Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.20 @ 10:55:50

Player: Boris

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (364)     1820
Value Destroyed (25029)    25029
Prototype IDs (68)         1360
Alien Tech Used (0)        0
Bonus (23697)              23697
              TOTAL SCORE: 63206

 Bonus
-------
High Alert Combat Kills    5268
Follower Combat Kills      9678
Entered Garrisons          2600
Used RIF Installer         7000
Entered DSFs               500
Aligned with FarCom        300
Destroyed MAIN.C Guards    500
Win                        3000
Friendly Fire              -5149

 Cogmind 
---------
Core Integrity             507/1600
Matter                     262/300
Energy                     59/100
System Corruption          56%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Relay Coupler [Demolisher] (26)
  Advanced Field Recycling Unit (0)
           Graviton Cannon
  Advanced Remote Datajack
           Plasma Lance

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
        Medium Treads
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
     Precision Matter Filter
      Advanced Kinecellerator
               Thermal Barrier
               Antimissile System
               Relay Coupler [C]
               Relay Coupler [C]
               Relay Coupler [C]
               Relay Coupler [Proto]
               Relay Coupler [Proto]
>              --- WEAPON -----------
               Graviton Cannon
               Graviton Cannon
               Graviton Cannon
      Advanced Remote Datajack
>              --- INVENTORY --------
      Advanced Medium Treads
      Advanced Heavy Siege Treads
  Experimental Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Matter Compressor
  Experimental Targeting Computer
      Improved Armor Integrity Analyzer
      Advanced Kinecellerator
  Experimental Weapon Cycler
               Antimissile System
               Relay Coupler [C]
               Relay Coupler [Sentry]
               Relay Coupler [Demolisher]
    Long-range Tractor Beam
       Compact HERF Cannon
       Compact Linear Accelerator
               Graviton Cannon
               Fusion Bomb Launcher
               Ionic Axe
               Plasma Lance
[Rating: 218]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Heavy Regenerative Plating
Weapon                     Graviton Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Graviton Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Axe
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   2   .   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             595  | 6   10  9   1   4   24  22  .   34  7   16  7   8   7   10  2   14  11  20  21  29  18  41  5   30  11  20  3   10  2   18  2   30  18  125 
  Power                    53   | 1   2   .   .   .   1   2   .   .   .   1   .   1   .   .   2   .   1   .   1   2   2   4   2   3   1   2   .   2   1   2   .   8   2   10  
    Engine                 11   | 1   2   .   .   .   1   2   .   .   .   .   .   1   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   1   .   .   1   1   .   .   .   .   
    Reactor                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   2   1   1   1   .   2   .   1   .   8   2   10  
  Propulsion               64   | 2   1   2   .   .   5   4   .   3   1   2   1   1   .   .   .   1   .   1   2   2   .   4   1   10  1   1   1   4   .   1   1   2   .   10  
    Treads                 45   | 2   1   2   .   .   5   4   .   3   1   2   1   1   .   .   .   1   .   1   .   2   .   3   .   .   .   .   .   4   .   1   1   2   .   8   
    Leg                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   9   1   1   1   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  215  | 1   5   3   .   1   5   1   .   6   3   6   3   3   .   3   .   4   2   4   5   12  6   12  .   7   3   6   1   2   .   12  1   13  13  72  
    Device                 84   | .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   4   .   2   .   .   .   .   .   .   .   3   10  53  
    Storage                7    | 1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              18   | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   1   .   9   
    Hackware               97   | .   .   .   .   .   1   .   .   4   3   4   3   3   .   3   .   4   2   4   3   8   3   7   .   4   3   5   1   2   .   12  1   9   3   5   
    Protection             9    | .   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   263  | 2   2   4   1   3   13  15  .   25  3   7   3   3   7   7   .   9   8   15  13  13  10  21  2   10  6   11  1   2   1   3   .   7   3   33  
    Energy Gun             20   | 1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   2   1   1   1   2   3   .   .   2   .   .   .   .   .   .   .   .   3   
    Energy Cannon          31   | .   .   .   .   .   .   2   .   7   1   .   .   .   .   1   .   2   1   4   1   1   1   2   .   3   1   .   .   1   .   .   .   .   .   3   
    Ballistic Gun          69   | 1   2   2   .   2   9   10  .   12  .   .   .   2   2   2   .   2   2   3   3   3   2   1   .   3   .   5   .   .   .   .   .   .   .   1   
    Ballistic Cannon       37   | .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   .   1   .   .   .   1   6   .   .   .   .   .   1   .   1   .   4   1   17  
    Launcher               24   | .   .   2   .   1   3   3   .   3   .   .   1   .   1   .   .   .   .   2   .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   3   
    Special Weapon         52   | .   .   .   .   .   .   .   .   2   1   2   1   1   2   2   .   3   2   3   5   5   4   5   1   .   2   4   1   .   .   2   .   .   1   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        26   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   2   3   3   .   3   1   2   .   2   .   .   1   .   .   1   1   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   1   2   .   .   .   .   1   .   .   1   .   .   .   4   .   6   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Parts Lost                 85   | .   1   1   .   .   .   1   .   .   2   2   .   .   .   1   .   1   2   .   3   2   7   12  2   9   1   4   .   1   .   1   .   7   .   25  
  Power                    23   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   2   2   1   2   1   1   .   .   .   .   .   3   .   6   
  Propulsion               18   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   4   1   3   .   .   .   1   .   .   .   .   .   5   
  Utility                  26   | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   1   .   2   .   1   .   .   .   1   .   3   .   10  
  Weapon                   18   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   5   .   2   .   2   .   .   .   .   .   1   .   4   
  Highest Loss Streak      12   | .   1   1   .   .   .   1   .   .   2   1   .   .   .   1   .   1   1   .   3   1   5   9   2   2   1   3   .   1   .   1   .   4   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  99  100 100 99  99  100 100 97  91  92  93  92  92  93  87  84  85  83  92  87  85  88  90  98  92  97  91  88  90  91  89  91  81  
  Engine                   3    | .   14  14  14  14  9   9   9   9   7   2   .   5   6   6   6   6   6   6   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   7   8   .   .   .   8   4   4   3   4   3   4   2   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   9   8   1   1   4   4   8   8   8   9   12  9   
  Treads                   15   | .   28  28  28  28  27  27  27  27  23  15  20  20  20  20  20  14  13  13  8   9   15  8   10  2   .   .   .   6   13  13  13  13  12  11  
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   14  21  21  21  8   .   .   .   .   .   .   
  Device                   4    | .   2   13  14  14  9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   .   .   .   .   .   .   .   3   4   15  
  Storage                  6    | .   14  14  14  14  9   9   9   9   7   7   6   6   6   6   6   6   6   6   5   5   5   4   5   5   5   5   4   4   4   4   4   4   4   3   
  Processor                8    | .   .   .   .   .   7   12  18  10  7   7   6   6   6   6   6   6   6   6   5   5   8   10  10  10  10  10  9   9   8   8   8   6   8   16  
  Hackware                 23   | .   .   .   .   .   8   9   9   16  28  28  25  30  33  32  33  33  33  32  34  33  29  32  36  32  35  33  36  37  34  33  34  31  35  6   
  Protection               1    | .   8   .   .   .   1   .   .   .   .   1   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Energy Gun               1    | .   5   .   .   .   .   .   .   .   .   .   .   .   3   5   6   .   1   .   .   1   1   1   .   .   4   2   .   .   .   .   .   .   .   1   
  Ballistic Gun            8    | .   21  26  14  25  26  23  27  22  6   .   .   5   5   9   13  11  11  11  10  7   4   .   .   1   3   7   9   9   8   8   8   3   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   3   11  10  2   .   .   .   .   .   .   .   .   .   3   5   1   .   .   .   3   4   4   4   7   10  11  
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   5   3   1   3   4   1   .   3   4   4   3   3   3   .   3   4   4   3   4   .   .   2   4   3   3   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   6   6   3   2   .   1   .   .   1   .   .   3   1   1   1   1   .   .   1   .   .   1   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             234  | 13  34  32  30  52  61  64  56  62  64  107 107 110 108 111 104 109 106 114 109 128 119 151 151 143 114 114 111 133 141 161 143 166 170 234 
  Greatest Support         195  | 40  40  40  40  40  60  67  67  71  71  105 125 125 110 110 110 135 135 135 105 121 121 121 98  115 115 115 145 183 183 183 183 183 183 195 
  Greatest Overweight (x)  14   | .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   1   .   1   9   12  .   2   1   14  .   .   .   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   14  15  15  16  20  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 5   15  15  15  16  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  
  Average Carried          22   | 2   13  14  14  15  19  19  20  19  19  23  24  24  24  24  25  24  24  24  24  24  24  23  24  24  24  24  24  24  23  24  24  24  24  22  
  Final Capacity           25   | 8   15  15  15  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   15  15  15  16  20  20  20  20  19  25  25  24  25  25  25  25  24  25  25  25  21  25  25  25  23  25  25  25  23  25  25  25  25  5   

 Class Distribution 
--------------------
 22% | Botlord-Skirmisher
 16% | Botlord-Mutant
 14% | Botlord-Gunner
 13% | Scavenger-Gunner
 13% | Mutant
  5% | Bothacker-Skirmisher
  4% | Bothacker-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Gunner | -8/Materials
 Bothacker-Skirmisher | -8/Garrison
 Bothacker-Skirmisher | -7/Factory
     Bothacker-Mutant | -7/Garrison
     Bothacker-Mutant | -6/Factory
       Botlord-Mutant | -6/Garrison
       Botlord-Mutant | -6/Factory
    Hacker-Skirmisher | -6/Garrison
    Hacker-Skirmisher | -6/Factory
   Botlord-Skirmisher | -6/Garrison
   Botlord-Skirmisher | -6/Factory
   Botlord-Skirmisher | -6/Garrison
   Botlord-Skirmisher | -5/Factory
   Botlord-Skirmisher | -5/Garrison
       Botlord-Gunner | -4/Factory
               Mutant | -4/Garrison
       Botlord-Gunner | -4/Factory
       Botlord-Mutant | -4/Garrison
       Botlord-Gunner | -4/Factory
       Botlord-Gunner | -4/Garrison
       Botlord-Gunner | -3/Research
       Botlord-Gunner | -3/DSF
       Botlord-Gunner | -2/Research
       Botlord-Gunner | -2/Garrison
       Botlord-Gunner | -2/Research
   Botlord-Skirmisher | -2/Garrison
   Botlord-Skirmisher | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Res  Gar  Acc  Com  
Matter Collected           17052 | 277  317  335  20   48   794  783  18   717  129  568  68   187  130  233  111  290  158  608  247  1102 385  1248 124  861  414  497  .    246  .    805  167  853  738  3574 
  Remotely                 3215  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   354  .    153  .    .    .    .    .    .    .    .    .    214  301  2173 
Salvage Created            15284 | 125  652  327  .    27   1091 933  25   773  147  463  25   69   207  60   79   240  157  994  313  617  792  1077 65   1105 187  434  .    115  .    235  154  443  388  2965 
  Parts                    765   | 6    37   32   .    8    68   65   4    41   4    19   7    4    17   5    8    15   6    51   25   17   36   49   5    39   7    21   .    4    .    9    9    17   22   108  
Haulers Intercepted        5     | .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Combat Hostiles Destroyed  290  | .   13  13  .   2   18  24  .   21  .   13  4   .   5   2   2   4   .   13  3   8   7   25  .   23  5   8   .   2   .   4   1   6   6   58  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   .   3   .   .   .   3   .   .   .   .   .   1   .   1   
  Guns                     98   | .   13  7   .   .   15  11  .   15  .   .   .   .   .   2   2   3   .   2   3   6   4   2   .   2   1   4   .   2   .   1   .   2   .   1   
  Cannons                  111  | .   .   .   .   .   .   7   .   1   .   12  1   .   .   .   .   1   .   1   .   .   3   15  .   10  .   .   .   .   .   3   1   3   6   47  
  AOE                      53   | .   .   6   .   2   3   6   .   5   .   .   3   .   3   .   .   .   .   5   .   .   .   3   .   8   3   .   .   .   .   .   .   .   .   6   
Classes Destroyed          25   | 2   5   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   3   1   1   .   2   .   1   .   1   .   .   .   .   .   .   .   2   
  Worker                   8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 6    | 2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   1   .   .   .   2   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   2   5   
  Swarmer                  75   | .   3   6   .   2   7   8   .   6   .   5   4   .   3   .   .   .   3   .   .   2   .   6   .   6   3   .   .   .   .   .   1   2   1   7   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    86   | .   10  7   .   .   3   7   .   11  .   6   .   .   2   .   .   1   2   4   .   5   2   7   1   4   .   .   .   .   .   1   .   .   1   12  
  Brawler                  10   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   6   8   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   .   .   2   .   .   .   .   .   1   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   7   .   .   .   .   .   .   .   .   .   2   
  Hunter                   22   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   2   .   2   .   .   1   4   .   5   
  Programmer               48   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   2   3   .   .   1   .   3   3   .   3   .   2   .   .   .   3   1   .   4   18  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   4   4   .   3   5   8   1   4   2   2   5   .   4   2   2   1   .   7   3   2   8   3   1   7   3   2   .   2   .   2   1   3   2   9   
  Combat Bots Only         8    | .   3   4   .   2   4   8   .   4   .   2   4   .   4   2   2   1   .   7   2   2   3   3   .   7   3   2   .   2   .   2   1   3   1   8   
Max Kills in Single Turn   6    | 1   1   3   .   3   2   4   1   2   1   1   4   .   3   1   1   1   6   2   2   1   2   1   1   3   3   1   .   1   .   1   1   1   2   4   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   2   2   3   .   2   .   .   3   .   3   .   .   .   .   2   .   .   .   1   .   3   3   .   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   DSF   Res   Gar   Res   Gar   Acc   Com   
Hostile Shots Fired        1908  | .     59    27    .     .     68    56    .     82    14    75    6     .     12    8     5     61    38    40    69    37    42    215   .     156   30    109   .     4     .     34    2     61    20    578   
  Missed                   496   | .     10    4     .     .     15    14    .     25    6     24    3     .     2     4     1     16    19    7     6     7     13    57    .     53    8     41    .     2     .     2     2     20    3     132   
Damage Taken               28243 | .     590   275   .     .     747   537   .     933   549   729   47    54    320   198   268   806   437   484   922   581   931   2898  156   1555  609   898   .     165   .     888   20    1225  454   9967  
  Core                     3406  | .     109   44    .     .     50    73    .     74    150   89    .     .     42    32    .     83    57    49    106   148   74    459   .     274   45    163   .     .     .     42    .     150   52    1041  
  Absorbed by Shields      2868  | .     .     .     .     .     .     72    .     15    .     .     .     .     .     .     .     29    .     7     .     253   .     403   .     389   .     412   .     .     .     183   .     10    .     1095  
  Reduced by Siege Mode    1269  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     .     73    19    11    64    .     .     .     .     .     .     .     51    .     40    .     957   
  Regen/Repaired (Parts)   3051  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1202  171   .     .     .     .     .     .     .     .     .     .     .     .     250   1428  
Core Remaining (%)         63    | 100   .     .     .     38    .     .     .     64    .     65    .     .     .     .     .     .     .     69    .     74    .     .     .     .     .     11    .     100   .     .     .     86    .     31    
Volleys Fired              1204  | 17    68    21    .     1     72    57    2     77    8     48    9     5     10    17    10    29    10    43    25    58    31    81    .     82    30    47    2     5     .     53    16    37    44    189   
  Largest                  4     | 2     2     2     .     1     3     3     3     3     2     2     2     1     1     3     3     3     3     3     3     3     3     3     .     2     1     3     1     3     .     4     3     3     3     4     
  Hottest                  304   | 70    70    53    .     30    71    146   69    144   46    88    88    5     49    132   132   161   147   151   159   159   225   209   .     120   94    128   7     157   .     203   133   210   210   304   
Shots Fired                2096  | 34    130   37    .     1     210   119   6     149   12    67    10    5     10    32    24    61    13    57    35    87    57    95    1     95    32    65    2     13    .     83    24    67    61    402   
  Gun                      1025  | 34    130   30    .     .     207   80    6     110   8     .     .     .     1     28    24    41    4     19    25    59    35    16    .     22    9     42    .     8     .     27    8     18    .     34    
  Cannon                   735   | .     .     .     .     .     .     35    .     27    .     48    2     .     .     1     .     13    .     16    1     4     14    68    1     53    2     .     .     4     .     23    5     30    38    350   
  Launcher                 49    | .     .     7     .     1     3     4     .     4     .     .     1     .     2     .     .     .     .     3     .     .     .     3     .     8     1     .     .     .     .     .     .     1     .     11    
  Special                  287   | .     .     .     .     .     .     .     .     8     4     19    7     5     7     3     .     7     9     19    9     24    8     8     .     12    20    23    2     1     .     33    11    18    23    7     
  Kinetic                  1388  | 17    90    30    .     .     207   80    6     110   8     48    2     .     1     20    18    36    3     16    23    46    28    63    1     31    .     22    .     10    .     50    13    48    38    323   
  Thermal                  270   | 17    40    .     .     .     .     35    .     27    .     .     .     .     .     9     6     14    1     7     3     17    21    15    .     44    1     13    .     .     .     .     .     .     .     .     
  Explosive                46    | .     .     7     .     1     3     4     .     4     .     .     1     .     2     .     .     .     .     .     .     .     .     3     .     8     1     .     .     .     .     .     .     1     .     11    
  Electromagnetic          105   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     15    .     .     .     6     .     .     10    7     .     2     .     .     .     .     .     61    
  Robot Hit Streak         59    | 6     13    7     .     .     10    30    5     12    7     8     4     5     5     11    9     10    7     11    23    29    18    12    .     18    23    8     9     20    .     29    4     12    14    59    
  Robot Miss Streak        7     | 3     4     2     .     .     7     2     2     2     1     6     2     .     1     2     3     5     1     2     2     3     1     3     .     3     1     3     .     .     .     3     3     2     2     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     2     1     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        16    | .     .     1     .     .     2     4     .     3     .     .     .     .     .     1     .     .     .     1     1     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     1     .     .     1     2     .     1     .     .     .     .     .     1     .     .     .     1     1     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     
Shots Hit Robots           1486  | 19    84    25    8     .     122   71    4     88    9     66    9     6     11    22    16    39    11    45    27    80    41    86    1     66    30    47    2     11    .     56    13    56    38    277   
  Core Hits                640   | 6     29    20    .     4     49    31    2     39    4     59    6     1     6     9     7     11    6     29    19    20    27    26    1     40    7     14    .     3     .     9     6     25    8     117   
  Critical Kills           11    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     4     .     .     .     1     .     .     .     1     .     .     
  Critical Parts Destroyed 16    | .     1     .     .     .     1     .     .     2     .     .     .     .     .     .     1     1     .     .     1     3     2     1     .     1     .     .     .     .     .     .     .     1     .     1     
  Critical Strikes         83    | 1     3     .     .     .     1     1     .     2     .     .     .     .     .     1     1     1     .     2     1     4     4     12    .     7     2     1     .     1     .     1     2     7     .     28    
    Burn                   4     | 1     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Destroy                23    | .     1     .     .     .     1     1     .     2     .     .     .     .     .     .     1     1     .     .     1     4     4     1     .     2     .     .     .     1     .     .     .     2     .     1     
    Blast                  42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     2     .     .     .     .     .     1     2     3     .     24    
    Corrupt                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     
    Sever                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     2     .     .     
Melee Attacks              151   | .     .     .     8     .     .     .     .     5     .     28    2     7     4     7     .     4     .     10    9     10    .     18    1     2     3     10    .     .     .     1     .     17    1     4     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 130   | .     .     .     .     .     .     .     .     .     .     28    2     7     4     7     .     4     .     10    9     10    .     18    1     2     3     10    .     .     .     1     .     9     1     4     
  Piercing                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     
  Sneak Attacks            34    | .     .     .     8     .     .     .     .     .     .     3     .     .     1     .     .     .     .     6     4     2     .     3     1     2     .     3     .     .     .     .     .     1     .     .     
    Combat Hostiles        10    | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     2     .     2     .     .     .     3     .     .     .     .     .     1     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           49631 | 201   1068  748   .     102   2337  1819  61    1819  122   1467  533   61    486   803   401   1012  932   1884  665   2026  1324  4526  287   4505  588   959   .     243   .     1172  251   1535  1203  14491 
  Guns                     13619 | 201   1068  399   .     .     2061  853   61    1226  121   .     .     .     .     511   401   792   65    234   480   1397  961   318   .     264   244   610   .     129   .     454   109   259   .     401   
  Cannons                  23716 | .     .     .     .     .     .     630   .     38    .     888   12    .     .     165   .     220   .     644   33    101   320   3254  .     2099  53    .     .     114   .     718   142   655   1094  12536 
  Explosions               8188  | .     .     348   .     99    229   336   .     555   .     .     450   .     360   127   .     .     823   578   .     .     .     428   202   2004  229   .     .     .     .     .     .     346   .     1074  
  Melee                    3724  | .     .     .     .     .     .     .     .     .     .     579   71    61    126   .     .     .     .     428   145   528   .     520   85    138   62    349   .     .     .     .     .     275   38    319   
  Ramming                  384   | .     .     1     .     3     47    .     .     .     1     .     .     .     .     .     .     .     44    .     7     .     43    6     .     .     .     .     .     .     .     .     .     .     71    161   
  Kinetic                  30125 | 87    691   399   .     .     2061  853   61    1226  121   888   12    .     .     386   322   726   37    150   422   1102  931   3060  .     834   .     212   .     190   .     1172  251   914   1094  11923 
  Thermal                  6448  | 114   377   .     .     .     .     630   .     38    .     .     162   .     .     417   79    200   851   355   91    396   350   324   202   1529  30    303   .     .     .     .     .     .     .     .     
  Explosive                6296  | .     .     348   .     99    229   336   .     555   .     .     288   .     360   .     .     .     .     .     .     .     .     428   .     2004  229   .     .     .     .     .     .     346   .     1074  
  Electromagnetic          2654  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     86    .     951   .     .     .     188   .     .     267   95    .     53    .     .     .     .     .     1014  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3724  | .     .     .     .     .     .     .     .     .     .     579   71    61    126   .     .     .     .     428   145   528   .     520   85    138   62    349   .     .     .     .     .     275   38    319   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     4     6     .     .     14    15    15    27    28    31    .     .     .     3     3     3     2     56    
  Average Corruption       12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     3     4     .     .     10    14    15    22    27    30    .     .     .     2     3     3     1     19    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  576   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     25    12    37    .     .     6     94    10    85    26    54    .     .     .     21    6     25    10    161   
    Message Errors         140   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     2     8     .     .     .     25    2     32    4     16    .     .     .     3     2     6     .     33    
    Matter Fused           124   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     1     7     .     .     1     18    3     17    12    13    .     .     .     5     2     6     4     27    
    Heat Flow Errors       64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     1     3     .     .     2     8     1     13    2     8     .     .     .     2     1     3     2     13    
    Energy Discharges      63    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     9     .     .     .     12    1     3     .     6     .     .     .     3     1     2     1     19    
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     1     
    Data Loss (minor)      70    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     7     .     .     1     14    1     7     3     3     .     .     .     4     .     3     2     18    
    Data Loss (major)      28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     6     1     2     1     4     .     .     .     2     .     1     1     8     
    Misfires               28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     2     1     5     2     2     .     .     .     2     .     2     .     8     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     3     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     .     1     .     .     .     .     .     1     .     26    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2074  | .     .     .     .     .     20    31    .     10    .     81    17    .     12    5     .     9     121   12    12    74    .     393   136   181   .     .     .     .     .     49    .     .     66    845   
  Projectiles              1260  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     9     .     12    .     .     .     352   .     77    .     .     .     .     .     49    .     .     43    713   
  Explosions               508   | .     .     .     .     .     20    31    .     10    .     .     17    .     12    .     .     .     121   .     .     .     .     .     91    104   .     .     .     .     .     .     .     .     .     102   
  Melee                    306   | .     .     .     .     .     .     .     .     .     .     81    .     .     .     .     .     .     .     .     12    74    .     41    45    .     .     .     .     .     .     .     .     .     23    30    
Knockbacks                 128   | .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     1     .     .     .     .     4     .     2     .     .     .     2     .     7     .     6     6     78    
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Kinetic                  116   | .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     .     .     2     .     7     .     6     3     71    
  Secondary                9     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     
Self-Inflicted Damage      600   | .     .     20    .     .     7     .     .     38    .     .     .     .     .     .     .     .     262   19    .     .     .     .     156   98    .     .     .     .     .     .     .     .     .     .     
  Shots                    13    | .     .     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     4     1     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     
  Rammed                   30    | .     1     1     .     1     4     .     .     .     1     .     .     .     .     .     .     .     2     .     1     .     5     1     .     .     .     .     .     .     .     .     .     .     3     10    
Targets Rammed             32    | .     1     1     .     1     5     .     .     .     1     .     .     .     .     .     .     .     2     .     1     .     5     1     .     .     .     .     .     .     .     .     .     .     3     11    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        477   | 122   322   4     .     .     10    102   .     219   24    60    3     .     .     84    202   286   291   249   300   278   288   379   121   413   231   259   .     9     .     307   217   477   232   430   
  Average Temperature      99    | 60    106   1     .     .     10    37    .     60    24    24    2     .     .     35    55    109   102   77    153   108   123   106   53    120   79    95    .     6     .     95    112   106   58    130   
  Received Heat Transfer   3684  | .     306   90    .     .     216   270   .     432   .     225   .     12    24    39    9     45    66    90    372   111   45    264   .     150   9     71    .     .     .     45    .     481   27    285   
  Effects                  24    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     1     .     .     4     .     4     1     .     .     .     .     2     .     1     .     4     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     2     1     .     .     .     .     .     .     1     .     2     
    Interference           12    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     3     .     2     .     .     .     .     .     2     .     .     .     .     
    Short Circuit          1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     1     1     1     6     .     .     .     .     .     .     .     3     1     1     3     11    
  Total Turns              458   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     5     16    14    15    73    .     .     .     .     .     .     .     38    2     10    14    241   
  Longest Duration         50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     5     16    14    15    19    .     .     .     .     .     .     .     29    2     10    6     50    
Robots Corrupted           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     4     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     3     
  Parts Fried              19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     1     .     .     1     2     .     .     .     .     .     .     1     7     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     2     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             21    | 2     2     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     .     2     .     1     .     2     .     7     1     .     .     1     .     .     .     .     .     .     
  Heat Transferred         7843  | 407   1258  .     .     .     .     900   .     50    .     .     150   .     .     536   148   311   537   351   124   520   485   326   150   1220  37    333   .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Res  Gar  Acc  Com  
Peak Influence             2282 | 15   176  164  .    118  399  1022 519  1126 590  1090 586  661  854  1522 979  981  514  1209 848  1581 1173 1873 1082 2282 1454 1255 710  718  403  429  153  298  440  1157 
  Initial                  1197 | .    9    22   .    .    1    191  497  142  590  233  571  192  346  597  798  533  514  86   634  525  829  690  982  757  1197 686  705  532  403  302  113  42   178  112  
  Average                  596  | 7    86   77   .    60   138  591  445  601  410  668  413  452  576  1062 832  772  239  598  701  1044 973  1267 1055 1494 1142 970  705  605  403  229  80   117  195  276  
Maximum Alert Level        5    | .    .    .    .    .    1    3    2    4    2    3    2    2    3    4    3    3    2    4    3    4    4    5    3    5    4    4    3    3    2    2    .    1    2    4    
  Low Security (%)         27   | 100  100  100  .    100  70   3    .    7    .    .    .    2    .    .    .    .    39   30   .    .    .    .    .    .    .    .    .    .    .    36   100  87   67   38   
  Level 1                  16   | .    .    .    .    .    29   28   20   17   24   20   18   19   37   .    .    .    45   2    .    .    .    .    .    .    .    .    .    .    .    60   .    12   28   47   
  Level 2                  16   | .    .    .    .    .    .    22   79   42   75   21   81   77   21   32   6    24   14   27   42   24   .    4    .    .    .    2    .    86   100  2    .    .    3    7    
  Level 3                  23   | .    .    .    .    .    .    45   .    30   .    57   .    .    41   11   93   75   .    19   57   23   95   25   100  21   35   79   100  13   .    .    .    .    .    5    
  Level 4                  12   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    55   .    .    .    19   .    52   4    50   .    34   64   18   .    .    .    .    .    .    .    1    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    44   .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Squads Dispatched          58   | .    4    .    .    .    6    .    1    .    4    .    4    .    2    .    4    .    1    .    6    .    5    .    1    .    4    .    .    1    1    .    .    .    4    10   
  Investigation            18   | .    2    .    .    .    2    .    1    .    3    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    2    .    .    .    1    .    .    .    1    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
  Reinforcement            15   | .    2    .    .    .    1    .    .    .    1    .    1    .    .    .    1    .    .    .    1    .    2    .    .    .    1    .    .    1    .    .    .    .    2    2    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Garrison                 6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    4    .    11   5    17   12   2    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Distress Signals           26   | .   .   3   .   1   3   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   4   .   .   3   3   .   .   .   .   .   1   .   2   3   
Communications Jammed      180  | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   1   .   38  .   .   .   49  .   .   .   .   .   .   .   77  3   
  Distress Signals         180  | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   1   .   38  .   .   .   49  .   .   .   .   .   .   .   77  3   
Times Spotted              722  | .   24  14  .   4   30  18  1   29  7   31  7   .   26  22  12  20  9   31  13  34  27  40  1   60  22  39  .   4   .   42  7   35  33  80  
  Peak Tracking Total      11   | .   4   5   .   4   3   5   2   4   3   6   5   .   5   4   3   5   3   4   3   3   7   5   1   11  4   5   .   2   .   8   2   7   5   7   
  Tactical Retreats        12   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   2   .   1   .   .   .   .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Traps Triggered            50   | .   2   .   .   .   .   2   .   4   1   1   .   3   3   .   1   .   1   2   .   6   .   8   .   5   2   3   .   .   .   2   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Machines Disabled          102  | .   .   1   .   .   2   3   .   7   .   3   4   1   19  1   5   3   4   5   1   6   .   5   4   5   2   4   .   .   .   6   .   5   3   3   
  Max in Single Turn       4    | .   .   1   .   .   1   1   .   1   .   1   4   1   .   1   .   1   4   1   1   1   .   1   4   1   .   1   .   .   .   1   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Relay           38   | .   .   .   .   .   .   1   .   3   .   3   .   1   .   1   .   2   .   4   .   4   .   5   .   2   .   4   .   .   .   3   .   5   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Machines Accessed          83   | .   7   .   2   1   4   1   2   2   4   5   1   2   2   1   3   2   5   3   4   3   1   1   1   2   5   3   1   .   2   2   1   2   4   4   
  Terminals                62   | .   6   .   .   1   3   1   1   2   2   5   .   2   1   1   2   2   4   3   2   3   .   1   .   2   3   3   1   .   1   2   .   2   4   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   .   1   .   1   .   .   .   
Total Hacks                228  | .   20  .   2   2   11  3   8   4   16  13  5   7   4   2   15  3   22  7   12  7   4   1   3   4   15  9   1   .   8   5   2   3   6   4   
  Successful               107  | .   10  .   2   1   5   .   4   1   9   4   4   3   1   1   8   2   10  3   8   3   2   1   2   1   8   2   1   .   3   2   1   .   3   2   
  Failed                   121  | .   10  .   .   1   6   3   4   3   7   9   1   4   3   1   7   1   12  4   4   4   2   .   1   3   7   7   .   .   5   3   1   3   3   2   
    Catastrophic           37   | .   3   .   .   .   2   1   .   1   2   3   .   1   1   1   2   1   4   .   1   .   1   .   1   .   3   4   .   .   .   1   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   112  | .   17  .   1   4   9   .   7   .   11  4   3   3   2   .   7   1   17  1   5   .   2   .   1   .   8   .   .   .   3   3   1   .   1   1   
  Terminals                156  | .   19  .   .   2   7   3   5   4   7   13  .   7   1   2   7   3   17  7   4   7   .   1   .   4   7   9   1   .   3   5   .   3   6   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          58   | .   .   .   .   .   4   .   3   .   5   .   5   .   3   .   8   .   5   .   3   .   4   .   3   .   8   .   .   .   5   .   2   .   .   .   
Terminal Hacks             52   | .   6   .   2   1   2   .   2   1   3   4   .   3   .   1   1   2   5   3   .   3   .   1   .   1   2   2   1   .   1   2   .   .   3   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  10   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   1   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      21   | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   2   .   1   .   2   .   2   .   4   .   .   .   2   .   1   .   .   .   
  Unlock Access            14   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   .   1   .   1   .   .   .   
  Coupler Status           7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   2   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         29   | .   4   .   .   .   2   .   1   .   4   .   2   .   .   .   6   .   3   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Terminals                10   | .   4   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 7    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   6   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              6    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   7   .   .   1   4   1   2   1   3   4   .   2   2   1   3   1   5   2   2   3   1   .   1   2   4   3   .   .   1   2   1   2   3   4   
  Full Trace Events        15   | .   1   .   .   .   1   1   1   1   2   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   1   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Used RIF Installer         14   | .   .   .   .   .   .   2   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              296  | .   .   .   4   .   .   .   .   6   4   10  3   1   7   4   .   10  6   11  7   23  12  11  1   13  12  19  2   2   .   27  12  42  33  14  
  Non-combat               27   | .   .   .   3   .   .   .   .   .   2   .   2   1   2   .   .   .   1   .   2   .   .   .   .   .   2   .   1   .   .   1   2   .   7   1   
  Combat                   269  | .   .   .   1   .   .   .   .   6   2   10  1   .   5   4   .   10  5   11  5   23  12  11  1   13  10  19  1   2   .   26  10  42  26  13  
  Autooverrided            20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   1   .   3   2   4   5   1   
  Autoassimilated          93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   3   1   6   6   3   1   6   .   1   1   .   .   6   6   27  14  7   
Robot Hacks Applied        219  | .   .   .   8   .   .   .   .   9   4   12  6   1   7   2   .   7   7   8   7   17  8   8   .   5   17  18  2   1   .   26  5   12  16  6   
  parse_system             15   | .   .   .   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  drop_inventory           9    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   3   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  map_route                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   
  emergency_deploy         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_shortcuts           3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            8    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  mark_system              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  broadcast_data           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  disrupt_area             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  amplify_resonance        12   | .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  reboot_system            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   2   .   .   .   .   1   .   .   .   
  overwrite_iff            35   | .   .   .   .   .   .   .   .   1   .   6   1   .   2   2   .   1   2   1   2   6   3   .   .   1   .   2   .   .   .   2   .   .   3   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  formatsys_high           84   | .   .   .   .   .   .   .   .   3   .   2   .   1   .   .   .   4   2   6   1   9   1   6   .   4   6   11  .   .   .   14  1   5   3   5   
  formatsys_deep           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    179  | .   .   .   .   .   .   3   .   11  .   12  4   4   .   4   3   12  4   17  4   19  .   21  .   11  4   16  .   .   .   10  .   20  .   .   
  Ejected                  19   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   4   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Machine Destruction      153  | .   .   .   .   .   .   3   .   11  .   12  .   4   .   4   .   9   .   17  .   19  .   21  .   7   .   16  .   .   .   10  .   20  .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Attached                 92   | .   .   .   .   .   .   .   .   4   2   4   3   3   .   3   .   4   2   4   3   8   3   7   .   3   2   5   1   2   .   12  1   9   2   5   
  Crosswired               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   7   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             44   | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   3   .   5   .   11  .   .   .   12  .   5   .   .   .   .   .   2   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Res  Gar  Acc  Com  
Total Allies               300   | .    1    .    .    3    1    .    .    4    2    10   2    4    5    6    .    12   4    17   6    34   10   9    1    25   10   20   1    1    .    25   9    38   26   14   
  Largest Group            14    | .    1    1    .    3    3    1    .    3    2    4    5    6    6    9    5    9    9    10   4    12   14   3    3    11   8    10   11   11   8    11   12   14   8    13   
  Highest-Rated Group      927   | .    10   9    .    40   40   15   .    47   32   88   143  223  258  404  275  235  235  374  217  438  598  210  145  593  388  622  669  669  515  515  522  927  479  772  
  Highest-Rated Ally       212   | .    10   9    .    16   16   15   .    16   16   32   41   99   99   95   95   46   47   148  137  95   116  116  49   116  137  137  137  137  137  137  69   148  148  212  
Total Orders               20    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    1    5    .    .    .    .    .    2    .    .    .    .    .    .    3    5    
  STAY                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  AID                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               1503  | .    .    .    .    3    6    1    .    30   2    56   18   .    29   78   11   21   22   106  37   181  62   32   .    121  74   90   .    30   .    87   26   201  111  68   
  Total Damage             44523 | .    .    .    .    45   46   30   .    387  32   1123 339  113  1573 2836 1184 562  526  2386 1340 3335 1778 982  .    4666 1402 3997 .    1431 .    2097 566  5849 4086 1812 
  Kills                    286   | .    .    .    .    2    2    1    .    5    1    13   2    1    13   24   6    5    6    24   11   22   13   4    .    30   8    17   .    9    .    16   5    22   22   2    
Allies Corrupted           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    1    .    2    .    .    .    .    .    1    2    7    
Allies Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res DSF Res Gar Res Gar Acc Com 
Robot Analysis Total       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Res  Gar  Acc  Com  
Turns Passed               34873 | 182  1408 1076 525  518  1231 1212 130  1546 344  1535 404  941  776  940  432  1249 663  1565 703  2083 536  2164 240  1832 483  1072 143  221  49   1489 337  1369 945  4530 
Spaces Moved               16489 | 76   647  425  319  282  520  606  56   773  196  755  111  476  402  523  233  647  364  768  318  966  240  820  98   753  336  618  111  124  30   840  183  737  479  1657 
  Core                     73    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    42   
  Treads                   14115 | 74   647  425  319  282  520  606  56   773  196  755  111  476  402  523  233  647  364  768  208  477  240  791  98   156  .    .    .    88   30   840  183  737  479  1611 
  Legs                     1693  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    592  336  618  111  36   .    .    .    .    .    .    
  Wheels                   604   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  489  .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Fastest Speed            37    | 50   160  160  160  160  160  160  163  153  153  152  158  158  161  161  161  161  165  165  140  155  160  50   232  120  120  120  116  115  155  155  155  155  155  37   
  Average Speed            165   | 157  160  160  160  178  172  162  163  158  157  167  158  159  161  161  161  164  165  172  167  179  160  216  232  197  120  120  117  143  155  155  155  155  155  169  
  Slowest Speed            305   | 160  160  160  160  240  240  163  163  163  161  232  158  161  161  241  161  237  165  232  240  260  160  305  232  290  120  120  120  250  155  155  155  155  155  238  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    89   88   64   73   53   66   10   83   9    84   4    63   16   57   9    96   13   91   10   95   12   92   4    66   20   87   3    82   1    95   10   90   30   51   
  Regions Visited          34
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 106   | .    .    7    .    .    15   11   .    11   .    3    .    1    1    1    .    2    .    2    11   .    3    1    .    20   .    .    .    .    .    .    .    5    6    6    
Terrain Destroyed          671   | .    .    47   .    9    23   17   .    16   .    3    23   1    22   7    1    6    32   9    16   1    13   79   37   114  19   1    .    .    .    9    3    25   10   128  
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    3    .    1    1    1    .    2    .    2    5    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    
  Projectile               168   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    4    .    .    11   1    13   10   .    10   .    1    .    .    .    9    3    12   10   80   
  AOE                      483   | .    .    47   .    9    23   17   .    14   .    .    23   .    21   5    .    .    32   7    .    .    .    68   37   104  19   .    .    .    .    .    .    9    .    48   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  DSF  Res  Gar  Res  Gar  Acc  Com  
Total                      22361 | 105  903  781  330  297  714  749  90   982  221  925  328  646  514  584  269  776  417  959  445  1246 341  1094 107  1018 396  888  124  164  32   984  228  899  639  3166 
  Wait                     3017  | 2    151  323  .    3    65   41   32   67   2    52   193  104  91   13   22   50   24   84   57   115  41   60   1    43   12   104  5    5    .    49   22   40   84   1060 
  Move                     16455 | 75   646  424  318  281  520  604  56   771  195  753  111  475  401  522  233  646  363  766  317  964  240  818  98   752  336  616  110  123  30   839  183  735  478  1656 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  291   | 5    19   1    1    4    11   8    .    11   5    15   4    9    .    5    .    6    3    13   8    7    2    42   1    8    2    15   2    6    .    15   2    14   8    39   
  Fast Attach              146   | 6    .    1    .    .    7    1    .    2    1    3    .    4    1    2    2    1    3    4    3    8    4    13   2    14   3    4    1    5    .    3    .    11   2    35   
  Attach                   137   | .    4    .    .    .    4    1    .    4    5    3    4    1    .    3    .    1    3    3    3    2    6    7    1    4    1    5    1    2    2    4    1    6    3    53   
  Detach                   90    | .    .    .    .    .    2    .    .    4    1    2    1    2    1    3    .    .    2    3    2    2    1    3    .    2    1    2    .    2    .    3    1    2    .    48   
  Swap                     312   | .    6    8    1    4    13   20   .    28   1    10   3    3    6    5    .    12   5    13   15   19   8    21   2    12   7    11   1    3    .    11   1    13   13   37   
  Drop                     233   | .    8    2    2    3    15   17   .    10   2    10   .    13   .    5    2    4    2    15   4    9    .    21   1    7    1    7    2    13   .    6    2    13   3    34   
  Fire                     1204  | 17   68   21   .    1    72   57   2    77   8    48   9    5    10   17   10   29   10   43   25   58   31   81   .    82   30   47   2    5    .    53   16   37   44   189  
  Melee                    151   | .    .    .    8    .    .    .    .    5    .    28   2    7    4    7    .    4    .    10   9    10   .    18   1    2    3    10   .    .    .    1    .    17   1    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    32    | .    1    1    .    1    5    .    .    .    1    .    .    .    .    .    .    .    2    .    1    .    5    1    .    .    .    .    .    .    .    .    .    .    3    11   
  Escape Stasis            42    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    8    .    8    .    13   .    5    .    .    .    .    .    5    .    .    
  Rewire                   251   | .    .    .    .    .    .    .    .    2    .    1    1    23   .    2    .    23   .    3    1    44   3    1    .    79   .    62   .    .    .    .    .    6    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x2 / *Fac)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/DSF
-2/Research
-2/Garrison (discovered 4 exits: *Res x4)
-2/Research (discovered 2 exits: *Acc / Gar)
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   183 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   667 | -10/Materials | Discovered new exit (range 9)
   670 | -10/Materials | Identified exit to Mines
   815 | -10/Materials | Discovered new exit (range 16)
  1001 | -10/Materials | Discovered new exit (range 16)
  1476 | -10/Materials | Discovered new exit (range 4)
  1591 | -10/Materials | Entered Mines
  1591 | -10/Mines     | Accompanied by 1 ally
  1646 | -10/Mines     | Met a Derelict bent on vengeance
  1668 | -10/Mines     | Discovered new exit (range 13)
  1987 | -10/Mines     | Excavation squad dispatched
  1987 | -10/Mines     | A large section of the Mines collapsed
  2237 | -10/Mines     | Excavation squad dispatched
  2313 | -10/Mines     | Core integrity fell below 50%
  2369 | -10/Mines     | Discovered new exit (range 8)
  2445 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2525 | -10/Mines     | Learned location of Storage (-7)
  2661 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2661 | -10/Mines     | Discovered new exit (range 5)
  2667 | -10/Mines     | Entered Exiles
  2712 | -10/Exiles    | Met 8R-AWN
  2738 | -10/Exiles    | Met EX-HEX
  2798 | -10/Exiles    | Met EX-BIN
  2860 | -10/Exiles    | Met EX-DEC
  2872 | -10/Exiles    | Learned location of Zion (-6)
  2961 | -10/Exiles    | Aligned with FarCom system
  2963 | -10/Exiles    | Given EX-Vault access code
  3001 | -10/Exiles    | Opened EX-Vault
  3010 | -10/Exiles    | Found YOLO Cannon
  3041 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3179 | -10/Exiles    | Discovered new exit (range 10)
  3192 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  3192 | -10/Exiles    | Entered Mines
  3271 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3534 | -9/Mines      | Discovered new exit (range 3)
  3710 | -9/Mines      | Entered Materials
  3710 | -8/Materials  | Accompanied by 3 allies
  3710 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4039 | -8/Materials  | Build established: Skirmisher
  4663 | -8/Materials  | Discovered new exit (range 5)
  4745 | -8/Materials  | Build established: Scavenger-Skirmisher
  4936 | -8/Materials  | Identified exit to Garrison
  4941 | -8/Materials  | Entered Garrison
  4941 | -8/Garrison   | Accompanied by 1 ally
  5008 | -8/Garrison   | Spotted B-75 Beast
  5144 | -8/Garrison   | Triggered checkpoint
  5323 | -8/Garrison   | Triggered checkpoint
  5330 | -8/Garrison   | Triggered checkpoint
  5376 | -8/Garrison   | Destroyed 8 combat bots
  5439 | -8/Garrison   | Discovered new exit (range 11)
  5505 | -8/Garrison   | Triggered checkpoint
  5594 | -8/Garrison   | Installed Relay Interface Framework
  5602 | -8/Garrison   | Garrison Relay disabled
  5766 | -8/Garrison   | Triggered checkpoint
  5863 | -8/Garrison   | Discovered new exit (range 15)
  5897 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
  5960 | -8/Garrison   | Build established: Scavenger-Gunner
  6052 | -8/Garrison   | Discovered new exit (range 13)
  6153 | -8/Garrison   | Entered Materials
  6261 | -8/Materials  | Identified exit to Garrison
  6283 | -8/Materials  | Entered Garrison
  6334 | -8/Garrison   | Triggered checkpoint
  6350 | -8/Garrison   | Garrison Relay disabled
  6652 | -8/Garrison   | Triggered checkpoint
  6662 | -8/Garrison   | Triggered checkpoint
  6702 | -8/Garrison   | Lost 3 allies
  6792 | -8/Garrison   | Triggered checkpoint
  6799 | -8/Garrison   | Build established: Bothacker-Skirmisher
  6878 | -8/Garrison   | Discovered new exit (range 12)
  6974 | -8/Garrison   | Triggered checkpoint
  7097 | -8/Garrison   | Garrison Relay disabled
  7349 | -8/Garrison   | Triggered checkpoint
  7388 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  7405 | -8/Garrison   | Discovered new exit (range 7)
  7595 | -8/Garrison   | Discovered new exit (range 13)
  7636 | -8/Garrison   | Triggered checkpoint
  7698 | -8/Garrison   | Garrison Relay disabled
  7829 | -8/Garrison   | Entered Factory
  7829 | -7/Factory    | Evolved 2 slots: Utility x2
  7830 | -7/Factory    | Identified exit to Storage
  8140 | -7/Factory    | Identified exit to Garrison
  8173 | -7/Factory    | Entered Garrison
  8173 | -7/Garrison   | Accompanied by 2 allies
  8332 | -7/Garrison   | Triggered checkpoint
  8394 | -7/Garrison   | Garrison Relay disabled
  8656 | -7/Garrison   | Triggered checkpoint
  8656 | -7/Garrison   | Triggered checkpoint
  8698 | -7/Garrison   | Triggered checkpoint
  8756 | -7/Garrison   | Discovered new exit (range 10)
  8814 | -7/Garrison   | Garrison Relay disabled
  8962 | -7/Garrison   | Triggered checkpoint
  9060 | -7/Garrison   | Triggered checkpoint
  9098 | -7/Garrison   | Build established: Bothacker-Mutant
  9111 | -7/Garrison   | Discovered new exit (range 3)
  9391 | -7/Garrison   | Expanded RIF knowledge: Autoassimilate
  9414 | -7/Garrison   | Triggered checkpoint
  9461 | -7/Garrison   | Learned Factory security intel
  9502 | -7/Garrison   | Discovered new exit (range 75)
  9502 | -7/Garrison   | Discovered new exit (range 7)
  9502 | -7/Garrison   | Discovered new exit (range 72)
  9611 | -7/Garrison   | Garrison Relay disabled
  9687 | -7/Garrison   | Build established: Botlord-Mutant
  9708 | -7/Garrison   | Entered Factory
  9708 | -6/Factory    | Accompanied by 3 allies
  9708 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9724 | -6/Factory    | Discovered new exit (range 14)
  9922 | -6/Factory    | Identified exit to Garrison
 10058 | -6/Factory    | First assault squad dispatched
 10059 | -6/Factory    | Build established: Bothacker-Mutant
 10112 | -6/Factory    | Entered Garrison
 10112 | -6/Garrison   | Discovered recently destroyed garrison
 10112 | -6/Garrison   | Accompanied by 2 allies
 10180 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 10197 | -6/Garrison   | Garrison Relay disabled
 10460 | -6/Garrison   | Found Gamma Bomb Array
 10498 | -6/Garrison   | Build established: Botlord-Mutant
 10514 | -6/Garrison   | Discovered new exit (range 15)
 10524 | -6/Garrison   | Learned Factory security intel
 10524 | -6/Garrison   | Discovered new exit (range 12)
 10524 | -6/Garrison   | Discovered new exit (range 40)
 10524 | -6/Garrison   | Discovered new exit (range 66)
 10524 | -6/Garrison   | Discovered new exit (range 20)
 10650 | -6/Garrison   | Found Relay Coupler [Proto]
 10654 | -6/Garrison   | Found Relay Coupler [Proto]
 10657 | -6/Garrison   | Found Relay Coupler [Proto]
 10659 | -6/Garrison   | Found Relay Coupler [Proto]
 11053 | -6/Garrison   | Entered Factory
 11053 | -6/Factory    | Accompanied by 6 allies
 11112 | -6/Factory    | Discovered new exit (range 4)
 11403 | -6/Factory    | First assault squad dispatched
 11434 | -6/Factory    | Spotted B-75 Beast
 11549 | -6/Factory    | Lost 3 allies
 11728 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 11740 | -6/Factory    | Identified exit to Garrison
 11806 | -6/Factory    | Build established: Botlord-Skirmisher
 11829 | -6/Factory    | Entered Garrison
 11829 | -6/Garrison   | Accompanied by 5 allies
 11850 | -6/Garrison   | Triggered checkpoint
 11861 | -6/Garrison   | Garrison Relay disabled
 11904 | -6/Garrison   | Found embedded Infiltrators
 12019 | -6/Garrison   | Discovered new exit (range 67)
 12019 | -6/Garrison   | Discovered new exit (range 97)
 12019 | -6/Garrison   | Discovered new exit (range 36)
 12019 | -6/Garrison   | Discovered new exit (range 35)
 12064 | -6/Garrison   | Triggered checkpoint
 12140 | -6/Garrison   | Triggered checkpoint
 12143 | -6/Garrison   | Spotted B-75 Beast
 12153 | -6/Garrison   | Allies destroyed B-75 Beast
 12176 | -6/Garrison   | Build established: Botlord-Mutant
 12288 | -6/Garrison   | Expanded RIF knowledge: Hotswap
 12302 | -6/Garrison   | Triggered checkpoint
 12538 | -6/Garrison   | Build established: Hacker-Skirmisher
 12658 | -6/Garrison   | Triggered checkpoint
 12769 | -6/Garrison   | Entered Factory
 12769 | -6/Factory    | Accompanied by 5 allies
 12824 | -6/Factory    | Discovered new exit (range 6)
 12920 | -6/Factory    | Lost 3 allies
 13119 | -6/Factory    | First assault squad dispatched
 13197 | -6/Factory    | Identified exit to Garrison
 13201 | -6/Factory    | Entered Garrison
 13364 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 13404 | -6/Garrison   | Triggered checkpoint
 13422 | -6/Garrison   | Garrison Relay disabled
 13512 | -6/Garrison   | Triggered checkpoint
 13515 | -6/Garrison   | Triggered checkpoint
 13559 | -6/Garrison   | Lost 3 allies
 13641 | -6/Garrison   | Discovered new exit (range 11)
 13648 | -6/Garrison   | Spotted Executioner
 13672 | -6/Garrison   | Allies destroyed Executioner
 13757 | -6/Garrison   | Build established: Botlord-Skirmisher
 13937 | -6/Garrison   | Discovered new exit (range 12)
 13948 | -6/Garrison   | Rescued a captive Derelict
 14072 | -6/Garrison   | Triggered checkpoint
 14130 | -6/Garrison   | Triggered checkpoint
 14144 | -6/Garrison   | Triggered checkpoint
 14160 | -6/Garrison   | Discovered new exit (range 3)
 14228 | -6/Garrison   | Triggered checkpoint
 14232 | -6/Garrison   | Garrison Relay disabled
 14317 | -6/Garrison   | Discovered new exit (range 12)
 14450 | -6/Garrison   | Entered Factory
 14450 | -6/Factory    | Accompanied by 9 allies
 14696 | -6/Factory    | Murdered 6 allies
 14917 | -6/Factory    | Discovered new exit (range 12)
 15111 | -6/Factory    | Identified exit to Garrison
 15113 | -6/Factory    | Entered Garrison
 15113 | -6/Garrison   | Accompanied by 3 allies
 15284 | -6/Garrison   | Triggered checkpoint
 15313 | -6/Garrison   | Garrison Relay disabled
 15374 | -6/Garrison   | Triggered checkpoint
 15384 | -6/Garrison   | Triggered checkpoint
 15466 | -6/Garrison   | Rescued a captive Derelict
 15468 | -6/Garrison   | Rescued a captive Derelict
 15488 | -6/Garrison   | Lost 3 allies
 15504 | -6/Garrison   | Discovered new exit (range 10)
 15609 | -6/Garrison   | Found Fusion Bomb Launcher
 15686 | -6/Garrison   | Triggered checkpoint
 15769 | -6/Garrison   | Garrison Relay disabled
 15823 | -6/Garrison   | Expanded RIF knowledge: Autoassimilate
 15830 | -6/Garrison   | Discovered new exit (range 12)
 15884 | -6/Garrison   | Spotted B-90 Cyclops
 15896 | -6/Garrison   | Destroyed B-90 Cyclops
 15904 | -6/Garrison   | Rewired B-90 Cyclops
 15925 | -6/Garrison   | Lost 4 allies
 16014 | -6/Garrison   | Triggered checkpoint
 16044 | -6/Garrison   | Triggered checkpoint
 16088 | -6/Garrison   | Destroyed Cyclops 5a
 16117 | -6/Garrison   | Garrison Relay disabled
 16283 | -6/Garrison   | Lost 3 allies
 16388 | -6/Garrison   | Lost 3 allies
 16392 | -6/Garrison   | Destroyed 7 combat bots
 16502 | -6/Garrison   | Discovered new exit (range 2)
 16548 | -6/Garrison   | Spotted B-75 Beast
 16548 | -6/Garrison   | Spotted B-75 Beast
 16678 | -6/Garrison   | Entered Factory
 16678 | -5/Factory    | Accompanied by 2 allies
 16678 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 17014 | -5/Factory    | Repaired Arm. Heavy Treads?
 17042 | -5/Factory    | Garrison activated, responded to threat
 17075 | -5/Factory    | Lost 3 allies
 17143 | -5/Factory    | Lost 3 parts (2p1n)
 17287 | -5/Factory    | Identified exit to Garrison
 17381 | -5/Factory    | Entered Garrison
 17381 | -5/Garrison   | Accompanied by 1 ally
 17433 | -5/Garrison   | Found embedded Infiltrators
 17477 | -5/Garrison   | Spotted Executioner
 17477 | -5/Garrison   | Spotted Executioner
 17512 | -5/Garrison   | Destroyed Executioner
 17517 | -5/Garrison   | Destroyed Executioner
 17535 | -5/Garrison   | Lost 4 allies
 17586 | -5/Garrison   | Found Exp. Targeting Computer
 17717 | -5/Garrison   | Garrison Relay disabled
 17812 | -5/Garrison   | Triggered checkpoint
 17883 | -5/Garrison   | Triggered checkpoint
 17948 | -5/Garrison   | Triggered checkpoint
 18047 | -5/Garrison   | Spotted B-75 Beast
 18058 | -5/Garrison   | Triggered checkpoint
 18066 | -5/Garrison   | Triggered checkpoint
 18072 | -5/Garrison   | Triggered checkpoint
 18089 | -5/Garrison   | P-70 Sage assimilated allied Soldier 6k
 18104 | -5/Garrison   | Allies destroyed B-75 Beast
 18130 | -5/Garrison   | Lost 12 allies
 18168 | -5/Garrison   | Triggered checkpoint
 18212 | -5/Garrison   | Discovered new exit (range 13)
 18284 | -5/Garrison   | Triggered checkpoint
 18317 | -5/Garrison   | Garrison Relay disabled
 18379 | -5/Garrison   | Garrison Relay disabled
 18741 | -5/Garrison   | Discovered new exit (range 12)
 18748 | -5/Garrison   | Triggered checkpoint
 18848 | -5/Garrison   | Expanded RIF knowledge: Watcher Feeds
 18876 | -5/Garrison   | Learned Factory security intel
 19115 | -5/Garrison   | Discovered new exit (range 11)
 19124 | -5/Garrison   | Triggered checkpoint
 19144 | -5/Garrison   | Triggered checkpoint
 19188 | -5/Garrison   | Garrison Relay disabled
 19310 | -5/Garrison   | Triggered checkpoint
 19464 | -5/Garrison   | Entered Factory
 19464 | -4/Factory    | Accompanied by 11 allies
 19464 | -4/Factory    | Evolved 2 slots: Utility x2
 19591 | -4/Factory    | Found Quantum Capacitor
 19714 | -4/Factory    | First assault squad dispatched
 19773 | -4/Factory    | Lost 14 allies
 19786 | -4/Factory    | Assimilated ARC 7a with formatsys_deep
 19897 | -4/Factory    | Lost 5 parts (1p4u)
 19936 | -4/Factory    | System corruption reached 10%
 19985 | -4/Factory    | Spotted B-86 Titan
 19986 | -4/Factory    | Autoassimilated Titan 7a with RIF
 19995 | -4/Factory    | Identified exit to Garrison
 20000 | -4/Factory    | Entered Garrison
 20000 | -4/Garrison   | Accompanied by 1 ally
 20094 | -4/Garrison   | Triggered checkpoint
 20168 | -4/Garrison   | Lost 3 allies
 20182 | -4/Garrison   | Lost 9 parts (2p3n4w)
 20337 | -4/Garrison   | Garrison Relay disabled
 20642 | -4/Garrison   | Triggered checkpoint
 20645 | -4/Garrison   | Triggered checkpoint
 20736 | -4/Garrison   | Discovered new exit (range 10)
 20896 | -4/Garrison   | Triggered checkpoint
 20985 | -4/Garrison   | Garrison Relay disabled
 21229 | -4/Garrison   | Build established: Mutant
 21300 | -4/Garrison   | Discovered new exit (range 7)
 21353 | -4/Garrison   | Garrison Relay disabled
 21408 | -4/Garrison   | Triggered checkpoint
 21468 | -4/Garrison   | Garrison Relay disabled
 21522 | -4/Garrison   | Expanded RIF knowledge: Program Shield
 21684 | -4/Garrison   | Triggered checkpoint
 21875 | -4/Garrison   | Discovered new exit (range 11)
 21998 | -4/Garrison   | Triggered checkpoint
 22070 | -4/Garrison   | Garrison Relay disabled
 22164 | -4/Garrison   | Entered Factory
 22164 | -4/Factory    | Accompanied by 3 allies
 22254 | -4/Factory    | Build established: Botlord-Gunner
 22403 | -4/Factory    | Identified exit to Garrison
 22404 | -4/Factory    | Entered Garrison
 22404 | -4/Garrison   | Accompanied by 3 allies
 22440 | -4/Garrison   | Triggered checkpoint
 22472 | -4/Garrison   | Triggered checkpoint
 22776 | -4/Garrison   | Spotted B-86 Titan
 22780 | -4/Garrison   | Triggered checkpoint
 22781 | -4/Garrison   | Assimilated Titan 7b with formatsys_high
 22782 | -4/Garrison   | Triggered checkpoint
 22783 | -4/Garrison   | Triggered checkpoint
 22816 | -4/Garrison   | Triggered checkpoint
 22818 | -4/Garrison   | Triggered checkpoint
 22857 | -4/Garrison   | Lost 8 allies
 22878 | -4/Garrison   | Core integrity fell below 50%
 22906 | -4/Garrison   | Lost 4 allies
 22912 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 22949 | -4/Garrison   | Garrison Relay disabled
 23178 | -4/Garrison   | Build established: Botlord-Mutant
 23188 | -4/Garrison   | Discovered new exit (range 14)
 23248 | -4/Garrison   | Triggered checkpoint
 23278 | -4/Garrison   | Discovered new exit (range 5)
 23364 | -4/Garrison   | Triggered checkpoint
 23461 | -4/Garrison   | Destroyed 7 combat bots
 23616 | -4/Garrison   | Garrison Relay disabled
 23661 | -4/Garrison   | Triggered checkpoint
 23812 | -4/Garrison   | Triggered checkpoint
 23904 | -4/Garrison   | Discovered new exit (range 12)
 23968 | -4/Garrison   | Lost 3 allies
 24172 | -4/Garrison   | Found Fusion Bomb Launcher
 24236 | -4/Garrison   | Entered Factory
 24236 | -4/Factory    | Accompanied by 3 allies
 24362 | -4/Factory    | Spotted B-86 Titan
 24396 | -4/Factory    | Allies destroyed B-86 Titan
 24592 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 24598 | -4/Factory    | Identified exit to Garrison
 24682 | -4/Factory    | Lost 3 allies
 24684 | -4/Factory    | Build established: Botlord-Gunner
 24718 | -4/Factory    | Identified exit to Garrison
 24719 | -4/Factory    | Entered Garrison
 24719 | -4/Garrison   | Accompanied by 4 allies
 24742 | -4/Garrison   | Triggered checkpoint
 24753 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 24772 | -4/Garrison   | Garrison Relay disabled
 24879 | -4/Garrison   | Lost 3 allies
 24902 | -4/Garrison   | Spotted B-86 Titan
 24906 | -4/Garrison   | Triggered checkpoint
 24927 | -4/Garrison   | Allies destroyed B-86 Titan
 24932 | -4/Garrison   | Triggered checkpoint
 24947 | -4/Garrison   | Lost 3 parts (1p1u1w)
 24968 | -4/Garrison   | Core integrity fell below 20%
 24968 | -4/Garrison   | System corruption reached 30%
 24998 | -4/Garrison   | Lost 4 allies
 25015 | -4/Garrison   | Spotted B-86 Titan
 25048 | -4/Garrison   | Triggered checkpoint
 25086 | -4/Garrison   | Triggered checkpoint
 25142 | -4/Garrison   | Discovered new exit (range 6)
 25156 | -4/Garrison   | Spotted B-86 Titan
 25232 | -4/Garrison   | Triggered checkpoint
 25244 | -4/Garrison   | Lost 4 allies
 25286 | -4/Garrison   | Garrison Relay disabled
 25396 | -4/Garrison   | Build established: Botlord-Mutant
 25532 | -4/Garrison   | Discovered new exit (range 9)
 25570 | -4/Garrison   | Triggered checkpoint
 25591 | -4/Garrison   | Garrison Relay disabled
 25684 | -4/Garrison   | Discovered new exit (range 20)
 25684 | -4/Garrison   | Discovered new exit (range 41)
 25684 | -4/Garrison   | Discovered new exit (range 49)
 25708 | -4/Garrison   | Triggered checkpoint
 25723 | -4/Garrison   | Garrison Relay disabled
 25791 | -4/Garrison   | Entered Research
 25791 | -3/Research   | Accompanied by 10 allies
 25791 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 25825 | -3/Research   | Build established: Botlord-Gunner
 25927 | -3/Research   | Identified exit to DSF
 25934 | -3/Research   | Entered DSF
 25934 | -3/DSF        | Accompanied by 11 allies
 25965 | -3/DSF        | Additional patrols routed to DSF
 26054 | -3/DSF        | Discovered new exit (range 15)
 26130 | -3/DSF        | Sterilization system engaged
 26150 | -3/DSF        | Ambient heat levels rising (+10)
 26155 | -3/DSF        | Entered Research
 26155 | -2/Research   | Accompanied by 8 allies
 26155 | -2/Research   | Evolved 2 slots: Power x1, Weapon x1
 26204 | -2/Research   | Identified exit to Garrison
 26204 | -2/Research   | Entered Garrison
 26204 | -2/Garrison   | Accompanied by 8 allies
 26230 | -2/Garrison   | Triggered checkpoint
 26235 | -2/Garrison   | Garrison Relay disabled
 26317 | -2/Garrison   | Lost 5 allies
 26506 | -2/Garrison   | Triggered checkpoint
 26530 | -2/Garrison   | Discovered new exit (range 5)
 26597 | -2/Garrison   | Spotted B-90 Cyclops
 26602 | -2/Garrison   | Triggered checkpoint
 26605 | -2/Garrison   | Allies destroyed B-90 Cyclops
 26628 | -2/Garrison   | Triggered checkpoint
 26640 | -2/Garrison   | Triggered checkpoint
 26667 | -2/Garrison   | Lost 10 allies
 26751 | -2/Garrison   | Lost 3 allies
 26835 | -2/Garrison   | H-XX Assembler disabled
 26900 | -2/Garrison   | Discovered new exit (range 13)
 26960 | -2/Garrison   | Triggered checkpoint
 26972 | -2/Garrison   | Garrison Relay disabled
 27060 | -2/Garrison   | Learned Research security intel
 27108 | -2/Garrison   | Discovered new exit (range 9)
 27134 | -2/Garrison   | Triggered checkpoint
 27159 | -2/Garrison   | Garrison Relay disabled
 27293 | -2/Garrison   | Discovered new exit (range 9)
 27344 | -2/Garrison   | Triggered checkpoint
 27366 | -2/Garrison   | Expanded RIF knowledge: Crosswire
 27693 | -2/Garrison   | Entered Research
 27693 | -2/Research   | Accompanied by 11 allies
 27827 | -2/Research   | Lost 3 allies
 27980 | -2/Research   | Discovered new exit (range 41)
 28023 | -2/Research   | Identified exit to Garrison
 28030 | -2/Research   | Entered Garrison
 28030 | -2/Garrison   | Accompanied by 10 allies
 28117 | -2/Garrison   | Spotted B-90 Cyclops
 28120 | -2/Garrison   | Triggered checkpoint
 28166 | -2/Garrison   | Lost 20 allies
 28189 | -2/Garrison   | Garrison Relay disabled
 28271 | -2/Garrison   | Allies destroyed B-90 Cyclops
 28298 | -2/Garrison   | Triggered checkpoint
 28407 | -2/Garrison   | Discovered new exit (range 12)
 28408 | -2/Garrison   | Triggered checkpoint
 28412 | -2/Garrison   | Build established: Botlord-Skirmisher
 28434 | -2/Garrison   | Garrison Relay disabled
 28518 | -2/Garrison   | Rewired B-90 Cyclops
 28626 | -2/Garrison   | Triggered checkpoint
 28710 | -2/Garrison   | Triggered checkpoint
 28744 | -2/Garrison   | Discovered new exit (range 11)
 28750 | -2/Garrison   | Spotted Executioner
 28767 | -2/Garrison   | Lost 5 allies
 28774 | -2/Garrison   | Destroyed Executioner
 28801 | -2/Garrison   | Lost 4 parts (3p1u)
 28801 | -2/Garrison   | Found Exp. Targeting Computer
 28813 | -2/Garrison   | Rewired Striker
 28858 | -2/Garrison   | Garrison Relay disabled
 28924 | -2/Garrison   | Garrison Relay disabled
 29104 | -2/Garrison   | Lost 9 allies
 29147 | -2/Garrison   | Discovered new exit (range 16)
 29156 | -2/Garrison   | Triggered checkpoint
 29210 | -2/Garrison   | Expanded RIF knowledge: Zone Cloak
 29277 | -2/Garrison   | Garrison Relay disabled
 29399 | -2/Garrison   | Entered Access
 29399 | -1/Access     | Accompanied by 4 allies
 29399 | -1/Access     | Evolved 2 slots: Utility x2
 29747 | -1/Access     | Lost 6 allies
 29966 | -1/Access     | Lost 3 allies
 30120 | -1/Access     | Lost 5 allies
 30173 | -1/Access     | Found Exp. Weapon Cycler
 30256 | -1/Access     | P-80 Master assimilated allied Terminator 10d
 30304 | -1/Access     | Lost 3 allies
 30335 | -1/Access     | Discovered new exit (range 7)
 30344 | -1/Access     | Entered Command
 30344 | -1/Command    | Accompanied by 3 allies
 30485 | -1/Command    | Found Prototype Device
 30485 | -1/Command    | Identified Adv. Kinecellerator
 30490 | -1/Command    | Found Adv. Kinecellerator
 30602 | -1/Command    | Spotted M Guard
 30602 | -1/Command    | Spotted Combat Programmer
 30603 | -1/Command    | Autoassimilated M Guard with RIF
 30605 | -1/Command    | Spotted M Guard
 30605 | -1/Command    | Spotted Combat Programmer
 30606 | -1/Command    | Autoassimilated M Guard with RIF
 30619 | -1/Command    | Destroyed Combat Programmer
 30630 | -1/Command    | Destroyed Combat Programmer
 30630 | -1/Command    | All MAIN.C guards destroyed
 30661 | -1/Command    | Lost 8 allies
 30675 | -1/Command    | Found Corrupted Prototype Device
 30675 | -1/Command    | Identified Thermal Barrier
 30676 | -1/Command    | System corruption reached 10%
 30687 | -1/Command    | Found Corrupted Prototype Protection
 30687 | -1/Command    | Identified Hvy. Regenerative Plating
 30828 | -1/Command    | Lost 5 allies
 31143 | -1/Command    | Build established: Scavenger-Gunner
 31598 | -1/Command    | Found Prototype Processor
 31598 | -1/Command    | Identified Exp. Signal Interpreter
 34410 | -1/Command    | System corruption reached 30%
 34532 | -1/Command    | Spotted Striker
 34543 | -1/Command    | Spotted Alpha 7
 34545 | -1/Command    | Spotted Executioner
 34546 | -1/Command    | Spotted Executioner
 34553 | -1/Command    | Destroyed Executioner
 34562 | -1/Command    | Destroyed Alpha 7
 34572 | -1/Command    | Destroyed Executioner
 34601 | -1/Command    | Destroyed 8 combat bots
 34602 | -1/Command    | Lost 4 parts (4u)
 34608 | -1/Command    | Found Adv. Kinecellerator
 34764 | -1/Command    | Spotted Executioner
 34764 | -1/Command    | Spotted Executioner
 34764 | -1/Command    | Spotted Striker
 34764 | -1/Command    | Spotted Alpha 7
 34766 | -1/Command    | Spotted B-99 Colossus
 34778 | -1/Command    | Destroyed Striker
 34786 | -1/Command    | Destroyed Executioner
 34797 | -1/Command    | Destroyed Executioner
 34799 | -1/Command    | Destroyed Alpha 7
 34844 | -1/Command    | First assault squad dispatched
 34863 | -1/Command    | Released all parts (15)
 34863 | -1/Command    | Spotted B-99 Colossus
 34866 | -1/Command    | Core integrity fell below 50%
 34871 | -1/Command    | Discovered new exit (range 7)
 34874 | ***           | Escaped!

 Last Messages 
---------------
34864_ Slug penetrates Wall.
34864_ Slug penetrates Door.
34865_ The unstable cave ceiling collapses.
34865_ Penetrated by Slug.
34865_ Slug penetrates K-01 Serf.
34865_ K-01 Serf destroyed.
34865_ Penetrated by Slug.
34866_ K-01 Serf collects debris.
34868_ Penetrated by Slug. <x2>
34868_ Slug penetrates B-99 Colossus.
34870_ B-99 Colossus misfires.
34870_ Slug penetrates Earth. <x4>
34871_ The unstable cave ceiling collapses.
34871_ The Access Shell folds into the floor.
34871_ EXIT=FOUND
34872_ Knocked back. <x2>
34872_ Penetrated by Slug.
34872_ Slug penetrates Wall.
34872_ Penetrated by Slug.
34872_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??#  #??????#            #????????????#            |
| ??#  #??????#            #????????????##           |
| ??#  ###########+#########?????????????#      " "  |
| ??#  #    =       #????????????????????#     ""R"" |
| ??#  +            #????????????????????#     """"" |
| ??#  #            #????????????????????#           |
| ??#  #            #???????????????###??#        %  |
| ??#  #            #????????######"#"####"#" # #  # |
| ??#  #    ""      #????????#    "              % % |
| ??#  #   """"     #???????????###           #      |
| ??#  #   """"     #?????????????#    "  % /      # |
| ??#  #    ""      #?????????????#     "T""= #      |
| ??#  #            #?????????????#     """   #    # |
| ??#  #            #?????????????# [         #    # |
| ??#  #            #?????????????#           #    # |
| ??#  ########+#####?????????????#############    / |
| ??#  #??????# #?????????????????????????????#    # |
| ??/  #????###+####??????????????????????????#[]% # |
| ??/  #????#      #?##############?????????###!!% # |
| ??/  #????#      #?#            #?????????#!!]]%!# |
| ??/  #????#      #?#            ###########![=/% + |
| ??#  #????#      #?#                        !!]! # |
| ??#  #????#      #?#              BB ^      "]  %# |
| ??#  ######    ""#?#              BB         = %!  |
| ??#       #    ""#?#     "" %                 ! %  |
| ??#       + !  ""#?#     @"                 !  !*% |
| ??#       #     T#?#                  BB       %   |
| ??#       #    ""#?#                 %BB   ##"%%   |
| ??#       +    ""#?#     ^  ^               # #    |
| ??#  ######    ""#?#            ##       #### #    |
| ###  ###??#      #?#             #########??# #    |
| #      #??#      #?########### # #??????????###    |
| #      #??####/###???????????#####????????????##"" |
| #  "T  #?????# ##########???????????????????????   |
| #  ""  #?????# #        #???????????????????????   |
| #      #?????# #        #??########?????????????   |
| #      #?????# #        #??#      #??#######????   |
| ###+######???# #    !   #??#      #??#     #?????  |
| #        #???# #        #??#      #??#     #?????  |
| #        #???#%###"#+#######      #??#     #?????  |
| #   ""   #??##  !=         +      #??#     #?????? |
| #  """   #??#"       ##### #      #??#     #?????? |
| #  "R    #####       #??## #########?#    %####### |
| #  """   +           #??#   ######"###             |
| #  """   #############??#                       %  |
| #        #??????????????#   #"""########           |
| #        #??????????????#########??????########### |
| ##########???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          100
Energy Generation          94
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       210
Power Amplification        40
Corruption Containment     12
Armor Coverage             1200
Point Defense Rating       240
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         24
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           5
Matter Filtering           50
Kinecelleration            50
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          14
Relay Coupler Types        8
Relay Coupler Value        292

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatCompactComputer
  Manual?         0
Play Time         05:52:20
  Cumulative      454.6 hours
  Start           2024.01.19 @ 16:00:29
  End             2024.01.20 @ 10:55:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           143
  Adventurer      15
  Explorer        0
Win Type          0
  Total           29
  Types           8/3/7/2/2/0/4/2/1
Lore%             91
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d9ae9bb-d658-45ad-9037-cf2f90ec1bfc