Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 00:57:42

Player: Nell

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2588)     2588
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (427)                427
              TOTAL SCORE: 7275

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      49
Aligned with FarCom        300
Friendly Fire              -73

 Cogmind 
---------
Core Integrity             0/850
Matter                     119/450
Energy                     171/475
System Corruption          20%
Temperature                Cool (7)
Movement                   Walking (330) Ox3
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
      Improved Ion Engine
               Fission Core
>              --- PROPULSION (3) ---
               Flexi-carbon Leg
>              --- UTILITY (7) ------
      Improved Heat Sink
        Medium Storage Unit
       Compact Matter Pod
      Improved Melee Analysis Suite
  Experimental Power Shielding
       Layered Medium Armor Plating
               Hardlight Generator
>              --- WEAPON (3) -------
               Minigun
      Improved Proton Missile Launcher
      Improved Proton Missile Launcher
>              --- INVENTORY (10) ---
         Light Ion Engine
               Magnetic Acceleration Cannon
      Improved Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
               Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
               Power Amplifier
      Improved Heat Sink
      Improved Melee Analysis Suite
               Particle Charger
  Experimental Power Shielding
       Layered Medium Armor Plating
               Hardlight Generator
>              --- WEAPON -----------
               Phase Cannon
               Magnetic Acceleration Cannon
      Improved Proton Missile Launcher
>              --- INVENTORY --------
               Carbon-fiber Leg
       Compact Matter Pod
       Layered Medium Armor Plating
      Improved Proton Missile Launcher
      Improved Proton Missile Launcher
[Rating: 64]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Experimental Power Shielding
Weapon                     Heavy Plasma Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   3   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             99   | 9   5   .   1   2   9   2   71  
  Power                    18   | 1   .   .   .   1   .   1   15  
    Engine                 12   | 1   .   .   .   .   .   .   11  
    Core                   6    | .   .   .   .   1   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 4   .   .   .   1   4   .   15  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   .   .   1   4   .   12  
    Wheel                  4    | 2   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  30   | 2   1   .   .   .   5   .   22  
    Device                 15   | 1   .   .   .   .   1   .   13  
    Storage                4    | 1   .   .   .   .   .   .   3   
    Processor              3    | .   1   .   .   .   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             7    | .   .   .   .   .   2   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   .   1   .   .   1   19  
    Energy Gun             5    | 1   .   .   .   .   .   .   4   
    Energy Cannon          5    | .   .   .   .   .   .   .   5   
    Ballistic Gun          11   | 1   4   .   1   .   .   1   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   
    Launcher               3    | .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   
    System Corruption      8    | .   .   .   .   .   .   .   8   
Parts Lost                 42   | .   .   .   .   .   1   .   41  
  Power                    7    | .   .   .   .   .   .   .   7   
  Propulsion               14   | .   .   .   .   .   1   .   13  
  Utility                  10   | .   .   .   .   .   .   .   10  
  Weapon                   11   | .   .   .   .   .   .   .   11  
  Highest Loss Streak      9    | .   .   .   .   .   1   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   100 100 91  85  81  92  80  
  Engine                   7    | .   14  14  14  1   .   .   7   
  Core                     3    | .   .   .   .   12  9   15  3   
  Leg                      17   | .   28  28  28  28  18  23  14  
  Device                   10   | .   3   .   .   .   6   .   14  
  Storage                  7    | .   14  14  14  14  9   7   5   
  Processor                10   | .   10  14  14  14  18  15  9   
  Hackware                 2    | .   .   .   .   .   2   7   3   
  Protection               3    | .   .   .   .   .   9   7   4   
  Energy Gun               2    | .   7   .   .   .   .   .   2   
  Energy Cannon            4    | .   .   .   .   .   .   .   6   
  Ballistic Gun            6    | .   20  28  20  14  9   15  2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   2   
Peak Build Rating          64   | 7   7   7   21  28  41  48  64  
  Average Rating           40   | 5   7   7   14  27  36  47  47  
  On Entrance              19   | .   7   7   7   21  28  41  48  
Naked Turns                6    | .   .   .   .   .   .   .   6   
Heaviest Build             69   | 15  15  14  20  21  26  33  69  
  Greatest Support         57   | 32  20  20  20  25  42  42  57  
  Greatest Overweight (x)  17   | 1   .   .   .   .   1   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  
  Average Capacity         7    | 7   8   8   8   8   8   8   7   
  Most Carried             8    | 5   8   7   8   8   8   8   8   
  Average Carried          5    | 2   6   7   7   7   6   7   4   
  Final Capacity           10   | 8   8   8   8   8   8   8   10  
  Final Carried            8    | 5   7   7   8   8   8   8   3   

 Class Distribution 
--------------------
 45% | Mutant
 18% | Scavenger-Tank
 18% | Scavenger-Gunner
  9% | Gunner
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1662 | 299  69   58   .    35   85   56   1060 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3265 | 49   91   37   .    150  458  162  2318 
  Parts                    149  | 5    7    8    .    1    28   6    94   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    1    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  60   | .   6   3   .   11  10  3   27  
  Guns                     34   | .   6   3   .   9   10  3   3   
  Cannons                  11   | .   .   .   .   .   .   .   11  
  AOE                      10   | .   .   .   .   1   .   .   9   
Classes Destroyed          13   | 1   1   .   .   2   5   .   4   
  Worker                   8    | .   .   .   .   .   1   .   7   
  Builder                  5    | .   .   .   .   .   1   .   4   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   4   
  Watcher                  3    | .   .   .   .   .   3   .   .   
  Swarmer                  13   | .   6   3   .   .   4   .   .   
  Grunt                    21   | .   .   .   .   1   4   3   13  
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   2   
  Sentry                   3    | .   .   .   .   .   1   .   2   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Programmer               6    | .   .   .   .   .   .   .   6   
  Assembled                10   | .   .   .   .   10  .   .   .   
Best Kill Streak           8    | 2   3   3   .   7   6   3   8   
  Combat Bots Only         7    | .   3   3   .   7   5   3   5   
Max Kills in Single Turn   3    | 1   2   1   .   2   2   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        500  | .    21   14   .    12   44   7    402  
  Missed                   150  | .    4    5    .    4    19   2    116  
Damage Taken               6392 | .    136  71   .    117  559  76   5433 
  Core                     1128 | .    .    31   .    8    214  14   861  
  Absorbed by Shields      164  | .    .    .    .    .    .    .    164  
  Redirected to Shielding  168  | .    .    .    .    .    5    .    163  
  Regen/Repaired (Parts)   88   | .    .    .    .    .    .    .    88   
Core Remaining (%)         85   | 100  .    .    .    84   61   98   .    
Volleys Fired              135  | 3    8    7    .    .    .    9    108  
  Largest                  3    | 2    2    2    .    .    .    1    3    
  Hottest                  228  | 70   40   40   .    .    .    28   228  
Shots Fired                375  | 6    16   14   .    22   54   31   232  
  Gun                      214  | 6    16   14   .    22   54   31   71   
  Cannon                   139  | .    .    .    .    .    .    .    139  
  Launcher                 22   | .    .    .    .    .    .    .    22   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  232  | 3    16   14   .    22   54   31   92   
  Thermal                  76   | 3    .    .    .    .    .    .    73   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          67   | .    .    .    .    .    .    .    67   
  Robot Hit Streak         14   | 2    3    3    .    11   14   8    9    
  Robot Miss Streak        9    | 1    2    4    .    1    2    1    9    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
  Autonomous               109  | .    .    .    .    22   54   22   11   
Shots Hit Robots           245  | 4    8    5    .    19   43   24   142  
  Core Hits                126  | 2    6    3    .    10   19   5    81   
  Critical Kills           2    | .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         5    | .    .    .    .    .    .    .    5    
    Meltdown               2    | .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8624 | 48   127  87   .    618  1489 624  5631 
  Guns                     3683 | 48   115  87   .    581  1214 624  1014 
  Cannons                  2851 | .    .    .    .    .    .    .    2851 
  Explosions               1936 | .    .    .    .    .    275  .    1661 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  154  | .    12   .    .    37   .    .    105  
  Kinetic                  4200 | 12   115  87   .    581  1214 624  1567 
  Thermal                  2327 | 36   .    .    .    .    275  .    2016 
  Explosive                55   | .    .    .    .    .    .    .    55   
  Electromagnetic          1888 | .    .    .    .    .    .    .    1888 
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    .    .    20   
  Average Corruption       11   | .    .    .    .    .    .    .    11   
  Corruption Purged        1    | .    .    .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  85   | .    .    .    .    .    .    .    85   
    Message Errors         21   | .    .    .    .    .    .    .    21   
    Matter Fused           16   | .    .    .    .    .    .    .    16   
    Heat Flow Errors       8    | .    .    .    .    .    .    .    8    
    Energy Discharges      8    | .    .    .    .    .    .    .    8    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    8    
    Data Loss (major)      9    | .    .    .    .    .    .    .    9    
    Misfires               5    | .    .    .    .    .    .    .    5    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    4    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            257  | .    .    .    .    11   73   .    173  
  Projectiles              71   | .    .    .    .    .    .    .    71   
  Explosions               175  | .    .    .    .    .    73   .    102  
  Melee                    11   | .    .    .    .    11   .    .    .    
Knockbacks                 15   | .    .    .    .    .    .    .    15   
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  12   | .    .    .    .    .    .    .    12   
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      696  | .    .    .    .    .    162  .    534  
  Shots                    26   | .    .    .    .    .    3    .    23   
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             29   | .    4    .    .    3    .    .    22   
  Kicked                   27   | .    4    .    .    3    .    .    20   
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        869  | 18   .    .    .    4    12   6    869  
  Average Temperature      181  | 9    .    .    .    4    6    3    189  
  Received Heat Transfer   1623 | .    .    .    .    55   180  45   1343 
  Effects                  36   | .    .    .    .    .    .    .    36   
    Shutdowns              13   | .    .    .    .    .    .    .    13   
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         11   | .    .    .    .    .    .    .    11   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    .    .    1    .    .    1    
  Parts Fried              9    | .    .    .    .    .    .    .    9    
  Impact Corruptions       2    | .    .    .    .    1    .    .    1    
Robots Melted              3    | .    .    .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    
  Parts Melted             6    | .    .    .    .    .    .    .    6    
  Heat Transferred         2755 | 111  .    .    .    .    200  .    2444 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             774  | 10  161 132 .   118 508 342 774 
  Initial                  231  | .   6   62  .   .   45  231 167 
  Average                  138  | 1   68  74  .   33  275 278 141 
Maximum Alert Level        3    | .   .   .   .   .   2   1   3   
  Low Security (%)         83   | 100 100 100 .   100 37  .   86  
  Level 1                  11   | .   .   .   .   .   46  100 8   
  Level 2                  4    | .   .   .   .   .   15  .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   2   1   13  
  Investigation            2    | .   .   .   .   .   1   1   .   
  Extermination            5    | .   .   .   .   .   .   .   5   
  Reinforcement            8    | .   1   .   .   .   1   .   6   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   4   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           7    | .   1   .   .   .   2   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   8   3   .   11  17  3   55  
  Peak Tracking Total      10   | .   4   3   .   10  6   3   6   
  Tactical Retreats        8    | .   .   .   .   1   1   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            5    | .   .   .   .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          28   | .   .   .   .   1   5   1   21  
  Max in Single Turn       5    | .   .   .   .   1   3   1   5   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          17   | .   2   .   1   1   3   1   9   
  Terminals                8    | .   1   .   .   .   3   1   3   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                24   | .   2   .   1   1   5   2   13  
  Successful               10   | .   1   .   1   1   1   1   5   
  Failed                   14   | .   1   .   .   .   4   1   8   
    Catastrophic           4    | .   1   .   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   .   .   1   4   
  Terminals                11   | .   1   .   .   .   5   2   3   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          5    | .   .   .   .   .   .   .   5   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Terminal Hacks             4    | .   .   .   1   1   1   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         14   | .   1   .   .   .   3   1   9   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     53   | .   .   .   .   .   .   .   53  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   
Ally Attacks               45   | .   .   .   .   3   42  .   .   
  Total Damage             331  | .   .   .   .   18  313 .   .   
  Kills                    4    | .   .   .   .   1   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   4   
  Drone Recoveries         4    | .   .   .   .   .   .   .   4   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               5940 | 91   214  261  335  324  368  105  4242 
Spaces Moved               3012 | 55   142  201  275  255  271  67   1746 
  Core                     103  | 1    .    .    .    .    .    .    102  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2782 | 42   142  201  275  255  271  67   1529 
  Wheels                   127  | 12   .    .    .    .    .    .    115  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  123  50   
  Average Speed            153  | 116  120  120  120  120  129  123  176  
  Slowest Speed            900  | 190  120  120  120  120  190  123  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    39   55   67   44   20   3    35   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          247  | .    .    .    .    18   93   16   120  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               122  | .    .    .    .    18   39   16   49   
  AOE                      125  | .    .    .    .    .    54   .    71   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4069 | 71   171  207  282  275  289  83   2691 
  Wait                     707  | .    .    .    .    5    .    .    702  
  Move                     3005 | 54   141  200  274  254  270  66   1746 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  53   | 5    6    .    3    5    5    4    25   
  Fast Attach              38   | 7    .    .    .    .    3    .    28   
  Attach                   29   | .    .    .    1    .    2    2    24   
  Detach                   1    | .    .    .    1    .    .    .    .    
  Swap                     32   | 2    5    .    .    2    4    .    19   
  Drop                     35   | .    7    .    3    6    5    2    12   
  Fire                     135  | 3    8    7    .    .    .    9    108  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     27   | .    4    .    .    3    .    .    20   
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 3)
  300 | -10/Materials | Discovered new exit (range 6)
  306 | -10/Materials | Entered Mines
  311 | -10/Mines     | Build established: Mutant
  360 | -10/Mines     | Discovered new exit (range 14)
  561 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  563 | -10/Mines     | Discovered new exit (range 5)
  567 | -10/Mines     | Entered Exiles
  583 | -10/Exiles    | Discovered new exit (range 15)
  597 | -10/Exiles    | Met 8R-AWN
  617 | -10/Exiles    | Met EX-HEX
  651 | -10/Exiles    | Met EX-BIN
  669 | -10/Exiles    | Aligned with FarCom system
  671 | -10/Exiles    | Given EX-Vault access code
  701 | -10/Exiles    | Opened EX-Vault
  709 | -10/Exiles    | Found AWS/Gauss
  741 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  786 | -10/Exiles    | Met EX-DEC
  890 | -10/Exiles    | Discovered new exit (range 11)
  902 | -10/Exiles    | Left Exiles lab with AWS/Gauss
  902 | -10/Exiles    | Entered Mines
  903 | -9/Mines      | Assembled infested the area
  923 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  976 | -9/Mines      | Destroyed 7 combat bots
 1034 | -9/Mines      | Learned location of 1 exit from Materials
 1061 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1206 | -9/Mines      | Discovered new exit (range 9)
 1226 | -9/Mines      | Entered Materials
 1226 | -8/Materials  | Accompanied by 3 allies
 1226 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1227 | -8/Materials  | Identified exit to Factory
 1537 | -8/Materials  | Discovered exit to Factory (range 13)
 1594 | -8/Materials  | Entered Factory
 1594 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1626 | -7/Factory    | Discovered new exit (range 13)
 1699 | -7/Factory    | Entered another Factory area
 1699 | -6/Factory    | Evolved 2 slots: Utility x2
 1856 | -6/Factory    | Repaired Broken Carbon-fiber Leg
 2031 | -6/Factory    | Build established: Gunner
 2133 | -6/Factory    | AWS/Gauss suddenly broke down
 2299 | -6/Factory    | Lost 9 parts (3p3n1u2w)
 2529 | -6/Factory    | Build established: Scavenger-Gunner
 3314 | -6/Factory    | Lost 5 parts (2n2u1w)
 3537 | -6/Factory    | Build established: Mutant
 3864 | -6/Factory    | Core integrity fell below 50%
 3878 | -6/Factory    | Released all parts (6)
 3908 | -6/Factory    | Lost 6 parts (1p1n2u2w)
 3987 | -6/Factory    | Core integrity fell below 20%
 4006 | -6/Factory    | System corruption reached 10%
 4043 | -6/Factory    | Lost 7 parts (3p2n2w)
 4745 | -6/Factory    | Build established: Scavenger-Skirmisher
 5117 | -6/Factory    | Build established: Scavenger-Tank
 5899 | -6/Factory    | First assault squad dispatched
 5939 | -6/Factory    | Lost 5 parts (2n2u1w)
 5941 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05900_ Critical hit (Burn: +28).
05908_ Emergency Access malfunctions.
05908_ Carbon-fiber Leg destroyed.
05908_ Destroyed Carbon-fiber Leg.
05908_ Door malfunctions.
05912_ System corrupted: Substantial component data lost.
05912_ Kicked B-48 Gladiator.
05916_ B-48 Gladiator destroyed.
05916_ Lgt. Angular Momentum Engine fried.
05916_ Adv. Heat Sink fried.
05916_ Hvy. Laser fried.
05916_ G-50 Soldier destroyed.
05924_ K-01 Serf collects debris.
05929_ System corrupted: Substantial component data lost.
05937_ K-01 Serf destroyed.
05937_ Door malfunctions.
05937_ U-05 Engineer destroyed.
05937_ Structural Scanner fried.
05937_ U-05 Engineer destroyed.
05939_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          36
Energy Capacity            500
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             225
Power Shielding            90
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Armor Integrity Analysis   30
Energy Filtering           30
Particle Charging          27
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionMetafieldGun
  Manual?         0
Play Time         01:11:22
  Cumulative      25.7 hours
  Start           2024.08.08 @ 22:34:35
  End             2024.08.09 @ 00:57:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          33
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 329dfc80-1158-4842-b873-5e79c80c8de9