Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 23:31:16 Player: Khanable Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2853) 2853 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6483 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Trap Scanner Improved Sensor Array Matter Filter Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Coil Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Light Treads Light Treads Medium Treads Improved Medium Treads Improved Heat Sink Compact Matter Pod Trap Scanner Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Matter Filter Particle Charger Weapon Cycler Hardened Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Advanced Assault Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 2 | . . . 1 . 1 Weapon 3 | . . 2 . . 1 Parts Attached 88 | 9 3 19 13 21 23 Power 14 | 2 . 2 3 4 3 Engine 12 | 2 . 2 2 4 2 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 27 | 2 2 4 4 10 5 Treads 27 | 2 2 4 4 10 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 3 . 2 4 5 7 Device 8 | 2 . 1 1 2 2 Storage 4 | 1 . 1 1 . 1 Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 6 | . . . 2 3 1 Artifact . | . . . . . . Weapon 26 | 2 1 11 2 2 8 Energy Gun 4 | 1 . 1 . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 18 | 1 1 9 2 . 5 Ballistic Cannon 3 | . . . . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 33 | . . 1 . 5 27 Power 2 | . . . . . 2 Propulsion 9 | . . . . . 9 Utility 8 | . . . . 3 5 Weapon 14 | . . 1 . 2 11 Highest Loss Streak 26 | . . 1 . 3 26 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 96 Engine 8 | . 14 11 5 7 5 Treads 31 | . 28 22 26 38 31 Device 9 | . 14 11 9 7 12 Storage 8 | . 14 11 9 7 6 Protection 4 | . . . 9 6 5 Energy Gun 2 | . 11 5 . . . Ballistic Gun 24 | . 16 37 36 17 18 Ballistic Cannon 6 | . . . . 12 12 Peak Build Rating 55 | 9 8 13 25 46 55 Average Rating 27 | 7 7 10 21 39 50 On Entrance 16 | . 7 7 13 25 45 Naked Turns . | . . . . . . Heaviest Build 124 | 15 15 25 63 76 124 Greatest Support 110 | 40 40 40 62 110 110 Greatest Overweight (x) 26 | . . . 1 . 26 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 10 20 20 25 Average Capacity 15 | 7 8 9 16 20 21 Most Carried 20 | 5 8 10 20 20 20 Average Carried 14 | 3 6 8 14 19 18 Final Capacity 25 | 8 8 10 20 20 25 Final Carried 20 | 5 8 10 20 20 6 Class Distribution -------------------- 32% | Scavenger-Tank 17% | Mutant 15% | Machinist-Tank 13% | Scavenger-Gunner 13% | Machinist-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Machinist-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2508 | 334 96 425 335 913 405 Remotely 632 | . . . . 632 . Salvage Created 3650 | 152 475 808 689 972 554 Parts 248 | 15 38 59 42 58 36 Haulers Intercepted 7 | . 2 1 3 1 . Recyclers Shooed 5 | 1 . 1 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 7 19 15 22 10 Guns 56 | . 7 18 15 14 2 Cannons 14 | . . 1 . 8 5 AOE 3 | . . . . . 3 Classes Destroyed 11 | 2 6 1 . 1 1 Worker 7 | . 2 2 2 1 . Builder 4 | . 1 . . 1 2 Tunneler 5 | 5 . . . . . Hauler 7 | . 2 1 3 1 . Recycler 4 | 1 1 1 . . 1 Watcher 4 | . 2 1 . . 1 Swarmer 26 | . 2 9 7 5 3 Grunt 28 | . 5 5 6 10 2 Sentry 14 | . . 5 2 5 2 Specialist 3 | . . . . . 3 Programmer 2 | . . . . 2 . Best Kill Streak 6 | 2 6 6 5 6 5 Combat Bots Only 6 | . 3 6 4 5 3 Max Kills in Single Turn 4 | 1 3 2 2 1 4 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 807 | . 46 100 55 243 363 Missed 225 | . 16 32 16 84 77 Damage Taken 7977 | . 313 782 470 1541 4871 Core 1256 | . 65 159 30 147 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 74 60 94 79 . Volleys Fired 194 | 19 23 44 32 50 26 Largest 5 | 2 2 4 4 4 5 Hottest 197 | 60 60 128 89 142 197 Shots Fired 698 | 38 46 173 128 199 114 Gun 576 | 38 46 162 128 136 66 Cannon 122 | . . 11 . 63 48 Launcher . | . . . . . . Special . | . . . . . . Kinetic 621 | 19 23 140 128 199 112 Thermal 12 | . . 11 . . 1 Explosive . | . . . . . . Electromagnetic 65 | 19 23 22 . . 1 Robot Hit Streak 21 | 7 3 9 21 10 9 Robot Miss Streak 13 | 3 5 13 3 5 4 Penetration Max . | . . . . . . Secondary Targets 9 | . . 5 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 403 | 25 20 82 80 120 76 Core Hits 199 | 7 19 46 40 57 30 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 4 | . . 1 1 1 1 Critical Strikes 9 | . . 3 1 1 4 Destroy 6 | . . 3 1 1 1 Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7018 | 317 453 976 1028 2201 2043 Guns 4626 | 317 311 808 1021 1379 790 Cannons 1683 | . . 103 . 791 789 Explosions 568 | . 134 . . . 434 Melee . | . . . . . . Ramming 141 | . 8 65 7 31 30 Kinetic 5703 | 162 144 644 1021 2170 1562 Thermal 688 | . 134 103 . . 451 Explosive . | . . . . . . Electromagnetic 486 | 155 167 164 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 3 Average Corruption 4 | . . . . 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 6 1 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 1 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 93 | . . 1 . 19 73 Projectiles 22 | . . 1 . 19 2 Explosions 71 | . . . . . 71 Melee . | . . . . . . Knockbacks 9 | . . 2 . 2 5 Impact 2 | . . 2 . . . Kinetic 7 | . . . . 2 5 Secondary . | . . . . . . Self-Inflicted Damage 165 | . . . . . 165 Shots 2 | . . . . . 2 Rammed 29 | . 6 13 2 4 4 Targets Rammed 35 | . 8 14 3 5 5 Kicked . | . . . . . . Crushed 6 | . 2 1 1 1 1 Highest Temperature 630 | . 72 630 196 311 386 Average Temperature 104 | . 31 136 51 102 137 Received Heat Transfer 1185 | . 114 162 144 420 345 Effects 15 | . . 15 . . . Shutdowns 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Matter Decay 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 4 | . . 4 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 672 | . 150 185 . . 337 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 419 | 30 290 384 419 366 374 Initial 179 | . 19 46 119 179 114 Average 204 | 16 135 180 308 247 177 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 48 | 100 65 51 10 37 67 Level 1 50 | . 34 48 77 62 32 Level 2 1 | . . . 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 2 . 9 5 Investigation 7 | . 2 1 . 3 1 Extermination 2 | . . . . 2 . Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 2 2 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 13 25 18 27 23 Peak Tracking Total 10 | . 5 6 5 4 10 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . 1 . 1 1 5 Max in Single Turn 4 | . 1 . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 4 2 5 2 Terminals 9 | . 3 3 1 1 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 3 | . . 1 . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 32 | . 4 8 4 12 4 Successful 14 | . 3 1 3 6 1 Failed 18 | . 1 7 1 6 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 5 | . . . 1 . 4 Terminals 17 | . 4 7 1 3 2 Fabricators 4 | . . . . 4 . Repair Stations . | . . . . . . Recycling Units 6 | . . 1 . 5 . Scanalyzers 3 | . . . 3 . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . 3 1 1 . . Level Access Points 1 | . . . 1 . . Zone Layout 4 | . 3 1 . . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 2 | . . . . 2 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 4 1 4 2 Full Trace Events 6 | . 1 1 1 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 109 | . . . . 109 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 2 | . . . . . 2 Largest Group 1 | . . . . . 1 Highest-Rated Group 29 | . . . . . 29 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 115 | . . . . . 115 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5303 | 369 586 978 708 1882 780 Spaces Moved 2594 | 185 305 486 313 952 353 Core 4 | 3 . . . . 1 Treads 2590 | 182 305 486 313 952 352 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 158 159 160 Average Speed 165 | 158 160 160 176 163 180 Slowest Speed 1350 | 160 160 160 238 168 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 11 45 37 27 21 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 102 | . 3 . 9 14 76 Melee . | . . . . . . Projectile 22 | . . . . 14 8 AOE 80 | . 3 . 9 . 68 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3176 | 220 355 601 404 1165 431 Wait 118 | . 2 2 3 100 11 Move 2589 | 184 304 485 312 951 353 Hop . | . . . . . . Pick Up 68 | 5 8 13 23 14 5 Fast Attach 22 | 8 . 5 2 5 2 Attach 24 | . 1 1 2 4 16 Detach 4 | 1 . 1 2 . . Swap 42 | 1 2 13 9 12 5 Drop 80 | 2 7 23 16 24 8 Fire 194 | 19 23 44 32 50 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 35 | . 8 14 3 5 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 370 | -11/Scrapyard | Entered Materials 370 | -10/Materials | Discovered new exit (range 7) 371 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 13) 712 | -10/Materials | Discovered new exit (range 5) 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Weapon x2 1153 | -9/Materials | Discovered new exit (range 10) 1279 | -9/Materials | Build established: Gunner 1420 | -9/Materials | Discovered new exit (range 6) 1617 | -9/Materials | Build established: Scavenger-Gunner 1878 | -9/Materials | Discovered new exit (range 16) 1934 | -9/Materials | Entered another Materials area 1934 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -8/Materials | Identified exit to Factory 2224 | -8/Materials | Build established: Scavenger-Tank 2642 | -8/Materials | Entered Factory 2642 | -7/Factory | Evolved 2 slots: Propulsion x2 2809 | -7/Factory | Garrison activated, responded to threat 2952 | -7/Factory | Lost 3 parts (1u2w) 3572 | -7/Factory | Fabricated Arm. Treads (x2) 3727 | -7/Factory | Fabricated Arm. Treads (x2) 4019 | -7/Factory | Build established: Machinist-Tank 4247 | -7/Factory | Discovered new exit (range 15) 4524 | -7/Factory | Entered another Factory area 4524 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4819 | -6/Factory | Build established: Machinist-Gunner 5089 | -6/Factory | Garrison activated, responded to threat 5237 | -6/Factory | Cargo convoy interrupted 5289 | -6/Factory | P-60 Hacker assimilated allied G-50 Soldier 5291 | -6/Factory | Core integrity fell below 50% 5302 | -6/Factory | Core integrity fell below 20% 5304 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates M-28 Smith. P-60 Hacker resets I-36 Angel, system corruption cleaned. K-01 Serf collects debris. X-67 Chaingunner destroyed. M-28 Smith repairs Shock Rifle. M-28 Smith repairs P-60 Hacker. Penetrated by Slug. U-05 Engineer builds a Door. K-01 Serf collects debris. G-50 Soldier reactivates. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates X-62 Marksman. X-62 Marksman suffers critical hit (Destroy). P-60 Hacker destroyed. U-05 Engineer builds a Door. K-01 Serf collects debris. Slug penetrates Garrison Access. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??########???????????????????????????????????????? | | ### #???????????????????????????????????????? | | # #??????? ?????????????????????????????? | | # """" #?????? ?????????????????????????????? | | + """" #?????? #?????????????????????????????? | | # """" #?????? #?????????????????????????????? | | # """" #?????# #??????"??????????????????????? | | # #?????# #??????R""????????????????????? | | # """" #?????# #?????? ""????????????????????? | | # """" #?????# #?????? ????????????????????? | | # """" #?????# #?????? !!????????????????????? | | # """" #?????# #?????? !!??#?????????????????? | | # #?????# #?????? ? #?????????????????? | | # #????## ##????? ? #?????????????????? | | # #????# #######+#########????????????? | | ###+######### ?????????????? | | ! ??????????????? | | ###### %!% ????????????????? | | #????# #######k#####????????????????? | | ######## ###?#i%==%k% #????????????????? | | # # #???# m!g!m #????????????????? | | " #+### """# #???#x%k%h!!% #????????????????? | | ! # #???# px%h!! #????????????????? | | "# #####u %*!! # #??????? | | "# + @[* # #??????? | | "####### "" "" # #??????? | | " #?#### ""G"" # ???????? | | "##????###########?########???????? | | "#????????????????????????????????? | | " " """###????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed True Hacker Challenges ------------ None Game ------ Seed SuspensionSuperquantumPick Manual? 0 Play Time 00:51:18 Cumulative 15.1 hours Start 2024.08.10 @ 22:42:35 End 2024.08.10 @ 23:31:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 343157e3-e3d9-487f-b32f-ac821fe463e5