Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.30 @ 17:53:53

Player: Jezoensis

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (178)     890
Value Destroyed (5696)     5696
Prototype IDs (27)         540
Alien Tech Used (2)        400
Bonus (1460)               1460
              TOTAL SCORE: 15486

 Bonus
-------
High Alert Combat Kills    957
Follower Combat Kills      370
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -467

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Linear Gravjet
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
  Advanced Hacking Suite
  Advanced System Shield

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Coolant Injector
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Weapon Cycler
       Improved Transmission Jammer
       Improved Utility Shielding
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Chainsword
>               --- INVENTORY --------
        Armored Medium Treads
        Armored Huge Wheel
                Structural Scanner
                Machine Analyzer
                Triangulator
       Improved Sensor Array
      Makeshift ECM Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
     Long-range Tractor Beam
     Long-range Proton Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Cannon
                Proton Missile Launcher
       Improved Grenade Launcher
[Rating: 84]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             399  | 7   7   14  12  29  29  56  6   8   3   8   21  9   9   .   8   153 .   3   15  2   
  Power                    20   | 1   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   13  .   1   .   .   
    Engine                 15   | 1   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   8   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               64   | 3   2   3   2   3   3   9   .   .   .   .   1   1   .   .   .   27  .   1   8   1   
    Treads                 21   | .   1   1   2   1   1   3   .   .   .   .   .   1   .   .   .   11  .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Wheel                  25   | 3   1   2   .   2   2   6   .   .   .   .   1   .   .   .   .   8   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   5   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Utility                  219  | 1   3   9   4   18  19  36  1   5   1   7   12  5   4   .   2   84  .   1   6   1   
    Device                 150  | .   2   5   2   16  15  21  .   5   .   6   8   2   3   .   2   60  .   .   2   1   
    Storage                7    | 1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
    Processor              17   | .   .   .   .   .   1   6   .   .   .   .   1   .   .   .   .   8   .   1   .   .   
    Hackware               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Protection             40   | .   .   3   2   2   3   8   1   .   1   1   3   2   1   .   .   9   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   2   2   5   7   6   10  5   3   2   1   7   3   5   .   6   29  .   .   1   .   
    Energy Gun             15   | 1   .   1   2   5   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Energy Cannon          20   | .   .   .   .   .   .   3   1   2   2   .   .   1   1   .   2   8   .   .   .   .   
    Ballistic Gun          12   | 1   2   .   2   .   .   .   .   .   .   .   2   .   2   .   .   3   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Launcher               19   | .   .   1   1   1   .   4   2   .   .   1   2   1   .   .   3   3   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   2   3   2   1   .   .   3   1   2   .   1   2   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   1   .   .   4   .   
  Corrupted Parts          3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    System Corruption      9    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Parts Lost                 45   | .   .   .   .   2   1   5   1   .   .   .   .   .   .   .   .   32  .   .   .   4   
  Power                    5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Propulsion               14   | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Utility                  14   | .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   8   .   .   .   2   
  Weapon                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   
  Highest Loss Streak      8    | .   .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   8   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  100 100 99  94  91  91  92  77  92  92  93  93  93  93  87  88  86  82  76  
  Engine                   6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   3   5   5   5   4   
  Treads                   4    | .   .   .   11  11  9   3   7   7   7   7   1   6   6   6   6   4   .   .   .   .   
  Wheel                    9    | .   27  27  22  21  13  10  7   7   7   7   11  6   6   6   6   4   .   .   .   .   
  Device                   19   | .   13  10  17  15  18  20  18  15  22  14  20  16  19  20  20  19  29  27  24  25  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   4   5   5   5   5   
  Processor                17   | .   .   .   .   .   7   17  23  23  23  23  26  26  26  26  26  20  17  18  21  17  
  Hackware                 1    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Protection               5    | .   .   3   4   5   9   3   3   6   .   7   5   9   6   6   6   5   5   5   2   2   
  Energy Gun               3    | .   14  13  10  19  16  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   .   7   7   12  1   13  3   6   4   6   5   8   .   .   .   .   
  Ballistic Gun            1    | .   13  14  11  1   .   .   .   .   .   .   3   .   3   .   .   1   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   3   5   2   .   .   3   5   4   6   2   .   5   5   5   1   
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   5   
Heaviest Build             99   | 13  20  51  57  60  70  79  76  79  79  98  93  95  94  76  80  99  34  34  38  38  
  Greatest Support         73   | 26  20  26  26  26  28  44  28  28  28  28  38  28  28  28  28  73  38  38  40  38  
  Greatest Overweight (x)  6    | .   .   2   2   2   6   2   2   2   2   3   2   3   3   2   2   6   .   .   .   .   
  Average Overweight (x)   1    | .   .   .   1   2   2   1   2   2   1   2   1   2   2   2   2   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  10  10  10  10  
  Average Capacity         18   | 6   8   19  20  20  20  20  20  20  20  20  20  20  20  20  20  17  10  10  10  9   
  Most Carried             20   | 7   10  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  10  10  10  10  
  Average Carried          17   | 4   7   13  17  19  19  19  19  19  19  19  19  19  20  19  20  16  10  9   9   9   
  Final Capacity           20   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  10  10  10  10  5   
  Final Carried            20   | 7   10  16  20  20  20  20  19  20  19  20  20  20  20  20  20  10  10  9   10  5   

 Class Distribution 
--------------------
 15% | Infiltrator-Skirmisher
 14% | Infiltrator-Assassin
 12% | Scavenger-Skirmisher
 12% | Mutant
 11% | Scavenger-Assassin
  7% | Assassin
  5% | Scavenger-Mutant
  5% | Scavenger-Gladiator
  3% | Skirmisher

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -10/Mines
                 Mutant | -9/Materials
       Scavenger-Mutant | -9/Storage
       Scavenger-Mutant | -8/Materials
   Scavenger-Skirmisher | -7/Factory
               Assassin | -7/Lower Caves
             Skirmisher | -7/Lower Caves
                 Mutant | -7/Data Miner
             Skirmisher | -6/Proximity Caves
   Infiltrator-Assassin | -6/Factory
   Infiltrator-Assassin | -6/Lower Caves
   Infiltrator-Assassin | -6/Lower Caves
   Infiltrator-Assassin | -6/Zion
 Infiltrator-Skirmisher | -5/Proximity Caves
 Infiltrator-Skirmisher | -5/Factory
    Scavenger-Gladiator | -5/Upper Caves
    Scavenger-Gladiator | -5/Upper Caves
    Scavenger-Gladiator | -5/Zhirov
       Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           5493 | 274  103  76   162  438  255  643  123  76   .    175  226  176  199  .    26   2300 .    38   .    203  
  Remotely                 641  | .    .    .    .    15   44   176  .    .    .    98   .    .    .    .    .    308  .    .    .    .    
Salvage Created            7403 | 26   156  75   117  942  510  602  60   87   .    203  220  59   126  .    142  3909 .    58   .    111  
  Parts                    401  | 2    11   5    15   52   28   45   .    9    .    3    16   1    6    .    15   187  .    1    .    5    
Haulers Intercepted        7    | .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           6    | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    9    .    9    .    .    3    .    12   .    .    2    .    4    
  Prevented                9    | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    2    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  118  | .   2   6   4   17  7   12  2   2   .   3   3   .   1   .   9   47  .   1   .   2   
  Melee                    9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   
  Guns                     33   | .   2   3   2   10  4   .   .   .   .   .   1   .   1   .   .   10  .   .   .   .   
  Cannons                  14   | .   .   .   .   .   .   3   .   2   .   1   .   .   .   .   .   8   .   .   .   .   
  AOE                      50   | .   .   3   2   6   .   9   1   .   .   1   2   .   .   .   9   17  .   .   .   .   
Classes Destroyed          19   | 1   3   1   1   6   1   2   .   .   .   .   1   .   1   .   .   2   .   .   .   .   
  Worker                   10   | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Builder                  11   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Tunneler                 6    | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Hauler                   7    | .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycler                 11   | .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Mechanic                 3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Watcher                  10   | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   6   .   .   .   .   
  Swarmer                  35   | .   .   5   2   .   1   6   2   .   .   1   .   .   .   .   7   11  .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    36   | .   2   1   .   11  3   4   .   .   .   1   .   .   .   .   .   13  .   1   .   .   
  Brawler                  7    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
  Protector                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   .   2   5   3   .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   7   .   .   .   2   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   2   3   3   12  3   6   2   1   .   2   2   .   1   .   7   13  .   1   .   2   
  Combat Bots Only         9    | .   2   3   3   7   3   6   2   1   .   2   2   .   1   .   7   9   .   1   .   2   
Max Kills in Single Turn   8    | 1   1   2   2   8   2   3   1   1   .   2   2   1   1   .   2   4   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   2   5   .   3   1   .   .   1   2   .   .   .   2   4   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        808   | .    21   19   25   48   40   45   13   14   .    12   72   .    .    .    17   403  .    18   .    61   
  Missed                   248   | .    6    4    7    19   8    12   7    8    .    6    24   .    .    .    6    109  .    9    .    23   
Damage Taken               9968  | .    180  159  212  468  533  624  111  91   .    124  393  .    .    .    161  6154 .    164  .    594  
  Core                     1368  | .    42   32   49   45   45   73   14   30   .    .    18   .    .    .    27   721  .    39   .    233  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    185   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    185  .    .    .    .    
  Redirected to Shielding  172   | .    .    19   37   .    .    .    .    .    .    .    .    .    .    .    .    116  .    .    .    .    
  Ignored by Resistances   38    | .    .    .    .    .    .    .    .    .    .    6    32   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    70   .    76   91   .    .    .    .    83   .    .    .    .    94   .    .    .    .    .    
Volleys Fired              306   | 4    15   10   8    38   20   26   6    8    .    5    18   .    2    .    7    139  .    .    .    .    
  Largest                  3     | 2    2    2    2    2    2    2    1    2    .    2    2    .    2    .    2    3    .    .    .    .    
  Hottest                  278   | 70   70   70   73   112  131  160  39   180  .    180  66   .    66   .    75   278  .    .    .    .    
Shots Fired                519   | 8    30   18   14   67   38   43   7    15   .    9    35   .    4    .    8    223  .    .    .    .    
  Gun                      284   | 8    30   15   13   64   38   .    .    .    .    .    34   .    4    .    .    78   .    .    .    .    
  Cannon                   199   | .    .    .    .    .    .    38   .    15   .    8    .    .    .    .    .    138  .    .    .    .    
  Launcher                 35    | .    .    3    1    2    .    5    7    .    .    1    1    .    .    .    8    7    .    .    .    .    
  Special                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  169   | 4    15   8    6    2    .    .    .    .    .    .    34   .    4    .    .    96   .    .    .    .    
  Thermal                  268   | 4    15   7    7    63   38   38   .    15   .    8    .    .    .    .    .    73   .    .    .    .    
  Explosive                21    | .    .    3    1    2    .    3    1    .    .    1    1    .    .    .    4    5    .    .    .    .    
  Electromagnetic          61    | .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    4    49   .    .    .    .    
  Robot Hit Streak         23    | 4    6    4    6    15   5    8    9    3    .    5    18   .    10   .    .    23   .    .    .    .    
  Robot Miss Streak        5     | 1    2    4    1    2    5    2    .    2    .    1    2    .    .    .    .    2    .    .    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           393   | 6    20   8    10   50   30   28   6    6    .    6    24   1    4    .    .    185  .    4    .    5    
  Core Hits                251   | 1    8    5    6    37   15   21   2    2    .    3    15   .    1    .    12   118  .    2    .    3    
  Critical Kills           19    | .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    15   .    .    .    .    
  Critical Parts Destroyed 15    | .    1    .    .    .    .    .    .    .    .    .    5    .    1    .    .    8    .    .    .    .    
  Critical Strikes         65    | .    3    .    1    6    6    1    .    .    .    .    12   .    2    .    .    32   .    1    .    1    
    Burn                   13    | .    2    .    1    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                39    | .    1    .    .    .    .    .    .    .    .    .    12   .    2    .    .    24   .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  5     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              110   | .    .    .    .    .    13   14   .    .    .    .    7    1    2    .    .    57   3    5    .    8    
  Impact                   20    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    
  Slashing                 55    | .    .    .    .    .    12   14   .    .    .    .    7    1    2    .    .    12   .    4    .    3    
  Piercing                 35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   3    1    .    5    
  Sneak Attacks            30    | .    .    .    .    .    .    7    .    .    .    .    2    1    1    .    .    19   .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16155 | 62   267  338  278  1750 814  2089 242  213  .    250  539  78   102  .    470  8194 .    217  .    252  
  Guns                     3276  | 62   267  94   134  802  507  .    .    .    .    .    261  .    19   .    .    1130 .    .    .    .    
  Cannons                  3129  | .    .    .    .    .    .    532  .    213  .    224  .    .    .    .    .    2160 .    .    .    .    
  Explosions               5719  | .    .    244  144  948  .    1029 242  .    .    26   134  .    .    .    470  2482 .    .    .    .    
  Melee                    4023  | .    .    .    .    .    307  528  .    .    .    .    144  78   83   .    .    2422 .    217  .    244  
  Ramming                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  1860  | 25   130  41   82   32   .    .    .    .    .    .    261  .    19   .    .    1270 .    .    .    .    
  Thermal                  4453  | 37   137  53   52   770  507  1121 .    213  .    224  .    .    .    .    .    1339 .    .    .    .    
  Explosive                3972  | .    .    244  144  948  .    402  .    .    .    26   134  .    .    .    302  1772 .    .    .    .    
  Electromagnetic          1839  | .    .    .    .    .    .    38   242  .    .    .    .    .    .    .    168  1391 .    .    .    .    
  Impact                   395   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    395  .    .    .    .    
  Slashing                 2026  | .    .    .    .    .    307  528  .    .    .    .    144  78   83   .    .    548  .    217  .    121  
  Piercing                 1602  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1479 .    .    .    123  
Highest Corruption         16    | .    .    3    .    .    1    6    6    7    6    3    .    .    .    .    .    14   14   14   14   16   
  Average Corruption       6     | .    .    3    .    .    1    5    6    6    4    3    .    .    .    .    .    7    14   14   14   15   
  Corruption Purged        9     | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  159   | .    .    .    .    .    .    36   9    13   2    7    .    .    .    .    .    65   4    10   4    9    
    Message Errors         42    | .    .    .    .    .    .    7    2    .    2    1    .    .    .    .    .    25   2    3    .    .    
    Matter Fused           37    | .    .    .    .    .    .    8    1    3    .    3    .    .    .    .    .    17   1    .    2    2    
    Heat Flow Errors       19    | .    .    .    .    .    .    5    3    4    .    .    .    .    .    .    .    4    .    2    1    .    
    Energy Discharges      22    | .    .    .    .    .    .    2    2    3    .    2    .    .    .    .    .    7    .    1    1    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    7    .    2    .    .    .    .    .    .    .    4    .    1    .    2    
    Data Loss (major)      6     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    1    .    1    
    Misfires               3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    3    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1371  | .    .    37   26   16   8    227  2    .    .    .    30   72   64   .    4    867  .    .    .    18   
  Projectiles              48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    
  Explosions               376   | .    .    37   26   16   .    107  2    .    .    .    .    .    .    .    4    184  .    .    .    .    
  Melee                    947   | .    .    .    .    .    8    120  .    .    .    .    30   72   64   .    .    635  .    .    .    18   
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      507   | .    .    .    .    73   .    83   22   .    .    .    24   .    .    .    .    302  .    .    .    3    
  Shots                    14    | .    .    .    .    2    .    3    1    .    .    .    1    .    .    .    .    7    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264   | 60   183  54   18   81   144  239  264  204  .    237  57   .    26   .    24   246  .    256  200  .    
  Average Temperature      62    | 32   64   25   12   26   40   60   116  88   .    118  23   .    15   .    16   71   .    117  106  .    
  Received Heat Transfer   2101  | .    102  .    36   174  261  144  .    .    .    27   18   .    .    .    .    1258 .    72   .    9    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Total Turns              39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    
  Longest Duration         39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Parts Fried              14    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Robots Melted              6     | .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             22    | .    .    .    .    12   2    .    .    2    .    1    .    .    .    .    .    5    .    .    .    .    
  Heat Transferred         8525  | 111  555  148  222  2294 1295 1300 .    300  .    350  .    .    .    .    .    1950 .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Peak Influence             1370 | 5    224  209  338  592  426  223  .    .    .    .    192  .    .    .    .    1370 .    .    .    .    
  Initial                  237  | .    3    15   5    142  237  20   .    .    .    .    76   .    .    .    .    107  .    .    .    .    
  Average                  343  | 1    115  85   173  322  183  100  .    .    .    .    92   .    .    .    .    656  .    .    .    .    
Maximum Alert Level        4    | .    1    1    1    2    2    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Low Security (%)         59   | 100  94   91   64   15   59   99   .    .    .    .    100  .    .    .    .    24   .    .    .    .    
  Level 1                  14   | .    5    8    36   60   22   .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  Level 2                  6    | .    .    .    .    23   17   .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    .    5    3    10   .    .    .    .    2    .    .    .    .    12   .    1    .    .    
  Investigation            10   | .    1    .    .    2    2    3    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    
  Reinforcement            13   | .    .    .    .    1    1    6    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Assault                  6    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Distress Signals           10   | .   .   .   2   2   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Communications Jammed      44   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   36  .   .   .   .   
  Distress Signals         37   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   36  .   .   .   .   
Times Spotted              247  | .   15  6   10  26  19  35  3   2   .   6   9   .   .   .   9   86  .   14  .   7   
  Peak Tracking Total      10   | .   5   3   6   9   5   7   3   1   .   5   3   .   .   .   4   9   .   10  .   5   
  Tactical Retreats        29   | .   3   1   2   .   1   5   .   .   .   .   2   .   .   .   .   10  .   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Traps Triggered            10   | .   .   1   .   2   2   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Machines Disabled          11   | .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Machines Accessed          46   | .   5   2   1   7   5   13  1   .   2   .   2   .   .   .   .   4   .   .   4   .   
  Terminals                23   | .   5   1   1   6   5   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
Total Hacks                131  | .   18  5   2   13  20  25  1   .   18  .   4   .   .   .   .   8   .   .   17  .   
  Successful               79   | .   10  2   1   3   10  12  1   .   18  .   2   .   .   .   .   3   .   .   17  .   
  Failed                   52   | .   8   3   1   10  10  13  .   .   .   .   2   .   .   .   .   5   .   .   .   .   
    Catastrophic           9    | .   1   .   .   1   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   16  4   2   6   15  19  .   .   .   .   3   .   .   .   .   4   .   .   .   .   
  Terminals                66   | .   18  4   2   12  20  8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   13  .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   6   .   .   .   .   
Terminal Hacks             52   | .   5   2   1   3   5   .   1   .   18  .   .   .   .   .   .   .   .   .   17  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           9    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        8    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                4    | .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         21   | .   5   .   .   .   5   8   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Terminals                13   | .   5   .   .   .   5   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Track                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 5    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   1   1   5   5   9   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Full Trace Events        7    | .   2   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   14  .   .   .   .   4   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   1   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   1   .   2   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    12   | .   .   .   .   .   .   .   .   .   .   12  12  12  12  12  7   7   7   7   7   1   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   1   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Total Allies               19   | .   .   2   .   2   .   .   .   .   .   3   1   .   1   .   .   1   .   9   .   .   
  Largest Group            6    | .   .   2   1   2   2   .   .   .   .   1   1   .   1   .   .   1   .   6   .   .   
  Highest-Rated Group      357  | .   .   54  31  62  62  .   .   .   .   20  41  .   31  .   .   41  .   357 .   .   
  Highest-Rated Ally       165  | .   .   31  31  31  31  .   .   .   .   20  41  .   31  .   .   41  .   165 .   .   
Total Orders               6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               107  | .   .   8   11  28  30  .   .   .   .   7   4   .   .   .   .   2   .   17  .   .   
  Total Damage             1705 | .   .   81  148 336 358 .   .   .   .   100 73  .   .   .   .   34  .   575 .   .   
  Kills                    23   | .   .   1   4   5   7   .   .   .   .   3   1   .   .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       9    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   .   .   1   .   .   .   3   1   2   2   .   .   1   .   .   
Drone Launches             8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               11536 | 50   430  409  225  514  584  2127 399  379  118  243  514  368  336  691  315  3224 96   193  131  190  
Spaces Moved               9245  | 33   453  342  162  286  331  1642 289  257  88   164  359  256  240  531  222  2504 193  379  206  308  
  Core                     96    | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    7    
  Treads                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6961  | 15   453  342  162  286  331  1642 289  257  88   164  359  256  240  531  222  1324 .    .    .    .    
  Hover                    1603  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    526  193  379  204  301  
  Flight                   570   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    568  .    .    2    .    
  Fastest Speed            29    | 50   80   80   105  120  120  105  130  130  115  130  105  130  130  130  130  40   46   46   29   46   
  Average Speed            103   | 65   80   103  109  120  127  116  130  130  116  130  114  136  130  130  130  96   46   46   45   51   
  Slowest Speed            170   | 90   80   110  120  120  170  130  130  130  130  145  130  145  145  130  130  170  46   46   56   56   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       50    | 4    77   68   27   56   37   64   62   60   70   39   12   58   64   77   49   58   40   64   60   15   
  Regions Visited          20
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    3    .    
  Known Exits Taken        12    | .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             19    | .    .    2    .    .    .    .    2    2    .    1    .    4    1    1    .    .    1    2    .    3    
Spaces Dug                 45    | .    .    .    .    1    3    6    .    1    .    .    4    .    1    .    .    26   3    .    .    .    
Terrain Destroyed          322   | .    .    32   12   26   3    71   13   5    .    13   11   .    1    .    28   104  3    .    .    .    
  Melee                    23    | .    .    .    .    .    3    6    .    .    .    .    4    .    1    .    .    6    3    .    .    .    
  Projectile               49    | .    .    .    .    1    .    4    .    5    .    1    .    .    .    .    .    38   .    .    .    .    
  AOE                      249   | .    .    32   12   25   .    61   13   .    .    12   7    .    .    .    28   59   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  
Total                      10502 | 51   493  372  200  383  439  1784 305  283  104  181  418  272  252  534  236  3039 195  389  244  328  
  Wait                     125   | .    1    1    .    6    6    9    .    8    12   4    .    .    .    .    .    74   .    .    .    4    
  Move                     9225  | 32   452  341  161  285  330  1641 288  256  87   163  358  255  239  530  221  2503 192  378  205  308  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 8    10   6    9    10   17   18   2    2    .    1    7    2    .    2    .    50   .    .    8    2    
  Fast Attach              81    | 4    .    .    2    2    4    5    .    .    2    .    1    2    .    .    .    49   .    2    7    1    
  Attach                   84    | 2    3    .    3    4    4    8    1    .    1    .    2    .    .    .    .    48   .    .    7    1    
  Detach                   38    | .    1    .    2    1    2    3    .    .    .    .    .    .    .    .    .    26   .    .    3    .    
  Swap                     236   | 1    4    14   7    23   21   43   5    8    .    8    18   7    9    .    8    56   .    1    3    .    
  Drop                     150   | .    7    .    8    12   22   17   3    1    2    .    7    5    .    2    .    46   .    4    11   3    
  Fire                     306   | 4    15   10   8    38   20   26   6    8    .    5    18   .    2    .    7    139  .    .    .    .    
  Melee                    99    | .    .    .    .    .    13   14   .    .    .    .    7    1    2    .    .    48   3    4    .    7    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x2 / [*Upp] / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Zhi / *Fac)
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    51 | -11/Scrapyard      | Entered Materials
    80 | -10/Materials      | Discovered new exit (range 5)
   106 | -10/Materials      | Discovered new exit (range 14)
   147 | -10/Materials      | Discovered new exit (range 4)
   311 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Discovered new exit (range 9)
   481 | -10/Materials      | Entered Mines
   501 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   752 | -10/Mines          | Learned 2 Materials zone layouts
   865 | -10/Mines          | Discovered new exit (range 12)
   890 | -10/Mines          | Entered Materials
   890 | -9/Materials       | Accompanied by 1 ally
   890 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   891 | -9/Materials       | Discovered new exit (range 15)
   891 | -9/Materials       | Identified exit to Storage
   891 | -9/Materials       | Identified exit to Mines
   895 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1003 | -9/Materials       | Discovered exit to Mines (range 9)
  1115 | -9/Materials       | Entered Storage
  1115 | -9/Storage         | Accompanied by 1 ally
  1200 | -9/Storage         | Lost 3 allies
  1382 | -9/Storage         | Build established: Scavenger-Mutant
  1479 | -9/Storage         | Met a pair of Derelict thieves
  1535 | -9/Storage         | Destroyed 7 combat bots
  1561 | -9/Storage         | Discovered new exit (range 14)
  1629 | -9/Storage         | Entered Materials
  1629 | -8/Materials       | Accompanied by 2 allies
  1629 | -8/Materials       | Evolved 2 slots: Utility x2
  2193 | -8/Materials       | Discovered new exit (range 8)
  2200 | -8/Materials       | Identified exit to Factory
  2213 | -8/Materials       | Entered Factory
  2213 | -7/Factory         | Evolved 2 slots: Utility x2
  2640 | -7/Factory         | Discovered new exit (range 16)
  2677 | -7/Factory         | Discovered new exit (range 5)
  2682 | -7/Factory         | Identified exit to Factory
  3171 | -7/Factory         | Fabricated Myomer Leg?
  3457 | -7/Factory         | Build established: Scavenger-Skirmisher
  3725 | -7/Factory         | Discovered exit to Factory (range 17)
  4257 | -7/Factory         | Build established: Scavenger-Assassin
  4330 | -7/Factory         | Discovered new exit (range 7)
  4339 | -7/Factory         | Identified exit to Lower Caves
  4340 | -7/Factory         | Entered Lower Caves
  4696 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4727 | -7/Lower Caves     | Discovered new exit (range 9)
  4736 | -7/Lower Caves     | Identified exit to Lower Caves
  4739 | -7/Lower Caves     | Entered another Lower Caves area
  4740 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4741 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  4798 | -7/Lower Caves     | Build established: Assassin
  5113 | -7/Lower Caves     | Discovered new exit (range 5)
  5116 | -7/Lower Caves     | Identified exit to Data Miner
  5118 | -7/Lower Caves     | Entered Data Miner
  5119 | -7/Data Miner      | Discovered new exit (range 6)
  5124 | -7/Data Miner      | Identified exit to Proximity Caves
  5139 | -7/Data Miner      | Met Data Miner
  5161 | -7/Data Miner      | Learned location of Section 7 (-3)
  5161 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5177 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5236 | -7/Data Miner      | Entered Proximity Caves
  5238 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5473 | -6/Proximity Caves | Discovered exit to Factory (range 6)
  5479 | -6/Proximity Caves | Entered Factory
  5479 | -6/Factory         | Evolved 2 slots: Utility x2
  5978 | -6/Factory         | Discovered new exit (range 11)
  5989 | -6/Factory         | Identified exit to Lower Caves
  5993 | -6/Factory         | Entered Lower Caves
  6012 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6281 | -6/Lower Caves     | Identified exit to Lower Caves
  6361 | -6/Lower Caves     | Entered another Lower Caves area
  6380 | -6/Lower Caves     | Discovered new exit (range 12)
  6438 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6439 | -6/Lower Caves     | Build established: Infiltrator-Assassin
  6646 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6687 | -6/Lower Caves     | Discovered new exit (range 9)
  6696 | -6/Lower Caves     | Identified exit to Zion
  6697 | -6/Lower Caves     | Entered Zion
  6717 | -6/Zion            | Learned Factory emergency access door positions
  6792 | -6/Zion            | Discovered new exit (range 16)
  6825 | -6/Zion            | Received a visual enhancement algorithm
  6905 | -6/Zion            | Learned Factory repair station intel
  7171 | -6/Zion            | Learned location of Quarantine (-3)
  7216 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7387 | -6/Zion            | Identified exit to Proximity Caves
  7388 | -6/Zion            | Entered Proximity Caves
  7594 | -5/Proximity Caves | Spotted B-75 Beast
  7633 | -5/Proximity Caves | Destroyed 7 combat bots
  7673 | -5/Proximity Caves | Discovered new exit (range 11)
  7682 | -5/Proximity Caves | Learned Factory security intel
  7701 | -5/Proximity Caves | Identified exit to Factory
  7703 | -5/Proximity Caves | Entered Factory
  7703 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7704 | -5/Factory         | Identified exit to Extension
  7708 | -5/Factory         | Loaded intel: 6 repair station locations
  7869 | -5/Factory         | Discovered new exit (range 12)
  7877 | -5/Factory         | Local machine network offline
  7899 | -5/Factory         | Identified exit to Factory
  8211 | -5/Factory         | Build established: Infiltrator-Skirmisher
  8874 | -5/Factory         | Spotted B-75 Beast
  9203 | -5/Factory         | First assault squad dispatched
  9282 | -5/Factory         | Destroyed 9 combat bots
  9291 | -5/Factory         | Lost 5 parts (1p1n3w)
  9643 | -5/Factory         | Lost 7 parts (1p2n2u2w)
  9806 | -5/Factory         | System corruption reached 10%
  9834 | -5/Factory         | Lost 7 parts (3n1u3w)
 10126 | -5/Factory         | Core integrity fell below 50%
 10195 | -5/Factory         | Released all parts (12)
 10214 | -5/Factory         | Discovered exit to Factory (range 15)
 10224 | -5/Factory         | Lost 8 parts (1p2n2u3w)
 10295 | -5/Factory         | Incoming investigation squad redirected
 10499 | -5/Factory         | Discovered new exit (range 15)
 10927 | -5/Factory         | Entered Upper Caves
 11021 | -5/Upper Caves     | Discovered new exit (range 5)
 11023 | -5/Upper Caves     | Entered another Upper Caves area
 11073 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11127 | -5/Upper Caves     | Build established: Scavenger-Gladiator
 11138 | -5/Upper Caves     | ME-RLN showed up to help
 11140 | -5/Upper Caves     | ME-RLN revealed a hidden path
 11157 | -5/Upper Caves     | ME-RLN assimilated hostile I-47 Archangel
 11207 | -5/Upper Caves     | Discovered new exit (range 10)
 11216 | -5/Upper Caves     | Entered Zhirov
 11216 | -5/Zhirov          | Discovered new exit (range 3)
 11225 | -5/Zhirov          | Met Zhirov
 11235 | -5/Zhirov          | Found Alien Artifact
 11235 | -5/Zhirov          | Identified Integrated Dissipator
 11235 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11287 | -5/Zhirov          | Found Alien Artifact
 11290 | -5/Zhirov          | Identified Transdimensional Reconstructor
 11290 | -5/Zhirov          | Warped through subspace
 11332 | -5/Zhirov          | Learned location of Testing (-2)
 11332 | -5/Zhirov          | Learned location of Command (-1)
 11334 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11347 | -5/Zhirov          | Entered Proximity Caves
 11451 | -4/Proximity Caves | Spotted B-86 Titan
 11455 | -4/Proximity Caves | Lost 3 parts (2u1w)
 11516 | -4/Proximity Caves | Core integrity fell below 20%
 11532 | -4/Proximity Caves | Released all parts (11)
 11537 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11464_ Acquired 30 matter.
11471_ System corrupted: Energy discharge (-48).
11486_ System corrupted: Energy discharge (-31).
11498_ Slug penetrates Wall.
11506_ System corrupted: Energy discharge (-58).
11529_ Lgt. Angular Momentum Engine destroyed.
11532_ Released Imp. Sensor Array.
11532_ Released Lance.
11532_ Released Gravmag Array.
11532_ Released Structural Scanner.
11532_ Released Visual Processing Unit.
11532_ Released Med. Storage Unit.
11532_ Released Seismic Detector.
11532_ Released Adv. Terrain Scan Processor.
11532_ Released Adv. Melee Analysis Suite.
11532_ Released Adv. Power Amplifier.
11532_ Released Antigrav System.
11535_ Slammed into S-27 Virus.
11535_ Destabilizing: Core damaged (-30).
11536_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????######??????????????????????????????????? |
| #################????????????????????????????????? |
| ###########  ####??#######?????????? ????????????? |
| ##             ##?############# ?    ????????????? |
| ## #######    #######   #######      ????????????? |
| ## ########   ######                  ???????????? |
| #  ###???##                          ????????????? |
|     ####?##   ######     #####???????????????????? |
| !   #######   ######    ######???????????????????? |
| /     ##### ########   ######## ? ###????????????? |
|             ######     ########   ###????????????? |
| ###  #########??##  ##             ###???????????? |
| ###  ######## ??##  ####            ##???????????? |
| ####  ###???????##  #### # ######   ##???????????? |
| ####   ##??????? #  #### # ######   ##???????????? |
| #?### ###??????     ##      #######??????????????? |
| ??#######?????? ## ###   ####### ###?????????????? |
| ????####???????### ###   #####   ###?????????????? |
| ????????????????## ?##   !###     ##?????????????? |
| ????????????????   ### #s=ss/!# ## #?????????????? |
| ????????????????####### %@s!!!  #  #?????????????? |
| ????????????????##########!== #   ##?????????????? |
| ?????????????????????###############?????????????? |
| ????????????????????????############?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          80
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       410
ECM Strength               2
Jamming Range              14
Power Amplification        40
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                62
Targeting Accuracy         21
Melee Accuracy             14
Recoil Reduction           3
Offensive Hacking          24
Defensive Hacking          14

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
                Linear Gravjet | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
              Disruptor Cannon | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
               Com. Ion Cannon | -7/Data Miner | Free
  Imp. Shock Absorption System | -6/Zion       | Archive
            Enh. Optical Array | -6/Zion       | Archive
             Imp. Focal Shield | -6/Zion       | Archive
           Imp. Core Shielding | -6/Zion       | Archive
             Hvy. Gauss Cannon | -6/Zion       | Archive
                    Beamcaster | -6/Zion       | Archive
                 Hyp. Coil Gun | -6/Zion       | Archive
              Hpw. Shock Rifle | -6/Zion       | Archive
                   Mass Driver | -6/Zion       | Archive
                  Plasma Rifle | -6/Zion       | Archive
                    Myomer Leg | -6/Zion       | Archive
          Adv. Terrain Scanner | -6/Zion       | Archive
          Imp. Target Analyzer | -6/Zion       | Archive
           Variable Charge Gun | -6/Zion       | Archive
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 A-15 Conveyor | -6/Zion | Archive
  G-50 Soldier | -6/Zion | Archive
  L-41 Fighter | -6/Zion | Archive

 Fabricated
------------
 Myomer Leg | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveDisposablePlating
  Manual?         0
Play Time         02:47:11
  Cumulative      1014.6 hours
  Start           2024.01.29 @ 23:12:13
  End             2024.01.30 @ 17:53:53
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          514
  Rogue           387
  Adventurer      125
  Explorer        2
Win Type          -
  Total           122
  Types           96/9/8/3/3/0/0/2/1
Lore%             82
Gallery%          89
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          83x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c10c079-ecf2-42a5-909d-a63fcb730681