Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.27 @ 12:56:54 Player: lcbb_tuk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (4801) 4801 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 9606 Bonus ------- High Alert Combat Kills 133 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 18/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Salvage Targeting Computer Improved Maneuvering Thrusters Power Shielding Focal Shield Improved Shield Generator System Guard Neutron Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Makeshift Terrain Scanner Makeshift Terrain Scanner Improved Salvage Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Salvage Targeting Computer Improved Maneuvering Thrusters Power Shielding Focal Shield Improved Shield Generator System Guard Gatling Laser EM Pulse Cannon Neutron Cannon KE Penetrator Gauss Cannon Heavy Flak Cannon [Rating: 76] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 5 | . . 2 1 . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 95 | 7 6 17 13 5 21 6 1 19 Power 17 | 1 1 2 1 3 4 1 1 3 Engine 15 | 1 1 2 . 3 4 1 1 2 Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 5 1 1 . . 1 Treads 11 | 2 . 3 5 1 . . . . Leg . | . . . . . . . . . Wheel 2 | . . . . . 1 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 4 8 4 . 7 3 . 8 Device 21 | . . 3 3 . 5 3 . 7 Storage 9 | 2 4 2 . . . . . 1 Processor 3 | . . 1 1 . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . 2 . . 1 . . . Artifact . | . . . . . . . . . Weapon 29 | 2 1 4 3 1 9 2 . 7 Energy Gun 12 | . . 2 1 1 6 . . 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 6 | 2 1 2 . . . 1 . . Ballistic Cannon 9 | . . . 2 . 3 1 . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 44 | . . . 2 2 12 4 . 24 Power 6 | . . . . 1 . 1 . 4 Propulsion 8 | . . . 2 1 3 . . 2 Utility 13 | . . . . . 1 2 . 10 Weapon 17 | . . . . . 8 1 . 8 Highest Loss Streak 21 | . . . 1 1 10 3 . 21 Average Slot Usage (%) 91 | . 99 91 99 97 87 85 86 79 Engine 9 | . 14 11 . 7 13 12 13 13 Core 2 | . . . 8 6 . . . . Treads 14 | . 28 22 26 22 5 . . . Wheel 2 | . . . . . 4 6 6 9 Device 15 | . . 9 18 15 21 18 20 15 Storage 16 | . 27 22 18 15 13 13 13 11 Processor 7 | . . 1 9 7 6 13 13 10 Energy Gun 3 | . . 3 1 5 13 . . 1 Ballistic Gun 5 | . 28 18 1 . . 2 6 3 Ballistic Cannon 9 | . . . 14 15 5 16 13 8 Naked Turns . | . . . . . . . . . Heaviest Build 122 | 17 42 81 85 101 105 108 104 122 Greatest Support 60 | 40 40 40 60 60 60 28 28 56 Greatest Overweight (x) 27 | 4 1 2 2 2 3 3 3 27 Average Overweight (x) 1 | . . 1 1 1 2 3 3 2 Largest Inventory Capacity 26 | 8 16 20 20 20 20 20 20 26 Average Capacity 19 | 6 13 17 20 20 20 20 20 20 Most Carried 20 | 5 10 18 20 19 17 16 15 17 Average Carried 14 | 2 7 12 18 18 15 13 14 12 Final Capacity 20 | 8 16 20 20 20 20 20 20 18 Final Carried 20 | 5 10 18 20 18 16 14 15 8 Class Distribution -------------------- 35% | Hauler-Skirmisher 32% | Scavenger-Mutant 13% | Mutant 10% | Scavenger-Skirmisher 4% | Hauler-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3289 | 282 138 390 543 406 460 541 241 288 Remotely . | . . . . . . . . . Salvage Created 4202 | 100 171 706 1179 296 623 457 359 311 Parts 211 | 3 16 53 54 17 30 8 14 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 101 | . 5 19 28 6 16 10 7 10 Guns 51 | . 5 19 10 1 11 1 1 3 Cannons 47 | . . . 18 4 5 9 6 5 AOE 2 | . . . . . . . . 2 Classes Destroyed 12 | 1 3 1 3 1 . 1 2 . Worker 1 | . . . . . . . . 1 Builder 2 | . . . 1 . 1 . . . Recycler 1 | 1 . . . . . . . . Watcher 6 | . 1 . 2 2 1 . . . Swarmer 18 | . 2 7 . . 3 2 . 4 Grunt 29 | . 3 5 13 . 4 4 . . Duelist 3 | . . . 1 . . 2 . . Sentry 25 | . . 7 9 4 2 2 . 1 Hunter 13 | . . . 5 . 4 . . 4 Programmer 6 | . . . . 2 3 . . 1 Decomposer 1 | . . . . . . 1 . . Thug 2 | . . . . . . . 2 . Savage 4 | . . . . . . . 4 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 9 | 1 2 6 6 2 9 4 6 5 Combat Bots Only 9 | . 2 6 3 2 9 4 6 4 Max Kills in Single Turn 3 | 1 1 2 1 1 2 1 1 3 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 7821 | . 147 654 920 561 1499 693 164 3183 Core 1694 | . 11 95 123 59 208 131 58 1009 Absorbed by Shields 209 | . . . . . . . . 209 Core Remaining (%) 82 | 100 95 76 77 91 . . 53 . Volleys Fired 278 | 2 16 44 89 17 35 23 13 39 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 240 | 40 40 79 96 159 240 186 129 220 Shots Fired 654 | 4 32 88 178 46 98 70 39 99 Gun 329 | 4 32 88 80 12 60 10 13 30 Cannon 325 | . . . 98 34 38 60 26 69 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 508 | 4 32 83 138 34 38 68 39 72 Thermal 132 | . . 5 40 12 60 2 . 13 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . . . . . . 14 Robot Hit Streak 37 | 2 18 18 37 10 28 16 13 33 Robot Miss Streak 7 | 1 1 5 2 3 5 3 2 7 Penetration Max 1 | . . . 1 . . . 1 1 Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 521 | 3 26 69 145 33 84 55 31 75 Core Hits 257 | 2 10 32 55 13 55 38 23 29 Critical Hits 37 | . . . 17 5 2 6 1 6 Critical Kills 18 | . . . 8 4 1 2 1 2 Critical Parts Destroyed 16 | . . . 9 . 1 4 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11080 | 35 325 857 2980 872 1879 1133 756 2243 Guns 4479 | 35 325 854 1063 173 1175 155 254 445 Cannons 5966 | . . . 1917 651 602 978 502 1316 Explosions 482 | . . . . . . . . 482 Melee . | . . . . . . . . . Ramming 153 | . . 3 . 48 102 . . . Kinetic 7934 | 35 325 782 2413 651 602 1111 756 1259 Thermal 2830 | . . 72 567 173 1175 22 . 821 Explosive . | . . . . . . . . . Electromagnetic 163 | . . . . . . . . 163 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 1 6 6 7 5 Average Corruption 5 | . . . . 1 5 6 6 3 Corruption Purged . | . . . . . . . . . Effects 78 | . . . . . 36 37 5 . Message Errors 16 | . . . . . 7 8 1 . Matter Fused 12 | . . . . . 6 5 1 . Heat Flow Errors 10 | . . . . . 2 7 1 . Energy Discharges 13 | . . . . . 5 8 . . Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 4 | . . . . . 3 1 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . . . . . 4 . . Targeting Errors 13 | . . . . . 9 2 2 . Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 156 | . . . 17 3 2 1 . 133 Projectiles 44 | . . . 17 2 . 1 . 24 Explosions 109 | . . . . . . . . 109 Melee 3 | . . . . 1 2 . . . Knockbacks 44 | . . . 6 . 12 15 2 9 Impact 1 | . . . . . 1 . . . Kinetic 42 | . . . 6 . 11 15 2 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 100 | . . . . . 32 . . 68 Shots 1 | . . . . . . . . 1 Rammed 13 | . . 1 . 6 6 . . . Targets Rammed 13 | . . 1 . 6 6 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 615 | . 2 81 9 200 240 225 118 615 Average Temperature 111 | . 2 29 3 91 65 80 59 204 Received Heat Transfer 1926 | . 87 195 432 108 114 225 36 729 Effects 24 | . . . . . . . . 24 Shutdowns 12 | . . . . . . . . 12 Energy Bleed 2 | . . . . . . . . 2 Interference 5 | . . . . . . . . 5 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 2 | . . . . 1 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 2 . 4 . . . Heat Transferred 5271 | . . 185 1369 370 2547 50 . 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 536 | 5 88 463 536 283 241 . . 327 Initial 208 | . 2 29 88 208 108 . . 31 Average 204 | 2 29 294 342 221 87 . . 116 Maximum Alert Level 2 | . . 2 2 1 1 . . 1 Low Security (%) 48 | 100 100 18 4 20 95 . . 86 Level 1 38 | . . 63 58 79 4 . . 13 Level 2 13 | . . 18 37 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . 1 7 1 9 . . 4 Investigation 6 | . . 1 2 . 2 . . 1 Extermination 4 | . . . . 1 2 . . 1 Reinforcement 6 | . . . 2 . 2 . . 2 Assault . | . . . . . . . . . Garrison 6 | . . . 3 . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 1 . 3 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 8 24 53 8 20 19 7 22 Peak Tracking Total 7 | . 2 7 4 2 6 5 4 4 Tactical Retreats 25 | . 1 . 11 . 1 5 . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 . 1 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . 5 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 10 | . . . 5 . . . . 5 Max in Single Turn 2 | . . . 1 . . . . 2 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 32 | . 6 4 7 3 6 1 . 5 Terminals 19 | . 5 2 6 1 3 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 1 . . 1 . . . Recycling Units 3 | . . 1 . 1 1 . . . Scanalyzers 3 | . . . . 1 . . . 2 Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 82 | . 15 15 17 6 15 1 . 13 Successful 53 | . 10 10 11 5 8 1 . 8 Failed 29 | . 5 5 6 1 7 . . 5 Catastrophic 4 | . . . . 1 2 . . 1 Database Lockouts . | . . . . . . . . . Manual 15 | . 6 4 5 . . . . . Terminals 53 | . 13 9 16 1 8 . . 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 8 | . 2 4 . . 2 . . . Recycling Units 8 | . . 2 . 3 3 . . . Scanalyzers 7 | . . . . 2 . . . 5 Garrison Access 3 | . . . 1 . 2 . . . Terminal Hacks 28 | . 6 5 9 . 4 1 . 3 Record 5 | . . . 1 . 2 . . 2 Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 3 | . . . 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . Disarm Traps 2 | . . 2 . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 8 | . 2 4 . . 2 . . . Scan Component 4 | . 1 2 . . 1 . . . Repair 4 | . 1 2 . . 1 . . . Recycling Unit Hacks 6 | . . 1 . 3 2 . . . Process 3 | . . 1 . . 2 . . . Retrieve Matter 3 | . . . . 3 . . . . Scanalyzer 5 | . . . . 2 . . . 3 Insert Component 3 | . . . . 1 . . . 2 Analyze 2 | . . . . 1 . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . Terminals 3 | . 2 . 1 . . . . . Track 1 | . 1 . . . . . . . Detonate 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 3 4 2 6 . . 3 Full Trace Events 6 | . . 2 1 . 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 2 | . . . . . . . . 2 Matter 146 | . . . . . . . . 146 Time 73 | . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired 4 | . 1 2 . . 1 . . . Time 103 | . 26 58 . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 39 | . . 39 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 3 | . . . 2 . 1 . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 7841 | 96 626 922 1940 766 1285 1155 121 930 Spaces Moved 4070 | 45 324 396 849 365 739 786 60 506 Core 20 | 12 . . . . . . . 8 Treads 2144 | 33 324 396 849 365 177 . . . Legs . | . . . . . . . . . Wheels 1906 | . . . . . 562 786 60 498 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 130 130 130 110 Average Speed 156 | 168 168 182 180 180 142 130 130 135 Slowest Speed 1400 | 250 180 200 200 200 200 130 130 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 56 37 73 14 18 85 7 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . . . 20 6 2 5 2 47 Melee . | . . . . . . . . . Projectile 45 | . . . 20 6 2 5 2 10 AOE 37 | . . . . . . . . 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 4946 | 58 371 508 1088 430 882 866 73 670 Wait 421 | . 22 42 100 38 75 49 . 95 Move 4062 | 44 323 395 848 364 738 785 59 506 Hop . | . . . . . . . . . Pick Up 38 | 5 2 . 16 . 6 1 . 8 Fast Attach 27 | 7 1 7 3 2 4 2 . 1 Attach 32 | . . . 3 2 11 3 . 13 Detach 7 | . . 4 2 . 1 . . . Swap 36 | . 5 10 7 1 6 1 1 5 Drop 31 | . 2 5 20 . . 1 . 3 Fire 278 | 2 16 44 89 17 35 23 13 39 Melee . | . . . . . . . . . Ram 5 | . . . . . 5 . . . Kick . | . . . . . . . . . Crush 8 | . . 1 . 6 1 . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Repaired Sml. Storage Unit 266 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Discovered new exit (range 13) 677 | -10/Materials | Discovered new exit (range 13) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 1368 | -9/Materials | Build established: Scavenger-Mutant 1461 | -9/Materials | Repaired Lgt. Armor Plating 1493 | -9/Materials | Repaired Hvy. Assault Rifle 1573 | -9/Materials | Discovered new exit (range 8) 1645 | -9/Materials | Entered another Materials area 1645 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1682 | -8/Materials | Garrison activated, responded to threat 2628 | -8/Materials | Discovered new exit (range 18) 3448 | -8/Materials | Discovered new exit (range 20) 3585 | -8/Materials | Entered Factory 3585 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4325 | -7/Factory | Discovered new exit (range 11) 4351 | -7/Factory | Entered another Factory area 4351 | -6/Factory | Evolved 2 slots: Utility x2 4655 | -6/Factory | Build established: Scavenger-Skirmisher 4687 | -6/Factory | Garrison activated, responded to threat 4762 | -6/Factory | Lost 10 parts (3n1u6w) 4771 | -6/Factory | Destroyed 9 combat bots 4936 | -6/Factory | Repaired Deuterium Engine 5017 | -6/Factory | Build established: Hauler-Skirmisher 5401 | -6/Factory | Discovered new exit (range 19) 5626 | -6/Factory | Discovered new exit (range 8) 5636 | -6/Factory | Entered Lower Caves 5638 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5676 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5836 | -6/Lower Caves | Learned 4 Factory zone layouts 6177 | -6/Lower Caves | Encountered a Warlord checkpoint 6609 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6765 | -6/Lower Caves | Discovered new exit (range 6) 6791 | -6/Lower Caves | Entered another Lower Caves area 6821 | -6/Lower Caves | Attacked by a faux Warlord 6883 | -6/Lower Caves | Discovered new exit (range 9) 6903 | -6/Lower Caves | Learned Factory emergency access door positions 6912 | -6/Lower Caves | Entered Factory 6912 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6913 | -5/Factory | Identified exit to Upper Caves 7132 | -5/Factory | Fabricated Imp. Heat Sink (x2) 7658 | -5/Factory | Discovered new exit (range 20) 7658 | -5/Factory | Spotted B-75 Beast 7798 | -5/Factory | Core integrity fell below 50% 7828 | -5/Factory | Core integrity fell below 20% 7842 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07821_ U-05 Engineer lays Concrete. 07822_ U-05 Engineer builds a Wall. 07823_ U-05 Engineer lays Concrete. 07827_ U-05 Engineer builds a Wall. 07827_ U-05 Engineer lays Concrete. 07831_ U-05 Engineer destroyed. 07831_ U-05 Engineer lays Concrete. 07834_ U-05 Engineer builds a Wall. 07834_ U-05 Engineer lays Concrete. 07834_ U-05 Engineer builds a Wall. 07836_ U-05 Engineer lays Concrete. 07837_ U-05 Engineer builds a Wall. 07838_ U-05 Engineer lays Concrete. 07838_ U-05 Engineer builds a Wall. 07838_ U-05 Engineer lays Concrete. 07840_ U-05 Engineer builds a Wall. 07840_ U-05 Engineer lays Concrete. 07841_ U-05 Engineer builds a Wall. 07841_ U-05 Engineer lays Concrete. 07842_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ?????????#??????# | | ???????????????????????????????????#???#?????#??#? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????#??? ????##?????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ?????#?#? | | ??????????????????????????????????????"????#?##### | | ??????????????????#?????????? ?????? ?????# | | ?????????????????# ????? ?# ???""???????# | | ?????????????????# ???????# #?? ??????#?# | | ?????????????????# ??????# #??????????## !! | | ?????????????#???# ???# #????"??????# !! | | ????????????????## """"""" # #????? ? ???# ! | | ?????????????????# """"""" + +?????????#?# | | ??????#???????#### """""""?# #???????????# | | ?????##?#???### ##u" """"??# #??#??????#?# | | ??????# #"######### ;;#### ################# | | ??????# ! u u | | ??????# %| | | ??????# "" | | ??????# p = "" | | ? ????# !%! " | | ??????# ! ###+###### | | #+##### # # | | g + """ # | | @ # """ # | | g # """ # | | g % %# # | | u u %% # """ # | | #;#+### #######+######### " """ # | | " u #! # " " """ + | | """ %"""" # # ! # ## # # | | """ %%""% # # # ## ###+###### | | """ ""%% + # # ### #?????#?#? | | ? # # # #?# #????????? | | = # # """ # #?# ????????? | | = # """"""""" # """ ###?# ?? ?????? | | ? !! # """"""""" " """ +??? ????????? | | ?? !! # """"""""" # #???####???????? | | ?T"" # """"""""" ##########??????????????? | | ??"" ! # """"""""" #???????????????????????? | | ??### ###### """"""""" #????#???????????? ?????? | | ????# ?????###?????????##???????????????????????? | | ????##???????????????????????????????????????????? | | ?#???????????????????????#???????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 40 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -5/Factory | Hacked Fabricated ------------ Imp. Heat Sink | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonContainmentMicroactuators Manual? 0 Play Time 01:16:02 Cumulative 35.1 hours Start 2021.10.27 @ 11:20:00 End 2021.10.27 @ 12:56:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 57 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84b5887b-00d2-4740-b9cb-6481a9a57a02