2 2 . 3 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . . 2 . 2 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 16 16 10 31 8 . . 20 Peak Tracking Total 6 | . 3 3 5 6 3 . . 4 Tactical Retreats 8 | . 4 1 1 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . . . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 12 | . . . . 5 . . . 7 Max in Single Turn 4 | . . . . 4 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 7 | . 2 . 2 1 2 . . . Terminals 3 | . 1 . 1 . 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . 1 . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 6 . 9 1 8 . . . Successful 17 | . 5 . 7 1 4 . . . Failed 7 | . 1 . 2 . 4 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 3 . 3 . 4 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 13 | . 3 . 6 . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 . 2 . 2 . . . Record 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 9 | . 2 . 5 . 2 . . . Scan Component 5 | . 1 . 3 . 1 . . . Repair 4 | . 1 . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 2 . 2 . . . Full Trace Events 4 | . 1 . 2 . 1 . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 117 | . . . . 117 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired 4 | . 1 . 2 . 1 . . . Time 128 | . 26 . 64 . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 8481 | 82 1234 585 833 2679 1167 646 106 1149 Spaces Moved 3775 | 43 608 296 419 993 657 340 55 364 Core 18 | 15 . . . . . . . 3 Treads 1830 | 28 608 296 419 479 . . . . Legs 1526 | . . . . 113 657 340 55 361 Wheels 401 | . . . . 401 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 100 120 190 190 190 Average Speed 163 | 122 160 160 160 156 145 190 190 204 Slowest Speed 1050 | 160 160 160 160 250 190 190 190 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 66 32 36 25 14 56 12 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . . . 46 . . . 26 Melee . | . . . . . . . . . Projectile 12 | . . . . 1 . . . 11 AOE 60 | . . . . 45 . . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 5713 | 61 809 364 570 1973 835 341 58 702 Wait 1498 | . 143 31 114 804 128 . . 278 Move 3767 | 42 607 295 418 992 656 339 54 364 Hop . | . . . . . . . . . Pick Up 79 | 8 14 4 7 28 8 . 1 9 Fast Attach 19 | 2 4 4 2 4 3 . . . Attach 43 | 4 1 . 2 21 4 . . 11 Detach . | . . . . . . . . . Swap 33 | . 3 1 8 11 7 1 . 2 Drop 54 | . 6 6 10 15 8 1 3 5 Fire 212 | 5 30 23 9 91 21 . . 33 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 2 | . 1 . . 1 . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 442 | -10/Materials | Identified exit to Mines 645 | -10/Materials | Repaired Ion Engine 863 | -10/Materials | Discovered new exit (range 13) 881 | -10/Materials | Identified exit to Materials 1211 | -10/Materials | Discovered new exit (range 7) 1243 | -10/Materials | Identified exit to Subcaves 1317 | -10/Materials | Entered another Materials area 1317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1749 | -9/Materials | Discovered new exit (range 16) 1816 | -9/Materials | Identified exit to Materials 1902 | -9/Materials | Entered another Materials area 1902 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2255 | -8/Materials | Build established: Scavenger-Mutant 2563 | -8/Materials | Repaired Lgt. Nuclear Core 2591 | -8/Materials | Repaired Lgt. Treads 2714 | -8/Materials | Discovered new exit (range 14) 2733 | -8/Materials | Identified exit to Factory 2735 | -8/Materials | Entered Factory 2735 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -7/Factory | Build established: Mutant 2979 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 3963 | -7/Factory | Garrison activated, responded to threat 4077 | -7/Factory | Lost 5 parts (2p1n1u1w) 4624 | -7/Factory | Build established: Scavenger-Mutant 4863 | -7/Factory | Lost 3 parts (1p1u1w) 4985 | -7/Factory | Core integrity fell below 50% 5109 | -7/Factory | System corruption reached 10% 5147 | -7/Factory | Destroyed 7 combat bots 5149 | -7/Factory | Lost 5 parts (1p2n2u) 5356 | -7/Factory | Discovered new exit (range 15) 5389 | -7/Factory | Identified exit to Factory 5414 | -7/Factory | Entered another Factory area 5414 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5685 | -6/Factory | Repaired Imp. Heat Sink 5707 | -6/Factory | Build established: Scavenger-Gunner 6353 | -6/Factory | Discovered new exit (range 4) 6357 | -6/Factory | Identified exit to Lower Caves 6581 | -6/Factory | Entered Lower Caves 6637 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7221 | -6/Lower Caves | Discovered new exit (range 3) 7225 | -6/Lower Caves | Identified exit to Lower Caves 7227 | -6/Lower Caves | Entered another Lower Caves area 7323 | -6/Lower Caves | Discovered new exit (range 4) 7331 | -6/Lower Caves | Identified exit to Factory 7333 | -6/Lower Caves | Entered Factory 7333 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8056 | -5/Factory | Spotted B-75 Beast 8387 | -5/Factory | Lost 10 parts (3p2n1u4w) 8400 | -5/Factory | System corruption reached 10% 8449 | -5/Factory | Core integrity fell below 50% 8472 | -5/Factory | Core integrity fell below 20% 8478 | -5/Factory | Lost 8 parts (3n3u2w) 8482 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08398_ Triangulator destroyed. 08399_ U-05 Engineer destroyed. 08400_ Slug penetrates P-70 Sage. 08400_ R-10 Processor knocked back. 08401_ Carbon-fiber Leg destroyed. 08407_ R-10 Processor collects Terrain Scan Processor. 08410_ R-10 Processor collects Wheel. 08415_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08420_ Adv. Assault Cannon destroyed. 08426_ Acquired 1 matter. 08428_ Coil Gun destroyed. 08430_ Carbon-fiber Leg destroyed. 08441_ System corrupted: Component data lost. 08441_ Adv. Heat Sink destroyed. 08447_ Lrg. Storage Unit destroyed. 08469_ K-01 Serf collects debris. 08472_ ,UM5X5L5USE3R, HRSAMWV<8QIS I% 08472_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ########## ???????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | =] #??????????????????????????????????? | | = ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????? | | "" """"" ????????????????????????????????????? | | "" """"" ????????????????????????????????????? | | """ ? ? ?????????????????????????????????????? | | ???????????????????????##??????????????????? | | ??? ????????##########??????????????????? | | ?? ????????# ! #??????????????????? | | ### ???# ???????# #??????????????????? | | #????#??# ######## "" #??????????????????? | | #???????# ? # " #??????????????????? | | #???????# # "" #??????????????????? | | #???????# """ """ + """ ###????????????????? | | #???????# """ """ # " # #????????????????? | | #???????# """ """ # " @ pk ###????????????????? | | #???????# # u p #??????????????????? | | #???????# """ """ #####/############+##???????? | | ######### """ """ %% [ ??????? | | """ """ !%= ??????? | | % | ??????? | | % ""???????? | | ######### ""???????? | | #???????###########+#############+##" ""???????? | | #???????????????? ???????????? ? ?????????? | | #?????????????? #??????????? #? ??????????? | | #???#######??]] #?????????????????????????? | | #???# # ]] """ #?????????????????????????? | | ##??# ! # """ #?????????????????????????? | | #### # """ #?????????????????????????? | | + [ # "" !#?????????????????????????? | | ## # ! # "" #?????????????????????????? | | ### # #* ???? #?????????????????????????? | | #?# # # ????? #?????????????????????????? | | ###+####### [?????? #?????????????????????????? | | # ????# ????????? #?????????????????????????? | | # ?????????????###?????????????????????????? | | + ???????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed FactorySuspensionMaul Manual? 0 Play Time 01:01:49 Cumulative 18.9 hours Start 2024.09.28 @ 00:32:05 End 2024.09.28 @ 01:28:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 420e2313-8a59-4a4e-aad1-61ba088b3ba4