Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 20:35:29 Player: Tough2Name Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (116) 580 Value Destroyed (4645) 4645 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1707) 1707 TOTAL SCORE: 12952 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 1018 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -445 Cogmind --------- Core Integrity 0/1150 Matter 318/500 Energy 30/100 System Corruption 9% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Matter Pod Experimental Sensor Array Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Armor Integrity Analyzer Advanced Particle Charger Improved Weapon Cycler > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Smartbomb Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Improved Treads Improved Treads Medium Treads Myomer Leg Zionite Composite Leg II Compact Wheel Antigrav System Antigrav System Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Experimental Sensor Array Advanced Terrain Scanner Advanced Transmission Jammer High-powered Shock Rifle Tesla Rifle Tesla Rifle Tesla Rifle Coil Gun Coil Gun KE Penetrator Assault Cannon Smartbomb Launcher [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Protection Layered Light Armor Plating Weapon Barrage Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Mass Driver Launcher Smartbomb Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 7 | . . . 2 . . . 3 . . . . . 2 Weapon 2 | . . . . . . . 1 . . . . 1 . Parts Attached 231 | 6 2 . 18 . 7 19 31 26 23 1 7 37 54 Power 18 | 1 . . 2 . . 4 . 2 2 . 1 3 3 Engine 11 | 1 . . 2 . . 2 . . 2 . . 3 1 Core 5 | . . . . . . 2 . 2 . . 1 . . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 54 | 2 . . 2 . . 3 6 7 8 1 2 8 15 Treads 26 | 1 . . 1 . . 2 6 3 5 . 1 3 4 Leg 18 | . . . . . . . . 4 1 1 1 3 8 Wheel 6 | 1 . . 1 . . 1 . . 2 . . 1 . Hover 4 | . . . . . . . . . . . . 1 3 Flight . | . . . . . . . . . . . . . . Utility 88 | 1 2 . 6 . 7 9 7 9 3 . 4 22 18 Device 51 | . . . 4 . 5 5 4 4 1 . 2 16 10 Storage 9 | 1 2 . 2 . . . 1 . . . . 2 1 Processor 1 | . . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 27 | . . . . . 2 4 2 5 2 . 2 4 6 Artifact . | . . . . . . . . . . . . . . Weapon 71 | 2 . . 8 . . 3 18 8 10 . . 4 18 Energy Gun 12 | 1 . . 4 . . . . . . . . 1 6 Energy Cannon 8 | . . . 1 . . . 2 . 1 . . 1 3 Ballistic Gun 23 | 1 . . 2 . . 2 3 2 8 . . 2 3 Ballistic Cannon 12 | . . . 1 . . . 5 2 . . . . 4 Launcher 4 | . . . . . . . 2 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . 1 6 4 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 3 . . . . . . . 3 Parts Lost 86 | . . . 8 . . 1 6 9 15 . 5 6 36 Power 9 | . . . 1 . . . . 1 1 . 1 1 4 Propulsion 27 | . . . 2 . . 1 1 4 6 . 1 3 9 Utility 20 | . . . 1 . . . 2 2 2 . 3 . 10 Weapon 30 | . . . 4 . . . 3 2 6 . . 2 13 Highest Loss Streak 19 | . . . 4 . . 1 3 5 14 . 3 5 19 Average Slot Usage (%) 96 | . 91 100 97 100 99 99 98 99 93 100 99 95 88 Engine 6 | . 14 14 10 11 11 1 6 1 5 6 4 3 8 Core 2 | . . . . . . 9 . 4 . . 1 5 . Treads 14 | . 14 14 10 11 11 18 25 16 9 20 22 10 7 Leg 4 | . . . . . . . . 9 7 . 2 9 9 Wheel 3 | . 14 14 11 11 11 3 . . 2 5 . . . Device 9 | . . . 9 11 2 1 17 12 5 6 7 12 21 Storage 23 | . 19 28 33 33 33 33 20 20 20 20 20 17 14 Protection 9 | . . . . . 8 9 7 13 19 20 18 8 5 Energy Gun 4 | . 14 14 10 11 11 3 . . . . . 1 9 Energy Cannon 1 | . . . . . . . 4 . . . . 4 1 Ballistic Gun 13 | . 14 14 11 11 11 18 7 14 19 20 20 14 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 155 | 10 38 38 58 58 60 75 103 94 98 96 96 137 155 Greatest Support 106 | 16 16 16 16 10 10 60 100 96 76 76 104 76 106 Greatest Overweight (x) 9 | . 2 2 5 5 5 6 1 1 9 9 1 8 3 Average Overweight (x) 2 | . . 2 3 5 5 2 . . 1 8 . 2 1 Largest Inventory Capacity 28 | 6 16 16 26 22 22 22 24 24 24 24 24 28 28 Average Capacity 23 | 5 10 16 21 22 22 22 23 24 24 24 24 25 26 Most Carried 28 | 5 6 16 22 22 22 22 24 24 24 16 20 28 28 Average Carried 20 | 2 5 12 19 22 21 21 19 21 15 16 18 23 24 Final Capacity 28 | 6 16 16 22 22 22 22 24 24 24 24 24 28 4 Final Carried 27 | 4 6 16 22 22 22 22 24 24 16 16 18 27 . Class Distribution -------------------- 40% | Messiah-Tank 31% | Messiah-Mutant 16% | Hauler-Mutant 5% | Mutant 5% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Tank | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 4885 | 260 3 20 246 . 70 314 708 722 589 . 445 592 916 Remotely . | . . . . . . . . . . . . . . Salvage Created 5253 | . 23 . 766 . . 297 1042 368 368 . 630 524 1235 Parts 248 | . 1 . 48 . . 10 58 12 20 . 19 21 59 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . Recyclers Shooed 5 | . . . . . . . 2 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . 3 13 . 14 17 . 31 . . Prevented 16 | . . . . . . 16 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 88 | . . . 16 . . 6 16 8 7 . 8 4 23 Guns 52 | . . . 14 . . 6 4 5 7 . 8 2 6 Cannons 23 | . . . 2 . . . 10 3 . . . 2 6 AOE 13 | . . . . . . . 2 . . . . . 11 Classes Destroyed 15 | . 1 . 8 . . . 1 2 2 . . . 1 Builder 10 | . . . 1 . . . 5 . . . . . 4 Hauler 3 | . . . 2 . . . 1 . . . . . . Recycler 4 | . . . 1 . . . 1 . . . . 1 1 Carrier 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . . . 1 . Swarmer 25 | . . . 4 . . 2 4 2 4 . 4 . 5 Grunt 31 | . . . 9 . . 3 8 1 . . 4 . 6 Brawler 1 | . . . . . . . . 1 . . . . . Duelist 3 | . . . 1 . . . . 2 . . . . . Sentry 10 | . . . 2 . . 1 2 1 1 . . 1 2 Hunter 7 | . . . . . . . . 1 2 . . . 4 Programmer 11 | . . . . . . . 2 . . . . 3 6 Enhanced Grunt 1 | . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . 2 . . . . Samaritan 3 | . . . . . . . . . 1 . 2 . . Best Kill Streak 9 | . 1 . 5 . . 4 6 5 2 . 3 2 9 Combat Bots Only 5 | . . . 5 . . 4 4 5 2 . 3 2 5 Max Kills in Single Turn 4 | . 1 . 2 . . 1 3 1 1 . 2 1 4 Gunslinging 1 | . . . 1 . . . . . . . 1 . . Exploded 4 | . . . . . . . 1 . . . . . 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 15464 | . . 6 992 . . 832 1494 2180 2579 . 700 947 5734 Core 2209 | . . . 198 . . 97 139 146 363 . 71 44 1151 Absorbed by Shields 117 | . . . . . . . . . . . . . 117 Core Remaining (%) 67 | 100 . 100 . . . 26 . . . . 15 95 . Volleys Fired 308 | . 3 . 63 . . 23 40 33 30 . 28 22 66 Largest 4 | . 2 . 2 . . 2 3 3 3 . 3 4 4 Hottest 255 | . 60 . 88 . . 88 158 99 84 . 84 196 255 Shots Fired 833 | . 6 . 126 . . 44 111 95 90 1 84 80 196 Gun 661 | . 6 . 121 . . 44 48 77 90 1 84 58 132 Cannon 151 | . . . 5 . . . 55 18 . . . 22 51 Launcher 21 | . . . . . . . 8 . . . . . 13 Special . | . . . . . . . . . . . . . . Kinetic 598 | . 3 . 68 . . 43 72 95 90 1 84 54 88 Thermal 152 | . . . 53 . . 1 31 . . . . 22 45 Explosive 13 | . . . . . . . . . . . . . 13 Electromagnetic 70 | . 3 . 5 . . . 8 . . . . 4 50 Robot Hit Streak 20 | . 2 . 8 . . 11 20 20 9 . 14 11 13 Robot Miss Streak 7 | . 3 . 3 . . 2 2 3 4 . 6 7 4 Penetration Max 1 | . . . . . . . . . . . 1 1 . Secondary Targets 12 | . . . 5 . . 1 . 1 2 . 3 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 1 . 1 . . Shots Hit Robots 516 | . 2 . 80 . . 32 64 70 46 . 53 50 119 Core Hits 253 | . 2 . 39 . . 14 40 23 18 . 28 16 73 Critical Hits 10 | . . . . . . . . 1 1 . 4 4 . Critical Kills 3 | . . . . . . . . . . . 2 1 . Critical Parts Destroyed 6 | . . . . . . . . 1 1 . 2 2 . Melee Attacks 40 | . . . . . . 3 29 7 1 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 40 | . . . . . . 3 29 7 1 . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14080 | . 50 . 1134 . . 518 2426 1155 710 . 1099 1345 5643 Guns 7443 | . 50 . 1051 . . 518 585 754 710 . 1099 944 1732 Cannons 2723 | . . . 83 . . . 956 401 . . . 364 919 Explosions 3912 | . . . . . . . 885 . . . . 37 2990 Melee . | . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . 2 Kinetic 7326 | . 6 . 460 . . 498 980 1155 710 . 1099 860 1558 Thermal 3179 | . . . 622 . . 20 1030 . . . . 401 1106 Explosive 2468 | . . . . . . . . . . . . . 2468 Electromagnetic 1105 | . 44 . 52 . . . 416 . . . . 84 509 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 5 6 6 6 6 5 9 Average Corruption 4 | . . . . . . 1 5 5 6 6 6 4 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 167 | . . . . . . 6 13 38 34 3 24 17 32 Message Errors 27 | . . . . . . 3 2 7 4 1 4 1 5 Matter Fused 36 | . . . . . . . 1 6 12 1 4 6 6 Heat Flow Errors 16 | . . . . . . . 2 4 5 . 2 . 3 Energy Discharges 16 | . . . . . . . . 3 3 . . 3 7 Data Loss (minor) 23 | . . . . . . 3 2 5 4 . 5 3 1 Data Loss (major) 7 | . . . . . . . . 5 2 . . . . Misfires 2 | . . . . . . . . . . 1 1 . . Targeting Errors 34 | . . . . . . . 6 6 4 . 7 2 9 Weapon Failures 6 | . . . . . . . . 2 . . 1 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 325 | . . . . . . . 169 . . . . 6 150 Projectiles 73 | . . . . . . . 7 . . . . 6 60 Explosions 252 | . . . . . . . 162 . . . . . 90 Melee . | . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . 2 2 . . . . 9 Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . 2 2 . . . . 9 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 308 | . . . . . . . 3 . . . . . 305 Shots 9 | . . . . . . . 1 . . . . . 8 Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 500 | . 20 . 98 . . 27 235 204 500 12 197 392 189 Average Temperature 92 | . 15 . 33 . . 14 64 71 153 12 66 154 58 Received Heat Transfer 2283 | . . . 435 . . 129 330 252 24 . 138 36 939 Effects 7 | . . . . . . . . . 4 . . 3 . Shutdowns 3 | . . . . . . . . . 2 . . 1 . Energy Bleed 2 | . . . . . . . . . 1 . . 1 . Matter Decay 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . 2 . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . 3 . . . . . . . . 3 . Heat Transferred 4767 | . . . 1451 . . 37 1214 . . . . 642 1423 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 1046 | . 7 55 342 141 . . 346 . . . . 304 1046 Average Influence 178 | . 5 12 109 140 . . 173 . . . . 145 327 Maximum Alert Level 3 | . . . 1 . . . 1 . . . . 1 3 Low Security (%) 67 | 100 100 100 90 100 . . 59 . . . . 68 44 Level 1 26 | . . . 9 . . . 40 . . . . 31 31 Level 2 . | . . . . . . . . . . . . . 3 Level 3 5 | . . . . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 2 . . . 5 . . . . 2 12 Investigation 3 | . . 1 . . . . 1 . . . . . 1 Extermination 7 | . . . . . . . 2 . . . . 2 3 Reinforcement 7 | . . . 2 . . . 1 . . . . . 4 Assault 2 | . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . 1 . . . . . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 2 | . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 172 | . 1 4 25 . . 17 30 10 9 . 17 10 49 Peak Tracking Total 8 | . 1 3 5 . . 4 5 5 6 . 5 3 8 Tactical Retreats 11 | . . . 1 . . 2 5 . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 16 | . . . . . . . 4 . . . . . 12 Max in Single Turn 6 | . . . . . . . 3 . . . . . 6 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 15 | . . 1 4 1 . . 1 1 . 4 . 2 1 Terminals 4 | . . . 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 53 | . . 1 13 4 . . 1 1 . 28 . 3 2 Successful 44 | . . 1 9 1 . . . 1 . 28 . 2 2 Failed 9 | . . . 4 3 . . 1 . . . . 1 . Catastrophic 4 | . . . 1 1 . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . . . 6 5 . . 1 . . . . 2 6 Terminals 13 | . . . 9 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . 4 . . . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 35 | . . 1 4 1 . . . 1 . 28 . . . Record 13 | . . . 2 . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . . . . . . 2 Insert Component 3 | . . . 2 . . . . . . . . . 1 Analyze 3 | . . . 2 . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . . . 4 1 . . 1 . . . . 1 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . . . . 8 . . 1 Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 80 | . . . . . . . . . . . . 80 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Robots Rewired 1 | . . . . . . . . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 13 | . . 3 . . 4 . . 1 . . 1 1 3 Largest Group 4 | . . 3 2 . 4 4 . 1 . . 1 1 2 Highest-Rated Group 206 | . . 40 24 . 153 153 . 29 . . 94 94 206 Highest-Rated Ally 103 | . . 16 16 . 39 39 . 29 . . 94 94 103 Zionite Dispatches 3 | . . . . . . . . . . . . 1 2 Heavy 1 | . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . 5 1 GOTO 4 | . . . . . . . . . . . . 3 1 FOLLOW 1 | . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . 1 . Ally Attacks 112 | . . 12 4 . . 41 . . . . 26 15 14 Total Damage 4142 | . . 77 58 . . 1380 . . . . 1077 539 1011 Kills 30 | . . 2 1 . . 7 . . . . 8 5 7 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 2 2 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 9670 | 45 101 297 740 33 1271 946 878 1141 999 128 631 1285 1175 Spaces Moved 5064 | 31 79 226 374 21 961 495 350 557 432 75 311 606 546 Core 83 | 3 . . . . . . . . . . . . 80 Treads 2181 | . . . . . . 297 350 383 392 1 311 299 148 Legs 739 | . . . . . . . . 174 39 . . 237 289 Wheels 2032 | 28 79 226 374 21 961 198 . . 1 74 . 70 . Hover 29 | . . . . . . . . . . . . . 29 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 130 130 130 160 160 165 170 160 160 50 Average Speed 156 | 95 108 120 126 130 130 163 170 170 191 170 169 180 158 Slowest Speed 300 | 100 120 120 130 130 130 200 185 183 260 180 180 300 290 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 39 | 3 18 64 33 7 86 63 7 61 66 61 53 10 14 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 2 1 . . 1 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 3 4 . . 2 . 1 . . Spaces Dug 32 | . . . . . . 3 24 4 1 . . . . Terrain Destroyed 349 | . . . . . . 3 65 8 1 . 2 5 265 Melee 32 | . . . . . . 3 24 4 1 . . . . Projectile 53 | . . . . . . . 12 4 . . 2 . 35 AOE 264 | . . . . . . . 29 . . . . 5 230 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total 6146 | 46 88 253 530 27 982 587 513 658 539 75 356 745 747 Wait 245 | . . 16 36 7 6 25 34 20 43 . 4 34 20 Move 5049 | 30 78 225 373 20 958 494 349 556 431 74 310 605 546 Hop 1 | . . . . . 1 . . . . . . . . Pick Up 179 | 10 4 11 27 . 5 9 21 10 9 . 7 33 33 Fast Attach 14 | . . . 1 . . 3 2 2 . . . 3 3 Attach 113 | 6 1 . 12 . 2 1 15 10 15 . 5 11 35 Detach 1 | . . . . . . . . . . . . . 1 Swap 104 | . 1 . 5 . 5 15 14 14 8 1 2 23 16 Drop 87 | . 1 1 13 . 5 14 9 3 2 . . 14 25 Fire 308 | . 3 . 63 . . 23 40 33 30 . 28 22 66 Melee 40 | . . . . . . 3 29 7 1 . . . . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 10) 147 | -10/Materials | Entered Mines 160 | -10/Mines | Met a Derelict shopkeep closing up shop 204 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 227 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 229 | -10/Mines | Found Prototype Device 315 | -10/Mines | Build established: Mutant 425 | -10/Mines | Discovered new exit (range 11) 444 | -10/Mines | Entered Materials 444 | -9/Materials | Accompanied by 2 allies 444 | -9/Materials | Evolved 2 slots: Utility x2 595 | -9/Materials | Identified exit to Mines 730 | -9/Materials | Lost 4 parts (1p3w) 768 | -9/Materials | Build established: Hauler-Mutant 993 | -9/Materials | Discovered new exit (range 16) 994 | -9/Materials | Lost 3 parts (1n1u1w) 1184 | -9/Materials | Entered Mines 1213 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1217 | -9/Mines | Entered Zion 1329 | -7/Zion | Learned Factory stockpile data 1427 | -7/Zion | Learned location of Extension (-5) 1496 | -7/Zion | Found Prototype Device 1497 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1604 | -7/Zion | Found Prototype Device 1605 | -7/Zion | Identified Phasing AFG 1607 | -7/Zion | Identified Exp. Sensor Array 1673 | -7/Zion | Given A8's code to call for help 1992 | -7/Zion | Imprinted 1994 | -7/Zion | Declared Zion's savior 2295 | -7/Zion | Build established: Messiah-Mutant 2358 | -7/Zion | Learned location of Data Miner (-6) 2453 | -7/Zion | Received a visual enhancement algorithm 2458 | -7/Zion | Discovered new exit (range 10) 2488 | -7/Zion | Entered Proximity Caves 2488 | -6/Proximity Caves | Accompanied by 4 allies 2490 | -6/Proximity Caves | Core integrity fell below 50% 2753 | -6/Proximity Caves | Spotted B-75 Beast 3242 | -6/Proximity Caves | Identified exit to Factory 3271 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3434 | -6/Proximity Caves | Entered Factory 3434 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3584 | -6/Factory | Spotted B-75 Beast 4041 | -6/Factory | Crushed by falling debris 4101 | -6/Factory | Lost 3 parts (1u2w) 4288 | -6/Factory | Garrison activated, responded to threat 4305 | -6/Factory | Discovered new exit (range 3) 4312 | -6/Factory | Entered Lower Caves 4361 | -6/Lower Caves | Learned 4 Factory zone layouts 4516 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4582 | -6/Lower Caves | Lost 3 parts (1p1n1u) 4714 | -6/Lower Caves | Lost 5 parts (3n1u1w) 5430 | -6/Lower Caves | Encountered a Warlord checkpoint 5441 | -6/Lower Caves | Discovered new exit (range 10) 5453 | -6/Lower Caves | Entered another Lower Caves area 5576 | -6/Lower Caves | Core integrity fell below 50% 5667 | -6/Lower Caves | Lost 14 parts (1p6n2u5w) 5842 | -6/Lower Caves | Build established: Messiah-Tank 6381 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6426 | -6/Lower Caves | Discovered new exit (range 15) 6452 | -6/Lower Caves | Entered Data Miner 6452 | -6/Data Miner | Discovered new exit (range 6) 6485 | -6/Data Miner | Met Data Miner 6514 | -6/Data Miner | Learned location of Section 7 (-2) 6514 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6539 | -6/Data Miner | Received God Mode back door access code from Data Miner 6580 | -6/Data Miner | Entered Proximity Caves 6943 | -5/Proximity Caves | Escorted by Enhanced Grunt 6987 | -5/Proximity Caves | Lost 3 parts (1n2u) 7010 | -5/Proximity Caves | Core integrity fell below 20% 7202 | -5/Proximity Caves | Discovered new exit (range 5) 7211 | -5/Proximity Caves | Entered Factory 7211 | -5/Factory | Accompanied by 1 ally 7211 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7212 | -5/Factory | Identified exit to Extension 7758 | -5/Factory | Repaired Exp. Sensor Array 7822 | -5/Factory | Discovered new exit (range 9) 7871 | -5/Factory | Lost 5 parts (3n2w) 7906 | -5/Factory | Zion Heavy Resupply teleported in 8496 | -5/Factory | Entered another Factory area 8496 | -4/Factory | Accompanied by 1 ally 8496 | -4/Factory | Evolved 2 slots: Utility x2 8779 | -4/Factory | Lost 8 parts (1p3u4w) 8977 | -4/Factory | Zion Demo squad teleported in 9177 | -4/Factory | Zion Heavy squad teleported in 9256 | -4/Factory | Found Prototype Protection 9257 | -4/Factory | Identified Zio. Weapon Casing 9264 | -4/Factory | Found Prototype Protection 9264 | -4/Factory | Identified Zio. Heavy Carapace 9266 | -4/Factory | Garrison activated, responded to threat 9449 | -4/Factory | Incoming assault squad redirected 9496 | -4/Factory | First assault squad dispatched 9550 | -4/Factory | Incoming investigation squad redirected 9594 | -4/Factory | Core integrity fell below 50% 9617 | -4/Factory | Core integrity fell below 20% 9646 | -4/Factory | Lost 19 parts (3p6n4u6w) 9653 | -4/Factory | Discovered new exit (range 8) 9671 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09605_ Lgt. Antimatter Reactor destroyed. 09606_ Zio. Composite Leg II destroyed. 09613_ The unstable cave ceiling collapses. 09615_ Antigrav System destroyed. 09616_ G-67 Veteran IFF system glitched. 09616_ U-05 Engineer lays Concrete. 09640_ Triggered Shock Trap. 09640_ The floor emits a surge of raw power. 09640_ System corrupted (+1). 09643_ System corrupted: Energy discharge (-34). 09650_ K-01 Serf cleans the Neutrino Reactor. 09653_ EXIT=FOUND 09653_ Penetrated by Slug. 09666_ Slammed into Y-64 Sentinel. 09667_ Destabilizing: System interference. 09667_ Imp. Armor Integrity Analyzer temporarily disabled. 09668_ Slug penetrates Wall. 09669_ Penetrated by Slug. 09669_ Antigrav System destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ##????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | #?????????????##??????????????????????????? | | ###########?? ?????????????????????????? | | ? #?? ???????????????????????? | | ? #?"""" !??????????????????????? | | ? #?"""" ??????????????????????? | | ####### # """" [[?????????????????????? | | #?????#? # """" [!?#######?????????????? | | ??????# + """" ?[! # #?????????????? | | ??????# # """" ?? # #?????????????? | | ??????# # ?? + < +?????????????? | | ??????# #? ??#g #?????????????? | | ??????# #?" " ] ?# #?????????????? | | ??????# #??Y" ??# ##############?? | | ??????# #??"" ?# @Y# #?? | | ????### ###?#######??# Y/ #?? | | ????# ? #??????????# # #?? | | ????# ############ # #?? | | ????# # #?? | | ????# # #?? | | ????# ? # #?? | | ????# #######/###;#### #?? | | ????# #?# ## #?? | | ????#########?# """ """ ## #?? | | ??????????????# """ """ ## #?? | | ??????????????# """ """ ## #?? | | ??????????????# ###############?? | | ??????????????# """ """ #???????????????? | | ??????????????# """ """ #???????????????? | | ??????????????# """ """ #???????????????? | | ??????????????# #???????????????? | | ??????????????# """ """ #???????????????? | | ??????????????# """ """?????????????????? | | ??????????????# """ ""??????????????????? | | ??????????????#] ??????????????????? | | ??????????????#########???????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 31 Energy Capacity 350 Matter Stores 318 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 53 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Adv. Sensor Array | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Arm. Medium Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Adventurer Backstab Hey, That's Mine! I'm Back, Baby! Remodeling Respectable Loadout Robot Respite Significant Disruption Tank The One Challenges ------------ None Game ------ Seed BackupFocalExoskeleton Manual? 0 Play Time 04:32:11 Cumulative 19.3 hours Start 2019.12.28 @ 03:00:31 End 2019.12.30 @ 20:35:29 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8512d77-4796-4b61-a69e-6af666de4c5a