Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.28 @ 09:56:15 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2208) 2208 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 6793 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 32 Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 232/300 Energy 72/150 System Corruption 0% Temperature Cool (0) Movement Treading (166) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Cooling System Improved Cooling System Small Storage Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser Heavy Ion Cannon Gauss Rifle Flak Gun > --- INVENTORY (6) ---- Deuterium Engine Cloaking Device Shock Rifle Chainsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle AWS/Gauss > --- INVENTORY -------- Deuterium Engine Deuterium Engine Micro Nuclear Core Improved Signal Interpreter Improved Terrain Scan Processor EM Pulse Gun Electrolaser Heavy Particle Cannon Proton Missile Launcher Field Lobotomy Kit Makeshift Axe [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 1 1 . . 2 Weapon 2 | . . . . . 1 1 . . . Parts Attached 78 | 6 3 4 5 3 10 29 . 16 2 Power 9 | 1 . 1 . 1 1 4 . 1 . Engine 6 | 1 . 1 . . 1 3 . . . Core 3 | . . . . 1 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . . 2 3 7 . 2 1 Treads 3 | . . . . . . . . 2 1 Leg 14 | 2 . . . 2 3 7 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 3 2 . 3 2 . 5 1 Device 9 | . 1 2 2 . . . . 3 1 Storage 5 | 1 . 1 . . 1 1 . 1 . Processor 3 | . . . . . 2 . . 1 . Hackware 1 | . . . . . . 1 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 . 3 . 3 16 . 8 . Energy Gun 10 | 2 . . . . . 6 . 2 . Energy Cannon 8 | . . . . . 1 6 . 1 . Ballistic Gun 11 | . 2 . 2 . 2 2 . 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . . . Parts Lost 10 | . . . . . 1 3 6 . . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 2 . . Utility 2 | . . . . . 1 . 1 . . Weapon 3 | . . . . . . 1 2 . . Highest Loss Streak 6 | . . . . . 1 2 6 . . Average Slot Usage (%) 88 | . 97 100 96 85 82 93 72 65 84 Engine 7 | . 14 14 14 4 7 4 4 . . Core 3 | . . . . 9 1 2 . 7 6 Treads 2 | . . . . . . . . 9 17 Leg 22 | . 28 28 28 28 31 27 20 . . Device 9 | . 11 14 14 14 4 . . 10 20 Storage 11 | . 14 14 14 14 12 15 10 1 6 Processor 3 | . . . . . 7 7 6 7 6 Hackware 1 | . . . . . . 7 6 . . Energy Gun 2 | . 10 . . . . 5 10 3 6 Energy Cannon 2 | . . . . . 2 7 4 1 6 Ballistic Gun 17 | . 17 28 24 14 15 10 4 15 13 Naked Turns 17 | . . . . . . . 12 5 . Heaviest Build 80 | 12 16 28 32 32 43 80 70 32 34 Greatest Support 60 | 20 20 20 20 20 53 53 53 40 60 Greatest Overweight (x) 5 | 1 . 1 1 1 1 5 4 4 . Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 18 | 6 6 10 10 10 12 18 18 6 6 Average Capacity 10 | 5 6 9 10 10 10 15 14 4 6 Most Carried 14 | 2 6 8 10 10 10 14 11 4 4 Average Carried 7 | . 4 7 8 8 8 9 9 3 3 Final Capacity 18 | 6 6 10 10 10 12 18 4 6 6 Final Carried 11 | 2 6 8 10 9 9 11 4 4 4 Class Distribution -------------------- 42% | Mutant 16% | Skirmisher 15% | Hacker-Gunner 12% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 1403 | 185 23 166 . 84 84 455 . 406 . Remotely . | . . . . . . . . . . Salvage Created 2614 | . 23 107 . 262 311 1365 . 491 55 Parts 153 | . 2 10 . 14 18 83 . 26 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 50 | . . 5 . 7 8 23 . 7 . Guns 40 | . . 5 . 7 6 15 . 7 . Cannons 5 | . . . . . 2 3 . . . AOE 4 | . . . . . . 4 . . . Classes Destroyed 12 | . 1 2 . 2 2 4 . 1 . Worker 3 | . . . . . . 3 . . . Builder 1 | . . . . . . . . 1 . Recycler 2 | . . . . . . 1 . 1 . Operator 2 | . . . . . . 1 . . 1 Watcher 6 | . 1 . . . . 4 . . 1 Swarmer 14 | . . 4 . . 3 7 . . . Grunt 21 | . . 1 . 5 3 10 . 2 . Duelist 1 | . . . . 1 . . . . . Sentry 8 | . . . . . 1 4 . 3 . Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . . 2 . 2 . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 10 | . 1 3 . 3 4 10 . 4 2 Combat Bots Only 7 | . . 3 . 3 4 7 . 4 . Max Kills in Single Turn 5 | . 1 1 . 1 1 5 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Damage Taken 1873 | . 28 81 . 103 72 1163 170 256 . Core 461 | . 14 22 . 12 5 275 104 29 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 80 99 . . 41 . Volleys Fired 89 | . 1 8 . . 5 52 4 15 4 Largest 4 | . 2 2 . . 1 4 4 4 4 Hottest 268 | . 80 46 . . 75 268 228 201 201 Shots Fired 275 | . 2 16 . 23 19 145 16 38 16 Gun 210 | . 2 16 . 23 15 96 12 34 12 Cannon 63 | . . . . . 4 47 4 4 4 Launcher 2 | . . . . . . 2 . . . Special . | . . . . . . . . . . Kinetic 152 | . . 16 . 23 15 59 4 27 8 Thermal 89 | . 1 . . . 4 57 8 11 8 Explosive . | . . . . . . . . . . Electromagnetic 34 | . 1 . . . . 29 4 . . Robot Hit Streak 62 | . 2 5 . 24 25 24 33 62 11 Robot Miss Streak 4 | . . 1 . . 1 4 1 3 3 Penetration Max 1 | . . . . 1 1 1 . . . Secondary Targets 2 | . . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . Autonomous 55 | . . . . 23 14 18 . . . Shots Hit Robots 238 | . 2 10 . 23 17 121 16 34 15 Core Hits 122 | . 1 5 . 8 10 60 1 26 11 Critical Hits 1 | . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5747 | . 44 118 . 699 488 2969 393 725 311 Guns 4263 | . 20 118 . 686 413 1762 293 699 272 Cannons 1011 | . . . . . 75 783 100 26 27 Explosions 448 | . 24 . . . . 424 . . . Melee . | . . . . . . . . . . Ramming 25 | . . . . 13 . . . . 12 Kinetic 3274 | . . 118 . 686 413 1181 153 524 199 Thermal 1710 | . 24 . . . 75 1074 236 201 100 Explosive 126 | . . . . . . 126 . . . Electromagnetic 612 | . 20 . . . . 588 4 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 15 15 . Average Corruption 8 | . . . . . . 1 7 15 . Corruption Purged . | . . . . . . . . . . Effects 62 | . . . . . . 6 4 52 . Message Errors 8 | . . . . . . 1 . 7 . Matter Fused 14 | . . . . . . . 1 13 . Heat Flow Errors 3 | . . . . . . . . 3 . Energy Discharges 3 | . . . . . . . . 3 . Data Loss (minor) 9 | . . . . . . 1 1 7 . Data Loss (major) 4 | . . . . . . . . 4 . Alerts 3 | . . . . . . . . 3 . Misdirections 7 | . . . . . . . 1 6 . Targeting Errors 8 | . . . . . . 2 1 5 . Weapon Failures 3 | . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . . 62 . . 4 Projectiles 45 | . . . . . . 41 . . 4 Explosions 21 | . . . . . . 21 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 54 | . 29 . . 3 . . . 22 . Shots 2 | . 1 . . . . . . 1 . Rammed 2 | . . . . 1 . . . . 1 Targets Rammed 3 | . . . . 2 . . . . 1 Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 623 | . 30 . . . 26 623 404 128 . Average Temperature 166 | . 21 . . . 14 180 229 42 . Received Heat Transfer 600 | . . . . 54 27 408 . 111 . Effects 23 | . . . . . . 23 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 5 | . . . . . . 5 . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 4 | . . . . . . 4 . . . Damage (minor) 3 | . . . . . . 3 . . . Damage (major) 5 | . . . . . . 5 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . . 1 . . . 1 . . 1 Heat Transferred 3191 | . . . . . 111 2008 448 412 212 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 414 | . 36 199 . 140 215 414 76 111 59 Initial 83 | . . 11 . . . 83 76 15 46 Average 107 | . 26 46 . 46 134 250 57 55 47 Maximum Alert Level 2 | . . . . . 1 2 . . . Low Security (%) 79 | 100 100 100 . 100 56 35 100 100 100 Level 1 19 | . . . . . 43 62 . . . Level 2 . | . . . . . . 2 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . . . 1 6 . 3 2 Investigation 4 | . . . . . 1 2 . 1 . Extermination 5 | . . . . . . 3 . 2 . Reinforcement 3 | . . . . . . 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 2 8 . 8 7 32 6 7 4 Peak Tracking Total 6 | . 1 3 . 3 4 4 6 4 2 Tactical Retreats 4 | . . . . . 1 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 5 | . . . . . . 4 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 4 | . . . . . . 3 . 1 . Max in Single Turn 1 | . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 17 | . 2 3 3 . 3 4 . 2 . Terminals 12 | . 2 2 . . 2 4 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 5 7 4 . 7 13 . 5 . Successful 25 | . 4 3 4 . 4 9 . 1 . Failed 16 | . 1 4 . . 3 4 . 4 . Catastrophic 4 | . . . . . 1 2 . 1 . Database Lockouts . | . . . . . . . . . . Manual 25 | . 2 6 2 . 5 6 . 4 . Terminals 35 | . 5 6 . . 6 13 . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 4 3 4 . 4 9 . 1 . Record 5 | . . . 4 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 3 | . . 1 . . 1 1 . . . Branch Access Points 5 | . 1 1 . . 2 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . . . . . . 2 . 1 . Locate Traps 3 | . 2 . . . . 1 . . . Security Status 1 | . . . . . . 1 . . . Zone Layout 2 | . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 2 . . 2 3 . 2 . Full Trace Events 4 | . . . . . 1 2 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 6 | . . 2 . 3 . . 1 . . Largest Group 3 | . . 2 1 3 1 . 1 . . Highest-Rated Group 46 | . . 46 31 40 13 . 31 . . Highest-Rated Ally 31 | . . 31 31 16 13 . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . 5 . 18 1 . 15 . . Total Damage 493 | . . 86 . 138 14 . 255 . . Kills 4 | . . 2 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 5910 | 61 303 979 857 820 324 1358 130 936 142 Spaces Moved 3624 | 42 217 632 562 508 203 781 121 485 73 Core 153 | 6 . . . . . . 73 74 . Treads 484 | . . . . . . . . 411 73 Legs 2987 | 36 217 632 562 508 203 781 48 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 50 50 165 Average Speed 144 | 114 120 148 150 150 129 135 91 173 165 Slowest Speed 270 | 120 120 150 150 150 150 270 240 250 166 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 35 99 91 70 22 26 79 16 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 50 | . 2 . . 19 8 20 . . 1 Melee . | . . . . . . . . . . Projectile 38 | . . . . 19 8 10 . . 1 AOE 12 | . 2 . . . . 10 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Total 4097 | 55 257 653 579 567 261 966 129 548 82 Wait 190 | . 30 4 . 42 27 70 5 12 . Move 3616 | 41 216 631 561 507 202 781 120 484 73 Hop . | . . . . . . . . . . Pick Up 84 | 8 6 4 7 6 11 24 . 16 2 Fast Attach . | . . . . . . . . . . Attach 47 | 6 1 . 4 . 6 16 . 12 2 Detach . | . . . . . . . . . . Swap 31 | . 2 4 1 3 4 13 . 4 . Drop 37 | . 1 2 6 7 6 10 . 5 . Fire 89 | . 1 8 . . 5 52 4 15 4 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . 2 . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 8) 150 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered Mines 475 | -10/Mines | Learned 4 Materials zone layouts 653 | -10/Mines | Discovered new exit (range 6) 687 | -10/Mines | Identified exit to Materials 763 | -10/Mines | Found the Drone Emporium 771 | -10/Mines | Found Prototype Device 772 | -10/Mines | Identified Sensor Drone Bay 1338 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1338 | -10/Mines | Discovered new exit (range 5) 1344 | -10/Mines | Entered Exiles 1344 | -10/Exiles | Accompanied by 1 ally 1368 | -10/Exiles | Discovered new exit (range 15) 1374 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1418 | -10/Exiles | Met 8R-AWN 1445 | -10/Exiles | Met EX-HEX 1512 | -10/Exiles | Met EX-DEC 1563 | -10/Exiles | Visited The Gauntlet 1784 | -10/Exiles | Discovered new exit (range 10) 1896 | -10/Exiles | Met EX-BIN 1943 | -10/Exiles | Aligned with FarCom system 1944 | -10/Exiles | Given EX-Vault access code 2019 | -10/Exiles | Opened EX-Vault 2028 | -10/Exiles | Found Prototype Ballistic Gun 2031 | -10/Exiles | Identified AWS/Gauss 2036 | -10/Exiles | Found Prototype Special Weapon 2038 | -10/Exiles | Identified Field Lobotomy Kit 2042 | -10/Exiles | Found Prototype Device 2043 | -10/Exiles | Identified Supersonic Drone Bay 2093 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2201 | -10/Exiles | Stole two prototypes: AWS/Gauss, Field Lobotomy Kit 2201 | -10/Exiles | Entered Mines 2293 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2496 | -9/Mines | Build established: Skirmisher 2539 | -9/Mines | Discovered new exit (range 9) 2719 | -9/Mines | Discovered new exit (range 6) 2865 | -9/Mines | Learned location of Zion (-6) 2892 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2956 | -9/Mines | Assembled infested the area 3021 | -9/Mines | Entered Materials 3021 | -8/Materials | Accompanied by 1 ally 3021 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3182 | -8/Materials | Identified exit to Factory 3345 | -8/Materials | Entered Factory 3345 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3347 | -7/Factory | FarCom data flow suspended 3369 | -7/Factory | Identified exit to Storage 3369 | -7/Factory | Identified exit to Lower Caves 3492 | -7/Factory | Identified exit to Factory 3646 | -7/Factory | Build established: Hacker-Gunner 4054 | -7/Factory | Destroyed 7 combat bots 4703 | -7/Factory | Sucked down chute 4703 | -7/Factory | Entered Waste 4704 | -7/Waste | Met a frightened Derelict 4718 | -7/Waste | EMP discharged 4743 | -7/Waste | Spotted C-40 Crusher 4781 | -7/Waste | Spotted C-40 Crusher 4781 | -7/Waste | Spotted C-40 Crusher 4791 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4794 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4797 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4805 | -7/Waste | Spotted C-40 Crusher 4812 | -7/Waste | Spotted C-40 Crusher 4814 | -7/Waste | Spotted C-40 Crusher 4818 | -7/Waste | EMP discharged 4818 | -7/Waste | System corruption reached 10% 4821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4822 | -7/Waste | Core integrity fell below 50% 4826 | -7/Waste | Discovered new exit (range 11) 4833 | -7/Waste | Entered Factory 4852 | -7/Factory | Lost 6 parts (1p2n1u2w) 5133 | -7/Factory | Build established: Mutant 5436 | -7/Factory | Build established: Gunner 5595 | -7/Factory | Discovered exit to Factory (range 13) 5769 | -7/Factory | Entered another Factory area 5769 | -6/Factory | Evolved 2 slots: Utility x2 5809 | -6/Factory | Build established: Scavenger-Gunner 5911 | -6/Factory | Self-destructed Last Messages --------------- 05894_ K-01 Serf latches onto G-50 Soldier. 05894_ K-01 Serf pushes G-50 Soldier. 05895_ Slug penetrates W-25 Informer. 05895_ Imp. Sensor Array melted. 05895_ W-25 Informer destroyed. 05895_ K-01 Serf pushes G-50 Soldier. 05898_ K-01 Serf cleans the Subcomponent Replicator. 05898_ K-01 Serf pushes G-50 Soldier. 05901_ K-01 Serf collects debris. 05902_ K-01 Serf pushes G-50 Soldier. 05903_ T-07 Excavator is excavating. 05903_ Slug penetrates O-24 Administrator. 05903_ Destroyed Unknown Hover Unit. 05907_ K-01 Serf collects debris. 05907_ T-07 Excavator is excavating. 05907_ Slug penetrates O-24 Administrator. 05907_ Destroyed Imp. Datajack. 05907_ O-24 Administrator destroyed. 05910_ K-01 Serf collects debris. 05910_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????# ?????????#??????????????????? | | ?????????????????# ???????? #??????????????????? | | ?????????????????# ??????? u#??????????????????? | | ?????????????????# """"""? #??????????????????? | | ???????????"?????+ """"""" #??????????????????? | | ???????????? ????# """"""" #??????????????????? | | ???????????? ???# """"""" #??????????????????? | | ??????????###+#### #??????????????????? | | ########### ^ #??????????????????? | | # % #??????????????????? | | "" """ # """ ]k!#??????????????????? | | "" """ + """ ]! #??????????????????? | | "" """ # ^""" !! ####???????????????? | | # "" @ % ; t #??????????????? | | ########### "" "" "" u## #???????????????? | | ""T"" ???????????????? | | k """ ????????????? | | k +???????????? | | ????????????? | | ######### ?????????????? | | #####+###########???????###+#######??????????????? | | ??? ??????????????????? ???????????????????? | | ?"""" """"?????????????????? ??????????????????? | | """" """" ?????????????????"""?????????????????? | | """" """" #?????????????????""?????????????????? | | """" """" #????????????????????????????????????? | | ??""" """????????????????????????????????????????? | | ???"" ""?????????????????????????????????????????? | | ????" "??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed OpticalInsulationDoublenader Manual? 0 Play Time 00:47:30 Cumulative 19.2 hours Start 2020.09.28 @ 08:43:25 End 2020.09.28 @ 09:56:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 23 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1fd0d42-223a-4473-8aac-028247be0bd5