Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 12:40:54 Player: Chocolateburger Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1005) 1005 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3060 Bonus ------- None Cogmind --------- Core Integrity 448/550 Matter 300/300 Energy 281/290 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Wheel Wheel > --- UTILITY (3) ------ Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Heavy EM Pulse Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Improved Ion Engine Light Angular Momentum Engine Light Treads Wheel Improved Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Seismic Detector Improved Targeting Computer Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Field Laser Advanced Beam Rifle Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Particle Gun > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Light Treads Compact Wheel Heat Sink High-capacity Matter Pod Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Particle Gun Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 41 | 7 5 13 1 15 Power 5 | 1 . 3 . 1 Engine 5 | 1 . 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 4 . 5 Treads 4 | 1 . 1 . 2 Leg . | . . . . . Wheel 8 | 1 1 3 . 3 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 . 1 5 Device 5 | 1 . . 1 3 Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 13 | 2 1 6 . 4 Energy Gun 9 | 1 . 4 . 4 Energy Cannon 1 | . 1 . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 5 | . . . . 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Backups 15 | 5 10 18 19 19 Power 1 | . 1 1 1 1 Propulsion 4 | 3 4 5 4 2 Utility 7 | . 2 8 9 11 Weapon 3 | . 1 3 4 3 Tool/Special . | . . . . . Unused Backups 28 | . 3 7 1 17 Power 3 | . . 1 . 2 Propulsion 6 | . 2 2 . 2 Utility 14 | . 1 2 1 10 Weapon 5 | . . 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 Engine 11 | . 14 11 11 9 Treads 16 | . 6 21 22 18 Wheel 20 | . 21 22 22 17 Device 6 | . 13 . 3 9 Storage 11 | . 14 11 11 9 Processor 4 | . . 11 7 . Protection 3 | . . . . 8 Energy Gun 19 | . 14 14 22 26 Energy Cannon 4 | . 13 3 . . Ballistic Gun 1 | . . 4 . . Peak Build Rating 32 | 7 8 18 25 32 Average Rating 16 | 6 7 14 19 26 On Entrance 11 | . 7 8 17 25 Avg Prop Armor Cover (%) 15 | 15 13 17 17 12 Naked Turns . | . . . . . Heaviest Build 64 | 14 51 53 54 64 Greatest Support 60 | 16 32 40 28 60 Greatest Overweight (x) 3 | . 1 2 1 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 14 20 20 20 Most Carried 20 | 7 15 20 20 20 Average Carried 15 | 5 10 18 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 15 20 19 19 Class Distribution -------------------- 70% | Mutant 16% | Scavenger-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 986 | 322 159 319 . 186 Remotely . | . . . . . Salvage Created 1526 | 198 112 428 58 730 Parts 92 | 12 8 30 1 41 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 3 9 . 12 Guns 19 | . 2 5 . 12 Cannons 4 | . 1 3 . . Classes Destroyed 10 | 3 3 2 . 2 Worker 2 | 2 . . . . Tunneler 5 | 4 . . . 1 Hauler 2 | . 1 1 . . Recycler 2 | 1 . . 1 . Operator 1 | . . . . 1 Watcher 3 | . 1 2 . . Swarmer 7 | . 3 4 . . Grunt 11 | . . 1 . 10 Sentry 4 | . . 4 . . Specialist 2 | . . . . 2 Best Kill Streak 4 | 4 2 4 1 3 Combat Bots Only 4 | . 2 4 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 159 | . 12 75 . 72 Missed 38 | . 4 15 . 19 Hits 121 | . 8 60 . 53 Projectile 121 | . 8 60 . 53 Critical Strikes 3 | . 1 . . 2 Damage Taken 1513 | . 86 588 . 839 Core 254 | . 27 125 . 102 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 89 . 68 . Volleys Fired 112 | 28 10 32 3 39 Largest 3 | 2 2 2 2 3 Hottest 155 | 70 110 90 90 155 Shots Fired 259 | 55 20 64 6 114 Gun 232 | 55 10 47 6 114 Cannon 27 | . 10 17 . . Launcher . | . . . . . Special . | . . . . . Kinetic 45 | 28 . 17 . . Thermal 105 | 27 20 17 . 41 Explosive . | . . . . . Electromagnetic 109 | . . 30 6 73 Robot Hit Streak 8 | 6 4 7 7 8 Robot Miss Streak 4 | 4 3 3 1 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 156 | 29 8 40 4 75 Core Hits 60 | 11 5 15 1 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 3 . 2 . 1 Burn 3 | 3 . . . . Corrupt 3 | . . 2 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2329 | 318 145 566 66 1234 Guns 2094 | 318 49 429 66 1232 Cannons 207 | . 70 137 . . Explosions . | . . . . . Melee . | . . . . . Ramming 28 | . 26 . . 2 Kinetic 239 | 105 . 134 . . Thermal 976 | 213 119 137 . 507 Explosive . | . . . . . Electromagnetic 1086 | . . 295 66 725 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . 13 . . 1 Shots . | . . . . . Rammed 2 | . 1 . . 1 Targets Rammed 2 | . 1 . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 490 | 140 240 129 72 490 Average Temperature 71 | 54 81 46 37 101 Received Heat Transfer 543 | . . 75 . 468 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 6 | . . 3 . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 2 . . . 1 Heat Transferred 2442 | 851 296 296 . 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | 10 98 132 22 92 Initial 34 | . . 34 22 . Average 29 | 1 11 75 3 23 Influence Increases 783 | 35 135 262 5 346 Destroy 0b10 Robot/C 480 | . 60 180 . 240 Destroy 0b10 Robot/NC 75 | 35 10 15 5 10 Destroy Leader 120 | . 14 56 . 50 Successful Hack 15 | . 5 10 . . Disable Machine 15 | . . . . 15 Destroy Structure 3 | . 1 1 . 1 Lose Combat Pursuer 75 | . 45 . . 30 Influence Decreases 691 | 35 53 286 63 254 Entered New Map 84 | . . 48 36 . Time Decay 557 | 35 53 238 27 204 Lost Part 50 | . . . . 50 Squads Dispatched 8 | . 1 . . 7 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 8 13 . 24 Peak Tracking Total 4 | . 3 4 . 4 Tactical Retreats 4 | . 2 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 2 1 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 2 3 . . Successful 4 | . 2 2 . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 1 . . Terminals 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 3 | . 2 1 . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 861 | 144 440 . 85 192 Sensors 119 | . . . 85 34 Seismic 742 | 144 440 . . 158 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2033 | 208 441 519 246 619 Spaces Moved 1177 | 112 328 301 195 241 Core 4 | 4 . . . . Treads 19 | . . 7 . 12 Legs . | . . . . . Wheels 1154 | 108 328 294 195 229 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 110 110 Average Speed 112 | 98 109 115 110 120 Slowest Speed 240 | 100 115 240 110 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 49 35 55 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1665 | 160 392 410 221 482 Wait 221 | . 29 20 19 153 Move 1173 | 111 327 300 194 241 Hop . | . . . . . Pick Up 69 | 14 14 23 2 16 Fast Attach . | . . . . . Attach 17 | 7 1 2 . 7 Detach . | . . . . . Swap 34 | . 4 16 1 13 Drop 37 | . 6 17 2 12 Fire 112 | 28 10 32 3 39 Melee . | . . . . . Ram 2 | . 1 . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 209 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Met a group of wandering Federalists 250 | -10/Materials | Discovered new exit (range 6) 339 | -10/Materials | Build established: Mutant 377 | -10/Materials | Lost 3 allies 565 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Identified exit to Materials 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Propulsion x2 1146 | -9/Materials | Discovered new exit (range 8) 1153 | -9/Materials | Identified exit to Mines 1169 | -9/Materials | Entered Mines 1179 | -9/Mines | Learned location of Storage (-7) 1286 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1311 | -9/Mines | Learned Materials terminal intel 1327 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1329 | -9/Mines | Found Prototype Device 1330 | -9/Mines | Identified Exp. Sensor Array 1405 | -9/Mines | Discovered new exit (range 10) 1415 | -9/Mines | Entered Materials 1415 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1416 | -8/Materials | Loaded intel: 12 terminal locations 1661 | -8/Materials | Garrison activated, responded to threat 1736 | -8/Materials | Lost 3 parts (2n1w) 1998 | -8/Materials | Garrison activated, responded to threat 2012 | -8/Materials | Build established: Scavenger-Tank 2034 | -8/Materials | Self-destructed Last Messages --------------- Carbon-fiber Leg. 01908_ R-06 Scavenger collects Imp. Light Armor Plating. 01911_ R-06 Scavenger collects Lgt. Deuterium Engine. 01949_ U-05 Engineer builds a Door. 01952_ Hvy. EM Pulse Gun destroyed. 01957_ Imp. Heat Sink fried. 01957_ G-47 Trooper destroyed. 01960_ U-05 Engineer builds a Door. 01965_ Acquired 25 matter. 01975_ Acquired Field Laser. 01998_ G-47 Trooper calls for garrison reinforcements. 01998_ ALERT: Activating Garrison Access M001. 02001_ Imp. Heat Sink melted. 02001_ G-47 Trooper destroyed. 02011_ R-06 Scavenger collects Corrupted Adv. Heat Sink. 02025_ G-47 Trooper destroyed. 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