Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.10 @ 22:35:50 Player: BlobtheGreat Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (405) 2025 Value Destroyed (16782) 16782 Prototype IDs (367) 7340 Alien Tech Used (6) 1200 Bonus (32684) 32684 TOTAL SCORE: 72331 Bonus ------- High Alert Combat Kills 2209 Follower Combat Kills 1030 Forged Quantum Companion 2000 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 682 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -637 Cogmind --------- Core Integrity 330/1600 Matter 261/300 Energy 1517/1520 System Corruption 13% Temperature Cool (3) Movement Hovering (92) Ox1 Location 0b11 Command Parts ------- > --- POWER (3) -------- Hybrid Graviton Reactor Concept Zero-point Core > --- PROPULSION (8) --- Concept Gyrokinetic System Concept Gyrokinetic System Concept Gyrokinetic System (fused) > --- UTILITY (12) ----- Concept Phasing Heat Sink Concept Antigrav Storage Unit Experimental Melee Analysis Suite Core Analyzer Experimental Core Analyzer Concept RG22 Armor Graphene Brace > --- WEAPON (2) ------- Superquantum Companion > --- INVENTORY (25) --- Advanced Heat Sink Concept Antigrav Storage Unit Concept Chromion Battery (800) Concept NT7 Matterbank (750) Advanced Terrain Scanner Improved Armor Integrity Analyzer Improved Force Booster Advanced Transmission Jammer Centrium Heavy Armor Plating Concept RG22 Armor Concept Antimissile System Crosscalibrator HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Antigrav System Experimental Antigrav System Gravjet Array Concept Combat Aerolev Unit Concept Combat Aerolev Unit Concept Gyrokinetic System Concept Gyrokinetic System > --- UTILITY ---------- Concept Phasing Heat Sink Concept Antigrav Storage Unit Experimental Melee Analysis Suite Concept Melee Reflex Suite Concept Projectile Intercept Suite Experimental Core Analyzer Femtoactuators Improved Force Booster Concept RG22 Armor Concept RG22 Armor Graphene Brace Advanced Force Field > --- WEAPON ----------- Concept Deflector Sword Superquantum Companion > --- INVENTORY -------- Hybrid Graviton Reactor Concept Zero-point Core Concept Zero-point Core Concept Gyrokinetic System Concept Gyrokinetic System Advanced Heat Sink Concept Antigrav Storage Unit Concept Chromion Battery Concept NT7 Matterbank Advanced Terrain Scanner Core Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Transmission Jammer Advanced Transmission Jammer Advanced Cloaking Device Concept RG22 Armor Concept Antimissile System Crosscalibrator Transdimensional Reconstructor Transdimensional Reconstructor HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 282] Favorites ----------- Power Vortex Chain Reactor Engine Light Ion Engine Power Core Concept Zero-point Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Centrium Medium Armor Plating Weapon Superquantum Companion Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon CPS Tube Impact Weapon Shock Maul Slashing Weapon Superquantum Companion Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 4 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Utility 10 | . . . 1 . . . 1 . . . 3 . . . . . . 1 . . . . . . 1 . . . . . . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 245 | 12 8 1 17 4 . 4 9 16 . 21 13 1 4 2 2 . 1 1 1 2 3 1 14 2 3 2 3 . . 4 . 4 3 10 8 41 4 15 9 Power 30 | 2 1 . 1 . . . 1 1 . 2 1 . . . . . . . . 2 2 1 2 . 1 . . . . 1 . . . 2 . 8 1 1 . Engine 9 | 2 1 . 1 . . . 1 1 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . 1 . . . . . . . . . 2 2 . . . . . . . . . . . . . . 3 . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . 2 . 5 1 1 . Propulsion 67 | 4 2 . 8 2 . 1 3 5 . 8 1 . 1 . . . . . . . . . 2 . 1 1 1 . . . . 1 . 4 2 11 2 3 4 Treads 17 | 2 . . 5 2 . 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 42 | . . . . . . . 1 . . 7 1 . 1 . . . . . . . . . 2 . 1 1 1 . . . . 1 . 4 2 11 2 3 4 Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 103 | 3 1 . 4 1 . . 3 4 . 6 9 1 2 1 2 . 1 1 1 . 1 . 8 2 1 . 1 . . 3 . 3 1 3 6 18 1 10 5 Device 54 | 2 . . 1 1 . . 1 1 . 2 3 1 2 1 2 . . 1 . . . . 4 1 1 . 1 . . . . 2 1 2 5 10 . 7 2 Storage 7 | 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . Processor 15 | . . . 1 . . . . . . 2 3 . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 3 1 . 1 Hackware 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Protection 23 | . . . 2 . . . 2 3 . 1 . . . . . . 1 . 1 . 1 . 2 . . . . . . 1 . . . 1 . 4 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 3 4 1 4 1 . 3 2 6 . 5 2 . 1 1 . . . . . . . . 2 . . 1 1 . . . . . 2 1 . 4 . 1 . Energy Gun 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 8 | . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Ballistic Gun 8 | 3 . . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 4 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Unidentified Prototypes 36 | . . . 4 1 . . 1 4 . 1 2 . . . 1 . . . 1 . . . 7 . 1 1 1 . . 5 . . 1 1 2 . . 1 1 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 20 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Parts Lost 85 | 1 . . . . . 1 5 8 6 . 1 . 1 1 1 . . . . 3 . . 1 . . . . . . . . . . 2 . 30 . 4 20 Power 15 | 1 . . . . . . . 1 1 . . . . . . . . . . 2 . . 1 . . . . . . . . . . 1 . 6 . . 2 Propulsion 29 | . . . . . . . 3 3 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 . 2 7 Utility 34 | . . . . . . . 2 3 1 . 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . 11 . 2 10 Weapon 7 | . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Highest Loss Streak 13 | 1 . . . . . 1 2 2 3 . 1 . 1 1 1 . . . . 2 . . 1 . . . . . . . . . . 1 . 13 . 3 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 12 | . 10 10 14 15 15 14 14 14 15 14 13 13 11 11 10 11 11 11 10 10 10 10 11 11 11 13 12 13 13 13 14 13 14 13 15 18 19 21 20 Power . | . 1 1 1 1 1 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 1 . . 1 . . 2 Propulsion 2 | . 2 2 3 3 3 3 5 4 4 3 2 2 2 2 1 1 1 1 1 1 1 1 1 2 1 2 2 2 2 2 2 2 2 1 2 2 5 3 . Utility 5 | . 3 3 6 6 6 6 4 4 5 5 6 6 5 4 4 5 5 5 5 4 4 5 5 5 5 6 6 8 8 8 8 7 7 6 8 10 10 12 13 Weapon 2 | . 2 2 2 2 3 2 2 4 6 5 2 3 2 2 2 3 3 3 2 3 2 2 2 2 2 3 2 3 2 2 1 2 3 2 3 2 1 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 63 | 2 7 . 7 2 . . 1 2 . 10 10 . 1 1 . . . . . . . . 2 . . . 1 . . . . . 1 . 2 3 2 2 7 Power 10 | 1 3 . 1 . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 11 | 1 2 . 3 . . . . . . 1 1 . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Utility 27 | . . . . 2 . . . . . 5 5 . . 1 . . . . . . . . 1 . . . . . . . . . 1 . 2 . 2 2 6 Weapon 14 | . 2 . 3 . . . . 1 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Tool/Special 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 98 100 90 99 96 87 63 50 92 92 93 93 92 93 93 85 88 91 93 94 93 88 88 89 93 94 94 94 94 94 95 96 100 93 95 91 80 Engine 4 | . 14 14 11 11 11 11 9 8 5 2 5 6 6 6 6 6 6 5 5 3 . . 2 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . 5 10 10 4 . . . . . . . . . . . . 1 8 5 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 5 5 5 5 5 5 4 4 5 8 6 4 4 4 Treads 8 | . . . 25 33 33 33 35 27 18 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 28 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . 11 33 33 33 33 32 33 33 29 29 29 29 29 28 29 31 31 31 31 31 31 31 28 28 30 30 28 27 27 26 Device 10 | . 14 14 6 . . . 8 10 18 10 5 6 5 12 13 13 6 8 11 10 10 5 5 5 5 5 6 9 10 9 10 13 14 17 17 16 16 18 14 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 10 | . . . 7 11 11 11 6 . . 2 12 13 13 13 13 13 13 11 11 11 11 11 12 17 15 15 15 15 15 15 15 18 19 17 17 17 19 16 16 Hackware 4 | . . . . . . . . . . . 12 13 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 8 8 6 4 . . Protection 5 | . . . 7 11 11 11 9 13 . 2 6 5 6 . . . 5 5 5 5 5 11 9 4 9 10 8 5 5 5 5 4 4 3 4 3 3 7 5 Ballistic Gun 1 | . 1 . 1 . . 4 5 11 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 25 28 20 19 2 9 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 11 . . . . 1 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 7 7 Peak Build Rating 282 | 8 14 16 22 28 21 22 28 34 33 49 77 73 79 79 79 76 81 80 85 90 92 90 112 108 132 136 146 147 147 146 148 161 163 185 180 274 279 282 280 Average Rating 81 | 6 11 15 19 20 18 21 25 25 25 24 68 69 70 73 74 76 76 78 80 83 86 85 92 104 126 130 141 144 145 142 146 155 158 179 175 204 274 273 259 On Entrance 96 | . 8 13 16 21 20 21 21 24 33 17 49 70 70 79 74 76 76 76 80 80 81 85 84 103 105 128 131 145 145 145 146 146 161 163 175 176 258 278 274 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 10 36 41 48 48 41 48 48 48 42 35 42 40 50 47 46 38 54 45 45 54 54 50 58 48 69 69 69 68 76 67 67 68 77 79 79 94 76 136 135 Greatest Support 130 | 40 20 20 60 60 60 60 80 80 80 48 49 49 53 58 54 54 54 54 54 54 54 62 57 57 70 70 72 72 72 72 72 79 79 96 96 118 127 130 130 Greatest Overweight (x) 2 | 1 1 2 1 . . . . 1 1 1 . . 1 . 1 . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 21 25 25 25 Most Carried 25 | 3 15 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 23 25 24 Average Carried 13 | . 10 10 14 14 14 14 14 14 15 14 14 15 14 14 14 15 14 15 14 14 14 14 14 14 13 14 14 15 15 14 15 14 14 13 14 18 20 21 21 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 Final Carried 24 | 2 9 11 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 14 15 15 15 15 15 15 15 15 15 15 15 14 24 20 23 16 Scrap Suit Usage (%) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 29% | Mutant 26% | Hacker-Mutant 15% | Commander-Mutant 13% | Scavenger-Mutant 6% | Hacker-Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Mutant | -2/Protoforge Sprinter | -1/Access Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Matter Collected 9572 | 351 466 29 663 760 . 239 415 969 160 269 270 46 195 170 100 . 10 . . 318 85 145 580 46 64 40 50 60 16 . 229 20 165 242 251 1651 150 275 73 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20289 | 129 516 11 1014 512 . 111 822 1302 646 109 759 . 123 325 314 . . . 451 518 225 277 257 31 146 154 536 376 . . 334 172 646 1462 334 3309 1306 2712 350 Parts 1027 | 12 42 4 73 51 . 13 39 68 33 10 23 . 15 5 11 . . . 1 31 16 6 12 3 14 2 18 4 . . 15 5 48 82 25 183 48 101 14 Haulers Intercepted 19 | . 2 . 4 . . . 1 4 . . 4 . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Recyclers Shooed 15 | 2 1 . 1 2 . 1 . 1 4 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . . . . . 3 13 . . . . . 7 4 . 2 . . . 3 . . 13 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Restored 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 7 6 . . Broken 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Faulty 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Combat Hostiles Destroyed 272 | 3 15 1 25 10 . 2 26 26 13 . 5 . 1 4 6 . . . 2 6 4 6 6 2 . . . 2 . . 6 1 5 16 2 43 14 16 4 Melee 102 | . . . . . . . . . . . 5 . 1 . 2 . . . . 2 . 1 1 1 . . . 2 . . 2 1 5 14 2 34 12 15 2 Guns 36 | 3 . . . . . 1 3 17 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cannons 68 | . 15 1 18 10 . 1 15 4 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 AOE 55 | . . . 7 . . . 8 5 . . . . . 4 4 . . . 2 4 4 5 5 1 . . . . . . 4 . . . . 2 . . . Classes Destroyed 27 | 3 5 . 5 1 . 1 1 2 2 . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . . 3 . . . Worker 28 | . . . 1 2 . 2 2 1 . . . . . . . . . . . 2 . . . . 2 . 4 . . . . . 2 2 3 2 2 1 . Builder 23 | . . . 3 6 . 2 1 2 2 . . . 1 . . . . . . 1 . . . . 2 . . . . . . 1 . . 1 1 . . . Tunneler 7 | 3 . . . 2 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 4 . . . 1 4 . . 4 . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Recycler 9 | 1 . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . . 1 . . Minesweeper 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 12 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 4 . . 2 . 2 . Drone 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . Watcher 24 | . . . 2 . . . . . . . 2 . 1 . . . . . . 1 . . . . . . 2 . . . . 1 2 4 2 1 2 4 . Swarmer 66 | . 2 1 7 4 . . 8 4 3 . . . . 4 1 . . . . 4 4 5 1 . . . . . . . 6 . 1 2 . 4 5 . . Grunt 85 | . 13 . 12 5 . 1 17 10 3 . 4 . . . 5 . . . . . . 1 3 . . . . 2 . . . . . 1 . . 5 3 . Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sentry 38 | . . . 7 . . . 1 9 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . 10 2 2 . Demolisher 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . 2 . . Programmer 32 | . . . . . . . . . 1 . 1 . 1 . . . . . . 2 . . 1 . . . . . . . . . 4 7 . 10 . 5 . Compactor 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decapitator 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Immortal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . V-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Botcube 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Assembled 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | 2 3 1 10 4 . 4 14 6 4 . 1 . 1 4 6 . . . 2 4 4 5 2 2 2 . 4 1 . . 4 1 4 6 3 6 5 5 3 Combat Bots Only 10 | 1 3 1 9 4 . 1 10 4 4 . 1 . 1 4 5 . . . 2 4 4 5 2 2 . . . 1 . . 4 1 3 4 2 5 5 5 3 Max Kills in Single Turn 6 | 1 1 1 6 2 . 1 2 2 2 1 1 . 1 3 3 . . . 1 4 4 3 2 1 1 . 1 1 . . 3 1 2 1 1 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 6 . . . 2 2 . . . . . 3 3 . . . 1 4 4 3 2 1 . . . . . . 3 . . . . 2 . . . Melee 2 | . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . 1 1 1 . . . 1 . . 1 1 2 1 1 2 2 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Hostile Shots Fired 1472 | 22 30 5 71 20 . 19 127 97 61 . 19 . 66 13 8 . . . . 44 7 24 20 . . . . 4 2 . 14 2 21 58 31 251 32 94 310 Missed 517 | 8 12 4 22 4 . 1 36 31 12 . 7 . 40 5 4 . . . . 21 2 8 11 . . . . 3 . . 5 . 9 19 23 78 9 33 110 Deflected 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . 10 5 7 7 Hits 955 | 14 18 1 49 16 . 18 91 66 49 . 12 . 26 8 4 . . . . 23 5 16 9 . . . . 1 2 . 9 2 12 39 8 173 23 61 200 Melee 45 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 33 . . 10 Projectile 910 | 14 18 1 49 16 . 18 91 66 48 . 12 . 26 8 4 . . . . 23 5 16 8 . . . . 1 2 . 9 2 12 39 8 140 23 61 190 AOE 8 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . 1 . Critical Strikes 58 | . . . . . . . 2 1 4 . 2 . 1 . . . . . . 3 1 . . . . . . . . . 1 . . . . 31 . 2 10 Actively Blocked 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . 2 Part Disruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 Damage Taken 21127 | 193 208 10 574 141 . 288 1427 970 715 . 385 . 417 130 96 . . . . 455 78 311 379 . . . 7 23 51 . 186 40 327 828 197 5947 351 1814 4579 Core 4031 | . 43 . 127 18 . 30 162 95 73 . 148 . 86 36 29 . . . . 141 30 66 15 . . . 7 . . . 35 . 83 100 15 1211 57 376 1048 Absorbed by Shields 2162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 87 295 1364 Redirected to Shielding 399 | . . . . . . . . . . . . . . . . . . . . . . 73 31 . . . . . . . . . . . . 295 . . . Ignored by Resistances 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Regen/Repaired (Parts) 2033 | . . . . . . . . . . . . . . . . . . . . . . . 242 . . . 188 . . . . . 46 . . 401 154 718 284 Core Remaining (%) 63 | 100 . 82 . . . 56 . . . 40 . . . . . . 64 . . . . . . 74 . . . . . . 96 . 93 . . 8 . . 20 Volleys Fired 664 | 47 56 3 110 40 . 16 73 79 33 3 6 . 18 2 3 . 2 . 8 2 4 9 29 3 2 . 2 1 2 . 4 2 6 7 8 60 4 20 . Largest 2 | 1 2 2 2 2 . 2 2 2 2 1 1 . 1 1 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 . Hottest 285 | 20 66 66 81 81 . 113 112 65 96 . 85 . 90 43 43 . 90 . 43 90 90 90 90 90 90 . 90 90 90 . 90 90 113 120 120 285 120 120 . Shots Fired 963 | 47 99 6 163 83 . 32 125 145 59 3 6 . 18 2 3 . 2 . 8 2 4 8 29 3 2 . 2 1 2 . 4 2 6 7 8 58 4 20 . Gun 275 | 47 13 . 56 . . 6 21 99 27 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Cannon 620 | . 86 6 105 83 . 26 93 39 32 . 6 . 18 . . . 2 . . 1 3 6 6 2 2 . 2 1 2 . 1 2 6 7 8 51 4 20 . Launcher 62 | . . . 2 . . . 11 7 . . . . . 2 3 . . . 8 1 1 2 20 1 . . . . . . 3 . . . . 1 . . . Special 6 | . . . . . . . . . . 3 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Kinetic 638 | 47 99 6 161 83 . 26 52 137 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 220 | . . . . . . 6 62 1 32 . 6 . 18 . . . 2 . . 1 3 6 6 2 2 . 2 1 2 . 1 2 6 7 8 21 4 19 . Explosive 56 | . . . 2 . . . 11 1 . . . . . 2 3 . . . 8 1 1 2 20 1 . . . . . . 3 . . . . 1 . . . Electromagnetic 43 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 1 . Robot Hit Streak 28 | 5 12 1 28 11 . 10 8 10 14 1 . . . . 3 . . . 4 . . . 5 . . . . . . . . . . . . 4 . 1 . Robot Miss Streak 8 | 3 4 4 4 4 . 4 6 8 2 1 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 6 . . . Penetration Max 1 | . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 6 1 3 3 Shots Hit Robots 1102 | 27 55 1 104 44 . 14 87 91 42 8 52 . 4 8 6 . . 1 6 16 5 8 15 3 7 3 11 9 . . 6 6 21 49 16 157 39 88 93 Core Hits 637 | 15 24 1 53 23 . 13 67 77 20 2 16 . 4 5 18 . . . 4 9 6 7 38 2 4 . 4 7 . . 9 3 12 22 6 74 18 39 35 Critical Kills 7 | . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 14 | . . . 2 5 . 4 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 44 | . 1 . 11 8 . 4 1 1 1 1 . . . . . . . . . . . . 2 . . . . . . . . . 2 . . 2 . . 10 Destroy 21 | . . . 8 6 . 4 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 6 | . 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 914 | . . . . 2 . . . . . 6 71 . 15 8 6 . . 1 . 22 5 11 10 3 8 3 20 16 8 . 19 12 52 75 40 216 48 124 113 Impact 19 | . . . . . . . . . . . 10 . 7 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Slashing 885 | . . . . 2 . . . . . 6 61 . 8 8 6 . . 1 . 20 5 11 10 3 8 3 20 16 8 . 19 12 50 72 35 216 48 124 113 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 116 | . . . . 2 . . . . . 6 12 . 1 1 . . . . . 7 5 . 2 1 4 . 10 3 . . . 2 5 10 9 23 7 5 1 Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . 5 2 . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 1 Martial Strikes 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 10 18 3 Damage Inflicted 69857 | 244 1104 31 2205 1064 . 392 2764 2635 1221 371 2715 . 242 804 957 . . 50 1038 1322 763 759 2896 263 492 263 1114 871 . . 1247 535 2006 4487 1697 13982 3668 9603 6052 Guns 2836 | 227 98 . 417 . . 87 254 1182 571 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 8397 | . 975 23 1289 942 . 292 1656 587 633 . . . . . . . . . . . . . . . . . . . . . . . 166 186 80 879 83 336 270 Explosions 8748 | . . . 490 . . . 847 855 . . . . . 343 758 . . . 1038 341 327 359 2505 88 . . . . . . 620 . . . . 177 . . . Melee 49763 | . . . . 122 . . . . . 371 2715 . 242 461 199 . . 50 . 981 436 400 391 175 492 263 1114 871 . . 627 535 1840 4301 1617 12926 3585 9267 5782 Ramming 113 | 17 31 8 9 . . 13 7 11 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7396 | 227 1073 23 1706 942 . 292 813 1749 571 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1904 | . . . . . . 87 1097 20 633 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . Explosive 8260 | . . . 490 . . . 847 367 . . . . . 343 758 . . . 1038 341 327 359 2505 88 . . . . . . 620 . . . . 177 . . . Electromagnetic 875 | . . . . . . . . 488 . . . . . . . . . . . . . . . . . . . . . . . . . . . 387 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 49763 | . . . . 122 . . . . . 371 2715 . 242 461 199 . . 50 . 981 436 400 391 175 492 263 1114 871 . . 627 535 1840 4301 1617 12926 3585 9267 5782 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1546 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 186 80 492 83 269 270 Highest Corruption 30 | . . . 2 2 2 2 . 5 6 10 3 3 3 3 . . . . 15 17 17 17 17 . . . . . . . . . 3 8 8 30 . 7 13 Average Corruption 6 | . . . 2 2 2 2 . 2 5 10 1 3 3 2 . . . . 7 15 17 17 17 . . . . . . . . . 1 6 7 11 . 6 9 Corruption Purged 11 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 8 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 292 | . . . 1 24 3 8 . 12 34 . 4 4 8 1 . . . . 3 24 14 21 . . . . . . . . . . 8 19 17 39 . 32 16 Message Errors 78 | . . . . 8 3 3 . 2 8 . 1 1 2 1 . . . . 1 7 5 6 . . . . . . . . . . 4 6 3 7 . 8 2 Matter Fused 59 | . . . 1 2 . . . 5 7 . 1 1 4 . . . . . . 4 3 6 . . . . . . . . . . 2 3 5 6 . 6 3 Heat Flow Errors 31 | . . . . 3 . 1 . . 3 . 1 . . . . . . . 1 1 1 2 . . . . . . . . . . 1 3 1 6 . 4 3 Energy Discharges 29 | . . . . 2 . . . . 4 . . . 1 . . . . . . 2 2 2 . . . . . . . . . . . 3 3 5 . 4 1 Parts Rejected 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 Parts Fused 4 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 35 | . . . . 3 . 3 . 1 5 . . 2 . . . . . . . 4 1 3 . . . . . . . . . . 1 2 1 4 . 3 2 Data Loss (major) 24 | . . . . . . 1 . 1 1 . 1 . 1 . . . . . 1 . 2 . . . . . . . . . . . . 1 3 7 . 4 1 Misfires 6 | . . . . 4 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 8 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . . 3 Weapon Failures 5 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Overflow Damage 6177 | . 17 . 14 33 . . 56 48 14 41 137 . . 322 17 . . 15 . 206 168 64 46 91 111 108 307 87 . . 400 127 301 379 261 1521 427 772 87 Projectiles 177 | . 17 . . 10 . . 29 4 14 . . . . . . . . . . . . . . . . . . . . . . . 65 . . 10 . 28 . Explosions 377 | . . . 14 . . . 27 44 . . . . . 105 . . . . . 22 . 34 46 48 . . . . . . 37 . . . . . . . . Melee 5623 | . . . . 23 . . . . . 41 137 . . 217 17 . . 15 . 184 168 30 . 43 111 108 307 87 . . 363 127 236 379 261 1511 427 744 87 Knockbacks 39 | . 8 . . 7 . 5 8 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . 7 . . 7 . 5 7 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . . . . . 36 17 . . . . . . . . . . . . . 42 63 . . . . . . . . . . . . . . . . Shots 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . 1 2 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | 2 3 2 4 . . 3 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 9 | 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 2 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 90 27 192 269 . 402 77 . 168 . 114 . 90 . . . 70 . 273 281 257 334 172 72 36 . 92 46 46 . 46 80 79 278 262 240 16 286 107 Average Temperature 64 | . 21 14 47 58 . 185 10 . 68 . 36 . 29 . . . 36 . 138 81 95 119 42 38 22 . 50 23 25 . 23 39 47 79 61 64 10 115 69 Received Heat Transfer 2318 | . 96 . 150 36 . 162 603 288 198 . 147 . 96 . 27 . . . . 144 . 72 9 . . . . . 9 . . 9 . 27 18 89 54 63 21 Effects 7 | . . . . 1 . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 1 1 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 1 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 2843 | . . . . . . 105 1591 37 1073 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . 4 12 . 30 12 13 21 Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Maximum Alert Level 3 | . 2 1 2 1 . . 2 3 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 3 3 3 . Low Security (%) 56 | 100 59 88 41 73 . 100 39 . 1 . 100 100 100 . . . . 100 100 93 . . . . 100 100 100 . . . . 100 100 42 12 . . . . Level 1 16 | . 22 11 39 26 . . 23 8 98 . . . . . . . . . . 6 . . . . . . . . . . . . . 57 25 11 . . . Level 2 19 | . 17 . 19 . . . 37 89 . . . . . . . . . . . . . . . . . . . . . . . . . . 61 73 77 16 . Level 3 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 22 83 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 886 | 5 439 253 603 267 . 57 628 707 350 . 181 48 58 . . . . . 54 268 . . . . 15 . 25 . . . . 67 74 323 484 886 775 840 . Initial 526 | . . 161 . 219 . . . 247 267 . . 48 . . . . . . . 19 . . . . . . . . . . . . 11 21 173 225 526 490 . Average 203 | . 200 96 270 163 . 7 297 498 273 . 117 18 11 . . . . . 19 59 . . . . 2 . 4 . . . . 25 34 173 367 535 618 658 . Influence Increases 12512 | 20 799 179 1151 417 . 127 899 1045 684 . 597 . 206 105 170 . . . 58 416 95 210 285 15 60 . 114 85 15 . 160 116 337 658 527 1595 447 820 100 Destroy 0b10 Robot/C 6100 | . 460 120 660 200 . 40 520 600 340 . 280 . 20 80 120 . . . . 120 80 120 120 . . . . 40 . . 120 20 100 320 140 900 280 300 . Destroy 0b10 Robot/NC 780 | 20 25 . 55 60 . 25 25 45 25 . 30 . 15 15 10 . . . . 35 5 5 . 15 30 . 45 15 . . 15 10 50 30 30 60 30 55 . Destroy Leader 1102 | . 108 20 174 40 . 10 82 178 . . 62 . 12 10 10 . . . . 24 10 10 . . . . 6 . . . 10 12 14 98 34 52 56 70 . Allied During Kill 331 | . 41 24 109 . . . . 27 88 . 34 . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Successful Hack 529 | . 26 . 35 . . . 16 28 36 . 29 . 33 . . . . . . 7 . . . . . . 41 . . . . . 76 42 45 111 . 4 . Select Force Hacks 300 | . 60 . 30 . . . 30 . 180 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 960 | . 30 15 45 60 . . . 120 . . 60 . 15 . . . . . . . . . . . 30 . . . . . . . 45 . 105 330 . 30 75 Destroy Structure 730 | . 4 . 43 27 . 7 76 32 . . 42 . 21 . . . . . 58 20 . . . . . . 22 . . . . 14 52 48 90 67 21 76 10 Partial Spotted 375 | . . . . . . . . . . . . . 90 . . . . . . . . . . . . . . . . . . 30 . 90 30 30 45 45 15 Lose Combat Pursuer 1305 | . 45 . . 30 . 45 150 15 15 . 60 . . . 30 . . . . 210 . 75 165 . . . . 30 15 . 15 30 . 30 45 45 15 240 . Influence Decreases 12512 | 20 385 593 589 911 68 127 314 944 1095 275 458 139 198 113 120 50 . . 30 179 289 153 413 15 60 . 100 99 15 . 160 96 319 388 433 1119 558 575 1112 Entered New Map 4077 | . . 253 . 343 68 . . 338 419 275 . 91 . 4 . 50 . . . 9 99 15 128 . . . . 6 . . . . 9 17 135 177 352 277 1012 Time Decay 7431 | 20 385 340 549 568 . 117 264 486 506 . 408 48 188 105 110 . . . 30 140 190 138 275 15 60 . 100 93 15 . 160 96 310 351 278 642 206 238 . Lost Part 734 | . . . . . . 10 50 80 60 . 10 . 10 4 10 . . . . 30 . . 10 . . . . . . . . . . 20 . 300 . 40 100 Lost Ally 270 | . . . 40 . . . . 40 110 . 40 . . . . . . . . . . . . . . . . . . . . . . . 20 . . 20 . Squads Dispatched 72 | . 7 . 4 2 . . 4 6 . . 8 . 4 . . . . . . 5 . . . . 1 . 3 . . . . . 3 5 6 9 2 3 . Investigation 18 | . 5 . 1 . . . 1 2 . . 2 . 1 . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . 1 . Extermination 19 | . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . 1 . . . . . 2 3 2 4 1 2 . Reinforcement 26 | . 2 . 2 2 . . 3 2 . . 4 . 2 . . . . . . 2 . . . . . . . . . . . . 1 2 2 1 1 . . Assault 7 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Distress Signals 41 | . . . 2 . . . 1 4 3 . 1 . 4 . . . . . . 1 . . 1 . . . . . . . . . . 2 1 1 . 20 . Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 13 1 18 . . . Distress Signals 39 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 13 1 18 . . . Times Spotted 594 | 6 33 6 37 11 . 4 44 40 13 . 18 . 30 4 8 . . 1 6 24 4 9 100 1 2 . 1 4 2 . 3 4 15 27 8 54 18 38 19 Peak Tracking Total 16 | 1 5 3 8 4 . 3 8 5 4 . 3 . 5 4 5 . . 1 4 13 4 7 16 1 1 . 1 2 1 . 4 2 3 4 3 9 5 9 8 Tactical Retreats 65 | 1 3 . . 1 . 3 7 1 1 . 2 . 13 . 1 . . . . 3 . 1 4 . . . . 2 1 . 1 2 . 2 2 3 1 9 1 ECM-based Alert Blocks 25 | . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Traps Triggered 29 | . . . . . . . . 3 . . 2 . . . . . . 1 . 1 . . . . 1 . . . . . . . 2 4 . 10 . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 7 7 7 7 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Machines Disabled 68 | . 2 1 3 4 . . . 8 . . 4 . 1 . . . . . . . . . 2 . 2 . . . . . . . 3 . 8 23 . 2 5 Max in Single Turn 2 | . 1 . 1 2 . . . 2 . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . . . 1 . 1 1 . 1 1 Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Machines Accessed 130 | . 5 . 7 . 1 1 6 7 12 1 8 . 7 . . 4 . . . 5 . . 1 . 8 . 4 . . 4 1 3 10 6 7 12 5 5 . Terminals 76 | . 3 . 5 . . 1 5 6 6 . 4 . 5 . . . . . . 2 . . . . 4 . 1 . . . 1 2 8 1 5 11 2 4 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . Repair Stations 6 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 1 1 . . . . . Recycling Units 20 | . 2 . 1 . . . 1 . 6 . 2 . 1 . . . . . . 1 . . . . 2 . 2 . . . . . . . . . 1 1 . Scanalyzers 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . 1 . . Garrison Access 8 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 1 1 1 . . Total Hacks 286 | . 11 . 13 . 1 3 15 16 30 2 13 . 13 . . 25 . . . 17 . . 5 . 14 . 9 . . 17 1 7 20 11 10 21 6 6 . Successful 155 | . 8 . 8 . 1 2 9 4 19 2 5 . 4 . . 25 . . . 3 . . 5 . 5 . 5 . . 17 1 1 8 5 4 11 1 2 . Failed 130 | . 3 . 4 . . 1 6 12 11 . 8 . 9 . . . . . . 14 . . . . 9 . 4 . . . . 6 12 6 6 10 5 4 . Catastrophic 30 | . 1 . . . . 1 1 3 . . 2 . 3 . . . . . . 6 . . . . 2 . . . . . . 1 3 . 1 2 2 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 12 . 12 . . 1 12 5 22 . 10 . 8 . . . . . . 9 . . 1 . 8 . 5 . . . . . 4 2 2 10 2 4 . Terminals 164 | . 9 . 11 . . 3 14 13 23 . 7 . 11 . . . . . . 8 . . . . 7 . 3 . . . 1 5 14 2 7 19 2 5 . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 . . . . Repair Stations 16 | . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . 4 . . . . 2 4 1 . . . . . Recycling Units 23 | . 2 . 1 . . . 1 . 7 . 3 . 1 . . . . . . 1 . . . . 3 . 2 . . . . . . . . . 1 1 . Scanalyzers 10 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . 2 2 . . 1 . . Garrison Access 18 | . . . . . . . . 3 . . . . 1 . . . . . . 5 . . . . . . . . . . . . . 4 1 2 2 . . Terminal Hacks 79 | . 2 . 1 . 1 2 1 3 3 2 1 . 1 . . 25 . . . 1 . . 5 . . . . . . 17 1 1 2 . 2 7 . 1 . Record 23 | . . . . . 1 . . . . 1 . . . . . 11 . . . . . . . . . . . . . 5 1 . . . 1 3 . . . Part Schematic 13 | . . . . . . . . . 1 . . . . . . 8 . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 14 | . . . . . . . . . 1 . . . . . . 3 . . . . . . 5 . . . . . . 4 . . . . . 1 . . . Open Door 4 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Proto ID Catalog 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . Scan Component 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . Seal Access 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . Unauthorized Hacks 58 | . 6 . 7 . . . 8 1 16 . 3 . 2 . . . . . . 2 . . . . 1 . 3 . . . . . 3 1 1 3 . 1 . Terminals 40 | . 4 . 6 . . . 7 1 10 . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . 3 1 1 3 . . . Assimilate 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 . . . Botnet 15 | . 1 . 1 . . . 3 . 5 . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Skim 17 | . 3 . 5 . . . 3 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 2 . 1 . . . 1 . 6 . 2 . 1 . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . 1 . Tunnel 10 | . 2 . 1 . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fedlink 7 | . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . Scraphulk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . 3 . . 1 . 2 . Used 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . 1 . Hacking Detections 85 | . 3 . 5 . . 1 5 6 6 . 4 . 5 . . . . . . 4 . . . . 6 . 2 . . . . 2 8 3 6 10 5 4 . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 1 . . . . . . 8 . . . . . . . . . . . . . 4 . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Time 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . . . . . 74 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Total Allies 36 | 1 1 5 . 1 . . . 2 22 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Largest Group 16 | 1 1 6 6 1 1 . . 2 16 16 15 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Highest-Rated Group 264 | 31 33 111 111 31 31 . . 62 254 264 264 . . . . . . . . . . . . . . . . . . . . . . 64 162 . . 139 . Highest-Rated Ally 162 | 31 33 33 33 31 31 . . 31 34 78 78 . . . . . . . . . . . . . . . . . . . . . . 64 162 . . 139 . Initial UFD Resources 78 | . . . . . . . . . . . 24 38 38 40 40 40 43 43 43 43 53 53 53 55 55 65 65 71 71 71 73 73 73 76 76 76 78 78 73 Total Orders 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 205 | 11 34 7 44 . . . . 29 19 . 35 . . . . . . . . . . . . . . . . . . . . . . . 20 . . 6 . Total Damage 5651 | 138 418 123 637 . . . . 464 331 . 1872 . . . . . . . . . . . . . . . . . . . . . . . 1159 . . 509 . Kills 59 | 2 10 5 10 . . . . 6 5 . 16 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Active Infowar (turns) 19799 | 3669 1258 1020 535 2 . . . . . 463 923 150 612 263 185 43 353 66 129 393 397 451 1191 155 293 101 488 570 507 86 929 263 694 902 613 1467 195 148 285 Optics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensors 10644 | . . . . 2 . . . . . 462 923 150 127 263 185 43 353 66 129 372 397 451 1191 155 293 101 488 570 507 86 929 263 694 451 551 442 . . . Terrain 6880 | 1092 1258 1020 535 . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . 217 636 902 547 464 195 . . Seismic 2577 | 2577 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 2492 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901 346 956 . 4 285 Jamming 6741 | . . . . . . . . . . . . . . . . . . 37 129 309 . . . . . . 135 547 507 78 929 263 694 902 613 1454 . 144 . ECM 485 | . . . . . . . . . . . . . 485 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . . . . . 2 1 . 1 . . . 2 1 . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Turns Passed 33878 | 4352 1258 1020 1705 1713 292 730 677 1276 1361 3628 1042 150 628 275 230 43 353 66 129 446 397 460 1191 155 293 101 488 570 507 86 929 263 694 902 613 2316 432 1730 377 Spaces Moved 32299 | 917 558 400 756 773 181 416 262 542 551 3234 1567 310 1068 435 344 79 641 98 168 685 536 415 1166 290 692 239 891 943 1063 152 1171 506 837 1075 942 2838 780 3076 702 Core 30 | 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4353 | 10 . . 627 773 181 416 262 542 551 991 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1964 | 877 558 400 129 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25952 | . . . . . . . . . . 2243 1567 310 1068 435 344 79 641 98 168 685 536 415 1166 290 692 239 891 943 1063 152 1171 506 837 1075 942 2838 780 3076 702 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 120 190 160 160 160 160 160 160 160 45 47 47 41 35 54 54 54 54 54 54 54 40 43 43 37 35 35 35 35 35 35 35 41 37 36 36 33 33 27 Average Speed 68 | 119 189 247 165 160 160 160 160 167 182 105 47 47 47 53 54 54 54 54 54 54 54 53 51 43 37 35 35 35 35 35 35 35 41 39 38 44 33 34 33 Slowest Speed 260 | 160 190 260 240 160 160 160 160 240 240 240 47 47 129 54 127 54 54 54 54 54 54 54 121 43 37 37 35 35 91 35 35 41 41 96 40 132 36 90 93 Overloaded Moves 11 | . . . . . . . . . . . . . 7 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 1 Exploration Rate (%) 61 | 54 84 97 74 98 40 90 34 77 98 86 25 93 35 58 51 68 71 4 89 17 74 59 83 52 18 92 16 70 91 60 75 16 86 34 84 48 23 81 44 Regions Visited 39 Branch Regions 24 Pre-discovered Areas 22 | . 2 2 2 . 1 . 1 1 8 . 1 . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 23 | . . . . . . 1 1 . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 34 | . . 1 . 1 . 3 . . . 9 . . . 2 3 . 1 . . . 3 1 . 2 . . . 3 3 . 2 . . . . . . . . Spaces Dug 343 | . . . 10 . . . 1 . . . 14 . 23 40 . . 2 . . 9 26 38 6 16 . . 11 8 10 . 8 7 25 18 23 18 9 20 1 Terrain Destroyed 907 | . 1 . 49 28 . 13 95 26 . . 15 . 24 40 51 . 2 . 96 9 27 40 154 16 . . 11 8 10 . 60 7 26 18 23 21 9 27 1 Melee 129 | . . . . . . . . . . . 9 . 6 . . . . . . 2 . . . . . . 9 7 8 . 7 5 22 11 15 12 5 10 1 Projectile 194 | . 1 . 32 28 . 13 19 . . . 6 . 18 . . . 2 . . 1 3 6 6 2 . . 2 1 2 . 1 2 4 7 8 9 4 17 . AOE 584 | . . . 17 . . . 76 26 . . . . . 40 51 . . . 96 6 24 34 148 14 . . . . . . 52 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Acc Com Ac0 Total 42463 | 4135 663 423 1061 1167 184 446 392 770 844 3456 1769 313 1163 461 374 78 645 109 197 731 633 625 1711 311 717 251 1034 1157 1180 186 1654 571 1131 1502 1144 3787 931 3713 844 Wait 7400 | 3143 8 17 135 338 . 5 25 108 51 134 71 . 16 . 12 . . 9 16 7 79 181 448 8 2 . 112 190 104 12 454 39 211 313 116 514 91 425 6 Move 32262 | 916 557 399 755 772 180 415 262 541 550 3233 1567 309 1067 434 343 78 640 98 167 684 535 414 1165 289 692 238 890 942 1062 151 1170 505 836 1074 941 2836 779 3075 701 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | 3 14 1 12 5 1 . 4 5 . 19 5 . 5 2 1 . . . . 1 1 . 4 1 3 3 3 1 . 3 . 4 6 4 3 38 2 10 . Fast Attach 168 | 12 2 . 9 . 1 2 1 15 1 16 8 2 1 . 2 . . 1 1 3 2 1 16 . . 2 1 . . 9 . 1 . 5 2 35 1 5 11 Attach 146 | . . . 4 2 . 1 7 1 . 6 17 . 19 2 2 . 1 . 1 5 2 3 8 2 5 . 1 . . . . 2 1 4 1 26 4 7 12 Detach 101 | 5 1 . . . . . 1 3 . 10 16 . 16 2 1 . 1 . 1 4 2 3 8 2 3 . . . . . . . . 2 1 9 1 6 3 Swap 208 | . 8 1 11 3 . 2 12 5 . 4 6 . 3 4 2 . 1 . 1 3 2 2 5 3 1 . 3 6 4 . 7 3 13 14 25 28 9 15 2 Drop 202 | 7 14 . 21 5 2 2 6 9 1 25 7 2 6 1 2 . . . 2 1 1 1 18 . 1 5 2 1 . 11 . 3 6 4 7 20 2 7 . Fire 664 | 47 56 3 110 40 . 16 73 79 33 3 6 . 18 2 3 . 2 . 8 2 4 9 29 3 2 . 2 1 2 . 4 2 6 7 8 60 4 20 . Melee 842 | . . . . 2 . . . . . 6 66 . 12 8 6 . . 1 . 21 5 11 10 3 8 3 20 16 8 . 19 12 52 75 40 188 38 103 109 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . 2 . . 3 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . 40 . Rewire 203 | . . . . . . . . . 203 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Protoforge -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Botcube activated 128 | -11/Scrapyard | Botcube completed mutation into treaded form, armed with 2 guns. 3573 | -11/Scrapyard | Assembled infested the area 4353 | -11/Scrapyard | Entered Materials 4353 | -10/Materials | Accompanied by 1 ally 4380 | -10/Materials | Build established: Mutant 4741 | -10/Materials | Discovered new exit (range 15) 4842 | -10/Materials | Discovered new exit (range 12) 4925 | -10/Materials | Discovered new exit (range 9) 5071 | -10/Materials | Discovered new exit (range 13) 5256 | -10/Materials | Murdered Mutated Botcube 5256 | -10/Materials | Destroyed Mutated Botcube 5264 | -10/Materials | Found Botcube 5314 | -10/Materials | Discovered new exit (range 7) 5599 | -10/Materials | Botcube activated 5611 | -10/Materials | Botcube completed mutation into treaded form, armed with 2 cannons. 5611 | -10/Materials | Entered Mines 5611 | -10/Mines | Accompanied by 1 ally 5711 | -10/Mines | Learned location of Storage (-8) 5755 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5866 | -10/Mines | Discovered new exit (range 9) 5889 | -10/Mines | Learned Materials stockpile data 6102 | -10/Mines | Discovered new exit (range 10) 6276 | -10/Mines | Discovered new exit (range 13) 6336 | -10/Mines | Learned location of Zion (-7) 6445 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 6631 | -10/Mines | Entered Materials 6631 | -9/Materials | Accompanied by 6 allies 6631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6636 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 6747 | -9/Materials | Build established: Commander-Mutant 6811 | -9/Materials | Discovered new exit (range 9) 6949 | -9/Materials | Lost 3 allies 7006 | -9/Materials | Murdered Mutated Botcube 7006 | -9/Materials | Destroyed Mutated Botcube 7066 | -9/Materials | Discovered new exit (range 16) 7106 | -9/Materials | Build established: Scavenger-Mutant 7246 | -9/Materials | Central database locked down 7473 | -9/Materials | Build established: Mutant 7964 | -9/Materials | Discovered new exit (range 15) 8041 | -9/Materials | Destroyed 9 combat bots 8177 | -9/Materials | Learned Storage security intel 8177 | -9/Materials | Discovered new exit (range 14) 8231 | -9/Materials | First assault squad dispatched 8250 | -9/Materials | Identified exit to Materials 8250 | -9/Materials | Learned location of 2 exits from Materials 8336 | -9/Materials | Entered Mines 8484 | -9/Mines | Discovered exit to Materials (range 15) 8588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8623 | -9/Mines | Discovered exit to Materials (range 5) 8770 | -9/Mines | Assembled infested the area 9468 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9469 | -9/Mines | Discovered new exit (range 5) 9572 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 9575 | -9/Mines | Found Prototype Device 9576 | -9/Mines | Identified Exp. Sensor Array 9742 | -9/Mines | Found a hidden stash of uninstalled traps 9904 | -9/Mines | Received a Mining Laser from a helpful Derelict 10049 | -9/Mines | Entered Exiles 10049 | -9/Exiles | Accompanied by 1 ally 10088 | -9/Exiles | Met 8R-AWN 10114 | -9/Exiles | Met EX-HEX 10180 | -9/Exiles | Met EX-DEC 10278 | -9/Exiles | Build established: Scavenger-Mutant 10320 | -9/Exiles | Discovered new exit (range 15) 10341 | -9/Exiles | Entered Mines 10644 | -8/Mines | Discovered exit to Materials (range 7) 10650 | -8/Mines | Build established: Mutant 10800 | -8/Mines | Found DCF Scrap (12 items) 11047 | -8/Mines | Discovered exit to Materials (range 12) 11071 | -8/Mines | Entered Materials 11071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11072 | -8/Materials | Identified exit to Storage 11072 | -8/Materials | Identified exit to Factory 11393 | -8/Materials | Build established: Scavenger-Mutant 11584 | -8/Materials | Destroyed 10 combat bots 11748 | -8/Materials | Entered Storage 11764 | -8/Storage | Met a pair of Derelict thieves 13018 | -8/Storage | Used back door to open Recycling access 13018 | -8/Storage | Discovered new exit (range 5) 13024 | -8/Storage | Entered Recycling 13046 | -8/Recycling | Core integrity fell below 50% 13453 | -8/Recycling | Learned location of Extension (-4) 13513 | -8/Recycling | Build established: Commander-Mutant 13525 | -8/Recycling | Learned Factory trap positions 13638 | -8/Recycling | Learned location of 2 exits from Factory 13681 | -8/Recycling | Identified exit to Factory 13716 | -8/Recycling | Learned Storage emergency access door positions 13743 | -8/Recycling | Learned 4 Factory zone layouts 13827 | -8/Recycling | Learned Factory trap positions 13883 | -8/Recycling | Learned Factory emergency access door positions 13947 | -8/Recycling | Lost 3 parts (1p1n1w) 13969 | -8/Recycling | Lost 4 allies 14297 | -8/Recycling | Scanned before Scraplab entrance 14333 | -8/Recycling | Entered Scraplab 14355 | -8/Recycling | Discovered new exit (range 3) 14385 | -8/Recycling | Entered Scraptown 14385 | -8/Scraptown | Accompanied by 16 allies 14385 | -8/Scraptown | System corruption cleaned by C-Scrubber 14389 | -8/Scraptown | System corruption reached 10% 14391 | -8/Scraptown | System corruption cleaned by C-Scrubber 14763 | -8/Scraptown | Discovered exit to Factory (range 11) 14905 | -8/Scraptown | Visited Red Mages 14953 | -8/Scraptown | Visited Spacefarers 15274 | -8/Scraptown | Visited IN-MT5's Study 15308 | -8/Scraptown | Visited Bundlers 15488 | -8/Scraptown | Visited CPS Storage 15502 | -8/Scraptown | Visited TADAMA 15536 | -8/Scraptown | Visited UFD Registry 15536 | -8/Scraptown | Registered with UFD as "Quantumslicer" 15603 | -8/Scraptown | Visited Scrap Suit Storage 15616 | -8/Scraptown | Found Unknown Device 15616 | -8/Scraptown | Identified Scrap Suit 15711 | -8/Scraptown | Visited Botcube Research 15742 | -8/Scraptown | Visited Scrapoid Pod Storage 15800 | -8/Scraptown | Visited Observation Area 15836 | -8/Scraptown | Visited A0-MCA Data Center 15874 | -8/Scraptown | Visited Derelict Rescue Squad 15918 | -8/Scraptown | Visited Modified Component R&D 16202 | -8/Scraptown | Attached CPS modules to Grenadier 3b. 16234 | -8/Scraptown | Attached CPS modules to Grenadier 3a. 16951 | -8/Scraptown | Given an A+ rating by A0-MCA 16955 | -8/Scraptown | Found A0-MCA's Component Scanner 17109 | -8/Scraptown | Found Scrap Suit 17479 | -8/Scraptown | Found Botcube 17499 | -8/Scraptown | Botcube activated 17519 | -8/Scraptown | Botcube completed mutation into wheeled form, armed with 2 guns. 17539 | -8/Scraptown | Visited Sword Containment 17543 | -8/Scraptown | Found Prototype Slashing Weapon 17543 | -8/Scraptown | Identified Companion Sword 17800 | -8/Scraptown | Found DRS Beacon 17867 | -8/Scraptown | Discovered exit to Factory (range 5) 17990 | -8/Scraptown | Met Optimus 17990 | -8/Scraptown | Accepted into 0bPrime 18013 | -8/Scraptown | Entered Factory 18013 | -6/Factory | Accompanied by 15 allies 18013 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 18014 | -6/Factory | Identified exit to Lower Caves 18015 | -6/Factory | Identified exit to Factory 18017 | -6/Factory | Loaded intel: 77 trap records 18113 | -6/Factory | Lost 9 allies 18186 | -6/Factory | Lost 3 allies 18355 | -6/Factory | Loaded intel: 8 recycling unit locations 18371 | -6/Factory | Learned location of Protoforge (-2) 18444 | -6/Factory | Build established: Hacker-Mutant 18968 | -6/Factory | Murdered *rolling death 18968 | -6/Factory | Destroyed *rolling death 18972 | -6/Factory | Found Botcube 19055 | -6/Factory | Manually triggered Chute Trap 19055 | -6/Factory | Sucked down chute 19055 | -6/Factory | Entered Waste 19055 | -6/Waste | The area was eerily silent 19092 | -6/Waste | Discovered new exit (range 12) 19197 | -6/Waste | Identified exit to Factory 19205 | -6/Waste | Entered Factory 19206 | -6/Factory | Loaded intel: 116 trap records 19241 | -6/Factory | Spotted B-75 Beast 19417 | -6/Factory | Discovered exit to Factory (range 10) 19542 | -6/Factory | Loaded intel: 8 recycling unit locations 19701 | -6/Factory | Discovered exit to Factory (range 5) 19833 | -6/Factory | Entered Lower Caves 19885 | -6/Lower Caves | Identified exit to Lower Caves 19988 | -6/Lower Caves | Learned Factory garrison access intel 20032 | -6/Lower Caves | Found DRS Beacon 20108 | -6/Lower Caves | Entered another Lower Caves area 20119 | -6/Lower Caves | Encountered a Warlord checkpoint 20202 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 20280 | -6/Lower Caves | Discovered new exit (range 12) 20338 | -6/Lower Caves | Identified exit to Data Miner 20338 | -6/Lower Caves | Entered Data Miner 20338 | -6/Data Miner | Discovered new exit (range 6) 20349 | -6/Data Miner | Met Data Miner 20363 | -6/Data Miner | Learned location of Section 7 (-2) 20363 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20368 | -6/Data Miner | Received God Mode back door access code from Data Miner 20380 | -6/Data Miner | Identified exit to Proximity Caves 20381 | -6/Data Miner | Entered Proximity Caves 20550 | -5/Proximity Caves | Spotted B-75 Beast 20734 | -5/Proximity Caves | Entered Factory 20734 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20735 | -5/Factory | Loaded intel: 4 garrison access locations 20800 | -5/Factory | Sucked down chute 20800 | -5/Factory | Entered Waste 20811 | -5/Waste | Spotted C-40 Crusher 20815 | -5/Waste | EMP discharged 20839 | -5/Waste | Spotted C-40 Crusher 20846 | -5/Waste | Spotted C-40 Crusher 20848 | -5/Waste | Spotted C-40 Crusher 20869 | -5/Waste | Destroyed C-40 Crusher 20878 | -5/Waste | Destroyed C-40 Crusher 20908 | -5/Waste | Spotted C-40 Crusher 20911 | -5/Waste | Spotted C-40 Crusher 20915 | -5/Waste | EMP discharged 20915 | -5/Waste | System corruption reached 10% 20923 | -5/Waste | Discovered new exit (range 12) 20928 | -5/Waste | Identified exit to Factory 20929 | -5/Waste | Entered Factory 21150 | -5/Factory | Loaded intel: 8 recycling unit locations 21180 | -5/Factory | Identified exit to Upper Caves 21375 | -5/Factory | Entered Upper Caves 21376 | -5/Upper Caves | Encountered a Warlord checkpoint 21554 | -5/Upper Caves | Build established: Scavenger-Mutant 21665 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 21672 | -5/Upper Caves | Learned location of 1 exit from Factory 21769 | -5/Upper Caves | Discovered new exit (range 6) 21772 | -5/Upper Caves | Identified exit to Upper Caves 21772 | -5/Upper Caves | Entered another Upper Caves area 21773 | -5/Upper Caves | Identified exit to Warlord 22032 | -5/Upper Caves | Build established: Hacker-Mutant 22050 | -5/Upper Caves | Identified exit to Factory 22113 | -5/Upper Caves | Spotted B-75 Beast 22232 | -5/Upper Caves | Entered Warlord 22251 | -5/Warlord | System corruption cleaned by Quarantine Array 22357 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 22425 | -5/Warlord | Opened Warlord's prototype stash 22435 | -5/Warlord | Found Prototype Processor 22435 | -5/Warlord | Identified Exp. Targeting Computer 22445 | -5/Warlord | Found Prototype Device 22445 | -5/Warlord | Identified Exp. Focal Shield 22486 | -5/Warlord | Found Prototype Reactor 22542 | -5/Warlord | Warlord's base attacked by MAIN.C 22679 | -5/Warlord | P-80 Master assimilated allied 6H-YJY(g) 22739 | -5/Warlord | Lost 4 allies 22764 | -5/Warlord | Warlord forces counterattacked 22787 | -5/Warlord | Lost 4 allies 22868 | -5/Warlord | P-80 Master assimilated allied GY-6DO(g) 22890 | -5/Warlord | P-80 Master assimilated allied X0-4IX(g) 22936 | -5/Warlord | Lost 17 allies 23019 | -5/Warlord | Spotted Striker 23028 | -5/Warlord | Spotted Striker 23095 | -5/Warlord | Spotted Executioner 23104 | -5/Warlord | Spotted Striker 23122 | -5/Warlord | Found Prototype Processor 23122 | -5/Warlord | Identified Exp. Core Analyzer 23202 | -5/Warlord | Spotted Striker 23214 | -5/Warlord | Build established: Scavenger-Mutant 23217 | -5/Warlord | Warlord base infiltrated, sounded retreat 23224 | -5/Warlord | Spotted Executioner 23262 | -5/Warlord | Spotted Executioner 23264 | -5/Warlord | Attached CPS modules to Enhanced Demolisher. 23327 | -5/Warlord | Rebuked by Warlord 23334 | -5/Warlord | Discovered new exit (range 14) 23342 | -5/Warlord | Spotted Executioner 23346 | -5/Warlord | Attached CPS modules to Enhanced Demolisher. 23348 | -5/Warlord | Attached CPS modules to Q1-H84(K). 23348 | -5/Warlord | Spotted Striker 23384 | -5/Warlord | Lost 6 allies 23394 | -5/Warlord | Identified exit to Proximity Caves 23423 | -5/Warlord | Entered Proximity Caves 23452 | -4/Proximity Caves | Spotted B-86 Titan 23578 | -4/Proximity Caves | Entered Factory 23578 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23579 | -4/Factory | Identified exit to Extension 23580 | -4/Factory | Identified Vortex Chain Reactor 23752 | -4/Factory | Build established: Hacker-Mutant 23809 | -4/Factory | Loaded intel: 8 recycling unit locations 23871 | -4/Factory | Sucked down chute 23871 | -4/Factory | Entered Waste 23871 | -4/Waste | The area was eerily silent 23962 | -4/Waste | Discovered new exit (range 11) 23972 | -4/Waste | Identified exit to Factory 23972 | -4/Waste | Entered Factory 23973 | -4/Factory | Forged Quantum Companion 24100 | -4/Factory | Repaired Broken Cmb. Linear Gravjet 24159 | -4/Factory | Loaded intel: 8 recycling unit locations 24397 | -4/Factory | Discovered new exit (range 2) 24397 | -4/Factory | Identified exit to Upper Caves 24460 | -4/Factory | Entered Upper Caves 24903 | -4/Upper Caves | Discovered new exit (range 8) 24904 | -4/Upper Caves | Encountered a Warlord checkpoint 24905 | -4/Upper Caves | Identified exit to Upper Caves 24918 | -4/Upper Caves | Learned 8 Research zone layouts 25030 | -4/Upper Caves | Entered another Upper Caves area 25053 | -4/Upper Caves | Entered a destroyed Warlord outpost 25055 | -4/Upper Caves | Learned Research machine intel 25139 | -4/Upper Caves | Discovered new exit (range 8) 25141 | -4/Upper Caves | Identified exit to Research 25521 | -4/Upper Caves | Discovered new exit (range 12) 25536 | -4/Upper Caves | Identified exit to Zhirov 25537 | -4/Upper Caves | Entered Zhirov 25537 | -4/Zhirov | Discovered new exit (range 3) 25544 | -4/Zhirov | Met Zhirov 25550 | -4/Zhirov | Learned location of Testing (-2) 25550 | -4/Zhirov | Learned location of Command (-1) 25554 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25560 | -4/Zhirov | Found Alien Artifact 25560 | -4/Zhirov | Identified Integrated Reactor 25560 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25610 | -4/Zhirov | Found Alien Artifact 25623 | -4/Zhirov | Identified exit to Proximity Caves 25623 | -4/Zhirov | Entered Proximity Caves 26410 | -3/Proximity Caves | Discovered exit to Research (range 14) 26552 | -3/Proximity Caves | Entered Research 26552 | -3/Research | Evolved 2 slots: Utility x2 26553 | -3/Research | Identified exit to Armory 26554 | -3/Research | Loaded intel: 108 machine locations 26664 | -3/Research | Spotted B-86 Titan 26679 | -3/Research | Identified exit to Quarantine 26815 | -3/Research | Entered Quarantine 26885 | -3/Quarantine | Found Alien Artifact 26886 | -3/Quarantine | Identified Subatomic Replicator 26886 | -3/Quarantine | Forged Prototype Slashing Weapon 26947 | -3/Quarantine | Repaired Adv. Cloaking Device 27004 | -3/Quarantine | Found Prototype Processor 27015 | -3/Quarantine | Identified Spectral Analyzer 27039 | -3/Quarantine | Discovered new exit (range 19) 27044 | -3/Quarantine | Spotted Alpha 7 27170 | -3/Quarantine | Build established: Hacker-Ninja 27500 | -3/Quarantine | Identified exit to Research 27506 | -3/Quarantine | Found Alien Reactor 27509 | -3/Quarantine | Entered Research 27509 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27560 | -2/Research | Spotted B-90 Cyclops 28175 | -2/Research | Identified Matter Drive 28275 | -2/Research | Build established: Hacker-Mutant 28291 | -2/Research | Discovered new exit (range 14) 28352 | -2/Research | Identified exit to Access 28404 | -2/Research | Discovered new exit (range 4) 28406 | -2/Research | Identified exit to Testing 28411 | -2/Research | Entered Testing 28424 | -2/Testing | Found Prototype Device 28424 | -2/Testing | Identified AEGIS Remote Shield 28454 | -2/Testing | Garrison activated, responded to threat 28510 | -2/Testing | Found Prototype Ballistic Gun 28600 | -2/Testing | Rewired PX-OWLDUXP48Z 28722 | -2/Testing | Found Exp. Core Analyzer 28777 | -2/Testing | Spotted Striker 28777 | -2/Testing | Spotted Striker 28883 | -2/Testing | Build established: Hacker-Ninja 28962 | -2/Testing | Discovered exit to Access (range 16) 28990 | -2/Testing | Spotted Fortress 29016 | -2/Testing | Discovered new exit (range 6) 29016 | -2/Testing | Discovered new exit (range 7) 29018 | -2/Testing | Identified exit to Section 7 29019 | -2/Testing | Identified exit to Protoforge 29024 | -2/Testing | Entered Protoforge 29372 | -2/Protoforge | Spotted Hotshot 29372 | -2/Protoforge | Spotted Hotshot 29489 | -2/Protoforge | Identified Hyp. Multirail 29548 | -2/Protoforge | Found Crosscalibrator 29553 | -2/Protoforge | Spotted Immortal 29554 | -2/Protoforge | Spotted Decapitator 29554 | -2/Protoforge | Spotted Decapitator 29554 | -2/Protoforge | Spotted Decapitator 29554 | -2/Protoforge | Spotted Decapitator 29559 | -2/Protoforge | Destroyed Decapitator 29559 | -2/Protoforge | Destroyed Decapitator 29563 | -2/Protoforge | Destroyed Decapitator 29572 | -2/Protoforge | Destroyed Decapitator 29707 | -2/Protoforge | Spotted Immortal 29774 | -2/Protoforge | First assault squad dispatched 29783 | -2/Protoforge | Build established: Hacker-Mutant 29807 | -2/Protoforge | Destroyed Immortal 29855 | -2/Protoforge | Destroyed Immortal 29874 | -2/Protoforge | Found Cep. Weapon Articulator 29879 | -2/Protoforge | Found Cep. Melee Reflex Suite 29885 | -2/Protoforge | Found Faulty Femtoactuators 29887 | -2/Protoforge | Found Faulty Femtoactuators 29931 | -2/Protoforge | Found Cep. Antigrav Storage Unit 29941 | -2/Protoforge | Found Cep. Gyrokinetic System 29942 | -2/Protoforge | Found Cep. NT7 Matterbank 29944 | -2/Protoforge | Found Cep. Chromion Battery 29948 | -2/Protoforge | Found Cep. Antigrav Storage Unit 30460 | -2/Protoforge | Spotted V285-u 30460 | -2/Protoforge | Spotted V154-z 30472 | -2/Protoforge | Spotted V563-f 30474 | -2/Protoforge | Superfortress began startup sequence 30512 | -2/Protoforge | Core integrity fell below 50% 30512 | -2/Protoforge | Destroyed V154-z 30514 | -2/Protoforge | Destroyed V563-f 30517 | -2/Protoforge | Destroyed V285-u 30523 | -2/Protoforge | Found Cep. Combat Aerolev Unit 30544 | -2/Protoforge | Lost 13 parts (2p6n4u1w) 30560 | -2/Protoforge | Found Corrupted Cep. Zero-point Core 30561 | -2/Protoforge | System corruption reached 10% 30583 | -2/Protoforge | Found Faulty Cep. Zero-point Core 30586 | -2/Protoforge | Found Faulty Cep. Zero-point Core 30633 | -2/Protoforge | Spotted Decapitator 30633 | -2/Protoforge | Spotted Decapitator 30633 | -2/Protoforge | Spotted Decapitator 30643 | -2/Protoforge | Spotted V682-n 30643 | -2/Protoforge | Spotted V811-h 30645 | -2/Protoforge | Spotted Immortal 30645 | -2/Protoforge | Spotted Immortal 30744 | -2/Protoforge | Found Faulty Exp. Force Field 30745 | -2/Protoforge | Found Cep. Core Shell 30751 | -2/Protoforge | Found Faulty Cep. RG22 Armor 30754 | -2/Protoforge | Found Faulty Cep. RG22 Armor 30756 | -2/Protoforge | Found Exp. Force Field 30764 | -2/Protoforge | Found Cep. RG22 Armor 30766 | -2/Protoforge | Found Cep. Energy Mantle 30785 | -2/Protoforge | Found Faulty Cep. Projectile Intercept Suite 30790 | -2/Protoforge | Found Faulty Cep. Projectile Intercept Suite 30822 | -2/Protoforge | Additional patrols dispatched to research labs 30836 | -2/Protoforge | Found Alien Artifact 30842 | -2/Protoforge | Found Cep. Navigation Harness 30862 | -2/Protoforge | Build established: Scavenger-Mutant 30982 | -2/Protoforge | Scanned by Researcher 31007 | -2/Protoforge | Destroyed V682-n 31015 | -2/Protoforge | Destroyed V811-h 31019 | -2/Protoforge | Destroyed Immortal 31044 | -2/Protoforge | Found Corrupted Cep. Antimissile System 31046 | -2/Protoforge | Found Exp. Melee Analysis Suite 31048 | -2/Protoforge | Lost 12 parts (3p2n6u1w) 31049 | -2/Protoforge | Found Exp. Shield Generator 31091 | -2/Protoforge | Found Cep. Gyrokinetic System 31095 | -2/Protoforge | Found Faulty Cep. Gyrokinetic System 31140 | -2/Protoforge | Spotted V128-q 31146 | -2/Protoforge | Core integrity fell below 20% 31147 | -2/Protoforge | Destroyed V128-q 31149 | -2/Protoforge | Found Faulty Cep. Gyrokinetic System 31151 | -2/Protoforge | Found Faulty Cep. Combat Aerolev Unit 31162 | -2/Protoforge | Found Cep. Combat Aerolev Unit 31166 | -2/Protoforge | Found Faulty Cep. Gyrokinetic System 31234 | -2/Protoforge | Spotted Decapitator 31241 | -2/Protoforge | Found Cep. Variable Chargecaster 31262 | -2/Protoforge | Found Femtoactuators 31269 | -2/Protoforge | Destroyed Decapitator 31269 | -2/Protoforge | Destroyed Decapitator 31271 | -2/Protoforge | Destroyed Decapitator 31272 | -2/Protoforge | Destroyed Decapitator 31279 | -2/Protoforge | Found Cep. Deflector Sword 31296 | -2/Protoforge | Incoming assault squad redirected 31318 | -2/Protoforge | System corruption reached 30% 31334 | -2/Protoforge | Discovered exit to Access (range 15) 31340 | -2/Protoforge | Entered Access 31340 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 31622 | -1/Access | Found Fusion Bomb Launcher 31683 | -1/Access | Build established: Sprinter 31770 | -1/Access | Discovered new exit (range 7) 31772 | -1/Access | Entered Command 31847 | -1/Command | Spotted B-99 Colossus 31929 | -1/Command | Scraphulk reinforcements arrived? 32185 | -1/Command | Spotted Combat Programmer 32219 | -1/Command | Spotted Combat Programmer 32226 | -1/Command | Destroyed Combat Programmer 32238 | -1/Command | Destroyed Combat Programmer 32242 | -1/Command | Spotted M Guard 32242 | -1/Command | Spotted M Guard 32253 | -1/Command | Met MAIN.C 32267 | -1/Command | 0b10 Conduit disabled 32276 | -1/Command | Destroyed MAIN.C Shell 32277 | -1/Command | MAIN.C activated Command garrisons 32291 | -1/Command | Destroyed MAIN.C 32292 | -1/Command | Identified Transdimensional Reconstructor (x2) 32292 | -1/Command | Discovered new exit (range 42) 32292 | -1/Command | Discovered new exit (range 95) 32292 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 32310 | -1/Command | Lost 3 parts (2n1u) 32532 | -1/Command | All MAIN.C guards destroyed 32579 | -1/Command | Build established: Gladiator 32933 | -1/Command | Build established: Sprinter 32992 | -1/Command | Found Prototype Reactor 32992 | -1/Command | Identified Singularity Reactor 33430 | -1/Command | Found Centrium Heavy Armor Plating 33496 | -1/Command | Warped through subspace to slip node 33496 | -1/Command | Discovered new exit (range 5) 33502 | -1/Command | Entered Access_0 33503 | -1/Access_0 | Met Architect 33546 | -1/Access_0 | Architect warped through subspace 33562 | -1/Access_0 | Destroyed A8 33566 | -1/Access_0 | Found Exp. Thermal Shield 33597 | -1/Access_0 | Architect warped through subspace 33623 | -1/Access_0 | A6 warped into view 33623 | -1/Access_0 | Architect warped through subspace 33632 | -1/Access_0 | Core integrity fell below 50% 33637 | -1/Access_0 | Destroyed A6 33649 | -1/Access_0 | Architect warped through subspace 33655 | -1/Access_0 | Found Integrated Mediator 33655 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 33665 | -1/Access_0 | Architect warped through subspace 33690 | -1/Access_0 | Subspace Access Node disabled 33718 | -1/Access_0 | Architect warped through subspace 33718 | -1/Access_0 | Found Prototype Protection 33718 | -1/Access_0 | Identified Centrium Linked Plating 33721 | -1/Access_0 | Found Centrium Linked Plating 33737 | -1/Access_0 | Found Integrity Redistributor 33737 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+305) 33751 | -1/Access_0 | Architect warped through subspace 33768 | -1/Access_0 | Architect warped through subspace 33773 | -1/Access_0 | A5 warped into view 33777 | -1/Access_0 | System corruption reached 10% 33791 | -1/Access_0 | Subspace Access Node disabled 33819 | -1/Access_0 | Architect warped through subspace 33820 | -1/Access_0 | Lost 8 parts (1p3n4u) 33872 | -1/Access_0 | Warped through subspace to slip node 33872 | -1/Access_0 | Discovered new exit (range 8) 33879 | *** | Establishing 0b11! Last Messages --------------- 33858_ Penetrated by Quantum Shear. 33859_ System corrupted: Heat flow error (+201). 33860_ Cld. Linear Gravjet destroyed. 33862_ Penetrated by Quantum Shear. 33862_ Cep. Melee Reflex Suite destroyed. 33862_ Cep. Deflector Sword destroyed. 33862_ Penetrated by Quantum Shear. 33865_ Cep. Projectile Intercept Suite destroyed. 33866_ Penetrated by Quantum Shear. 33866_ Cep. Combat Aerolev Unit destroyed. 33868_ Penetrated by Quantum Shear. 33872_ Cep. Zero-point Core destroyed. 33872_ Warped through subspace, drawn to slip node. 33872_ EXIT=FOUND 33873_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 85 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Armor Coverage 1150 Resistance: TH 30 Core Shielding 90 Propulsion Shielding 90 Projectile Deflection 15 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 30 Melee Accuracy 12 Core Analysis 11 Recoil Reduction 4 Particle Charging 20 Force Boost 30 Offensive Hacking 22 Defensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- EM Shield | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. EM Shield | -2/Protoforge | Archive Enh. Biometal Leg | -2/Protoforge | Archive Spectral Analyzer | -2/Protoforge | Archive Exp. EM Disruption Field | -2/Protoforge | Archive Exp. Terrain Scan Processor | -2/Protoforge | Archive Lgt. Antimatter Cannon | -2/Protoforge | Archive Cld. Impulse Thruster | -2/Protoforge | Archive Tiamat Missile Launcher | -2/Protoforge | Archive Lrn. Phase Cannon | -2/Protoforge | Archive Ionic Axe | -2/Protoforge | Archive Hds. Centrium Leg | -2/Protoforge | Archive Mni. Fusion Reactor | -2/Protoforge | Archive Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free T-07 Excavator | -2/Protoforge | Archive H-77 Assassin | -2/Protoforge | Archive Fabricated ------------ Nothing Repaired ---------- Cmb. Linear Gravjet | 6% | -4/Factory | Broken Adv. Cloaking Device | 8% | -3/Quarantine Studied --------- Cmb. Antigrav System | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Matter Drive Transdimensional Reconstructor Integrated Mediator Integrity Redistributor Achievements -------------- Commander 0b11 Definitely A Prototype I'm Outta Here, Maybe Worth The Wait Challenges ------------ None Game ------ Seed CoilMolecularDesublimator Manual? 0 Play Time 04:27:40 Cumulative 253.7 hours Start 2026.01.08 @ 16:10:25 End 2026.01.10 @ 22:35:50 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type 1 Total 12 Types 8/1/2/0/0/0/0/0/0/1 Lore% 88 Gallery% 79 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75ed7132-896b-4f64-b910-e3d590e4a9a8