Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.23 @ 20:33:07 Player: Adraius Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (6237) 6237 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 11945 Bonus ------- High Alert Combat Kills 543 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 98/100 System Corruption 8% Temperature Cool (273) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Treads Improved Coolant Injector Improved System Backup Module Vibroblade Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Integration Mediator > --- WEAPON ----------- Phase Gun KE Penetrator Vibroblade > --- INVENTORY -------- Light Quantum Reactor Improved Coolant Injector Improved System Backup Module Improved Arc Projector Improved Arc Projector Phase Gun Coil Gun Coil Gun Coil Gun KE Penetrator KE Penetrator [Rating: 78] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 8 | . . 1 1 2 2 2 . Weapon 1 | . . 1 . . . . . Parts Attached 197 | 5 4 12 8 16 22 76 54 Power 15 | 1 . 3 . 1 1 4 5 Engine 9 | 1 . 3 . 1 1 3 . Core 2 | . . . . . . 1 1 Reactor 4 | . . . . . . . 4 Propulsion 36 | 2 . 1 3 3 3 10 14 Treads 25 | 2 . 1 3 3 3 10 3 Leg 4 | . . . . . . . 4 Wheel 7 | . . . . . . . 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 55 | 1 1 2 3 5 5 28 10 Device 19 | . 1 . 1 1 1 12 3 Storage 5 | 1 . 1 2 . . . 1 Processor 12 | . . . . . 2 7 3 Hackware 3 | . . . . 1 . 2 . Protection 16 | . . 1 . 3 2 7 3 Artifact . | . . . . . . . . Weapon 91 | 1 3 6 2 7 13 34 25 Energy Gun 32 | 1 2 2 . 3 5 11 8 Energy Cannon . | . . . . . . . . Ballistic Gun 41 | . . 3 1 2 4 18 13 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 1 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 13 | . . . . 2 2 5 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 68 | . . 1 . . 2 38 27 Power 4 | . . . . . . 2 2 Propulsion 17 | . . . . . . 8 9 Utility 15 | . . . . . 1 10 4 Weapon 32 | . . 1 . . 1 18 12 Highest Loss Streak 18 | . . 1 . . 1 14 18 Average Slot Usage (%) 89 | . 95 97 97 98 99 92 65 Engine 5 | . 14 11 9 7 6 4 . Treads 17 | . 28 21 27 23 20 12 8 Device 9 | . 12 11 10 7 7 7 10 Storage 10 | . 14 11 13 15 13 9 3 Processor 10 | . . . . . 13 24 6 Hackware 4 | . . . . 6 6 9 . Protection 6 | . . 9 9 14 10 1 7 Energy Gun 8 | . 24 20 2 5 9 5 4 Ballistic Gun 10 | . . 12 23 15 7 8 9 Naked Turns 51 | . . . . . . 36 15 Heaviest Build 91 | 11 14 40 56 60 61 68 91 Greatest Support 85 | 40 40 40 60 72 72 74 85 Greatest Overweight (x) 13 | . . 1 . . . 13 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 6 6 10 16 16 16 16 12 Average Capacity 12 | 5 6 9 13 16 16 14 10 Most Carried 16 | 4 6 10 15 16 16 16 12 Average Carried 11 | 2 5 8 11 15 15 12 7 Final Capacity 16 | 6 6 10 16 16 16 4 4 Final Carried 16 | 3 6 10 15 16 16 4 4 Class Distribution -------------------- 33% | Scavenger-Gunner 17% | Scavenger-Tank 15% | Tank 15% | Mutant 10% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4046 | 229 65 238 195 255 343 1306 1415 Remotely . | . . . . . . . . Salvage Created 8034 | . 209 611 261 255 930 2368 3400 Parts 425 | . 13 26 16 13 55 143 159 Haulers Intercepted 3 | . . 1 . . 1 . 1 Recyclers Shooed 18 | . . . 1 1 2 6 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 110 | . 5 12 6 4 12 32 39 Melee 7 | . . . . . . 6 1 Guns 96 | . 4 12 6 3 7 26 38 AOE 6 | . 1 . . 1 4 . . Classes Destroyed 14 | . 2 3 . 2 4 2 1 Worker 6 | . . . . . 1 2 3 Builder 14 | . . . . . 3 4 7 Hauler 3 | . . 1 . . 1 . 1 Recycler 9 | . . . . 1 2 1 5 Operator 2 | . 1 . . . 1 . . Watcher 1 | . . . . . . . 1 Swarmer 16 | . . . . . 2 4 10 Grunt 50 | . 5 9 4 2 4 9 17 Brawler 3 | . . 1 1 . . 1 . Duelist 1 | . . . . . . 1 . Sentry 14 | . . 2 1 1 1 5 4 Hunter 11 | . . . . . 2 5 4 Programmer 14 | . . . . 1 3 6 4 Behemoth 1 | . . . . . . 1 . Best Kill Streak 21 | . 3 3 4 3 6 6 21 Combat Bots Only 14 | . 3 3 4 2 4 6 14 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 1 2 . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 13171 | . 88 465 315 165 1123 5998 5017 Core 2318 | . . 21 14 11 122 990 1160 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 100 94 97 98 85 1 . Volleys Fired 347 | . 10 36 14 14 38 110 125 Largest 3 | . 2 3 3 3 3 3 3 Hottest 190 | . 90 103 79 133 168 190 180 Shots Fired 927 | . 20 102 39 39 99 278 350 Gun 918 | . 19 99 38 39 95 278 350 Cannon . | . . . . . . . . Launcher 9 | . 1 3 1 . 4 . . Special . | . . . . . . . . Kinetic 566 | . . 37 38 28 37 189 237 Thermal 238 | . 19 62 . . 16 64 77 Explosive 5 | . . . 1 . 4 . . Electromagnetic 118 | . 1 3 . 11 42 25 36 Robot Hit Streak 30 | . 11 21 15 13 20 30 20 Robot Miss Streak 3 | . 2 2 2 1 2 3 3 Penetration Max 2 | . . . . 1 1 1 2 Secondary Targets 15 | . . . 1 . . 5 9 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 713 | . 15 77 29 30 88 228 246 Core Hits 379 | . 11 26 15 14 66 121 126 Critical Hits 42 | . . . 1 . 1 16 24 Critical Kills 15 | . . . . . 1 3 11 Critical Parts Destroyed 20 | . . . . . . 10 10 Melee Attacks 78 | . . . . 20 4 47 7 Impact . | . . . . . . . . Slashing 78 | . . . . 20 4 47 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16522 | . 192 961 517 570 2721 5280 6281 Guns 14586 | . 161 887 391 486 1857 4672 6132 Cannons . | . . . . . . . . Explosions 1223 | . 31 74 126 84 802 106 . Melee 690 | . . . . . 62 479 149 Ramming 23 | . . . . . . 23 . Kinetic 9339 | . . 357 391 417 865 3012 4297 Thermal 4184 | . 161 530 . 84 751 1302 1356 Explosive 770 | . . . 126 . 538 106 . Electromagnetic 1516 | . 31 74 . 69 505 358 479 Impact . | . . . . . . . . Slashing 690 | . . . . . 62 479 149 Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 2 5 8 8 Average Corruption 3 | . . . . 1 4 3 4 Corruption Purged 2 | . . . . . . 2 . Effects 62 | . . . . 2 11 40 9 Message Errors 11 | . . . . . 4 7 . Matter Fused 14 | . . . . . 4 8 2 Heat Flow Errors 5 | . . . . . 1 3 1 Energy Discharges 3 | . . . . 1 . 1 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 20 | . . . . 1 2 13 4 Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . . 30 . . Projectiles . | . . . . . . . . Explosions 23 | . . . . . 23 . . Melee 7 | . . . . . 7 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | . . . . . 13 . . Shots 1 | . . . . . 1 . . Rammed 3 | . . . . . . 3 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 524 | . . 5 . 60 180 348 524 Average Temperature 96 | . . 2 . 14 49 81 268 Received Heat Transfer 1677 | . 48 213 144 63 240 402 567 Effects 10 | . . . . . . . 10 Shutdowns 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . . . . 3 8 4 Heat Transferred 7320 | . 446 1248 . 150 1300 1961 2215 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 714 | . 155 242 255 115 308 499 714 Average Influence 207 | . 83 163 143 37 137 273 360 Maximum Alert Level 3 | . . 1 1 . 1 2 3 Low Security (%) 57 | 100 100 51 87 100 77 35 27 Level 1 28 | . . 48 12 . 22 39 35 Level 2 14 | . . . . . . 24 35 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 2 2 1 2 7 8 13 Investigation 5 | . 1 . . 1 1 1 1 Extermination 5 | . . . . 1 1 2 1 Reinforcement 15 | . 1 2 1 . 5 2 4 Assault . | . . . . . . . . Garrison 10 | . . . . . . 3 7 Intercept . | . . . . . . . . Construction Impeded 6 | . . . . . 1 2 3 Haulers Reinforced 3 | . . . . . 2 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . . . 1 . . 2 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 7 19 13 10 22 44 57 Peak Tracking Total 13 | . 3 5 5 3 8 5 13 Tactical Retreats 13 | . . 1 2 1 4 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . 2 1 . . . 6 3 Max in Single Turn 3 | . 2 1 . . . 3 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 3 5 1 4 5 9 3 Terminals 18 | . 3 4 1 3 3 4 . Fabricators 3 | . . . . . . 2 1 Repair Stations 4 | . . 1 . . 1 1 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 70 | . 5 12 4 9 12 22 6 Successful 30 | . . 5 1 4 6 10 4 Failed 40 | . 5 7 3 5 6 12 2 Catastrophic 9 | . 2 . 2 1 3 1 . Database Lockouts . | . . . . . . . . Manual 28 | . 3 4 4 7 4 6 . Terminals 46 | . 5 8 4 8 8 13 . Fabricators 8 | . . . . . . 5 3 Repair Stations 11 | . . 4 . . 3 2 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 15 | . . 2 1 3 4 5 . Part Schematic 1 | . . . 1 . . . . Level Access Points 3 | . . . . 1 1 1 . Unreport Threat 5 | . . 1 . 1 1 2 . Locate Traps 2 | . . . . 1 1 . . Recall Investigation 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . . . . . 1 . Fabricator Hacks 5 | . . . . . . 3 2 Load Schematic 3 | . . . . . . 2 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 7 | . . 2 . . 2 2 1 Scan Component 4 | . . 1 . . 1 1 1 Repair 3 | . . 1 . . 1 1 . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . 2 . . . . . Terminals 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 26 | . 3 5 1 3 4 8 2 Full Trace Events 5 | . 1 . . 1 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 1 | . . . . . . . 1 Matter 204 | . . . . . . 102 102 Time 68 | . . . . . . 51 17 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired 2 | . . 1 . . 1 . . Time 114 | . . 26 . . 44 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4988 | 56 312 595 221 640 711 1472 981 Spaces Moved 2085 | 37 167 266 94 308 343 585 285 Core 117 | 12 . . . . . 73 32 Treads 1928 | 25 167 266 94 308 343 512 213 Legs 12 | . . . . . . . 12 Wheels 28 | . . . . . . . 28 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 50 50 Average Speed 154 | 124 160 160 160 157 153 150 151 Slowest Speed 700 | 160 160 180 160 160 160 700 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 19 | 3 44 33 16 11 17 25 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 51 | . . . . 20 2 27 2 Terrain Destroyed 152 | . . . 12 23 30 59 28 Melee 51 | . . . . 20 2 27 2 Projectile 30 | . . . . . . 4 26 AOE 71 | . . . 12 3 28 28 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2999 | 46 191 354 134 405 436 881 552 Wait 131 | . 5 23 6 18 18 15 46 Move 2077 | 36 166 265 93 307 342 583 285 Hop . | . . . . . . . . Pick Up 95 | 5 5 9 8 14 7 26 21 Fast Attach 62 | 3 1 5 4 5 2 14 28 Attach 74 | 2 2 4 2 4 6 36 18 Detach 10 | . . 2 . . 1 5 2 Swap 61 | . 1 3 2 7 14 26 8 Drop 60 | . 1 7 5 16 4 15 12 Fire 347 | . 10 36 14 14 38 110 125 Melee 78 | . . . . 20 4 47 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . . 3 . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 569 | -9/Materials | Repaired Lgt. Treads 762 | -9/Materials | Build established: Tank 930 | -9/Materials | Discovered new exit (range 15) 964 | -9/Materials | Entered another Materials area 964 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -8/Materials | Discovered new exit (range 6) 1185 | -8/Materials | Entered Factory 1185 | -7/Factory | Evolved 2 slots: Utility x2 1441 | -7/Factory | Identified exit to Factory 1825 | -7/Factory | Entered another Factory area 1825 | -6/Factory | Evolved 2 slots: Utility x2 2285 | -6/Factory | Repaired Med. Treads 2341 | -6/Factory | Identified exit to Factory 2536 | -6/Factory | Entered another Factory area 2536 | -5/Factory | Spotted B-75 Beast 2536 | -5/Factory | Evolved 2 slots: Utility x2 2568 | -5/Factory | Destroyed B-75 Beast 2635 | -5/Factory | Build established: Scavenger-Gunner 2805 | -5/Factory | Crushed by falling debris 2876 | -5/Factory | Lost 7 parts (1n4u2w) 3014 | -5/Factory | Garrison activated, responded to threat 3499 | -5/Factory | Core integrity fell below 50% 3555 | -5/Factory | Lost 14 parts (1p4n3u6w) 3665 | -5/Factory | Lost 4 parts (1n3w) 3713 | -5/Factory | Identified exit to Factory 3972 | -5/Factory | Core integrity fell below 20% 3972 | -5/Factory | Released all parts (9) 3999 | -5/Factory | Lost 8 parts (1p1n2u4w) 4008 | -5/Factory | Entered another Factory area 4008 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4238 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 4352 | -4/Factory | Garrison activated, responded to threat 4462 | -4/Factory | Build established: Scavenger-Tank 4542 | -4/Factory | Found Prototype Slashing Weapon 4542 | -4/Factory | Identified Vibroblade 4634 | -4/Factory | Garrison activated, responded to threat 4891 | -4/Factory | Core integrity fell below 50% 4895 | -4/Factory | Build established: Scavenger-Gunner 4919 | -4/Factory | Destroyed 14 combat bots 4943 | -4/Factory | Lost 18 parts (2p5n3u8w) 4956 | -4/Factory | Garrison activated, responded to threat 4975 | -4/Factory | Core integrity fell below 20% 4983 | -4/Factory | Released all parts (9) 4989 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Released Core Analyzer. Released Mic. Fission Core. Released Hcp. Storage Unit. Released Broken Imp. Targeting Computer. Released Coil Gun. Coil Gun crushed and broken. Released Flexi-carbon Leg. Flexi-carbon Leg crushed and broken. Released Flexi-carbon Leg. Flexi-carbon Leg crushed and broken. Released Lgt. Antimatter Reactor. Lgt. Antimatter Reactor crushed and broken. Acquired 81 matter. K-01 Serf collects debris. Penetrated by Slug. Acquired 16 matter. Acquired 13 matter. K-01 Serf collects debris. System corrupted: Matter fused (-8). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????"" % ?????????????????????????????? | | ???####### ?"" #????#????????????????????????? | | ??? # ?"" %#??? ????????????????????????? | | ????" # "" =##? ""????????????????????????? | | ????" # "" =[!*## "?????????????????????????? | | ????" # " [=%%%# ??????????????????????????? | | ????? / ==%![#]???????????????????????????? | | ?????? # [%= %!%%%#????????????????????????????? | | ?????? #?? !%%==[#???????#????????????????????? | | # "???? ########%%%#?????? #????????????????????? | | +?????? # %|=*[+%%!#????? #????????????????????? | | ?#########! *[ =#%=!#????" #????????????????????? | | ?# # !*!*#!*=#??? ?????????????????????? | | ## # *!#k*l#?? ???????????????????????? | | # #[ =!#%k ###+##??????????##???????????? | | # # %% ["#!!%u%| ###### ????????????? | | / # """"#!%==% ???????????? | | # # """"#%=*!= ss##### ????????????? | | # # """"#=!= #??????????????????????? | | ## # """"# ! * #??????????????????????? | | # # """"# =% #??????????????????????? | | # # ??# % #??????????????????????? | | # # ???+ #??????????????????????? | | # ####???### #??????????????????????? | | # #????????# #??????????????????????? | | # = #????????#k @#??????????????????????? | | #########????????# #??????????????????????? | | #????????????????# #??????????????????????? | | #????????????????#uY #??????????????????????? | | ##????????????????# #??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# #####??????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 38 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 10 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Challenges ------------ None Game ------ Seed HypervelocityLaserBay Manual? 0 Play Time 03:14:17 Cumulative 23.1 hours Start 2020.03.23 @ 15:20:44 End 2020.03.23 @ 20:33:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 8 Gallery% 41 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 974e71d2-2a87-426f-8f2b-6a7e448b1bd7