Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.03 @ 01:16:09

Player: Moshh

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (17)      85
Value Destroyed (698)      698
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 4514

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             705/850
Matter                     300/300
Energy                     86/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -6/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Wheel
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
  Advanced Sensor Array
           Signal Interpreter
           Melee Analysis Suite
           ECM Suite
>          --- WEAPON (2) -------
           Remote Datajack
           Spear
>          --- INVENTORY (5) ----
           Microactuators
           Relay Coupler [Grunt] (26)
           Corruption Screen

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Sensor Array
           Signal Interpreter
           Melee Analysis Suite
           ECM Suite
>          --- WEAPON -----------
           Remote Datajack
           Spear
>          --- INVENTORY --------
           Flight Unit
           Microactuators
           Propulsion Shielding
           Corruption Screen
[Rating: 32]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Device                   ECM Suite
  Processor                Signal Interpreter
Weapon                     Mining Claw
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  5    | .   .   1   2   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             26   | 4   5   9   1   6   1   .   
  Power                    3    | 1   .   1   .   1   .   .   
    Engine                 3    | 1   .   1   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   5   .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 7    | .   2   5   .   .   .   .   
  Utility                  5    | .   1   2   1   .   1   .   
    Device                 2    | .   .   1   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              3    | .   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 1   2   1   .   2   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 5    | .   .   2   .   .   .   3   
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   2   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   68  76  87  74  71  70  
  Engine                   8    | .   14  10  9   7   6   5   
  Wheel                    10   | .   9   .   .   17  20  17  
  Flight                   14   | .   18  32  27  5   .   .   
  Device                   6    | .   .   1   9   7   11  13  
  Processor                19   | .   9   13  25  23  20  20  
  Energy Gun               1    | .   12  .   .   .   .   .   
  Ballistic Gun            1    | .   .   2   7   .   .   .   
  Special Weapon           3    | .   .   .   .   6   6   6   
  Slashing Weapon          5    | .   3   15  9   .   .   .   
  Piercing Weapon          3    | .   .   .   .   6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             18   | 5   7   14  14  17  18  18  
  Greatest Support         36   | 20  20  15  15  36  36  36  
  Greatest Overweight (x)  1    | .   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   3   
  Average Carried          3    | .   2   3   3   4   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            4    | .   4   3   4   4   2   3   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -7/Factory
 Assassin | -6/Factory
 Assassin | -6/DSF

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Jun Mat Mat Mat Fac Fac DSF 
Matter Collected           505  | 240 30  105 32  47  .   51  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            747  | 50  123 367 32  47  .   128 
  Parts                    38   | 2   6   15  1   4   .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF 
Combat Hostiles Destroyed  16   | 1   2   9   1   1   .   2   
  Melee                    12   | .   .   8   1   1   .   2   
  Guns                     4    | 1   2   1   .   .   .   .   
Classes Destroyed          7    | 1   1   2   1   1   .   1   
  Worker                   1    | .   1   .   .   .   .   .   
  Swarmer                  1    | .   .   1   .   .   .   .   
  Grunt                    8    | 1   2   5   .   .   .   .   
  Sentry                   4    | .   .   3   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           6    | 1   3   6   1   1   .   2   
  Combat Bots Only         6    | 1   2   6   1   1   .   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac DSF 
Damage Taken               1000 | 42  42  304 35  23  .   554 
  Core                     324  | 17  21  114 27  .   .   145 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         88   | 93  84  71  95  100 .   .   
Volleys Fired              31   | 7   11  6   4   1   .   2   
  Largest                  1    | 1   1   1   1   1   .   1   
  Hottest                  40   | 40  40  25  25  5   .   5   
Shots Fired                31   | 7   11  6   4   1   .   2   
  Gun                      28   | 7   11  6   4   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  3    | .   .   .   .   1   .   2   
  Kinetic                  10   | .   .   6   4   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          18   | 7   11  .   .   .   .   .   
  Robot Hit Streak         16   | 3   5   12  16  1   .   3   
  Robot Miss Streak        2    | 1   2   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           48   | 5   8   16  6   3   .   10  
  Core Hits                26   | 2   6   11  2   2   .   3   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              22   | .   .   10  2   2   .   8   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 12   | .   .   10  2   .   .   .   
  Piercing                 10   | .   .   .   .   2   .   8   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1013 | 62  105 407 121 54  .   264 
  Guns                     375  | 62  105 142 66  .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    638  | .   .   265 55  54  .   264 
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  208  | .   .   142 66  .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          167  | 62  105 .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 320  | .   .   265 55  .   .   .   
  Piercing                 318  | .   .   .   .   54  .   264 
Highest Corruption         1    | .   .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        30   | 18  30  20  .   .   .   .   
  Average Temperature      16   | 10  19  10  .   .   .   .   
  Received Heat Transfer   330  | 30  30  198 .   .   .   72  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF 
Peak Influence             436  | 20  103 436 246 125 4   56  
  Initial                  156  | .   11  36  156 95  .   1   
  Average                  116  | .   70  248 194 97  .   17  
Maximum Alert Level        2    | .   .   2   1   .   .   .   
  Low Security (%)         79   | 100 100 38  45  100 100 100 
  Level 1                  17   | .   .   46  54  .   .   .   
  Level 2                  3    | .   .   14  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   1   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac DSF 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | 1   4   20  3   1   .   11  
  Peak Tracking Total      7    | 1   4   7   5   1   .   6   
  Tactical Retreats        7    | .   .   3   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac DSF 
Machines Accessed          10   | .   1   4   1   3   1   .   
  Terminals                5    | .   1   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                13   | .   2   5   1   4   1   .   
  Successful               9    | .   2   3   .   3   1   .   
  Failed                   4    | .   .   2   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   2   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   3   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             5    | .   2   2   .   .   1   .   
  Record                   2    | .   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   .   1   
  Non-combat               1    | .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   1   .   1   
  parse_system             2    | .   .   .   .   1   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  
-------------              Run  | Jun Mat Mat Mat Fac Fac DSF 
Turns Passed               1429 | 72  155 308 184 404 119 187 
Spaces Moved               2225 | 72  238 652 477 492 128 166 
  Core                     23   | 23  .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   709  | 49  33  .   .   333 128 166 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1493 | .   205 652 477 159 .   .   
  Fastest Speed            34   | 50  37  34  34  34  90  90  
  Average Speed            53   | 70  42  34  34  76  90  90  
  Slowest Speed            112  | 80  80  112 34  105 90  105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            6    | .   4   1   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 8   29  43  24  7   2   63  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac DSF 
Total                      2403 | 86  277 711 490 517 133 189 
  Wait                     41   | .   14  19  4   4   .   .   
  Move                     2207 | 71  229 649 474 491 127 166 
  Hop                      6    | .   4   1   1   .   .   .   
  Pick Up                  34   | 4   9   9   2   7   2   1   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   23   | 4   5   8   1   4   1   .   
  Detach                   6    | .   2   3   1   .   .   .   
  Swap                     3    | .   .   1   .   2   .   .   
  Drop                     18   | .   3   5   1   6   3   .   
  Fire                     31   | 7   11  6   4   1   .   2   
  Melee                    22   | .   .   10  2   2   .   8   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            12   | .   .   .   .   .   .   12  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   48 | -11/Junkyard  | Discovered new exit (range 8)
   73 | -11/Junkyard  | Entered Materials
  221 | -10/Materials | Discovered new exit (range 3)
  228 | -10/Materials | Identified exit to Materials
  228 | -10/Materials | Entered another Materials area
  228 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials  | Build established: Mutant
  534 | -9/Materials  | Discovered new exit (range 5)
  536 | -9/Materials  | Identified exit to Materials
  536 | -9/Materials  | Entered another Materials area
  536 | -8/Materials  | Evolved 2 slots: Utility x2
  717 | -8/Materials  | Discovered new exit (range 7)
  720 | -8/Materials  | Identified exit to Factory
  720 | -8/Materials  | Entered Factory
  720 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  721 | -7/Factory    | Discovered new exit (range 14)
  757 | -7/Factory    | Discovered new exit (range 19)
  925 | -7/Factory    | Identified exit to Factory
 1124 | -7/Factory    | Entered another Factory area
 1124 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1242 | -6/Factory    | Identified exit to DSF
 1243 | -6/Factory    | Entered DSF
 1290 | -6/DSF        | Discovered new exit (range 19)
 1300 | -6/DSF        | Additional patrols routed to DSF
 1430 | -6/DSF        | Build established: Assassin
 1430 | -6/DSF        | Self-destructed

 Last Messages 
---------------
A bubble of rippling energy engulfs the area.
Field strength at 82.
Field strength at 64.
Field strength at 46.
Field strength at 28.
Field strength at 10.
Stasis field depleted.
X-72 Disruptor system offline.
X-72 Disruptor springs to life.
X-72 Disruptor destroyed.
Acquired 51 matter.
Y-54 Guardian destroyed.
Arm. Wheel destroyed.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>
Arm. Wheel destroyed.
Jacked S-27 Virus...
>>parse_system
Reading system data...
Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|              ???????##*=##########?!   !!????????? |
|              ???????#!! !!#????????!   !!#???????? |
|              ???????#!  !!#????????!   !!#???????? |
|              ???????##  ###????????#   ###???????? |
|              ???????#!    #????????!   !?????????? |
|              ???????#!    #????????!   !!????????? |
|              ???????#!    #????????!   !!????????? |
|              ??????###  ######?????#   ###???????? |
|              ??????#[[  #?   #??!#??   ##????????? |
|              ??????#[[  ##   #!!!##     #????????? |
|              ??????#!!                    ???????? |
|              ??????#!!               H    ???????? |
|              ??????#!! "%                 ???????? |
|              ??????#  "%#"!!!#===##     #????????? |
|              ??????#  %"##!!!#??=#??   ##????????? |
|              ??????###  ######??????   ??????????? |
|              ???????#!  !!#?????????   ??????????? |
|              ???????#!^^!!#??????????????????????? |
|              ???????#! ^!!#??????????????????????? |
|              ???????##  ###??????????????????????? |
|              ???????#!  !!#??????????????#???????? |
|              ???????#!  !!#?????????????=#???????? |
|              ???????##s ##########???? ==????????? |
|              ??????### s###!!#!!!#???  #?????????? |
|              ???####""   ##!!#!!!###   ###!!!#!!#? |
|              ???#"""""   @x                        |
|              ???#"##""     x                       |
|              ??????#"""""## !#!!!#  !!!  #!!!#???? |
|              ??????#"""""#########  !!!  #???????? |
|              ??????####"##?????????#######???????? |
|              ?????????#"#????????????????????????? |
|              ?????????""#????????????????????????? |
|              ????????####????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
 Mining Claw | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugSlugRefractor
  Manual?         0
Play Time         00:42:41
  Cumulative      3.0 hours
  Start           2023.06.02 @ 06:01:42
  End             2023.06.03 @ 01:16:09
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: faead56d-1fe7-4c3a-9576-ba8cf16e8ba5