Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.03 @ 15:30:38 Player: Dimsum Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (204) 204 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1134 Bonus ------- None Cogmind --------- Core Integrity 394/400 Matter 291/300 Energy 250/250 System Corruption 0% Temperature Cool (125) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Large Storage Unit Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- EM Shotgun Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Large Storage Unit Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 12 | 6 3 3 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 1 2 Energy Gun 2 | . 1 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 95 | . 95 97 Engine 13 | . 14 11 Leg 28 | . 28 31 Device 10 | . 9 11 Storage 13 | . 14 11 Energy Gun 13 | . 12 20 Ballistic Gun 14 | . 15 11 Naked Turns . | . . . Heaviest Build 31 | 12 27 31 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 7 | 5 7 10 Most Carried 7 | 2 7 6 Average Carried 5 | . 5 5 Final Capacity 10 | 6 10 10 Final Carried 7 | 2 7 6 Class Distribution -------------------- 87% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 355 | 214 102 39 Remotely . | . . . Salvage Created 256 | . 185 71 Parts 13 | . 9 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 4 2 Guns 6 | . 4 2 Classes Destroyed 3 | . 1 2 Swarmer 1 | . . 1 Grunt 4 | . 4 . Sentry 1 | . . 1 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 352 | . 129 223 Core 29 | . 23 6 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 18 | . 12 6 Largest 3 | . 2 3 Hottest 133 | . 65 133 Shots Fired 40 | . 24 16 Gun 40 | . 24 16 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 18 | . 12 6 Thermal 6 | . . 6 Explosive . | . . . Electromagnetic 16 | . 12 4 Robot Hit Streak 10 | . 10 7 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 26 | . 16 10 Core Hits 13 | . 9 4 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 380 | . 254 126 Guns 380 | . 254 126 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 109 | . 81 28 Thermal 66 | . . 66 Explosive . | . . . Electromagnetic 205 | . 173 32 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 175 | . 48 175 Average Temperature 51 | . 24 93 Received Heat Transfer 102 | . 57 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 148 | . . 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 163 | . 140 163 Average Influence 66 | . 69 93 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 7 5 Peak Tracking Total 7 | . 2 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 1 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 2 10 Successful 7 | . 2 5 Failed 5 | . . 5 Catastrophic . | . . . Database Lockouts . | . . . Manual 12 | . 2 10 Terminals 12 | . 2 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Terminal Index 1 | . . 1 Locate Traps 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 4 6 Terminals 5 | . 2 3 Track 2 | . 1 1 Botnet 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 510 | 53 376 81 Spaces Moved 315 | 35 232 48 Core 9 | 9 . . Treads . | . . . Legs 306 | 26 232 48 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 129 | 123 132 120 Slowest Speed 200 | 200 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 4 41 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 377 | 42 278 57 Wait 16 | . 16 . Move 313 | 34 231 48 Hop . | . . . Pick Up 12 | 2 10 . Fast Attach 7 | 6 1 . Attach 2 | . . 2 Detach . | . . . Swap 3 | . 2 1 Drop 6 | . 6 . Fire 18 | . 12 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 5) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 511 | -9/Materials | Self-destructed Last Messages --------------- >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. >>Traps(Locate) Found 2 traps in 1 array: 2x Explosive Trap Map updated. 00492_ Y-45 Defender destroyed. 00492_ Switching to secondary target: S-10 Pest. 00492_ S-10 Pest destroyed. 00496_ Acquired 39 matter. 00498_ R-06 Scavenger collects Lgt. Ion Engine. 00501_ R-06 Scavenger collects Lgt. Assault Rifle. 00502_ EM Shotgun destroyed. 00505_ Aluminum Leg destroyed. 00508_ Destroyed Flight Unit. 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""" ????????????????????????????????????? | | ????????"" ????????????????????????????????????? | | ?????????" u????????????????????????????????????? | | ?????????" ga????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionIonBeamcaster Manual? 0 Play Time 00:06:55 Cumulative 34.4 hours Start 2019.12.03 @ 15:24:44 End 2019.12.03 @ 15:30:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51c8e144-1387-48ca-8637-dd2bbf9f04d8