Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.05 @ 09:01:29 // AFD2020/Player2

Player: dark

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (1226)     1226
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1201)               1201
              TOTAL SCORE: 4852

 Bonus
-------
High Alert Combat Kills    248
Follower Combat Kills      1271
Friendly Fire              -318

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (177) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (6) ------
          Large Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY (18) ---
          Light Nuclear Core
          Light Treads
        Armored Treads
          Large Storage Unit
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Advanced Sensor Array
       Advanced Targeting Computer
                Particle Charger
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
      Makeshift System Restoration Module
                Trap Extractor
   High-powered Shotgun
   High-powered Shotgun

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
                Pulse Rifle
                EM Pulse Cannon
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Treads
          Large Storage Unit
  High-capacity Matter Pod
       Improved Sensor Array
       Advanced Sensor Array
                Seismic Analyzer
       Advanced Targeting Computer
                Particle Charger
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
      Makeshift System Restoration Module
                Trap Extractor
          Heavy Assault Rifle
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Makeshift System Restoration Module
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             53   | 6   4   14  6   3   .   20  
  Power                    6    | 1   1   1   .   .   .   3   
    Engine                 3    | 1   1   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   1   .   .   3   
    Treads                 8    | .   .   4   1   .   .   3   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   1   7   3   2   .   4   
    Device                 4    | .   .   2   .   1   .   1   
    Storage                6    | 1   1   .   1   1   .   2   
    Processor              4    | .   .   2   1   .   .   1   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   2   2   1   .   10  
    Energy Gun             5    | 2   .   .   .   .   .   3   
    Energy Cannon          5    | .   2   2   .   .   .   1   
    Ballistic Gun          6    | .   .   .   1   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   
Parts Lost                 3    | .   .   .   1   1   .   1   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   .   1   
Average Slot Usage (%)     95   | .   95  98  99  92  88  97  
  Engine                   10   | .   14  11  11  11  11  5   
  Treads                   16   | .   .   20  22  15  11  16  
  Leg                      2    | .   28  1   .   .   .   .   
  Storage                  13   | .   23  13  11  9   11  17  
  Processor                18   | .   .   8   16  22  22  26  
  Hackware                 9    | .   .   8   11  11  11  9   
  Protection               2    | .   .   10  5   .   .   .   
  Energy Gun               2    | .   24  .   .   .   .   4   
  Energy Cannon            5    | .   3   22  6   .   .   3   
  Ballistic Gun            5    | .   .   .   9   4   .   9   
  Launcher                 7    | .   .   .   5   17  22  .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 11  23  29  46  46  44  64  
  Greatest Support         43   | 20  20  40  43  43  20  42  
  Greatest Overweight (x)  2    | 1   1   1   1   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   2   1   
Largest Inventory Capacity 18   | 6   10  10  12  12  12  18  
  Average Capacity         11   | 5   8   8   9   10  12  17  
  Most Carried             18   | 6   8   8   12  12  12  18  
  Average Carried          10   | 3   4   7   8   10  12  15  
  Final Capacity           18   | 6   10  8   12  12  12  18  
  Final Carried            18   | 4   6   8   12  12  12  18  

 Class Distribution 
--------------------
 84% | Mutant
 12% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Commander-Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           1271 | 153 127 171 196 41  28  555 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1185 | .   251 220 56  43  .   615 
  Parts                    59   | .   13  14  3   .   .   29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  34   | .   8   7   3   .   .   16  
  Guns                     17   | .   8   .   1   .   .   8   
  Cannons                  16   | .   .   7   2   .   .   7   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          7    | .   2   3   .   .   .   2   
  Worker                   1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  11   | .   2   5   2   .   .   2   
  Grunt                    19   | .   6   1   1   1   .   10  
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   3    | .   .   1   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   5   1   .   .   5   
  Combat Bots Only         5    | .   2   4   1   .   .   5   
Max Kills in Single Turn   2    | .   2   2   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               831  | .    46   168  170  57   13   377  
  Core                     82   | .    11   16   9    28   .    18   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  67   .    .    .    20   .    
Volleys Fired              93   | .    13   19   11   9    .    41   
  Largest                  2    | .    2    2    2    1    .    2    
  Hottest                  126  | .    100  120  85   33   .    126  
Shots Fired                167  | .    26   38   16   9    .    78   
  Gun                      74   | .    26   .    6    .    .    42   
  Cannon                   84   | .    .    38   10   .    .    36   
  Launcher                 9    | .    .    .    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    6    .    .    14   
  Thermal                  101  | .    26   38   10   .    .    27   
  Explosive                9    | .    .    .    .    9    .    .    
  Electromagnetic          37   | .    .    .    .    .    .    37   
  Robot Hit Streak         26   | .    8    7    2    .    .    26   
  Robot Miss Streak        3    | .    2    3    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           114  | .    17   25   9    .    .    63   
  Core Hits                62   | .    12   11   5    4    .    30   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2342 | .    238  455  210  154  .    1285 
  Guns                     849  | .    238  .    88   .    .    523  
  Cannons                  1305 | .    .    455  122  .    .    728  
  Explosions               188  | .    .    .    .    154  .    34   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  284  | .    .    .    88   .    .    196  
  Thermal                  1157 | .    238  455  122  .    .    342  
  Explosive                154  | .    .    .    .    154  .    .    
  Electromagnetic          747  | .    .    .    .    .    .    747  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    4    .    .    
  Average Corruption       3    | .    .    3    4    3    .    .    
  Corruption Purged        4    | .    .    .    .    4    .    .    
  Effects                  58   | .    .    16   27   15   .    .    
    Message Errors         14   | .    .    2    7    5    .    .    
    Matter Fused           18   | .    .    4    9    5    .    .    
    Heat Flow Errors       8    | .    .    4    2    2    .    .    
    Energy Discharges      11   | .    .    3    5    3    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    3    2    .    .    .    
    Targeting Errors       1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    8    .    9    .    1    
  Projectiles              9    | .    .    8    .    .    .    1    
  Explosions               9    | .    .    .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    57   .    .    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        407  | .    117  407  246  274  .    288  
  Average Temperature      93   | .    40   134  82   117  .    78   
  Received Heat Transfer   198  | .    24   39   45   .    .    90   
  Effects                  3    | .    .    2    .    1    .    .    
    Interference           1    | .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    3    1    .    .    .    1    
  Heat Transferred         2584 | .    675  962  231  .    .    716  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Peak Influence             1036 | .    547  536  277  .    117  1036 
  Initial                  207  | .    .    207  113  .    .    45   
  Average                  328  | .    336  301  155  .    23   518  
Maximum Alert Level        3    | .    2    2    1    .    .    3    
  Low Security (%)         39   | 100  29   20   65   .    100  29   
  Level 1                  31   | .    22   49   34   .    .    23   
  Level 2                  15   | .    47   30   .    .    .    5    
  Level 3                  13   | .    .    .    .    .    .    41   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          18   | .    4    3    .    .    .    11   
  Investigation            6    | .    3    2    .    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            8    | .    1    1    .    .    .    6    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           9    | .   3   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   15  21  12  .   2   56  
  Peak Tracking Total      7    | .   3   4   3   .   2   7   
  Tactical Retreats        5    | .   1   .   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            4    | .   1   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          12   | .   4   2   .   .   1   5   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          25   | .   5   9   .   3   .   8   
  Terminals                16   | .   3   7   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                96   | .   11  31  .   26  .   28  
  Successful               70   | .   7   20  .   26  .   17  
  Failed                   25   | .   4   11  .   .   .   10  
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   
  Manual                   67   | .   9   29  .   1   .   28  
  Terminals                59   | .   9   28  .   .   .   22  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   
Terminal Hacks             40   | .   2   8   .   26  .   4   
  Record                   26   | .   .   .   .   26  .   .   
  Part Schematic           2    | .   .   1   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   .   .   .   1   
  Terminal Index           2    | .   .   1   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   3   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   5   12  .   .   .   13  
  Terminals                22   | .   3   10  .   .   .   9   
    Track                  4    | .   1   1   .   .   .   2   
    Botnet                 14   | .   1   7   .   .   .   6   
    Disrupt                1    | .   .   1   .   .   .   .   
    Operators              3    | .   1   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   
    Tunnel                 4    | .   2   1   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   
    Broadcast              1    | .   .   .   .   .   .   1   
    Decoy                  1    | .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   7   .   .   .   7   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   5   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Total Allies               7    | .    1    .    1    5    .    .    
  Largest Group            5    | .    1    1    2    5    5    5    
  Highest-Rated Group      129  | .    59   64   99   129  127  129  
  Highest-Rated Ally       84   | .    59   64   68   71   69   84   
Total Orders               2    | .    .    .    .    2    .    .    
  STAY                     1    | .    .    .    .    1    .    .    
  FOLLOW                   1    | .    .    .    .    1    .    .    
Ally Attacks               212  | .    26   36   21   .    10   119  
  Total Damage             5483 | .    943  715  277  .    87   3461 
  Kills                    78   | .    11   19   9    .    3    36   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               7929 | 81   634  1310 1292 2733 157  1722 
Spaces Moved               3728 | 57   374  665  723  1106 70   733  
  Core                     23   | 23   .    .    .    .    .    .    
  Treads                   3238 | .    .    606  723  1106 70   733  
  Legs                     467  | 34   374  59   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  180  200  177  
  Average Speed            173  | 104  137  160  164  193  200  182  
  Slowest Speed            200  | 120  150  180  180  200  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 3    64   54   98   92   25   67   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    1    .    1    .    1    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 58   | .    .    .    .    58   .    .    
Terrain Destroyed          59   | .    .    .    .    58   .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      59   | .    .    .    .    58   .    1    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Total                      5048 | 77   468  871  809  1685 88   1050 
  Wait                     997  | 5    69   140  62   492  19   210  
  Move                     3722 | 56   373  664  722  1105 69   733  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | 8    6    16   5    10   .    26   
  Fast Attach              16   | 4    .    7    3    .    .    2    
  Attach                   23   | 2    3    4    1    1    .    12   
  Detach                   1    | .    .    .    .    .    .    1    
  Swap                     14   | .    1    3    2    2    .    6    
  Drop                     47   | 2    3    18   3    2    .    19   
  Fire                     93   | .    13   19   11   9    .    41   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   64   | .    .    .    .    64   .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Discovered new exit (range 12)
  314 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 11)
  508 | -10/Materials | Discovered new exit (range 8)
  716 | -10/Materials | Entered another Materials area
  716 | -9/Materials  | Accompanied by 1 ally
  716 | -9/Materials  | Evolved 2 slots: Utility x2
 1065 | -9/Materials  | Identified exit to Mines
 1065 | -9/Materials  | Identified exit to Storage
 1527 | -9/Materials  | Discovered new exit (range 8)
 1783 | -9/Materials  | Discovered new exit (range 16)
 2026 | -9/Materials  | Entered Mines
 2026 | -9/Mines      | Accompanied by 1 ally
 2430 | -9/Mines      | Learned Materials trap positions
 2464 | -9/Mines      | Discovered new exit (range 8)
 2488 | -9/Mines      | Learned Materials emergency access door positions
 2647 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2654 | -9/Mines      | Discovered new exit (range 8)
 2681 | -9/Mines      | Identified exit to Materials
 3270 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3309 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3311 | -9/Mines      | Discovered new exit (range 5)
 3316 | -9/Mines      | Identified exit to Exiles
 3318 | -9/Mines      | Entered Exiles
 3318 | -9/Exiles     | Found Exiles lab destroyed
 3318 | -9/Exiles     | Accompanied by 1 ally
 3477 | -9/Exiles     | Learned location of Zion (-6)
 4869 | -9/Exiles     | Discovered new exit (range 15)
 4915 | -9/Exiles     | Identified exit to Mines
 5133 | -9/Exiles     | Build established: Commander-Mutant
 5321 | -9/Exiles     | Core integrity fell below 50%
 5475 | -9/Exiles     | Build established: Mutant
 5581 | -9/Exiles     | Discovered exit to Mines (range 10)
 5836 | -9/Exiles     | Build established: Commander-Mutant
 6051 | -9/Exiles     | Entered Mines
 6051 | -8/Mines      | Accompanied by 5 allies
 6165 | -8/Mines      | Discovered exit to Materials (range 6)
 6208 | -8/Mines      | Entered Materials
 6208 | -8/Materials  | Accompanied by 5 allies
 6208 | -8/Materials  | Evolved 2 slots: Utility x2
 6209 | -8/Materials  | Loaded intel: 9 trap records
 6522 | -8/Materials  | Build established: Mutant
 6657 | -8/Materials  | Discovered new exit (range 10)
 6862 | -8/Materials  | Identified exit to Factory
 7083 | -8/Materials  | Central database locked down
 7245 | -8/Materials  | Core integrity fell below 50%
 7378 | -8/Materials  | Core integrity fell below 20%
 7808 | -8/Materials  | First assault squad dispatched
 7930 | -8/Materials  | Core destroyed

 Last Messages 
---------------
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009.
O-16 Technician locks terminal.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004.
Player 2: "Something tells me they're gonna need more reinforcements."
Slug penetrates G-47 Trooper.
G-47 Trooper destroyed.
[Achievement: Generalissimo]
Slug penetrates Wall.
Slug penetrates G-47 Trooper.
G-47 Trooper knocked back.
Slug penetrates G-47 Trooper.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
B-36 Bruiser unfolds itself.
L-31 Rogue unfolds itself. <x2>
M-28 Smith unfolds itself.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ???? ????????????????????????? |
|                     ???# ????????????????????????? |
|                     ???# ?????????????????###????? |
|                     ???# ?????????????????#  ? ??? |
|                     ???# ?????????????????#  """?? |
|                     ???# ??###########????#  """?? |
|                     ???#a??#    !    #?????  """?? |
|                     ???# #?#         #??????    ?? |
|                     ???# #?#         #???????   ?? |
|                     ???# ###    [[   #?????###+### |
|                     ???#   #    [    #?????#     # |
|                     ???#   +         #?????#       |
|                     ???#  a#         #?????#  [    |
|                     ???#   #         #?????#     ! |
|                     ???# @ ###########?????#     # |
|                     ???#   #?        ######### ### |
|                     ???#   #   !     ##      # #   |
|                     ???#   #         ##      + + " |
|                     ???#   + """ ""???#     "# # " |
|                     ???#   # """ ""???# """ T# #   |
|                     ???#   # """ ""???# """ "# #?  |
|                     ???#   #?      ???# """  # #?  |
|                     ???#   #?      ???######## #?? |
|                     ???#   #??######?????????# #?? |
|                     ???#  %################### #?? |
|                     ???#m               o o    #?? |
|                     ???#   ############+########?? |
|                     ???#   #?????????#    ???????? |
|                     ???#g  #?????????#    * ?????? |
|                     ???#   #?????????#      #????? |
|                     ???# % #?????????#      #????? |
|                     ???#   #?????????+ "T" !#????? |
|                     ???#   +?????????# """  #????? |
|                     ???#   #?????????########????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   ??????????????????????? |
|                     ???#   ??????????????????????? |
|                     ???#   ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Med. Storage Unit | -9/Materials | Extracted
 Hcp. Storage Unit | -9/Materials | Hacked
 Adv. Sensor Array | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Generalissimo
Significant Disruption

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -9   -9   -8   -8   
----------                 Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Slots Evolved              4    | .    2    .    .    .    2    .    
  Power                    1    | .    1    .    .    .    .    .    
  Propulsion               1    | .    1    .    .    .    .    .    
  Utility                  1    | .    .    .    .    .    1    .    
  Weapon                   1    | .    .    .    .    .    1    .    
Parts Attached             96   | .    15   27   5    5    2    42   
Parts Lost                 21   | .    1    3    1    5    .    11   
Damage Taken               4136 | .    301  672  205  529  .    2429 
  Core                     868  | .    71   107  29   129  .    532  
    Player 2/Cogmind (%)   91   | .    86   86   76   82   .    96   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Damage Inflicted           4935 | .    943  715  277  .    .    3000 
  Player 2/Cogmind (%)     67   | .    79   61   56   .    .    70   
Combat Hostiles Destroyed  50   | .    9    12   9    .    .    20   
  Player 2/Cogmind (%)     59   | .    52   63   75   .    .    55   

 Game 
------
Seed              HardenedCentriumThrower
  Manual?         0
Play Time         00:47:35
  Cumulative      88.5 hours
  Start           2021.11.05 @ 08:12:21
  End             2021.11.05 @ 09:01:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          128
  Rogue           94
  Adventurer      11
  Explorer        23
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          63
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 397bc4ee-3ee2-4060-8588-4cfdba90856d