Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 17:33:56 Player: DZKane Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (148) 740 Value Destroyed (5747) 5747 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (832) 832 TOTAL SCORE: 13499 Bonus ------- Follower Combat Kills 232 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 99/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Kinecellerator Dimensional Node Initializer Transdimensional Reconstructor Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Improved Kinecellerator Hardened Heavy Armor Plating > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Armored Wheel Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Targeting Computer Layered Medium Armor Plating Hacking Suite Drone Bay Gatling Laser Gatling Laser Gatling Laser Autogun Enhanced Autogun Flak Gun Flak Gun Flak Gun Heavy Shock Bomb Launcher Katana [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Improved KE Penetrator Launcher Fusion Bomb Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 5 | . . . 1 1 1 . . . . 2 . . . . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 164 | 6 3 25 13 19 4 8 7 . 5 22 6 25 10 11 Power 15 | 1 1 2 1 . 2 1 1 . 1 2 . 3 . . Engine 13 | 1 1 2 1 . 2 . 1 . 1 2 . 2 . . Core 2 | . . . . . . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | 2 . 4 2 9 . 1 1 . . 6 . 6 2 . Treads 28 | 2 . 4 2 8 . . 1 . . 5 . 5 1 . Leg . | . . . . . . . . . . . . . . . Wheel 4 | . . . . 1 . 1 . . . 1 . 1 . . Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 49 | 1 2 5 4 3 1 4 4 . 2 8 3 6 5 1 Device 23 | . . 1 2 1 . 2 3 . 1 4 1 4 3 1 Storage 7 | 1 2 2 . . . . . . . . . 1 1 . Processor 5 | . . . . . . . . . . 3 1 1 . . Hackware 2 | . . . . . . . . . . . 1 . 1 . Protection 12 | . . 2 2 2 1 2 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 2 . 14 6 7 1 2 1 . 2 6 3 10 3 10 Energy Gun 19 | 1 . 5 1 6 1 1 . . . . . 1 . 3 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 41 | 1 . 9 5 1 . 1 1 . 2 5 2 7 3 4 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 1 . . . . 2 . . 4 . Corrupted Parts 5 | . . . . . . . . . . . . 5 . . System Corruption 28 | . . . . . . . . . . . . 28 . . Parts Lost 55 | . 1 . 3 . . 5 1 . 5 3 3 20 . 14 Power 7 | . 1 . . . . . . . 1 . . 4 . 1 Propulsion 11 | . . . . . . 2 . . . 1 . 5 . 3 Utility 18 | . . . 1 . . 2 . . 2 2 2 5 . 4 Weapon 19 | . . . 2 . . 1 1 . 2 . 1 6 . 6 Highest Loss Streak 12 | . 1 . 2 . . 5 1 . 2 2 3 12 . 8 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . Average Slot Usage (%) 90 | . 86 99 98 97 92 86 92 93 92 87 88 81 68 64 Engine 8 | . 12 11 9 7 12 9 6 6 7 11 11 5 5 1 Treads 15 | . 28 22 27 26 13 6 5 6 6 10 11 10 11 7 Wheel 4 | . . . . 1 6 7 13 13 13 5 5 4 5 1 Device 11 | . . 7 8 14 13 15 20 20 15 10 10 11 11 6 Storage 7 | . 16 11 9 7 6 6 6 6 6 5 5 6 5 4 Processor 4 | . . . . . . . . . . 10 13 16 17 17 Protection 5 | . . 3 8 7 13 9 6 6 10 5 2 . . . Energy Gun 13 | . 14 21 18 26 26 22 16 13 4 . . . . 4 Ballistic Gun 13 | . 14 22 18 3 . 3 9 13 21 22 17 15 . 10 Slashing Weapon 1 | . . . . . . . . . . . 5 4 5 1 Peak Build Rating 91 | 6 8 22 31 46 53 64 69 65 65 91 91 89 86 87 Average Rating 50 | 4 6 20 26 38 52 56 65 65 62 87 87 65 65 64 On Entrance 50 | . 6 7 22 31 46 53 64 65 65 61 91 89 78 86 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 121 | 12 52 64 78 85 97 99 101 99 101 121 117 85 72 72 Greatest Support 93 | 40 40 40 60 80 28 40 40 40 40 60 28 30 12 93 Greatest Overweight (x) 7 | . 1 1 1 3 3 3 2 2 2 4 4 7 5 5 Average Overweight (x) 2 | . . 1 1 1 3 2 2 2 2 3 3 5 4 1 Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 21 | 6 14 21 20 20 20 20 20 18 20 20 20 18 20 17 Average Carried 18 | 3 11 19 18 19 19 19 18 18 19 19 18 14 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 20 20 20 20 20 18 18 19 20 18 16 17 5 Class Distribution -------------------- 47% | Scavenger-Tank 22% | Scavenger-Gunner 10% | Tank 9% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Derelict-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 4110 | 260 76 557 223 220 40 125 103 . 376 432 527 842 . 329 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6864 | . 121 1235 511 575 91 614 190 . 549 592 885 1108 . 393 Parts 298 | . 15 81 20 15 2 15 14 . 21 34 34 43 . 4 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . Recyclers Shooed 5 | . . 1 2 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 134 | . . . . . . 21 16 . 17 . 34 44 . 2 Prevented 4 | . . . . . . 4 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 131 | . 5 31 4 11 2 13 4 . 14 7 13 16 . 11 Guns 119 | . 5 31 3 10 1 12 3 . 14 7 13 16 . 4 AOE 7 | . . . . . . . . . . . . . . 7 Classes Destroyed 17 | . 3 5 3 2 . 1 2 . . . . . . 1 Builder 2 | . 1 1 . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . Recycler 7 | . . 1 3 1 . . . . . 2 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . . . Swarmer 44 | . 5 10 . 3 . 3 3 . 5 4 5 5 . 1 Grunt 45 | . . 12 . 3 1 7 . . 8 . 2 5 . 7 Brawler 5 | . . . . . . 1 . . . . 2 1 . 1 Duelist 7 | . . 1 . . 1 1 . . . . 2 2 . . Protector 1 | . . . . . . . . . . . . . . 1 Sentry 17 | . . 8 1 2 . 1 . . 1 . 2 1 . 1 Hunter 6 | . . . 2 1 . . . . . 2 . 1 . . Programmer 3 | . . . . 2 . . . . . . . 1 . . Heavy 1 | . . . 1 . . . . . . . . . . . Behemoth 2 | . . . . . . . 1 . . 1 . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 4 6 3 3 1 3 3 . 5 6 7 9 . 6 Combat Bots Only 9 | . 2 4 2 3 1 3 3 . 5 6 7 9 . 6 Max Kills in Single Turn 4 | . 2 2 2 1 1 2 1 . 2 2 2 2 . 4 Gunslinging 1 | . . 1 . . . . . . 1 1 1 1 . . Exploded 4 | . . . . . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 878 | . 33 117 31 66 25 82 14 . 92 79 84 140 . 115 Missed 268 | . 11 44 12 25 7 25 5 . 31 23 26 29 . 30 Damage Taken 10757 | . 184 800 650 429 232 898 97 . 980 890 1365 2196 . 2036 Core 1516 | . 27 110 131 18 12 132 8 . 62 . 106 340 . 570 Absorbed by Shields 548 | . . . 24 68 72 180 36 . 168 . . . . . Ignored by Resistances 141 | . . . . . 36 58 . . . . . . . 47 Regen/Repaired (Parts) 376 | . . . . 200 176 . . . . . . . . . Core Remaining (%) 84 | 100 89 72 76 97 . . . . 74 . . . . . Volleys Fired 308 | . 17 54 21 28 9 31 7 . 24 23 26 45 . 23 Largest 4 | . 2 4 4 4 4 4 4 . 4 4 3 4 . 4 Hottest 320 | . 70 156 156 320 305 305 245 . 193 132 101 137 . 206 Shots Fired 954 | . 34 207 78 77 24 70 26 . 96 92 77 124 . 49 Gun 946 | . 34 207 78 77 24 70 26 . 96 92 77 124 . 41 Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . 8 Special . | . . . . . . . . . . . . . . . Kinetic 564 | . 17 99 36 6 . 15 7 . 75 92 77 122 . 18 Thermal 382 | . 17 108 42 71 24 55 19 . 21 . . 2 . 23 Explosive 8 | . . . . . . . . . . . . . . 8 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 4 14 8 22 10 13 9 . 7 7 9 10 . 10 Robot Miss Streak 19 | . 7 8 4 4 5 4 3 . 19 5 4 6 . 3 Penetration Max 1 | . . . . . . . . . . . 1 1 . . Secondary Targets 36 | . 1 6 . 1 . 5 . . 9 3 5 4 . 2 Max Gunslinging Chain 2 | . 1 1 . 1 . 1 . . 2 1 1 1 . 1 Shots Hit Robots 618 | . 13 88 44 68 22 52 17 . 75 44 58 98 . 39 Core Hits 391 | . 7 46 14 42 12 47 10 . 68 15 37 56 . 37 Critical Kills 6 | . . . . . . . . . . 1 3 2 . . Critical Parts Destroyed 8 | . . . . . . . . . . . 3 5 . . Critical Strikes 25 | . 1 4 . . . . 2 . 1 2 8 7 . . Burn 8 | . 1 4 . . . . 2 . 1 . . . . . Destroy 17 | . . . . . . . . . . 2 8 7 . . Melee Attacks 13 | . . . . . . . . . . . 4 9 . . Impact . | . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . 4 9 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15633 | . 188 1529 856 1646 491 1160 376 . 1427 1248 1682 2625 . 2405 Guns 13058 | . 188 1529 856 1646 491 1160 376 . 1427 1216 1398 2005 . 766 Cannons . | . . . . . . . . . . . . . . . Explosions 1639 | . . . . . . . . . . . . . . 1639 Melee 904 | . . . . . . . . . . . 284 620 . . Ramming 32 | . . . . . . . . . . 32 . . . . Kinetic 7076 | . 79 481 312 106 . 155 50 . 1068 1216 1398 1967 . 244 Thermal 5982 | . 109 1048 544 1540 491 1005 326 . 359 . . 38 . 522 Explosive 1639 | . . . . . . . . . . . . . . 1639 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 904 | . . . . . . . . . . . 284 620 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . 1 . . . . . 1 8 39 39 39 Average Corruption 21 | . . . . 1 . . . . . 1 5 29 39 39 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 135 | . . . . 2 . . . . . . 21 67 12 33 Message Errors 28 | . . . . . . . . . . . 7 13 2 6 Matter Fused 33 | . . . . 1 . . . . . . 3 19 4 6 Heat Flow Errors 18 | . . . . . . . . . . . 6 7 2 3 Energy Discharges 13 | . . . . . . . . . . . 1 6 2 4 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . . 2 . . Data Loss (minor) 19 | . . . . 1 . . . . . . 2 12 1 3 Data Loss (major) 7 | . . . . . . . . . . . 1 1 1 4 Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 10 | . . . . . . . . . . . 1 5 . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 396 | . . . . . . . . . . . 54 215 . 127 Projectiles . | . . . . . . . . . . . . . . . Explosions 127 | . . . . . . . . . . . . . . 127 Melee 269 | . . . . . . . . . . . 54 215 . . Knockbacks 1 | . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . . . . 16 . . . 133 Shots 2 | . . . . . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 630 | . 54 390 468 288 438 463 156 . 8 116 235 237 39 630 Average Temperature 117 | . 21 123 155 82 190 163 59 . 5 38 77 66 22 187 Received Heat Transfer 2182 | . . 219 9 65 120 235 . . 329 24 216 315 . 650 Effects 16 | . . 1 3 1 . 5 . . . . . . . 6 Shutdowns 4 | . . . 2 . . 2 . . . . . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . . . . . Interference 4 | . . 1 1 . . 2 . . . . . . . . Short Circuit 4 | . . . . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 1 1 1 1 . . . . . . . Combat Hostiles 5 | . . . 1 1 1 1 1 . . . . . . . Parts Melted 35 | . 1 10 4 7 3 5 4 . 1 . . . . . Heat Transferred 13499 | . 407 2516 1036 3272 1074 2262 784 . 874 . . 74 . 1200 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 387 | . 198 387 340 194 63 . . . . 278 . . . . Initial 110 | . . 83 110 63 39 . . . . 56 . . . . Average 124 | . 73 177 254 50 39 . . . . 123 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . 1 . . . . Low Security (%) 76 | 100 100 61 19 100 100 . . . . 79 . . . . Level 1 23 | . . 38 80 . . . . . . 20 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 4 1 4 1 . . . . 3 . 1 . 1 Investigation 3 | . . 1 . . 1 . . . . 1 . . . . Extermination 3 | . . . . 2 . . . . . 1 . . . . Reinforcement 7 | . . 3 1 2 . . . . . 1 . . . . Assault 2 | . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 3 | . 1 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 9 42 13 14 3 21 7 . 14 9 18 21 . 14 Peak Tracking Total 11 | . 3 5 4 4 3 7 4 . 5 5 7 11 . 6 Tactical Retreats 11 | . 2 2 1 . 1 1 . . . . 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 3 | . . . . 2 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 8 | . . 1 . 1 . . . . . 2 1 2 . 1 Max in Single Turn 1 | . . 1 . 1 . . . . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 31 | . . 9 . 3 3 2 . 4 . 4 1 1 4 . Terminals 14 | . . 9 . 2 1 . . . . 2 . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . 1 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 109 | . . 31 . 6 10 6 . 29 . 8 1 1 17 . Successful 82 | . . 16 . 2 7 6 . 29 . 3 1 1 17 . Failed 27 | . . 15 . 4 3 . . . . 5 . . . . Catastrophic 6 | . . 1 . 1 1 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . . 22 . . . . . . . 1 . . . . Terminals 40 | . . 31 . 4 2 . . . . 3 . . . . Fabricators 5 | . . . . . . . . . . 5 . . . . Repair Stations 10 | . . . . 2 8 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 62 | . . 6 . . 1 6 . 29 . 1 1 1 17 . Record 22 | . . . . . . 5 . 11 . . 1 . 5 . Part Schematic 15 | . . . . . . . . 11 . . . . 4 . Robot Schematic 4 | . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . . 1 . . . . . 3 . 1 . . 4 . Open Door 2 | . . . . . . 1 . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . 2 . . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . 2 6 . . . . . . . . . Scan Component 5 | . . . . 1 4 . . . . . . . . . Repair 3 | . . . . 1 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 10 . . . . . . . 1 . . . . Terminals 10 | . . 10 . . . . . . . . . . . . Botnet 3 | . . 3 . . . . . . . . . . . . Skim 7 | . . 7 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . . 9 . 3 3 . . . . 4 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 11 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . . . . . . . Time 149 | . . . . 44 105 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 2 . . . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 6 | . . . . . . 2 . . . . 2 2 . . Largest Group 2 | . . . . . . 2 2 1 . . 2 2 . . Highest-Rated Group 78 | . . . . . . 61 61 32 . . 56 78 . . Highest-Rated Ally 49 | . . . . . . 32 32 32 . . 30 49 . . Total Orders 3 | . . . . . . . . . . . 3 . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 33 | . . . . . . 5 13 . 1 . 2 12 . . Total Damage 671 | . . . . . . 49 277 . 54 . 20 271 . . Kills 10 | . . . . . . 4 4 . . . 1 1 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . Derelict Logs Recovered 5 | . . . . . . 1 . . . . 1 2 . 1 Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . Decoded 0b10 Intel 21 | . . . . . . . . . . 21 . . . . Traps 6 | . . . . . . . . . . 6 . . . . Items 12 | . . . . . . . . . . 12 . . . . Machines 2 | . . . . . . . . . . 2 . . . . Guards 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 10934 | 89 321 2307 418 1466 448 939 494 98 797 834 720 1214 256 533 Spaces Moved 5286 | 49 121 848 134 613 206 539 360 79 525 442 383 527 154 306 Core 48 | 3 . . . . . . . . . . . . . 45 Treads 1845 | 46 121 848 134 433 . . . . . 14 . 56 . 193 Legs . | . . . . . . . . . . . . . . . Wheels 3393 | . . . . 180 206 539 360 79 525 428 383 471 154 68 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 145 145 125 125 125 125 125 145 165 150 50 Average Speed 172 | 153 208 240 240 199 145 140 125 125 125 159 150 191 150 144 Slowest Speed 320 | 160 240 240 240 240 145 145 125 125 125 240 160 320 165 165 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 28 73 15 21 6 55 59 68 65 11 57 69 62 51 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 9 | . . 1 . . . 3 . 1 . . . 1 3 . Known Exits Taken 3 | . . 1 1 . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 . . 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 2 3 . 2 . 1 2 . . Spaces Dug 4 | . . . . . . . . . . 4 . . . . Terrain Destroyed 226 | . . . . 10 . . . . . 31 9 31 . 145 Melee . | . . . . . . . . . . . . . . . Projectile 72 | . . . . . . . . . . 31 8 31 . 2 AOE 153 | . . . . 10 . . . . . . . . . 143 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 6397 | 60 155 1010 181 794 332 657 391 78 615 519 459 615 182 349 Wait 354 | . 7 26 8 98 108 35 10 . 57 . 3 . 1 1 Move 5272 | 48 120 847 133 612 205 538 359 78 524 441 382 526 153 306 Hop . | . . . . . . . . . . . . . . . Pick Up 89 | 6 7 24 3 15 4 1 1 . 5 11 1 5 4 2 Fast Attach 56 | 6 2 5 . 8 2 4 1 . 1 7 . 12 8 . Attach 48 | . . 2 7 2 2 2 1 . 4 5 4 10 3 6 Detach 4 | . . . . . . . . . . 1 . . 3 . Swap 61 | . 1 18 6 9 . 2 5 . . 10 2 3 . 5 Drop 106 | . 1 34 3 22 2 1 7 . . 20 . . 10 6 Fire 308 | . 17 54 21 28 9 31 7 . 24 23 26 45 . 23 Melee 13 | . . . . . . . . . . . 4 9 . . Ram 1 | . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 85 | . . . . . . 43 . . . . 37 5 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Weapon x2 787 | -9/Materials | Build established: Scavenger-Tank 1298 | -9/Materials | Discovered new exit (range 12) 1436 | -9/Materials | Build established: Gunner 1706 | -9/Materials | Discovered new exit (range 15) 1841 | -9/Materials | Discovered new exit (range 15) 2120 | -9/Materials | Learned location of 1 exit from Recycling 2158 | -9/Materials | Build established: Scavenger-Gunner 2183 | -9/Materials | Learned location of Zion (-7) 2235 | -9/Materials | Identified exit to Materials 2235 | -9/Materials | Identified exit to Mines 2235 | -9/Materials | Learned location of 1 exit from Materials 2277 | -9/Materials | Learned Materials emergency access door positions 2307 | -9/Materials | Learned location of 3 exits from Materials 2391 | -9/Materials | Learned Storage stockpile data 2718 | -9/Materials | Entered another Materials area 2718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2719 | -8/Materials | Identified exit to Factory 3021 | -8/Materials | Build established: Scavenger-Tank 3136 | -8/Materials | Entered Factory 3136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4202 | -7/Factory | Discovered new exit (range 16) 4353 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4550 | -7/Factory | Build established: Tank 4602 | -7/Factory | Entered another Factory area 4602 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4715 | -6/Factory | Repaired Gatling Laser 4777 | -6/Factory | Repaired Broken Rnf. Deuterium Engine 5014 | -6/Factory | Discovered new exit (range 11) 5050 | -6/Factory | Entered Lower Caves 5497 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5556 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5748 | -6/Lower Caves | Learned location of 1 exit from Factory 5748 | -6/Lower Caves | Learned Armory emergency access door positions 5748 | -6/Lower Caves | Learned Extension trap positions 5796 | -6/Lower Caves | Discovered new exit (range 8) 5865 | -6/Lower Caves | Build established: Scavenger-Tank 5989 | -6/Lower Caves | Entered another Lower Caves area 5989 | -6/Lower Caves | Accompanied by 2 allies 6001 | -6/Lower Caves | Spotted B-75 Beast 6016 | -6/Lower Caves | Destroyed B-75 Beast 6385 | -6/Lower Caves | Discovered new exit (range 13) 6483 | -6/Lower Caves | Entered Data Miner 6483 | -6/Data Miner | Accompanied by 1 ally 6483 | -6/Data Miner | Discovered new exit (range 6) 6507 | -6/Data Miner | Met Data Miner 6528 | -6/Data Miner | Learned location of Section 7 (-3) 6528 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6548 | -6/Data Miner | Received God Mode back door access code from Data Miner 6581 | -6/Data Miner | Entered Proximity Caves 6581 | -5/Proximity Caves | Accompanied by 1 ally 6905 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7366 | -5/Proximity Caves | Discovered new exit (range 11) 7378 | -5/Proximity Caves | Entered Factory 7378 | -5/Factory | Evolved 2 slots: Utility x2 7379 | -5/Factory | Identified exit to Upper Caves 7487 | -5/Factory | Spotted B-75 Beast 7509 | -5/Factory | Destroyed B-75 Beast 7908 | -5/Factory | Discovered exit to Upper Caves (range 5) 7923 | -5/Factory | Found Fusion Bomb Launcher 7926 | -5/Factory | Found Fusion Bomb Launcher 8140 | -5/Factory | Incoming investigation squad redirected 8212 | -5/Factory | Entered Upper Caves 8391 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8483 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8538 | -5/Upper Caves | Lost 3 parts (2u1w) 8557 | -5/Upper Caves | Destroyed 7 combat bots 8660 | -5/Upper Caves | Discovered new exit (range 10) 8664 | -5/Upper Caves | Learned Factory garrison access intel 8816 | -5/Upper Caves | Found Alien Artifact 8843 | -5/Upper Caves | Build established: Scavenger-Gunner 8932 | -5/Upper Caves | Entered another Upper Caves area 8934 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8948 | -5/Upper Caves | System corruption reached 10% 9021 | -5/Upper Caves | Lost 12 parts (2p2n4u4w) 9022 | -5/Upper Caves | Destroyed 9 combat bots 9126 | -5/Upper Caves | Discovered new exit (range 10) 9351 | -5/Upper Caves | Learned location of Armory (-3) 9438 | -5/Upper Caves | Lost 3 parts (1p1u1w) 9445 | -5/Upper Caves | System corruption reached 30% 9712 | -5/Upper Caves | Lost 3 parts (2n1w) 9891 | -5/Upper Caves | Discovered new exit (range 16) 10069 | -5/Upper Caves | Learned Factory terminal intel 10146 | -5/Upper Caves | Entered Zhirov 10148 | -5/Zhirov | Discovered new exit (range 3) 10175 | -5/Zhirov | Met Zhirov 10210 | -5/Zhirov | Found Alien Artifact 10210 | -5/Zhirov | Identified Integrated Reactor 10210 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10292 | -5/Zhirov | Found Alien Artifact 10326 | -5/Zhirov | Learned location of Quarantine (-3) 10326 | -5/Zhirov | Learned location of Testing (-2) 10326 | -5/Zhirov | Learned location of Command (-1) 10354 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10402 | -5/Zhirov | Entered Proximity Caves 10514 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10615 | -4/Proximity Caves | Core integrity fell below 50% 10675 | -4/Proximity Caves | Lost 8 parts (1n2u5w) 10883 | -4/Proximity Caves | Spotted B-86 Titan 10907 | -4/Proximity Caves | Core integrity fell below 20% 10935 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10906_ Overheating: Short circuit. 10906_ Hvy. Assault Rifle destroyed. 10907_ Dropped Hcp. Storage Unit. 10908_ Overheating: Broken Adv. Salvage Targeting Computer damaged (-5). 10908_ Dropped KE Penetrator. 10909_ 0b10 Decoder Chip [Generic] broken. 10909_ Overheating: Short circuit. 10909_ Dropped Gatling Laser. 10910_ Dropped Autogun. 10910_ Adv. System Shield destroyed. 10911_ Acquired Alien Artifact. 10913_ Dropped Adv. Thermal Shield. 10913_ Penetrated by Slug. 10913_ Broken Adv. Thermal Shield destroyed. 10913_ Slug penetrates Wall. 10913_ Acquired Fusion Bomb Launcher. 10915_ Acquired 2 matter. 10921_ Slug penetrates Wall. 10934_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????###??##### | | ???????????????????????????????#### ##?# | | ???????????????????????????????# ### | | ???????????????????????????????## ## | | ?????????????????? ?????????????# ## | | ??????????????????? ????????????# ## | | ?????????????? ???? ??? ???????## #" | | ?????????????? ???? ??????## #""%[% | | ?????????????? #?? ??????# "" "%%[[ | | ??????????????? #?# ?????# ####"" !![ | | ???????????????? ##m ?????### ### ##][! "#" | | ????????????????? ???????## ## [###???? | | ?????????????????? gg ????????# ###?????? | | ???????????????????? ????##### ##??????? | | ????????????????????? ????# #??????? | | ??????????????????????# ?#### #??????? | | ??????????????????????# ## ### ##??????? | | ??????????????????????# @ ### #### #???????? | | ?????????????????????## #??## #??????? | | ??????? ????????###### ##???# #??????? | | ??????? ??????# #????## ##??????? | | ??????? ?????# ##?????##???????? | | ??????? ??????# #??????????? | | ??????? ######### ##### ### #??????????? | | ??????? ###?????# #?# #?????????? | | ??##### #??????# ##?# #????????? | | ??# ##?????# ##??# #????????? | | ?## #?????## #???## ##????????? | | ## ## ##?????# #????? ##?????????? | | # #?# ####??# #?????# ####????#####?? | | # ### ## ##?# #?????? ##??????# ##? | | ## #?# #?# #??????##??????? # ## | | ## ##?# ### #??????????????? # | | ## ### #??????????????? ### | | #" ## #??????????????? # | | #?????#######??? # | | #### #????## #### # | | # #??### #? | | #### # #??# # ##? | | ##??# ## # #??# #? | | # #???## # #??# # # ##? | | # #????# ### # #??# # # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 50 Energy Generation 32 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Linear Accelerator | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokRiotRipteeth Manual? 0 Play Time 01:11:50 Cumulative 134.2 hours Start 2024.09.03 @ 16:22:12 End 2024.09.03 @ 17:33:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 270e0054-6561-49c4-a707-9ae7e79d58d1