Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 16:32:26

Player: Lord Draconis

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (136)     680
Value Destroyed (4815)     4815
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2944)               2944
              TOTAL SCORE: 13799

 Bonus
-------
High Alert Combat Kills    491
Follower Combat Kills      1707
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/1150
Matter                     284/300
Energy                     20/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
               Visual Processing Unit
      Advanced Visual Processing Unit
      Improved Target Analyzer
>              --- WEAPON (3) -------
               Magnetic Acceleration Cannon
>              --- INVENTORY (5) ----
         Light Fission Core
               Neutrino Core
               Centrium Heavy Treads
  High-powered Tractor Beam

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
               Visual Processing Unit
      Advanced Visual Processing Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Target Analyzer
       Layered Medium Armor Plating
       Layered Heavy Armor Plating
>              --- WEAPON -----------
      Advanced Variable Charge Gun
               Neutron Cannon
      Advanced KE Penetrator
>              --- INVENTORY --------
               Angular Momentum Engine
               Angular Momentum Engine
         Light Fission Core
         Light Treads
         Light Treads
        Medium Treads
               Centrium Heavy Treads
       Compact Matter Pod
      Improved Light Armor Plating
      Improved Light Armor Plating
       Layered Medium Armor Plating
  High-powered Tractor Beam
         Heavy Particle Gun
      Advanced Variable Charge Gun
               Proton Cannon
         Heavy Phase Cannon
               Gauss Rifle
               Flak Gun
      Enhanced Gauss Cannon
    Long-range Missile Launcher
    Long-range Missile Launcher
    Long-range Missile Launcher
      Improved Plasma Cutter
               Phasing Sabre
[Rating: 122]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   6   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   4   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             181  | 8   7   2   30  6   6   5   26  42  12  3   34  
  Power                    14   | 1   1   .   1   .   .   2   1   3   1   1   3   
    Engine                 9    | 1   .   .   1   .   .   1   1   3   .   .   2   
    Core                   3    | .   1   .   .   .   .   1   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               47   | 2   3   2   11  2   .   .   5   14  2   .   6   
    Treads                 25   | 1   2   .   5   1   .   .   4   6   2   .   4   
    Leg                    5    | .   .   .   .   .   .   .   .   5   .   .   .   
    Wheel                  17   | 1   1   2   6   1   .   .   1   3   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 2   1   .   9   3   3   1   12  12  2   2   12  
    Device                 22   | 1   .   .   4   1   1   1   4   5   1   .   4   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   .   
    Processor              7    | .   .   .   1   .   .   .   2   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   .   .   4   2   2   .   5   5   1   2   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 3   2   .   9   1   3   2   8   13  7   .   13  
    Energy Gun             19   | 1   2   .   4   .   1   .   2   4   2   .   3   
    Energy Cannon          5    | .   .   .   1   .   .   .   .   1   2   .   1   
    Ballistic Gun          20   | 2   .   .   2   1   1   1   3   3   1   .   6   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   1   2   1   .   2   
    Launcher               6    | .   .   .   2   .   .   1   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   2   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   1   .   1   .   4   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   2   .   2   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   15  .   15  
Parts Lost                 64   | .   1   1   5   2   .   .   4   22  1   .   28  
  Power                    8    | .   .   .   1   .   .   .   1   2   .   .   4   
  Propulsion               17   | .   1   1   2   2   .   .   1   5   .   .   5   
  Utility                  20   | .   .   .   2   .   .   .   2   7   .   .   9   
  Weapon                   19   | .   .   .   .   .   .   .   .   8   1   .   10  
  Highest Loss Streak      16   | .   1   1   2   2   .   .   2   9   1   .   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   99  100 98  99  99  100 96  92  97  84  76  
  Engine                   3    | .   2   .   2   11  11  9   .   5   5   .   .   
  Core                     4    | .   11  14  8   .   .   1   5   .   .   5   4   
  Treads                   17   | .   22  14  18  19  22  22  17  14  18  11  9   
  Wheel                    7    | .   5   14  13  12  11  11  6   4   4   .   .   
  Device                   10   | .   14  14  13  11  3   3   15  13  6   5   3   
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   5   4   
  Processor                7    | .   .   .   1   .   .   .   5   14  20  17  22  
  Protection               9    | .   .   .   6   11  18  18  16  6   13  13  11  
  Energy Gun               9    | .   13  14  15  13  11  11  1   8   1   5   3   
  Energy Cannon            1    | .   .   .   2   .   .   .   .   1   5   5   2   
  Ballistic Gun            7    | .   14  14  3   8   7   4   10  5   6   5   5   
  Ballistic Cannon         1    | .   .   .   .   .   3   6   4   1   4   .   1   
Peak Build Rating          122  | 7   10  12  23  19  23  26  57  63  99  113 122 
  Average Rating           40   | 5   9   11  20  18  19  23  43  53  57  110 104 
  On Entrance              36   | .   7   10  12  19  18  22  26  56  51  99  113 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             160  | 12  90  90  95  97  104 109 124 119 128 152 160 
  Greatest Support         160  | 10  40  10  26  26  16  16  16  90  160 160 160 
  Greatest Overweight (x)  12   | 1   8   8   9   6   6   6   11  11  12  .   6   
  Average Overweight (x)   5    | .   3   8   6   5   5   6   7   4   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 3   14  22  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 2   10  18  24  24  24  25  23  24  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 3   14  22  25  25  25  25  25  25  25  25  5   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 29% | Mutant
 22% | Scavenger-Gunner
 16% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Extension
 Scavenger-Gunner | -6/Cetus
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Fac  
Matter Collected           4330 | 209  331  237  572  60   97   110  589  1073 229  64   759  
  Remotely                 178  | .    .    .    .    .    .    .    .    52   .    .    126  
Salvage Created            5564 | 138  479  332  1361 105  .    174  637  1368 21   110  839  
  Parts                    261  | 8    24   13   70   8    .    6    32   47   .    7    46   
Haulers Intercepted        5    | .    2    .    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    2    2    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Combat Hostiles Destroyed  96   | .   8   5   22  2   .   4   10  24  1   2   18  
  Guns                     66   | .   8   5   14  2   .   3   7   16  1   1   9   
  Cannons                  22   | .   .   .   5   .   .   .   3   4   .   1   9   
  AOE                      5    | .   .   .   3   .   .   1   .   1   .   .   .   
Classes Destroyed          15   | 2   5   .   4   .   .   1   1   2   .   .   .   
  Worker                   9    | .   4   1   1   .   .   .   1   .   .   .   2   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   .   2   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   3   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   1   2   3   .   .   .   1   3   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   4   .   .   .   1   2   .   .   .   
  Swarmer                  23   | .   6   3   3   .   .   .   .   6   .   .   5   
  Grunt                    33   | .   2   2   11  .   .   3   4   7   .   .   4   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   .   7   2   .   .   3   5   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   2   .   1   5   
  Programmer               9    | .   .   .   .   .   .   .   3   1   .   1   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 2   3   2   4   2   .   4   3   3   1   1   12  
  Combat Bots Only         7    | .   3   2   4   2   .   4   3   3   1   1   7   
Max Kills in Single Turn   2    | 1   1   2   2   1   .   1   1   2   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Fac  
Hostile Shots Fired        1394  | .    49   30   92   13   .    25   116  331  31   .    707  
  Missed                   476   | .    19   5    26   2    .    5    44   122  9    .    244  
Damage Taken               13107 | .    256  255  829  169  .    454  761  2960 607  121  6695 
  Core                     2191  | .    29   84   143  14   .    111  56   495  104  .    1155 
  Absorbed by Shields      79    | .    .    .    54   .    .    .    .    25   .    .    .    
Core Remaining (%)         61    | 100  .    54   .    .    .    33   .    .    22   100  .    
Volleys Fired              407   | 9    51   28   77   7    .    9    30   84   7    13   92   
  Largest                  3     | 2    2    2    2    2    .    2    3    3    3    3    3    
  Hottest                  208   | 60   70   70   110  110  .    85   128  208  153  205  205  
Shots Fired                890   | 18   102  56   156  17   .    16   87   214  17   21   186  
  Gun                      714   | 18   102  56   132  17   .    12   66   170  7    8    126  
  Cannon                   157   | .    .    .    20   .    .    .    21   41   6    13   56   
  Launcher                 19    | .    .    .    4    .    .    4    .    3    4    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  394   | 12   51   28   20   .    .    5    79   92   8    4    95   
  Thermal                  471   | .    51   28   132  17   .    7    8    119  5    17   87   
  Explosive                19    | .    .    .    4    .    .    4    .    3    4    .    4    
  Electromagnetic          6     | 6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | 9    5    12   9    4    .    5    15   29   9    6    17   
  Robot Miss Streak        12    | 2    12   3    3    2    .    2    3    5    2    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        6     | .    2    .    .    .    .    1    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           592   | 12   52   36   100  7    .    10   67   172  16   7    113  
  Core Hits                362   | 4    22   13   45   2    .    12   38   138  26   3    59   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    1    3    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         35    | .    4    .    4    2    .    .    2    11   .    1    11   
    Burn                   19    | .    4    .    4    2    .    .    .    9    .    .    .    
    Destroy                7     | .    .    .    .    .    .    .    .    .    .    1    6    
    Blast                  9     | .    .    .    .    .    .    .    2    2    .    .    5    
Melee Attacks              43    | .    .    .    .    .    .    .    23   20   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43    | .    .    .    .    .    .    .    23   20   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14807 | 181  693  489  2330 122  .    405  1380 4249 727  243  3988 
  Guns                     9673  | 146  693  489  1656 122  .    147  918  3172 174  144  2012 
  Cannons                  3009  | .    .    .    298  .    .    .    331  923  100  93   1264 
  Explosions               1906  | 35   .    .    366  .    .    258  .    82   453  .    712  
  Melee                    203   | .    .    .    .    .    .    .    131  72   .    .    .    
  Ramming                  16    | .    .    .    10   .    .    .    .    .    .    6    .    
  Kinetic                  5855  | 92   390  294  122  .    .    46   1050 1846 192  69   1754 
  Thermal                  6890  | 35   303  195  1832 122  .    101  199  2331 82   168  1522 
  Explosive                1788  | .    .    .    366  .    .    258  .    .    453  .    711  
  Electromagnetic          55    | 54   .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 203   | .    .    .    .    .    .    .    131  72   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    5    5    5    .    5    5    20   .    22   
  Average Corruption       4     | .    .    .    5    5    5    .    3    5    6    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  201   | .    .    .    36   15   5    .    37   73   13   .    22   
    Message Errors         59    | .    .    .    15   4    2    .    11   20   4    .    3    
    Matter Fused           51    | .    .    .    5    2    3    .    9    23   4    .    5    
    Heat Flow Errors       23    | .    .    .    6    2    .    .    3    7    2    .    3    
    Energy Discharges      18    | .    .    .    2    3    .    .    5    7    .    .    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      21    | .    .    .    2    1    .    .    3    12   2    .    1    
    Data Loss (major)      3     | .    .    .    2    .    .    .    .    1    .    .    .    
    Misfires               12    | .    .    .    3    3    .    .    3    1    1    .    1    
    Alerts                 4     | .    .    .    1    .    .    .    1    1    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    2    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            113   | 10   .    .    .    .    .    .    .    62   .    22   19   
  Projectiles              45    | .    .    .    .    .    .    .    .    4    .    22   19   
  Explosions               26    | 10   .    .    .    .    .    .    .    16   .    .    .    
  Melee                    42    | .    .    .    .    .    .    .    .    42   .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    6    .    .    1    7    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  13    | .    .    .    .    .    .    .    6    .    .    .    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      220   | .    .    .    41   .    .    56   .    56   .    .    67   
  Shots                    8     | .    .    .    1    .    .    2    .    1    .    .    4    
  Rammed                   2     | .    .    .    1    .    .    .    .    .    .    1    .    
Targets Rammed             2     | .    .    .    1    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445   | .    105  222  261  264  .    351  246  432  114  219  445  
  Average Temperature      89    | .    33   59   56   66   .    178  116  111  34   64   137  
  Received Heat Transfer   1868  | .    30   87   352  36   .    171  198  615  .    .    379  
  Effects                  14    | .    .    .    .    .    .    1    .    4    .    .    9    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           6     | .    .    .    .    .    .    1    .    3    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    3    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    .    .    .    
  Parts Melted             27    | .    1    .    7    .    .    .    1    18   .    .    .    
  Heat Transferred         13774 | 50   1184 555  3774 370  .    185  450  5855 148  74   1129 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | 1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Peak Influence             965  | 15  209 90  372 149 .   .   175 458 534 499 965 
  Initial                  256  | .   9   14  .   112 .   .   56  85  256 186 205 
  Average                  160  | 5   40  24  151 85  .   .   84  92  349 348 612 
Maximum Alert Level        3    | .   1   .   1   .   .   .   .   2   2   2   3   
  Low Security (%)         75   | 100 99  100 70  100 .   .   100 92  .   3   .   
  Level 1                  13   | .   .   .   29  .   .   .   .   2   94  48  28  
  Level 2                  5    | .   .   .   .   .   .   .   .   4   5   47  16  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   55  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   2   .   .   .   6   5   .   3   10  
  Investigation            5    | .   .   .   1   .   .   .   2   1   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   2   .   .   2   2   
  Reinforcement            12   | .   .   .   1   .   .   .   2   4   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Distress Signals           13   | .   1   .   3   .   .   .   1   3   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   24  7   32  2   1   4   18  45  10  6   61  
  Peak Tracking Total      12   | .   4   3   5   2   1   4   6   4   5   2   12  
  Tactical Retreats        9    | .   2   1   .   .   .   .   1   2   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Traps Triggered            11   | .   .   .   2   .   .   .   2   5   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Machines Disabled          15   | .   .   .   2   .   .   .   .   3   .   3   7   
  Max in Single Turn       3    | .   .   .   1   .   .   .   .   1   .   1   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Machines Accessed          28   | .   6   .   6   .   .   .   2   6   2   1   5   
  Terminals                24   | .   5   .   5   .   .   .   1   6   2   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                58   | .   16  .   10  .   .   .   5   12  2   2   11  
  Successful               17   | .   6   .   4   .   .   .   2   2   .   1   2   
  Failed                   41   | .   10  .   6   .   .   .   3   10  2   1   9   
    Catastrophic           8    | .   1   .   .   .   .   .   .   2   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   10  .   6   .   1   .   2   7   1   2   5   
  Terminals                51   | .   14  .   9   .   .   .   4   12  2   2   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             9    | .   5   .   2   .   .   .   .   1   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   .   .   1   .   .   .   2   1   .   1   .   
  Terminals                4    | .   .   .   1   .   .   .   1   1   .   1   .   
    Botnet                 4    | .   .   .   1   .   .   .   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         23   | .   6   .   5   .   .   .   1   5   2   1   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   1   .   .   .   15  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   1   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Fac  
Total Allies               11   | .    .    2    .    .    .    .    .    4    5    .    .    
  Largest Group            6    | .    .    2    2    .    .    .    .    3    6    3    3    
  Highest-Rated Group      627  | .    .    50   50   .    .    .    .    218  627  281  281  
  Highest-Rated Ally       159  | .    .    31   31   .    .    .    .    159  147  96   96   
Total Orders               12   | .    .    .    .    .    .    .    .    .    .    6    6    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    3    3    
  FOLLOW                   6    | .    .    .    .    .    .    .    .    .    .    3    3    
Ally Attacks               189  | .    .    .    11   .    .    .    .    54   42   21   61   
  Total Damage             6420 | .    .    .    62   .    .    .    .    1683 1642 791  2242 
  Kills                    44   | .    .    .    .    .    .    .    .    13   8    6    17   
Allies Corrupted           2    | .    .    .    1    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Ext Cet Fac Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Fac  
Turns Passed               14970 | 90   1402 1666 1606 637  1533 665  1984 2883 538  668  1298 
Spaces Moved               6275  | 54   528  696  702  318  789  334  792  1034 199  275  554  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1700  | .    250  .    1    .    .    .    .    465  183  275  526  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4574  | 53   278  696  701  318  789  334  792  569  16   .    28   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   200  135  135  175  190  190  175  160  160  136  
  Average Speed            197   | 90   228  200  179  178  189  190  213  224  221  160  162  
  Slowest Speed            480   | 95   320  200  480  190  190  190  245  245  260  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    64   98   74   77   78   56   27   74   70   8    19   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    .    .    2    1    1    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    1    .    1    5    1    .    .    .    .    .    
Spaces Dug                 77    | .    .    .    13   .    .    .    21   18   .    9    16   
Terrain Destroyed          292   | 2    .    .    43   .    .    22   21   67   58   10   69   
  Melee                    22    | .    .    .    .    .    .    .    21   1    .    .    .    
  Projectile               58    | .    .    .    1    .    .    .    .    2    .    10   45   
  AOE                      211   | 2    .    .    42   .    .    22   .    64   58   .    23   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Fac  
Total                      8019 | 73   620  914  907  381  828  349  1000 1393 283  485  786  
  Wait                     874  | .    27   181  50   39   22   .    92   138  51   184  90   
  Move                     6264 | 53   527  695  701  317  788  333  791  1033 198  274  554  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 3    7    8    21   5    4    .    19   21   2    5    6    
  Fast Attach              56   | 7    1    .    9    1    2    .    7    12   6    1    10   
  Attach                   56   | .    1    1    7    1    .    .    8    16   1    2    19   
  Detach                   8    | .    1    .    .    .    .    .    .    2    1    .    4    
  Swap                     69   | 1    5    1    14   4    4    5    11   14   5    .    5    
  Drop                     106  | .    .    .    27   7    8    2    19   20   12   5    6    
  Fire                     407  | 9    51   28   77   7    .    9    30   84   7    13   92   
  Melee                    43   | .    .    .    .    .    .    .    23   20   .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            33   | .    .    .    .    .    .    .    .    33   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 6 exits: [*Mat x2] / [*Min x2] / [*Sto x2])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    91 | -11/Scrapyard      | Entered Materials
   154 | -10/Materials      | Discovered new exit (range 15)
   166 | -10/Materials      | Discovered new exit (range 13)
   205 | -10/Materials      | Discovered new exit (range 9)
   313 | -10/Materials      | Build established: Mutant
   507 | -10/Materials      | Discovered new exit (range 8)
   782 | -10/Materials      | Identified exit to Mines
  1493 | -10/Materials      | Entered Mines
  1494 | -10/Mines          | Assembled infested the area
  1777 | -10/Mines          | Discovered new exit (range 9)
  1851 | -10/Mines          | Discovered new exit (range 10)
  2180 | -10/Mines          | Learned Materials stockpile data
  2499 | -10/Mines          | Found a hidden stash of uninstalled traps
  2818 | -10/Mines          | Learned Materials garrison access intel
  2978 | -10/Mines          | Discovered new exit (range 5)
  3159 | -10/Mines          | Entered Materials
  3159 | -9/Materials       | Accompanied by 2 allies
  3159 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3164 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3435 | -9/Materials       | Discovered new exit (range 16)
  3641 | -9/Materials       | Discovered new exit (range 13)
  3805 | -9/Materials       | Discovered new exit (range 4)
  4059 | -9/Materials       | Build established: Scavenger-Mutant
  4490 | -9/Materials       | Discovered new exit (range 8)
  4554 | -9/Materials       | Discovered new exit (range 16)
  4665 | -9/Materials       | Discovered new exit (range 7)
  4765 | -9/Materials       | Entered Mines
  5341 | -9/Mines           | Discovered new exit (range 7)
  5388 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5402 | -9/Mines           | Entered Zion
  5534 | -7/Zion            | Discovered new exit (range 10)
  5610 | -7/Zion            | System corruption cleaned by Quarantine Array
  5874 | -7/Zion            | Found Prototype Device
  5875 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  6106 | -7/Zion            | Given A8's code to call for help
  6302 | -7/Zion            | Learned location of Extension (-6)
  6480 | -7/Zion            | Learned Factory scanalyzer intel
  6563 | -7/Zion            | Received a visual enhancement algorithm
  6764 | -7/Zion            | Given the Hacking Drone Bay
  6935 | -7/Zion            | Entered Proximity Caves
  6964 | -6/Proximity Caves | Build established: Mutant
  7357 | -6/Proximity Caves | Core integrity fell below 50%
  7475 | -6/Proximity Caves | Discovered new exit (range 15)
  7600 | -6/Proximity Caves | Entered Factory
  7600 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
  7601 | -6/Factory         | Loaded intel: 4 scanalyzer locations
  7996 | -6/Factory         | Build established: Scavenger-Mutant
  8581 | -6/Factory         | Build established: Scavenger-Tank
  9569 | -6/Factory         | Discovered new exit (range 2)
  9584 | -6/Factory         | Entered Extension
  9959 | -6/Extension       | Disrupted transfer network
 10268 | -6/Extension       | Build established: Scavenger-Gunner
 10792 | -6/Extension       | Build established: Scavenger-Mutant
 11024 | -6/Extension       | Spotted B-75 Beast
 11119 | -6/Extension       | Destroyed B-75 Beast
 11148 | -6/Extension       | Lost 9 parts (1p1n3u4w)
 11219 | -6/Extension       | Core integrity fell below 50%
 11474 | -6/Extension       | Build established: Scavenger-Gunner
 11713 | -6/Extension       | Spotted B-75 Beast
 11792 | -6/Extension       | Destroyed B-75 Beast
 12002 | -6/Extension       | Lost 3 parts (1p2u)
 12074 | -6/Extension       | Rescued a captive Derelict
 12074 | -6/Extension       | Rescued a captive Derelict
 12176 | -6/Extension       | Energy Cycler disabled
 12177 | -6/Extension       | Rescued a captive Derelict
 12180 | -6/Extension       | Rescued a captive Derelict
 12184 | -6/Extension       | Rescued a captive Derelict
 12186 | -6/Extension       | Rescued A7
 12451 | -6/Extension       | Discovered new exit (range 10)
 12453 | -6/Extension       | Discovered new exit (range 6)
 12467 | -6/Extension       | Entered Cetus
 12467 | -6/Cetus           | Accompanied by 1 ally (A7)
 12472 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12500 | -6/Cetus           | Spotted Cetus Guard
 12500 | -6/Cetus           | Spotted Cetus Guard
 12502 | -6/Cetus           | Spotted Cetus Guard
 12508 | -6/Cetus           | Spotted Cetus Guard
 12514 | -6/Cetus           | Destroyed Cetus Guard
 12516 | -6/Cetus           | Allies destroyed Cetus Guard
 12530 | -6/Cetus           | Allies destroyed Cetus Guard
 12623 | -6/Cetus           | Started Cetus Manufacturing Module
 12648 | -6/Cetus           | Manufactured an Enhanced Grunt
 12673 | -6/Cetus           | Manufactured an Enhanced Grunt
 12698 | -6/Cetus           | Manufactured an Enhanced Grunt
 12723 | -6/Cetus           | Manufactured an Enhanced Grunt
 12748 | -6/Cetus           | Manufactured an Enhanced Grunt
 12783 | -6/Cetus           | Discovered new exit (range 18)
 12829 | -6/Cetus           | Spotted Cetus Guard
 12829 | -6/Cetus           | Spotted Cetus Guard
 12839 | -6/Cetus           | Spotted Cetus Guard
 12841 | -6/Cetus           | Spotted Cetus Guard
 12842 | -6/Cetus           | Allies destroyed Cetus Guard
 12850 | -6/Cetus           | Allies destroyed Cetus Guard
 12856 | -6/Cetus           | Allies destroyed Cetus Guard
 12883 | -6/Cetus           | Discovered new exit (range 17)
 12904 | -6/Cetus           | Met Revision 17
 12932 | -6/Cetus           | System corruption reached 10%
 13005 | -6/Cetus           | Entered Factory
 13005 | -5/Factory         | Accompanied by 4 allies (A7)
 13005 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 13670 | -5/Factory         | Discovered new exit (range 2)
 13673 | -5/Factory         | Entered another Factory area
 13673 | -4/Factory         | Accompanied by 3 allies
 13673 | -4/Factory         | Evolved 2 slots: Utility x2
 13805 | -4/Factory         | Spotted B-86 Titan
 14272 | -4/Factory         | Garrison activated, responded to threat
 14373 | -4/Factory         | Lost 5 parts (1p3u1w)
 14477 | -4/Factory         | Identified exit to Upper Caves
 14876 | -4/Factory         | Destroyed 7 combat bots
 14897 | -4/Factory         | Cargo convoy interrupted
 14923 | -4/Factory         | Core integrity fell below 50%
 14946 | -4/Factory         | System corruption reached 10%
 14956 | -4/Factory         | Lost 16 parts (2p4n2u8w)
 14963 | -4/Factory         | Core integrity fell below 20%
 14971 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Slug penetrates Wall. <x2>
Penetrated by Slug. <x3>
Slug penetrates Wall.
Knocked back.
Slug penetrates Wall.
Slug penetrates Neutrino Reactor.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Huge Storage Unit destroyed.
Neutrino Reactor explodes. <x2>
Adv. Variable Charge Gun destroyed.
Centrium Wheel destroyed.
Penetrated by Slug.
Acquired Corrupted Magnetic Acceleration Cannon.
Integrated Corrupted Magnetic Acceleration Cannon (+9).
Adv. Targeting Computer destroyed.
System corrupted: Matter fused (-5).
Penetrated by Slug.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????#  """     ]!#??????????????????????? |
| ?????????????#  """    ]/@##?????????????????????? |
| ?????????????#  """     ]]|#?????????????????????? |
| ?????????????#           ]##?????????????????????? |
| ?????????????#  """       #??????????????????????? |
| ?????????????#  """       #??????????????????????? |
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| ?????????????#           [#??????????????????????? |
| ?????????????# !          #??????????????????????? |
| ?????????????#       px   #??????????????????????? |
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| ?????????????#####    x# """"""" #???????????????? |
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| ?????????????????#     # #???# #?????????????????? |
| ?????????????????#     #######+###???????????????? |
| ?????????????????#     #         #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          34
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1050
Resistance: TH             30
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           4

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
                   Gauss Rifle | -7/Zion       | Archive
                    Hvy. Laser | -7/Zion       | Archive
                  Phase Cannon | -7/Zion       | Archive
  Magnetic Acceleration Cannon | -7/Zion       | Archive
       Angular Momentum Engine | -7/Zion       | Archive
     Imp. Melee Analysis Suite | -7/Zion       | Archive
            Imp. Medium Treads | -7/Zion       | Archive
              Disruptor Cannon | -7/Zion       | Archive
                Adv. ECM Suite | -7/Zion       | Archive
         Med. Reactive Plating | -7/Zion       | Archive
  Imp. Reaction Control System | -7/Zion       | Archive
     System Restoration Module | -7/Zion       | Archive
            Enh. Optical Array | -7/Zion       | Archive
    Xenon Bombardment Thruster | -7/Zion       | Archive
 Imp. Component Analysis Suite | -7/Zion       | Archive

 Robot Schematics 
------------------
  H-55 Commando | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              LinearControlSuit
  Manual?         0
Play Time         01:34:17
  Cumulative      61.5 hours
  Start           2024.08.28 @ 14:52:47
  End             2024.08.28 @ 16:32:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41c3b8c3-3e02-43ed-9810-c26a3519b87b