Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.20 @ 22:54:42

Player: Olexender

Result: Destroyed by as-51800 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (402)      402
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2087

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     234/300
Energy                     75/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Heat Sink
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
          Large Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (90)
                ECM Suite
          Light Armor Plating
                Skeleton Box

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                ECM Suite
>               --- WEAPON -----------
                Particle Gun
                Rocket Launcher
>               --- INVENTORY --------
                Heat Sink
          Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
          Light Armor Plating
                Skeleton Box
                Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              1    | .   1   .   .   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 7   6   .   .   4   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   2   .   .   2   
    Device                 2    | .   .   .   .   2   
    Storage                1    | .   1   .   .   .   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | 1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   .   2   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    2    | .   .   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 100 92  
  Engine                   23   | .   21  25  25  22  
  Leg                      24   | .   25  25  25  22  
  Storage                  8    | .   3   12  12  12  
  Processor                3    | .   8   .   .   .   
  Protection               11   | .   11  12  12  6   
  Energy Gun               11   | .   12  12  12  10  
  Ballistic Gun            11   | .   12  12  12  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 12  28  28  28  29  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | 2   1   1   1   3   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 10   | 5   10  10  10  10  
  Average Capacity         8    | 5   6   10  10  10  
  Most Carried             7    | 5   5   6   7   7   
  Average Carried          5    | 3   4   5   6   6   
  Final Capacity           10   | 5   10  10  10  10  
  Final Carried            7    | 2   5   6   7   6   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           564  | 257 209 .   .   98  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            443  | .   389 .   .   54  
  Parts                    33   | .   28  .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   11  .   .   7   
  Guns                     13   | .   11  .   .   2   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          6    | .   3   .   .   3   
  Builder                  2    | .   .   .   .   2   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  4    | .   4   .   .   .   
  Grunt                    7    | .   7   .   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           9    | .   4   .   .   9   
  Combat Bots Only         7    | .   4   .   .   7   
Max Kills in Single Turn   3    | .   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               905  | .   251 .   .   654 
  Core                     256  | .   42  .   .   214 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   83   | .   83  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              45   | .   36  1   .   8   
  Largest                  2    | .   2   2   .   2   
  Hottest                  98   | .   85  85  .   98  
Shots Fired                85   | .   70  2   1   12  
  Gun                      80   | .   70  2   1   7   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   .   .   .   5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  40   | .   36  1   .   3   
  Thermal                  40   | .   34  1   1   4   
  Explosive                5    | .   .   .   .   5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         19   | .   19  .   .   9   
  Robot Miss Streak        5    | .   5   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   3   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           63   | .   53  .   .   10  
  Core Hits                40   | .   22  .   .   18  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Burn                   1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1240 | .   686 .   .   554 
  Guns                     781  | .   686 .   .   95  
  Cannons                  .    | .   .   .   .   .   
  Explosions               459  | .   .   .   .   459 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  412  | .   378 .   .   34  
  Thermal                  369  | .   308 .   .   61  
  Explosive                459  | .   .   .   .   459 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  6    | .   3   1   2   .   
    Message Errors         1    | .   1   .   .   .   
    Matter Fused           3    | .   1   1   1   .   
    Data Loss (minor)      1    | .   1   .   .   .   
    Misfires               1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      52   | .   .   .   .   52  
  Shots                    3    | .   .   .   .   3   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        319  | .   298 48  42  319 
  Average Temperature      106  | .   99  26  24  176 
  Received Heat Transfer   356  | .   216 .   .   140 
  Effects                  1    | .   1   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   
  Heat Transferred         1110 | .   962 .   .   148 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             282  | .   282 .   .   39  
  Initial                  .    | .   .   .   .   .   
  Average                  49   | .   84  .   .   2   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         88   | 100 80  100 .   100 
  Level 1                  11   | .   19  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   21  .   .   25  
  Peak Tracking Total      20   | .   5   .   .   20  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          12   | .   11  .   1   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   30  .   1   .   
  Successful               24   | .   23  .   1   .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                26   | .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   19  .   1   .   
  Record                   4    | .   4   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  4    | .   4   .   .   .   
  Machine Index            1    | .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              4    | .   4   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               2226 | 46  999 421 528 232 
Spaces Moved               1188 | 34  565 215 278 96  
  Core                     18   | 13  .   .   .   5   
  Treads                   .    | .   .   .   .   .   
  Legs                     1170 | 21  565 215 278 91  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 190 
  Average Speed            162  | 96  136 190 190 191 
  Slowest Speed            260  | 150 190 190 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       50   | 4   99  49  70  32  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          48   | .   .   .   .   48  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      48   | .   .   .   .   48  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1405 | 45  723 226 278 133 
  Wait                     135  | .   101 10  .   24  
  Move                     1184 | 33  564 214 277 96  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 5   10  1   1   .   
  Fast Attach              5    | 4   1   .   .   .   
  Attach                   7    | 3   2   .   .   2   
  Detach                   1    | .   .   .   .   1   
  Swap                     5    | .   3   .   .   2   
  Drop                     6    | .   6   .   .   .   
  Fire                     45   | .   36  1   .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Identified exit to Materials
    4 | -11/Junkyard  | Discovered exit to Materials (range 15)
   47 | -11/Junkyard  | Entered Materials
   47 | -10/Materials | Evolved 1 slot: Power x1
  316 | -10/Materials | Build established: Hacker-Mutant
  375 | -10/Materials | Repaired Lgt. Armor Plating
  395 | -10/Materials | Identified exit to Materials
  395 | -10/Materials | Discovered exit to Materials (range 16)
  550 | -10/Materials | Discovered exit to Materials (range 13)
  648 | -10/Materials | Identified exit to Mines
  648 | -10/Materials | Discovered exit to Mines (range 6)
  818 | -10/Materials | Discovered exit to Materials (range 12)
 1046 | -10/Materials | Entered Mines
 1188 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1458 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1459 | -10/Mines     | Identified exit to Exiles
 1459 | -10/Mines     | Discovered exit to Exiles (range 5)
 1467 | -10/Mines     | Entered Exiles
 1515 | -10/Exiles    | Met 8R-AWN
 1545 | -10/Exiles    | Met EX-HEX
 1606 | -10/Exiles    | Met EX-BIN
 1629 | -10/Exiles    | Aligned with FarCom system
 1631 | -10/Exiles    | Given EX-Vault access code
 1676 | -10/Exiles    | Opened EX-Vault
 1690 | -10/Exiles    | Found Skeleton Box
 1733 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1784 | -10/Exiles    | Met EX-DEC
 1970 | -10/Exiles    | Identified exit to Mines
 1970 | -10/Exiles    | Discovered exit to Mines (range 14)
 1995 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1995 | -10/Exiles    | Entered Mines
 2182 | -9/Mines      | Assembled infested the area
 2210 | -9/Mines      | Core integrity fell below 50%
 2216 | -9/Mines      | Core integrity fell below 20%
 2227 | -9/Mines      | Destroyed by as-51800 with Assembled Rifle

 Last Messages 
---------------
02209_ Aluminum Leg destroyed.
02210_ The unstable cave ceiling collapses.
02210_ K-01 Serf collects debris.
02210_ as-41520 destroyed.
02211_ D-53 Grenadier destroyed.
02211_ as-28201 destroyed.
02212_ The unstable cave ceiling collapses. <x3>
02213_ K-01 Serf collects debris.
02215_ Assault Rifle destroyed.
02215_ D-53 Grenadier destroyed.
02216_ The unstable cave ceiling collapses. <x2>
02216_ K-01 Serf collects debris.
02219_ The unstable cave ceiling collapses. <x2>
02220_ U-05 Engineer lays Concrete.
02221_ The unstable cave ceiling collapses. <x2>
02222_ U-05 Engineer builds a Wall.
02224_ The unstable cave ceiling collapses.
02226_ U-05 Engineer lays Concrete.
02227_ The unstable cave ceiling collapses.
02227_ Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorCouplerModule
  Manual?         0
Play Time         00:17:12
  Cumulative      183.3 hours
  Start           2023.12.20 @ 22:39:11
  End             2023.12.20 @ 22:54:42
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          139
  Rogue           0
  Adventurer      102
  Explorer        37
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bde2cf5-2c08-4308-b65e-2fc9f9a79748