Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.23 @ 14:53:35 Player: Sebsebeleb Result: Destroyed by H8-W6M(z) with Makeshift Spear Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2429) 2429 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 7494 Bonus ------- Follower Combat Kills 363 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 125/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Advanced Targeting Computer Target Analyzer Hacking Drone Bay (0/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Matter Pod (0) Matter Filter Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Target Analyzer Recoil Stabilizer Reactive Plating Advanced Reclamation Unit > --- WEAPON ----------- Heavy Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Advanced Targeting Computer Improved Powered Armor Advanced Assault Cannon Powered Hammer [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Target Analyzer Device Thief Drone Bay Storage Medium Storage Unit Processor Target Analyzer Protection Power Shielding Weapon Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 2 | . . 1 . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 2 | . . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 77 | 8 9 5 4 . 2 11 15 6 16 . 1 Power 11 | 3 . 2 1 . . . 2 1 2 . . Engine 8 | 3 . 1 1 . . . 2 . 1 . . Core 2 | . . 1 . . . . . . 1 . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 23 | 2 4 1 2 . 1 3 5 2 3 . . Treads 6 | . . . . . . . 2 2 2 . . Leg 15 | 2 3 1 2 . 1 3 3 . . . . Wheel 1 | . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . Utility 21 | 1 4 1 1 . 1 2 4 1 5 . 1 Device 12 | 1 2 1 1 . . . 3 1 2 . 1 Storage 2 | . 1 . . . 1 . . . . . . Processor 3 | . . . . . . . 1 . 2 . . Hackware . | . . . . . . . . . . . . Protection 4 | . 1 . . . . 2 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 1 . . . 6 4 2 6 . . Energy Gun 8 | 1 . . . . . 3 1 2 1 . . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 5 | 1 . . . . . 3 . . 1 . . Ballistic Cannon 5 | . . . . . . . 2 . 3 . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 1 . . . . 1 Parts Lost 39 | . . 1 . . 2 11 4 2 15 . 4 Power 6 | . . . . . . 1 1 1 3 . . Propulsion 12 | . . . . . 1 4 2 . 3 . 2 Utility 8 | . . . . . . 3 1 . 4 . . Weapon 13 | . . 1 . . 1 3 . 1 5 . 2 Highest Loss Streak 9 | . . 1 . . 2 9 3 2 6 . 4 Average Slot Usage (%) 72 | . 98 89 100 100 88 81 56 57 58 61 59 Engine 6 | . 14 11 11 11 11 9 6 2 1 . . Core 3 | . . 6 11 11 11 8 . . . . . Reactor 1 | . . . . . . . . 5 3 . . Treads 5 | . . . . . . . 4 11 12 7 6 Leg 15 | . 26 28 33 33 32 24 15 4 . . . Device 9 | . 13 11 11 11 11 7 10 9 7 7 7 Storage 2 | . . . . . 2 9 7 1 . . . Processor 6 | . . . . . . . 3 7 13 23 23 Protection 5 | . 13 11 11 11 8 14 . . 2 . . Energy Gun 2 | . 2 . . . . 6 . 7 4 . . Energy Cannon 1 | . 11 3 . . . . . . . . . Ballistic Gun 4 | . 14 11 11 11 1 1 . . 2 7 6 Ballistic Cannon 3 | . . . . . . . 5 2 5 7 6 Launcher 2 | . . 6 11 11 11 1 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 41 | 8 41 17 23 23 28 32 31 36 40 16 16 Greatest Support 140 | 20 20 30 33 33 33 33 35 140 140 20 20 Greatest Overweight (x) 7 | . 3 . . . . 1 7 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 4 12 4 4 4 8 8 8 8 4 4 4 Average Capacity 5 | 4 4 4 4 4 4 8 8 5 4 4 4 Most Carried 8 | 4 6 4 4 4 5 8 8 8 4 3 4 Average Carried 4 | 2 3 3 3 4 4 6 6 4 3 3 3 Final Capacity 8 | 4 4 4 4 4 8 8 8 4 4 4 4 Final Carried 8 | 3 3 4 4 4 5 4 8 4 3 3 4 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Matter Collected 1828 | 286 213 114 19 . 156 172 327 188 343 . 10 Remotely . | . . . . . . . . . . . . Salvage Created 2542 | 43 478 184 68 . 263 369 257 330 550 . . Parts 114 | 4 33 13 3 . 5 14 13 6 23 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Combat Hostiles Destroyed 57 | 1 11 3 3 . 9 10 7 1 12 . . Melee 1 | . . . . . . . . . 1 . . Guns 19 | 1 3 2 . . . 9 . . 4 . . Cannons 24 | . 8 1 . . . . 7 1 7 . . AOE 12 | . . . 3 . 9 . . . . . . Classes Destroyed 13 | 1 4 2 1 . 1 1 1 1 1 . . Worker 2 | . 2 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . Watcher 3 | . 2 . . . . . 1 . . . . Swarmer 9 | . 6 . . . . 3 . . . . . Grunt 34 | 1 5 3 2 . 8 6 6 . 3 . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . Sentry 4 | . . . . . . 1 . . 3 . . Hunter 3 | . . . . . . . . . 3 . . Programmer 3 | . . . . . . . 1 . 2 . . Compactor 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | 1 6 3 3 . 3 3 3 1 3 . . Combat Bots Only 6 | 1 6 3 3 . 3 3 3 1 3 . . Max Kills in Single Turn 2 | 1 1 1 2 . 2 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Damage Taken 6152 | 12 187 165 11 . 290 1296 631 137 2975 . 448 Core 999 | . 20 26 10 . 19 205 45 . 507 . 167 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 92 . . . 86 62 . . . . . Volleys Fired 253 | 2 41 23 2 . 14 71 31 8 57 . 4 Largest 2 | 2 2 2 2 . 2 1 2 2 2 . 1 Hottest 129 | 60 80 80 50 . 50 63 96 103 129 . 48 Shots Fired 359 | 4 82 36 4 . 19 71 39 16 84 . 4 Gun 190 | 4 41 23 2 . 5 71 . 8 36 . . Cannon 153 | . 41 13 . . . . 39 8 48 . 4 Launcher 16 | . . . 2 . 14 . . . . . . Special . | . . . . . . . . . . . . Kinetic 222 | 2 41 23 2 . 5 26 39 8 72 . 4 Thermal 111 | . 41 13 . . . 45 . . 12 . . Explosive 16 | . . . 2 . 14 . . . . . . Electromagnetic 10 | 2 . . . . . . . 8 . . . Robot Hit Streak 26 | 4 20 12 5 . 10 23 6 22 26 . 7 Robot Miss Streak 5 | . 3 5 . . 2 4 3 . 2 . . Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 267 | 4 50 23 2 . 16 50 23 16 79 . 4 Core Hits 123 | 2 19 7 5 . 23 17 14 2 32 . 2 Critical Hits 15 | . . . . . . . 2 1 10 . 2 Critical Kills 5 | . . . . . . . 2 1 2 . . Critical Parts Destroyed 10 | . . . . . . . . . 8 . 2 Melee Attacks 14 | . . . . . . . . . 14 . . Impact 14 | . . . . . . . . . 14 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6148 | 57 808 312 142 . 1194 854 701 230 1703 . 147 Guns 1739 | 57 261 175 22 . 61 854 . 8 301 . . Cannons 2818 | . 547 137 . . . . 701 222 1067 . 144 Explosions 1275 | . . . 120 . 1133 . . . 22 . . Melee 312 | . . . . . . . . . 312 . . Ramming 4 | . . . . . . . . . 1 . 3 Kinetic 3082 | 29 261 175 22 . 61 267 701 222 1200 . 144 Thermal 1439 | . 547 137 . . . 587 . . 168 . . Explosive 1253 | . . . 120 . 1133 . . . . . . Electromagnetic 58 | 28 . . . . . . . 8 22 . . Impact 312 | . . . . . . . . . 312 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 2 . . . . . . . 4 4 4 Average Corruption 3 | . 2 . . . . . . . 3 4 3 Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . . . . . . 18 . 3 Message Errors 6 | . . . . . . . . . 6 . . Matter Fused 5 | . . . . . . . . . 5 . . Heat Flow Errors 4 | . . . . . . . . . 2 . 2 Energy Discharges 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . . Targeting Errors 2 | . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 56 | . . . . . 21 . 19 . 16 . . Projectiles 27 | . . . . . . . 19 . 8 . . Explosions 21 | . . . . . 21 . . . . . . Melee 8 | . . . . . . . . . 8 . . Knockbacks 17 | . . . . . . . 6 . 10 . 1 Impact 1 | . . . . . . . . . 1 . . Kinetic 14 | . . . . . . . 5 . 8 . 1 Secondary 2 | . . . . . . . 1 . 1 . . Self-Inflicted Damage 99 | . . . 1 . 4 . . . 93 . 1 Shots 5 | . . . 1 . 1 . . . 3 . . Rammed 2 | . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 482 | 6 2 84 4 . 41 367 18 . 482 . 246 Average Temperature 138 | 6 2 44 3 . 20 135 9 . 195 . 94 Received Heat Transfer 1668 | 6 42 99 6 . 153 342 315 . 585 . 120 Effects 12 | . . . . . . 1 . . 11 . . Shutdowns 2 | . . . . . . . . . 2 . . Energy Bleed 3 | . . . . . . 1 . . 2 . . Interference 2 | . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 4 | . . . . . . 4 . . . . . Heat Transferred 2997 | . 1147 296 . . . 1221 . . 333 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Peak Influence 311 | 20 311 232 231 . 296 227 132 42 306 . . Initial 115 | . 13 76 90 . . 115 25 . 29 . . Average 113 | 8 122 174 163 . 191 126 48 20 144 . . Maximum Alert Level 1 | . 1 1 1 . 1 1 . . 1 . . Low Security (%) 80 | 100 75 38 76 . 53 83 100 100 76 . . Level 1 19 | . 24 61 23 . 46 16 . . 23 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 3 1 . . . 3 6 . 13 . . Investigation 10 | . 2 . . . . 1 4 . 3 . . Extermination 4 | . . . . . . . 1 . 3 . . Reinforcement 9 | . 1 1 . . . 2 1 . 4 . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Distress Signals 2 | . . . . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | 1 15 5 3 . 7 13 11 6 28 . 6 Peak Tracking Total 8 | 1 3 4 3 . 3 4 4 3 4 . 8 Tactical Retreats 6 | . . 1 . . 2 . 1 . 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Traps Triggered 6 | . 1 . . . . . 2 . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Machines Disabled 6 | . . 1 . . . . . . 5 . . Max in Single Turn 4 | . . 1 . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Machines Accessed 24 | . 4 2 1 2 . 3 5 . 6 . 1 Terminals 12 | . 4 1 . . . 2 2 . 3 . . Fabricators 4 | . . . . . . . 1 . 3 . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 81 | . 20 7 1 11 . 9 13 . 16 . 4 Successful 61 | . 14 5 1 11 . 8 7 . 11 . 4 Failed 20 | . 6 2 . . . 1 6 . 5 . . Catastrophic 2 | . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . . Terminals 45 | . 20 4 . . . 6 5 . 10 . . Fabricators 10 | . . . . . . . 4 . 6 . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 6 | . . 3 . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 49 | . 14 3 1 11 . 6 4 . 6 . 4 Record 24 | . 7 . . 11 . 3 3 . . . . Part Schematic 6 | . . . . . . . 1 . 1 . 4 Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . . 1 . . Surveillance Status 1 | . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . Registered Components 3 | . 1 1 . . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . Fabricator Hacks 7 | . . . . . . . 2 . 5 . . Load Schematic 3 | . . . . . . . 1 . 2 . . Build 4 | . . . . . . . 1 . 3 . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . 2 . . . 2 . . . . . Recycle Component 2 | . . . . . . 2 . . . . . Process 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 15 | . 4 1 . . . 2 4 . 4 . . Full Trace Events 11 | . 2 1 . . . 2 3 . 3 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . 1 . 4 Parts Built 6 | . . . . . . . 2 . 4 . . Matter 760 | . . . . . . . 168 . 592 . . Time 248 | . . . . . . . 42 . 206 . . Total Part Build Rating 26 | . . . . . . . 8 . 18 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . . . . Recycled Matter 12 | . . 12 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Total Allies 20 | . . . . . . . . 20 . . . Largest Group 19 | . . . . . . . . 19 12 . . Highest-Rated Group 487 | . . . . . . . . 487 294 . . Highest-Rated Ally 35 | . . . . . . . . 35 35 . . Total Orders 13 | . . . 6 1 4 2 . . . . . FOLLOW 1 | . . . 1 . . . . . . . . EXPLORE 10 | . . . 4 1 3 2 . . . . . RETURN 2 | . . . 1 . 1 . . . . . . Ally Attacks 263 | . . . 29 . 10 14 . 137 73 . . Total Damage 5384 | . . . 101 . 32 94 . 4035 1122 . . Kills 19 | . . . 4 . . 1 . 6 8 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches 17 | . . . 6 2 4 4 . . . . 1 Drone Recoveries 14 | . . . 5 . 6 3 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Turns Passed 5761 | 124 465 311 229 515 267 609 881 367 1277 16 700 Spaces Moved 3520 | 96 254 187 172 430 190 370 545 218 630 10 418 Core 98 | 25 4 . . . . . 1 . 34 . 34 Treads 1420 | . . . . . . . 266 165 595 10 384 Legs 2001 | 71 250 187 172 430 190 370 278 53 . . . Wheels 1 | . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 170 50 Average Speed 137 | 101 123 120 120 120 120 121 141 150 158 170 161 Slowest Speed 400 | 120 200 120 120 120 120 150 400 160 170 170 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 8 52 17 98 88 83 33 14 87 19 4 61 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 125 | . . . 16 . 101 . 3 . 5 . . Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . 3 . 5 . . AOE 117 | . . . 16 . 101 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Low Zio Total 4084 | 119 327 239 193 429 210 464 616 242 797 9 439 Wait 123 | . 1 15 6 . 1 5 7 3 77 . 8 Move 3510 | 95 253 186 171 429 189 369 545 217 629 9 418 Hop . | . . . . . . . . . . . . Pick Up 61 | 11 11 7 3 . 2 5 13 2 3 . 4 Fast Attach 19 | . . . . . 1 . 3 5 10 . . Attach 46 | 7 6 3 2 . . 10 11 1 5 . 1 Detach 13 | 1 2 . 2 . . 3 3 2 . . . Swap 12 | 1 3 2 2 . 1 1 1 . 1 . . Drop 31 | 2 10 3 5 . 2 . 2 4 . . 3 Fire 253 | 2 41 23 2 . 14 71 31 8 57 . 4 Melee 14 | . . . . . . . . . 14 . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 790 | -9/Materials | Met 8R-AWN 816 | -9/Materials | Discovered new exit (range 14) 901 | -9/Materials | Entered Mines 903 | -9/Mines | Followed 8R-AWN into the Mines 906 | -9/Mines | Found the Drone Emporium 912 | -9/Mines | Found Prototype Device 915 | -9/Mines | Identified Thief Drone Bay 975 | -9/Mines | Learned Materials stockpile data 1048 | -9/Mines | Discovered new exit (range 30) 1059 | -9/Mines | Discovered new exit (range 20) 1087 | -9/Mines | Discovered new exit (range 58) 1110 | -9/Mines | Learned 2 Materials zone layouts 1130 | -9/Mines | Entered Exiles 1134 | -9/Exiles | Discovered new exit (range 27) 1160 | -9/Exiles | Welcomed by 8R-AWN 1181 | -9/Exiles | Discovered new exit (range 90) 1184 | -9/Exiles | Met EX-HEX 1223 | -9/Exiles | Met EX-BIN 1240 | -9/Exiles | Aligned with FarCom system 1241 | -9/Exiles | Given EX-Vault access code 1352 | -9/Exiles | Learned location of Zion (-7) 1363 | -9/Exiles | Met EX-DEC 1645 | -9/Exiles | Entered Mines 1645 | -8/Mines | Accompanied by 2 allies 1823 | -8/Mines | Discovered new exit (range 25) 1844 | -8/Mines | Discovered new exit (range 45) 1912 | -8/Mines | Entered Materials 1912 | -8/Materials | Evolved 2 slots: Utility x2 2384 | -8/Materials | Discovered new exit (range 10) 2521 | -8/Materials | Entered Factory 2521 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2547 | -7/Factory | Lost 9 parts (1p3n2u3w) 2868 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 2942 | -7/Factory | Lost 3 parts (1p1n1u) 3326 | -7/Factory | Build established: Scavenger-Mutant 3402 | -7/Factory | Sucked down chute 3402 | -7/Factory | Entered Waste 3403 | -7/Waste | Met a frightened Derelict 3412 | -7/Waste | Found Imp. Powered Armor 3457 | -7/Waste | Spotted C-40 Crusher 3466 | -7/Waste | Destroyed C-40 Crusher 3484 | -7/Waste | Spotted C-40 Crusher 3502 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3503 | -7/Waste | Spotted C-40 Crusher 3524 | -7/Waste | Spotted C-40 Crusher 3529 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3540 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3563 | -7/Waste | Warlord forces began an assault 3576 | -7/Waste | Allies destroyed C-40 Crusher 3580 | -7/Waste | Allies destroyed C-40 Crusher 3580 | -7/Waste | Spotted C-40 Crusher 3583 | -7/Waste | Allies destroyed C-40 Crusher 3624 | -7/Waste | Spotted C-40 Crusher 3629 | -7/Waste | Allies destroyed C-40 Crusher 3743 | -7/Waste | Discovered new exit (range 16) 3769 | -7/Waste | Entered Factory 3769 | -7/Factory | Accompanied by 12 allies 3948 | -7/Factory | Fabricated Adv. Assault Cannon? 4406 | -7/Factory | Garrison activated, responded to threat 4483 | -7/Factory | Core integrity fell below 50% 4508 | -7/Factory | Lost 6 parts (1p2n2u1w) 4659 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 4739 | -7/Factory | Build established: Mutant 4820 | -7/Factory | Lost 4 parts (2p1n1u) 5041 | -7/Factory | Discovered new exit (range 5) 5046 | -7/Factory | Entered Lower Caves 5047 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5062 | -7/Lower Caves | Entered Zion 5108 | -7/Zion | Given the Hacking Drone Bay 5113 | -7/Zion | Found Prototype Device 5114 | -7/Zion | Identified Hacking Drone Bay 5152 | -7/Zion | Discovered new exit (range 10) 5333 | -7/Zion | System corruption cleaned by Quarantine Array 5599 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5677 | -7/Zion | Rebuked by Imprinter 5709 | -7/Zion | Attempted to imprint without authorization 5709 | -7/Zion | Attacked by Zionites 5723 | -7/Zion | Core integrity fell below 20% 5762 | -7/Zion | Destroyed by H8-W6M(z) with Makeshift Spear Last Messages --------------- Hyp. Gauss Rifle destroyed. 95-CLA(c) calibrates the IMP:G-0014175/C-0630194. D7-TJP(M) suffers critical hit. Destroyed Med. Treads. U9-VQQ(c) calibrates the Memory Banks. Slug penetrates JW-3UW(M). JW-3UW(M) suffers critical hit. Destroyed Med. Treads. 95-CLA(c) knocked back. [Achievement: Please Form A Line] Com. Wheel destroyed. Gauss Cannon destroyed. U9-VQQ(c) calibrates the Memory Banks. Slammed into D7-TJP(M). 95-CLA(c) calibrates the IMP:G-0014175/C-0630194. A strange signal echoes through Zion. ZQ-MBA(z) bursts out of the Twisted Machinery. H8-W6M(z) pulls a Mak. Spear out of the Twisted Machinery. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????? """#""""""" | | ??????????????????????????? """""" " | | ????????????????????????????""" """" | | ?????????????????????????????""" | | ????????????????????????????#""" "" | | ???????????????????????????###"" "" """"" | | ????????????????????????????""" """ """"#" | | ???????????????????????????#""" "" #""##" | | ????????????????????????????#" """ #"#### | | ?????????????????????????####"" " """ """#?# | | ?????????????????????##??#"#"#""" """" ""#?? | | ????????????????????##"###""##""" "#"" "##?? | | ????????????????????#"<<"""###"" """ ""###? | | ???????????????????##" < """##" "" """"## | | ???????????????????#" # """""" """""# | | ????????????????????#" """" "" "## | | ????????????????????#"" """" ""# | | ????????????????????#"" "" $ ""# | | ????????????????????##"" "" "" "" | | ?????????????????????#"" """" " " "" | | ????????????##???????#""" """" z"" "" "# | | ????????????#"########"#"c "#""" """ #" "" | | ????????????#""""#""#"#"" """"" """ "" ""# | | #############"""""""""""" """"" "" z"""""# | | """""""""" ##"" """" """### | | """""""""" #""" z@ """#?? | | "" #""" "" """" z "##?? | | """""" ##"" """"""" ""#" " ""#?? | | """"""" """""" "" """ """" "##?? | | """"""" c """#" """"" "#??? | | """"""" """""$ """"" """#?? | | """""" ###" "#""" "" """"" #"##?? | | "" #"#" """""" """ " #""??? | | """""""""" #""" ""#"#"" """ """ ?? "????? | | """""""""" #"" ""###"" "" """" ??? #"???? | | ############""" ""#?#""" $ """" ?????????? | | ???????#####"## ""#?#"""" """"????????????? | | ??????##"""#### #""#?#""""" "" ?????????????? | | ??????#" #""#???"""" "" ??????????????? | | ??????#" #"##?????"" ""? ??????????????? | | ??????#" #?#????????"""????????????????? | | ??????## #### #?????????????????????????????? | | ???????# #??######?????????????????????????????? | | ?####### #######???????????????????????????????? | | ?""""""" """""""???????????????????????????????? | | ?######" "######???????????????????????????????? | | ?# " " " " #???????????????????????????????? | | ?# " """ #???????????????????????????????? | | ?#"""" " " #???????????????????????????????? | | ?#""""" """""#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Power Shielding 33 Reclamation Efficiency 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Hacked Hyp. Gauss Rifle | -7/Factory | Hacked Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory Adv. Assault Cannon | x2 | -7/Factory Hyp. Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness It's Just You Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Please Form A Line Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper The More The Merrier Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ArmorFissionBuckler Manual? 0 Play Time 02:41:32 Cumulative 5.3 hours Start 2021.05.23 @ 00:23:48 End 2021.05.23 @ 14:53:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa1089c2-10be-400b-88f6-81ebc9f72162