Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.27 @ 12:56:54

Player: lcbb_tuk

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (111)     555
Value Destroyed (4801)     4801
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (110)                110
              TOTAL SCORE: 9606

 Bonus
-------
High Alert Combat Kills    133
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     18/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Salvage Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
                Salvage Targeting Computer
       Improved Maneuvering Thrusters
                Power Shielding
                Focal Shield
       Improved Shield Generator
                System Guard
                Neutron Cannon
                KE Penetrator

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Angular Momentum Engine
                Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
      Makeshift Terrain Scanner
      Makeshift Terrain Scanner
       Improved Salvage Targeting Computer
       Advanced Shield Generator
>               --- WEAPON -----------
                Tesla Rifle
       Advanced Plasma Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Salvage Targeting Computer
       Improved Maneuvering Thrusters
                Power Shielding
                Focal Shield
       Improved Shield Generator
                System Guard
                Gatling Laser
                EM Pulse Cannon
                Neutron Cannon
                KE Penetrator
                Gauss Cannon
          Heavy Flak Cannon
[Rating: 76]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Power Shielding
Weapon                     Gauss Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   
  Utility                  5    | .   .   2   1   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             95   | 7   6   17  13  5   21  6   1   19  
  Power                    17   | 1   1   2   1   3   4   1   1   3   
    Engine                 15   | 1   1   2   .   3   4   1   1   2   
    Core                   2    | .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   5   1   1   .   .   1   
    Treads                 11   | 2   .   3   5   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   4   8   4   .   7   3   .   8   
    Device                 21   | .   .   3   3   .   5   3   .   7   
    Storage                9    | 2   4   2   .   .   .   .   .   1   
    Processor              3    | .   .   1   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   4   3   1   9   2   .   7   
    Energy Gun             12   | .   .   2   1   1   6   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   2   
    Ballistic Gun          6    | 2   1   2   .   .   .   1   .   .   
    Ballistic Cannon       9    | .   .   .   2   .   3   1   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 44   | .   .   .   2   2   12  4   .   24  
  Power                    6    | .   .   .   .   1   .   1   .   4   
  Propulsion               8    | .   .   .   2   1   3   .   .   2   
  Utility                  13   | .   .   .   .   .   1   2   .   10  
  Weapon                   17   | .   .   .   .   .   8   1   .   8   
  Highest Loss Streak      21   | .   .   .   1   1   10  3   .   21  
Average Slot Usage (%)     91   | .   99  91  99  97  87  85  86  79  
  Engine                   9    | .   14  11  .   7   13  12  13  13  
  Core                     2    | .   .   .   8   6   .   .   .   .   
  Treads                   14   | .   28  22  26  22  5   .   .   .   
  Wheel                    2    | .   .   .   .   .   4   6   6   9   
  Device                   15   | .   .   9   18  15  21  18  20  15  
  Storage                  16   | .   27  22  18  15  13  13  13  11  
  Processor                7    | .   .   1   9   7   6   13  13  10  
  Energy Gun               3    | .   .   3   1   5   13  .   .   1   
  Ballistic Gun            5    | .   28  18  1   .   .   2   6   3   
  Ballistic Cannon         9    | .   .   .   14  15  5   16  13  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 17  42  81  85  101 105 108 104 122 
  Greatest Support         60   | 40  40  40  60  60  60  28  28  56  
  Greatest Overweight (x)  27   | 4   1   2   2   2   3   3   3   27  
  Average Overweight (x)   1    | .   .   1   1   1   2   3   3   2   
Largest Inventory Capacity 26   | 8   16  20  20  20  20  20  20  26  
  Average Capacity         19   | 6   13  17  20  20  20  20  20  20  
  Most Carried             20   | 5   10  18  20  19  17  16  15  17  
  Average Carried          14   | 2   7   12  18  18  15  13  14  12  
  Final Capacity           20   | 8   16  20  20  20  20  20  20  18  
  Final Carried            20   | 5   10  18  20  18  16  14  15  8   

 Class Distribution 
--------------------
 35% | Hauler-Skirmisher
 32% | Scavenger-Mutant
 13% | Mutant
 10% | Scavenger-Skirmisher
  4% | Hauler-Mutant
  3% | Hauler-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
    Hauler-Skirmisher | -6/Factory
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           3289 | 282  138  390  543  406  460  541  241  288  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4202 | 100  171  706  1179 296  623  457  359  311  
  Parts                    211  | 3    16   53   54   17   30   8    14   16   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    7    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  101  | .   5   19  28  6   16  10  7   10  
  Guns                     51   | .   5   19  10  1   11  1   1   3   
  Cannons                  47   | .   .   .   18  4   5   9   6   5   
  AOE                      2    | .   .   .   .   .   .   .   .   2   
Classes Destroyed          12   | 1   3   1   3   1   .   1   2   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   1   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   2   2   1   .   .   .   
  Swarmer                  18   | .   2   7   .   .   3   2   .   4   
  Grunt                    29   | .   3   5   13  .   4   4   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   
  Sentry                   25   | .   .   7   9   4   2   2   .   1   
  Hunter                   13   | .   .   .   5   .   4   .   .   4   
  Programmer               6    | .   .   .   .   2   3   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   
  Thug                     2    | .   .   .   .   .   .   .   2   .   
  Savage                   4    | .   .   .   .   .   .   .   4   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   2   6   6   2   9   4   6   5   
  Combat Bots Only         9    | .   2   6   3   2   9   4   6   4   
Max Kills in Single Turn   3    | 1   1   2   1   1   2   1   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               7821  | .    147  654  920  561  1499 693  164  3183 
  Core                     1694  | .    11   95   123  59   208  131  58   1009 
  Absorbed by Shields      209   | .    .    .    .    .    .    .    .    209  
Core Remaining (%)         82    | 100  95   76   77   91   .    .    53   .    
Volleys Fired              278   | 2    16   44   89   17   35   23   13   39   
  Largest                  3     | 2    2    2    2    3    3    3    3    3    
  Hottest                  240   | 40   40   79   96   159  240  186  129  220  
Shots Fired                654   | 4    32   88   178  46   98   70   39   99   
  Gun                      329   | 4    32   88   80   12   60   10   13   30   
  Cannon                   325   | .    .    .    98   34   38   60   26   69   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  508   | 4    32   83   138  34   38   68   39   72   
  Thermal                  132   | .    .    5    40   12   60   2    .    13   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    14   
  Robot Hit Streak         37    | 2    18   18   37   10   28   16   13   33   
  Robot Miss Streak        7     | 1    1    5    2    3    5    3    2    7    
  Penetration Max          1     | .    .    .    1    .    .    .    1    1    
  Secondary Targets        4     | .    1    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           521   | 3    26   69   145  33   84   55   31   75   
  Core Hits                257   | 2    10   32   55   13   55   38   23   29   
  Critical Hits            37    | .    .    .    17   5    2    6    1    6    
  Critical Kills           18    | .    .    .    8    4    1    2    1    2    
  Critical Parts Destroyed 16    | .    .    .    9    .    1    4    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11080 | 35   325  857  2980 872  1879 1133 756  2243 
  Guns                     4479  | 35   325  854  1063 173  1175 155  254  445  
  Cannons                  5966  | .    .    .    1917 651  602  978  502  1316 
  Explosions               482   | .    .    .    .    .    .    .    .    482  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  153   | .    .    3    .    48   102  .    .    .    
  Kinetic                  7934  | 35   325  782  2413 651  602  1111 756  1259 
  Thermal                  2830  | .    .    72   567  173  1175 22   .    821  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          163   | .    .    .    .    .    .    .    .    163  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    1    6    6    7    5    
  Average Corruption       5     | .    .    .    .    1    5    6    6    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  78    | .    .    .    .    .    36   37   5    .    
    Message Errors         16    | .    .    .    .    .    7    8    1    .    
    Matter Fused           12    | .    .    .    .    .    6    5    1    .    
    Heat Flow Errors       10    | .    .    .    .    .    2    7    1    .    
    Energy Discharges      13    | .    .    .    .    .    5    8    .    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    3    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    
    Misfires               4     | .    .    .    .    .    .    4    .    .    
    Targeting Errors       13    | .    .    .    .    .    9    2    2    .    
    Weapon Failures        3     | .    .    .    .    .    2    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            156   | .    .    .    17   3    2    1    .    133  
  Projectiles              44    | .    .    .    17   2    .    1    .    24   
  Explosions               109   | .    .    .    .    .    .    .    .    109  
  Melee                    3     | .    .    .    .    1    2    .    .    .    
Knockbacks                 44    | .    .    .    6    .    12   15   2    9    
  Impact                   1     | .    .    .    .    .    1    .    .    .    
  Kinetic                  42    | .    .    .    6    .    11   15   2    8    
  Secondary                1     | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      100   | .    .    .    .    .    32   .    .    68   
  Shots                    1     | .    .    .    .    .    .    .    .    1    
  Rammed                   13    | .    .    1    .    6    6    .    .    .    
Targets Rammed             13    | .    .    1    .    6    6    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        615   | .    2    81   9    200  240  225  118  615  
  Average Temperature      111   | .    2    29   3    91   65   80   59   204  
  Received Heat Transfer   1926  | .    87   195  432  108  114  225  36   729  
  Effects                  24    | .    .    .    .    .    .    .    .    24   
    Shutdowns              12    | .    .    .    .    .    .    .    .    12   
    Energy Bleed           2     | .    .    .    .    .    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    .    .    5    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    
    Damage (major)         2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    2    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    1    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    2    .    4    .    .    .    
  Heat Transferred         5271  | .    .    185  1369 370  2547 50   .    750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Peak Influence             536  | 5   88  463 536 283 241 .   .   327 
  Initial                  208  | .   2   29  88  208 108 .   .   31  
  Average                  204  | 2   29  294 342 221 87  .   .   116 
Maximum Alert Level        2    | .   .   2   2   1   1   .   .   1   
  Low Security (%)         48   | 100 100 18  4   20  95  .   .   86  
  Level 1                  38   | .   .   63  58  79  4   .   .   13  
  Level 2                  13   | .   .   18  37  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   1   7   1   9   .   .   4   
  Investigation            6    | .   .   1   2   .   2   .   .   1   
  Extermination            4    | .   .   .   .   1   2   .   .   1   
  Reinforcement            6    | .   .   .   2   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Distress Signals           6    | .   1   .   3   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   8   24  53  8   20  19  7   22  
  Peak Tracking Total      7    | .   2   7   4   2   6   5   4   4   
  Tactical Retreats        25   | .   1   .   11  .   1   5   .   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Traps Triggered            5    | .   1   .   1   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   5   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Machines Disabled          10   | .   .   .   5   .   .   .   .   5   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   2   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Machines Accessed          32   | .   6   4   7   3   6   1   .   5   
  Terminals                19   | .   5   2   6   1   3   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   1   .   .   1   .   .   .   
  Recycling Units          3    | .   .   1   .   1   1   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   2   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Total Hacks                82   | .   15  15  17  6   15  1   .   13  
  Successful               53   | .   10  10  11  5   8   1   .   8   
  Failed                   29   | .   5   5   6   1   7   .   .   5   
    Catastrophic           4    | .   .   .   .   1   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   6   4   5   .   .   .   .   .   
  Terminals                53   | .   13  9   16  1   8   .   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          8    | .   2   4   .   .   2   .   .   .   
  Recycling Units          8    | .   .   2   .   3   3   .   .   .   
  Scanalyzers              7    | .   .   .   .   2   .   .   .   5   
  Garrison Access          3    | .   .   .   1   .   2   .   .   .   
Terminal Hacks             28   | .   6   5   9   .   4   1   .   3   
  Record                   5    | .   .   .   1   .   2   .   .   2   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           3    | .   .   .   2   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   1   1   .   .   .   .   .   
  Disarm Traps             2    | .   .   2   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   2   4   .   .   2   .   .   .   
  Scan Component           4    | .   1   2   .   .   1   .   .   .   
  Repair                   4    | .   1   2   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   .   1   .   3   2   .   .   .   
  Process                  3    | .   .   1   .   .   2   .   .   .   
  Retrieve Matter          3    | .   .   .   .   3   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   2   .   .   .   3   
  Insert Component         3    | .   .   .   .   1   .   .   .   2   
  Analyze                  2    | .   .   .   .   1   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Detonate               2    | .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   3   4   2   6   .   .   3   
  Full Trace Events        6    | .   .   2   1   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Matter                 146  | .   .   .   .   .   .   .   .   146 
    Time                   73   | .   .   .   .   .   .   .   .   73  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   
Parts Repaired             4    | .   1   2   .   .   1   .   .   .   
  Time                     103  | .   26  58  .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          39   | .   .   39  .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       3    | .   .   .   2   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               7841 | 96   626  922  1940 766  1285 1155 121  930  
Spaces Moved               4070 | 45   324  396  849  365  739  786  60   506  
  Core                     20   | 12   .    .    .    .    .    .    .    8    
  Treads                   2144 | 33   324  396  849  365  177  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1906 | .    .    .    .    .    562  786  60   498  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  130  130  130  110  
  Average Speed            156  | 168  168  182  180  180  142  130  130  135  
  Slowest Speed            1400 | 250  180  200  200  200  200  130  130  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    56   37   73   14   18   85   7    15   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    4    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          82   | .    .    .    20   6    2    5    2    47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               45   | .    .    .    20   6    2    5    2    10   
  AOE                      37   | .    .    .    .    .    .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  
Total                      4946 | 58   371  508  1088 430  882  866  73   670  
  Wait                     421  | .    22   42   100  38   75   49   .    95   
  Move                     4062 | 44   323  395  848  364  738  785  59   506  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  38   | 5    2    .    16   .    6    1    .    8    
  Fast Attach              27   | 7    1    7    3    2    4    2    .    1    
  Attach                   32   | .    .    .    3    2    11   3    .    13   
  Detach                   7    | .    .    4    2    .    1    .    .    .    
  Swap                     36   | .    5    10   7    1    6    1    1    5    
  Drop                     31   | .    2    5    20   .    .    1    .    3    
  Fire                     278  | 2    16   44   89   17   35   23   13   39   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    5    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    1    .    6    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: [*Fac] / Upp)

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 14)
   97 | -11/Scrapyard  | Entered Materials
  143 | -10/Materials  | Repaired Sml. Storage Unit
  266 | -10/Materials  | Discovered new exit (range 16)
  307 | -10/Materials  | Build established: Mutant
  412 | -10/Materials  | Discovered new exit (range 8)
  673 | -10/Materials  | Discovered new exit (range 13)
  677 | -10/Materials  | Discovered new exit (range 13)
  723 | -10/Materials  | Entered another Materials area
  723 | -9/Materials   | Evolved 2 slots: Utility x2
 1368 | -9/Materials   | Build established: Scavenger-Mutant
 1461 | -9/Materials   | Repaired Lgt. Armor Plating
 1493 | -9/Materials   | Repaired Hvy. Assault Rifle
 1573 | -9/Materials   | Discovered new exit (range 8)
 1645 | -9/Materials   | Entered another Materials area
 1645 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1682 | -8/Materials   | Garrison activated, responded to threat
 2628 | -8/Materials   | Discovered new exit (range 18)
 3448 | -8/Materials   | Discovered new exit (range 20)
 3585 | -8/Materials   | Entered Factory
 3585 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4325 | -7/Factory     | Discovered new exit (range 11)
 4351 | -7/Factory     | Entered another Factory area
 4351 | -6/Factory     | Evolved 2 slots: Utility x2
 4655 | -6/Factory     | Build established: Scavenger-Skirmisher
 4687 | -6/Factory     | Garrison activated, responded to threat
 4762 | -6/Factory     | Lost 10 parts (3n1u6w)
 4771 | -6/Factory     | Destroyed 9 combat bots
 4936 | -6/Factory     | Repaired Deuterium Engine
 5017 | -6/Factory     | Build established: Hauler-Skirmisher
 5401 | -6/Factory     | Discovered new exit (range 19)
 5626 | -6/Factory     | Discovered new exit (range 8)
 5636 | -6/Factory     | Entered Lower Caves
 5638 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5676 | -6/Lower Caves | Lost 3 parts (1p1u1w)
 5836 | -6/Lower Caves | Learned 4 Factory zone layouts
 6177 | -6/Lower Caves | Encountered a Warlord checkpoint
 6609 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6765 | -6/Lower Caves | Discovered new exit (range 6)
 6791 | -6/Lower Caves | Entered another Lower Caves area
 6821 | -6/Lower Caves | Attacked by a faux Warlord
 6883 | -6/Lower Caves | Discovered new exit (range 9)
 6903 | -6/Lower Caves | Learned Factory emergency access door positions
 6912 | -6/Lower Caves | Entered Factory
 6912 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6913 | -5/Factory     | Identified exit to Upper Caves
 7132 | -5/Factory     | Fabricated Imp. Heat Sink (x2)
 7658 | -5/Factory     | Discovered new exit (range 20)
 7658 | -5/Factory     | Spotted B-75 Beast
 7798 | -5/Factory     | Core integrity fell below 50%
 7828 | -5/Factory     | Core integrity fell below 20%
 7842 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07821_ U-05 Engineer lays Concrete. <x4>
07822_ U-05 Engineer builds a Wall.
07823_ U-05 Engineer lays Concrete. <x*>
07827_ U-05 Engineer builds a Wall.
07827_ U-05 Engineer lays Concrete. <x8>
07831_ U-05 Engineer destroyed.
07831_ U-05 Engineer lays Concrete. <x4>
07834_ U-05 Engineer builds a Wall.
07834_ U-05 Engineer lays Concrete.
07834_ U-05 Engineer builds a Wall. <x2>
07836_ U-05 Engineer lays Concrete.
07837_ U-05 Engineer builds a Wall.
07838_ U-05 Engineer lays Concrete.
07838_ U-05 Engineer builds a Wall.
07838_ U-05 Engineer lays Concrete. <x4>
07840_ U-05 Engineer builds a Wall.
07840_ U-05 Engineer lays Concrete.
07841_ U-05 Engineer builds a Wall.
07841_ U-05 Engineer lays Concrete.
07842_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????? ?????????#??????# |
| ???????????????????????????????????#???#?????#??#? |
| ??????????????????????????????????????#??????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????? ?????#?#? |
| ??????????????????????????????????????"????#?##### |
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| ?????????????????#  ????? ?#     ???""???????#     |
| ?????????????????#  ???????#     #?? ??????#?#     |
| ?????????????????#   ??????#     #??????????##  !! |
| ?????????????#???#      ???#     #????"??????#  !! |
| ????????????????## """"""" #     #????? ? ???#  !  |
| ?????????????????# """"""" +     +?????????#?#     |
| ??????#???????#### """""""?#     #???????????#     |
| ?????##?#???### ##u" """"??#     #??#??????#?#     |
| ??????# #"#########   ;;####     ################# |
| ??????#  !       u      u                          |
| ??????#  %|                                        |
| ??????#                             ""             |
| ??????#       p =                   ""             |
| ? ????#        !%!                   "             |
| ??????#         !                       ###+###### |
| #+#####                                 #        # |
|              g                          +  """   # |
|                          @              #  """   # |
|             g                           #  """   # |
|             g                        % %#        # |
|                        u  u         %%  #  """   # |
|             #;#+###   #######+######### "  """   # |
|             "    u       #!       #   " "  """   + |
|  """ %""""  #            #  !     #  ## #        # |
|  """ %%""%  #            #        #  ## ###+###### |
|  """  ""%%  +            #        # ### #?????#?#? |
| ?           #            #        # #?# #????????? |
| =           #            #    """ # #?#  ????????? |
| =           #  """"""""" #    """ ###?#  ?? ?????? |
|  ?      !!  #  """"""""" "    """ +???   ????????? |
| ??      !!  #  """"""""" #        #???####???????? |
| ?T""        #  """"""""" ##########??????????????? |
| ??""     !  #  """"""""" #???????????????????????? |
| ??###  ######  """"""""" #????#???????????? ?????? |
| ????#  ?????###?????????##???????????????????????? |
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| ?#???????????????????????#???????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          40
Energy Capacity            535
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                40
Recoil Reduction           3
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Heat Sink | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 A-02 Transporter | -5/Factory | Hacked

 Fabricated
------------
 Imp. Heat Sink | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonContainmentMicroactuators
  Manual?         0
Play Time         01:16:02
  Cumulative      35.1 hours
  Start           2021.10.27 @ 11:20:00
  End             2021.10.27 @ 12:56:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          57
  Rogue           0
  Adventurer      57
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84b5887b-00d2-4740-b9cb-6481a9a57a02