Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 12:25:04 Player: Nox Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (105) 525 Value Destroyed (2477) 2477 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 4339 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (517) Movement Treading (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (12) --- Heavy Ion Engine Light Treads Improved Treads Improved Heat Sink High-capacity Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Improved EM Shotgun Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads High-capacity Storage Unit Small Matter Pod Medium Matter Pod Light Armor Plating Light Armor Plating Beam Cannon Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 83 | 8 25 50 Power 8 | 1 3 4 Engine 8 | 1 3 4 Core . | . . . Reactor . | . . . Propulsion 17 | 2 6 9 Treads 12 | . 3 9 Leg 2 | . 2 . Wheel 3 | 2 1 . Hover . | . . . Flight . | . . . Utility 19 | 2 6 11 Device 5 | 1 4 . Storage 3 | . 2 1 Processor 1 | 1 . . Hackware . | . . . Protection 10 | . . 10 Artifact . | . . . Weapon 39 | 3 10 26 Energy Gun 3 | 1 . 2 Energy Cannon 9 | . 7 2 Ballistic Gun 19 | 2 1 16 Ballistic Cannon 1 | . . 1 Launcher 7 | . 2 5 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 2 | . 1 1 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 98 | . 99 98 Engine 11 | . 13 11 Treads 21 | . 22 21 Device 6 | . 16 2 Storage 10 | . 10 11 Protection 14 | . . 18 Energy Gun 1 | . . 2 Energy Cannon 8 | . 24 3 Ballistic Gun 20 | . 2 25 Naked Turns . | . . . Heaviest Build 64 | 7 44 64 Greatest Support 43 | 20 40 43 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 4 12 12 Average Capacity 11 | 4 8 12 Most Carried 12 | 4 9 12 Average Carried 9 | 2 5 10 Final Capacity 12 | 4 12 12 Final Carried 12 | 4 8 12 Class Distribution -------------------- 37% | Scavenger-Tank 30% | Tank 23% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 2179 | 289 388 1502 Remotely . | . . . Salvage Created 3474 | 110 930 2434 Parts 226 | 11 71 144 Haulers Intercepted 6 | . 1 5 Recyclers Shooed 3 | . 1 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 70 | 1 21 48 Guns 29 | 1 . 28 Cannons 23 | . 15 8 AOE 18 | . 6 12 Classes Destroyed 12 | 3 5 4 Worker 7 | 1 2 4 Builder 6 | . 3 3 Tunneler 3 | 2 . 1 Hauler 6 | . 1 5 Recycler 4 | . 1 3 Operator 1 | . . 1 Watcher 8 | . 3 5 Swarmer 16 | . 6 10 Grunt 41 | 1 15 25 Brawler 2 | . . 2 Duelist 1 | . . 1 Sentry 10 | . . 10 Best Kill Streak 17 | 3 9 17 Combat Bots Only 14 | 1 5 14 Max Kills in Single Turn 5 | 1 5 3 Gunslinging . | . . . Exploded 3 | . 3 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2630 | 23 374 2233 Core 452 | . 44 408 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 82 . Volleys Fired 187 | 8 43 136 Largest 3 | 2 2 3 Hottest 140 | 60 136 140 Shots Fired 467 | 11 83 373 Gun 301 | 11 1 289 Cannon 150 | . 78 72 Launcher 16 | . 4 12 Special . | . . . Kinetic 265 | 3 1 261 Thermal 154 | 8 78 68 Explosive 16 | . 4 12 Electromagnetic 32 | . . 32 Robot Hit Streak 12 | 2 8 12 Robot Miss Streak 4 | 2 3 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 262 | 6 48 208 Core Hits 148 | 5 32 111 Critical Hits 2 | . . 2 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 5254 | 88 1120 4046 Guns 2577 | 88 11 2478 Cannons 1494 | . 859 635 Explosions 1183 | . 250 933 Melee . | . . . Ramming . | . . . Kinetic 2126 | 23 11 2092 Thermal 1476 | 65 859 552 Explosive 1145 | . 250 895 Electromagnetic 507 | . . 507 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 15 | . 5 10 Message Errors 6 | . 2 4 Heat Flow Errors 1 | . 1 . Energy Discharges 5 | . 2 3 Data Loss (minor) 2 | . . 2 Targeting Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 51 | . 25 26 Projectiles 12 | . 12 . Explosions 39 | . 13 26 Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 2 | . . 2 Secondary 1 | . . 1 Self-Inflicted Damage 51 | . 30 21 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 600 | 12 192 600 Average Temperature 79 | 10 36 92 Received Heat Transfer 1026 | 12 144 870 Effects 23 | . . 23 Shutdowns 5 | . . 5 Energy Bleed 4 | . . 4 Interference 2 | . . 2 Matter Decay 2 | . . 2 Short Circuit 3 | . . 3 Damage (minor) 2 | . . 2 Damage (major) 3 | . . 3 Damage (core) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 3 2 Heat Transferred 2901 | 150 1591 1160 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 1056 | 35 422 1056 Initial 106 | . 22 106 Average 432 | 13 284 489 Maximum Alert Level 3 | . 2 3 Low Security (%) 9 | 100 12 6 Level 1 48 | . 74 41 Level 2 23 | . 13 27 Level 3 18 | . . 24 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 18 | . 5 13 Investigation 11 | . 2 9 Extermination . | . . . Reinforcement 4 | . 3 1 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 109 | 1 34 74 Peak Tracking Total 13 | 1 3 13 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 4 | . 4 . Reused 1 | . 1 . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . 1 . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 9 | . 2 7 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 21 | . 7 14 Terminals 13 | . 5 8 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 4 | . 2 2 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 92 | . 26 66 Successful 73 | . 23 50 Failed 19 | . 3 16 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 52 | . 18 34 Fabricators . | . . . Repair Stations 22 | . . 22 Recycling Units 12 | . 8 4 Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 37 | . 16 21 Record 25 | . 9 16 Prototype ID Bank 2 | . . 2 Alert Level 1 | . 1 . Locate Traps 3 | . 2 1 Reprogram Traps 1 | . 1 . Dispatch Records 1 | . 1 . Investigation Status 1 | . . 1 Reinforcement Status 1 | . 1 . Hauler Manifests 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 22 | . . 22 Scan Component 12 | . . 12 Repair 10 | . . 10 Recycling Unit Hacks 10 | . 7 3 Recycle Component 1 | . 1 . Process 2 | . 2 . Report Inventory 6 | . 4 2 Retrieve Components 1 | . . 1 Scanalyzer 4 | . . 4 Insert Component 3 | . . 3 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections 15 | . 3 12 Full Trace Events 15 | . 3 12 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 10 | . . 10 Time 339 | . . 339 Parts Recycled 1 | . 1 . Recycled Matter 11 | . 11 . Retrieved Matter . | . . . Retrieved Components 9 | . . 9 Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 6098 | 123 1420 4555 Spaces Moved 2988 | 112 817 2059 Core 19 | 19 . . Treads 2710 | . 651 2059 Legs 77 | . 77 . Wheels 182 | 93 89 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 180 Average Speed 168 | 74 150 180 Slowest Speed 200 | 80 180 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 65 | 6 94 96 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 85 | . 14 71 Melee . | . . . Projectile . | . . . AOE 85 | . 14 71 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 3653 | 138 923 2592 Wait 291 | . . 291 Move 2986 | 111 816 2059 Hop . | . . . Pick Up 60 | 10 20 30 Fast Attach 13 | 2 6 5 Attach 16 | 5 5 6 Detach 1 | . 1 . Swap 54 | 1 14 39 Drop 45 | 1 18 26 Fire 187 | 8 43 136 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 14) 365 | -10/Materials | Discovered new exit (range 6) 416 | -10/Materials | Discovered new exit (range 5) 761 | -10/Materials | Build established: Mutant 1131 | -10/Materials | Discovered new exit (range 18) 1411 | -10/Materials | Discovered new exit (range 9) 1544 | -10/Materials | Entered another Materials area 1544 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1729 | -9/Materials | Discovered new exit (range 16) 1922 | -9/Materials | Build established: Scavenger-Tank 2129 | -9/Materials | Discovered new exit (range 14) 2512 | -9/Materials | Build established: Tank 2771 | -9/Materials | Repaired Hvy. Assault Rifle 2837 | -9/Materials | Repaired Imp. EM Shotgun 2867 | -9/Materials | Repaired Lgt. Treads 3825 | -9/Materials | Destroyed 14 combat bots 3950 | -9/Materials | Discovered new exit (range 15) 4034 | -9/Materials | Build established: Scavenger-Tank 4259 | -9/Materials | Repaired Med. Armor Plating 4289 | -9/Materials | Repaired Lgt. Armor Plating 4325 | -9/Materials | Repaired Hvy. Assault Rifle 4364 | -9/Materials | Repaired Hvy. Assault Rifle 4399 | -9/Materials | Repaired Hvy. Assault Rifle 5099 | -9/Materials | Core integrity fell below 50% 5217 | -9/Materials | Repaired Broken Hvy. Assault Rifle 5466 | -9/Materials | Repaired Med. Armor Plating 5838 | -9/Materials | Discovered new exit (range 16) 5944 | -9/Materials | First assault squad dispatched 5988 | -9/Materials | Core integrity fell below 20% 6013 | -9/Materials | Build established: Tank 6099 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 06078_ Acquired 10 matter. 06078_ C-30 ARC bursts open, deploying its payload. 06078_ G-47 Trooper unfolds itself. 06078_ G-34 Mercenary unfolds itself. 06078_ C-30 ARC bursts open, deploying its payload. 06078_ G-34 Mercenary unfolds itself. 06080_ G-47 Trooper knocked back. 06081_ Acquired 10 matter. 06084_ G-34 Mercenary destroyed. 06085_ Acquired 10 matter. 06088_ Acquired 3 matter. 06093_ B-36 Bruiser destroyed. 06094_ Lgt. Treads permanently disabled. 06094_ Overheating: Short circuit. 06094_ Acquired 27 matter. 06095_ Med. Armor Plating destroyed. 06096_ Power failure, Cld. Ion Engine shutdown. 06097_ Imp. Light Cannon permanently disabled. 06097_ Overheating: Short circuit. 06098_ Acquired 6 matter. 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key Librarian Party Time Risk Taker Significant Disruption Uninvited Guest Challenges ------------ None Game ------ Seed MicroNullTearclaws Manual? 0 Play Time 01:18:35 Cumulative 3.1 hours Start 2021.07.07 @ 10:36:49 End 2021.07.07 @ 12:25:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 355d7a45-2ff5-4242-9483-04e860d01d3d