Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 21:48:32 Player: Raragi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3567) 3567 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 9274 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 57 Friendly Fire -69 Cogmind --------- Core Integrity 0/1300 Matter 150/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Gravity Neutralizing Apparatus Long-range Sensor Array Advanced Signal Interpreter Improved Overload Regulator Improved Proton Missile Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Improved Overload Regulator Experimental Utility Shielding Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Neutron Cannon Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Gravity Neutralizing Apparatus Long-range Sensor Array Advanced Signal Interpreter Improved Proton Missile Launcher [Rating: 92] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 1 . 1 . . . Utility 8 | . . 1 1 1 1 1 1 2 Weapon 2 | . . . . 1 . . 1 . Parts Attached 162 | . 23 20 14 10 14 63 12 6 Power 20 | . 4 6 1 1 1 6 1 . Engine 13 | . 4 6 1 . . 2 . . Core 7 | . . . . 1 1 4 1 . Reactor . | . . . . . . . . . Propulsion 38 | . 8 5 4 1 6 14 . . Treads 3 | . . . . . . 3 . . Leg 34 | . 7 5 4 1 6 11 . . Wheel 1 | . 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 48 | . 4 3 5 4 4 20 4 4 Device 25 | . 1 1 3 3 3 9 4 1 Storage 4 | . 2 1 . . . 1 . . Processor 7 | . 1 1 . . . 4 . 1 Hackware 3 | . . . 1 . . 1 . 1 Protection 9 | . . . 1 1 1 5 . 1 Artifact . | . . . . . . . . . Weapon 56 | . 7 6 4 4 3 23 7 2 Energy Gun 24 | . 5 2 2 1 1 10 3 . Energy Cannon 10 | . . 3 . . . 4 1 2 Ballistic Gun 11 | . 2 1 2 2 . 4 . . Ballistic Cannon 10 | . . . . 1 2 4 3 . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 1 3 . Parts Lost 46 | . 1 1 3 1 2 21 3 14 Power 6 | . . . . . . 3 1 2 Propulsion 12 | . . . 1 . 2 7 . 2 Utility 17 | . 1 . 1 1 . 8 . 6 Weapon 11 | . . 1 1 . . 3 2 4 Highest Loss Streak 14 | . 1 1 3 1 2 7 3 14 Average Slot Usage (%) 93 | . 91 98 97 99 95 94 83 75 Engine 4 | . 13 11 9 4 . 3 . . Core 4 | . . . . 2 6 7 9 7 Treads 2 | . . . . . . . 15 10 Leg 24 | . 24 33 35 30 28 25 . . Device 15 | . 3 9 11 14 17 18 21 14 Storage 7 | . 14 11 9 7 6 5 5 4 Processor 7 | . 8 11 9 7 6 5 5 8 Protection 5 | . . . 5 6 7 6 6 7 Energy Gun 5 | . 13 8 14 7 3 3 2 . Energy Cannon 2 | . . 4 . . . 4 7 3 Ballistic Gun 6 | . 13 8 2 13 6 4 3 . Ballistic Cannon 3 | . . . . . 8 2 4 11 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 26 34 42 46 56 72 67 75 Greatest Support 83 | 20 20 33 43 40 74 83 83 83 Greatest Overweight (x) 21 | . 4 1 1 1 1 2 . 21 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 10 Average Capacity 9 | 6 7 9 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 7 Average Carried 9 | 6 7 9 9 9 9 9 8 5 Final Capacity 10 | 6 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 10 9 10 10 10 6 7 Class Distribution -------------------- 38% | Scavenger-Skirmisher 21% | Scavenger-Mutant 19% | Scavenger-Tank 11% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3376 | 200 179 471 234 180 461 1259 340 52 Remotely . | . . . . . . . . . Salvage Created 3678 | . 310 805 259 180 343 1439 232 110 Parts 191 | . 29 48 14 8 14 71 6 1 Haulers Intercepted 5 | . . 2 1 . . 1 1 . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 67 | . 11 14 4 3 6 23 3 3 Guns 44 | . 11 11 3 3 5 11 . . Cannons 17 | . . 3 . . 1 7 3 3 AOE 3 | . . . . . . 3 . . Classes Destroyed 12 | . 4 6 . . 2 . . . Worker 6 | . 1 . 1 . 1 3 . . Builder 3 | . 1 . . . . 2 . . Hauler 5 | . . 2 1 . . 1 1 . Operator 4 | . . 1 . 1 1 1 . . Watcher 5 | . . 3 . . 1 1 . . Swarmer 10 | . 6 . . . . 4 . . Grunt 22 | . 5 7 2 2 . 5 . 1 Brawler 2 | . . 1 . . . 1 . . Duelist 3 | . . 1 1 . . 1 . . Sentry 15 | . . 5 1 1 4 4 . . Hunter 8 | . . . . . 1 2 3 2 Programmer 7 | . . . . . 1 6 . . Best Kill Streak 8 | . 4 5 3 1 3 8 2 2 Combat Bots Only 5 | . 4 3 3 1 3 5 2 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10178 | . 280 624 638 107 590 4271 849 2819 Core 2491 | . 23 113 216 . 72 723 41 1303 Absorbed by Shields 236 | . . 236 . . . . . . Core Remaining (%) 79 | 100 90 71 60 100 91 27 96 . Volleys Fired 256 | 4 29 57 23 7 24 89 13 10 Largest 4 | 2 2 2 2 3 3 3 4 4 Hottest 294 | 70 70 128 112 137 161 240 294 261 Shots Fired 617 | 8 56 113 39 21 72 229 48 31 Gun 403 | 8 56 94 39 21 41 126 18 . Cannon 209 | . . 19 . . 31 98 30 31 Launcher 5 | . . . . . . 5 . . Special . | . . . . . . . . . Kinetic 315 | 4 29 48 10 13 55 111 24 21 Thermal 288 | 4 27 65 29 8 17 105 24 9 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . . . . 13 . 1 Robot Hit Streak 13 | 4 11 11 10 9 11 13 8 8 Robot Miss Streak 7 | 4 6 2 3 2 7 4 5 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 1 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 398 | 4 36 71 26 13 60 142 24 22 Core Hits 174 | 1 18 28 9 8 31 60 11 8 Critical Hits 14 | 1 1 . . . 1 7 2 2 Critical Kills 4 | . . . . . . 2 1 1 Critical Parts Destroyed 9 | 1 1 . . . 1 4 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9300 | 71 508 1220 488 244 949 4291 905 624 Guns 5065 | 71 505 973 488 237 542 1999 250 . Cannons 3518 | . . 247 . . 407 1586 654 624 Explosions 706 | . . . . . . 706 . . Melee . | . . . . . . . . . Ramming 11 | . 3 . . 7 . . 1 . Kinetic 4381 | 47 193 445 104 154 706 1993 337 402 Thermal 4357 | 24 312 775 384 83 243 1747 567 222 Explosive 120 | . . . . . . 120 . . Electromagnetic 431 | . . . . . . 431 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . 4 . . . 15 . 1 Average Corruption 12 | . . 3 . . . 13 . 1 Corruption Purged . | . . . . . . . . . Effects 101 | . . 2 . . . 99 . . Message Errors 18 | . . 1 . . . 17 . . Matter Fused 14 | . . . . . . 14 . . Heat Flow Errors 11 | . . 1 . . . 10 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . 7 . . Data Loss (major) 4 | . . . . . . 4 . . Misfires 3 | . . . . . . 3 . . Alerts 1 | . . . . . . 1 . . Misdirections 7 | . . . . . . 7 . . Targeting Errors 32 | . . . . . . 32 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 159 | . . . . . . 156 3 . Projectiles 30 | . . . . . . 27 3 . Explosions 129 | . . . . . . 129 . . Melee . | . . . . . . . . . Knockbacks 15 | . . . . . 2 7 2 4 Impact . | . . . . . . . . . Kinetic 15 | . . . . . 2 7 2 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 237 | . 1 . . . . 236 . . Shots 5 | . . . . . . 5 . . Rammed 2 | . 1 . . . . . 1 . Targets Rammed 4 | . 1 . . 1 . 1 1 . Kicked 2 | . . . . 1 . 1 . . Crushed . | . . . . . . . . . Highest Temperature 952 | 47 108 437 637 36 203 952 389 706 Average Temperature 141 | 24 35 98 283 13 51 148 205 362 Received Heat Transfer 1720 | . 66 202 162 45 120 537 . 588 Effects 64 | . . . 24 . . 27 1 12 Shutdowns 14 | . . . 3 . . 10 . 1 Energy Bleed 8 | . . . 1 . . 5 . 2 Interference 7 | . . . 3 . . 2 . 2 Matter Decay 7 | . . . 3 . . 3 . 1 Short Circuit 6 | . . . 1 . . 2 . 3 Damage (minor) 5 | . . . 1 . . 2 1 1 Damage (major) 10 | . . . 10 . . . . . Damage (core) 7 | . . . 2 . . 3 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . 5 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 2 . . Combat Hostiles 3 | . . . 1 . . 2 . . Parts Melted 13 | . . 1 1 . . 10 1 . Heat Transferred 7455 | 74 925 1628 777 185 550 2608 558 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 539 | . 205 314 174 171 125 539 295 137 Initial 238 | . . 56 132 79 . 60 238 57 Average 171 | . 126 131 99 97 55 300 210 72 Maximum Alert Level 2 | . 1 1 . . . 2 1 . Low Security (%) 64 | 100 75 79 100 100 100 26 26 100 Level 1 27 | . 24 20 . . . 49 73 . Level 2 7 | . . . . . . 24 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 1 . 1 2 10 1 1 Investigation 3 | . . . . . . 2 . 1 Extermination 5 | . . . . . 1 4 . . Reinforcement 9 | . 2 1 . 1 1 3 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 3 | . . 2 . . . 1 . . Communications Jammed 2 | . . . . . . 2 . . Distress Signals 2 | . . . . . . 2 . . Times Spotted 114 | . 20 25 9 3 8 36 5 8 Peak Tracking Total 8 | . 4 5 6 1 2 8 2 5 Tactical Retreats 10 | . 2 3 1 . . 4 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 14 | . 5 3 . . . 4 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . 2 3 . . 9 . . Max in Single Turn 4 | . . 1 1 . . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 2 2 4 2 5 5 1 2 Terminals 17 | . 2 2 3 1 3 5 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 4 | . . . . 1 2 . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 6 7 13 2 11 11 5 4 Successful 22 | . 1 4 7 2 3 . 2 3 Failed 37 | . 5 3 6 . 8 11 3 1 Catastrophic 13 | . 1 . 2 . 5 4 1 . Database Lockouts . | . . . . . . . . . Manual 44 | . 8 7 8 1 5 11 4 . Terminals 45 | . 6 7 8 1 7 11 5 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 6 | . . . . 1 4 . . 1 Scanalyzers 5 | . . . 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 2 1 1 1 . 1 . Record 2 | . . . . . 1 . 1 . Unreport Threat 3 | . . 1 1 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 1 . . . 1 Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 2 2 . 2 . 1 . Terminals 8 | . 1 2 2 . 2 . 1 . Botnet 8 | . 1 2 2 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 23 | . 3 2 4 1 5 5 1 2 Full Trace Events 3 | . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 28 | . . . . . . . . 28 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . . . 23 . Total Damage 333 | . . . . . . . 333 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5825 | 12 567 740 378 434 963 1864 544 323 Spaces Moved 3055 | 1 321 381 239 187 562 948 297 119 Core 8 | . 4 . . . . . . 4 Treads 421 | . . . . . . 9 297 115 Legs 2624 | 1 315 381 239 187 562 939 . . Wheels 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 80 120 120 120 120 120 160 160 Average Speed 134 | 120 129 128 120 141 136 124 160 177 Slowest Speed 1100 | 120 250 150 150 150 150 200 160 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 20 | 2 51 46 27 4 15 24 8 7 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . . . . . 9 . . Terrain Destroyed 95 | . . . . . 1 71 14 9 Melee . | . . . . . . . . . Projectile 71 | . . . . . 1 47 14 9 AOE 24 | . . . . . . 24 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4266 | 4 417 524 291 342 706 1441 334 207 Wait 625 | . 15 37 1 125 78 299 2 68 Move 3047 | . 320 380 238 186 561 947 296 119 Hop . | . . . . . . . . . Pick Up 56 | . 12 9 5 3 10 14 1 2 Fast Attach 78 | . 12 6 5 8 6 31 7 3 Attach 34 | . 2 2 5 1 2 14 5 3 Detach 20 | . . 3 3 2 1 8 1 2 Swap 50 | . 9 12 4 1 6 18 . . Drop 96 | . 17 18 7 8 18 20 8 . Fire 256 | 4 29 57 23 7 24 89 13 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 1 . . 1 . 1 . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 0) 13 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 309 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Discovered new exit (range 13) 579 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -9/Materials | Discovered new exit (range 14) 809 | -9/Materials | Identified exit to Mines 906 | -9/Materials | Build established: Scavenger-Mutant 1217 | -9/Materials | Discovered new exit (range 12) 1319 | -9/Materials | Identified exit to Materials 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1654 | -8/Materials | Lost 3 parts (1n1u1w) 1677 | -8/Materials | Discovered new exit (range 4) 1684 | -8/Materials | Identified exit to Factory 1698 | -8/Materials | Entered Factory 1698 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1997 | -7/Factory | Build established: Scavenger-Skirmisher 2013 | -7/Factory | Discovered new exit (range 8) 2031 | -7/Factory | Identified exit to Factory 2132 | -7/Factory | Entered another Factory area 2132 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2971 | -6/Factory | Discovered new exit (range 12) 3022 | -6/Factory | Identified exit to Factory 3074 | -6/Factory | Build established: Skirmisher 3095 | -6/Factory | Entered another Factory area 3095 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3301 | -5/Factory | Lost 5 parts (1p2n2u) 3367 | -5/Factory | Lost 3 parts (1p1n1u) 3654 | -5/Factory | Core integrity fell below 50% 3659 | -5/Factory | Lost 3 parts (3u) 3660 | -5/Factory | System corruption reached 10% 3909 | -5/Factory | Spotted B-75 Beast 3939 | -5/Factory | Build established: Scavenger-Tank 4252 | -5/Factory | Garrison activated, responded to threat 4333 | -5/Factory | Lost 7 parts (1p3n1u2w) 4449 | -5/Factory | Crushed by falling debris 4614 | -5/Factory | Discovered new exit (range 5) 4618 | -5/Factory | Identified exit to Upper Caves 4843 | -5/Factory | Build established: Scavenger-Skirmisher 4935 | -5/Factory | Discovered new exit (range 7) 4955 | -5/Factory | Allied Derelicts emerged from ambush trap array 4957 | -5/Factory | Identified exit to Factory 4959 | -5/Factory | Entered another Factory area 4959 | -4/Factory | Accompanied by 3 allies 4959 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5240 | -4/Factory | Found Prototype Device 5240 | -4/Factory | Identified Exp. Sensor Array 5319 | -4/Factory | Lost 3 parts (1p2w) 5473 | -4/Factory | Discovered new exit (range 14) 5501 | -4/Factory | Identified exit to Research 5503 | -4/Factory | Entered Research 5503 | -3/Research | Evolved 2 slots: Utility x2 5551 | -3/Research | Repaired Neutron Cannon 5625 | -3/Research | Found Fusion Bomb Launcher 5790 | -3/Research | Core integrity fell below 50% 5818 | -3/Research | Core integrity fell below 20% 5826 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05768_ Overheating: Energy bleed (-36). 05770_ Neutron Cannon destroyed. 05772_ Power failure, Mic. Fission Core shutdown. 05772_ Imp. Signal Interpreter permanently disabled. 05772_ Overheating: Short circuit. 05774_ Enh. Gauss Cannon destroyed. 05777_ Hrd. Medium Armor Plating destroyed. 05777_ Broken Recoil Stabilizer destroyed. 05777_ Mass Driver destroyed. 05778_ Mic. Fission Core destroyed. 05784_ Acquired Com. HERF Cannon. 05792_ Com. HERF Cannon destroyed. 05795_ Exp. Utility Shielding destroyed. 05802_ Adv. Cryofiber Web destroyed. 05805_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05808_ Emergency Access malfunctions. 05814_ Exp. Sensor Array destroyed. 05814_ Adv. Targeting Computer destroyed. 05824_ P-80 Master resets G-67 Veteran, system corruption cleaned. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????????########### | | ????????????????????????????????# # ### | | ????????????????????????????????# # #?? | | ????????????????????????????????# # #? | | ????????????????????????????????# + ## | | ?????????????????????# ?????????# # ## | | ?????????????????????# ????????# """"" # ## | | ?????????????????????+ ???????# """"" # ## | | ?????????????????????# ???????#= """"" # ## | | ?????????????????????# ????????######### ## | | ?????????????????????# ################# ## | | ?????????????????????# ## | | ?????????????????????# ## | | ?????????????????????# ### | | ??????????????????#??# #?? | | ????????????????###+#########!= # #############?? | | ????????????????# g #%! # #?????????????? | | ????????????????# p #|= ###?????????????? | | ????????????????# gp=% #???????????????? | | ????????????????# = g ^^^#???????????????? | | ????????????????# @ #%* #???????????????? | | ????????????????# #! #???????????????? | | ????????????????# # #???????????????? | | ????????????????##/########## ??????????????? | | ????????????????????????????# # ?????????????? | | ???????????????????????????? # "????????????? | | ???????????????????????????? #? ""???????????? | | ??????????????????????????? +??""???????????? | | ??????????????????????????? ""#???"???????????? | | ???????????????????????????" = ""#???????????????? | | ???????????????????????????" T"????????????????? | | ???????????????????????????" "?????????????????? | | ???????????????????????????? "?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Utility Shielding 90 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dangerous Findings Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed SlugTargetingAmplifier Manual? 0 Play Time 01:37:44 Cumulative 6.3 hours Start 2020.11.04 @ 20:02:47 End 2020.11.04 @ 21:48:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4185b7f4-6983-49fe-928b-a07a22b3bb03