Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 03:30:33 Player: Olexender Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (3865) 3865 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 7149 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 35 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (1550) Ox30 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (25) --- Improved Cooling System Sensor Array ECM Suite Makeshift ECM Suite Utility Shielding Hacking Suite Hacking Suite Improved Field Recycling Unit (0) EM Shotgun EM Shotgun Beamcaster Proton Missile Launcher Proton Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Structural Scanner Hacking Suite > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle Proton Missile Launcher > --- INVENTORY -------- Advanced Weight Redist. System Sensor Array Improved Terrain Scanner Kinecellerator ECM Suite Utility Shielding Hardened Light Armor Plating Hacking Suite Hacking Suite Improved Field Recycling Unit EM Shotgun EM Shotgun EM Shotgun Arc Projector EM Pulse Cannon Shotgun Barrage Gun Flak Gun Flak Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Datajack Mining Laser Dirty Bomb Trap [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Medium Treads Wheel Wheel Utility Huge Storage Unit Device Cryofiber Web Storage Huge Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Proton Missile Launcher Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 113 | 7 2 8 19 38 39 Power 17 | 1 1 1 5 3 6 Engine 13 | 1 1 1 5 1 4 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 19 | 2 . 1 3 7 6 Treads 5 | . . . . . 5 Leg . | . . . . . . Wheel 14 | 2 . 1 3 7 1 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 1 1 4 11 6 Device 15 | 1 . . 1 8 5 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 6 | . . 1 2 2 1 Artifact . | . . . . . . Weapon 52 | 2 . 5 7 17 21 Energy Gun 17 | 1 . 2 2 7 5 Energy Cannon 5 | . . . 2 2 1 Ballistic Gun 22 | 1 . 3 1 7 10 Ballistic Cannon 3 | . . . 1 1 1 Launcher 4 | . . . 1 . 3 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . . . 3 System Corruption 4 | . . . . . 4 Parts Lost 59 | . . 3 8 12 36 Power 10 | . . . 1 2 7 Propulsion 19 | . . 1 2 7 9 Utility 10 | . . 2 . 1 7 Weapon 20 | . . . 5 2 13 Highest Loss Streak 15 | . . 2 6 7 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 100 93 92 93 66 Engine 10 | . 14 22 17 11 6 Core 2 | . . . . 2 3 Treads 3 | . . . . . 6 Wheel 10 | . 28 19 21 25 2 Device 8 | . 14 4 7 13 8 Storage 8 | . 14 11 9 7 7 Hackware 4 | . . . . 4 6 Protection 2 | . . 3 10 3 . Energy Gun 7 | . 14 11 9 7 6 Energy Cannon 1 | . . . 5 2 . Ballistic Gun 9 | . 14 22 9 6 7 Ballistic Cannon 1 | . . . . 3 . Launcher 3 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 117 | 14 29 45 110 112 117 Greatest Support 71 | 32 32 32 32 42 71 Greatest Overweight (x) 36 | 1 . 2 33 10 36 Average Overweight (x) 3 | . . 1 3 2 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 22 | 7 11 15 24 25 25 Most Carried 25 | 7 15 15 22 25 25 Average Carried 18 | 3 9 14 17 23 19 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 22 | 6 15 15 22 22 14 Class Distribution -------------------- 32% | Hacker-Mutant 14% | Mutant 12% | Tank 10% | Hacker-Gunner 7% | Hacker-Tank 5% | Gunner 4% | Scavenger-Skirmisher 4% | Hacker-Bomber 4% | Hacker-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2705 | 268 71 225 447 684 1010 Remotely . | . . . . . . Salvage Created 4772 | 169 459 1007 942 1169 1026 Parts 276 | 14 23 73 60 61 45 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 4 | . . . . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 33 | . . . . . 33 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 100 | . 9 23 19 25 24 Guns 71 | . 8 21 11 15 16 Cannons 18 | . . . 6 8 4 AOE 8 | . . 2 2 . 4 Classes Destroyed 18 | 3 3 5 2 3 2 Worker 5 | 1 . 1 1 2 . Builder 3 | . . 1 . 2 . Tunneler 5 | 4 . . 1 . . Hauler 4 | . 1 3 . . . Recycler 2 | 1 . . . 1 . Minesweeper 1 | . . . . . 1 Mechanic 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 7 | . 1 3 2 1 . Swarmer 23 | . . 9 3 3 8 Grunt 50 | . 9 11 10 11 9 Brawler 1 | . . 1 . . . Duelist 3 | . . . 1 2 . Sentry 8 | . . 2 4 1 1 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 1 1 Behemoth 1 | . . . . . 1 Assembled 7 | . . . . 7 . Thug 4 | . . . . . 4 Best Kill Streak 11 | 4 4 10 11 10 6 Combat Bots Only 9 | . 5 8 9 8 6 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . 1 . . 1 Exploded 2 | . . 1 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 6390 | . 285 696 692 1044 3673 Core 1022 | . 88 135 68 174 557 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . . . 14 24 5 Core Remaining (%) 79 | 100 64 66 87 . . Volleys Fired 328 | 9 40 37 47 57 138 Largest 3 | 2 2 3 3 3 3 Hottest 169 | 70 70 90 169 136 141 Shots Fired 719 | 18 80 107 108 155 251 Gun 571 | 18 80 107 84 113 169 Cannon 107 | . . . 22 42 43 Launcher 13 | . . . 2 . 11 Special 28 | . . . . . 28 Kinetic 416 | 9 40 73 47 97 150 Thermal 109 | 9 40 14 18 . 28 Explosive 2 | . . . 2 . . Electromagnetic 192 | . . 20 41 58 73 Robot Hit Streak 51 | 12 28 26 16 19 51 Robot Miss Streak 5 | 1 1 4 3 5 3 Penetration Max 1 | . . . . 1 . Secondary Targets 9 | . . 5 2 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 499 | 14 64 85 89 116 131 Core Hits 319 | 8 27 50 48 102 84 Critical Kills 4 | 1 . 1 2 . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | 1 2 1 2 1 . Burn 2 | . 2 . . . . Destroy 5 | 1 . 1 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9396 | 154 658 1476 1732 2536 2840 Guns 6634 | 154 658 1076 1092 1637 2017 Cannons 1396 | . . . 244 854 298 Explosions 1366 | . . 400 396 45 525 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4881 | 53 245 623 501 1671 1788 Thermal 1470 | 101 413 284 397 45 230 Explosive 477 | . . 253 224 . . Electromagnetic 2568 | . . 316 610 820 822 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 38 | . . . . 4 38 Average Corruption 7 | . . . . 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 113 | . . . . 1 112 Message Errors 31 | . . . . 1 30 Matter Fused 20 | . . . . . 20 Heat Flow Errors 15 | . . . . . 15 Energy Discharges 15 | . . . . . 15 Data Loss (minor) 13 | . . . . . 13 Data Loss (major) 7 | . . . . . 7 Misfires 4 | . . . . . 4 Alerts 3 | . . . . . 3 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 79 | . . 53 . 16 10 Projectiles 16 | . . . . 16 . Explosions 63 | . . 53 . . 10 Melee . | . . . . . . Knockbacks 28 | . . . 1 19 8 Impact . | . . . . . . Kinetic 25 | . . . 1 17 7 Secondary 3 | . . . . 2 1 Self-Inflicted Damage 304 | . . 134 . 48 122 Shots 8 | . . 3 . 1 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 547 | 60 298 393 446 547 431 Average Temperature 124 | 24 110 106 126 185 103 Received Heat Transfer 1934 | . 210 204 315 578 627 Effects 34 | . 1 5 9 18 1 Shutdowns 5 | . . 2 2 1 . Energy Bleed 4 | . 1 1 1 1 . Interference 14 | . . 2 5 7 . Matter Decay 1 | . . . . 1 . Damage (minor) 7 | . . . 1 5 1 Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 2 | . . . . 2 . Parts Fried 10 | . . 1 1 3 5 Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 3155 | 296 1369 707 533 50 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 4 2 1 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 528 | 30 349 528 466 313 . Initial 189 | . 16 53 189 173 . Average 212 | 11 138 224 303 186 . Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 51 | 100 81 46 21 59 . Level 1 41 | . 18 44 58 40 . Level 2 7 | . . 8 19 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 1 4 6 . Investigation 9 | . 3 1 3 2 . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . . 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 14 29 25 39 28 Peak Tracking Total 9 | . 4 9 6 7 7 Tactical Retreats 9 | . 1 . 2 2 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 6 | . . 2 1 1 2 Max in Single Turn 2 | . . 2 1 1 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 22 | . 6 5 5 5 1 Terminals 17 | . 6 4 3 3 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 77 | . 27 20 12 11 7 Successful 51 | . 19 11 6 8 7 Failed 26 | . 8 9 6 3 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 67 | . 27 18 8 7 7 Fabricators 4 | . . . . 4 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 45 | . 19 11 3 5 7 Record 21 | . 9 5 . . 7 Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 2 1 . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 2 | . . . 1 1 . Dispatch Records 2 | . 1 1 . . . Assault Status 1 | . 1 . . . . Recall Investigation 3 | . 1 1 1 . . Recall Extermination 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 5 4 4 . Full Trace Events 13 | . 4 3 4 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . 4 . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Robot Build Rating 16 | . . . . 16 . Part Schematics Acquired 2 | . . . 1 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 49 | . . . . 49 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 48 | . . . . 48 . Highest-Rated Ally 12 | . . . . 12 . Total Orders . | . . . . . . Ally Attacks 61 | . . . . 61 . Total Damage 640 | . . . . 640 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 6369 | 106 450 521 751 822 3719 Spaces Moved 2528 | 70 316 271 396 463 1012 Core 45 | 20 . . 1 . 24 Treads 575 | . . . . . 575 Legs . | . . . . . . Wheels 1908 | 50 316 271 395 463 413 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 115 110 110 Average Speed 198 | 88 100 118 137 120 318 Slowest Speed 1850 | 100 100 130 1700 230 1850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 6 | . . . . . 6 Exploration Rate (%) 38 | 3 61 34 28 12 93 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug 39 | . . . . . 39 Terrain Destroyed 103 | . . 7 32 3 61 Melee . | . . . . . . Projectile 47 | . . . 8 . 39 AOE 56 | . . 7 24 3 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3205 | 96 378 392 508 599 1232 Wait 120 | . 9 58 22 10 21 Move 2520 | 69 315 270 395 462 1009 Hop . | . . . . . . Pick Up 88 | 11 10 10 20 20 17 Fast Attach 11 | 2 . 1 . 3 5 Attach 51 | 5 . 3 11 10 22 Detach . | . . . . . . Swap 51 | . 2 4 8 25 12 Drop 34 | . 2 9 5 12 6 Fire 328 | 9 40 37 47 57 138 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 14) 107 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 6) 264 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 10) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 846 | -9/Materials | Build established: Gunner 928 | -9/Materials | Discovered new exit (range 15) 1073 | -9/Materials | Destroyed 8 combat bots 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -8/Materials | Garrison activated, responded to threat 1305 | -8/Materials | Destroyed 9 combat bots 1306 | -8/Materials | Lost 6 parts (2n4w) 1703 | -8/Materials | Build established: Tank 1769 | -8/Materials | Discovered new exit (range 16) 1829 | -8/Materials | Entered Factory 1829 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1894 | -7/Factory | Discovered new exit (range 13) 2043 | -7/Factory | Fabricated Imp. EM Shotgun? 2469 | -7/Factory | Discovered new exit (range 14) 2511 | -7/Factory | Fabricated S-27 Virus? 2547 | -7/Factory | Destroyed 8 combat bots 2556 | -7/Factory | Lost 7 parts (2p3n1u1w) 2610 | -7/Factory | Assembled infested ambush trap array 2651 | -7/Factory | Entered Lower Caves 2668 | -7/Lower Caves | Destroyed 7 combat bots 2766 | -7/Lower Caves | Attracted the attention of an 0b10 base 2773 | -7/Lower Caves | Build established: Hacker-Tank 2808 | -7/Lower Caves | Learned Armory emergency access door positions 2808 | -7/Lower Caves | Learned Factory stockpile data 2808 | -7/Lower Caves | Learned Factory garrison access intel 2808 | -7/Lower Caves | Learned Research garrison access intel 2808 | -7/Lower Caves | Learned Extension garrison access intel 2809 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 3121 | -7/Lower Caves | Build established: Hacker-Gunner 3763 | -7/Lower Caves | Learned location of 1 exit from Factory 3827 | -7/Lower Caves | Identified exit to Lower Caves 3932 | -7/Lower Caves | Spotted B-75 Beast 4027 | -7/Lower Caves | Core integrity fell below 50% 4041 | -7/Lower Caves | Destroyed B-75 Beast 4068 | -7/Lower Caves | Lost 15 parts (3p3n2u7w) 4309 | -7/Lower Caves | Build established: Hacker-Mutant 5884 | -7/Lower Caves | Ambushed by wild Derelicts 6093 | -7/Lower Caves | Crushed by falling debris 6094 | -7/Lower Caves | System corruption reached 10% 6128 | -7/Lower Caves | Crushed by falling debris 6135 | -7/Lower Caves | Crushed by falling debris 6135 | -7/Lower Caves | System corruption reached 30% 6147 | -7/Lower Caves | Crushed by falling debris 6147 | -7/Lower Caves | Core integrity fell below 20% 6166 | -7/Lower Caves | Lost 7 parts (1p1n2u3w) 6229 | -7/Lower Caves | Crushed by falling debris 6370 | -7/Lower Caves | Crushed by falling debris 6370 | -7/Lower Caves | Smashed by cave-in Last Messages --------------- 06229_ Shotgun destroyed. 06229_ System corrupted by crushing effect (+4). 06237_ System corrupted: Matter fused (-6). 06245_ The unstable cave ceiling collapses. 06252_ System corrupted: Component data lost. 06283_ System corrupted: Energy discharge (-27). 06291_ The unstable cave ceiling collapses. 06299_ System corrupted: Component data lost. 06313_ System corrupted: Gauss Cannon jammed. 06317_ System corrupted: FCS attempts to trigger Gauss Cannon. 06317_ System corrupted: Gauss Cannon misfires. 06333_ TKTJ YYTOWCMHFV#0RKE0GVNUJ0 06342_ The unstable cave ceiling collapses. 06349_ GFY|=>4=CNBKKDS54JZUSRP4B ENBMW 06350_ System corrupted: Gauss Cannon jammed. 06352_ Slug penetrates Earth. 06360_ The unstable cave ceiling collapses. 06365_ 9%L#V&VUG/BK59NEZK1UOQC6UZBWF 06370_ The unstable cave ceiling collapses. 06370_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#?????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#?#?????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ????????????????????????########################## | | ????????????????????????#@ # # ## # ## # # # | | ????????????????????????########################## | | ?????????????????????????????????#???????????????? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##?????????????????????????????????### | | ???????????## ##???#######???????????????????### # | | ???????????# #??# ##???????#######???## | | ??????????## ### ##?????## ##?## | | ??????????# #????## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. EM Shotgun | x1 | -7/Factory S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalAssemblyLeg Manual? 0 Play Time 01:05:08 Cumulative 30.5 hours Start 2022.04.16 @ 22:13:10 End 2022.04.18 @ 03:30:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1ef3147-8131-4aa4-a63b-4a413d13952d