Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 20:28:14 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2033) 2033 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4813 Bonus ------- None Cogmind --------- Core Integrity 621/700 Matter 121/300 Energy 150/150 System Corruption 0% Temperature Warm (198) Movement Treading (198) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (6) ------ Huge Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Cooling System Improved Sensor Array Seismic Detector Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Improved Shield Generator Gatling Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Structural Scanner Improved Sensor Array Seismic Detector Seismic Detector Hardened Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Improved Shield Generator Gatling Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Heavy Armor Plating Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 49 | 8 3 7 26 5 Power 5 | 1 1 . 3 . Engine 3 | 1 1 . 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 12 | 2 1 2 6 1 Treads 12 | 2 1 2 6 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 3 1 2 9 4 Device 8 | 2 . . 4 2 Storage 4 | 1 1 1 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 13 | 2 . 3 8 . Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . 3 5 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . 1 2 6 . Power 2 | . . . 2 . Propulsion 3 | . 1 1 1 . Utility 3 | . . . 3 . Weapon 1 | . . 1 . . Highest Loss Streak 3 | . 1 1 3 . To Critical Strikes 1 | . 1 . . . Average Backups 16 | 4 9 14 21 24 Power 1 | . 1 1 . 1 Propulsion 2 | 1 2 1 3 5 Utility 7 | . 2 7 8 10 Weapon 5 | 1 3 4 8 6 Tool/Special . | . . . . . Unused Backups 35 | . 4 4 4 23 Power 4 | . 1 . 1 2 Propulsion 7 | . 2 . . 5 Utility 12 | . . 3 . 9 Weapon 12 | . 1 1 3 7 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 87 88 91 Engine 7 | . 14 11 1 . Core 3 | . . . 6 7 Treads 24 | . 28 22 26 23 Device 7 | . 13 . 8 14 Storage 10 | . 14 11 9 7 Protection 7 | . . 10 9 7 Energy Gun 3 | . . . 6 7 Ballistic Gun 25 | . 28 32 20 15 Peak Build Rating 38 | 7 8 18 33 38 Average Rating 19 | 6 7 16 27 35 On Entrance 13 | . 7 8 18 33 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 110 | 13 28 105 109 110 Greatest Support 62 | 40 40 40 62 62 Greatest Overweight (x) 2 | . . 2 2 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 20 | 7 12 21 25 25 Most Carried 25 | 7 12 24 25 25 Average Carried 17 | 4 9 17 22 24 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 7 10 23 25 24 Class Distribution -------------------- 47% | Scavenger-Tank 25% | Mutant 16% | Tank 7% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scientist-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1423 | 304 159 210 750 . Remotely 87 | 87 . . . . Salvage Created 2536 | 149 490 527 1127 243 Parts 148 | 12 31 36 56 13 Haulers Intercepted 5 | . 2 1 2 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 14 17 26 5 Guns 58 | . 14 17 25 2 AOE 4 | . . . 1 3 Classes Destroyed 13 | 2 4 1 5 1 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Tunneler 3 | 3 . . . . Hauler 5 | . 2 1 2 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 28 | . 9 12 7 . Grunt 22 | . 5 3 11 3 Duelist 1 | . . . 1 . Sentry 6 | . . 2 4 . Specialist 2 | . . . 2 . Hunter 3 | . . . 1 2 Best Kill Streak 6 | 2 3 4 6 4 Combat Bots Only 6 | . 3 4 6 3 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 376 | . 63 82 173 58 Missed 106 | . 15 23 47 21 Hits 270 | . 48 59 126 37 Melee 6 | . . . 6 . Projectile 264 | . 48 59 120 37 Critical Strikes 13 | . 1 1 9 2 Damage Taken 3413 | . 499 592 1905 417 Core 455 | . 142 89 145 79 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 43 77 73 . Volleys Fired 234 | 12 62 57 89 14 Largest 3 | 2 2 3 3 3 Hottest 104 | 40 40 60 104 104 Shots Fired 613 | 24 124 170 257 38 Gun 607 | 24 124 170 252 37 Cannon . | . . . . . Launcher 6 | . . . 5 1 Special . | . . . . . Kinetic 550 | 24 124 170 208 24 Thermal 57 | . . . 44 13 Explosive 6 | . . . 5 1 Electromagnetic . | . . . . . Robot Hit Streak 22 | 3 14 12 22 18 Robot Miss Streak 7 | 4 3 4 7 2 Penetration Max . | . . . . . Secondary Targets 14 | . 1 6 7 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 420 | 11 83 119 177 30 Core Hits 157 | 6 34 39 66 12 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . . . 5 . Burn 3 | . . . 3 . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5161 | 98 737 1022 2627 677 Guns 4418 | 98 705 982 2254 379 Cannons . | . . . . . Explosions 632 | . . . 335 297 Melee . | . . . . . Ramming 111 | . 32 40 38 1 Kinetic 3714 | 98 705 982 1730 199 Thermal 948 | . . . 524 424 Explosive 388 | . . . 335 53 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 . . Average Corruption 4 | . . 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 50 | . . . 5 45 Projectiles . | . . . . . Explosions 50 | . . . 5 45 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 14 | . 3 5 5 1 Targets Rammed 16 | . 4 5 6 1 Kicked . | . . . . . Crushed 2 | . 1 . 1 . Highest Temperature 362 | . 18 269 362 198 Average Temperature 65 | . 8 69 66 79 Received Heat Transfer 1215 | . 171 129 873 42 Effects 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1815 | . . . 1332 483 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 76 62 Level 1 12 | . . . 23 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 282 | 10 110 142 253 282 Initial 93 | . . 28 9 93 Average 90 | 1 30 51 143 170 Influence Increases 1925 | 20 397 430 769 309 Destroy 0b10 Robot/C 1240 | . 280 340 520 100 Destroy 0b10 Robot/NC 70 | 20 15 10 20 5 Destroy Leader 284 | . 56 64 134 30 Successful Hack 37 | . 16 16 . 5 Disable Machine 150 | . . . 30 120 Destroy Structure 54 | . . . 35 19 Lose Combat Pursuer 90 | . 30 . 30 30 Influence Decreases 1761 | 20 329 474 587 351 Entered New Map 168 | . . 40 15 113 Time Decay 1533 | 20 319 414 542 238 Lost Part 60 | . 10 20 30 . Squads Dispatched 12 | . 1 . 7 4 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 9 | . 1 . 6 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 3 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 27 24 34 10 Peak Tracking Total 7 | . 4 7 7 4 Tactical Retreats 5 | . 2 . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 3 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 2 8 Max in Single Turn 7 | . . . 1 7 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 5 5 2 3 Terminals 12 | . 5 4 1 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 40 | . 19 11 2 8 Successful 20 | . 8 7 . 5 Failed 18 | . 10 3 2 3 Catastrophic 1 | . . 1 . . Database Lockouts 2 | . 1 1 . . Manual 23 | . 15 4 1 3 Terminals 32 | . 19 8 1 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 7 | . . 3 . 4 Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Part Schematic 2 | . 1 1 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 2 . 4 Retrieve Study 6 | . . 2 . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 6 2 . 1 Terminals 9 | . 6 2 . 1 Botnet 2 | . 1 . . 1 Skim 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 4 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 6 | . . 2 . 4 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1597 | 9 953 36 86 513 Structural 511 | . . . . 511 Seismic 1403 | 9 953 36 86 319 Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4701 | 160 978 1428 1619 516 Spaces Moved 1801 | 71 484 433 597 216 Core 2 | 2 . . . . Treads 1799 | 69 484 433 597 216 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 200 198 Average Speed 212 | 156 160 280 214 206 Slowest Speed 320 | 160 160 320 240 224 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 76 42 52 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 46 | . . . 29 17 Melee . | . . . . . Projectile . | . . . . . AOE 46 | . . . 29 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2258 | 97 590 547 766 258 Wait 46 | . 22 16 4 4 Move 1797 | 70 483 432 596 216 Hop . | . . . . . Pick Up 62 | 7 8 21 20 6 Fast Attach 11 | 7 . . 4 . Attach 17 | . 2 5 7 3 Detach 1 | . 1 . . . Swap 33 | 1 2 2 19 9 Drop 41 | . 6 9 21 5 Fire 234 | 12 62 57 89 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 16 | . 4 5 6 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 10) 683 | -10/Materials | Discovered new exit (range 8) 958 | -10/Materials | Discovered new exit (range 8) 994 | -10/Materials | Core integrity fell below 50% 1018 | -10/Materials | Discovered new exit (range 10) 1061 | -10/Materials | Identified exit to Subcaves 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1467 | -9/Materials | Build established: Tank 2247 | -9/Materials | Build established: Scavenger-Tank 2504 | -9/Materials | Discovered new exit (range 7) 2536 | -9/Materials | Central database locked down 2567 | -9/Materials | Entered another Materials area 2567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2646 | -8/Materials | Lost 3 parts (2p1u) 3076 | -8/Materials | Discovered new exit (range 3) 4186 | -8/Materials | Entered Factory 4186 | -7/Factory | Evolved 2 slots: Utility x2 4476 | -7/Factory | Discovered new exit (range 5) 4487 | -7/Factory | Identified exit to Factory 4666 | -7/Factory | Garrison activated, responded to threat 4699 | -7/Factory | Build established: Scientist-Gunner 4702 | -7/Factory | Self-destructed Last Messages --------------- 04528_ Dropped Lgt. Assault Rifle. 04529_ Acquired Imp. Medium Armor Plating. 04547_ R-06 Scavenger collects Lgt. Assault Rifle. 04559_ K-01 Serf cleans the Recycling Unit. 04600_ K-01 Serf cleans the Subcomponent Replicator. 04603_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04605_ K-01 Serf cleans the Terminal. 04606_ O-24 Administrator uses terminal to summon reinforcements. 04606_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 04606_ O-24 Administrator locks terminal. 04619_ Slammed into K-01 Serf. 04620_ K-01 Serf cleans the Subcomponent Replicator. 04621_ K-01 Serf cleans the Construction Platform. 04663_ Penetrated by Slug. 04666_ H-55 Commando calls for garrison reinforcements. 04666_ ALERT: Activating Garrison Access F003. 04666_ Penetrated by Slug. 04669_ H-55 Commando destroyed. 04671_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ?????? ???????????????????????????????? | | ??????? ???? ???????????????????????????????? | | ######### """"" ??????????????????????????????? | | ######### """"" ?????????????????????????????? | | # """ ?????????????????????????????? | | "# ??????????????????????????????? | | "" "# ???????????????????????????????? | | "" "# ????????????????????????????????? | | "" T# #????????????????????? | | "" "# ###################????????????????? | | "# # ##### ??????? | | "" "# # """"""" + =%= ??????? | | "" # # """""""sY##### ??????? | | "" ! # # """"""" ##### ????????????????? | | "" + + """"""" ##????????????????????? | | # # |##????????????????????? | | ######### # """""""s ##????????????????????? | | ! # # """"""" ##????????????????????? | | """ # # """"""" ##????????????????????? | | """ # # """""""@ ##????????????????????? | | """ # # ##????????????????????? | | + # ! ##????????????????????? | | """ # ###############????????????????????? | | """ # ###############????????????????????? | | """ # # ?????????????????????????? | | ! # # """ "??????????????????????????? | | ######### # """ "??????????????????????????? | | ######### # """ """????????????????????????? | | ######### + ???????????????????? | | ######### # """ """????????????????????????? | | ]# # """ "??????????????????????????? | | = # # """ "??????????????????????????? | | # # ?????????????????????????? | | # ##########?????????????????????????? | | # ##########?????????????????????????? | | / ##?????????????????????????????????? | | # ##?????????????????????????????????? | | ! # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ?????????????????????????????????? | | # ???????????????????????????????? | | # """"" ?????????????????????????????? | | ######### ""Y"" ?????????????????????????????? | | ######### ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Arm. Treads | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkStrikeFist Manual? 0 Play Time 00:27:39 Cumulative 961.5 hours Start 2026.06.28 @ 14:58:07 End 2026.06.28 @ 20:28:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1643 Rogue 1643 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 988a3345-2044-431c-90e1-aa4207aaafe2